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Alkor
 
PostPosted: Fri, Oct 21 2011, 14:47 PM 

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Dead wrote:
i see a major downside to this.

1. Player A casts Hellball upon party B
2. Player from party B casts Timestop
3. Hellball goes *poof*


Naivatkal wrote:
I believe what will happen is the spell is halted. Likely the effects still go off, but the damage will still be delivered to anyone still in the AoE once Time Stop ends (thereby giving the mage a chance to gtfo, which is a major boon of the spell originally).

That's how it works in PnP if I am reading correctly (and logically that makes sense).


The spell is not halted because the entire module is not stopped everytime timestop is cast. (I'm glad it doesn't either)

The hellball will be nullified as Dead has stated unless a correction is made. This is Nwn, Amia. Not some pnp book. A change has to be mechanically implemented into the module before such takes effect here.

I'm glad you agree that a change should probably be made.


(on a personal note, I wouldn't mind removal of the spell given how GS works, that's just my opinion though, and it's one possibility)

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Ulir
 
PostPosted: Fri, Oct 21 2011, 15:44 PM 

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Regarding what Dead wrote..

1. Player A casts Hellball upon party B
2. Player from party B casts Timestop
3. Hellball goes *poof*

--- No?

1. Player A casts Hellball upon party B
2. Player from party B casts Time Stop
3. Hellball damages party B because player A cast the Hellball and didn't use Time Stop

If player A casted Time Stop, party B would not be harmed (unless he timed it I wager). Caster B stops time and only makes his targets invulnerable to damage caused by caster B, not his pals. The spell should be tied with the caster, meaning that only the caster of Time Stop doesn't deliver damage etc, ignoring what is happening around him/her.

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Nex_addo
 
PostPosted: Fri, Oct 21 2011, 19:00 PM 

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Quote:
A Cool-down timer would've been enough giving the fact that the major problem that spell possessed was players abusing it by casting it multiple times not letting opponents have their turns in pvp. With a Cool-down timer this won't be a problem, and any PC who can't survive 9 seconds of "paralyze" each 10 rounds deserves to die.


+1.

Plus the no UMD side of it I think is pretty major and a big thumbs up


 
      
Thani
 
PostPosted: Fri, Oct 21 2011, 19:08 PM 

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Why remove it for non-casters when the spell got nerfed anyway?

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Liz
 
PostPosted: Fri, Oct 21 2011, 19:11 PM 

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Thani wrote:
Why remove it for non-casters when the spell got nerfed anyway?

MoshingChris wrote:
The fact that due to player and NwN limitations the end of a timestop would still allow the Meleeist to hit their first flurry against flatfoot AC and that it was deemed inappropriate for non-casters to maintain that ability if Casters could no-longer use damage spells whilst time was stopped.

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Thani
 
PostPosted: Fri, Oct 21 2011, 19:28 PM 

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Lizzie wrote:
Thani wrote:
Why remove it for non-casters when the spell got nerfed anyway?

MoshingChris wrote:
The fact that due to player and NwN limitations the end of a timestop would still allow the Meleeist to hit their first flurry against flatfoot AC and that it was deemed inappropriate for non-casters to maintain that ability if Casters could no-longer use damage spells whilst time was stopped.

A meleeist can throw in a flurry at the end of the duration, a mage can throw a spell. Is a flurry more deadly than a spell?

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Nex_addo
 
PostPosted: Fri, Oct 21 2011, 19:31 PM 

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Quote:
Is a flurry more deadly than a spell?


Hands down yes.


 
      
PaladinOfSune
 
PostPosted: Fri, Oct 21 2011, 19:35 PM 

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Yup.

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DeathKnite
 
PostPosted: Fri, Oct 21 2011, 21:19 PM 

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Enjoy your flat-footed self being crit and/or sneak-flurried for 100+ damage, thus either shattering your concentration while trying to cast a spell, or potentially even being dev-critted without a chance to respond.

~

Melee still have access to Mord-scrolls, which, without time-stop, makes them terrifying to mages. I'm curious to see how mages will fare when they have to come up with a strategy other than Time stop -> offensive spell -> time stop -> offensive spell -> etc.


 
      
Ulir
 
PostPosted: Fri, Oct 21 2011, 21:33 PM 

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There are plenty of ways :)

It's all about adaptation.

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Nex_addo
 
PostPosted: Fri, Oct 21 2011, 21:43 PM 

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Quote:
There are plenty of ways


There were plenty of ways...

I guess we could all rebuild and become AC whores. I see that now as our main hope of being able to PVP


 
      
Selmak
 
PostPosted: Fri, Oct 21 2011, 21:58 PM 

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Because of course, having Time Stop cast against you leaving your squishy self open for a weaponmaster to smash you in the face was so much better.


 
      
TormakSaber
 
PostPosted: Fri, Oct 21 2011, 21:58 PM 

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The next whiny post I see gets a day forum ban and a locked topic. Post carefully and constructively.

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Mobile_Svensk
 
PostPosted: Fri, Oct 21 2011, 22:30 PM 

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TormakSaber wrote:
The next whiny post I see gets a day forum ban and a locked topic. Post carefully and constructively.

Thats power abuse.
Just because you do not approve of somebody elses opinion you decide to ban them?

Lock the topic instead!

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TormakSaber
 
PostPosted: Fri, Oct 21 2011, 22:31 PM 

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I'm glad we had a volunteer. You can all thank Svensk for the topic being locked.

But do it tomorrow.

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