This time I never meant to give off any bad vibes about evil. My comment only comes off backlash when someone states "oh, how come noone has tried to do this specific thing" when it feels like we just did.
I think evil isn't the big problem; at least not like people on this thread make it seem to be. They've had success, and that's definitely been a good change I've been able to feel directly.
Heh, well, BoB's post about consequences and my previous post about Death Penalties and how it's rather open ended is why I personally refrain at all costs from PvP, despite my PC being evil to the core.
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
With all the talk of good vs evil, I really wonder why people don't try to make as big a deal as the other axioms. Law vs Chaos is an incredibly underplayed dynamic on the server as well, and for the life of me, I've never been able to figure out why. That's why I was marginally excited at seeing a place like Ostland come to Amia, as it gives one of my chaotic PC's a chance to actively work against a perspective that he disagrees with, NPC's and other PC's alike.
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You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
Joined: 17 Mar 2007 Location: Where the She-Devils roam
I do believe that "growing a pair" in the sense that people take off the kiddie gloves when it comes to both doling out and accepting punishment would be a progressive step. I think I'm going to speak on the behalf of some people who have posted here about their feelings, and why they stopped playing some of their favorite characters who partook in some of the more serious, grueling-dramatic RP that taxed on their characters and taxed on others. It created RP, certainly, but did you feel alienated from time to time while RPing with others, sometimes?
Often, I feel alienated while playing my main character Nevaeh Tarvencia, whom I have been playing since... somewhere in 2008, I believe. Sometimes I feel like she doesn't fit into the climate or setting that Amia has established anymore. She did at one point, but it seems to have dwindled even while she remains relevant. I try to remedy it by continuing to push ahead, but it still seems like a case of square peg round hole from time to time.
I think what puts me in my funk is that I realize what has put me in such a funk about her is that I tried my best to have her recognize evil deeds and never ever forget them. I believe that the players of evil characters that have dealt with her in the past will agree to it. Yet, the cost has been almost irreparable exhaustion, stress, wear and unhealthy compartmentalization from dwelling on what has been done, and for... about two or three real life years now, has been trying to champion the cause for being knowledgeable against evil. Personality types, motives, certain repeat offenders that are often overlooked. I think some of you will know what I'm talking about. Others, I don't think you look enough at the possibility that your characters have a profound and stunning impact on others. Is there no country for evil characters who do evil, or is there no country for people who respond to it in a lasting, impactful way, with the OOC goal of trying to change the climate?
_________________ "The world takes and takes, even things that aren't offered. Finally, it gave us something back; I wish he was here to share it with me."
I'm obviously just RPing on the wrong server - case in point
Amia Island - 28/65 (0 DM) Last reset: 1 hrs 18 mins ago Module version: AmiaA_4.09i Server IP: 84.243.255.52:5121 Amia Abroad - 2/65 (0 DM) Last reset: 3 hrs 1 mins ago Module version: AmiaB_4.09i Server IP:84.243.255.52:5122
I've obviously made a massive mistake in rolling up a drow and going around evil-ing my butt off on the sly simply because at my peak evening time (that is a quarter to nine) there are a top of 2 people on B-Mia! I'm still of the opinion that B-mia was the B-iggest Mia-stake ever. But that ship has come and gone.
yeah as I posted on the first page but people have not really commnted on, Boss-mia is a dying server because we are to spread out so no RP can happen out of the blue... its more common for Boss farmers and people who came to B-mia to level to cross paths then random people looking for RP.
Naivatkal wrote:
555444333 wrote:
I've obviously made a massive mistake in rolling up a drow and going around evil-ing my butt off on the sly simply because at my peak evening time (that is a quarter to nine) there are a top of 2 people on B-Mia!
We actually have a thriving drow playerbase (typically 6+ of the 10-20 people on B at any given time were drow)! Most seem to be on hiatus right now, though I'm around, but my cleric is not one of the movers and shakers of the Temple (I need to get with one of the Yath still), so the best I can offer is RP. Oh, dear!
I think you ment "We actually HAD a thriving drow playerbase" because I'm on B-mia more then anyone, and I dont see much on the Drow front logging on.
_________________ ================-<Cory ShadowFlame>-================ Risenlord-Shifter(OMG a Non-Dragon Shifter that can hold his own in PvE)
As I said earlier, my main notice is that when my character acts, he barely gets a reaction. Most of the issues CAN BE RESOLVED BY THE PLAYERS just pulling themselves together and doing some roleplaying. Don't get me wrong, I stand by my points about Cordor, it is no longer an RP hub and as far as I can see there no longer IS an RP hub, which certainly decreases opportunity. But just because opportunity is decreased doesn't mean we can't make it.
(Also, 6+ drow? Damn, I remember when we had parties of 12)
Evil is out there. You just need to find it. Although more evil is always a good thing. Especially when everyone is evil. Then we kill each other. Well, we do that anyway. But still. Death!
_________________ Khaldun Menetnashte Khalfani Victor Wilkinson
I think you ment "We actually HAD a thriving drow playerbase" because I'm on B-mia more then anyone, and I dont see much on the Drow front logging on.
That's why I said 'Most seem to be on hiatus right now, though ' ;p Though I will say it was even larger in the far past.
I see some on, so they are still around, just not a log. There was five or so on Sunday for a meeting but, well, that's another area I'm going to try and prod people to get active again. Drow RP is freaking fun!
Theander wrote:
I concur with the notion of growing a pair.
As I said earlier, my main notice is that when my character acts, he barely gets a reaction. Most of the issues CAN BE RESOLVED BY THE PLAYERS just pulling themselves together and doing some roleplaying. Don't get me wrong, I stand by my points about Cordor, it is no longer an RP hub and as far as I can see there no longer IS an RP hub, which certainly decreases opportunity. But just because opportunity is decreased doesn't mean we can't make it.
(Also, 6+ drow? Damn, I remember when we had parties of 12)
I actually saw the same not long ago. I'm just saying it would be 6 or more for several hours, reaching 10 or so every now and then. It was good times, not long before the hard drive crashed.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
Last edited by Naivatkal on Wed, Aug 22 2012, 20:35 PM, edited 1 time in total.
I want to comment on how sad I feel about 6+ being considered thriving. Then again, 6+ players around is a -good day- in my neck of the woods.
Shhh! I know what you mean, but not everyone wants to play drow. So when there are a handful of people purely dedicated to a particular sort of RP, that's fantastic!
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
Force evil down our fucking throats if you have to.
Challenge Accepted.
Seconded
Theander wrote:
(Also, 6+ drow? Damn, I remember when we had parties of 12)
I recall when we had 30 on at a time.
Drow RP has been on a slow slope down to nothing since we got shifted to B-Mia...
Server needs a Hub - even the drow have lost that with being split between Underport/Edonil/Obsul... I'll say it again.. too many areas for not enough people = low pop density. Low pop density = lower populations as people get frickin bored of wandering around the wherever hoping to find someone.
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Man, this account is over 10 years old. Where do I get my old man beard?
Aah, to make a third character who is drow or to not...
Do it! Fucking do it! Seriously, I want more drow players.
And for the love of Lolth, make a female. My cleric doesn't like men all that much (she grew up in Sshamath, not cause she a lolesbian, because she's not), so she needs more females to pretend to get along with!
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
Last edited by Naivatkal on Wed, Aug 22 2012, 20:46 PM, edited 1 time in total.
Joined: 17 Mar 2007 Location: Where the She-Devils roam
I'm going to create a second post that is completing a thought I had in my last post. I think that while we discuss these things, no one really wants the climate to change because they don't like the possibility of their characters being persecuted for things they don't "deserve": as in, there is no act they're being punished for, but they're being punished anyway. Or, alternatively, they're given a more harsh punishment than what they would normally get. I'll speak from experience, again, since I've tried to incorporate this into how Nevaeh handles law and order in Cordor, since she's taken over as Captain of a division.
1) People don't enjoy getting caught in the momentum of crime eradication. During a surge of thefts, punishments against theft gets heavier and more severe. Fines are higher, jail times are higher, and sometimes bans are given if/when the criminal decides to continue to mouth off and starts making threats.
2) People dig themselves a hole and get caught with a heavy hand when they try to pull themselves out of it. In example "I was lying before, but now I'm telling the truth!!! Why don't you believe me?!".
3) Precedence of motive. People hate this one most of all.* It's like, primitive criminal profiling and most people don't want to believe that having it put into play is IC. If I had a penny for every time I've been accused of metagaming or discrimination for profiling evil characters or criminals, I'd be rich. *I see a lot of people suggesting and offering that they'd be happy to be "pinned by the man" or have a case of mistaken identity or just be screwed over by the law and discriminated against with racism or other prejudice. In practice, from my perspective anyway, it's not the case. At all.
There are others, I'm sure, but those are the ones on my mind at the moment and three is a nice clean number. I want to clear something up. I do appreciate getting PMs from the people who have been punished in Cordor and who are curious about whether or not their characters can have their exiles lifted. I want to make it clear that no one should feel that they can't discuss it with me, or ask for my suggestions or have the situation and logic explained to them. Especially if they feel they have been caught up in a crime sweep.
_________________ "The world takes and takes, even things that aren't offered. Finally, it gave us something back; I wish he was here to share it with me."
Ha. Female Drow it will be. She'll only appear sporadically as she won't be my main, and will probably do a lot of forum RP, but female drow. Done.
Expect me to have a character built in the next day or so. I'm still working on a Pale Master build (any suggestions fora clerical build would be awesome too).
Yessss. That's fine, my drow chick is not a main so I don't get a chance to get on her often.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
I personally am very big on the RP, I may have mentioned earlier that I have never gotten a character past level 23 successfully because every time they come on people jump them for RP (even during a hunt, over half the time THAT becomes concentrated RP). So me, I don't mind getting punishments, 9 times out of 10 though I will try and find ways to worm my way out/into other things. For example, if a DM is online and I am playing a drow, I might try and sneak into Cordor. I'd study the magical defensive barriers, search for scrying or detection spells, and then attempt to 'sneak in' unnoticed (like say through the sewers with invisibility and/or extreme hiding on) or by beating up a drow with an insignia and stealing it (done entirely In Character with the other player's consent). Am I breaking the 'ban'? Yes. Am I doing it entirely IC, also, yes.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
That's how it works, Theander. Just tap me. You can always drop me a PM, too, when you want to try, just in case I happen to be around but not logged in atm.
As far as the drow and the Underdark go, all I can say is sorry. I think we designed some beautiful areas for that place, but could never work out a resolution between the server's ultimate direction and the desires of the majority (or vocal minority?) drow players.
I actually think that the UD places are pretty nifty right now. I haven't been around all of them yet, of course, but what I have seen has been pleasant. There could probably be a bit of tweaking, but I can't think of anything that stands out.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
Yossarin wrote:
I'm going to lay it out straight for those of you who either want evil to flourish so that good isn't so bored. People on both sides of the fence seem to desire this.
. . .
Please just stop handing this "quality evil RP is impossible on Amia" mentality around because it is going to destroy you. I have a difficult enough time trying to move the insurmountable bulwark of the DM/Design team in evil's favor, but when I have no good examples to point to of it working out right? You make it impossible. Force evil down our fucking throats if you have to.
Frustratingly vexing as the destructive RP of some characters can be, it can create a good opening for the RP to repair the damage, to heal the hurt and to improve settlements or provide them an alternative direction.
The situation with the Triumvir, headache inspiring as I hazard it is for poor Kurchin makes for a good RP conundrum.. both the immediate rebuilding and the future. This has it's own potential which I am glad to hear at least to some extent is being expounded on.
Yossi, I admit at times I wanna headdesk when I hear of a settlement being destroyed or damaged, especially by PCs. But, by the same token, it does generate interesting RP. Sometimes it can burn people out in excess, but that's a case of individuals burning out.
My only thing (although I suppose at the same time this is something I know happens to a point anyways).. Consequences for those who do indeed commit crimes and similar, potentially good "Hey I got to *@$#% em' up good.. " or what have oyu.. or potentially bad "Yeah.. time we hunt these folks down and ensure they can't do this again.'
Long as there's follow up consequences, which typically there is even if it's not apparent or immediate.. then I'm generally good with the odd explosion and hellball.
One last thing:
Some have said the building side of RP is harder but..
It can be so bloody satisfying as well (just as the quick fix of cooking off a Hellball and having it credited to do damage can). :p
(On the side, I find it a bit odd that despite most of Amia and B-Mia being a collective of islands, there's no church of Umberlee around. Now there's an evil I'd love to see on Amia, if done right.)
_________________ Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon. "Go to the Mayfields, have a pint, and wait for this to blow over." Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance. "Sol Invictus"
(On the side, I find it a bit odd that despite most of Amia and B-Mia being a collective of islands, there's no church of Umberlee around. Now there's an evil I'd love to see on Amia, if done right.)
Umberlee is basically the Aquaman of the gods of Fury.
I considered an Umberlite Priestess many a time... It just never happened, since when you catch a boat, it's guarenteed to arrive currently. If there was a quayside dock and a percentile (roughly the same as the rest/ambush one) you could feasibly lower by making an offering... that'd be fun.
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Man, this account is over 10 years old. Where do I get my old man beard?
I also had a completely retarded idea in terms of changing things around that I'm going to toss out regardless.
Re-spec the starting area. Make Wharftown, or Uhm or such the default spawn, with adjusted surrounding critters to cover for it - Make going to Cordor something special and in doing so make it a hub by whit of it being a trade city with stuff worth going to trade for. Give it the 3rd or 4th best shops on the server, and the newbie stuff and everything between and give it a feeling that the priorities of the place are 1) Give me all your money 2) Respect the law or meet the watch
Have the road to Cordor be cleared of the lowbie critters up to the edge of the swamps and the orcs between there and Bendir whilst leaving the Orcs and such (though perhaps spec them up so they're tougher than the bloodmoons...), OR make Cordor South feel like actual docklands. Either way, make the trade city an attractive prospect to go because it's the premier city on the island, as opposed to a bloated spawnpoint. You'll get RP activity in the likkle town, and then the glitterati and them who wants it can get to Cordor one way or another and make a name for themselves in the big city.
Also, the Kobolds who've been pestering Holvin, I noticed they've moved into the frontier. Is their advance unstoppable? (only once did the gobbos beat the kobbos when I stealth spawned them). I get the feeling Cordor is about to have a burgeoning Kobold City/Civilisation on it's doorstep.
_________________
Man, this account is over 10 years old. Where do I get my old man beard?
I do like the idea of Cordor not being the starting town. It has a strong anti-adventurer policy, IMO, would especially come down hard on tieflings, genasi and other such 'exotic' creatures. However, due to the fact Cordor is the starting point for most things on the server, it's hard to reasonably and truly implement this.
Plus, it makes small towns like Wharftown and Uhm serve a definite purpose. They can offer basic goods, but if you want the good stuff you'll have to find your way to Cordor/Kohlingen/Tarkuul.
_________________ Aernoud Van Brabant: Heir of the House. Proprietor of the Beer Wagon. "Go to the Mayfields, have a pint, and wait for this to blow over." Aurelius: Sunmaster of Amaunator. Contemplative. Aspirant to Transcendance. "Sol Invictus"
I considered an Umberlite Priestess many a time... It just never happened, since when you catch a boat, it's guarenteed to arrive currently. If there was a quayside dock and a percentile (roughly the same as the rest/ambush one) you could feasibly lower by making an offering... that'd be fun.
I think there used to be a possibility of ships being ambushed by pirates etc but it was buggy and needed to be removed. If there was a way to get it to work though I would love if they put it in. Well, until it screws me over, hah.
But yeah I was also thinking of making an Umberlant cleric of the Kraken Society, but the problem is I already have an info broker character. Which in addition to being very high maintenance, would guarantee conflicts of interest. Maybe if he gets perma'd I'll give that a go...
the irony is staggering, but please keep it on topic.
That said: Mao Tse Tung said change must come Change must come thru the barrel of a gun Not thru talkin' and not through waitin' And sittin' around just contemplatin' the facts 'Cos we know what they are
DM's and Players, see what you want to change. Go ahead and change it, worst thing happens is it doesn't work.
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Man, this account is over 10 years old. Where do I get my old man beard?
I'm getting into this thread a bit late, but that's just the way life is for me.
I think one of the biggest things that have happened that makes Amia more difficult for me to play is we seem to have lost our common RP hubs, or I just can't find them.
Last time I played there were two very common hubs. Corder's square and the Forest. If I logged in and wanted to find -some- RP I could usually head out there, and find something to stick my nose in or someone to RP with. These days it's very different. I log in at times when we have 40 people on Amia Island, and I, as a relative newcomer (again) can usually find one or two, and they're usually busy selling stuff at the Cordor market then leave.
I can see a few clear reasons why Cordor as a hub died and that bothers me a bit. Cordor is our first impression and it is effectively a dead city.
There are two things that I've noticed almost immediately on coming back that could help a little.
- The start point is in an awkward and confusing location.
On first spawn in, the first thing people ask is "Where do I go?" often followed by "Where is everyone?" There is no real direction with the current spawn point. You're on the docks, and there are multiple choices from where to go from there. From a design standpoint the old portal location was far more ideal. The old temple spawn point showed the players immediately where basic "quality of life" NPC's were: a shopkeeper who sells healing kits, the bank, and a healer. The only way out of the building put you in the town square, which was a social hub.
- The bind points in Cordor are inconvenient.
From the basic Cordor bind point you have to run four zones away to portal away. The utility NPC's (health kits, heal potions, storage, healers) are three zones away from most (two from the northern one). This gives veteran players, which may otherwise bind in Cordor, a good reason not to.
In short:
I know there are good RP reasons for the portal wands no longer working, and from a story standpoint it makes more sense to have players literally just get off the boat when they first join. However, it is not nearly as good of a new player experience as it used to be. It also provides less incentive to stay in Cordor, which is where we suggest all our new players go.
Sometimes, as much as I hate to say it, design needs to trump RP.
edit: typo fixing
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Last edited by erroch on Thu, Aug 23 2012, 15:13 PM, edited 1 time in total.
I don't think he's saying that the lack of information is the problem, though. I think he's speaking of the lack of convenience, and the lack of a common RP hub. (Both of which I agree with, btw.)
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
I never really thought about the point about Cordor and the starting area (well, I did in the back of my mind but never put much thought into it), but I have to agree. Starting in Uhm or Wharftown would be pretty cool, or perhaps having this option: Good/Neutral people can start in Kohlingen/Uhm/Wharftown, Evil in Uhm/Wharftown. That opens Kohl to being a viable default location as well. I know the spawns around it are for levels 15+, but that can be fixed by erecting signs that clearly state something to the effect of 'warning, power critters beyond this point' and maybe an OOC about the challenge rating.
The one huge issue with this I see is that it costs substantial (to a new character) gold to get out of Kohl. That could be corrected by giving some 'free travel' vouchers to new characters so they can easily get around (optionally used, someone might want to use gold instead). As for Uhm/Wharftown, there could be a sign stating to stick to the roads and you will be safe and the spawns could be adjusted so that the road (and a small area to either side) do not trigger the bandits and whatnot.
Not sure if all that makes sense, but I hope so!
Also, I like the idea of ships randomly getting boarded by pirates, haha.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
I definetely think Cordor and Kohlingen should go to war, a cold one at least, and start taking over the smaller settlements and destroying some. Neither side should be "good" or "evil" but both would have their shades of gray to accomodate as many PCs as possible and force them to make decisions. That doesn't mean there isn't some room for parties outside this dichotomy, but it would be wicked cool if most of the server's player and DM resources went into one major conflict with lots of layers and conflicting motives. Competition to control trade, territory and resources. To vie for the support of the few neutral settlements like Winya and Tarkuul. Mercenary groups waging unofficial war, diplomats engaging in posturing and espionage, rebellions and peacemakers. As is, Kohlingen is a little too goodie-two-shoes to work. But something like that would be mighty cool, something so all-encompassing that everyone could make their small contribution.
This doesn't mean abolishing player-run factions. But it does mean making them secondary to the big question of which side you're on. Individual factions could pick their sides or try to balance between them (though not without consequence; fence-sitting should be discouraged).
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Good one, Angel.
A major conflict would definately lighten up the place. Not neccessary a war, but something with an impact on one and all.
_________________ Mercadier - *sleeps six feet under the warm sands of Khem* Alex - Life is adventure or nothing! Eddie - Sex, drugs and rock'n... more sex. ========= Obsidian (inactive)
Amia Forest was a RP hub until random groups of "evil" people decided to make it a PvP arena, which made anyone around there go to different locations.
With all the talk of good vs evil, I really wonder why people don't try to make as big a deal as the other axioms. Law vs Chaos is an incredibly underplayed dynamic on the server as well.
I'd like to second this, and not just law v chaos. Different philosophies, different religions, different settlements, all of these are excellent ways to start a conflict. And the conflict doesn't need to be physical either - political influence or economic resources are both non PvP ways of keeping score. I think Angel's suggestion of a cold war is exactly right. It creates two major players trying to win influence over the smaller settlements, it sets up competition for resources, and the potential for a non-aligned bloc. That presents an opening for almost any player. I know I'd love to jump in as my Uhm-dwelling Istishian in the name of neutrality. After all, Kohlingen has a history of interfering in the town's business. That sounds like huge fun to me.
_________________ You dare mock the Tibbly one, catcherer of drowses?
I agree with many of the points made upstream, but also think Amia is suffering from an identity crisis.
Amia began its days as a very "anything goes" server and has drifted to being much more canon. Since the remaining crowd appears happy with this, I'll assume it lost a good few of its more social rp crowd (although I appreciate many of them just grew up along the way).
The server as it remains is conflicted. It is set up mechanically to be a very casual experience, but now has a smaller, more hard core population. Meanwhile, both the social and the more mechanically challenging servers have their niches covered.
If Amia really wants to return to its number one spot, I think it needs to rewind some of its stricter rp policies. I'm not suggesting a return to dracoliches having tea with blue tailed hins, but there was probably a sweet spot along the way between here and there than pleased most people.
And thats the dilemma - do you want to risk pissing off your remaining players to attract past crowds that may not return regardless? Or should you just downsize and spend your time tailoring your experience to the smaller population you now have?
On an unrelated note, has anyone crunched any numbers to date the beginning of the downturn? Did the hak make a difference? And if no analysis has been done, perhaps it might be worth someone's while to start some kind of population monitoring spread sheet to track the effect of future changes?
In response to you, Didi, if I remember correctly it started within the past six months, though I reckon it was more like four. The start of the year was still busy from what I recall, but I have no way of making sure. Things after the last hak update were still busy, so I believe it started to go downhill originally when people were busy with exams and all that fun stuff. Then, it picked up more in summer, then dwindled again. Picked up a wee bit, then the server crashed. So I think it is more a product of more RL, the usual downtimes, and the server crashing.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
My impression of it (my highly subjective, probably ignorant impression) is that it started at about the time the gold drops from monsters were nixed. I'm not necessarily saying that was the cause of it, just that I seem to remember them happening at about the same time.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
My impression of it (my highly subjective, probably ignorant impression) is that it started at about the time the gold drops from monsters were nixed. I'm not necessarily saying that was the cause of it, just that I seem to remember them happening at about the same time.
That was one of the contributing factors, which has since been identified and remedied of course.
We do keep an eye on the timing of such things and tailor our reactions / changes accordingly.
Oh yeah I totally forgot about that. It was a shame the rest of the econ changes couldn't have been finished, I think it would have been awesome in the end. I know they are still pending, though.
That's part of what I meant about people leaving for selfish reasons. There was no comfy squishy gold drops and they freaked out. Which made me lol since my characters still never had a problem with gold (though it's nice to see the drops back for now).
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
Working my way up as a lowbie on a couple of toons - I think unless you're a wizard then there is actually significant overheads in terms of adventuring at lower levels. Especially solo (since it's near impossible to pick up a group due to the dispersion of players). Also some fairly nutty things spring to mind (1 sausage - 20gp?...)
Institute an exchange mechanism of 1000 to 1, all gold will be calculated and converted to 'silver coins/gold coins/bars/cubic metres etc' on login and saleable for 1/10/100/1000/10000 gold pieces and then do the econ reset accordingly, slash prices across the board. Inflation reduction time!
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Man, this account is over 10 years old. Where do I get my old man beard?
Institute an exchange mechanism of 1000 to 1, all gold will be calculated and converted to 'silver coins/gold coins/bars/cubic metres etc' on login and saleable for 1/10/100/1000/10000 gold pieces and then do the econ reset accordingly, slash prices across the board. Inflation reduction time!
What? You totally lost me there lol
_________________ Whomst've'll'd'mn't I play: Salema Nefahri::A penny for your thots Zrae'a'stra'fryn::That which nightmares are made of Khasir::From the East a storm is coming
1. NWN is 10 years old now. The player base in general is dropping due to newer and better games. 2. Newer computers running ati graphics cards are having a hard time running nwn due to ati's stupidity. I'm experiencing this myself. 3. True Rp is dieing in favor of raids/hack'n slash mentality of the new games like guild wars and WOW. All newer players care about is leveling/getting the best loot. 4. Some of us are getting old and tired. I personally don't want to grind like I use to. Hard to get on a server with no-one around and the only option is to grind. There are a couple of puzzles that I have not figured out. I wish there were more. I have not explored many areas. 5. There is a huge split between underdark and topside. My Dwarf character did find his way down to L'Obsul, but I do not roleplay being down there to much.
_________________ Howling Mad Merdock! ------------------------------------------------------------------------------------------------- Doli BloodAxe - Axeman of Clangeddin
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