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Herr Delta Houdini
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Posted: Wed, Aug 26 2009, 18:42 PM |
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Joined: 06 Jun 2008 Location: England
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Okay, thanks.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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IronAngel
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Posted: Wed, Aug 26 2009, 19:05 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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If you have specific questions, I'm sure lots of folks here can check the books for you.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Herr Delta Houdini
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Posted: Wed, Aug 26 2009, 19:14 PM |
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Joined: 06 Jun 2008 Location: England
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I'm mostly just looking for general Lore on Half-Celestials.
The only specific question atm I can think of is what name are they categorised under? Like Half-Fiends are Cambions and Alu-Fiends. I think I saw it was called an Aasimon, very much not sure where I saw that or whether that is right, though.
_________________ Ael'thil Rilyn'tlithar Previously known as: Anubis
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Gunz
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Posted: Thu, Aug 27 2009, 1:29 AM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Aye, admittedly, I don't know much about fey. But the courts are never mentioned in FR. It's hard to say and I'd probably have to agree with Iron and lean toward them not existing. The Feywilds main religion is supposedly the Seldarine too... so... I'd almost be inclined to say the fey probably mostly worship the Seldarine in FR if anyone.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Dark Immolation
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Posted: Fri, Aug 28 2009, 22:03 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Sanctified Magic:
Does it exist on amia? If so, are PC's permitted to use it, either through RPed divine spells or requesting special widgets?
I am referencing the book Champions of Valor, page 52 for details.
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TormakSaber
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Posted: Fri, Aug 28 2009, 22:23 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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That's the metamagic feat that lets you do no damage to good, half damage to neutrals, and extra damage to evils, isn't it?
Or is that the one that lets you do subdual.... ehhh. I forget, and I don't have the book ready to look at.
Ahhh ,looked it up on WotC. The Sacrifice magic. That's powerful stuff. I imagine it exists but it sis entirely under the purview of DM supevision only, because of how strong it is, and the sacrifices the character makes to do them.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Dark Immolation
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Posted: Sun, Aug 30 2009, 5:46 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Thanks. I'm assuming requesting a widget to replicate one of the spells listed in CoV isn't as taboo as High Elven Magic or Truenaming though, yes?
Another divinely inspired question, this one concerning smites. When a character smites, good or evil, what exactly are the divine mechanics of it, specifically when one gets to great smites. The extra damage applied from a smite is physical. Does this extra damage come from the deity actually sending the damage to the target (as in phy= some super-penetrating divine damage)? Or does the deity just give some of their strenght to the target that just makes them swing really, really, really hard, resulting in just a bigger hit?
I know in the end, the effects are the same, but I'm a little lost on just how it would feel to a paladin/BG ICly.
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TormakSaber
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Posted: Sun, Aug 30 2009, 5:57 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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I think it would depend on the deity. The strike is clearly divinely powered and guided though and if I were a DM in PnP houseruling it, extram smite damage would be unresistable "Divine" sourced.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Yurell
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Posted: Mon, Aug 31 2009, 5:49 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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I have an Amia-lore question inspired by Cordorian Guard Diams ... isthe Cordorian Guard part of the Cordorian army?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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BrainSplitter
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Posted: Mon, Aug 31 2009, 5:52 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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The Cordorian Guard also operates as Cordor's standing military when required, though typically; the Cordorian Militia handles what few disputes of that nature are required.
After the Council's rule, the Cordorian Guard was transformed into a more Paramilitary training and behavioural regime, thus when the time calls for it; the sheer majority of the Cordorian Guard does indeed operate as Cordor's Army.
_________________ Mostly Retired
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Yurell
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Posted: Mon, Aug 31 2009, 5:57 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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So how big is the separation of police and state? I'm only after information that would be fairly general knowledge to your educated Cordorian.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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soundofastream
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Posted: Mon, Aug 31 2009, 6:35 AM |
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Joined: 21 Sep 2007
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o0GuNz_N_RoSeZ0o wrote: Aye, admittedly, I don't know much about fey. But the courts are never mentioned in FR. It's hard to say and I'd probably have to agree with Iron and lean toward them not existing. The Feywilds main religion is supposedly the Seldarine too... so... I'd almost be inclined to say the fey probably mostly worship the Seldarine in FR if anyone.
Dryads worship Silvanus. Satyr's and Koreds worship Shiallia, unicorns worship Lurue and so forth. So most of the fey in FR are actually closely tied to Silvanus's pantheon (which, in turn, is very close to the Seldarine to the point that followers of one pantheon would be close allies also of the other, unlike the Winya/Grove tensions we have on Amia).
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
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Yossarin
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Posted: Tue, Sep 01 2009, 17:15 PM |
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Joined: 23 Jan 2006
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Yurell wrote: So how big is the separation of police and state? I'm only after information that would be fairly general knowledge to your educated Cordorian.
Very slim.
If you scour recent posts by the people themselves, you'll note a common theme: trusting in the Guard alone to be their protector against the adventurers, the Noble's Army, the Thayvians, BLACK, random terrorists and acts of the gods. In order to meet these expectations, it naturally falls upon the Commonwealth Guard to be prepared.
Cordor's Merchant Militia was disbanded by the Ministry of Finance - by force, in fact. They stopped getting paychecks. This is common knowledge to your average Cordorian citizen, some of whom are former merchant militiamen...but a good number of them simply rejoined the Guard, bringing with them field military tactics to the City Guard.
Then, the City Guard, in response to threats made by the Noble's Army (a mercenary army hiding somewhere that engages in suburban terror tactics and employs adventurers, and is apparently supported financially by the noble families who were run out of West Cordor by the people of the new Commonwealth) began their paramilitarization campaign using West Cordor as their staging ground. It continues to this day, intermittently, but their training is practically complete.
Some people might say that the City Guard and the Government did not get along so well immediately after the Duke's abdication. That there was significant tension that existed.
That tension has almost entirely vanished since the death of Hector L. Carton, former Minister of Law, due to illness, and Joseph Maximillian's (temporary) subsummation of the Ministry of Law - which encompasses the Law Knights, the City Guard, and the Adventuring Guard, as well as the courts and legal system.
Within this ministry, both law enforcement and the justice system are aligned directly under the same singular authority.
And it just so happens that singular authority is Joseph Maximillian, the Speaker of the Council, and thus, the highest ranking official within the new Commonwealth.
Does that answer your question about the separation of police and state? 
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555444333
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Posted: Tue, Sep 01 2009, 19:18 PM |
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Joined: 08 Oct 2005 Location: Czechia
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When are we going to see the Maximilianist People's Commonwealth of Cordor engage in it's global revolution?
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Xaviera
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Posted: Tue, Sep 01 2009, 22:32 PM |
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Joined: 07 Aug 2006 Location: Temple of Love
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Today Cordor, tomorrow ze vorld!
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Yurell
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Posted: Tue, Sep 01 2009, 22:38 PM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Yossarin wrote: Does that answer your question about the separation of police and state? 
I'm sorry, something about Robespierre?
Yes thank you, it does.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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ticket
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Posted: Wed, Sep 02 2009, 9:27 AM |
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Joined: 02 Jan 2009
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Storyweaver's Triumvir: Loremaster's Guild - Demiplane of Knowledge.
Questions from a 0 Lore character... Hopefully these would turn out to be general knowledge.
Who/where is the loremaster, is it the Eternal seeker? Almost everyone in there is the lore master's apprentice.
What is the demiplane of Knowledge?
Is it the house of knowledge?
Quote: House of Knowledge Although Oghma himself is a true neutral god his home plane is a celestial plane and prior to the Spellplague bordered Dweomerheart and House of Triad below and the Golden Hills above, with which it maintained a portal.
And finally, where/what is Triumvir? Is it also part of the House of Knowledge or Demiplane of Knowledge or Dweomerheart?
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TormakSaber
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Posted: Wed, Sep 02 2009, 10:16 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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With 0 lore, you get none of the answers you seek.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Sylfwe
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Posted: Sat, Sep 05 2009, 12:34 PM |
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Player
Joined: 02 Feb 2009 Location: Stalking around.
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A few questions about Hoarites:
1. Where is the most notable Hoarite presence, respectively which towns, cities, regions?
2. Which are the most likely races to become worshippers of Hoar?
3. Where should I look for more information other than Faiths and Pantheons?
I appreciate any and all infomation, thank you for your time, and I apologize if this information can be found around the forums, I don't have enough time to search right now.
_________________ Get Ready for ItForum lurker.
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IronAngel
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Posted: Sat, Sep 05 2009, 16:56 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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1. Chessenta. Several city-states in the region. The North and Heartlands (Archendale), to a lesser and less organized extent. In Chessenta, he's viewed in a grimmer light than in the North, where his dominion over poetic justice and irony is emphasized.
2. He's a human god. Obviously, humans. He's also mentioned as a typical Half-Orc deity in Races of Faerûn. I bet some Half-Elves have reason to worship him, too. Any other race, if they've lived in human culture, but that's generally uncommon.
3. See Powers &Pantheons. It's contents can be found online, but I don't guarantee 100% accuracy:
http://www.nj-pbem.com/data/Gods/humangods/Hoar.htm
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Teufel Eldritch
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Posted: Sat, Sep 05 2009, 20:43 PM |
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Joined: 23 Feb 2006
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Lore questions about skin color;
In RL caucasians that don't go out in the sunlight are really pale. In NWN Drow, Duegar, Deep Gnomes & etc have dark skin. Does the lack of sunlight work differently on humanoids in NWN giving them dark skin instead of pale skin? Would a caucasian Hin that never goes out into daylight have dark or pale skin?
_________________ YANKEE ROSE -----------------
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Sylfwe
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Posted: Sun, Sep 06 2009, 0:40 AM |
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Joined: 02 Feb 2009 Location: Stalking around.
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IronAngel wrote: 1. Chessenta. Several city-states in the region. The North and Heartlands (Archendale), to a lesser and less organized extent. In Chessenta, he's viewed in a grimmer light than in the North, where his dominion over poetic justice and irony is emphasized. 2. He's a human god. Obviously, humans. He's also mentioned as a typical Half-Orc deity in Races of Faerûn. I bet some Half-Elves have reason to worship him, too. Any other race, if they've lived in human culture, but that's generally uncommon. 3. See Powers &Pantheons. It's contents can be found online, but I don't guarantee 100% accuracy: http://www.nj-pbem.com/data/Gods/humangods/Hoar.htm
Arigatō Gozaimasu!
_________________ Get Ready for ItForum lurker.
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Yurell
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Posted: Sun, Sep 06 2009, 1:13 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Teufel Eldritch wrote: Lore questions about skin color;
In RL caucasians that don't go out in the sunlight are really pale. In NWN Drow, Duegar, Deep Gnomes & etc have dark skin. Does the lack of sunlight work differently on humanoids in NWN giving them dark skin instead of pale skin? Would a caucasian Hin that never goes out into daylight have dark or pale skin?
No, they went underground already having black skin. An example of a something with white skin that was forced to live under there is the Shadow Elf.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Teufel Eldritch
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Posted: Sun, Sep 06 2009, 1:29 AM |
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Joined: 23 Feb 2006
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Would a caucasian Hin that never goes out into daylight have dark or pale skin?
_________________ YANKEE ROSE -----------------
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Yurell
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Posted: Sun, Sep 06 2009, 1:33 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Oh, sorry, I didn't see that. It'd go pale just like real life AFAIK.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Teufel Eldritch
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Posted: Sun, Sep 06 2009, 2:04 AM |
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Player
Joined: 23 Feb 2006
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kk thanks
_________________ YANKEE ROSE -----------------
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Gunz
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Posted: Sun, Sep 06 2009, 2:06 AM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Teufel Eldritch wrote: Would a caucasian Hin that never goes out into daylight have dark or pale skin?
I'd say pale too. Drow were cursed with their skin color, even though it was brown before that. Duergar and Deep Gnome always had dark skin, if I remember correctly. Aside from that, I would imagine other creatures of black or dark colors are like that through evolution, much like the arctic white wolf, which is simply an evolved gray wolf. So, I would argue pale, since it would take a really long time for people to evolve to better their situation in a given environment.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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ticket
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Posted: Sun, Sep 06 2009, 4:21 AM |
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Joined: 02 Jan 2009
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Can somebody explain to me how the different campaign settings in DnD work together, if they even do. Are they all in one universe/world?
Amia is set in FR but I've seen toons that come from Sigil, which I think comes from Planescape(?). Can monster/PCs/deities cross over from one campaign to another? Would PCs know of the existence of these different worlds?
I'm also looking for lore on Modrons...  Thanks!
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Yurell
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Posted: Sun, Sep 06 2009, 4:28 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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ticket wrote: Can somebody explain to me how the different campaign settings in DnD work together, if they even do. Are they all in one universe/world? Amia is set in FR but I've seen toons that come from Sigil, which I think comes from Planescape(?). Can monster/PCs/deities cross over from one campaign to another? Would PCs know of the existence of these different worlds? I'm also looking for lore on Modrons...  Thanks!
AFAIK, the worlds are independent and do not coexist, although it's possible for the DM to decide they do. Each universe is self contained.
Amia, however, seems to have adopted things that aren't in the FR Campaign Setting, such as Sigil and Inevitables. As for PCs coming from different campaign worlds ... I think you'd need a Request for that.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Selvec Darkon
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Posted: Sun, Sep 06 2009, 4:43 AM |
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Player
Joined: 12 Oct 2005 Location: On a Disk, carried by four elephants, which stand on a gigantic turtle.
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*Pines for areas connected to Ravenloft to be added*
_________________ I keels u with my axe!
"Do ye know where the Holy-Flamin' Frost-brand Gronk-slayin' Vorpal Hammer o' woundin' an' returnin' an' Shootin'-Lightnin'-out-yer-bum is?"
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BrainSplitter
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Posted: Sun, Sep 06 2009, 5:19 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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ticket wrote: Can somebody explain to me how the different campaign settings in DnD work together, if they even do. Are they all in one universe/world? Amia is set in FR but I've seen toons that come from Sigil, which I think comes from Planescape(?). Can monster/PCs/deities cross over from one campaign to another? Would PCs know of the existence of these different worlds? I'm also looking for lore on Modrons...  Thanks!
It varies quite widely.
If you have a look in the FRCS, towards the back pages, you'll see Maztica and Kara-Tur be referenced (the latter being Oriental Adventurs), and concepts from Ebberon, etc.
That said. If you're playing anything other than a base race with a cultural aspect from these areas; you need a request. So no Warforged or Li-Lung Dragon Disciples.
_________________ Mostly Retired
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Gunz
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Posted: Sun, Sep 06 2009, 7:56 AM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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To my understanding, a lot of the setting, which are viewed ICly as different universes or realms, exist in the same multiverse. Meaning, they can and have been traveled, from one to the other. Of course, it would be highly highly difficult, but not impossible. That said, you heard the DM. If you want to cross connect or anything fancy like that, you'd better request that type of stuff.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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TormakSaber
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Posted: Sun, Sep 06 2009, 9:10 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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Quote: So no Warforged or Li-Lung Dragon Disciples.
Zanthos + some Lung that got approved
We've done both.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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BrainSplitter
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Posted: Sun, Sep 06 2009, 9:14 AM |
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Joined: 06 Apr 2005 Location: Victoria, Australia
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Note the 'Requested' context in regards to our current racial rules 
_________________ Mostly Retired
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TormakSaber
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Posted: Sun, Sep 06 2009, 9:16 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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*flails, pouts, goes to bed*
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Gers
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Posted: Sun, Sep 06 2009, 10:59 AM |
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Joined: 30 Apr 2005 Location: Kentucky, USA
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Ticket wrote: Can somebody explain to me how the different campaign settings in DnD work together, if they even do. Are they all in one universe/world?
Amia is set in FR but I've seen toons that come from Sigil, which I think comes from Planescape(?). Can monster/PCs/deities cross over from one campaign to another? Would PCs know of the existence of these different worlds?
*cracks knuckles* Ok, here goes. This is what I believe one could consider the 3.0 canon cosmology arrangement, with crossover possibilities.
DnD reality is divided into two main regions: the crystal spheres and the Great Wheel, which contains the planes. The crystal spheres are different worlds/solar systems upon the Prime Material Plane. This is where you'd find Ebberon, Oerth, Toril, and Athas (from the old Dark Sun setting), as well as every other Prime world. Physical travel between worlds is possible by either magical ship or (epic level?) teleportation spells. So, it's possible, albeit difficult, for creatures from one world (campaign setting) to end up on another. The Prime is where the fundamental forces represented by the Planes all come into contact and conflict ensues.
*Note: We don't do things this way on Amia. You pretty much have to use an FR deity, especially if you play a divine class or want to reap the rewards of the prayer system.
The Great Wheel contains the Outer Planes, such as Celestia, Ysgard, Baator, the Abyss, and the Outlands. The planar city of Sigil is found in the Outlands, and is the main locale in Planescape. It's notable that deities themselves can't enter Sigil, though their servants can, and retain their link to their deity if they do. I believe something similar happens when believers in one world's powers end up on another. They'll retain their link to their deity, but if there's a native deity with the same portfolio as the foreign power, and the foreigner's priests start trying to convert people, the native deity will get angry at the intrusion, and a fight will likely ensue, even if done by their mortal proxies. Unless of course it's the same deity operating on both worlds, but under different names (which does happen, I think).
I think it'd not be out of the question at all for your average commoner to know of at least a few of the Outer Planes, especially the famous ones such as the Abyss, Baator (aka Hell), or Celestia. Others would probably be much less well known, unless they're specifically connected to a certain racial pantheon. Bytopia, for example, would be well-known amongst gnomes because it's the home of the Gnomish pantheon.
As for other prime worlds, those contained in the same crystal sphere as Toril, such as Garden, might be known of but others probably would be just the stuff of legends. AFAIK, it's easier to move from the Prime to the planes than it is to move from one Prime world to another Prime world.
_________________ Named Most Influential Character, Amia Awards 2011
Last edited by Gers on Sun, Sep 06 2009, 11:12 AM, edited 1 time in total.
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Yurell
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Posted: Sun, Sep 06 2009, 11:03 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Gers wrote: The Great Wheel contains the Outer Planes, such as Celestia, Ysgard, Baator, the Abyss, and the Outlands. The planar city of Sigil is found in the Outlands, and is the main locale in Planescape.
I thought FR used a tree instead of the Wheel, so no Sigil?
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Gers
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Posted: Sun, Sep 06 2009, 11:08 AM |
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Joined: 30 Apr 2005 Location: Kentucky, USA
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Nope, there is a Sigil. It's even been used in DM events in the past. Sounds like you might be thinking of a Yggdrasil-style cosmology, but I don't know which, if any, setting uses that. Then again, WotC and TSR tended to swap stuff like that around from edition to edition.
_________________ Named Most Influential Character, Amia Awards 2011
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Yurell
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Posted: Sun, Sep 06 2009, 11:22 AM |
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Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Gers wrote: Nope, there is a Sigil. It's even been used in DM events in the past. Sounds like you might be thinking of a Yggdrasil-style cosmology, but I don't know which, if any, setting uses that. Then again, WotC and TSR tended to swap stuff like that around from edition to edition.
I know that FR uses the Great Tree and River of Blood (not the wheel), and I know that Amia has Sigil, but I couldn't find any reference to Sigil or the Outlands in the Player' Guide to Faerun and they have a map of FR cosmology ... can you please tell me what book you're getting the information from so I can read it? I find the planes very interesting.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Gunz
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Posted: Sun, Sep 06 2009, 12:40 PM |
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Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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FR used the tree before it's collapse, due to the spellplague. Meaning, on Amia, the Tree is the way things are. Sigil is in FR. I've only seen it in images of the cosmos after the spellplague though so I'm not sure if it was at that point that it was introduced to FR. But, since Amia never had the spellplague, due to us being locked at a certain year, I think that's why Sigil was introduced anyway.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Valve
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Posted: Sun, Sep 06 2009, 13:16 PM |
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Player
Joined: 12 Aug 2009
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Pirates on Amia? or any pirate lore would be helpful.. I'm wanting my new character to have grown up in a pirate ship or from a port town.. I was thinking Luskan. Very wealthy also..basically a young bratty girl.
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Yossarin
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Posted: Sun, Sep 06 2009, 13:19 PM |
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Player
Joined: 23 Jan 2006
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Ravenousfaerie wrote: Pirates on Amia? or any pirate lore would be helpful.. I'm wanting my new character to have grown up in a pirate ship or from a port town.. I was thinking Luskan. Very wealthy also..basically a young bratty girl.
If you go with Luskan, best to steer clear of Wiltun. Ruathym is at war with Luskan, and it goes without saying that very bad things could happen to you there.
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Xaviera
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Posted: Sun, Sep 06 2009, 14:19 PM |
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Joined: 07 Aug 2006 Location: Temple of Love
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Yurell wrote: Gers wrote: Nope, there is a Sigil. It's even been used in DM events in the past. Sounds like you might be thinking of a Yggdrasil-style cosmology, but I don't know which, if any, setting uses that. Then again, WotC and TSR tended to swap stuff like that around from edition to edition. I know that FR uses the Great Tree and River of Blood (not the wheel), and I know that Amia has Sigil, but I couldn't find any reference to Sigil or the Outlands in the Player' Guide to Faerun and they have a map of FR cosmology ... can you please tell me what book you're getting the information from so I can read it? I find the planes very interesting. IronAngel on 13 Aug 09 wrote: In the timeline, we're around late 1373 or early 1374, but it's not set in stone. When it comes to cosmology, we use a mixture of the Tree and the Wheel. That's about the only thing that's relevant In Character.
As to exactly how the two models fit together, that's most likely something that's not known ICly. Some characters may be able to travel from one place to another (eg. by portal or short range plane travel) but detailed knowledge is not essential to do so (you may know the directions but you don't have a copy of the map). You can say that scholars have two main theories about the multiverse but aren't decided on which one is correct because they both 'work' but give results that are at odds with each other.
_________________ ~Sharess on AmiaWiki~Priestess, politician, prostitute "[They] were moving in on me like Sharessans on a new broad in the bath house" - Tracer BoltAmiaWiki mod (mostly inactive)
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Gers
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Posted: Sun, Sep 06 2009, 14:52 PM |
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Joined: 30 Apr 2005 Location: Kentucky, USA
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Generally, for planar stuff, I go by the Manual of the Planes, at least lore-wise. We tend to mix things up a bit on Amia, as Xavi noted. There's even a few NPCs and PCs with links to the planar city of Union described in the Epic Level Handbook (I think).
_________________ Named Most Influential Character, Amia Awards 2011
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IronAngel
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Posted: Sun, Sep 06 2009, 17:06 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Manual of the Planes is core D&D, and not at all how 3e FR does it. 3e cosmology is explained in the FRCS.
The best online comparison between 2e and 3e cosmology can be found on Candlekeep:
Quote: 1. The Forgotten Realms Cosmology (2ed. To 3ed.)
The following illustrates the changes made to the cosmological model of the planes for the FORGOTTEN REALMS campaign setting from 2e to 3e.
We will begin with the planar framework as it was during the days of 2e. In this model, the cosmology is defined by the existence of only ONE Prime Material Plane and the planar cosmology that connects to it -- referred as the Great Wheel (or Ring). This Prime Material Plane was the basis of the entire AD&D game and followed the framework established by the 1e/2e Manual of the Planes. Along the Great Wheel lay the planes of deities, devils, demons, celestials, and nearly every other strange planar race. These planes could be accessed using the Astral Plane which connected to most Outer Plane locations. Although there was only one Prime Material Plane, the plane itself was considered an INFINITE expanse encompassing thousands of singular planetary systems which were encased in Crystal Spheres (usually defined as a standard system containing all the planets, suns, comets and other planetary phenomena within it). Examples of such Crystal Spheres include the Torilian system, the Krynnish system, the solar system of Oerth and the GREYHAWK campaign setting, and nearly every other AD&D campaign world (special note: the RAVENLOFT setting was actually a demiplane within the Ethereal plane of 2e, along with many other demiplanes). Travel to and from these individual crystal spheres was made possible via a transitive planar-like environment known as the Phlogiston -- PCs could access new Crystal Spheres using a spelljamming helm which made travel on the Phlogiston available to characters.
Also included among the planes of the Great Wheel were the Elemental Planes (or Inner Planes). These planes could be accessed by planar travellers through the Ethereal plane. These planes are very specific environments each of which were based on one of the particular prime elements (earth, air, fire and water) necessary for life. Included with these four prime elemental planes were the Energy Planes -- being the Positive and Negative Energy Planes. The final components of the Elemental Planes were the Para- and Quasi- Elemental Planes, each of which were basic combinations of two inner planes. The Para-Elemental Planes were paired combinations of each of the prime elemental planes, and the Quasi-Elemental Planes were paired combinations of one prime elemental plane and either the Positive or Negative Energy plane. There were six for each category.
With the publishing of the core D&D 3e game system, the cosmology framework was altered. The greatest change was to give each 3e campaign setting a complete and separate a planar cosmology all its own. The Great Wheel would still remain, but would only be connected to the core setting of the D&D game -- that being GREYHAWK. The FORGOTTEN REALMS world was one of the campaign settings to be given its own planar framework (known as the Great Tree [detailed in the Player's Guide to Faerun]) which is actually quite different from most other cosmologies of most campaign worlds. One further change was to give each campaign setting its own Prime Material Plane. As such, the multiverse could potentially contain hundreds, thousands, or even millions of individual Prime Material Planes, each of which would have their own individual planar networks connected to them ONLY. To simplify this a little, this means that there could now be more than one standard version of a deity or plane (for example, there are now hundreds of Seldarine courts each of which are related only to a particular campaign setting), whereas in 2e, the Seldarine on the Great Wheel was the Seldarine that the FORGOTTEN REALMS and GREYHAWK settings could relate to.
The Elemental Planes of the 3e FORGOTTEN REALMS Great Tree cosmology are composed of the four prime Elemental Planes (earth, air, fire and water), the Para-Elemental Planes (see the Kezef entry in Champions of Ruin), and the two Energy Planes (positive and negative).
Aside from all of this, is the case for Sigil, the City of Doors. In the 2e PLANESCAPE campaign setting, the City of Doors rested at the peak of the infinitely tall Spire centred in the Outlands (the basis of the Great Wheel cosmology). In 3e, Sigil does still exist as the City of Doors, but it now occupies a completely separate planar environment all its own inside the Great Wheel of the 3e D&D core cosmology. What is special about this individual plane inside the Great Wheel (and atop the Spire) is that the independent nature of the plane in which Sigil rests allows this Sigil to be the only Sigil in the entire multiverse -- thus, the Sigil of the Great Wheel is also the Sigil of the Great Tree for the FORGOTTEN REALMS campaign setting.
And finally, the Ethereal and Astral Planes allow access to all the planes in the Great Tree -- as does the Shadow Plane (which is now a transitive plane and allows PCs to access alternate Prime Material Planes and their cosmologies). In addition, an expanse known as the Infinite Staircase can also act as a transitive "plane" of sorts that also allows access to other regions of the multiverse. Of special consideration at this point is the fact that a number of the planes of gods from the 2e Great Wheel cosmology have no basis or representation in the 3e Great Tree cosmology of the FORGOTTEN REALMS campaign setting. Also, the original domains of the gods on the planes of the 2e Great Wheel are now recognised as full and proper planes in the 3e Great Tree -- complete and stable environments under the control of the deity that resides there. So basically, the Abyss - as it is conceptualised in the GREYHAWK campaign setting - is NOT the same as the Abyss as conceptualised in the FORGOTTEN REALMS campaign setting.
So yes, travel between Oerth, Toril, Sigil, possibly even Krynn is quite possible. It's slightly more difficult than it was in 2e, but still done. Khelben "Blackstaff" Arunsun's younger relative, also called Khelben, now lives in Oearth (Greyhawk) and the Nameless Chosen has assumed the identity of this grandson (or something) in public. And a kender has come to Toril from Krynn. The entire Mulan people, and the pantheons of Mulhorand and Unther, came from another world (possibly our Earth) through wildspace. For example. And since we use a mixture of the Tree and Wheel, I reckon travel between different Primes is not a whole lot more difficult than travel into so-called Outer and Inner Planes, or the deity homes on the Tree.
Oh, also: Kara-Tur and Maztica aren't different campaign settings, they were integrated into FR early on. They're continents on Toril.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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TormakSaber
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Posted: Sun, Sep 06 2009, 20:02 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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I just personally think it's easier if we don't muddle with Greyhawk, Krynn, etc because they have wildly different settings, pantheons, etc. I mean yes, you have the mulhorandi and Untheric pantheons but overall they're accepted as part of the "Forgotten Realms Experience".
We've, for example, as DMs shut down people trying to play Paladins of Heironeous, or warriors of Hextor, or etc.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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IronAngel
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Posted: Sun, Sep 06 2009, 20:58 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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Yeah. Gods of different worlds have no effect on the Realms, because it's not their sphere of influence. Most worlds have an overgod or some kind of a universal law that prevents just any deity from jumping in. (In FR, it's Ao - the Mulhorandi and Untheric pantheons could only extend their influence to Toril after Ao gave them permission. Interloper deities, they're called. Other interlopers from other worlds include Oghma and Kiaransalee.) Few people even know these other worlds exist, let alone any details. But theoretically, if you're just curious or want to use this material in some planar DM plot: the different settings are connected, but not as strongly as the planes within a cosmology.
In Evermeet: The Island of Elves, for example, Araushnee travels many worlds before settling on Faerûn to corrupt the dark elves.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Yurell
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Posted: Sun, Sep 06 2009, 21:21 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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A deity can still give powers outside its Sphere of Influence and often does (according to Faiths and Avatars), but if he tries to convert anyone he would find himself in a lot of trouble very quickly - gods there have dominion for a reason, and their religious orders will be rather unhappy.
But the god still has to be in Realm Space, otherwise I'm not sure if it will work. This is why one doesn't play crossed universes
Edit: Sorry about stretching - should only happen if you've the sidebar up.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
Last edited by Yurell on Sun, Sep 06 2009, 21:24 PM, edited 1 time in total.
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IronAngel
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Posted: Sun, Sep 06 2009, 21:24 PM |
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Joined: 29 Sep 2005 Location: Helsinki, Finland
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We are speaking of interplanar influence, though. Tiamat, for example, may die in Realmspace but continue life in another cosmology/setting, and may not return to Realmspace or grant any powers until certain conditions (specified by Ao, supposedly) are met - in practice, his worship re-established. Mishakal, Hieronymous or the Lady of Pain have no power whatsoever in Realmspace, unless Ao gives them permission.
Also, note how Khem falls under Disputed Territory in the above map. 
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Yurell
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Posted: Sun, Sep 06 2009, 21:27 PM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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IronAngel wrote: We are speaking of interplanar influence, though. Tiamat, for example, may die in Realmspace but continue life in another cosmology/setting, and may not return to Realmspace or grant any powers until certain conditions (specified by Ao, supposedly) are met - in practice, his worship re-established. Mishakal, Hieronymous or the Lady of Pain have no power whatsoever in Realmspace, unless Ao gives them permission.
Isn't it easier just to treat the as different universes, and the Tiamat of that universe being a different Tiamat? That's how the Mulhorandic deities worked - in order to come to Realmspace they left their old universe, and in order to return they had to leave Realmspace IIRC
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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