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Lost Izalith
 
PostPosted: Mon, May 20 2013, 16:59 PM 

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Thanks.

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Rigela
 
PostPosted: Mon, May 20 2013, 17:02 PM 

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Yup, should just go to a players inventory now thanks to a script, so feel free to disarm away!

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Mr. Hackums
 
PostPosted: Tue, May 21 2013, 18:59 PM 

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Similar to my other question on the Build thread-- How does the Generic Spawn and the Bottled Companion work, in regards to being both present at the same time? Do these creatures replace other summons as well?


 
      
treant13
 
PostPosted: Tue, May 21 2013, 20:28 PM 

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When a player sets a trap does the DC depend only on the base skill or do item skill boosts factor in as well.

Another way to say it: I set an Epic Electrical trap with a base set trap skill of say 30. I also have +50 to my skill with item bonuses and such. Will the DC to detect be 43+30 or 43+80?

The wiki is a little unclear on it, or at least i think so.

:)

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slkNihilus
 
PostPosted: Tue, May 21 2013, 22:05 PM 

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I believe item/temporary bonuses apply. So +80 in your example.


 
      
Manarethan
 
PostPosted: Tue, May 21 2013, 22:32 PM 

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The Generic Spawn will replace your summoned creatures. The Bottled Companion doesn't replace anything.


 
      
LetumLux
 
PostPosted: Wed, May 22 2013, 3:22 AM 

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Why are DC PLC spawners with only one PLC stuck to one orientation? How come they can't be placed like the stock PLC widgets, oriented in whatever direction you're facing when they're spawned?

I get why it wouldn't work for multiple ones all grouped together, but if each PLC is individually placed...?


 
      
mirvala-
 
PostPosted: Wed, May 22 2013, 5:17 AM 

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Can we take domains not supported by our divinity and still be able to cast spells?

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666WaysToHell
 
PostPosted: Wed, May 22 2013, 5:18 AM 

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No, you're automatically fallen until both your domains match those of your deity.

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mirvala-
 
PostPosted: Wed, May 22 2013, 5:21 AM 

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Good. Then, correction should be made in the Amia Idols section (Deity System) of the side bar.

Quote:
Nicholas doesn't get the effects for the Magic domain, as Cyric doesn't support it. He does get the Fire Shield from Destruction, which does d6 + 2 damage. This is also given to his party members.


Misleaded me to thinking it was possible to have different domains, with the only penalty being the prayer effect not applying.

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QPR
 
PostPosted: Wed, May 22 2013, 7:38 AM 

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That's how it used to be before the domain system was revamped.

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P Three
 
PostPosted: Thu, May 23 2013, 0:43 AM 

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DolphinRacer wrote:
That's more or less how I RP it with Tae, though its hardly "infinite" lol only 2,000 units >.> but yeah I always had it as a magic foldy box like from "Glory Road"


Best. Heinlein. Book. Ever.

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Arcadence
 
PostPosted: Thu, May 23 2013, 3:25 AM 

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Is there any nominal source on oozes in general, or is it just information scattered across multiple books?

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linlan
 
PostPosted: Thu, May 23 2013, 14:40 PM 

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Not sure there is a Book of Ooze (a Cannon Boose ?) but...

Sorting through the Monster Index (http://www.wizards.com/default.asp?x=dnd/lists/monsters), I found the following for you:

Format : Name / Source Book / Page / Type / CR
The list of source books and their abbreviations is shown in the bottom of the page I linked above, under ‘Product Key’.

Aballin / Mon / p11 / Ooze, Large / CR4
Black Pudding / MM / p201 / Ooze, Huge / CR7
Black Pudding, Elder / MM / p201 / Ooze, Gargantuan / CR12
Bloodbloater / FF / p16 / Ooze, Medium (Aquatic, Swarm) / CR1
Chilling Fog / MM3 / p92 / Ooze, Large / CR9
Drake, Ooze / Dr / p156 / Dragon, Large (Aquatic, Earth, Water) / CR12
Flesh Jelly / MM2 / p104 / Ooze, Gargantuan / CR19
Gelatinous Cube / MM / p201 / Ooze, Huge / CR3
Genius Loci / EL / p190 / Ooze, Colossal / CR30
Glitterfire / MM3 / p92 / Ooze, Medium / CR6
Living Blasphemy / MM3 / p93 / Ooze, Huge (Evil) / CR13
Living Spell / MM3 / p91 / Ooze / CRVaries
Living Spell (Template) / ECS / p293 / Ooze / CRVaries
Mephit, Ooze / MM / p183 / Outsider, Small (Extraplanar, Water) / CR3
Ochre Jelly / MM / p202 / Ooze, Large / CR5
Ooze / MM / p201 / Ooze / CRVaries
Ooze Paraelemental, Elder / MP / p183 / Elemental, Huge (Earth, Water) / CR11
Ooze Paraelemental, Greater / MP / p183 / Elemental, Huge (Earth, Water) / CR9
Ooze Paraelemental, Huge / MP / p183 / Elemental, Huge (Earth, Water) / CR7
Ooze Paraelemental, Large / MP / p183 / Elemental, Large (Earth, Water) / CR5
Ooze Paraelemental, Medium / MP / p183 / Elemental, Medium (Earth, Water) / CR3
Ooze Paraelemental, Small / MP / p183 / Elemental, Small (Earth, Water) / CR1
Ooze, Aquatic / FF / p16 / Ooze / CRVaries
Ooze, Arcane / MM3 / p9 / Ooze, Huge / CR9
Ooze, Bone / MM2 / p36 / Ooze, Gargantuan / CR21
Ooze, Brine / Sa / p178 / Ooze, Huge / CR6
Ooze, Conflagration / MM3 / p30 / Ooze, Large (Fire) / CR7
Ooze, Dissolution / MoI / p172 / Ooze, Large / CR5
Ooze, Ethereal / FF / p63 / Ooze, Huge (Extraplanar, Incorporeal) / CR10
Ooze, Flotsam / FF / p17 / Ooze, Medium (Aquatic) / CR2
Ooze, Gray / MM / p202 / Ooze, Medium / CR4
Ooze, Infernal Conflagration / MM3 / p31 / Ooze, Huge (Evil, Extraplanar, Fire) / CR13
Ooze, Lava / Sa / p178 / Ooze, Large (Fire) / CR5
Ooze, Snowflake / MM3 / p161 / Ooze, Medium (Cold) / CR5
Ooze, Summoning / MM3 / p169 / Ooze, Medium / CR4
Ooze, Void / PlH / p133 / Ooze, Large (Extraplanar) / CR8
Pudding, White / Fr / p147 / Ooze, Large / CR6
Reason Stealer / MM2 / p178 / Ooze, Medium / CR5
Reekmurk / FF / p18 / Ooze, Huge (Aquatic) / CR6
Shadow Jelly / PlH / p129 / Ooze, Large (Extraplanar) / CR6
Sickening Sleep / MM3 / p94 / Ooze, Medium / CR2
Swarm, Ruin / EL / p213 / Ooze, Colossal / CR23
Teratomorph / MM2 / p194 / Ooze, Gargantuan / CR16
Bloodfire Ooze / MM4 / p18 / Ooze, Huge (Fire) / CR7
Corrupture / MM4 / p36 / Ooze, Huge (Aquatic) / CR9
Cesspit Ooze / Ci / p128 / Ooze, Large / CR9
Sentry Ooze (Template) / Du / p114 / Ooze / CRVaries
Venom Ooze / DrU / p148 / Ooze, Large / CR12
Graveyard Sludge / MM5 / p72 / Ooze, Large / CR4


Hope this helps.
L.

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exquisitelyme
 
PostPosted: Thu, May 23 2013, 20:22 PM 

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IC actions = IC consequences right?

So, if a character goes *kicks*, *slaps*, *punches*, *backhands*, etc, they already initiated PVP no? Meaning, they should set the target to Hostile, and act accordingly, as per PVP rules?

@Theander: The question was inspired by the meeting in the Forest of Despair, but since there was no fighting I assume it is ok to post here. No hard feelings obviously, as we even traded messages after the fact, and we normally talk thru Tells.

@ Everyone: Also, to be extra clear, I am NOT complaining about ANYTHING. It is a question, read it as such please.

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serbiris
 
PostPosted: Thu, May 23 2013, 20:29 PM 

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...Hnng. I should hope not. The problem with Hostiling without intent to attack, for me, is that it's very easy to accidentally slip and murderize someone in the face. Dicerolled conflict or emoted actions aren't quite PvP from what I can tell. However I can't really say if diceroll combat & violent emotes mean the recipient can freely hostile and move onto mechanical combat, seems like a grey area which only DMs could illuminate.

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Grymia
 
PostPosted: Thu, May 23 2013, 20:32 PM 

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exquisitelyme wrote:
IC actions = IC consequences right?

So, if a character goes *kicks*, *slaps*, *punches*, *backhands*, etc, they already initiated PVP no? Meaning, they should set the target to Hostile, and act accordingly, as per PVP rules?

@Theander: The question was inspired by the meeting in the Forest of Despair, but since there was no fighting I assume it is ok to post here. No hard feelings obviously, as we even traded messages after the fact, and we normally talk thru Tells.

@ Everyone: Also, to be extra clear, I am NOT complaining about ANYTHING. It is a question, read it as such please.


I can see where your question comes from and could argue it both ways. It'd depend on context to be rightly honest but.. by in large one would think that'd be alongside whatever prompted it a possible cause for PvP. However.. you need to keep in mind when you go into full PvP you escalate from what could've been a simple slap or backhand of arrogance to full blown "I'm going to afflict bodily harm upon you, you sonofa______" and should weigh in if your character would do that.


 
      
exquisitelyme
 
PostPosted: Thu, May 23 2013, 20:33 PM 

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First of all thanks for reading it as the question it is Serbiris (edit: And Grymia ^^).

As for murderizing, its the exact point that bothers me. Seeing a 40 STR DD *backslap* a Hin SHOULD kill all but the toughest Dale Militia.

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Grymia
 
PostPosted: Thu, May 23 2013, 20:36 PM 

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That depends on if they're being smart and pulling their slap or not.


 
      
exquisitelyme
 
PostPosted: Thu, May 23 2013, 20:38 PM 

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Well, with all due respect Grymia, but trying to infer how much strength was applied or withheld in a slap/punch/goosepoke during an argument is ludicrous for non-Monks. IMHO of course.

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Grymia
 
PostPosted: Thu, May 23 2013, 20:44 PM 

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Actually even for a non-unarmed combatant, unless you're completely awkwardly and gangly you can still to some measure pull your strength.

Some exceptions might exist and the diffference between pulling in some cases might mean Cracked bone rather then smashed but... still.


 
      
FastKev
 
PostPosted: Thu, May 23 2013, 20:54 PM 

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Without Monk training you're not going to be doing any fancy punches, backhands, etc, but I agree that anyone should have a relative understanding of their own str, unless they recently just came into a great increase in stat. I can hesitate to lesson a blow, but I can't focus my blow to only cause certain damage or nerve damage like a Monk could with training.

As far as the assault, can you take it as an initiation? Well, who initiated? Do you want to take it as an insult that opens up your avenue for PVP?

At this point I'd say someone who's willing to level that insult is looking for some response, or you to back down as the lesser of the two.

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Arcadence
 
PostPosted: Thu, May 23 2013, 20:55 PM 

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linlan wrote:
<stuff>


That was fantastic, thank you.

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Mr. Hackums
 
PostPosted: Thu, May 23 2013, 22:29 PM 

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In the case of someone striking another, nonlethally, through emotes like that, I probably wouldn't consider it PvP. I think that if you had a character that watched it happen, it'd be fine to draw steel or produce an angry response. But are you gonna kill a man for slapping someone, without another notice? If so, then set to hostile and go to town. But in my experience, PvP comes from an escalation of violence. Person A slaps someone, friend of person B gets upset and protective, so draws their weapon and stands in between. So Person A draws his weapon in turn-- and there we go! PvP!

But to answer your question directly: I certainly don't think that slapping someone, or kicking someone necessitates PvP, or is indeed an initiation of PvP. Thus, no hostiling is needed. It could come, if that person that was slapped didn't appreciate it so much, and wanted to retaliate.

If they decide to throw an epic strength roll into the unarmed strike, then yeah, it might knock a dude out. Or if you had a metal, weighted gauntlet and epic dragon strength, you could potentially break a neck. But if there's no roll thrown in with it, I would treat it like a normal punch. And even if there is a roll thrown into it, we have no real way to standardize what the hell that roll means. If someone rolls a 36 on a strength check for a punch, are you going to consider yourself knocked out necessarily? The only thing I could see a roll being used for, and standardized by, is if someone had Devastating Critical unarmed strike. So they could then provide a counterable Fort save, to knock someone blind, deaf, etc in a single blow. And it doesn't matter how strong you are, you can pull your strength. Its how bodybuilders are able to pick up pencils and not snap them in half. The humanoid body is capable of this act, and the discussion otherwise is kind of silly. Monk or not.

But I don't think anyone ever died from a "Bitch-please" backhand. And if someone was trying to kill another person, they'd probably choose to emote something much more fierce. Or take it to PvP.
~~~~


 
      
exquisitelyme
 
PostPosted: Thu, May 23 2013, 22:36 PM 

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Since it sounds silly, I will describe the situation that, even tho occured ingame, didnt lead to PVP or any negative feelings. If Theander (the other player involved) feels it shouldnt be here, I will promptly delete and apologise.

Ranger is hunting with his animal companion.
Group arrives, first act of conversation is a dwarf kicking said animal companion.

META: The ranger was outnumbered and had no intention to pick a fight there.

QUESTION: HYPOTHETICALLY after the kick can one set hostile and attack, and be considered within the PVP rules? By emoting aggressive physical contact are you giving the target player grounds for reacting with PVP that doesnt offer an IC/OOC out?

On a side note I personally find it silly to compare a mundane, non-emotional act such as picking a pencil to punching someone in an argument, but it just may be me *shrugs*

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Mr. Hackums
 
PostPosted: Thu, May 23 2013, 23:00 PM 

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I would say yeah, it's within your rights to just pop hostile and retaliate. But I would also say its incredibly poor taste. If someone wanted to RP their light violence, instead of just hostiling you and then kicking the companion, I would treat them with similar protocol, and RP it rather than immediately fly into PvP. You could set to hostile, to demonstrate the kind of intent and the severity of your response, but then you have to be careful to control your animal companion!

I also don't have a character that would kill or maim someone for kicking his dog just once. But that's IC reasoning, and the only reason I place it here is because I think that some people do react too strongly in a lot of circumstances, because PvP can be a gut reaction, or a medium of violence when its not the only method by any means.

If one of the larger complaints (And I'm not singling out your instance here, exquisite, this is more of a general statement), is that too often PvP comes from insufficient RP, then I would have to applaud the person who seeks creative alternatives-- Such as emoting the kind of senseless violence where a man kicks an animal, simply because he can. And where the scene doesn't immediately erupt into a situation where people kill each other over it. Sure, it can be harsh, with name-calling, drawn weapons, etc. And it could build from there into a true life or death struggle! But the steps getting there are pretty important, if we're trying to be considerate in our violent conflicts.


 
      
exquisitelyme
 
PostPosted: Thu, May 23 2013, 23:03 PM 

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Thank you, that was exactly the impartial answer I needed Hackums. It goes without saying that I would probably not even PVP if Theander's dwarf had slapped my gnome, but I like to know what the DMs stance is.

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DerkDerkistan
 
PostPosted: Fri, May 24 2013, 2:36 AM 

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One thing to also take note of is the animal companion. It's not just a mindless thing to take aggro while on hunts. It's a living creature and should be roleplayed as such. It's one thing to consider how you, the character to whom the companion belongs, would react, but you should also consider how the animal would react. Would the animal shrink away from the abuse? Would it raise its hackles (or the equivalent) to try and threaten the abuser away? Or would it try to simply latch onto the aggressor's leg and tear it from his body?

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exquisitelyme
 
PostPosted: Fri, May 24 2013, 4:13 AM 

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Not sure if you are assuming I use the Animal Companions my characters have as fodder, or just suggesting I take the animal's reactions into consideration (and again assuming I dont already). Since I am confused I will refrain from answering to that properly and say that a lvl 13 honey badger who is chewing Malarites by the dozen would NOT shy away from anything.

DerkDerkistan wrote:
One thing to also take note of is the animal companion. It's not just a mindless thing to take aggro while on hunts. It's a living creature and should be roleplayed as such. It's one thing to consider how you, the character to whom the companion belongs, would react, but you should also consider how the animal would react. Would the animal shrink away from the abuse? Would it raise its hackles (or the equivalent) to try and threaten the abuser away? Or would it try to simply latch onto the aggressor's leg and tear it from his body?

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DerkDerkistan
 
PostPosted: Fri, May 24 2013, 4:17 AM 

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I'm not implying that you use the companion as fodder, no. I'm simply making mention of something that Hackums didn't touch upon in his post.

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exquisitelyme
 
PostPosted: Fri, May 24 2013, 4:37 AM 

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Sorry Derk, bit snarky here today. Wasnt meant to come that rough.

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Mr. Hackums
 
PostPosted: Fri, May 24 2013, 7:16 AM 

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Though it can admittedly go both ways, you know? I would think that the kind of man who would think to kick a dog, would be very strongly gambling that either A.) His kick's gonna be strong enough that he won't need to worry of retaliation, or B.) His master's a pansy, but will at least keep his mutt under control!

But it definitely is something to consider. Derk happens to be one of the players who thinks very consciously of his familiar, because it is about as important, versatile, and thoughtful as the character himself! So he's juggling multiple personas when he hops on Selikean. Just to use him as an example. ;)

There are lots of others that do this too, of course.

But I think, at its heart, exquisite's question was really about the RP etiquette in situations such as that. Very much more of an OOC question than one of IC, though the simple pointer remains a neat reminder.


 
      
exquisitelyme
 
PostPosted: Fri, May 24 2013, 14:48 PM 

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Wrong impression Hackums. My question was solely about rule breaking and the DM stance on the matter. Summon/Familiar use, poor taste, etc are all relative.

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Mr. Hackums
 
PostPosted: Fri, May 24 2013, 15:19 PM 

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Right. Whether or not to hostile someone upon emoting a striking blow is indeed a matter of RP etiquette (As there's simply no rule saying you -must-, and now you know, no rule saying you can't. Its just a matter of manners/etiquette!)

The 'taking animal companions into account' is RP advice, not talking about rules or proper protocol. Its just one of the ways anyone can make their RP enhanced. While indeed helpful, it isn't a necessary factor for this situation, in any way.

I do think the question was answered, though.


 
      
LetumLux
 
PostPosted: Sat, May 25 2013, 6:06 AM 

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Whaa-chaaaa!
LetumLux wrote:
Why are DC PLC spawners with only one PLC stuck to one orientation? How come they can't be placed like the stock PLC widgets, oriented in whatever direction you're facing when they're spawned?

I get why it wouldn't work for multiple ones all grouped together, but if each PLC is individually placed...?


 
      
PaladinOfSune
 
PostPosted: Sat, May 25 2013, 18:00 PM 

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Because that's how it was created. The PLC spawners don't differentiate between one placeable being stored and several.

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LetumLux
 
PostPosted: Sat, May 25 2013, 18:22 PM 

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Curses. I guess I'll keep planning for the same PLC in different orientations, then. :o


 
      
Terra_777
 
PostPosted: Sat, May 25 2013, 22:15 PM 

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I'm nowhere near good enough at math to be able to write an algorithm that rotates an entire set of PLCs so their angles all face according to the users angle without making them twist and spin. Doesnt help that the few transposition formulas I know are all matrix calculations and nwscript does not do matrices.

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LetumLux
 
PostPosted: Sun, May 26 2013, 4:50 AM 

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I guess it couldn't be as simple as replacing the PLC tag of the 'default' PLC spawn items? Like 'reskinning' the Camper's Paradise Cushions to an ottoman PLC?


 
      
treant13
 
PostPosted: Sun, May 26 2013, 17:53 PM 

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Do we have a plant creature skin, like a treant, for reskinning?

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serbiris
 
PostPosted: Sun, May 26 2013, 18:00 PM 

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treant13 wrote:
treant


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Did I do it right?

...Anyway. Yes, actually! Shambling mound and treant, some others too I think. Mushrooms count, right?

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Oblivious
 
PostPosted: Mon, May 27 2013, 7:43 AM 



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Question about invisibility. When you are invisible and stand very close to someone, they can see you. Are they seeing you IC, or is it just a game mechanic?


 
      
DerkDerkistan
 
PostPosted: Mon, May 27 2013, 8:16 AM 

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They are hearing you, not seeing you.

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Oblivious
 
PostPosted: Mon, May 27 2013, 10:07 AM 



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This doesn't seem to be clearly laid out anywhere, as every time i have come within 'hearing' range, my character becomes visible and everyone acts as if they can see me.


 
      
Dead
 
PostPosted: Mon, May 27 2013, 10:48 AM 

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Oblivious wrote:
This doesn't seem to be clearly laid out anywhere, as every time i have come within 'hearing' range, my character becomes visible and everyone acts as if they can see me.


That is because they are either unaware of how it works, or they are ignoring the fact that you are invisible. I believe that the DM team stated on several occasions that unless you have True Seeing / See Invisibility on, you cannot see invisible creatures. If you "see" someone and then suddenly decide to turn on your True Seeing / See Invisibility then you're pretty much metagaming and abusing game mechanics, albeit pretty much everyone does it.

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Poorsod
 
PostPosted: Mon, May 27 2013, 11:01 AM 



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Dead's right. It's mentioned here in the rules.


 
      
666WaysToHell
 
PostPosted: Mon, May 27 2013, 12:32 PM 

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Dead wrote:
If you "see" someone and then suddenly decide to turn on your True Seeing / See Invisibility then you're pretty much metagaming and abusing game mechanics, albeit pretty much everyone does it.

Hearing an odd and nearby sound without a visible source sounds like a legitimate reason behind a PC wanting to activate True Seeing / See Invisibility, unless the PC wants to roll MS vs Listen or emote their 'tippy toeing' or whatever it is they do now days.

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Zedrik
 
PostPosted: Mon, May 27 2013, 13:41 PM 

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666WaysToHell wrote:
Dead wrote:
If you "see" someone and then suddenly decide to turn on your True Seeing / See Invisibility then you're pretty much metagaming and abusing game mechanics, albeit pretty much everyone does it.

Hearing an odd and nearby sound without a visible source sounds like a legitimate reason behind a PC wanting to activate True Seeing / See Invisibility, unless the PC wants to roll MS vs Listen or emote their 'tippy toeing' or whatever it is they do now days.

The handful of servers I've been on have always ruled that if you "see" an invisible character, it's because your other senses can sense them, whether it's hearing them or they are close enough to feel their presence.

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CelestialDante
 
PostPosted: Mon, May 27 2013, 13:49 PM 

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666WaysToHell wrote:
Dead wrote:
If you "see" someone and then suddenly decide to turn on your True Seeing / See Invisibility then you're pretty much metagaming and abusing game mechanics, albeit pretty much everyone does it.

Hearing an odd and nearby sound without a visible source sounds like a legitimate reason behind a PC wanting to activate True Seeing / See Invisibility, unless the PC wants to roll MS vs Listen or emote their 'tippy toeing' or whatever it is they do now days.

Think 666 nailed this. Its stupid to over complicate the system when a sneaking player moves too close to another. People are wanting simple rules not exceptions.

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Terra_777
 
PostPosted: Mon, May 27 2013, 14:37 PM 

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Alright, lemme see if I can explain invisibility.

Bob the wizard is invisible and walks up to Frank. Frank would hear Bob as he comes within whisper range and as thus showing Bob to Frank as transparent. Now, this is a very magical world and Frank knows that invisibility is a common thing and he just so happens to hear someone around him. He casts see invisibility.

This is not metagaming because if Bob truly where trying to sneak he'd have stealthmode on and the game would make a listen check and he would NOT show up for Frank if he failed his listen check and Frank would never know that Bob was there in the first place.

It would be metagaming if Frank without see invisible instantly identified Bob by his visual appearance.

Then there is the general paranoia and "monkey see monkey do", ofcourse you'd get curious yourself if someone suddenly cast see invisibility.

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