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Mr Mago
 
PostPosted: Fri, Apr 17 2009, 18:04 PM 

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Actually, the rules no longer state that you need OOC -consent- to PvP.

However, sudden ambush PvP must still abide by these rules:

Quote:
Principles:

2. All PvP must have a role-playing reason. PvP without a sensible reason is not allowed. Your character's alignment is not a valid reason for PvP. Summons, such as undead, are a valid reason but do not excuse you from the below protocol.

3. You must give the other party a reasonable chance to back down from the PvP In Character.


Quote:
Technicalities:

5. You must give the other party clear IC indication of your intentions to attack, and make sure they have reasonable time to react and possibly back down IC.



Since a sudden ambush PvP doesn't allow the other party an IC means out (they're immediately attacked), you must inform the other party of the PvP OOCly.

You still need a valid reason for initiating PvP, however, as "All PvP must have a role-playing reason. PvP without a sensible reason is not allowed." states.

Hence. Attacking elves just because you're drow isn't a valid reason. Nor is attacking evil just because you're good (or attacking anyone just because you're evil).

There's also the Kill on Sight occurances. In some instances, previous RP has lead to the point where two opposing factions declare Kill on Sight on each other. That's with mutual OOC consent, however. Prior to any PvP.

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Gunz
 
PostPosted: Fri, Apr 17 2009, 19:42 PM 



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To put this in simple terms, the PvP rules that stand now are perfectly fine and fair IMO. If we drop the PvP rules, all hell would break loose.

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Vedran the Mad
 
PostPosted: Fri, Apr 17 2009, 23:07 PM 

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Just to clarify things:

1) I didnt ask for a rule change I only inquired about the correct way to approach ambush situations.

2) Evil drow can be considered an evil faction as well as the goody surface elves. And in my opinion between those two 'factions' the kill on sight rule should apply. My opinion only, not asking for a rule change

3) I believe an ambush can be executed with OOC permision (via tells, not the '//' thingy in normal chat). You simply ask for permison and if you get it you have that permision indefinately. You don't have to attack right away. Follow your prey, wait for a suitable time, and put the other party on hostile as soon as you get permision.

4) Maybe make an exception on the rules for ppl that are lvl30. Allow them to engage other lvl30's without OOC permision or warning. Only requirement should be that there is a valid IC reason and that there be rp before or after PVP. If its before then PVP marks the end of roleplay and if its after it marks the begining, forcing the victorious party to drag the defeated with them as prisoners or something like that

Not asking for rule changes, just offering ideas

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Craig deathwalker
 
PostPosted: Fri, Apr 17 2009, 23:11 PM 

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Ok, this is clarification on the use of raise dead scrolls in group PvP. As Far as I have been aware up until now, the IC action of the removal of a head In PvP, means that the victim can no longer be raised by a mere raise dead scroll and instead requires resurrection.

This is an action used many times on amia in various group conflicts, The rais of the banite temple, and the conflicts in the skull crags. There is however no official statement from the team on this.

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Yurell
 
PostPosted: Fri, Apr 17 2009, 23:35 PM 

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o0GuNz_N_RoSeZ0o wrote:
To put this in simple terms, the PvP rules that stand now are perfectly fine and fair IMO. If we drop the PvP rules, all hell would break loose.


I agree completely. With IC 'just cause', you can do what you would IC< just need to be toned down to RP first, and this is an RP server, so that shouldn't hurt too much.

Vedran the Mad wrote:
Just to clarify things:

1) I didnt ask for a rule change I only inquired about the correct way to approach ambush situations.


These sorts of derailments happen all the time ... you got the answer to the original question, so everyone is discussing another tangent that was brought up - we're not blaming this on you :)

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Vedran the Mad
 
PostPosted: Sat, Apr 18 2009, 0:09 AM 

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Heh, I just wanted to get out of the line of fire with that one since I started the heated argument :P

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TormakSaber
 
PostPosted: Sat, Apr 18 2009, 0:40 AM 

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Craig deathwalker wrote:
Ok, this is clarification on the use of raise dead scrolls in group PvP. As Far as I have been aware up until now, the IC action of the removal of a head In PvP, means that the victim can no longer be raised by a mere raise dead scroll and instead requires resurrection.

This is an action used many times on amia in various group conflicts, The rais of the banite temple, and the conflicts in the skull crags. There is however no official statement from the team on this.


I was never big on battle ressing in PvP. It's not that I consider it "cheap", more "this spell takes at least 10 minutes to cast, you do not have the time for that."

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Mr Mago
 
PostPosted: Sat, Apr 18 2009, 0:45 AM 

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Raising in PvP is among the shittiest things you can encounter.


Especially when it's like... 1 vs 6, or 1 vs 7, and there's one guy in hiding/GS that continously goes around using raise dead scrolls on everyone.

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Craig deathwalker
 
PostPosted: Sat, Apr 18 2009, 1:23 AM 

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TormakSaber wrote:
Craig deathwalker wrote:
Ok, this is clarification on the use of raise dead scrolls in group PvP. As Far as I have been aware up until now, the IC action of the removal of a head In PvP, means that the victim can no longer be raised by a mere raise dead scroll and instead requires resurrection.

This is an action used many times on amia in various group conflicts, The rais of the banite temple, and the conflicts in the skull crags. There is however no official statement from the team on this.


I was never big on battle ressing in PvP. It's not that I consider it "cheap", more "this spell takes at least 10 minutes to cast, you do not have the time for that."


I discovered my oppion much the same as yours is not one shared by the playerbase, who often raise others to be followed by a heal potion. I always thought my version of things was common sense. Could the DM team give an official statement on this?

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TormakSaber
 
PostPosted: Sat, Apr 18 2009, 1:38 AM 

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I feel averse to a ruling that forces us to give a distinction between PvE encounters and PvP encounters. Why is it alright to combat res PvE but not PvP?

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Yurell
 
PostPosted: Sat, Apr 18 2009, 1:42 AM 

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I have no problem with not using RD or Heal so long as my opposition doesn't use GS, HiPS, DevCrit or Mords.

My characters would have to be utter morons to not use it when available, so I'm only willing to break suspension of disbelief that far when the above list is met (note, Heal is in potion form - spell is still going to be used).

Why should I not use a perfectly legal tool when available if my opponent is willing to make the same sacrifice?


Edit: Tormak posted while I was ....
TormakSaber wrote:
I feel averse to a ruling that forces us to give a distinction between PvE encounters and PvP encounters. Why is it alright to combat res PvE but not PvP?

I agree.

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Mr Mago
 
PostPosted: Sat, Apr 18 2009, 1:46 AM 

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Because the ultimate solution for anyone then is to make a PM, get 1000 heal pots and have everyone suffer immensely tiresome PvP.


Generally speaking. If a person is spamming Time Stop / Heal Pots / Raise Dead scrolls, I likely won't be seen getting myself involved with that person again.

That's just me though, and I honestly don't give a fuck about what others prefer to do against each other.

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Yurell
 
PostPosted: Sat, Apr 18 2009, 1:48 AM 

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To my characters, a piece of PvP is exactly the same as PvM - they are fighting for their very lives, and I know if I was in that position I would use everything I had and the expenses be damned.

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Craig deathwalker
 
PostPosted: Sat, Apr 18 2009, 1:54 AM 

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TormakSaber wrote:
I feel averse to a ruling that forces us to give a distinction between PvE encounters and PvP encounters. Why is it alright to combat res PvE but not PvP?


PvP is a battle between players, where roleplay is the end goal. Realism should be sought out and suspension of belief is not really an issue. How can you roleplay when pvp is endless due to countless raise deads and heal potions? Why should you have to suspend belief because the player you face does not seek realistic situations?

In PvM the majority of times a player is raised is -after- the conflict, the same should occure during PvP. In PvM we suspend belief because we have seen it all before, we do not wish to loose out on xp. More importantly interacting with AI set to kill us gives us no true rewards.

Where as in PvP we play against a player, things should be fair on an even footing not abusing every last game mechanics fault to achieve a win. We interact with players and should have a realistic roleplay with them, not abusing the knowledge that an OOC requested raise will give us the chance to chug a heal potion and get right back to the fighting.

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Mr Mago
 
PostPosted: Sat, Apr 18 2009, 1:58 AM 

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Edit: In reply to Yurell's post, yush.

It shows you don't get into that much PvP then, like the majority of the playerbase.

To the average chaotic neutral/good character, who attends weddings, gossips in Cordor and plays out relationship dramas, you occasionally find yourself in the rare event of PvP, where emotions and ego run wild... finally allowing you to make use of those 8 reality potions, 20 GS scrolls, 45 true strike potions, 10 time stop scrolls and hundreds of heal potions you saved up... just as preperation for this one time major occassion.

My perspective is a bit more twisted, playing an evil antagonist, who everyone hates and tends to often initiate PvP with.

There's nothing more painful than facing that average character, since you already faced 10 more of them during the past week. What's a one time occurance to one player, might be the re-occuring norm of another.

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Moridan_X
 
PostPosted: Sat, Apr 18 2009, 3:06 AM 

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PVPing a creature that is usually hostile is a ban-able offense if u didn't know.

Like if someone is running around as a troll in the troll area. You can kill every troll but the player character troll because they are a player. It doesn't matter how many warnings you give to the player, you just can't attack him/her because he/she is a troll.

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soundofastream
 
PostPosted: Sat, Apr 18 2009, 3:09 AM 

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The solution is simple, ban the use of raise scrolls during PvP or remove them altogether from the mod. I know that'd be unpopular but I've played on servers with similar rules and it just works...so I might be a bit strange to the rest of the playerbase, having this point of view but I still claim its a valid one.

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TormakSaber
 
PostPosted: Sat, Apr 18 2009, 3:14 AM 

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soundofastream wrote:
The solution is simple, ban the use of raise scrolls during PvP or remove them altogether from the mod. I know that'd be unpopular but I've played on servers with similar rules and it just works...so I might be a bit strange to the rest of the playerbase, having this point of view but I still claim its a valid one.


It works somewhere else! So of course it will work on Amia!

You slay me with your amazing logic. Of course it would work here. I mean, our server and your mysterious unnamed server are EXACTLY the same. In every way. So a change would work just like it did there! Yep. It worked there.

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Mr Mago
 
PostPosted: Sat, Apr 18 2009, 3:17 AM 

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Overkill, Tormak.

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Yurell
 
PostPosted: Sat, Apr 18 2009, 3:21 AM 

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soundofastream wrote:
The solution is simple, ban the use of raise scrolls during PvP or remove them altogether from the mod. I know that'd be unpopular but I've played on servers with similar rules and it just works...so I might be a bit strange to the rest of the playerbase, having this point of view but I still claim its a valid one.


Or stop whining when someone uses a perfectly legitimate tactic?

"I'm not going to use this scroll when fighting this human, but it's perfectly okay when fighting those ones over there."

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Virginia_is_for_lovers
 
PostPosted: Sat, Apr 18 2009, 4:37 AM 



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I guess what I don't get is why the pvp thing is so difficult for some people? I've been ambushed a few times and it has always been very polite ooc, they sent me a tell, asked if they could ambush, I say yes and continue whatever I was doing at the time. Eventually ambush happens and if they get the drop on me there isn't even a need to pvp, just emote knock over the head and I'm out. Common/courteous sense is really all that needs to happen for pvp to be fun and successful.


 
      
Virginia_is_for_lovers
 
PostPosted: Sat, Apr 18 2009, 4:40 AM 



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Yurell wrote:
soundofastream wrote:
The solution is simple, ban the use of raise scrolls during PvP or remove them altogether from the mod. I know that'd be unpopular but I've played on servers with similar rules and it just works...so I might be a bit strange to the rest of the playerbase, having this point of view but I still claim its a valid one.


Or stop whining when someone uses a perfectly legitimate tactic?

"I'm not going to use this scroll when fighting this human, but it's perfectly okay when fighting those ones over there."



Then again, whens the last time you gave trolls or orcs or giants or whatever an IC out?


 
      
Yurell
 
PostPosted: Sat, Apr 18 2009, 4:50 AM 

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Virginia_is_for_lovers wrote:
Yurell wrote:
soundofastream wrote:
The solution is simple, ban the use of raise scrolls during PvP or remove them altogether from the mod. I know that'd be unpopular but I've played on servers with similar rules and it just works...so I might be a bit strange to the rest of the playerbase, having this point of view but I still claim its a valid one.


Or stop whining when someone uses a perfectly legitimate tactic?

"I'm not going to use this scroll when fighting this human, but it's perfectly okay when fighting those ones over there."



Then again, whens the last time you gave trolls or orcs or giants or whatever an IC out?


Ummm, if someone attacks you, you are allowed to PvP right back without having to give a way out.

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TormakSaber
 
PostPosted: Sat, Apr 18 2009, 4:55 AM 

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Mr Mago wrote:
Overkill, Tormak.


Sorry, I get pissy when someone's sole credentials for an idea are "I played this awesome server and we did this and it worked great over there."

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Uberuce
 
PostPosted: Sat, Apr 18 2009, 7:15 AM 

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It's a matter of expectation, in my Humbledore; in a no-Heals duel, you can reasonably expect the fight to be over in about a minute, tops. In a group vs group brawl with Heals and Raises, you can expect between 30 minutes and two hours of fighting.

Now, if you expect and actually rather like the sprawling chaotic extended war of attrition that such a skirmish becomes, then you're in luck, since that's what you're going to get. If not, then yes, faction PvP is likely to frustrate you. I don't have anything more constructive to say than 'sucks to be you' I'm afraid.

I find it a very interesting variable to throw into the mix, since it balances the extreme power of buffs - the casters are spectacularly dangerous at the beginning, but as expiry time comes over the horizon, the buffless tanks get the upper hand.

Basically it's a problem only if you consider long running battles to be a bad thing.

Also, if your side has come out tops, especially quickly, then you've not just won, you've totally and utterly megapwned if you can punch through the Heal/Raise blizzard. I'm perhaps a little odd in that I'd rather lose nine fights and get one turbonutter uberwin than meh yawn win five.


 
      
Yurell
 
PostPosted: Sat, Apr 18 2009, 7:39 AM 

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I like that ... I agree with Ruce.
War of attrition is what I do best in every game, and so naturally I love it.

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Ts_
 
PostPosted: Sat, Apr 18 2009, 9:56 AM 

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Craig deathwalker wrote:
Where as in PvP we play against a player, things should be fair on an even footing not abusing every last game mechanics fault to achieve a win.

PvP is not "fair" in general. One can agree on rules beforehand, but often these rules favor a certain build or side. 3 vs 1 and no raise? Hmm, that rule favors one side. 3 vs 1 and raise? Also onesided.

Craig deathwalker wrote:
We interact with players and should have a realistic roleplay with them, not abusing the knowledge that an OOC requested raise will give us the chance to chug a heal potion and get right back to the fighting.

I wonder why you would think that a dead guy has to OOCly request a raise in a group battle? Wouldn't the other ones want to bring him back to life anyway?

You can, of course, argue that raise scrolls are not realistic in the PNP-sense. But they certainly are allowed and take only 1 round to cast in NWN.

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Yurell
 
PostPosted: Sat, Apr 18 2009, 10:05 AM 

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Craig deathwalker wrote:
Where as in PvP we play against a player, things should be fair on an even footing not abusing every last game mechanics fault to achieve a win.


Fair and even footing? So it should be a draw every time?
Ruce's builds are stronger than mine, so if we fight it's not going to be fair or on an even footing, so should I be given something for the extent of the PvP? In fact, why don't we just roll a dice to determine who wins? That is the only way it will be fair and even-footing: 50/50.

If you have a tool you can use, it is your choice to use it or not. If you choose not to, however, don't expect others to imitate you.

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Craig deathwalker
 
PostPosted: Sat, Apr 18 2009, 11:19 AM 

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Yurell wrote:
Craig deathwalker wrote:
Where as in PvP we play against a player, things should be fair on an even footing not abusing every last game mechanics fault to achieve a win.


Fair and even footing? So it should be a draw every time?
Ruce's builds are stronger than mine, so if we fight it's not going to be fair or on an even footing, so should I be given something for the extent of the PvP? In fact, why don't we just roll a dice to determine who wins? That is the only way it will be fair and even-footing: 50/50.

If you have a tool you can use, it is your choice to use it or not. If you choose not to, however, don't expect others to imitate you.


I am saying that it should be a fair and even footing in the sense that if a person dies in PvP they should not be popping back up in second of a raise with a heal potion readily drank. You think if you suddenly came back to life you would think! OMG I DIED BUT HELL IM ALIVE THERES THAT HEAL POTION IM BACK TO NORMAL OMG YES!

More to the point in an ongoing warskirmish I have seen the PvP tool itself used to bring back the dead. More to the point the only build possible of stopping a trend of "raise dead, heal potion rinse repeat" in group pvp is a timestop spamming mage. How is that fair?

Not everyone will agree I understand this but with regards to PvP and the ooc knowledge that you are only one click away from being right back in the fight again should not be possible. That is metagame in my oppion, and on a roleplay server we should strive towards realistic scenarios and not encourage the use of OOC actions.

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Yurell
 
PostPosted: Sat, Apr 18 2009, 11:25 AM 

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Craig deathwalker wrote:
Yurell wrote:
Craig deathwalker wrote:
Where as in PvP we play against a player, things should be fair on an even footing not abusing every last game mechanics fault to achieve a win.


Fair and even footing? So it should be a draw every time?
Ruce's builds are stronger than mine, so if we fight it's not going to be fair or on an even footing, so should I be given something for the extent of the PvP? In fact, why don't we just roll a dice to determine who wins? That is the only way it will be fair and even-footing: 50/50.

If you have a tool you can use, it is your choice to use it or not. If you choose not to, however, don't expect others to imitate you.


I am saying that it should be a fair and even footing in the sense that if a person dies in PvP they should not be popping back up in second of a raise with a heal potion readily drank. You think if you suddenly came back to life you would think! OMG I DIED BUT HELL IM ALIVE THERES THAT HEAL POTION IM BACK TO NORMAL OMG YES!

More to the point in an ongoing warskirmish I have seen the PvP tool itself used to bring back the dead. More to the point the only build possible of stopping a trend of "raise dead, heal potion rinse repeat" in group pvp is a timestop spamming mage. How is that fair?

Not everyone will agree I understand this but with regards to PvP and the ooc knowledge that you are only one click away from being right back in the fight again should not be possible. That is metagame in my oppion, and on a roleplay server we should strive towards realistic scenarios and not encourage the use of OOC actions.


It's not meant to be fair. The team with the best build and best tactics are meant to win minus a bit of luck.

What is wrong with using a raise dead scroll? If you're complaining about that,what about monk quivering palm?
"I have spent decades of training to do this punch that can kill someone instantly once per day." While your dev-critter can just say "Wow. I can do that in one out of every two chops."

How is using scrolls metagaming? It would be metagaming to not use them "I know this is another person so I'm not going to do things my charater would normally do".

Edit: Using the PvP toolto raise in combat is, as far as I know, cheating.

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ticket
 
PostPosted: Sat, Apr 18 2009, 11:59 AM 

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Craig deathwalker wrote:
More to the point in an ongoing warskirmish I have seen the PvP tool itself used to bring back the dead.


I think you should screenie that.


 
      
Uberuce
 
PostPosted: Sat, Apr 18 2009, 12:12 PM 

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Craig deathwalker wrote:
More to the point in an ongoing warskirmish I have seen the PvP tool itself used to bring back the dead. More to the point the only build possible of stopping a trend of "raise dead, heal potion rinse repeat" in group pvp is a timestop spamming mage. How is that fair?
When every character has different strengths and weaknesses, someone has to be the best at any given role and in this case that is the Timestopper mage. This appeal against the unfairness of Timestopper mages is not exclusive to this discussion anyway; even if there was no such thing as a Raise scroll or Heal potion, the Timestop/IGMS chain would still be head and shoulders above any other tactic in group PvP. You can argue that one with the mage playerbase, I'm taking a holiday from annoying them at the minute.

However, that argument is again based on the premise that the Raise/Heal blizzard is an error or exploit or other OOC problem needing fixed. If you approach it as being a fundamental and central part of group vs group combat, and that faction battling is a game so different from all other aspects of NWN that you shouldn't even try to compare them, then two another solutions appear:

1) Keep up the pressure until the other side runs out of supplies, or just plain quits. That what a war of attrition *is*.

2) Treat fallen enemies like territory that you need to guard against being recaptured. Take them over and consolidate, one at a time.


 
      
Yurell
 
PostPosted: Sat, Apr 18 2009, 12:22 PM 

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Again, I agree with Ruce ... a war of attrition can be fought, and if you're not willing to fight that kind of war, you can't complain because your enemy tries to force you into it - it is cornering you just like any other strategy.

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TormakSaber
 
PostPosted: Sat, Apr 18 2009, 12:33 PM 

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Quote:
Edit: Using the PvP toolto raise in combat is, as far as I know, cheating.


Oh yes. Cheating to the extreme.

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Yurell
 
PostPosted: Sat, Apr 18 2009, 12:36 PM 

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TormakSaber wrote:
Quote:
Edit: Using the PvP toolto raise in combat is, as far as I know, cheating.


Oh yes. Cheating to the extreme.


There you have it: You see that and you screeny and send to the DMs .. they tend to be rather not nice with that kind of exploit from what I know.

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Kezman
 
PostPosted: Sat, Apr 18 2009, 13:09 PM 



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Joined: 19 Jun 2005
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not sure wanna enter this debate but hell give my useless opinion.

i think raise scrolls should be banned from server, i just hate it when you out in hunt, that nobody even cares or worries about dying. bah i usually actually just respawn and take my xp and gold loss cause i new i got beat by a monster that got lucky, 2 strong or i just tried heal to late. maybe a way around this be that a dead person could be carried back to a temple and be rasied by a priest for certain price say 10k.(i no it would be another script 2make which not want designers want but heck make death bit more scary)

as far as the pvp if the above was applied then it could only be priests who raise people, i dont mind them taking heal potions if it was like that. but always thougth when you got killed that you wouldnt be able just to spring back up from death take a heal potion and go charging back into a fight, i thought maybe your char would be confused or trying recover what happened with near death experience (thou could say magic or heal helps u get over dat, killing my point)


 
      
Mr. Hackums
 
PostPosted: Sat, Apr 18 2009, 13:31 PM 

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Well, when someone uses a raise and a heal pot, are they -really- necessarily back in the fray? If they're a caster, goodbye buffs. They'll have to rebuff, which means they lost a multitude of spells. Yeah, GS helps with that, but so does a reality potion. This entire game is a big game of rock-paper-scissors. Every action has a beatable action. And as for wars of attrition and unfair fighting- GO FOR IT. Its a fight, most are to the death. If thats the case, I'm pretty sure I'd use what I have to survive. I'm completely with Yurell on this one. IF someone uses a raise scroll, then you get in there and hit em real fast. Maybe keep a ranger with you to ping em from range. Time stop, yea? So what? His spell number will run out eventually.

First off, coming from a military background- Use what you got. Tactics are tactics, and should be appreciated if you've put something into effect like that.

HOWEVER, I do think it is necessary to -predetermine- those squad tactics IC and think about them. Your characters wouldnt just know to TIme stop spam, heal pot, etc and function as an effective squad/unit without going over it first, intensely.

Its all about initiative. Whomever has the jump on the other guy, will win. If you do it correctly. That, and a calm and practiced hand. besides, if he's using a heal potion then hell with it, he's not hitting you. He'll be taking loads of free hits. And guess what? Because of that, he'll have to be using another potion REAL QUICK. Once you pop, the fun dont stop. Its typically a trend that if you need to use a heal pot, you'll be using many, many more. Its because you're being beaten.


 
      
Drakor
 
PostPosted: Sat, Apr 18 2009, 23:51 PM 

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Well I havent read all of this but I agree that attempting evil RP is frustrating and pointless on amia.

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Moridan_X
 
PostPosted: Sun, Apr 19 2009, 0:27 AM 

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Kezman wrote:
not sure wanna enter this debate but hell give my useless opinion.

i think raise scrolls should be banned from server, i just hate it when you out in hunt, that nobody even cares or worries about dying. bah i usually actually just respawn and take my xp and gold loss cause
as far as the pvp if the above was applied then it could only be priests who raise people, i dont mind them taking heal potions if it was like that. but always thougth when you got killed that you wouldnt be able just to spring back up from death take a heal potion and go charging back into a fight, i thought maybe your char would be confused or trying recover what happened with near death experience (thou could say magic or heal helps u get over dat, killing my point)


i agree with this

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Drakor
 
PostPosted: Sun, Apr 19 2009, 8:13 AM 

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I think raise scrolls should be banned aswell...would create some sort of fear of death atleast.

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HellScourge
 
PostPosted: Sun, Apr 19 2009, 8:14 AM 

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Moridan_X wrote:
Kezman wrote:
not sure wanna enter this debate but hell give my useless opinion.

i think raise scrolls should be banned from server, i just hate it when you out in hunt, that nobody even cares or worries about dying. bah i usually actually just respawn and take my xp and gold loss cause
as far as the pvp if the above was applied then it could only be priests who raise people, i dont mind them taking heal potions if it was like that. but always thougth when you got killed that you wouldnt be able just to spring back up from death take a heal potion and go charging back into a fight, i thought maybe your char would be confused or trying recover what happened with near death experience (thou could say magic or heal helps u get over dat, killing my point)


i agree with this


So do I.

Hell even in pvm I let my character cough, stagger and what not.
Pvp? She is down for good until someone gets her back with a ressurection, mainly because that will heal her fully and will allow her to focus at least so much that she can hide again.
Raise dead in pvp? Well, unless I am hidden anyways is it pretty useless.

Then again am I not doing any pvp myself and prefer talking over fighting, but that is just me.

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FA_Frey_XC
 
PostPosted: Sun, Apr 19 2009, 9:49 AM 

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A couple points.

1.) Timestopping IGMS spamming is a counter to Dev Crit'ing / knockdowns.

Deal.

2.) Geld, ole boy, check your PM's. I won't put out on the forums what I had planned, instead, cooler heads prevail.

:)

3.) There is a FINE LINE between conflict RP and griefing. If you don't know what it is, ASK.

That is all.

Regards,

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ticket
 
PostPosted: Sun, Apr 19 2009, 11:36 AM 

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FA_Frey_XC wrote:
1.) Timestopping IGMS spamming is a counter to Dev Crit'ing / knockdowns.


:shock: And what is the counter to the time stop/IGMS train? :shock:

Here I thought the counter to Dev Crit is getting one's fort save to 40 or going 10 PM. The counter for KD is having ~70 Discipline.

Technically, it's not really a "counter" since in NWN all one could hope for is to survive such events. With a Timestop/IGMS train, there's no hope for survival even for a 1000HP dwarf.


 
      
555444333
 
PostPosted: Sun, Apr 19 2009, 13:22 PM 

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ticket wrote:
FA_Frey_XC wrote:
1.) Timestopping IGMS spamming is a counter to Dev Crit'ing / knockdowns.


:shock: And what is the counter to the time stop/IGMS train? :shock:


Being faster than the other guy.

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Dwagin
 
PostPosted: Sun, Apr 19 2009, 18:15 PM 

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The counter to TS/IGMS chains is having a big hitpoint pool or, Spell resistance, HiPS, counterspell, knocking down the wizard/sorc, curse song, deafness, taunt, silence, multiple party-members.

Unless someone is using TS scrolls, then well.. they really want you dead, because they're going to likely be throwing away 400-500,000 gold. to do that at least.

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Thryliss
 
PostPosted: Sat, May 02 2009, 12:09 PM 

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I actually enjoy reading all these posts.. It brings this opportunity to speak of pride issues or what have you call it.. I find with perfectly good RP for PVP close to 40-50% of the time someone has a problem with it.

Example: Evil char who eats halflngs bumps into an outspoken hin who openly challanges him "alright large scaled mean lad, you and me right
now"
*evil char* "ok" *runs up fights and kills him, rips his head off and places a finger or two away for something to snack on*

/////now hear comes the OOC texting from hell instead of yelling at the person in pm they do it ///that is bullcrap.blablablabla ... I find this situation rather unpleasant and when it comes down to it, everyone gets a raise oocly anyways. Its not like other games where when ya die you have to respawn, loose all gold and exp.. So that brings me to my question.. Do you think this is a pride issue?

Perhaps I am missing something about this..*smiles* maybe I should send a tell "wait one moment, I want to possibly have us pvp so I want to get a DM to watch this..one moment"

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Yurell
 
PostPosted: Sat, May 02 2009, 12:11 PM 

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I don't think you're allowed to mutilate their corpse without their permission.

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IronAngel
 
PostPosted: Sat, May 02 2009, 12:15 PM 

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I'm not sure about that. You can't expect to cause permanent damage, nor are you allowed to engage in anything gross enough to resemble torturing. I don't think there's a rule against, say, cutting off your enemy's ear as a trophy, for example. Or for dinner, I suppose. I might be wrong. If there is such a rule, it's a bit too much nannying for my tastes.

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Uberuce
 
PostPosted: Sat, May 02 2009, 12:29 PM 

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Thus far Va has:

Cut off big toes and shoved them him up his nose.
Cut off fingers and shoved them in his ears.
Cut out heart and worn it as a hat.
Cut out stomach and used it as a handbag.
Cut off a hand and fixed to his bottom lip as a beard.
Cut off feet and stuck them on his helmet horns.

All of those were described dry, since I go by the no mixing solids and liquids rule. Itchy and Scratchy are my inspiration here and if the Simpsons is too adult for you: get the hell off the internet. It is going to eat you.

If you've a gory turn of mind you could have imagined all the arterial squirting you like during the above, and if you haven't, then think Itchy and Scratchy.


 
      
Yurell
 
PostPosted: Sat, May 02 2009, 12:32 PM 

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IronAngel wrote:
I'm not sure about that. You can't expect to cause permanent damage, nor are you allowed to engage in anything gross enough to resemble torturing. I don't think there's a rule against, say, cutting off your enemy's ear as a trophy, for example. Or for dinner, I suppose. I might be wrong. If there is such a rule, it's a bit too much nannying for my tastes.


Hmmm, I tried to find the ruling ... closest I could find is the thread I dubbed "Uberuce's PvP" dumped somewhere in my favourites where SoS asked on 21/04/08 ...

soundofastream wrote:
Also, can we have a rule about Mutilation of bodies RP?

Some of the things that just recently happened to one of my characters whilst somewhat black humorous, was actually very graphic and vile.

I usually just keep it short for such scenes as body parts cut off or out but some people need to go into extreme detail...I find it somewhat distasteful and disturbing.


Unfortunately, we never got an answer, and I can't find one elsewhere.

Edit:
Uberuce wrote:
If you've a gory turn of mind you could have imagined all the arterial squirting you like during the above, and if you haven't, then think Itchy and Scratchy.

If there is arterial squirting, doesn't that mean they're alive and you are torturing them? I thought torture RP needed to be faded to black or consented.

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