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Grymia
 
PostPosted: Fri, Mar 13 2015, 23:31 PM 

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PnP spells need to be used to scry, buuuut, from the SRD Entry for Mind Blank.


Quote:
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject’s mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn’t detected. Scrying attempts that are targeted specifically at the subject do not work at all.


 
      
Kenneth
 
PostPosted: Fri, Mar 13 2015, 23:41 PM 

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Technically, even in PnP, mind blank works. There's no real reason it shouldn't work here, too, but it's going to be hard to keep it up constantly and without interruption and that's ultimately going to be determined by a DM. Most of the time people seem to rely on other unsupported PnP spells, like private sanctum.


 
      
Magiros
 
PostPosted: Sat, Mar 14 2015, 7:35 AM 

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To detect scrying or any other spell, you need a spell that can detect magic. You cant use spellcraft to detect scrying spells or mundane sight. 1) You do not see the mage scrying casting the scrying spell. 2) Scrying spells do not create visible effects around the target, because such would defeat the purpose of scrying spell.

Detect scrying spell is used for the purpose of detecting such. But if you use detect magic, you get a general sense what kind of magic is at work around you. There are other spells of higher circles that provide more specific information, but detect scrying spell is the lowest spell that informs you instantly if there are scrying used around you. However, none of the detection spells lets you know who is scrying you.

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Rigela
 
PostPosted: Sat, Mar 14 2015, 10:19 AM 

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Actually..! This is what the SRD says on the sensor scrying creates.

A scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. However, the sensor is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded, deafened, or otherwise suffered sensory impairment.

Any creature with an Intelligence score of 12 or higher can notice the sensor by making a DC 20 Intelligence check. The sensor can be dispelled as if it were an active spell.

Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is so blocked.


There are also other spells that can block it, or outright detect it. Mindblank is the most common one (and easily available) though.

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Magiros
 
PostPosted: Sat, Mar 14 2015, 16:09 PM 

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Yes, but it does not create visible magical effect, like an aura or something. Instead, as mentioned: "Invisible magical sensor", therefore I assume see invisibility or true seeing is needed to be able to detect it. Just eyes or ears are not enough, you need a way to detect the sensor behind the veil of invisibility.

Could you give the link to your source please? Trying to locate it at the moment myself.

EDIT: Found it. Nevermind.

And this is what SRD says on Invisibility:

Quote:
Invisible
Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any). (See Invisibility, under Special Abilities.)


Editing further:

Therefore, to detect scrying spell. You need at least int 12 and see invisibility spell. OR a spell that is designed to sensor scrying spells, such as detect scrying. There are number of ways to be shielded from scrying as well, as mentioned above and some that are not mentioned here.


THIRD EDIT:

I found out something interesting in SRD:

Epic Spellcraft:
Quote:
Spellcraft
The character can identify properties of a magic item.

DC Task
50 + caster level Identify basic property of magic item
70 + caster level Identify all properties of magic item
50 Quick identification of alchemical substances and potions
Identify Basic Property of Magic Item
This use of the skill requires one round of inspection, and functions exactly as if the character had cast an identify spell on the item. A character can’t attempt this on the same item more than once.

Identify All Properties of Magic Item
This requires one minute of inspection, and reveals all properties of a single magic item (including command words and charges remaining). A character can’t attempt this on the same item more than once. If an item has different caster levels for different properties, use the highest caster level.

Quick Identification
A character can identify a substance or potion in the field as a full-round action, without an alchemical lab or any cost. The character can’t retry this check (or take 20); if he or she fails, the character must identify the substance in an alchemical lab, as normal.


What is DM take on this, is this something that can be done IG? And really am asking due to heavy investment of my character on the said skill.

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Kudark
 
PostPosted: Sat, Mar 14 2015, 16:31 PM 

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I can't see how See Invisibility or True Seeing would work to detect Scrying. There is nothing there to see, much like for example, Cat's Grace which is an 'invisible' spell. Scry creates an invisible sensor, but can you see sonar? No, only if the sonar pulse bounces off something, is the representation detected on the screen, which could be similar to Scry. Scry could be perceived as similar to sonar, radio waves, microwaves, etc., things we cannot see, but can be detected. In our case, we would need the appropriate spells to detect this magical sensor. The two first mentioned spells detect things that are actually physically there, but hidden by magical means.

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Naivatkal
 
PostPosted: Sat, Mar 14 2015, 17:03 PM 

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See Invis and True Seeing do not detect Scrying >_> That's just ... silly.

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Magiros
 
PostPosted: Sat, Mar 14 2015, 17:46 PM 

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If you notice. It states it creates magical sensor in spell description. It states that it is invisible for naked eye. And if we go by what SRD stated about spotting it... Then with see invisibility or true seeing, you should be able to pierce the invisibility and if you roll high enough int, you can spot the sensor.

Personally, I've always considered scrying spells don't create anything to detect, by naked eye or see invisibility/true seeing, but SRD states it creates magical sensor that is considered invisible, which I assume is same as it would be when casting invisibility spell, that can be detect by high enough int check. Personally, I don't see why it is so.. But.. rules are rules?

Players Handbook 3.5, p. 274-275:

Quote:
Scrying
Divination (Scrying)
Level: Brd 3, Clr 5, Drd 4, Sor/Wiz 4
Components: V, S, M/DF, F
Casting Time: 1 hour
Range: See text
Effect: Magical sensor
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes

You can see and hear some creature, which
may be at any distance. If the subject
succeeds on a Will save, the scrying
attempt simply fails. The difficulty of the
save depends on how well you know the
subject and what sort of physical
connection (if any) you have to that
creature. Furthermore, if the subject is on
another plane, it gets a +5 bonus on its Will
save.

Knowledge Will Save Modifier
None
+10
Secondhand (you have heard +5
of the subject)
Firsthand (you have met the subject) +0
Familiar (you know the subject well) –5
1 You must have some sort of connection to
a creature you have no knowledge of.

Connection Will Save Modifier
Likeness or picture –2
Possession or garment –4
Body part, lock of hair, bit of nail, etc. –10
If the save fails, you can see and hear
the subject and the subject’s immediate
surroundings (approximately 10 feet in all
directions of the subject). If the subject
moves, the sensor follows at a speed of up
to 150 feet.

As with all divination (scrying) spells,
the sensor has your full visual acuity, including
any magical effects. In addition,
the following spells have a 5% chance per
caster level of operating through the
sensor: detect chaos, detect evil, detect good,
detect law, detect magic, and message.
If the save succeeds, you can’t attempt to
scry on that subject again for at least 24
hours.

Arcane Material Component: The eye of a
hawk, an eagle, or a roc, plus nitric acid,
copper, and zinc.

Wizard, Sorcerer, or Bard Focus: A mirror
of finely wrought and highly polished
silver costing not less than 1,000 gp. The
mirror must be at least 2 feet by 4 feet.

Cleric Focus: A holy water font costing
not less than 100 gp.

Druid Focus: A natural pool of water.


Players Handbook, p. 173
Quote:
Divination

Divination spells enable you to learn secrets long forgotten, to
predict the future, to find hidden things, and to foil deceptive spells.
Representative spells include identify, detect thoughts, clairaudience/clairvoyance,
and true seeing.

Many divination spells have cone-shaped areas (see page 175).
These move with you and extend in the direction you look. The
cone defines the area that you can sweep each round. If you study
the same area for multiple rounds, you can often gain additional
information, as noted in the descriptive text for the spell.
Scrying: A scrying spell creates an invisible magical sensor that
sends you information. Unless noted otherwise, the sensor has the
same powers of sensory acuity that you possess. This level of acuity
includes any spells or effects that target you (such as darkvision or see
invisibility), but not spells or effects that emanate from you (such as
detect evil). However, the sensor is treated as a separate, independent
sensory organ of yours, and thus it functions normally even if you
have been blinded, deafened, or otherwise suffered sensory impairment.

Any creature with an Intelligence score of 12 or higher can
notice the sensor by making a DC 20 Intelligence check. The sensor
can be dispelled as if it were an active spell.

Lead sheeting or magical protection (such as antimagic field, mind
blank, or nondetection) blocks a scrying spell, and you sense that the
spell is so blocked.




Quote:
Player's Handbook p. 153
Invisibility
Although invisibility provides total concealment, sighted opponents
may still make Spot checks to notice the location of an invisible
character. An invisible character gains a +20 bonus on Hide
checks if moving, or a +40 bonus on Hide checks when not moving
(even though opponents can’t see you, they might be able to figure
out where you are from other visual clues).
Players Handbook p. 152
Total Concealment:
Total Concealment: If you have line of effect to a target but not
line of sight (for instance, if he is in total darkness or invisible, or if
you’re blinded), he is considered to have total concealment from
you. You can’t attack an opponent that has total concealment,
though you can attack into a square that you think he occupies. A
successful attack into a square occupied by an enemy with total
concealment has a 50% miss chance (instead of the normal 20% miss
chance for an opponent with concealment).
You can’t execute an attack of opportunity against an opponent
with total concealment, even if you know what square or squares the
opponent occupies.


Quote:
Dungeon Master Quide p. 302
Invisible: Visually undetectable. An invisible creature gains a
+2 bonus on attack rolls against sighted opponents, and ignores its
opponents’ Dexterity bonuses to AC (if any). (See Invisibility,
under Special Abilities, earlier in this chapter.)

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Last edited by Magiros on Sat, Mar 14 2015, 18:10 PM, edited 1 time in total.

 
      
Kudark
 
PostPosted: Sat, Mar 14 2015, 18:06 PM 

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Yes, that means if your Scrying character has Darkvision or See Invisibility on, they can use those spells in the Scry attempt, to see the target, not see the sensor. A dolphin has a sonar sensor, much like "However, the sensor is treated as a separate, independent sensory organ of yours,..." that.

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Magiros
 
PostPosted: Sat, Mar 14 2015, 18:14 PM 

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Quote:
Any creature with an Intelligence score of 12 or higher can
notice the sensor by making a DC 20 Intelligence check. The sensor
can be dispelled as if it were an active spell.


As I understand Kudark, the spell creates an invisible magical sensor at the location of the target scried. As it is considered invisible sensor, see invisibility or true seeing is needed to see the sensor itself at the location. And even with see invisibility or true seeing, you would need int 12 to notice the sensor, with high enough roll.

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Kudark
 
PostPosted: Sat, Mar 14 2015, 18:31 PM 

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You 'notice' it, like you can feel someone watching you. It's an Intelligence check, not a Spot check.

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Magiros
 
PostPosted: Sat, Mar 14 2015, 18:38 PM 

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Would make sense, actually. Seems I am just disliking the fact how easy divination spells are to prevent and undo for anyone. Oh well!

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serbiris
 
PostPosted: Sun, Mar 15 2015, 4:03 AM 

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Strictly speaking, even if we were to interpret scrying as like sonar, the description still states there is a sensor - ie, sonar emitter/relay, which is an object (or "organ"). It holds a position, and is even stated to have the capacity to move to follow the target, with its own move speed. The SRD even hyperlinks "invisible" as the condition in the description, which effectively states that all rules concerning invisibility apply. http://www.d20srd.org/srd/magicOverview ... tm#scrying This is pretty much black and white rules as written.

There is of course, a difference between invisible and not visible in the context of the game rules, since See Invis only works on objects (including beings), and not all things that are not visible are objects.

That said, further Rules Lawyering would suggest that even with a DC 30+ spot roll (which would foil invisibility) or spells to see invisibility, you won't automatically detect a scrying sensor because of the requirement of an Intelligence roll, which is quite difficult to make (unless you're a level 30 wizard, in which case why is your will save so low and Mind Blank not on in the first place?). You could interpret that as "not knowing what to look for" unless you have the intelligence to detect subtle magical signs (presumably why it's not Wisdom even though it's almost always wisdom for "noticing"). The rules here are pretty weird, and theoretically lead to odd situations where you can't see your own scrying sensor despite knowing exactly where it is and having See Invis up.

If problems persist, call your DM.

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Abe Sapien
 
PostPosted: Mon, Mar 16 2015, 8:47 AM 

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So I was wondering on lvl adjustments. So trying to figure build for a character and didnt know how these worked, would a build like 9fighter/20CoT be possible?

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Terallis
 
PostPosted: Mon, Mar 16 2015, 19:20 PM 

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Unfortunately, I don't believe it would. No. The ECL adjustments only really take away from your maximum possible level, as well as contribute to the ECL restrictions of parties. They don't really have any effect other than that, I'm fairly sure.

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Magiros
 
PostPosted: Mon, Mar 16 2015, 20:24 PM 

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You need at least 10 something classed to have 20 something else. As maxium lvl of some PrC's is 10 before epic lvls. Which means:

If you start with rogue 5 and take 10 Assassin the next step is:

A) Take more Rogue's till your LVL 20 (10 Rogs + 10 Assassin)
B) Take something else for at least 5 lvls till your LVL 20.

ECL +1 means you can reach lvl 29. It does not change the fact you need to be lvl 21 to get epic lvl of Assassin (11 Assassin lvls.) So highest PrC you can get with ECL +1 is 19. Therefore you can build 10 Fighter / 19 CoT.

ECL means that if you have lvl 3 Rogue, you are considered to be lvl 4 if you have ECL +1. For drow lvl 3 rogue is considered to be ECL 5 as the race is ECL +2.

Just wanted to explain it throughout, just in case it was needed. :)

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That Guy
 
PostPosted: Wed, Mar 18 2015, 15:46 PM 

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Another Discipline Question!

Ok... so.. look at this scenario:

Attacker has 50 AB
Defender has 60 AC, and 65 Discipline

Attacker attempts KD on Defender: 46 AB now... Let's say they roll a 15, beating the AC of the defender.

At this point... The DEFENDER rolls their discipline check (D20 + discipline skill or 66-85 in this case).

My question is this: Does the ATTACKER use their initial attack roll? In this instance the 15? Or, is there another roll for them as well? I ask because the combat log does not show the Discipline roll or this other second attacker KD roll.

Reason for asking: If indeed the attacker rolls a second time, that makes sense and makes lower discipline still useful, since even in this scenario if the defender's discipline skill was only 41, they still have a chance, albeit a small one, to resist the KD attempt (41+20=61, matching the 46 AB attacker +15 D20 roll). However, if the Attacker uses their initial attack roll, then the defender needs to have discipline at least as high if not higher than their AC since.... let's say the attacker needs a 20 to hit the defender at all, now, that same 20 gets used toward the KD attempt. Nothing less than a 20 would even get to this point, so... naturally, discipline would need to be high enough to resist it. In this case, they'd need that 65 Discipline to be able to resist it every time.

I know I babbled a bit, but, the gist is... does the attacker make a second roll for KD or is it their initial attack roll still versus the discipline check?

Thanks!


 
      
linlan
 
PostPosted: Wed, Mar 18 2015, 17:55 PM 

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That Guy wrote:
I know I babbled a bit, but, the gist is... does the attacker make a second roll for KD or is it their initial attack roll still versus the discipline check?

Nwn Wiki wrote:
A character with this feat can attempt to knock his melee opponents to the ground. The character makes an attack roll at -4, and if successful the defender makes an opposed discipline check against the character's attack roll. If the character wins, the defender is knocked to a prone position.

"(...)an opposed discipline check against the character's attack roll"

One Roll to rule them all.

and don't forget the size modifiers, especially if the attacker has the IKD feat and/or the target is of different size than the attacker.
and... some modifiers apply to the attack but not the discipline roll (target is flatfooted, or already prone, etc)

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That Guy
 
PostPosted: Wed, Mar 18 2015, 18:04 PM 

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Thanks, but... actually, even with IKD, you still have a -4 to your KD attempt against same size critters. I tested this using the combat log. IKD lets you KD creatures 2 sizes above yourself, that's all, it's doesn't remove the penalty. I've seen this argued ad nauseum, but... the log doesn't lie. Not sure if that's what you were saying, but, yeah, the modifiers apply to the attack but not necessarily the KD... gets so confusing!

But yeah, I was thinking it was the one roll for the attacker, so... that helps!

Thanks!


 
      
Naivatkal
 
PostPosted: Thu, Mar 19 2015, 13:46 PM 

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Out of curiosity if someone wanted to simulate woodworking skills (ie wood carving figures and such) with a Job System job, what would be a good choice? I was considering Carpenter but maybe Sawyer would be better? Then again, Carpenter seems like it's just beeter for more refined wood working skill, yeah?

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Richard_Edmund
 
PostPosted: Thu, Mar 19 2015, 13:59 PM 

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Sawyers only cut trees to timber for a carpenter to refine into something practical. So a Carpenter is a suitable choice for an actual craftsman.

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Naivatkal
 
PostPosted: Thu, Mar 19 2015, 14:30 PM 

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That's what I was thinking, just needed some support cause it's still 'early' *cough*10:30am*cough* and my brain is all fucky.

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HorkTheOrk
 
PostPosted: Thu, Mar 19 2015, 18:33 PM 

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Or a Lumberjack and Sawyer. Lumberjack cuts the logs from the trees, and a Sawyer cuts the planks from the logs, so a Carpenter can make stuff.

Regards,
H.T.O

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GreatPigeon
 
PostPosted: Sat, Mar 21 2015, 6:13 AM 

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Druid Elemental Shapeshifting: Elder Shapes
Im unsure if these are actually issues, so i'm posting it here instead of bugs section.I was not buffed. I want to know if these are correct or not.

Fire Elemental
1.) DC 32 Con Drain appears to be working, but doesn't appear to roll on every hit. Is it one of those per flurry things?
2) AC that is being reporting on the character sheet is terribly wrong. I was hit with a roll of 25, while showing 38 AC in the elder form. I have more than that in the character non-shifted form.
3) Combust DC is 20
4) Fireball DC is 21

Water Elemental
1) Acid Fog can damage you and your summons
2) The in-game description of Drown says that it can kill opponents if they fail their save, the spreadsheet says takes 25% damage max (to cap of 150)
3) Fort Save is 30 for Acid Fog

Earth Elemental
1) Stonehold DC is 20
2) Grease DC is 25
3) On hit stun is 32

Air Elemental
1) Call Lightning DC is 18
2) Whirlwind is 33

Quesitons:
Do the DCs increase as you level up?
Do they increase based on wisdom? Is the 'creature' weapon fists, so taking a monk level would give them uBAB, or certain monk items make them get better punchy fists.
Why do the pre-elder appearances all use the old version (except water which uses new version) and then elder elementals use the new appearances (except water). The old elementals are pretty much ugly as hell.

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Genar_Detkasa
 
PostPosted: Sat, Mar 21 2015, 13:14 PM 

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Is it possible to request items with metamagic feats like Quicken Spell?

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Rigela
 
PostPosted: Sat, Mar 21 2015, 13:51 PM 

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I'm 99% certain that would be a no, afraid.

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Mercedes
 
PostPosted: Sat, Mar 21 2015, 14:25 PM 

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Are negative item properties counted toward a power or DC cost on an item? Do they factor in any other way?


 
      
gorgometh
 
PostPosted: Sat, Mar 21 2015, 14:57 PM 

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It largely depends on the circumstance, the pc build, the requested powers, etc.


 
      
Mercedes
 
PostPosted: Sat, Mar 21 2015, 16:14 PM 

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Say an item or some sort of function that allows for one to take more damage from an element, like -50% resists to cold or fire?


 
      
Elorathall
 
PostPosted: Thu, Mar 26 2015, 14:59 PM 

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With the whole temporal clean-up that happened, is this still true?

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Naivatkal
 
PostPosted: Thu, Mar 26 2015, 18:26 PM 

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Soooo... I'm currently herp derping, I know it. AC calculation:

I was just on a character that was getting 19 AC wearing a normal tunic and no AC boosting items. He has 12 DEX. No buffs present.

10 base + 1 DEX = 11 AC ... where is the extra 8 AC coming from? Relogged and same thing. Same on both servers. What am I missing?

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Raua
 
PostPosted: Thu, Mar 26 2015, 19:07 PM 

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Well, there's lot's of things. Does the character have tumble? Have Armor skin? Have Racial bonuses? What level are they?

Could be from Tumble (+6) and Armor Skin (+2) Depends

There's also racial stuff too that might affect it, bear in mind! :)

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Naivatkal
 
PostPosted: Thu, Mar 26 2015, 19:18 PM 

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Ah. I actually thought that Tumble didn't display on the sheet (cause the sheets loooooooooooooooove to lie haha). I forgot AS, but it was the Tumble mostly. Then again, had I remembered the AS ... >_> *cough*

Nothing to see here, just having a bad day.

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Raua
 
PostPosted: Thu, Mar 26 2015, 19:21 PM 

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Yes, and no one will know this mistake existed~

Except for, y'know the whole internet

<3

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Emerald Dawn
 
PostPosted: Fri, Mar 27 2015, 6:54 AM 

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Is Divine Champion class (CoT) able to take Fighter Feat's Weapon Specialization and Epic Weapon Specialization at Epic Levels?

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Terallis
 
PostPosted: Fri, Mar 27 2015, 11:37 AM 

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Emerald Dawn wrote:
Is Divine Champion class (CoT) able to take Fighter Feat's Weapon Specialization and Epic Weapon Specialization at Epic Levels?


Not Weapon Specialization, but if you already have Weapon Specialization from Fighter levels then you'd be able to grab Epic Weapon Specialization.

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666WaysToHell
 
PostPosted: Mon, Mar 30 2015, 14:18 PM 

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Would I be allowed to create a noble PC without a request if they were to come from my own already-approved noble house?

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Amarice-Elaraliel
 
PostPosted: Mon, Mar 30 2015, 14:24 PM 

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Every new noble PC requires a new request. This includes marrying a noble or making a new chara for an already existing noble house, aswell as playing the child of a noble couple.

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666WaysToHell
 
PostPosted: Mon, Mar 30 2015, 14:27 PM 

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Even if that noble happens to be the child of a PC I'm already playing? Of course, a certain matriarch would get bumped off or retire indefinitely, but still.

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Amarice-Elaraliel
 
PostPosted: Mon, Mar 30 2015, 14:32 PM 

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If the child has not yet been approved as a PC, then I am affraid so.

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666WaysToHell
 
PostPosted: Mon, Mar 30 2015, 14:40 PM 

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That's cool, thanks for the fast reply.

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Casvenx
 
PostPosted: Mon, Mar 30 2015, 20:17 PM 

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Quick build type question (is there a general/short questions thread in the build subforum? should there be?).

I don't have much experience at higher level pvp/end game content. Is discipline worth taking if you have to cross class it/max at 16? That -17 difference (to the warrior type max) seems fairly daunting, being almost a whole d20 under.

Further, but separate, what about for a shifter that has to cross class discipline? Does not even being able to supplement it with gear mean its absolutely necessary, or worthless to bother with?

I really hate cross classing skills.

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blackvswhite
 
PostPosted: Mon, Mar 30 2015, 20:26 PM 

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There is the official teach a man to fish topic in the build forum:

viewtopic.php?f=143&t=59938&start=9050

and no, having 16 discipline won't do anything for you. For you to resist KD and such with discipline, it should be close to or preferably higher than your AC, so that knockdowns that you don't actually dodge with your AC still have to try to beat your Discipline roll with that AB roll. Otherwise it isn't particularly useful.


 
      
Octa
 
PostPosted: Tue, Mar 31 2015, 3:42 AM 

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I have some Dragon Disciple related questions. Probably basic stuff, but I'm a mite scared to go ahead at the moment.

Okay so, even though I've been dipping in and out of Amia for years I have never actually taken a restricted class before so I'm kinda nervous and paranoid about rules and stuff. I mean, this could just be all a lot simpler than I think it is, but I want to make sure.

I would assume I have to contact a DM in-game to ask permission and clarify what bloodline my character has. But would I need to contact a DM for every level I took? Do I need other people to witness the whole ritual deal and stuff? Speaking of which, is the only actual requirement for the ritual to perform (a) deed(s) that would be IC for a dragon of the relevant type whilst the character is aware of having the bloodline of that type and fully intends to persue it?

Also, I'm a little embarressed to ask this, but how do I contact a DM in-game anyway? As far as I'm aware, the only time you can see their names is when they use the shout channel.

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Klaetan - A shapeshifting Kobold.
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Manarethan
 
PostPosted: Tue, Mar 31 2015, 4:40 AM 

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The Dragon Disciple rituals have no official lore, so it's basically up to you how you want to undertake them. They are magical in nature, so you should keep that in mind, but other than that you've kinda got free reign to come up with your own neat ritual ideas you could undergo. You don't need anyone overseeing you, nor do you need to keep a record of your rituals unless you would like to.

You don't specifically have to contact a DM in-game to get permission to play an RDD. We set your dragon type for you, so you just ask us to, for example, set you to Bronze and we'd hit you with a widget that will give you the appropriate bonuses when you level up. (Do this at level 1 preferably, though its fine to do it later. You only need to do this once). The only restriction is that your alignment should be within one step of your Dragon bloodline. So a Gold Dragon should be within one step of Lawful Good, for example. If you have loads of DD levels (usually 10+) we may start wanting you to shift to the actual alignment of your dragon bloodline, but that's a case-by-case thing.

So the process will likely be this; You take a RDD level. You contact a DM to ask for your bloodline to be set. We look at your alignment. If it's an appropriate alignment, we set your bloodline as requested. You continue on happily as a joyous dragon-blooded thing. To contact a DM in-game, you can either wait till you see one send up a Shout online and then send them a Tell, or you can just post a message into the DM chat channel, which is just /dm when in-game. The sidebar on the forums shows you when a DM is online.

Hope this helped!


 
      
Octa
 
PostPosted: Tue, Mar 31 2015, 4:56 AM 

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That does indeed help, thanks a lot!

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Klaetan - A shapeshifting Kobold.
Octavia Di'Toria - Eldritch Knight.


 
      
Dergaii
 
PostPosted: Sat, Apr 04 2015, 21:16 PM 

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http://www.amiaworld.net/phpBB3/viewtopic.php?f=1&t=79876
Is this information still up to date?


 
      
Jes
 
PostPosted: Sun, Apr 05 2015, 4:11 AM 

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It needs updated, but a lot of it is still right. What/Who exactly are you looking for?

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Dergaii
 
PostPosted: Sun, Apr 05 2015, 7:44 AM 

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I was just checking, no particular need.


 
      
Suhjet
 
PostPosted: Mon, Apr 06 2015, 1:44 AM 

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What is Amia's stance on PCs receiving magical prosthetics or non-Palemasters receiving grafts (cosmetic or otherwise)?

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and once in a while, man's evil prying calls them just within our range.


 
      
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