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RaveN
 
PostPosted: Mon, Sep 19 2011, 23:37 PM 

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Does anyone have a mirror? Apparently my download rate is capped at 40kb/s off here.

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Naivatkal
 
PostPosted: Mon, Sep 19 2011, 23:48 PM 

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A Megaupload would probably solve that.

I would do it, but I'd be afraid of overstepping my bounds XD

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Selvec Darkon
 
PostPosted: Tue, Sep 20 2011, 5:03 AM 

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I should have some alternative mirrors avaliable in the next hour and a half.

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Charles1810
 
PostPosted: Tue, Sep 20 2011, 6:24 AM 

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I know this might be redundant to ask, but is there a list of the new cleric doms to check against in the actual testing? Such as if drow gives lightning reflexes as a bonus feat or not, so we can confirm error not given so is a glitch. I think I just made sense. Thanks in advance.

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Selvec Darkon
 
PostPosted: Tue, Sep 20 2011, 6:50 AM 

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Alright, added a few unoffical alternative mirrors to the first post.

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Selvec Darkon
 
PostPosted: Wed, Sep 21 2011, 7:29 AM 

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I desperatly need someone to test out the Knight Commander class for me. I just went to take it, went fighter, had all the pre-reqs, and it wouldn't let me take the class at level 6 with a level 5 Fighter.
Someone please test it and see if other builds can take it? It may just be an issue for me.

Pre-reqs as a fighter will be Base Attack Bonus:5 , Lore 4, Taunt 4, Persuade 4, Discipline 8, Toughness & Skill Focus: Discipline.

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Dieu_Le_Fera
 
PostPosted: Wed, Sep 21 2011, 7:45 AM 

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you need 6 ranks in each of the skills

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Lutra
 
PostPosted: Wed, Sep 21 2011, 7:56 AM 



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Dieu_Le_Fera wrote:
you need 6 ranks in each of the skills

only from lore and persuade. Taunt is not needed


 
      
DerkDerkistan
 
PostPosted: Wed, Sep 21 2011, 7:58 AM 

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Selvec Darkon wrote:
I desperatly need someone to test out the Knight Commander class for me. I just went to take it, went fighter, had all the pre-reqs, and it wouldn't let me take the class at level 6 with a level 5 Fighter.
Someone please test it and see if other builds can take it? It may just be an issue for me.

Pre-reqs as a fighter will be Base Attack Bonus:5 , Lore 4, Taunt 4, Persuade 4, Discipline 8, Toughness & Skill Focus: Discipline.


This has been mentioned more than a couple times in the Hak bug thread, too.

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Selvec Darkon
 
PostPosted: Wed, Sep 21 2011, 8:10 AM 

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Right, and that it hasn't been corrected at this point is extremely bad.

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DerkDerkistan
 
PostPosted: Wed, Sep 21 2011, 8:12 AM 

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Oh, they're updating the hak for the test server as the bugs are brought up? That's pretty awesome.

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Selvec Darkon
 
PostPosted: Wed, Sep 21 2011, 8:17 AM 

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No idea.

I'm not involved in that part. I helped only with pulling bits from other HAKS, as well as pointing out what clothing is crap, and whats good. I'd assume so given it would make fixing said bugs much easier, if the same ones don't get reported over and over.

Its nice to know the part I was involved in isn't buggy xD

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DerkDerkistan
 
PostPosted: Wed, Sep 21 2011, 10:14 AM 

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Is there a way to unlock the domain changer, deity changer, and add an alignment changer to make testing all these domain spells/domain powers easier? As it is, I need to create 2 characters per god to test the domains.

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-Cloak-and-Dagger-
 
PostPosted: Wed, Sep 21 2011, 10:42 AM 

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I thought there was an alignment changer on the testers menu section of the rest menu. And you can set yourself back to level 1 to enable free deity changes there too. I'm not sure if that will allow you to change domains again though. Perhaps if you start as something other than cleric, when you lower yourself again you can choose new domains when you multiclass to it.


 
      
DerkDerkistan
 
PostPosted: Wed, Sep 21 2011, 11:16 AM 

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Yeah, I noticed the alignment changer after I posted. And that's a good idea about starting as something different than a cleric. I'll try that. The domain thing seemed to register for the character and not for the gods, though. When I tried two gods with similar alignments, when I went to change (even though they did not match) it wouldn't let me change them again.

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-Cloak-and-Dagger-
 
PostPosted: Wed, Sep 21 2011, 12:01 PM 

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Well, you dont need the rabbit. When you choose Cleric as a class you get to pick the domains kind of like feats. The new ones are below the standard ones, so you might miss em if you don't scroll. Level back to 1, go and find a new idol, take a cleric level, pick new domains at levelup. Sorted.


 
      
DerkDerkistan
 
PostPosted: Wed, Sep 21 2011, 12:22 PM 

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Yep, noticed that after posting, too. I'll do some more later when I wake up.

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PaladinOfSune
 
PostPosted: Wed, Sep 21 2011, 19:03 PM 

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Despite some people apparently believing I have an infinite amount of time on my hands to quickly fix bugs and reupload entire haks, the bug fixing update will not happen until Friday.

So keep testing and be on the look out for stuff so hopefully we can get all the problem sorted out in one fell swoop!

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Sin4given
 
PostPosted: Wed, Sep 21 2011, 19:08 PM 

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Sin4given wrote:
Selvec Darkon wrote:
X's?



Yea, a few items when examined show a red "X" as the portrait, and the item is bags. It tells you it's a staff, but it just shows you holding a bag

Mmm?



Bump? Just wondering it it was intentional.

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PaladinOfSune
 
PostPosted: Wed, Sep 21 2011, 19:09 PM 

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You'll have to tell me which items they were.

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-Cloak-and-Dagger-
 
PostPosted: Wed, Sep 21 2011, 19:15 PM 

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Isn't that what happens when you change the colour of an item that only has one colour? ie Parts 1-6 have changable colours, but part 7 has only the one model, so when its set to colour 2, you get a bag?


 
      
Sin4given
 
PostPosted: Wed, Sep 21 2011, 19:19 PM 

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It was just a staff the first time I logged in. It was sitting in the middle of the hak entrance and I pikced it up. =/

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PaladinOfSune
 
PostPosted: Wed, Sep 21 2011, 19:22 PM 

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You gave me the impression it was a load of items. :evil: It is most likely what Cloak said, then.

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Sin4given
 
PostPosted: Wed, Sep 21 2011, 21:05 PM 

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If it is then why is the portrait of the item a red 'X'?

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PaladinOfSune
 
PostPosted: Wed, Sep 21 2011, 21:10 PM 

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If the graphic is pointing to something that doesn't exist it displays as an X.

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TormakSaber
 
PostPosted: Wed, Sep 21 2011, 21:36 PM 

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Selvec Darkon wrote:
Right, and that it hasn't been corrected at this point is extremely bad.


It is getting fixed, christ. Do you have any idea how much work is being done on this? How many bugs are being fixed simultaneously? Show some respect. You're a DM. You know how much work has gone into this.

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Selvec Darkon
 
PostPosted: Thu, Sep 22 2011, 0:00 AM 

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TormakSaber wrote:
Selvec Darkon wrote:
Right, and that it hasn't been corrected at this point is extremely bad.


It is getting fixed, christ. Do you have any idea how much work is being done on this? How many bugs are being fixed simultaneously? Show some respect. You're a DM. You know how much work has gone into this.


What I mean is that its a ball drop that it wasn't noted before it was released for public testing.

Edit: I'd also like to clarify that when I said "Stuff I worked on doesn't have bugs", it was meant in a "OH THANK THE GODS IT DOESN'T HAVE BUGS!" kind of way.

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Dev Disco
 
PostPosted: Thu, Sep 22 2011, 10:42 AM 

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Sin4given wrote:
It was just a staff the first time I logged in. It was sitting in the middle of the hak entrance and I pikced it up. =/


may be some old junk that I forgot to remove.

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PaladinOfSune
 
PostPosted: Thu, Sep 22 2011, 13:50 PM 

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I'm pushing the update ahead to today. It won't fix all of the bugs mentioned, but it does cover a large enough amount that I consider it worth updating for.

The hak will also require a redownload.

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Mobile_Svensk
 
PostPosted: Thu, Sep 22 2011, 14:08 PM 

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Question!
Does the 'new improved' COT levels count when determining the power of smite good?

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PaladinOfSune
 
PostPosted: Thu, Sep 22 2011, 14:10 PM 

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Yes.

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PaladinOfSune
 
PostPosted: Thu, Sep 22 2011, 14:20 PM 

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Various fixes of the update later:

- Fixed the Knight Commander/Master Scout requirements
- Text on some of the domains corrected
- Made the trap components for Master Scout more informative
- Added a 'Stand Down' feat to Knight Commander to cancel their auras manually
- Fixed Magic Vestment on Nobility
- Various domain/hak fixes by Selmak (he can elaborate there)
- Various graphic and clothing content fixes by Disco
- Added Lathander as a valid deity again
- Shield Ally can't be used on PCs in other areas now
- Flawless Stride/Dash corrected on Master Scout
- Knight Commander now gains the correct weapon feats
- Purge Infidel now displays the correct text
- Removed gnomes

If I haven't mentioned it, assume it's not fixed and worth another test.

But before anybody goes to rush onto the server, it's not been uploaded yet! I'll post the download links when it has.

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Selvec Darkon
 
PostPosted: Thu, Sep 22 2011, 15:02 PM 

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Hahahahaha.

Add that the gnome robes will be fixed at some point Sune. I've put the files for the female gnome robes in the usual thread. Huzzah for people using the same robes in every single hak pack!

Edit: Edited because I don't really know if they will be fixed in THIS bug fix.

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PaladinOfSune
 
PostPosted: Thu, Sep 22 2011, 15:13 PM 

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Haven't yet uploaded, so they will indeed be in this bug fix!

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PaladinOfSune
 
PostPosted: Thu, Sep 22 2011, 17:13 PM 

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Amia Test Update Hak

Only one version this time. Mirrors will come later.

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-Cloak-and-Dagger-
 
PostPosted: Thu, Sep 22 2011, 18:19 PM 

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The messages at the bottom of the loadscreens are disappearing way too fast for me to read them. Loading too fast. Is there some way of looking at them in the toolset?

Also. Gnome domain and Illusion domain, do the benefits stack? Quadrouple invisibility?


 
      
PaladinOfSune
 
PostPosted: Thu, Sep 22 2011, 18:20 PM 

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Nope. You'd need to download a tlk editor program to open up the tlk file and read them there. They're right at the bottom.

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-Cloak-and-Dagger-
 
PostPosted: Thu, Sep 22 2011, 18:28 PM 

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Ok, done.

...I'm wondering how pedantic I should be. :D


 
      
Selvec Darkon
 
PostPosted: Fri, Sep 23 2011, 0:39 AM 

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Just a heads up, we know some of the robes are buggered still. I zipped up the wrong files. It will be fixed next hak update.

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PaladinOfSune
 
PostPosted: Sun, Sep 25 2011, 12:48 PM 

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I'm closing this later tonight. If you feel like taking a sneak peek at this, this is your last opportunity!

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Kenneth
 
PostPosted: Sun, Sep 25 2011, 13:15 PM 

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I mentioned this in another thread, but thought I'd mention it here since this appears to be the place where bugs are being mentioned and fixed in anticipation of the new hak.

Dev Crit and Whirlwind don't work correctly together. There is a crit strike, there is a message saying dev crit has worked, but there is no knockdown.


 
      
PaladinOfSune
 
PostPosted: Sun, Sep 25 2011, 13:52 PM 

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That isn't hak related, to be honest. It's entirely part of our scripts.

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Kenneth
 
PostPosted: Sun, Sep 25 2011, 15:19 PM 

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Ah, okay. :)


 
      
PaladinOfSune
 
PostPosted: Sun, Sep 25 2011, 22:39 PM 

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Public testing time is over! Thanks to everyone who helped out.

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