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Jes
 
PostPosted: Tue, Apr 16 2013, 22:07 PM 

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I've actually been an advocate for a low-level quest for portal wands for a long time. There could be a few implementations for it, too, for those who wouldn't go asking Mystrans for one. It was discussed rather heavily on the old Monolith forum. But I defer to Yossi on this point.

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Liz
 
PostPosted: Wed, Apr 17 2013, 1:11 AM 

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Well, if not a lowbie quest, *something* should be done. The present notion of a world full of invisible wandophiliac Mystrans is frankly just shockingly dumb. Though yeah, if Yoss says he's got in mind something cooler, I'll take his word for it. :)

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QPR
 
PostPosted: Wed, Apr 17 2013, 11:48 AM 

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Oh, oh oh! I have a suggestion!

Make portal wands the exclusive domain of good old Shaundy, who is the god of portals. All who wish one must accept him as their lord and master for all eternity. Or do naughty things with a shuandakulite to get one. This is a completely unbiased suggestion, and the fact that my main PC is a shaundakulite has nothing to do with the idea whatsoever.

But seriously, Shaundakul, or his clerics, would have a legitimate incentive to distribute these things to adventurers almost regardless of their motivation. Much more so than any Mystran I believe.

Or they could just be removed entirely. I certainly prefer that solution.

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Dark Immolation
 
PostPosted: Wed, Apr 17 2013, 20:04 PM 

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A quest would be nice for the wands. I see no reason to remove them just because they're handwavey. As it has already been said, it's derived from something that had no explanation. As well, we overlook a number of other things without getting up into a fuss over their explanations for adventurers.

Though if they were to be removed, I don't see any great harm done. We already have cart and boat systems which get you anywhere within a matter of minutes, or at least close enough to walk from there. Personally, I'd rather save my mythals for more important... things. Just so long as we make a way for people to plane-walk with Gate while we're at it. >_>

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Mobile_Svensk
 
PostPosted: Thu, Apr 18 2013, 7:08 AM 

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Then let's give it an explanation. Make a quest out of it ... And for the love of disco himself make it so we can each freely choose our own starting point - Our own bind point #1.

Freedom is choice.

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Casvenx
 
PostPosted: Thu, Apr 18 2013, 7:30 AM 

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Very_Svensk wrote:
Then let's give it an explanation. Make a quest out of it ... And for the love of disco himself make it so we can each freely choose our own starting point - Our own bind point #1.

Freedom is choice.


I think you can? I've done it at least... Well, not bindpoint #1 (just the login point), but you do get a choice on character creation.

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Mobile_Svensk
 
PostPosted: Thu, Apr 18 2013, 7:41 AM 

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Not the same I'm afraid :/

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erroch
 
PostPosted: Thu, Apr 18 2013, 20:23 PM 

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Amusingly from what I know of the wands and their back story, the reason #1 is mostly locked in, could be an entirely in character reason.

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Magiros
 
PostPosted: Fri, Apr 19 2013, 6:57 AM 

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Very_Svensk wrote:
Not the same I'm afraid :/


In what way is it not the same? All I hear is that you want to have explanations for things that are not that importat for game play. And once you hear there is something coming up, it is not the same without explanations? To me it seems you want one more portalling place spot free in the wand in order to have better access to certain places. What does it matter.

You have the option to choose the portaling place in game, as well you have option to portal to any of the places your wand has. For what reason do you need more options? For example: My main character does not even have portal wand. And I think, personally as a player, that it would better no one had.

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Mobile_Svensk
 
PostPosted: Fri, Apr 19 2013, 8:10 AM 

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Derp? I'm talking about the home bind point. What are you on about? And of course it should have an ic explanation, why should it not when everything else has?

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TormakSaber
 
PostPosted: Fri, Apr 19 2013, 16:30 PM 

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GreatPigeon wrote:
Yes! Still on before ley-king Tormak.


I hadn't posted because I am confident Yoss and Nivo have this on lockdown.

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Magiros
 
PostPosted: Sun, Apr 21 2013, 0:42 AM 

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Home bind point. Yes, the first one. If your a human banned from Cordor and your 1st bindpoint is Cordor, as it is the stardard place, who cares? You can have Bind point 2 as the place you will spawn instead, if I am correct. And also, even if you can't, why not just enter B and take a boat to, let's say Wharftown and portal where you want to be.

IC explanation can be anything as easy as: The makers of the wands simply made it so. There. Why make it harder than it needs to be?

And I still don't think this is in anyway important to the game play itself, to get DM explanation for such, why not start finding out IC and the DM's could create interesting adventure for you. If they are up for it.

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