AMIA ARCHIVE
https://amiaworld.net/phpBB3/

Overrides
https://amiaworld.net/phpBB3/viewtopic.php?f=2&t=38454
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Author:  Pony [ Sun, May 31 2009, 11:10 AM ]
Post subject:  Overrides

VFX Overrides:

Weapon Visual Effect Override
http://nwvault.ign.com/View.php?view=Models.Detail&id=373

Pink Magic Missle
http://www.omniloth.net/nwn/magicmissile_pink.zip


Character Overrides:

Detailed Body:
http://nwvault.ign.com/View.php?view=Models.Detail&id=434




Weapon Overides:

Spear Override
http://www.amiaworld.net/phpBB3/viewtopic.php?f=2&t=38454&start=50

Ornate Longbows Override
http://nwvault.ign.com/View.php?view=Models.Detail&id=442




Gui Overrides:

Nwn 2 Spell Icons
http://nwvault.ign.com/View.php?view=Ot%20...%20il&id=1250

Enchanced Class Icons
http://nwvault.ign.com/View.php?view=Textures.Detail&id=107

Enchanced Domain Icons
http://nwvault.ign.com/View.php?view=Textures.Detail&id=97

Baldur's Gate GUI
http://nwvault.ign.com/View.php?view=Other.Detail&id=1362

Baldur's Gate Icons
http://nwvault.ign.com/View.php?view=Other.Detail&id=994

Baldur's Gate GUI examine panel recolor (for job system use)
http://www.omniloth.net/nwn/ctl_cg_spinfo_bg.zip

Baldur's Gate 2 GUI
http://nwvault.ign.com/View.php?view=Textures.Detail&id=137




Area Overrides:

Ravenloft Skyboxes:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=62

Rural Trees:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7802

Winter Rural 1:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=117

Winter Rural 2:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7956

Rural:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=114

Forest:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=112

City Interior 1:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=86

City Exterior 1:
http://nwvault.ign.com/View.php?view=Textures.Detail&id=129

Natural Caves:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=63095&id=6604




Creature Overrides:

Orcs, Goblins, Trolls, etc:
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=629

Undead:
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=598

Bugbears:
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=638

Zombies:
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=605

Various:
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=630

Creature Highlight Remover:
http://nwvault.ign.com/View.php?view=Other.Detail&id=1374

Monster Mash (Orcs, Ogres and Bugbears)
Difficult. Required to change hak into override.
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=674

Improved Creatures (Ettercap, Medusa, etc)
Difficult. Required to change hak into override.
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=648


Lord of Worm's Creature Pack (Ogres and Earth Elemental)
WARNING: DO NOT REPLACE apperance2da FILE.
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=59802&id=630
WARNING: DO NOT REPLACE apperance2da FILE.

Lord of Worm's Minotaurs (Minotaurs, obviously)
WARNING: DO NOT REPLACE apperance2da FILE.
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=59802&id=640
WARNING: DO NOT REPLACE apperance2da FILE.


Selvec Darkon wrote:
The Grand Override pack: Its grand, it contains a HELL of a lot of quality overrides, and its worth taking a look at. 700mb's of overrides, easily.
http://nwvault.ign.com/View.php?view=Ha ... il&id=7935
ImageImage

NWShader: MUST HAVE IT NOW! *Foams from the mouth*
http://nwvault.ign.com/View.php?view=Ot ... il&id=1443
ImageImage

Lord of Worms (That awesome guy) Fire Giants and Werewolf Override: Lord of Worms, should say it all.
http://nwvault.ign.com/View.php?view=Ha ... il&id=7897
Image

NWN-CQ: *Foams at the mouth still*
http://nwvault.ign.com/View.php?view=Ha ... il&id=7848
ImageImageImage

NWN Forest Tileset Override: Amazing retexturing and bug fixing of NWN's base forest Tileset.
http://nwvault.ign.com/View.php?view=Ha ... il&id=7919
ImageImageImage

Interior Tileset Override: Better then the previous posted one *Sticks his tongue out*
http://nwvault.ign.com/View.php?view=Ha ... il&id=7891
ImageImage

Fantasy Art Loadscreens: Better then the originals.
http://nwvault.ign.com/View.php?view=Ha ... il&id=7768


I HIGHLY recommend NWN-CQ and NWShader together. NWN-CQ and NWShader made what NWN2 should have been. NWN updated with the newest graphics.

Oh and always, use at your on risk. For example. if you notice one override makes use of a tileset you want to replace, put that one in your override first, and then add the one you want it to replace after. Be very careful about what you override, and you'll get exactly what you want.

Also note that the low quality of some of these pictures probably has nothing to do with the overrides but everything to do with what settings the people who took the pictures where running at.


Selvec Darkon wrote:
Reposting a list of a few essentials, and bumping the thread back up.

I think the last override thread got smacked down by the Haxxor demon, as a search brang up nothing. So here's some of the more critical overrides that where included.

Toro's Rural Override
http://nwvault.ign.com/View.php?view=Te ... ail&id=114

Toro's Winter Rural Override
http://nwvault.ign.com/View.php?view=Te ... ail&id=117

Rural Tree's Override
http://nwvault.ign.com/View.php?view=Ha ... il&id=7802

Winter Rural Tree's Override

http://nwvault.ign.com/View.php?view=Ha ... il&id=7956

NWNCQ

http://nwvault.ign.com/View.php?view=Ha ... il&id=7848

NWShader
http://nwvault.ign.com/View.php?view=Ot ... il&id=1443

My Config File:
http://www.mediafire.com/file/1688mhkns ... shader.xml
Important Note: If you get an error when opening NWN. Open nwshader.xml with notepad. Look for this line
<ScreenFolder>C:\NeverwinterNights\NWN\screenshots</ScreenFolder>
Delete the C:\Neverwinter blah blah bit and replace it with the pathway to your screenshot folder. If your computer simply stalls or doesn't run once in game, then its your computer thats the issue, and its a pille of poo.

Uninstall NWShader

Delete Nwshader folder
Delete these files from Main NWN folder: cg.dll, cgGL.dll, DevIL.dll, dinput.dll, EasyHook32.dll and glew32.dll

That SHOULD uninstall it.

I've come to learn that NWShader and NWNCQ can actually fix a lot of annoying bugs due to outdated graphics, so they are worth grabbing just for that alone. However, if your running an OLD machine, or a machine without a dedicated video card made in the last 7 years, don't try and use this. You'll just cause yourself immense pain.


Disclaimer:

As usual, you use these are your own risk. If you stuff up, I'll not be held accountable.

Author:  Lascivar [ Sun, May 31 2009, 11:13 AM ]
Post subject: 

You know, I've never bothered adding overrides to NWN.. Yet I've modded or created mods for every other game I play basically. :P But with the looks of those, I think I might go hunting for overrides (and add those 2 there) for my game. :)

Author:  Pony [ Sun, May 31 2009, 11:17 AM ]
Post subject: 

...

Author:  ticket [ Sun, May 31 2009, 11:26 AM ]
Post subject: 

World of Aenea Transparent Unabtrusive GUI Overhaul
http://nwvault.ign.com/View.php?view=Ot ... il&id=1236

It's the only thing I've added to my nwn, excluding Amia's paks, and I fell in love with it in an instant.

Image

Author:  Lascivar [ Sun, May 31 2009, 11:31 AM ]
Post subject: 

I found a nudey pack! Oh.. And some little nice heads that go with it..

NUDEY PACK!

Author:  TormakSaber [ Sun, May 31 2009, 11:35 AM ]
Post subject: 

Somehow, I'm not surprised, considering the source.

Author:  Nekhy [ Sun, May 31 2009, 11:38 AM ]
Post subject: 

Just remember with heads, that others will see you headless and you may be asked to pick a head that Amia uses instead. Unless you fiddle with the numbers, so that you see the head you want and others will see the corresponding number from Amia's pack.

Author:  Neus Scario [ Sun, May 31 2009, 12:08 PM ]
Post subject: 

Additional Floor Items

This override changes the way certain items appear when placed on the ground. More screenshots at the page.


Image

Improved Werewolf Model

Yeah, this is a personal favorite. I always thought the basic werewolves in NWN look more like monkeys than they do like wolves. This override fixes that:

Image

Looking for more ATM, if I find any interesting ones I'll post them.

Author:  Metalien [ Sun, May 31 2009, 13:48 PM ]
Post subject: 

Loving the undead Override, nice one Phearnun!

Author:  Yurell [ Sun, May 31 2009, 14:24 PM ]
Post subject: 

Those overrides look nice. I'm already using a goblin one, but I can't remember where I got it from .... actually, that may be kobolds.

Author:  Lascivar [ Sun, May 31 2009, 15:31 PM ]
Post subject: 

To be honest I'm quite surprised there hasn't been additional overrides added to the download page.

Those glows I've tried out for weapons and they're insanely good looking, the goblins and skeletons are also.

Are there any detriments to players or the server if people use overrides?

Author:  Neus Scario [ Sun, May 31 2009, 15:38 PM ]
Post subject: 

For players it depends on the computer, but overrides only affect the person who has them so they shouldn't affect the server in the least.

Author:  Selmak [ Sun, May 31 2009, 15:41 PM ]
Post subject: 

The main problem with having lots of files in the override folder is that NWN does more hard disk seeking. This is one reason why many games these days pack their data files up, the others being the insane amount of disk fragmentation that lots of little files create, and the need to fit everything onto as few CDs/DVDs as possible.

Author:  Gunz [ Sun, May 31 2009, 17:59 PM ]
Post subject: 

Neus Scario wrote:
Improved Werewolf Model

Yeah, this is a personal favorite. I always thought the basic werewolves in NWN look more like monkeys than they do like wolves. This override fixes that:

Image

Looking for more ATM, if I find any interesting ones I'll post them.


Oh. My. God. ::download quickly::

I hate the NWN Lycan models, save for wereboar. This one is -very- nice. Totally downloading it. Are there any other Lycan overrides?

All the others are kick ass too. Loving the undead and Goblin ones. Actually, I like all the ones posted so far... well, save for the nude one >.> sorry... Time to download!

Author:  Uncle-Opustus [ Sun, May 31 2009, 18:28 PM ]
Post subject: 

o0GuNz_N_RoSeZ0o wrote:
I hate the NWN Lycan models, save for wereboar.


There's a wereboar?

Author:  Pony [ Sun, May 31 2009, 18:41 PM ]
Post subject: 

Yes, since the last bioware patch. Looks very neat.

Author:  herkles [ Sun, May 31 2009, 18:50 PM ]
Post subject: 

any good over rides that deal with fiends and demons?

Author:  Gunz [ Sun, May 31 2009, 18:54 PM ]
Post subject: 

Uncle-Opustus wrote:
o0GuNz_N_RoSeZ0o wrote:
I hate the NWN Lycan models, save for wereboar.


There's a wereboar?


Yes sir! They look pretty beastly I might add. It's only good job Bioware did with Lycans. I hate all the skins for the other Lycans. They're ugly and don't even look good.

I'm trying to find a pack with overrides for all Lycans right now. So far, no cigar.

Author:  Gunz [ Mon, Jun 01 2009, 2:12 AM ]
Post subject: 

I found an altered version of that new Werewolf skin. I think it's more fitting because they give them red eyes instead of yellow ones.

http://nwvault.ign.com/View.php?view=Models.Detail&id=330

Image

Here's something for all the Drowsies of the UD that I thought was nice. It's an updated version of the matron head:

http://nwvault.ign.com/View.php?view=Models.Detail&id=412

Image

Author:  Wolfking6116 [ Mon, Jun 01 2009, 3:30 AM ]
Post subject: 

For a player heavily prone to wolf-liking-ness, I love you for posting the first lycan thing. :D

Author:  Gunz [ Mon, Jun 01 2009, 3:44 AM ]
Post subject: 

I got rid of the "New Weapon_VFXes", the new weapon effects one, because it's bugged. My acid weapon appeared as electrical and the cold weapons had no effect at all. Kinda disappointed because it looked nice, they just didn't work for the effect they were made for. Hopefully it gets fixed.

Author:  Kendera [ Mon, Jun 01 2009, 3:45 AM ]
Post subject: 

I tried to use the Gem's floor model override and it didnt work.
Can someone tell me what they did, if it works?

Also,

http://nwvault.ign.com/View.php?view=Te ... ail&id=112
FOREST OVERRIDE- Pretty natural forests ^_^


http://nwvault.ign.com/View.php?view=Te ... ail&id=114
RURAL OVERRIDE- Makes things much more natural looking

http://nwvault.ign.com/View.php?view=Te ... ail&id=117
WINTER RURAL OVERRIDE- Omg.

http://nwvault.ign.com/View.php?view=Te ... tail&id=86
CITY INTERIOR- Makes everything darker

These are very amazing.
Props to those elf-thing-peoples. :D

Author:  Neus Scario [ Mon, Jun 01 2009, 3:48 AM ]
Post subject: 

They worked for me. Make sure all of the files are actually in the override folder and not in their own (if you extracted it with Winrar, and didn't turn off path extraction, there's a good chance this is what happened). Happened to me at first.

Author:  Gunz [ Mon, Jun 01 2009, 3:52 AM ]
Post subject: 

I'll give it another shot. It might have downloaded wrong or something. ::shrug::

I did do it right though, I made sure.

Author:  Kendera [ Mon, Jun 01 2009, 3:58 AM ]
Post subject: 

I tried it again, and it's probably because I dont have CEP.
The page mentioned CEP so that..might be why. *Shrug*

Author:  Neus Scario [ Mon, Jun 01 2009, 4:25 AM ]
Post subject: 

Nothing to do with CEP except that the CEP haks use their own floor items.

Author:  Kendera [ Mon, Jun 01 2009, 4:44 AM ]
Post subject: 

I got it to work. I swear. . I SWEAR I'm not a blond. . -.-


I had did what you said not to do. It was in it's own folder.

All is fine and good now.

Author:  Gunz [ Mon, Jun 01 2009, 5:00 AM ]
Post subject: 

Well... it didn't work... again... ::sigh::

Author:  belgianbonzai [ Mon, Jun 01 2009, 7:49 AM ]
Post subject: 

o0GuNz_N_RoSeZ0o wrote:
I got rid of the "New Weapon_VFXes", the new weapon effects one, because it's bugged. My acid weapon appeared as electrical and the cold weapons had no effect at all. Kinda disappointed because it looked nice, they just didn't work for the effect they were made for. Hopefully it gets fixed.


you know... you could just filter out the bad ones too ;)
keeping the ones that work
and have the best of both worlds.

o0GuNz_N_RoSeZ0o wrote:
Well... it didn't work... again... ::sigh::


Also, which weapons are you using it on and not seeing the effect?
There's 242 files in that override, but at 7 effects / weapon it cannot be that all effects are in there (242/7 = 34.57, not a round number)
Can filter the correct ones out like that.

Author:  Galenson [ Mon, Jun 01 2009, 8:21 AM ]
Post subject: 

Just remember that nwn was never designed to have overides with such high pixel counts.

Author:  Kendera [ Mon, Jun 01 2009, 8:29 AM ]
Post subject: 

I removed the fire, electricity, acid (Acid does show up as electric. Fail), and negative VFX because I saw the massive lag potential.

I kept the ice because it looks very cool.

Other than that, everything is great.

Author:  ticket [ Mon, Jun 01 2009, 8:40 AM ]
Post subject: 

Ravenloft's Skybox
http://nwvault.ign.com/View.php?view=Te ... tail&id=62

From the Description:
Quote:
The default Bioware skies somewhat disappionted me with their grainy look, so I wanted to make something that offered a bit higher detail, especially since the game is aging and most gfx cards should be able to handle more texture.

This does require more of the gfx cards, so only recommended for people with 128 mb vram. However, the actual performance/quality ratio is much higher than Bioware's because of less waste texture and better optimization.


Screen shots:
Image
Image

Author:  FA_Frey_XC [ Mon, Jun 01 2009, 8:41 AM ]
Post subject: 

Oh yes, been using those undead overrides for quite some time.

There's several more out there for other undead too, wraiths, ghouls, etc.

I'll see if I can find the links, or atleast put them up on the XenoCorp FTP and shoot ya'll a link.

Regards,

Author:  Selmak [ Mon, Jun 01 2009, 14:16 PM ]
Post subject: 

If you're currently using the Baldur's UI and have noticed that the background for the Examine doesn't provide a good enough contrast for coloured text descriptions, try unpacking this to your override.

Author:  Pony [ Mon, Jun 01 2009, 14:39 PM ]
Post subject: 

The Baldur's UI
Image





The Baldurs Gate Icon Override



Image

Author:  Pony [ Mon, Jun 01 2009, 14:40 PM ]
Post subject: 

---

Author:  Herr Delta Houdini [ Mon, Jun 01 2009, 14:50 PM ]
Post subject: 

No idea how to fix it, does the same with me in the toolset when adding the visual, but it appears properly IG for me.

Author:  Gunz [ Mon, Jun 01 2009, 18:33 PM ]
Post subject: 

Awww man.... now I don't know if I want the clear and colorful look or if I want to change it to the Baldur's Gateish look... ::le sigh::

Author:  Vedran the Mad [ Mon, Jun 01 2009, 20:57 PM ]
Post subject: 

Phearnun wrote:
I have no prob lag with the added enchantment effects, but it does show electrial to me on screen when it is acid. Anyone know how I can fix this?


I don't know if it will work but try renaming the acid files to electrical and vice versa. (eg. waxbt_fxacid.mdl -> waxbt_fxelect.mdl)

Author:  belgianbonzai [ Mon, Jun 01 2009, 21:31 PM ]
Post subject: 

nah, you have to create an acid effect .tga file.
go in the mdl files and link it to the acid effect rather then the electro one.

I was too lazy, so I deleted the whole lot :)

Author:  Delarwyn [ Tue, Jun 02 2009, 12:37 PM ]
Post subject: 

I want it all, I am just affraid I will be in even more lag than I am experiencing lately.

Author:  Selmak [ Tue, Jun 02 2009, 15:14 PM ]
Post subject: 

Well you could basically hit a wall as far as improving graphics and maintaining framerate is concerned, because unless NWN 1.69 updated the code to take advantage of newer shaders you're basically limited to however many old-style pipelines your graphics card can do. This is why for example, even though NWN 2 has more pretties, it will probably not make your graphics card work (and therefore heat up) as much as NWN 1 does.

Nutshell: Lots of pretties = lag o' doom unless you have a really powerful rig.

Author:  Lascivar [ Tue, Jun 02 2009, 17:46 PM ]
Post subject: 

Selmak wrote:
Well you could basically hit a wall as far as improving graphics and maintaining framerate is concerned, because unless NWN 1.69 updated the code to take advantage of newer shaders you're basically limited to however many old-style pipelines your graphics card can do. This is why for example, even though NWN 2 has more pretties, it will probably not make your graphics card work (and therefore heat up) as much as NWN 1 does.

Nutshell: Lots of pretties = lag o' doom unless you have a really powerful rig.


Force NWN to run SLI with decent cards. :P Works like a charm.

Author:  Selmak [ Tue, Jun 02 2009, 22:36 PM ]
Post subject: 

Well see there you have raw graphical power. Why have one graphics card doing the work when you can have two or more?

Author:  Selmak [ Sat, Jun 06 2009, 13:53 PM ]
Post subject: 

Here's a recolour override of The Fog. You know, the stuff that swirls around in the background if you log in to multiplayer.

If you want to do your own recolour, simply open the supplied TGA file in a painting program and go nuts with the hue slider.

Author:  HellScourge [ Sat, Jun 06 2009, 18:17 PM ]
Post subject: 

The ravenloft skyboxes don't work for me. All I see are black and white stripes on the sky.

Author:  Mathias of Constantinople [ Sat, Jun 06 2009, 18:24 PM ]
Post subject: 

HellScourge wrote:
The ravenloft skyboxes don't work for me. All I see are black and white stripes on the sky.


I have the same problem... anyone have a solution?

Author:  Crowsterf [ Sun, Jun 07 2009, 2:46 AM ]
Post subject: 

Dont look up

Author:  colanah [ Sun, Jun 07 2009, 12:54 PM ]
Post subject: 

Kendera wrote:
I tried to use the Gem's floor model override and it didnt work.
Can someone tell me what they did, if it works?

Also,

http://nwvault.ign.com/View.php?view=Te ... ail&id=112
FOREST OVERRIDE- Pretty natural forests ^_^


http://nwvault.ign.com/View.php?view=Te ... ail&id=114
RURAL OVERRIDE- Makes things much more natural looking

http://nwvault.ign.com/View.php?view=Te ... ail&id=117
WINTER RURAL OVERRIDE- Omg.

http://nwvault.ign.com/View.php?view=Te ... tail&id=86
CITY INTERIOR- Makes everything darker

These are very amazing.
Props to those elf-thing-peoples. :D


I utterly love the forest, rural and still need to check out the winter. honestly interiors are dark enough that I don't want more. >.> I wasn't a big fan of the alterered grass. it just looked less 'lush and verdant' in forested areas than 'we've got a major case of crab grass' to me. Deleted the mdls marked grass to use the nwn original. The mix of the two looks rather remarkable.

*gives two cookies* Thank you all for finding the overrides!

Author:  Tacka [ Sun, Jun 07 2009, 14:27 PM ]
Post subject: 

If have grown bored and tired of the old and dull Bioware monster models you ought to try Worms releases, he usually makes the new models muuuuch better then the old ones. Here's a few:

Bugbears and a new mummy:
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=638

Image

A general creature override including a lot of newly made models:
http://nwvault.ign.com/View.php?view=Creatures.Detail&id=629

You don't notice the difference until you personally go out hunting trolls with and see the shiny remade monsters. Have fun.

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