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Dwagin
 
PostPosted: Wed, Aug 12 2009, 19:04 PM 

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Considering I'd like to know, from an IC perspective, what does it allow you to know generally? For point investment?

Say, about god dogma, rare things, racial traits, species, et al.


On a scale of

1-127.


I've several PC's with rather high lore scores, so, I want to make sure that I don't RP knowing stuff that they shouldn't from their readings, and how things are suppose to be.. done and the like.

Or examples with lore DC checks next to it, to get a 'feel'.
I was reading through another topic and it kind of got me thinking.

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Kjetta
 
PostPosted: Wed, Aug 12 2009, 19:07 PM 

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Look it up in your gut. It has more nerve endings than your brain.

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Yossarin
 
PostPosted: Wed, Aug 12 2009, 19:08 PM 



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What I say it allows you to know when you use it?


 
      
Zante
 
PostPosted: Wed, Aug 12 2009, 19:10 PM 

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I think what she is asking, can a character with X lore RP knowing the dogmas of their deities, for example? Know about Karsus's fooly? Have an understanding of spell circles?

I am not sure this can be answered with simple dc's to beat though... just do what you find is appropriate for your char to know or not know.

It would be pretty much impossible to make a workable list of you need X lore to know information Y.

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BlackDahlya
 
PostPosted: Wed, Aug 12 2009, 19:55 PM 

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To become a dragon disciple, one needs only 8 skillpoints in lore.

To my thinking, they know enough of dragons and arcana to be able to awaken their draconic blood.

So, I guess that anyone with a lot of Lore can know pretty much anything, unless if it is something especifically out of boundaries. In this case, I think a DM only can decide if you would know that.

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Cori
 
PostPosted: Wed, Aug 12 2009, 20:00 PM 

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Knowledge would really have more to do with the character, than any lore skill points.

You really should view your lore score more as representative of your character's knowledge, that determinative of it. And otherwise, just not worry about it unless asked for a roll by a DM, who as Yoss said, will tell you what you should know as a result of that roll.

But simply having say, 50 lore, might mean you know all about....say...dragons, while knowing nothing whatsoever about demons, simply because you focused your study in dragon lore. Or it could mean the exact opposite.

If you want to know *everything*...well, go for it. Might be kind of boring though. Unless you manage to pull it off like Yossi.

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Dakotaen
 
PostPosted: Wed, Aug 12 2009, 20:04 PM 

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Cori wrote:
If you want to know *everything*...well, go for it. Might be kind of boring though. Unless you manage to pull it off like Yossi.


Or Bobby from the show Supernatural.

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Selvec Darkon
 
PostPosted: Wed, Aug 12 2009, 20:59 PM 

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127 Lore probably means you know everything.

Now lets say you have 8 wisdom however. That means you probably aren't going to apply that knowledge very well. Also, if you want to play the know-it-all, it's your responsability to make sure what your character is saying indeed is the truth. This means you'll have to cross reference the things your character say's with the offical lore in the books. If you get it wrong, you'll end up looking like a twit half the time, espically if Iron is dming.

Now, in terms of what was said about RDD. Those class requirements were made in line with PnP requirements I think. As such, 8 lore in a high magic setting, with buff items all over the place, and the average wizards having a lore score of at least 80 unbuffed, is probably not going to be the equilvent of knowing enough to activate the dragon blood in a PC's veins.

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Yurell
 
PostPosted: Wed, Aug 12 2009, 23:38 PM 

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Assuming Lore == Knowledge (The Skill), then 60+ can basically answer even the most impossible questions on anything.

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Gunz
 
PostPosted: Thu, Aug 13 2009, 1:41 AM 



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Cori wrote:
Knowledge would really have more to do with the character, than any lore skill points.

You really should view your lore score more as representative of your character's knowledge, that determinative of it.


Agreed in full.

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Yurell
 
PostPosted: Thu, Aug 13 2009, 2:16 AM 

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o0GuNz_N_RoSeZ0o wrote:
Cori wrote:
Knowledge would really have more to do with the character, than any lore skill points.

You really should view your lore score more as representative of your character's knowledge, that determinative of it.


Agreed in full.


Unfortunately that is all based on the player's OOC knowledge. If the player doesn't know it the character won't, even if they should.

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Uberuce
 
PostPosted: Thu, Aug 13 2009, 7:31 AM 

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*wanders into thread with a box of 54*

Fifty-four, anyone? It's freshly baked.

Balls to the Lore skill in RP, says I. If Lore's considered the specific ability to feel the magic properties an item has, Jedi force-disturbance style, then these problems evaporate.


 
      
MoshingChris
 
PostPosted: Thu, Aug 13 2009, 7:40 AM 

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Following the dictionary definition is also works.

lore1  /lɔr, loʊr/ Show Spelled Pronunciation [lawr, lohr] Show IPA
Use lore in a Sentence
–noun
1. the body of knowledge, esp. of a traditional, anecdotal, or popular nature, on a particular subject: the lore of herbs.

2. learning, knowledge, or erudition.

3. Archaic.
a. the process or act of teaching; instruction.
b. something that is taught; lesson.

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Cori
 
PostPosted: Thu, Aug 13 2009, 11:11 AM 

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Uberuce wrote:
*wanders into thread with a box of 54*

Fifty-four, anyone? It's freshly baked.

Balls to the Lore skill in RP, says I. If Lore's considered the specific ability to feel the magic properties an item has, Jedi force-disturbance style, then these problems evaporate.


This I verra much concur with. Though I wholeheartedly support dm's using a roll to determine how much info to give you, despite it generally being pretty arbitrary. When I did it, I just went with my gut, and generally used it sparingly, and just to determine who would get the information. Never had anyone roll really high until Yossi though, who in the same event ended up creating more lore than *I* had about a reward item I gave out.

You know, Ruce, you should suggest Box Maker as a job system career.

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IronAngel
 
PostPosted: Thu, Aug 13 2009, 15:18 PM 

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I'm with Cori and Ruce on this. I spend Joon's spare points in lore, because he's supposed to know stuff and I want my character sheet to reflect the character, but I'd never use it mechanically to determine what he knows or doesn't.

It's also very arbitrary to say a PC with 60 or 127 lore knows "everything." We have no scale to determine how much lore is much, it's completely up to gut feeling. There's no "Lore" skill in PnP, and even if there was we still couldn't use PnP DCs in a game with completely different balance.

You shouldn't metagame knowledge from the sourcebooks, no matter how much lore you have. You really should be able to justify all of it, and point out how your character came across such lore. You couldn't know about events that weren't recorded, or records of which no longer exist or are unattainable to you, no matter how much lore you have.

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TormakSaber
 
PostPosted: Thu, Aug 13 2009, 19:38 PM 

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Lore lets you know exactly what the DM (or adjucating player, I suppose, depending on the situation) says it lets you know. In general purpose things, I guess you really have to use more common sense. Torin has as much lore as some bard whose name I forget, but it's a "Different Kind Of Lore." This is mostly due to the fact that Lore is attempting to represent over 2 dozen separate Knowledge skills, heh.

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Pony
 
PostPosted: Thu, Aug 13 2009, 21:21 PM 



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I am currently trying to rewrite the sourcebook information on the kelly forum to reflect that the teachings are not always exact to what stands in the books.

Sharina, while having no lore ranks, would know much about religion. This does not extend to religions she had next to no contact with, for instance she would not know how the church of minor gnome deites or underdark gods operate or the names and portfolios of those.

In matters concerning things like the history of the elves, she knows next to nothing. The crown wars only calling into her mind that it was a large war between the elven kind which turned the drow into what they are, but no details at all.

I just attempt to go with common sense in situations, ensuring it does not seem unreal. She would for instance argue divine spells are not part of the weave, even if on an ooc basis I know they are.


 
      
Pony
 
PostPosted: Thu, Aug 13 2009, 21:24 PM 



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Kjetta wrote:
Look it up in your gut. It has more nerve endings than your brain.


Now some will say, Kjetta, I did look it up and its wrong. But thats because you looked it up in a book. Next time look it up in your gut.


 
      
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