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[ 14 posts ] |
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Tubsie
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Posted: Fri, Sep 11 2009, 20:18 PM |
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Player
Joined: 03 Sep 2008 Location: Turku - Finland
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Something i dont understand about the job things is that on certain jobs it says that you can create knowledge by dissecting a plant or body etc. So i observed a plant and got a book and i also dissected a plant and got a book. But they contain no information...just another silly crafter item. I tried to use the book with the research table but it didnt work...put some herbs and items with it...nothing. So whats the point of these books exactly if they contain no knowledge, even though it says so in the job section?
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Grymia
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Posted: Fri, Sep 11 2009, 20:21 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Primarily the item itself is RP related and can be sold to a book merchant.
In RP itself, such a book may be more conducive to a DM releasing information about a specific related aspect of their plot. That is ultimately their discretion of course.
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Leggomi Eggolas
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Posted: Fri, Sep 11 2009, 20:24 PM |
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Player
Joined: 13 Aug 2005 Location: Oregon ('OR-ə-gən') [-8 GMT]
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It's ultimately less valuable than most reagents. I think there needs to be some recipes that require "information" from academic jobs to produce the end product.
_________________  Those trees won't burn themselves down. (by Maryn)
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Tubsie
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Posted: Fri, Sep 11 2009, 20:30 PM |
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Player
Joined: 03 Sep 2008 Location: Turku - Finland
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Err, so the books are basically just another reagent for some item?
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Dev Disco
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Posted: Fri, Sep 11 2009, 20:32 PM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Nopes, they symbolise the transformation of knowledge into money.
_________________ Say 'no' to JSBF!
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Tubsie
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Posted: Fri, Sep 11 2009, 20:50 PM |
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Player
Joined: 03 Sep 2008 Location: Turku - Finland
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What knowledge? They dont have any knowledge in them? =)
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Grymia
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Posted: Fri, Sep 11 2009, 20:53 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Moreso they do not have any knowledge in the description.
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Jes
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Posted: Fri, Sep 11 2009, 20:53 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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Invisible knowledge. Dur. It's meant to symbolize the knowledge you learn without forcing you to read it. Plus, at the rate that those books can be dug up, that'd make for some scary file sizes if players decided to keep them for any amount of time. I think.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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Vedran the Mad
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Posted: Fri, Sep 11 2009, 22:23 PM |
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Player
Joined: 04 Jul 2008
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Dev Disco wrote: Nopes, they symbolise the transformation of knowledge into money. Tubsie wrote: What knowledge? They dont have any knowledge in them? =)
Key word in colour green 
_________________ The biologist wants to be a chemist.
The chemist wants to be a physicist.
The physicist wants to be God.
God wants to be a mathematician.
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Vaylek
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Posted: Sat, Sep 12 2009, 0:43 AM |
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Player
Joined: 01 Sep 2008 Location: Sydney, Australia
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Go start a botany degree if you want real knowledge of plants 
_________________ Vaylek - The Worst Guy Pu Liu - Descendant of the Great River Dragon
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Yurell
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Posted: Sat, Sep 12 2009, 2:03 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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If the information was in there, it could lead to several problems:
i) You would be limited even further on 'research' topics (instead you can RP what you know so long as it fits in)
ii) Disco would actually have to know all this
iii) The length would be gigantic unless it weren't really worth writing a book on, increasing file sizes.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Gunz
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Posted: Sat, Sep 12 2009, 5:21 AM |
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Player
Joined: 01 Jul 2006 Location: The City of Fallen Angels, Ca
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Koragi Mydnite wrote: Plus, at the rate that those books can be dug up, that'd make for some scary file sizes if players decided to keep them for any amount of time. I think.
Yeah, my thoughts exactly. O.O
If you'd really like to read and learn something new every time you make book, just do a google search and learn about the given subject on your own. Just a thought.
_________________ My Characters: Yuilith Kethil Menaiivan Garadeth
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Torzeng
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Posted: Sat, Sep 12 2009, 5:47 AM |
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Player
Joined: 27 Jul 2008
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Tubsie wrote: Something i dont understand about the job things is that on certain jobs it says that you can create knowledge by dissecting a plant or body etc. So i observed a plant and got a book and i also dissected a plant and got a book. But they contain no information...just another silly crafter item. I tried to use the book with the research table but it didnt work...put some herbs and items with it...nothing. So whats the point of these books exactly if they contain no knowledge, even though it says so in the job section?
I can assure you I have a PC that is interesting in aquire knowlegde books produced by the job system. I've just not been asserting it yet.
Even if they are blank, the representation of having the resource is for RP element. Or that you can get a scribe to add a bio in. Maybe you've got code-books for the rules of Fight Club.
Scribe adds:
"1) Don't talk about Fight Club.
2) Don't talk about Fight Club."

_________________ Weston Carter ~Salandran~ : RetiredCarters Leave Amia
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Dev Disco
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Posted: Sat, Sep 12 2009, 6:35 AM |
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HRM Chicken I of Amia
Joined: 02 Jun 2005 Location: Amsterdam
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Well... those books actually could get a description. If somebody volunteers to make 'em. Look at this list:
http://www.amiaworld.net/about/ds_j_resources.php
If there's a description in here it will be put on the resources when you create them.
Send me a PM if you want to help with filing out the empty ones, or post descriptions here if you just have one or two of them (easier for me to paste a few in than to make a filler account for you).
One thing: Keep the descriptions short. A small paragraph should be enough.
_________________ Say 'no' to JSBF!
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