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Kobold colours
https://amiaworld.net/phpBB3/viewtopic.php?f=2&t=48123
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Author:  Logicality [ Sat, Jun 05 2010, 23:59 PM ]
Post subject:  Kobold colours

I noticed in-game that the skin colour of kobolds seem to vary, but when I went to edit the model in the toolset, it didn't allow me to set the tint. Does the subrace script simply use varying models?

Author:  TormakSaber [ Sun, Jun 06 2010, 0:00 AM ]
Post subject:  Re: Kobold colours

Yep.

Author:  Logicality [ Sun, Jun 06 2010, 0:03 AM ]
Post subject:  Re: Kobold colours

Cool. Is it random, though, or based on set factors?

Author:  TormakSaber [ Sun, Jun 06 2010, 0:16 AM ]
Post subject:  Re: Kobold colours

I'm not sure, honestly. It's free to ask a DM to swap to any kobold skin though.

Author:  Peeves [ Sun, Jun 06 2010, 0:26 AM ]
Post subject:  Re: Kobold colours

How does one do that? (Just asking :? )

Author:  The Cobbit [ Sun, Jun 06 2010, 0:30 AM ]
Post subject:  Re: Kobold colours

/s f_Skin PC *numbers go here*

Kobolds = 300-305
Goblins = 82-87

Author:  Galenson [ Sun, Jun 06 2010, 0:45 AM ]
Post subject:  Re: Kobold colours

Question more refering to Goblins rather then Kobolds.

Should you wish to use the halfling appearance with one of the brilliantly ugly Goblinoid heads, does that cost DCs for the skin change or can you throw in the loop hole of "I'm just changing appearance of goblin?"

Author:  Jyro X [ Sun, Jun 06 2010, 3:39 AM ]
Post subject:  Re: Kobold colours

I was told the default kobold appearance you load in with is based on your primary class choice.

Author:  Logicality [ Sun, Jun 06 2010, 4:08 AM ]
Post subject:  Re: Kobold colours

Would make sense, kobold wizard got the Shaman model.

Author:  Yurell [ Sun, Jun 06 2010, 4:12 AM ]
Post subject:  Re: Kobold colours

I think it is chosen from class. At least, the skins corresponding to kobold classes seem to correspond to those that PCs get.

Author:  Maias227 [ Sun, Jun 06 2010, 7:24 AM ]
Post subject:  Re: Kobold colours

We don't have a set definition of a caster having to pick the shaman model, players are free to pick from the range of kobold/goblin models.

Author:  speedgrab [ Sun, Jun 06 2010, 8:33 AM ]
Post subject:  Re: Kobold colours

Galenson wrote:
Question more refering to Goblins rather then Kobolds.

Should you wish to use the halfling appearance with one of the brilliantly ugly Goblinoid heads, does that cost DCs for the skin change or can you throw in the loop hole of "I'm just changing appearance of goblin?"


I do belive you have to pay 10Dcs, at least i have to to get that done atm from the request i sent in.

Author:  Dev Disco [ Sun, Jun 06 2010, 9:18 AM ]
Post subject:  Re: Kobold colours

I actually added kobo and gobbo tintable stuff for the halfling model. Heads, body, arms, and legs (for kobo). Not sure what that's gonna cost you because it's quite a bit of work to get it done.

Author:  Dev Disco [ Sun, Jun 06 2010, 11:30 AM ]
Post subject:  Re: Kobold colours

Image

I guess this gives a bit of an idea...

Author:  Bjorn [ Sun, Jun 06 2010, 11:52 AM ]
Post subject:  Re: Kobold colours

Could it be made into deufalt way of making gobbo/kobbo chars?

Author:  Dev Disco [ Sun, Jun 06 2010, 12:11 PM ]
Post subject:  Re: Kobold colours

I doubt it, but I guess it could be integrated into the race authoriser. For the time being I'll make some switch in the race changer that allows you to apply these settings to yourself.

Author:  speedgrab [ Sun, Jun 06 2010, 12:20 PM ]
Post subject:  Re: Kobold colours

so to calrify..
we would be able to do it ourselfs? if so where
no costs in it if so how much
and esitmated time of implentiation? if it would or shall or wont?
and thank you allready for the great work on it

Author:  Dev Disco [ Sun, Jun 06 2010, 12:36 PM ]
Post subject:  Re: Kobold colours

Well, I need to update the hak to get it all running, and I want some other stuff in there as well. I guess in about a week.

Author:  speedgrab [ Sun, Jun 06 2010, 12:38 PM ]
Post subject:  Re: Kobold colours

Sure if its coming then then il be happy.. does it work for fat hins too? so fat goblins can be?

Author:  Dev Disco [ Sun, Jun 06 2010, 12:42 PM ]
Post subject:  Re: Kobold colours

No, only for normal male models.

Author:  speedgrab [ Sun, Jun 06 2010, 13:25 PM ]
Post subject:  Re: Kobold colours

hmm this could trouble me a little.. dill being the woman goblin.

Author:  Dev Disco [ Sun, Jun 06 2010, 14:11 PM ]
Post subject:  Re: Kobold colours

Nobody can see the difference.

Author:  preyseeker dwarflord [ Sun, Jun 06 2010, 14:47 PM ]
Post subject: 

From my own experience with goblins - as a fighter I always get the heavily armored skin, with caster, I always get the shaman skin, etc. So it is based on class choice right now.

Author:  Dev Disco [ Sun, Jun 06 2010, 15:58 PM ]
Post subject:  Re: Kobold colours

Yups, I am going to add a skin tone/head randomiser and you can click on it till you get something nice. Finetuning needs to be done by a DM.

Author:  Selvec Darkon [ Mon, Jun 07 2010, 4:06 AM ]
Post subject:  Re: Kobold colours

No scale textures on the kobold's however. Downside to this.

Author:  Dev Disco [ Mon, Jun 07 2010, 7:25 AM ]
Post subject:  Re: Kobold colours

Yes, body suits or robes are your friend.

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