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Bjorn
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Posted: Thu, Nov 18 2010, 20:27 PM |
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Player
Joined: 13 Feb 2009
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Sooo... I did some calculations today... apparently, character with 32 strength can easily push or pull about 8000 lbs or around 4 tonnes of item or creature, or lift around 1800 lbs, around 800kg over head, double of that off the floor. How is one supposed to cope with such in terms of roleplay and simple every day things? Are our characters used to strength enough not to dunno shatter bottle they are drinking from, or sending people you handshake into shock due limb loss?
Also same would mean character would easily be able to bring down gates of an poorer fortifications down without any problem.
Basically some deities have less strength or about same as that.
Also, how exactly would one treat character with same amount of intelligence or dexterity?
I wonder since numbers are more or less staggering.
_________________ I can be found as: Tess Marbury - Girl from luskan Erth'dar Songspinner - Drow bard Celador Moonhelm - Elven merchant Garambar of Hillsalar Hall - Dwarven sage Moraina - Grumpy Monk
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Silvarus
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Posted: Thu, Nov 18 2010, 20:29 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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I have no idea. 2nd edition did abilities so much better since the scale actually made sense.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Blink
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Posted: Thu, Nov 18 2010, 20:35 PM |
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Player
Joined: 18 Dec 2007
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Actually it is impossible to play a char with 40 int.
That would equal an IQ of about 23985, and no player has that.
_________________ Former account: Wibi
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IronAngel
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Posted: Thu, Nov 18 2010, 20:41 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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How I see it: 6-18 are natural human abilities. Anything beyond that is supernatural/unnatural, and manifests only in special aspects like saving throws and spell memorization, not in the obvious, daily manifestation of your abilities. A mage with 25 Intelligence may not be any smarter than a really smart guy with 18 Intelligence, when it comes to argumentation, logic etc. His mind is simply trained to absorb arcane knowledge in ways nobody could achive with natural talent alone.
It doesn't make perfect sense especially when it comes to physical stats, but you get the general idea. What's important for me is to interpret abilities in a way that still lets us play normal, if skilled and talented, people. Not superheroes.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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762
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Posted: Thu, Nov 18 2010, 21:14 PM |
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Player
Joined: 14 Sep 2006 Location: Florida
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But of course, anyone with 26 CHA is uber uber hawt.
_________________ Araxus Balmor Gurth Balmor (retired)
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Silvarus
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Posted: Thu, Nov 18 2010, 21:15 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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762 wrote: But of course, anyone with 26 CHA is uber uber hawt. I would rage this |-----------------------------------| much if I did not know you are being sarcastic. 
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Logicality
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Posted: Thu, Nov 18 2010, 21:27 PM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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Blink wrote: Actually it is impossible to play a char with 40 int.
That would equal an IQ of about 23985, and no player has that. How great it is that we still seem to be under the impression that intelligence itself can be quantified...
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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Silvarus
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Posted: Thu, Nov 18 2010, 21:44 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Logicality wrote: Blink wrote: Actually it is impossible to play a char with 40 int.
That would equal an IQ of about 23985, and no player has that. How great it is that we still seem to be under the impression that intelligence itself can be quantified... Take that debate to cognitive scientists. IQ works exactly as well as it is supposed to work and is a reasonable measure for intelligence, as logical talent and no other form of talent, even if the statistical error is in the tens of percents. Qualitative results and means for comparing correlations are where its all at. No one cares about the popular idea that IQ is supposed to be accurate or the politically correct notion of intelligence being something that should not be studied or that other forms of talent should be called intelligence too.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Logicality
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Posted: Thu, Nov 18 2010, 22:09 PM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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Silvarus wrote: Take that debate to cognitive scientists. IQ works exactly as well as it is supposed to work and is a reasonable measure for intelligence, as logical talent and no other form of talent, even if the statistical error is in the tens of percents. Qualitative results and means for comparing correlations are where its all at.
No one cares about the popular idea that IQ is supposed to be accurate or the politically correct notion of intelligence being something that should not be studied or that other forms of talent should be called intelligence too. IQ does work exactly as well as it is supposed to work, and I have nothing against it, honestly. It can be a very useful number as far as education is concerned, insofar as it can be used to get special help for children for whom the standard in educational procedures has thus far been ineffective. This applies to those with high and low IQ scores alike. However, to claim that it is a reasonable measure of intelligence is laughable. When taken in a suitable environment, an IQ test can, I will concede, help put into solid numbers a person's ability to quickly relate words, conceptualize shapes, remember strings of data, and perform basic arithmetic and logic problems. But to say that intelligence can be accurately measured through tests of these skills is nothing less than an insult to the most complex system we have yet discovered. I don't say that because I believe there is a sort of sanctity about the mind, either... I would love nothing more than the coming of the day our race understands itself. That day is far away, though, and until then, we risk a great deal of our humanity in attempting to quantify "intelligence". ...but this is entirely off topic and I apologize. If you'd like to continue this conversation in PMs I'd love that. 
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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IronAngel
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Posted: Thu, Nov 18 2010, 22:14 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Logicality is correct, especially in this context: the Intelligence we're talking about constitutes rougly 1/3 of a person's mental faculties (the other 2/3 being Wisdom and Charisma), and includes such things as learning crafts, physical skills and arts. It certainly can't be reduced to IQ.
I have no idea whose arse Blink pulled his numbers out of, either.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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TormakSaber
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Posted: Thu, Nov 18 2010, 22:27 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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IronAngel wrote: . What's important for me is to interpret abilities in a way that still lets us play normal, if skilled and talented, people. Not superheroes.  I am a superhero, dammit!
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Silvarus
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Posted: Thu, Nov 18 2010, 22:31 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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IronAngel wrote: Logicality is correct, especially in this context: the Intelligence we're talking about constitutes rougly 1/3 of a person's mental faculties (the other 2/3 being Wisdom and Charisma), and includes such things as learning crafts, physical skills and arts. It certainly can't be reduced to IQ.
I have no idea whose arse Blink pulled his numbers out of, either. I seem to consider a different definition of intelligence then. It feels easier to consider different talents separately and not group them together as one ability. When one speaks of intelligence, only talent in logic and deduction comes to mind. These are the kind of definitions that need to be clear before a discussion starts. 
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Dark Immolation
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Posted: Thu, Nov 18 2010, 22:32 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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TormakSaber wrote: IronAngel wrote: . What's important for me is to interpret abilities in a way that still lets us play normal, if skilled and talented, people. Not superheroes.  I am a superhero, dammit! Agreed. Epic characters are exactly that, EPIC. You water what that means down or try to make them fit into "normal" parameters, I will serve your carcass to the Blood God.
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Wolfking6116
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Posted: Thu, Nov 18 2010, 22:34 PM |
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Player
Joined: 10 Jan 2008 Location: -5 GMT
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IronAngel
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Posted: Thu, Nov 18 2010, 22:37 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Silvarus wrote: IronAngel wrote: Logicality is correct, especially in this context: the Intelligence we're talking about constitutes rougly 1/3 of a person's mental faculties (the other 2/3 being Wisdom and Charisma), and includes such things as learning crafts, physical skills and arts. It certainly can't be reduced to IQ.
I have no idea whose arse Blink pulled his numbers out of, either. I seem to consider a different definition of intelligence then. It feels easier to consider different talents separately and not group them together as one ability. When one speaks of intelligence, only talent in logic and deduction comes to mind. These are the kind of definitions that need to be clear before a discussion starts.  Well, we're strictly discussing how to role-play D&D abilities, right? And the Intelligence which concerns us here is the one that gives you bonus skill points, lets you memorize more spells per day and is, arithmetically speaking, 1/3 of the mental stats that define your personality. That Intelligence can't be reduced to logical deduction and argumentation. Also, Superheroes are sometimes cool. But seriously, an island full of people who can lift trucks? No thanks, my PCs are quite normal people! Epic doesn't exist here.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Logicality
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Posted: Thu, Nov 18 2010, 22:40 PM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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But nobody on the island can lift a truck, for obvious reasons. 
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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TormakSaber
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Posted: Thu, Nov 18 2010, 22:40 PM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Sure it does, and to say it doesn't is a discredit to those PCs who have ascended.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Mobile_Svensk
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Posted: Thu, Nov 18 2010, 22:42 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Guys. You gotta realise.. That since we're all pretty much playing epic characters, The Bar has been raised.
Think of Eliminister, He's like "The wizard of wizards". In the books he's level 24-25, But on amia he would be like level 40-50. It puts some logic behind our abilities.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Bjorn
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Posted: Thu, Nov 18 2010, 22:44 PM |
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Player
Joined: 13 Feb 2009
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Super hero abilities are exactly what makes me rethink whole concept. Apparently, party of str build melee warriors can lift small tank and carry it around.... or should we say they are simply strong in scope we can achieve in reality?
_________________ I can be found as: Tess Marbury - Girl from luskan Erth'dar Songspinner - Drow bard Celador Moonhelm - Elven merchant Garambar of Hillsalar Hall - Dwarven sage Moraina - Grumpy Monk
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IronAngel
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Posted: Thu, Nov 18 2010, 22:44 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Well, it really boils down to how you want to see the setting. If you want to interpret your PC as a superhero who can lift, ahem, loaded wagons and calculate the probability of a Sembian shopkeeper sneezing tomorrow five past noon, I think that's quite fine. But if you think that's awkward, it's not very difficult to consider your natural abilities on the scale of 6-18 and calculate anything beyond as supernatural influence and specific combat/magic talent. Personally I like to think of our PCs as ragtag adventurers trying to get by in a world full of things way bigger than us.
I don't think this comes up in game often enough to be an issue, anyhow. I don't think anyone is epic (other than in reputation and renown, perhaps) and I don't think PCs can smash mountains with their fists, but I've yet to come across a conflict where another had so drastically different ideas that I couldn't just shrug it off and move on.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Terra_777
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Posted: Thu, Nov 18 2010, 22:50 PM |
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Administrative Developer
Joined: 31 Jan 2007 Location: Sweden
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TormakSaber wrote: :evil: I am a superhero, dammit! Sound like you need to be nerfed mister. 
_________________ Fear is not evil… It tells you what your weakness is. And once you know your weakness, you can become stronger as well as kinder. - Gildarts Clive, Fairy Tail, Hiro Mashima.
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Dark Immolation
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Posted: Thu, Nov 18 2010, 22:51 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Very_Svensk wrote: Guys. You gotta realise.. That since we're all pretty much playing epic characters, The Bar has been raised.
Think of Eliminister, He's like "The wizard of wizards". In the books he's level 24-25, But on amia he would be like level 40-50. It puts some logic behind our abilities. Yes, see, you show both possibilities right there. It's a relativity thing. Someone on Amia with 40 STR can still lift whatever wagon, small village, etc, etc just fine. It's just the people from the books that we boost up more, so they can be -relatively- stronger than our own epics. Just because we have a lot of godly-strong people on Amia it is the stupidest thing to me to water that down when it's just as easy to boost the other things up. So Tempus only has 40 STR in the stat books? Fine. Boost him up to 80 if he ever actually decends upon Amia, don't go saying 40 STR PC's can only lift 1000 pounds. It's a fantasy game go Khorne's sake, if 30 people on Amia have 44 STR, then 30 people on Amia have mindblowing strength and can do EPIC things IC. But you can always boost whatever gods, heroes, etc up to have 60 just fine, and they can lift up the island if they want.
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Dark Immolation
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Posted: Thu, Nov 18 2010, 22:52 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Terra_777 wrote: TormakSaber wrote: :evil: I am a superhero, dammit! Sound like you need to be nerfed mister.  Okay, that's it, we have to tie the seagull up before he maims something else. >_>
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Uberuce
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Posted: Thu, Nov 18 2010, 23:04 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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The encumbrance scales are completely bonkers, given that they alone inflate with increasing score. My 42STR chap loses 1120lb capacity by dropping to 41, but he only loses one point from Damage, Discipline and AB.
Ignore and RP about something else, says I.
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Estara
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Posted: Thu, Nov 18 2010, 23:16 PM |
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Player
Joined: 23 Feb 2007
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The biggest thing I despise is indeed the encumbrance scales. But! I hold that as a limit to how much a character can do under the MOST pressure. Kind of like how those people who work their lives away can move a truck sometimes. Or how in life-threatening situations, people can lift cars off their mothers.
So I never go to the limit carrying stuff, cause I figure Sam just couldn't do that all the time. I use lots of magic bags.
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Silvarus
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Posted: Thu, Nov 18 2010, 23:18 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Well the weights of items are totally weird as well so meh. 
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Mobile_Svensk
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Posted: Thu, Nov 18 2010, 23:21 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Silvarus wrote: Well the weights of items are totally weird as well so meh.  50lbs for a Log. Then when it's made into planks it's suddenly 5lbs
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Silvarus
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Posted: Thu, Nov 18 2010, 23:27 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Very_Svensk wrote: Silvarus wrote: Well the weights of items are totally weird as well so meh.  50lbs for a Log. Then when it's made into planks it's suddenly 5lbs Don't get me started on "AAAAAAAAAH MEDIEVAL ARMS AND ARMOR ARE NOT EVEN HALF THAT HEAVY!"
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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billytheid
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Posted: Fri, Nov 19 2010, 0:02 AM |
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Player
Joined: 12 Aug 2010 Location: Terra Australis
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There's always the option of RPing the extremes in character abilities as an extreme in skill. When you look at the requirements for Dev. Crit. and Epic Dodge I reckon the only way to put it in context is to portrey the massive ability scores as almost(?) supernatural skill. I mean, a well trained fighter may have Str. 18 and a level 20 BAB but they're not getting an Olympic Gold in Fencing type thing.
_________________ Jess Incognito: F.L.A.G. Inc. Gharl Killith: Hobgoblin Headhunter Olaf Grudgebringer: Bad tempered Dwarvern Weaponsmith "But thats mainly because I'm an Aussie and what you guys call flaming and rudeness I call a normal conversation."
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Kraniumbrud
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Posted: Fri, Nov 19 2010, 0:22 AM |
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Player
Joined: 08 Dec 2008 Location: Denmark
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well some of the skill checks might indicate superhuman abilities...like climb dc 100 ...crawling on a smooth glass vertical surface..(epic level handbook)
_________________ -Ja'acira Arrows'R'Us -Balorin Wolfhammer- A dwarf so old he remember when the Beer stein was invented Saisha Jai'diem Knight of bahamut, and abit of a looker
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Yurell
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Posted: Fri, Nov 19 2010, 1:53 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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Blink wrote: Actually it is impossible to play a char with 40 int.
That would equal an IQ of about 23985, and no player has that. How do you figure that out? Besides, that's so many standard deviations out that the IQ scale breaks down and you can't use it anyway. Beyond that, I agree with Logicality and Iron about IQ. Edit: DC to spot the moon: Distance +1 per 10ft = 407 000 km / 10ft = +1.3E8 Size Modifier -16 for colossal+ or to be fair -96 when you count each size modifier doubles the size and takes 4 from the DC So a DC of ~1.3E8. Have fun!
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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drahgon
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Posted: Fri, Nov 19 2010, 3:17 AM |
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Player
Joined: 30 May 2009 Location: Idaho
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Just a notice for people... those with dex builds who have epic dodge... when RPing trying to grapple or such with you, I dont view Epic dodge as a RPable feat... since we have special dice rolls for grapple, touch attack, etc.
_________________ Keelah Se'lai
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Yurell
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Posted: Fri, Nov 19 2010, 3:22 AM |
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Player
Joined: 06 Jan 2008 Location: ANU, behind the coffee mug (+10 GMT)
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drahgon wrote: Just a notice for people... those with dex builds who have epic dodge... when RPing trying to grapple or such with you, I dont view Epic dodge as a RPable feat... since we have special dice rolls for grapple, touch attack, etc. If you get a touch attack, they can epic dodge it since it's the first attack, meaning the grapple fails.
_________________ 2009's Second Most Overall Contributing Player
يمكنني استخدام مترجم جوجل
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Gravemaskin
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Posted: Fri, Nov 19 2010, 3:24 AM |
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Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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The grapple dice roll is woefully overpowered for str users. Especially since grapple is a multiple step action where you first have to provoke attack of opportunity from the one you try to grapple.. and if it does damage to you, you fail.
And if you're trying to grapple someone, epic dodge still counts says I. You CAN try and grapple more times than one per round though, but every attempt gives them an attack of opportunity on you.. which might hurt if they are rogues with 14d6 sneak attack.. Which I personally think is more than fair, given that people with epic dodge is all about EVADING capture and not big burly men with unbeatable rolls that then punches you in the face and laughs.
They're escape artists. If you want to capture one, you don't try to tie him up.. you bash him in the face repeatedly with your weapon until he's knocked out or dead. Slippery bugger can't try to escape then.
Steps for grapple: 1. Provoke AoO, if you take damage grapple fails 2. Melee touch attack, if you miss, you fail. 3. Make grapple checks, if you win you're now grappling. 4. Maintain grapple. (various penalties in case the target has friends)
_________________ Adair - Druid and part time treant cosplayer
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TormakSaber
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Posted: Fri, Nov 19 2010, 4:17 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Grapple is designed by Wizards with a strength bias for reasons grounded in real, roman Greco wrestling that I will not bother explaining for a tenth time. Maybe Ruce will want to.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Dark Immolation
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Posted: Fri, Nov 19 2010, 4:59 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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I just find the "If you get damaged, you automatically fail" thing stupid. There should have been a Concentration, or for NWN, Discipline check for that. Like Discipline/Concentration vs Damage taken while trying to grapple.
My DBZ monk going to grab someone, but ultimately failing because they hit him in the face with a shoe (for 1 HP) is dumb.
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Greyweaver
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Posted: Fri, Nov 19 2010, 7:40 AM |
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Player
Joined: 07 Mar 2009 Location: CST (GMT-6)
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Dark Immolation wrote: I just find the "If you get damaged, you automatically fail" thing stupid. There should have been a Concentration, or for NWN, Discipline check for that. Like Discipline/Concentration vs Damage taken while trying to grapple.
My DBZ monk going to grab someone, but ultimately failing because they hit him in the face with a shoe (for 1 HP) is dumb. I really would like to to see grapple more widely used. It really adds color to rp for one thing it also makes a guard arresting someone possible -without- killing them. Right now you have the choice to attack a character using pvp and kill them to basically 'stop' them, then you get the witnesses saying "Oh my gods he just killed that guy, Butcher!!" But given the choices whats the alternative? Guards -can- grab offenders, I mean we know it for a fact lol, just not with these rules. I mean pvp is frowned upon for the most part, that I can tell, if I'm off on this then disregard my opinion as ignorant lol. So if you want to attack someone but don't want to go into pvp and what Dark said is true in his example, how the hell are you supposed to fight or subdue -anyone- without killing them? I like the idea of a Discipline roll (but not against the damage but against the the defenders attack of oppurtunity roll) or possibly the next attack a character has, since most have around 4 to 6 attacks per round, with a lower ab being used to counter the attack of oppurtunity being used to keep the grapple in effect even after you've taken damage. The game designers, meaning the TSR designers, really should have thought this one through alot more I think. I agree it not only dumb it's stupid. oh also Epic Dodgers don't get off that easy  Starting a Grapple To start a grapple, you need to grab and hold your target. Starting a grapple requires a successful melee attack roll. If you get multiple attacks, you can attempt to start a grapple multiple times (at successively lower base attack bonuses).Found Here
_________________ Calypso (Lady Calypso, Caly) Stormy Dawn (Ar'ellin'ah) Kisuri'ou Yoru (Ryuko)
Favored Quote: "This above all: to thine own self be true, And it must follow, as the night the day, Thou canst not then be false to any man." -Shakespeare
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Uberuce
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Posted: Fri, Nov 19 2010, 8:41 AM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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TormakSaber wrote: Grapple is designed by Wizards with a strength bias for reasons grounded in real, roman Greco wrestling that I will not bother explaining for a tenth time. Maybe Ruce will want to. Holding onto someone when you're significantly stronger than them is really, really, really easy. When the opponents are significantly more skilled and nimble, the difficult part is getting them tied up enough to hurt them, especially without leaving yourself hilariously open to counter attacks. If you're in an unarmed wrestling match, that's just a matter of being frustrated by them wriggling out of the choke/lock each time, but if they're the aforementioned 14d6 Sneak Attacker with a handy little prison shank, then they're going to gut you like a fish while you pin them. Thus, if 'Slick' Epic McDodgey just wants to get away from 'Chunky' Tank O'Devcritter without escalating the situation, then he's out of luck. If he doesn't mind getting his hands dirty and has a dagger or shortsword, then Chunky is about to see what colour his own spleen is.
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billytheid
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Posted: Fri, Nov 19 2010, 13:09 PM |
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Player
Joined: 12 Aug 2010 Location: Terra Australis
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What Uce said... I'm happy to be Grappled provided the attacker is willing to take the risk of attempting it. I mean, Epic Dodge is as hard to get to as Dev Crit and having it overshadowed by a bit of strong-arming is a bit lame.
Personally if someone randomly tried to grapple my Epic Dodge PC/s I'd certainly expect them to go through the full process.
_________________ Jess Incognito: F.L.A.G. Inc. Gharl Killith: Hobgoblin Headhunter Olaf Grudgebringer: Bad tempered Dwarvern Weaponsmith "But thats mainly because I'm an Aussie and what you guys call flaming and rudeness I call a normal conversation."
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xXxSuShiKunxXx
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Posted: Fri, Nov 19 2010, 13:19 PM |
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Player
Joined: 02 Dec 2008 Location: H-Town Texas
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Blink wrote: Actually it is impossible to play a char with 40 int.
That would equal an IQ of about 23985, and no player has that. Uhh.... Im pretty sure the highest (Or "impossibly high") IQ is 200, hence, setting the scale of 0-200, 100 being "average"?
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Silvarus
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Posted: Fri, Nov 19 2010, 13:22 PM |
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Player
Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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xXxSuShiKunxXx wrote: Blink wrote: Actually it is impossible to play a char with 40 int.
That would equal an IQ of about 23985, and no player has that. Uhh.... Im pretty sure the highest (Or "impossibly high") IQ is 200, hence, setting the scale of 0-200, 100 being "average"? Nowadays the top end of the scale is closer to 150 than 200, but I am fairly sure that she/he/it implied that 40 int (400 IQ in the classical sense) is still wayyyyyyy over any concieveable scale.
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Kraniumbrud
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Posted: Fri, Nov 19 2010, 13:23 PM |
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Player
Joined: 08 Dec 2008 Location: Denmark
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xXxSuShiKunxXx wrote: Blink wrote: Actually it is impossible to play a char with 40 int.
That would equal an IQ of about 23985, and no player has that. Uhh.... Im pretty sure the highest (Or "impossibly high") IQ is 200, hence, setting the scale of 0-200, 100 being "average"? yea that scale has been shattered by Kim Ung-yong who has a IQ of 210
_________________ -Ja'acira Arrows'R'Us -Balorin Wolfhammer- A dwarf so old he remember when the Beer stein was invented Saisha Jai'diem Knight of bahamut, and abit of a looker
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Gravemaskin
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Posted: Fri, Nov 19 2010, 13:59 PM |
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Player
Joined: 29 Jul 2007 Location: Norway: Home of the Trolls
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http://onemansblog.com/2007/11/06/smartest-man-in-the-world-has-diarrhea-of-the-mouth/ wrote: IQ Score Traditional Ranking System 140 + (~.25%) Genius or near genius 130 – 139 Gifted 120 – 129 Very Superior Intelligence 110 – 119 Superior Intelligence 90 – 109 Average/Normal 80 – 89 Dullness 70 – 79 Borderline deficiency 50 – 70 Mild mental retardation 35-50 Moderate mental retardation 20 – 35 Severe mental retardation < 20 Profound mental retardation (1%) Random fact. Must be so boring to have over 150 IQ though.. so few people to understand you, and everyone else must seem slow. No wonder wizards are eccentric.
_________________ Adair - Druid and part time treant cosplayer
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billytheid
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Posted: Fri, Nov 19 2010, 16:29 PM |
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Player
Joined: 12 Aug 2010 Location: Terra Australis
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Is that really accurate!?! I've had tests but never known what the number amounted to. Irony I know... but is that chart accurate?
_________________ Jess Incognito: F.L.A.G. Inc. Gharl Killith: Hobgoblin Headhunter Olaf Grudgebringer: Bad tempered Dwarvern Weaponsmith "But thats mainly because I'm an Aussie and what you guys call flaming and rudeness I call a normal conversation."
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Bjorn
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Posted: Fri, Nov 19 2010, 16:49 PM |
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Joined: 13 Feb 2009
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It is somewhat regarding today's methods.
_________________ I can be found as: Tess Marbury - Girl from luskan Erth'dar Songspinner - Drow bard Celador Moonhelm - Elven merchant Garambar of Hillsalar Hall - Dwarven sage Moraina - Grumpy Monk
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Silvarus
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Posted: Fri, Nov 19 2010, 17:00 PM |
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Joined: 23 Sep 2005 Location: Jyväskylä, Finland, Europe
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Yup, thats the one in most widespread use. Good tests are hard to find though. I was thinking of paying a visit to mensa, but those elitist buggers charge money for the tests. 
_________________ Gagis Silvarna, the Robocop with wings who shoots lasers from his fingertips Lily Havthorn, the Waukeenar Silwe, the elf
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Greyweaver
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Posted: Sat, Nov 20 2010, 4:52 AM |
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Player
Joined: 07 Mar 2009 Location: CST (GMT-6)
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If you go by 'old school' dm's guide/players handbook, and maybe the new ones I'm not sure. Intelligence is compaired to IQ by simply mulitplying it times ten.
Int X 10= IQ
so a toon with an Intellegence of 14 would have what we would call the equivalent IQ of 140, 18 would be 180 and so on up into the 300-400 range into supra genius bordering possible Autism, if you wanted to rp it as such.
_________________ Calypso (Lady Calypso, Caly) Stormy Dawn (Ar'ellin'ah) Kisuri'ou Yoru (Ryuko)
Favored Quote: "This above all: to thine own self be true, And it must follow, as the night the day, Thou canst not then be false to any man." -Shakespeare
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drahgon
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Posted: Sat, Nov 20 2010, 4:59 AM |
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Player
Joined: 30 May 2009 Location: Idaho
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Greyweaver wrote: If you go by 'old school' dm's guide/players handbook, and maybe the new ones I'm not sure. Intelligence is compaired to IQ by simply mulitplying it times ten.
Int X 10= IQ
so a toon with an Intellegence of 14 would have what we would call the equivalent IQ of 140, 18 would be 180 and so on up into the 300-400 range into supra genius bordering possible Autism, if you wanted to rp it as such. This would only really work if you go off of Base intelligence... not modified with items/spells
_________________ Keelah Se'lai
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Greyweaver
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Posted: Sat, Nov 20 2010, 5:35 AM |
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Player
Joined: 07 Mar 2009 Location: CST (GMT-6)
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drahgon wrote: Greyweaver wrote: If you go by 'old school' dm's guide/players handbook, and maybe the new ones I'm not sure. Intelligence is compaired to IQ by simply mulitplying it times ten.
Int X 10= IQ
so a toon with an Intellegence of 14 would have what we would call the equivalent IQ of 140, 18 would be 180 and so on up into the 300-400 range into supra genius bordering possible Autism, if you wanted to rp it as such. This would only really work if you go off of Base intelligence... not modified with items/spells seems to me if a person duns a helm of intellect after failing to undestand something there reading then gets the whole jist of it after the fact, -is- smarter wearing the helm and so there Int/IQ would be temporarily raised. I have to disagree. If the toons intelligence increases, that is what we call IQ, and thus they'd be smarter wearing that particular helm. If it was raised to an epic level that helm could even cause autism and even possibly a headache. lol
_________________ Calypso (Lady Calypso, Caly) Stormy Dawn (Ar'ellin'ah) Kisuri'ou Yoru (Ryuko)
Favored Quote: "This above all: to thine own self be true, And it must follow, as the night the day, Thou canst not then be false to any man." -Shakespeare
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Logicality
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Posted: Sat, Nov 20 2010, 18:21 PM |
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Player
Joined: 23 Apr 2008 Location: The Otherworld
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Considering that one's INT score directly determines how varied his skills are, I'd say INT can't be thought of as the sort of "intelligence" IQ seeks to quantify. Genii (that is, those whose IQ is greater than or equal to 140) aren't necessarily more skilled than anyone else... I could see one's immediate recall and "processing speed" go up after increasing one's INT score in D&D, I suppose. -- I think it's interesting that this topic has almost entirely shifted to one about INT. Of course, I am partially to blame for this, but still, I think it says something about the nature of the subject. If intelligence (in any sense of the word when applied to humans) could be easily measured, and its measurements correlated with specific examples of each "level" of intelligence, this particular branch of conversation would be over. Also, what's with this autism thing? Not all genii are autistic. And certainly nobody in the D&D universe that becomes a genius would become autistic. ...That's not really something you can "get", like a disease. 
_________________ "A somebody was once a nobody who wanted to and did." - Anonymous
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