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Murex
 
PostPosted: Sat, Nov 20 2010, 21:07 PM 

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Does my character need to roll Bluff if he just shakes his head to convey a yes or a no when no words are spoken?

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IronAngel
 
PostPosted: Sat, Nov 20 2010, 21:12 PM 

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You never need to roll Bluff versus other players (other than possibly in DM plots, but I don't see DMs telling you to use it against another PC).

And no, something like the described situation certainly doesn't warrant a Bluff roll. You can check the specifics in the PHB, I believe.

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Lally
 
PostPosted: Sat, Nov 20 2010, 22:04 PM 

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You don't "need" to roll in general.

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Murex
 
PostPosted: Sat, Nov 20 2010, 22:38 PM 

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Lally wrote:
You don't "need" to roll in general.


Well then.....okay. Good to know. :mrgreen:

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Lally
 
PostPosted: Sat, Nov 20 2010, 23:13 PM 

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Yeah we don't have any real rules about rolling. DM's do it in events often like Iron mentioned, but it's player preference.

I remember doing this insane elaborate bardsong performance like 3 years ago, one of my first times on the server. I had like 10 people listening and I finish up the performance and someone goes "roll perform check pls" and I rolled like a 6.

Then, I get this tell.

"Shame about the roll, that was actually really good."

:(

So yeah. roll at your own risk.

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hendrack
 
PostPosted: Sat, Nov 20 2010, 23:14 PM 

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viewtopic.php?f=2&t=36836
viewtopic.php?f=2&t=38414
viewtopic.php?f=2&t=33968
viewtopic.php?f=2&t=34471

Some topics about bluff and social skill dice rolls, enjoy the read.


 
      
Estara
 
PostPosted: Sat, Nov 20 2010, 23:27 PM 



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I sometimes roll if I think that losing or winning will be interesting. Punching a wall with a bare fist or persuading someone to step to the left... the stuff that doesn't really matter, usually. Or grapple checks, if it's RP wrestling/fighting/etc.

I almost always roll 1's. Ask Nakomis.


 
      
TormakSaber
 
PostPosted: Sun, Nov 21 2010, 0:58 AM 

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The only time you "Need" to roll is if a DM tells you to roll.

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Gers
 
PostPosted: Sun, Nov 21 2010, 1:15 AM 

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Yep. While I like dice rolls myself in RP, with us not requiring rolls for social skills (including lying, unless the person has a DEFINATE reason to be suspiscious), we don't force them on people. Rolls like bluff/persuade/other cha-based skills are often more handled simply through RP.

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Yurell
 
PostPosted: Sun, Nov 21 2010, 1:34 AM 

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Just RP your skills - if you have high bluff, feel free to lie through your teeth. If you don't, I'd encourage you to add 'tells' to you emotes (such as *scratches her nose* or *fidgets*).

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billytheid
 
PostPosted: Sun, Nov 21 2010, 4:17 AM 

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Bah, use them ONLY if a DM asks... it's just lame to have someone expect to get exactly what they like because they know Bluff is a cross class skill.

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tsukasa1991
 
PostPosted: Wed, Nov 24 2010, 5:33 AM 

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i roll in most social circumstances where there is chance for failure, i even *gasp* role play out the result. i like the idea that my characters can fail sometimes... makes it better when they win.

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Yossarin
 
PostPosted: Wed, Nov 24 2010, 5:53 AM 



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Yes, you do.

[?]Bluff Skill Check = D20: 20 + Modifier ( 127 ) = 147[?]


 
      
Selvec Darkon
 
PostPosted: Wed, Nov 24 2010, 5:54 AM 

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I never roll bluff. Ever. Never will.

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billytheid
 
PostPosted: Wed, Nov 24 2010, 8:34 AM 

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This is where the min/max building versus RP accurate to building argument starts. Much of the server is built to deal with PCs built to maximise their relative 'power'. Bearing this in mind it is tough to demand people make skill rolls related to Bluff and the like(unless you're a god(DM)).

With regard to *gasp* roleplaying failure, more power too you. I'd rather give someone else the chance to call my Bluff and prove me wrong and roleplay the resulting interaction; but, horses for courses.

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Gharl Killith: Hobgoblin Headhunter
Olaf Grudgebringer: Bad tempered Dwarvern Weaponsmith
"But thats mainly because I'm an Aussie and what you guys call flaming and rudeness I call a normal conversation."


 
      
Lesquille
 
PostPosted: Wed, Nov 24 2010, 9:10 AM 

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I never roll bluff, because my character is such a bad liar that nobody is likely to believe them anyway.

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Gravemaskin
 
PostPosted: Wed, Nov 24 2010, 11:12 AM 

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Yossarin wrote:
Yes, you do.

[?]Bluff Skill Check = D20: 20 + Modifier ( 127 ) = 147[?]

I saw your roll so I know your lying!

And that's why you shouldn't roll bluff checks against PCs unless a DM tells you to.

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Uncle-Opustus
 
PostPosted: Wed, Nov 24 2010, 11:26 AM 

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They see me rollin', they hatin'. Rolling bluff or persuade against a PC is a silly thing to do, and I ignore it.

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IronAngel
 
PostPosted: Wed, Nov 24 2010, 11:40 AM 

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It's a good way to show your Bluff score, though. If all other factors are identical, I'll give more leeway to the PC who has actually invested in those skills than the one who hasn't. I don't mind if you roll Bluff or Persuade on me, but I'll never roll a counter because those skills don't have a counter.

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Kudark
 
PostPosted: Wed, Nov 24 2010, 14:24 PM 

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IronAngel wrote:
It's a good way to show your Bluff score, though. If all other factors are identical, I'll give more leeway to the PC who has actually invested in those skills than the one who hasn't. I don't mind if you roll Bluff or Persuade on me, but I'll never roll a counter because those skills don't have a counter.

The counter is Sense Motive, which is a PnP skill, and not on NWN. Too bad too, because having all the skills listed on a 'real' character sheet would be great on a role-play server like this. It would make the skill ranks bought actually worth it.

Selvec Darkon wrote:
I never roll bluff. Ever. Never will.

You better hope no DM's see this statement...
*dry chuckle*

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Last edited by Kudark on Wed, Nov 24 2010, 14:55 PM, edited 1 time in total.

 
      
IronAngel
 
PostPosted: Wed, Nov 24 2010, 14:47 PM 

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That last one was Selvec's post you quoted, not mine!

Sense Motive isn't a direct counter to Bluff. In fact, I doubt most DMs use it at all. Either way, if you read the description of the two skills they're clearly not meant for PC-PC interaction. Everything requires DM oversight, because every bluff has circumstancial modifiers. It's not as simple as success or failure, either: if you're telling tall tales to get somebody to do something they don't want to, and the DC modifier from their reluctance is just enough to make them beat the check, it means that they probably believe your lie but aren't convinced to help you. And so on.

It's not as simple as "highest roll wins." I'm not quite sure how it works, because Sense Motive seems to have set DCs for most uses (20 for getting a hunch, 25 or 15 for detecting magical influence). The only opposed rolls mentioned in the Sense Motive skill description are when you're trying to discern a secret message somebody is delivering with Bluff, and even then the nature of the information and your previous knowledge modify the DC.

The skills simply cannot be used between two players, because setting the proper DC modifiers would require a DM's insight into things players shouldn't know about.

That was only about Bluff, too. Diplomacy (our Persuade) directly states that you can influence the attitude of NPCs, and there's a DC table for that. Opposed Diplomacy rolls only happen in some special situations, like pleading opposite cases before a third party.

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Kudark
 
PostPosted: Wed, Nov 24 2010, 14:57 PM 

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I made the edit, sorry.

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HellScourge
 
PostPosted: Wed, Nov 24 2010, 16:08 PM 

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Bluff? I would only roll it if I try to fool someone for real 'You see, I am actually the Princess of X'.

If I don't roll bluff it is because I don't really expect anyone to believe it 'You see, I am actually a dragon in disguise, rawr'.

nevermind that the character I am referring to has not a lot of points in bluff eitherway :P

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tsukasa1991
 
PostPosted: Wed, Nov 24 2010, 16:51 PM 

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also, just for fun i provide you with this gem from my pnp game

-voltorio- "i would like to speak to the guard by the door, of course confusing himself into suicide like so many others i see doing that... for some reason... unrelated to myself..."

-dm-"alright.... the guard begins talking to you, seaming to disbelieve that you have any right to go through the door

-voltorio- "... THE DOOR IS OPEN" *rolls bluff = 100*

-dm- "the door IS open..."

=] this has been the reason why we dont allow bluff check made by the players anymore lol. lie about anything and succeed even if it was true to begin with. mind blown.

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Selvec Darkon
 
PostPosted: Wed, Nov 24 2010, 18:50 PM 

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"This aren't the robots your looking for".

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HellScourge
 
PostPosted: Thu, Nov 25 2010, 9:21 AM 

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Selvec Darkon wrote:
"This aren't the robots your looking for".


"These aren't the druids you are looking for"

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"I think we are the only group where AD&D stands for Attention Deficit Disorder."
TeroSNS wrote:
Hello Everyone [...] I like tentacles [...] :)


 
      
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