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Dungeon/lockable cell
https://amiaworld.net/phpBB3/viewtopic.php?f=2&t=62231
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Author:  Enlglishpeopleloveme [ Wed, Nov 16 2011, 22:46 PM ]
Post subject:  Dungeon/lockable cell

Ok Their used to be a bar under cordor that you could use for a makeshift holding cell.What im wondering are there any places where your average small faction or single person whatever could lock someone up. i know the different factions have cells and stuff. But say you wanted to kidnap someone and you needed somewhere to keep them etc...If there are none would it be possible to add some
?

Author:  Simeron [ Wed, Nov 16 2011, 22:47 PM ]
Post subject:  Re: Dungeon/lockable cell

tyler_jacob wrote:
Ok Their used to be a bar under cordor that you could use for a makeshift holding cell.What im wondering are there any places where your average small faction or single person whatever could lock someone up. i know the different factions have cells and stuff. But say you wanted to kidnap someone and you needed somewhere to keep them etc...If there are none would it be possible to add some
?


I can think of one place in Cordor very easy.

I know there is a script that tells you that if you use the floor shackles...you have to wait until another PC frees you.

Now if it works or not..I don't know.

Author:  Enlglishpeopleloveme [ Wed, Nov 16 2011, 22:57 PM ]
Post subject:  Re: Dungeon/lockable cell

where are those?

Author:  Sin4given [ Wed, Nov 16 2011, 23:41 PM ]
Post subject:  Re: Dungeon/lockable cell

This could all be solved ICly, y'know? I don't mean to bahs on the topic, but this is the wrong way to go about it.

Author:  Simeron [ Thu, Nov 17 2011, 0:45 AM ]
Post subject:  Re: Dungeon/lockable cell

tyler_jacob wrote:
where are those?


As Sin said...talk to Krugan ICly...and understand he is a secretive person...but he knows where there are 2 sets, across from one another.

Author:  Gunz [ Thu, Nov 17 2011, 0:49 AM ]
Post subject:  Re: Dungeon/lockable cell

Do this IC.

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