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| Mythal Power Cost https://amiaworld.net/phpBB3/viewtopic.php?f=2&t=66967 |
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| Author: | Ulir [ Sun, Jul 22 2012, 11:27 AM ] |
| Post subject: | Mythal Power Cost |
The list is covering mythal power costs mainly. The detailed powers can be found on the current Mythal Crafting System, so I didn't include that, but linked it. Item Capacity 5 powers: Two-handed weapons. 4 powers: One-handed weapons, bows, crossbows, armor (chest) and bracers. 3 powers: Every other equippable item. 2 powers: Ammunition. Mythal Powers With mythals you can create and customize magical items in game. The following list shows how many powers the enchantments use. For a detailed list of the enchantments, click here. Minor Mythal 1 Power: All. Lesser Mythal 1 Power: All. Intermediate Mythal 1 Power: Most. Exception 2 Powers: Regeneration (+1). N.B. Weapon damage is 1d6 on one-handed and two-handed weapons. Greater Mythal 1 Power: Most. Exception 2 Powers: Universal save bonus (+2) and ability bonus (+2). N.B. Weapon damage is 1d6 on one-handed weapons, and 2d4 on two-handed weapons. Flawless Mythal 1 Power: Most. Exception 4 Powers: Enchantment bonus (+5). 3 Powers: Ability bonus (+3). 2 Powers: Armor bonus (+5). Perfect Mythal 1 Power: All. Divine Mythal 1 Power: All. N.B. Visual effect has no power cost. Armor Class Enchantments All armor class bonuses: +1 to +4 is one power; +5 are two powers. Special Skill points: +1 to +30 is one power. Spells: One power. For example a spellslot, or 3/day spell. Saving Throw Bonus: +1 to +3 is one power; +4 are two powers; +5 are three powers. Feats & Immunity: One power. For example Improved Evasion, Immunity: Poison, or Elemental Immunity: Fire. (Will be updated. Ask, and it will be added) See the Mythal Crafting System thread for details. |
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