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Mythal Power Cost
https://amiaworld.net/phpBB3/viewtopic.php?f=2&t=66967
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Author:  Ulir [ Sun, Jul 22 2012, 11:27 AM ]
Post subject:  Mythal Power Cost

The list is covering mythal power costs mainly. The detailed powers can be found on the current Mythal Crafting System, so I didn't include that, but linked it.

Item Capacity
5 powers: Two-handed weapons.
4 powers: One-handed weapons, bows, crossbows, armor (chest) and bracers.
3 powers: Every other equippable item.
2 powers: Ammunition.

Mythal Powers
With mythals you can create and customize magical items in game. The following list shows how many powers the enchantments use. For a detailed list of the enchantments, click here.

Minor Mythal
1 Power: All.

Lesser Mythal
1 Power: All.

Intermediate Mythal
1 Power: Most.

Exception
2 Powers: Regeneration (+1).

N.B. Weapon damage is 1d6 on one-handed and two-handed weapons.

Greater Mythal
1 Power: Most.

Exception
2 Powers: Universal save bonus (+2) and ability bonus (+2).

N.B. Weapon damage is 1d6 on one-handed weapons, and 2d4 on two-handed weapons.

Flawless Mythal
1 Power: Most.

Exception
4 Powers: Enchantment bonus (+5).
3 Powers: Ability bonus (+3).
2 Powers: Armor bonus (+5).

Perfect Mythal
1 Power: All.

Divine Mythal
1 Power: All.

N.B. Visual effect has no power cost.

Armor Class Enchantments
All armor class bonuses: +1 to +4 is one power; +5 are two powers.

Special
Skill points: +1 to +30 is one power.
Spells: One power. For example a spellslot, or 3/day spell.
Saving Throw Bonus: +1 to +3 is one power; +4 are two powers; +5 are three powers.
Feats & Immunity: One power. For example Improved Evasion, Immunity: Poison, or Elemental Immunity: Fire.

(Will be updated. Ask, and it will be added)

See the Mythal Crafting System thread for details.

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