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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ] 
MutantMike
 
PostPosted: Tue, Jan 22 2013, 21:24 PM 

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Joined: 20 Mar 2009
Location: Northern Ireland

For a little while I had thought about just making a civilian PC and giving him a job just to have some RP element to him. With this job he could earn money and purchase/rent a home but it occurred to me that these things would be pretty hard to achieve unless I used one of my older PC's and just RP'ed their 'retirement' from adventuring or soldiering and so forth so that the money I had would cover the costs of the home and the XP gained would allow me to become a master of a job within seconds from a job instructor. If I were to make a civilian and give him/her a simple job the RP and time would be OVERWHELMING to achieve the simple life.

To quote an overused meme "the rent is too damn high" for houses AND as a civilian I couldn't go out adventuring and gain quick xp and loot/gold, plus I think there is a level cap if choosing to be a civilian so I wouldnt be able to have the a high enough job rank to make a decent living compared to someone that went out and killed all the enemies to be killed, became a master carpenter overnight and has now became a renowned furniture salesmen because he/she can go to all the best spots for wood and get the better materials. Now there probably is something I'm unaware of like a traders league that is still operational that helps one another and everyone makes tidy living; someone to breed animals, someone who turns the animal hide into leather and someone who turns the leather into armor, etc. This would make more sense if done by civilians instead of a goodly paladin, a cunning rogue and a great wizard. So at the end of this I'm wondering a few things and please inform me otherwise if I'm wrong (its the only way I learn these days)

1: Can certain job ranks be a little more easily achieved I.E. a miller, a poultry farmer as apposed to Templars and Hired assasins?
2: Can more and FAR cheaper homes be placed in Amia? (something that only costs about 200 gold for a few days, I saw homes that rent for 5000 gold until reset and wept)
3: Is the Job system considered more of a side hobby for players?

I appreciate all thoughts, criticisms and opinions
Thank you

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Spirit of Rock
 
PostPosted: Tue, Jan 22 2013, 22:00 PM 

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Joined: 17 Oct 2005
Location: England

You can get to level 3 in Cordor by doing Speedy's, which should allow you to get two apprentice level jobs, right? I have no idea what the prices of various job items are, but I think making paper is fairly easy and can still earn you a lot of money.

Regardless, I expect most people will reply with something along the lines of 'civilian PCs are not the norm here - adventurers are catered for over them which is why the job system is more of a RP support tool than a self-sufficiency generator in terms of gold and XP.' Or something like that.

Taken from the Job System page: "These jobs are meant to flesh out a character, not to give you much of an advantage in playing the game."

I don't see why renting a house is so important as a civilian PC, anyway, unless you plan on inviting tons of adventurers indoors to play 'admire the hovel' or 'enjoy the boiled sock soup.' This simply because assuming your character is a pauper, they'd probably spend all day working, come home to eat and collapse, then get up at dawn the next day to do it again. But maybe I just lack the imagination to see the appeal of playing one. Who knows?

All the best to you anyway!


 
      
MutantMike
 
PostPosted: Tue, Jan 22 2013, 22:08 PM 

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I think the job point system is 1 point per level, so I'd need to be level 6 to take 2 apprentice jobs, I dont know for sure. I've seen a few that manage some kind of civilian life, players taking a bard then their job as a perfomer/minstrel or a wizard being an alchemist. thanks for the reply though

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Spirit of Rock
 
PostPosted: Tue, Jan 22 2013, 22:23 PM 

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Job System Page: "Every character gets 3 job points on character creation and then 1 per character level."

True, but I could see how those characters could easily hop into an adventuring party to ease the pain of having to grind the job system for ages to get enough XP to become a master at anything. Even if they're a dedicated minstrel who will not fight full stop, they can happily sing their buff songs, maybe drop a heal kit or two on their injured pals and RP to their heart's content while getting XP without really harming their character concept. If you're really choosing to play as an Average Joe Bloggs it's going to be difficult, and I don't think it's likely that the system is going to change to help you do that. However, I am making a lot of assumptions here since I don't know you or how you want to play your dood.

I'm just saying you could make it a good deal easier to realise the dream if you allowed some sort of 'out' to work with the system instead of against it. Not one so definite as 'retiring' an adventurer, but something like taking Physician and following combat parties around, or Botanist and doing the same.. or another gathering profession and accompanying similar-level people to underground areas as a miner, or into the bramble woods as a botanist or lumberjack or whatever floats your boat. I couldn't tell you how hardcore people are on this server, but if somebody wanted to join my hunting party with a 'dead weight' RP character I'd love to have them along.

I keep getting the feeling my tone is kind of passive aggressive; ignore that, I'm just an asshole at heart. No need to thank me for the reply. I love reading my own writing. :lol:


 
      
MutantMike
 
PostPosted: Tue, Jan 22 2013, 22:46 PM 

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Well I had a look at a few job prospects today, see if there was anything manageable that could be done in a neutral area with little danger and plenty of profit and experience to be made. if someone was to be a lumberjack and sawyer, you'd need some decent fighting skill to get to anywhere with a a few trees, I looked in Bendir Dale for this and I found 1 ash Tree so I couldnt be a carpenter because I need to have a 2nd type of wood to make furniture according to the job matrix.

my only experience in a making a living with jobs is in Brogendenstein as a miner, then become a refiner and then a smith or gem cutter and sell to the merchants in the main hall. but with the likes of some of the things we have in Cordor, not so much. I looked for ages and couldnt find any merchants where I would be able to sell items of other natures. Do you think maybe that instead of just changing how it works, it could have a few more resources and instructors/merchants around to make things easier?

I was feeling the same about the passive aggressive thing actually from my typing lol

Take this for example for a character: play as a Halfling, start in Bendir and an apple picker, make juice (but I didnt find a merchant who buys the stuff like the weapon merchants etc other than the store merchants who dont pay full price for the goods), the trouble with that is that theres is only 1 spot to pick apples from. I coulndt fathom the amount of time I'd need to spend to get enough apples, make apple juice and sell it all to make 100gold where as my dwarf has lots more resources in one sitting to make a load of weapons, go upstairs and sell them, and in one spot make around 5k in gold it might not be much but it feels like some jobs are more catered to than others

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Spirit of Rock
 
PostPosted: Tue, Jan 22 2013, 23:05 PM 

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MutantMike wrote:
if someone was to be a lumberjack and sawyer, you'd need some decent fighting skill to get to anywhere with a a few trees


That's the point of the job system though: to encourage RP. Hit the 'searching for party' ball and ask some poor bored newbie if he'd like to help take you out to some lumberjack spots, or even just any bored person. I've had a lot of fun over the past few days trying to find all the bits and pieces I need for the jobs I picked. Asking around is by far and away the best way to learn where all the merchants and nodes are hidden. The job related action might be sporadic at best, but are you here to make massive XP and gold returns from the job system or just enjoy the ride?

I do know of at least one 'job chain' around Cordor that might lead to decent rewards, but I think I'll leave it up to you to find out about it IC. I'm not overly familiar with the job system myself, and as I'm relatively new to 2013 Amia I couldn't pass comment on the disparity between jobs. But honestly, just ask around and ask around and ask around. Trying to get your little job empire together is a fantastic way to spark RP, especially for characters for whom it might not be so easy to think up a reason to engage a stranger. Big up to the masterminds behind it.


 
      
Glim
 
PostPosted: Wed, Jan 23 2013, 15:43 PM 

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Joined: 13 Jul 2010
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The job system was never meant to be able to fully support a PC in anyway, it's only meant to enhance RP on the side, provide a little extra flavor more than any amount of gold or experience.

We also have to cater the job system, and the housing which you'd also mentioned, to the "server norm" which is definitely not low-level civilians I'm afraid.


 
      
Dead
 
PostPosted: Wed, Jan 23 2013, 17:01 PM 

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Joined: 26 Apr 2009
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I believe that commoner class was discussed a year ago or such. It was a neat idea IMHO. A class which gets more XP and gold and job points, with a cap on levels of course.

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MutantMike
 
PostPosted: Wed, Jan 23 2013, 21:38 PM 

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Has there been a case where some jobs didnt fit anyones RP style? Im sure its manageable but I have a hard time trying to picture an adventurer taking the time to be a dairy farmer.

Ive seen a few good examples where a job fits a character like a pirate that was a rum runner and became a brewer and an orchard farmer

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Bini
 
PostPosted: Wed, Jan 23 2013, 22:03 PM 

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If such a job didn't, then it was never added; electrician for instance. >.>

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DolphinRacer
 
PostPosted: Thu, Jan 24 2013, 2:40 AM 

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There are houses in Cordor at least that cost very little to rent, or used to be a while ago it may have changed, but they are in central and west cordor if I recall, and went for 5000 gold a reset. Granted thats still a lot but its a bit more manageable, you can't customize them though.

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Bini
 
PostPosted: Thu, Jan 24 2013, 3:14 AM 

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There are also very nice houses that you can just walk right into at your leisure, with no rent, and they're terribly underused.

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