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| Svirfneblin bug? Where to report? https://amiaworld.net/phpBB3/viewtopic.php?f=2&t=72054 |
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| Author: | BeautifulLie [ Sun, Jun 09 2013, 17:07 PM ] |
| Post subject: | Svirfneblin bug? Where to report? |
Was trying to figure out how the svirfneblin bonuses would settle upon a gnome to start and ran into what I think is a bug, or a glitch in the system of their stats. Here's what I ran into: Gnome Baselines: Str 6, Dex 8, Con 10, Wis 11, Int 8, Cha 8 I then spread the starting points to give the gnome: SP Gnome base: Str 13, Dex 13, Con 13, Wis 12, Int 13, Cha 13 Then I went in game and activated the subrace of Svirfnebling which -should- give this: Racial traits: -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, -4 Charisma. What I should have from that is: Str 11, Dex 15, Con 11, Wis 14, Int 13, Cha 9 What I got instead was : Str 13, Dex 15, Con 9, Wis 14, Int 13, Cha 9 Does anyone on dev know why this might be? Can this be fixed? Anyways one last time to line it all up: Gnome Baselines : Str 6, Dex 8, Con 10, Wis 11, Int 8, Cha 8 SP Gnome base : Str 13, Dex 13, Con 13, Wis 12, Int 13, Cha 13 What I should have from that is: Str 11, Dex 15, Con 11, Wis 14, Int 13, Cha 9 What I got instead was : Str 13, Dex 15, Con 9, Wis 14, Int 13, Cha 9 |
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| Author: | Rigela [ Sun, Jun 09 2013, 17:12 PM ] |
| Post subject: | Re: Svirfneblin bug? Where to report? |
You lose the standard race attributes and the new ones work of a 'plain human' base, rather than adding on top of what you get already. |
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| Author: | BeautifulLie [ Sun, Jun 09 2013, 17:24 PM ] |
| Post subject: | Re: Svirfneblin bug? Where to report? |
Rigela wrote: You lose the standard race attributes and the new ones work of a 'plain human' base, rather than adding on top of what you get already. So I should consider the baseline stats to be 8 across the board and -then- the negatives of the layer of what's next goes over top? |
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| Author: | Remal [ Sun, Jun 09 2013, 18:26 PM ] |
| Post subject: | Re: Svirfneblin bug? Where to report? |
BeautifulLie wrote: Rigela wrote: You lose the standard race attributes and the new ones work of a 'plain human' base, rather than adding on top of what you get already. So I should consider the baseline stats to be 8 across the board and -then- the negatives of the layer of what's next goes over top? Your strength didn't change because base race (gnome) also starts with -2 strength. Therefore, you switched from -2 str race to another -2 str race, therefore, no change in stats. Same with con, standard gnomes get +2 con, and svirfs have no con bonus. You switched from +2 con race to +0 con race, and lost two con points in the process. All is working as intended. |
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