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[ 14 posts ] |
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nodata
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Posted: Fri, Oct 18 2013, 4:08 AM |
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Player
Joined: 18 Oct 2013
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Hi! I'm not here to steal any players. The game I'm promoting is more or less a mini-game, using NWN as a prototype base. Eventually I'll be running a Kickstarter for the full version of the game, but for now, I'm testing it in NWN. I'd love to have some feed back, as finding players for a game this old is nearly impossible. Anyway, thank you for your time, here's the information:
So I've been working on prototyping a game as part of a project for class, and I decided to use NWN1 to prototype it. The game is highly inspired by the Thing mods for StarCraft1 & 2, and other hunter-style games.
The basic gameplay is set up for 3-6 players right now. The game takes place in a medieval Northern town, where a Werewolf is killing off the local townsfolk. It's up to the players to figure out who the Werewolf is, and stop him. Except one of the players IS the Werewolf!
The game is set up to be played in about 20-30 mins. One player is randomly selected to be the Werewolf. Two other players are randomly selected to be a Hunter and a Doctor, respectively. The rest of the players are just townsfolk, and have to assist the other players in finding and killing the Werewolf. The Hunter and Doctor both have shops in town, with equipment to assist in killing the Werewolf and helping the townies survive. However, the location of each shop changes each time the game starts.
Since each selection is random and secret, there's no way to know which player was chosen to be the Werewolf, or any other occupation, until the Werewolf player decides to strike. In one on one combat, the Werewolf can easily take out a townie, so the they'll have to work together to survive. Also, the clock is against them. With each game hour (1min real time) the players (including the Werewolf) all take damage from the cold, slowly freezing. The doctor can help, if he can make it to his shop alive.
The townies win by killing the Werewolf, or by signaling the nearest military outpost for help. The Werewolf wins by killing all of the townies.
If you'd like to play, there are no Haks required.
The server IP is: 65.33.194.196 3 players are required to start a game.
Characters may ONLY have FIGHTER levels. Any other class will be booted (just reconnect and make a fighter). This is to eliminate spell casting, as I'd like it to be as gritty as possible.
I'll check this thread pretty regularly, so post here if there are any problems. I'll be making updates to the game as often as possible. Feedback will speed this up!
Suggestions are welcome and ENCOURAGED! Help me develop this into something...awesome.
Enjoy! Thanks!
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Luckbringer
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Posted: Fri, Oct 18 2013, 4:59 AM |
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Player
Joined: 02 Mar 2011 Location: The frozen north
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I know the game, but in a different incarnation. We call it Mafia and play with a pack of playing cards and a table full of drunk people. Very simple concept but very fun. I was told it was originally developed as a physiological experiment and when played you can definitely see why. Usually there is two killers though in our version. Great you are trying it out in a game world. I'd definitely be up for playing.
P.S. this thread probably should be in the 'off topic' section as the the general discussion section is reserved for Amia only related topics I believe.
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
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nodata
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Posted: Fri, Oct 18 2013, 5:31 AM |
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Player
Joined: 18 Oct 2013
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Yep! It takes elements from that game as well! I'm working on adding more roles to the game as well. I didn't know about the Amia only rule here, so if a mod would like to move the topic, I'd be grateful!
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Lord-Hadeis
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Posted: Fri, Oct 18 2013, 10:29 AM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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I hear the words copyright infringement echoing in the background.
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nodata
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Posted: Fri, Oct 18 2013, 12:50 PM |
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Player
Joined: 18 Oct 2013
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Lord-Hadeis wrote: I hear the words copyright infringement echoing in the background. That's like saying there's a copyright on beer pong.
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Lord-Hadeis
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Posted: Fri, Oct 18 2013, 13:06 PM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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It never stops surprising me what people copyright. But in all honestly it wasn't ment seriously.
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phalanxyrian
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Posted: Fri, Oct 18 2013, 13:41 PM |
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Player
Joined: 22 Jul 2007 Location: under your bed (the netherlands)
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Weerwolven van Wakkerdam.
Werewolves of wakkerdam.
Its exactly what you just described but with cards...
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nodata
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Posted: Fri, Oct 18 2013, 13:48 PM |
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Player
Joined: 18 Oct 2013
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phalanxyrian wrote: Weerwolven van Wakkerdam.
Werewolves of wakkerdam.
Its exactly what you just described but with cards... In many ways yes! I want to bring the suspicion and "detective work" of that game into a horror-style video game.
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O'Raghailligh
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Posted: Sat, Oct 19 2013, 5:23 AM |
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Player
Joined: 04 Jan 2009 Location: NZ
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Luckbringer wrote: P.S. this thread probably should be in the 'off topic' section as the the general discussion section is reserved for Amia only related topics I believe. The first topic General Discussion: Quote: This is an OOC forum, for any and all subjects related to DnD, NwN or Amia.
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Lord-Hadeis
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Posted: Sat, Oct 19 2013, 9:57 AM |
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Player
Joined: 02 Feb 2009 Location: Netherlands, Schoonhoven
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If Amia was a movie...
Seems people are getting confused these days.
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nodata
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Posted: Sat, Oct 19 2013, 14:45 PM |
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Player
Joined: 18 Oct 2013
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Ok, I'd like to run an official game time tonight (Oct 19,2013) at around 8 pm EST. If you'd like to play, post here so I can get a good approximation for how many players to expect. If you're not sure, I'll be on the server at that time anyway, see you then!
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Wolfbran
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Posted: Sat, Oct 19 2013, 17:16 PM |
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Player
Joined: 24 Dec 2010
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Hey, I'm interested enough to check it out. I'll try to be on at the time.
_________________ Did somebody say.. ShadowRayne wrote: anal griefing.
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nodata
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Posted: Sun, Oct 20 2013, 1:44 AM |
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Player
Joined: 18 Oct 2013
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Thanks for the help playing the Werewolf module! Kinda cool that each new player got chosen to be the Werewolf. Unfortunately getting stuck in the graveyard gate sealed my doom!
I'll work on fixing the bugs we found and set up another game time.
More players would be awesome. The Werewolf DEFINITELY has the advantage with fewer players. There are some game breaking bugs I need to fix, but after that I'll set up another game for sure!
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nodata
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Posted: Mon, Oct 21 2013, 20:19 PM |
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Player
Joined: 18 Oct 2013
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There will be some players on tonight around 11pm EST, if anyone would like to try out the mod.
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