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Lucia Moore
 
PostPosted: Sun, Aug 10 2014, 5:54 AM 



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My character is a pure 100% melee fighter for RP reasons. I was going to go with just pure 30 Fighter, but given as she's also a devout follower of Tempus, the Champion of Torm (Divine Champion) seems a more fitting route. Since I already have weapon specialization and both classes get bonus feats every other level, is there any drawback to taking Champion of Torm as early as possible and simply taking that all the way up to 30? Are there any points where I should grab additional fighter levels?


 
      
DerkDerkistan
 
PostPosted: Sun, Aug 10 2014, 6:08 AM 

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This could have been asked in the Build thread, but:

Champion of Torm is better than fighter in every way until epic levels. Then it gets bonus feats every 4 levels instead of every 2. That said, you should not have any need for those extra three feats.

My recommendation for that (assuming you're set on full fighter-ish build) is Fighter 10 / Divine Champion 20. Can't go wrong with +10 saves.

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Lucia Moore
 
PostPosted: Sun, Aug 10 2014, 6:18 AM 



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Sorry, I wasn't aware there was a build thread.

So, I can take CoT at level 7, it would appear. Should I take it then, get to 20 DoT levels, and then fill the last 3 out with Fighter for the extra feats, or does it matter?


 
      
Shadowfiend
 
PostPosted: Sun, Aug 10 2014, 11:30 AM 

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Just remember a lvl for a tumble drop, at least that's my recommendation, but you may have to drop a CoT lvl

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DerkDerkistan
 
PostPosted: Sun, Aug 10 2014, 23:14 PM 

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Lucia Moore wrote:
Sorry, I wasn't aware there was a build thread.

So, I can take CoT at level 7, it would appear. Should I take it then, get to 20 DoT levels, and then fill the last 3 out with Fighter for the extra feats, or does it matter?


You can only take 10 levels of CoT before level 20. If you're set on just those two classes, 10 Fighter / 10 CoT to 20, then the last 10 levels of CoT.

I do agree with Shadowfiend and think you'll find your high level dungeoneering experience far more enjoyable with 30 Tumble ranks, but that would require another class to be taken.

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Very_Svensk
 
PostPosted: Sun, Aug 10 2014, 23:22 PM 

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DerkDerkistan wrote:
Lucia Moore wrote:
Sorry, I wasn't aware there was a build thread.

So, I can take CoT at level 7, it would appear. Should I take it then, get to 20 DoT levels, and then fill the last 3 out with Fighter for the extra feats, or does it matter?


You can only take 10 levels of CoT before level 20. If you're set on just those two classes, 10 Fighter / 10 CoT to 20, then the last 10 levels of CoT.

I do agree with Shadowfiend and think you'll find your high level dungeoneering experience far more enjoyable with 30 Tumble ranks, but that would require another class to be taken.


Technically you only need 4 fighter levels, since CoT and Epic cot can take Epic Weapon Specialization. Imagine the saves on a 20COT btw. :mrgreen:

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DerkDerkistan
 
PostPosted: Sun, Aug 10 2014, 23:28 PM 

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Not if he's only taking the two classes like he indicated in his first post, Svensk. He can only take 10 CoT levels pre-epic.

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Very_Svensk
 
PostPosted: Sun, Aug 10 2014, 23:31 PM 

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Booooo.. :|
That's bad!

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Naivatkal
 
PostPosted: Sun, Aug 10 2014, 23:41 PM 

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That's NWN :DDD

Also, I would agree with taking 1 or 2 levels in a class with Tumble. It's sometimes called 'powerbuilding' but the reality is that the server mobs are basically built with the assumption that PCs will have the extra AC from Tumble. So it's smart IC/OOC. Also, I would expect a Tempurian to be able to Tumble around in battle, too, so it also makes IC sense. 2 Rogue would work well, also, because you net Evasion. So it would be 10 Fighter/18 CoT/2 Rogue. Sounds pretty nifty!

Also remember CoT is changed to DC on Amia ^_^ Basically the same, just you get Purge Infidel (dmg bonus is against anyone that is not the same alignment as you) instead of Smite Evil.

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Whispers
 
PostPosted: Tue, Aug 12 2014, 12:40 PM 

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Purge Infidel and Divine Wrath run off Charisma, somthing a fighter build normaly lacks but the right equipment can help. Other then that I don't regret going epic Divine Champion. Can't complain about those saves (though I do miss having UMD and Tumble).


 
      
Eurgiga
 
PostPosted: Tue, Aug 12 2014, 15:59 PM 

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Champion of Torm's better in almost every way. At 20th level, its Divine Wrath grants a +9 attack/damage/save bonus for Rounds/Cha mod, making it one of the best classes for dealing burst damage as well as good consistent normal damage.

Problem is, of course, that the duration is dependent on your charisma mod. Not a problem if you plan for it beforehand, but changing your build after the fact might hobble your efforts somewhat if your charisma score isn't very high.

If your charisma's rather low, and if your just happen to have 14 or more wisdom I'd toss 21 Ranger on that pile. It packs a pretty impressive suite of abilities and skills (and a paladin-equivalent spellbook!), not to mention the ever-glorious Bane of Enemies.

If you're lacking in both charisma and wisdom you may want to look at Knight Commander since its abilities cap out at a +5 charisma bonus, which should be attainable through gear. It's a great class for battlefield control and the more tactically-inclined. Plus, it confers all of its benefits in five levels, freeing up space for a tumbledump like everyone seems to be banging on about.

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