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| Stockpile just West of Quartermaster in Gulderand https://amiaworld.net/phpBB3/viewtopic.php?f=2&t=84036 |
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| Author: | jmaximum [ Thu, Oct 15 2015, 17:55 PM ] |
| Post subject: | Stockpile just West of Quartermaster in Gulderand |
So I took on The Hold plot in Gulderand, and accumulated a massive pile of bugbear tusks. I figured the Quartermaster would be a fan of my deeds and buy the teeth, but no, he tells me to drop off whatever I find in the stockpile to his west. To hi west is a door in a mountain side with a guard planted squarely in front of it, with no way around. How does one get in to the Stockpile? Is that even the Stockpile? What do I do with all of these glorious bugbear teeth (or the forge spirit essences, for that matter)? |
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| Author: | Murex [ Thu, Oct 15 2015, 18:09 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Don't know about the tusks, but the forge spirit essences can be sold at shops. |
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| Author: | Naivatkal [ Thu, Oct 15 2015, 18:13 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Tusks sell, too, but only for 1 each, spirit remains are a few hundred. The stockpile is supposed to be a chest nearby, I think. Though you get nothing from them unless you are a Cordor citizen (last I heard). It was implemented for Cordor citizens only because you couldn't get in without being a citizen at one point (or something), which was awful to be honest. I hope it's not still like that. I just sell the spirit remains to Hil'rash and leave the tusks to disappear. |
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| Author: | Terallis [ Thu, Oct 15 2015, 18:24 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Yeah. Eugh. The idea of something like that only being open to specific people who are Cordor citizens is pretty lame. Favouritizes a specific group while ousting everyone else. If that's still the case, I strongly suggest we change that to be open to everyone. ._. |
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| Author: | TormakSaber [ Thu, Oct 15 2015, 22:08 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Yus. Fixadis, please. |
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| Author: | jmaximum [ Fri, Oct 16 2015, 17:48 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Thanks for the replies, folks. What about the door into the mountain to the west of the quartermaster in Gulderand, blocked by a guard? What is that all about? |
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| Author: | Vortex [ Fri, Oct 30 2015, 17:39 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Naivatkal wrote: Tusks sell, too, but only for 1 each, spirit remains are a few hundred. The stockpile is supposed to be a chest nearby, I think. Though you get nothing from them unless you are a Cordor citizen (last I heard). It was implemented for Cordor citizens only because you couldn't get in without being a citizen at one point (or something), which was awful to be honest. I hope it's not still like that. I just sell the spirit remains to Hil'rash and leave the tusks to disappear. So that's what this is about. Wish I'd read this thread before I went thru the Hold and collected heaps of tusks and spirits, only to wander Guldorand for ages trying to figure out who wants these. Ended up dumping them in the donation chest, thinking I'd get something but was at least relieved to get rid of 'em. What a lame quest. If I have another PC who ends up here, will only collect the spirits to sell if they're really worth a few hundred. |
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| Author: | Luckbringer [ Sat, Oct 31 2015, 3:09 AM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
This is what it is all about:http://amiaworld.net/phpBB3/viewtopic.php?f=123&t=71068. It may still stand as according to this thread any DM can provide the bounty in game. |
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| Author: | NiwatoriKami [ Fri, Mar 25 2016, 3:06 AM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Is the bounty still valid? I just did a run yesterday and accumulated the dropped items. Should I just reach out to a DM for the tusks, forge spirit and pit sludge? |
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| Author: | LetumLux [ Fri, Mar 25 2016, 10:29 AM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
I disagree that is was bad or unfair to have it open to only Cordorian citizens. Sometimes things are just exclusive, and there were reasons for that. That said, I don't mind it being opened up now, especially since the Government has shifted. That said (the sequel) it was also meant to be a limited run. So we could have a discussion about that, Team, about if we want to continue on with the plan that was originally put into motion. |
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| Author: | TormakSaber [ Fri, Mar 25 2016, 14:12 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Quote: I disagree that is was bad or unfair to have it open to only Cordorian citizens. Sometimes things are just exclusive, and there were reasons for that. A publically available quest was killed in favor of a quest that wasn't scripted, relied on annoying a DM, spawned junk in everyone's inventory constantly, and was only available to a tiny fraction of the server because of how exclusive and corrupt Cordor was. That's the definition of both bad and unfair. PS : Fix the "finding the adventure party" quest if not already done!~ |
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| Author: | robbi320 [ Fri, Mar 25 2016, 16:59 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
I don't remember all the specifics, and I am not a DM, but you certainly couldn't call that a quest. It was, as far as I remember a DM looking through the donations and giving out the money. It was not scripted, so in what way is it a “kiling of a public quest“? It was a forum post and a DM occasionally putting his/her time into it. But since we don't know the specifics (ie how much time got used for that) we really can't judge this thing. I personally liked it, as a city like Cordor who really has enough adventurers would seem to rather give money to its citizens than random mercenaries. |
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| Author: | Magiros [ Fri, Mar 25 2016, 17:22 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
It was Cordor's Governements attempt to make itself it seem as if a legid ruler of Gulorand that had been destroyed. Providing gold for those who come and help them to make the place more livable. To have people go there and make the place a branch of Cordor. It was DM run start that continued for a while. It was not unfair, in my opinion. Want to get inside, become Cordor citizen and support Cordor City which was against Kohlingen. During the time, it sat in with the larger picture, be either Treaty of the Light or be of Cordor City. A political maneuver by Cordor to have its own people to immigrate into Gulorand that are more faithful towards Cordor's rule and more resistant towards outsiders. Sure it would have been nice to have had a questline for Winya too and for Kohligen, Wiltun, Barak Runedar with such exp/gold benefits. However, I as a player didn't mind it, it was entirely IC regulations and not OOC DM going "No, you can't be here." You as a player had a choice, be with Cordor or be against it. If you didn't want to make that choice, then it is your own choice, you get some and you lose some. While there would have been more beneficial choices, in the long-run, during the time the choice made was entirely fitting to the atmosphere of Amia and how against each others everyone was. So to look back and judge others now, is easy because criticising others is easy, but to find a better way to create something is harder. That was an creative attempt, which had its shortcomings and benefits, in the end the choice was the characters. You can't play a palemaster or RDD without playing the aspects of those classes, if you call this Cordor matter unfair... Hmm.. Just wondering where is the line. |
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| Author: | TormakSaber [ Fri, Mar 25 2016, 22:35 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Quote: if you call this Cordor matter unfair... Hmm.. Just wondering where is the line. I'm calling it unfair ICly because Cordor was actually unfair, IC, purposefully, by design, and so removing public quest content in favor of a not-scripted "quest" that clogged up everyone's inventories regardless of if you could do the quest or not, and relied on grabbing a not busy DM to "complete is, well, frankly, it's nothing I should talk about because I have nothing polite to say about it at all. It is the removing of a public scripted quest to make room for an exclusive, non scripted "quest" that I have issues with. That's unfair OOCly. |
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| Author: | Magiros [ Fri, Mar 25 2016, 23:42 PM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
The IC aspect of unfairity I will not touch further, because you and I agree on it, I would dare say. To be honest, it is not the first time that DM's have limited access to a place due to a plot. If we are to judge this unfair because of its availability for the few, then we should judge all the rest too. Secondly, I can understand your point on the having continuing scripted quest, being removed, seems counter-productive to the server in general. Thirdly, don't all people have the option of deciding if they pick the items up or not. Thus, live and learn here. It is not the first useless item to show up that needs to be thrown to trash barrel. However, if we start to have to think everything like that, that all choices and implementations should benefit everyone, then... In my opinion, which can as right be wrong, we have an issue of having to use far too much time for considering limitations and effects and whatnot instead of overall enjoyement in the now. If plot demands and has excellent premises for it, mechanical and OOC aspect, should have right to be placed aside momentarily. Can we not remove a quest and re-implement it later? Sometimes, everyone needs to have flexibility, it helps a long way in life in general. My apologies if I sound like a broken record in this matter, but I am trying to understand the issue in more depth than just from the standpoint than I have on it: I don't really care it was exclusive or gave everyone useless items. Sometimes, you just to need to deal with and go to the barrel to get rid of em. |
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| Author: | robbi320 [ Sat, Mar 26 2016, 0:09 AM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
Also, the argument that it made the old quest a waste... Well, just about any change does that. It removes old content and adds new content. And we had enough of that. Troglodytes getting a new area, removing Actand, Beastmen, Kohlingen Manor, updating Brogendenstein to hak, changing Cordor kobolds to goblins, removing Uhm, Ultrinnan, and many more examples. Each time something got removed. Maybe it got a replacement, mabe it didn't. Each time, the old area got tossed away. Each time, people thought it was great, others didn't. So why does this small thing you can barely call a quest need special attention? I never was down there and still got to level 24 with my curremt character, so it wasn't an absolutely neccessary quest. It's not the first time a quest got removed: “scourge of lumorier“, “fishermans friend“, the one where you lay moradel torest, many more... All had some sort of IC reason. So should I start complaining about how Nec'perya is unfair? Or Barak or Kohlingen or Bendir banned my Palemaster? Or Winya not letting me cross the bridge? There is exclusivity. It is part of the server, and in my personal opinion, part of what makes it fun... Both to be part of the exclusive group and not being part of the group. |
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| Author: | LetumLux [ Sat, Mar 26 2016, 1:52 AM ] |
| Post subject: | Re: Stockpile just West of Quartermaster in Gulderand |
TormakSaber wrote: That's the definition of both bad and unfair. PS : Fix the "finding the adventure party" quest if not already done!~ I fixed this a WHILE ago with Sammy's help, you nob.The public quest is available, anyone can do that. The item collection thing should actually be closed, IMO, since it was supposed to tie into plot things that are no longer going to be done as far as I'm aware. Either that, or we should just give the items a base value so they can be sold for that bounty autonomously to an NPC. |
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