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[ 22 posts ] |
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MisterLich
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Posted: Fri, Feb 05 2016, 11:46 AM |
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Player
Joined: 17 Jul 2013
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Do we remember why we can't have the CEP or other stuff on Amia?
_________________ Osiris Masud
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Larsaan
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Posted: Fri, Feb 05 2016, 11:54 AM |
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Player
Joined: 26 Jun 2010
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That's a good question.
... What's CEP?
_________________ Currently playing: Aven Brinyflask Safaya DalaiRiyitChsera Hile(Credits to Raua for the sprite, sauce -here-.)
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MisterLich
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Posted: Fri, Feb 05 2016, 11:57 AM |
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Player
Joined: 17 Jul 2013
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Community Expansion Pack. Adds shittons of stuff to NwN.
And it was made years ago.
Why can't we have that, or other nice well known addons, in Amia? I don't know if we have a clear answer on this, or an answer at all.
_________________ Osiris Masud
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Richard_Edmund
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Posted: Fri, Feb 05 2016, 12:05 PM |
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Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
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Some of the stuff we have is from the CEP. But the CEP itself, as a whole, is way too massive to force people to download to play Amia. And then there is quality control, as a lot of stuff in the CEP doesn't fit in with our setting or is downright ridiculous if I recall.
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
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Lilja_91
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Posted: Fri, Feb 05 2016, 12:28 PM |
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Player
Joined: 15 Jul 2015
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There's so much good CEP stuff we're missing on Amia. Weapon models, bow models, MORE FEMALE CHEST PARTS <.<
But really, some clothes parts are available in fragments. Example would be the female arm part nr. 32 I think. But there's no forearms that are supposed to go with them.
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Richard_Edmund
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Posted: Fri, Feb 05 2016, 12:29 PM |
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Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
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You are free to make recommendations on what the developers could add to the next hak, though there's no guarantee it will go in.
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
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dimension_w
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Posted: Fri, Feb 05 2016, 15:22 PM |
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Player
Joined: 20 Jun 2006 Location: London
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I for one always had a love for the Tiger head helmet appearance that was in the CEP. Recently PC Rakshasa models were added to the Amia Module. That type of helmet would be beneficial for any playable Rakshasas. Here's what it looked like. 
_________________ Active Characters:
- Thimblepot (Amia's Resident Brownie) - Greta Sólveig (Barbarian raised by Dwarves)
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That Guy
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Posted: Fri, Feb 05 2016, 15:51 PM |
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Player
Joined: 13 Nov 2014
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As for the download... does anyone honestly mind a download anymore? I mean, you have to download the other files for Amia, what's a bit more?
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Rigela
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Posted: Fri, Feb 05 2016, 16:00 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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Richard_Edmund wrote: And then there is quality control, as a lot of stuff in the CEP doesn't fit in with our setting or is downright ridiculous if I recall. That's the reason basically, to my knowledge.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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That Guy
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Posted: Fri, Feb 05 2016, 16:09 PM |
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Player
Joined: 13 Nov 2014
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Rigela wrote: Richard_Edmund wrote: And then there is quality control, as a lot of stuff in the CEP doesn't fit in with our setting or is downright ridiculous if I recall. That's the reason basically, to my knowledge. Well, that makes sense.
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Richard_Edmund
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Posted: Fri, Feb 05 2016, 16:12 PM |
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Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
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That Guy wrote: As for the download... does anyone honestly mind a download anymore? I mean, you have to download the other files for Amia, what's a bit more? As for this; not everyone has the download capacity or disk space readily available to them.
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
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BasicHuman
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Posted: Fri, Feb 05 2016, 16:16 PM |
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Player
Joined: 02 Oct 2015
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Rigela wrote: Richard_Edmund wrote: And then there is quality control, as a lot of stuff in the CEP doesn't fit in with our setting or is downright ridiculous if I recall. That's the reason basically, to my knowledge. Also, CEP content could potentially collide with our custom content. 2da files would need merging, etc. So anything we want from it needs to be imported into our haks. It can not simply be added to the list and expected to work.
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Dark Immolation
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Posted: Fri, Feb 05 2016, 18:02 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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It's a lot better to pick and choose what we actually want in our module than force everyone to download everything in CEP.
If you see a few things you like(and that are of decent quality), probably good to make note of it and maybe it can be culled the next time we're looking for things to update the HAK. But yes, there's plenty in CEP that either looks dumb or is just plain dumb for us.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Anatida
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Posted: Fri, Feb 05 2016, 18:27 PM |
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Player
Joined: 08 Sep 2011 Location: Texas Y'all
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When Pony did the hak updates last, he spent a year (or more) combing through CEP and a massive amount of other things. He picked content based on what fit our setting, as well as discarded certain things because the models were bad, had too high of a polygon count (which causes lots of lag client side and other issues), as well as other things. That is to say... we have a lot of CEP, just not the entire thing.
As others have said, you are always welcome to make recommendations for the next hak update. There is usually a thread for that somewhere.
_________________ Iim'mur'ss - Grandmaster Shadowdancer / Aaralyn - Diplomat / Oleander - Toxic Desert Flower
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MisterLich
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Posted: Sat, Feb 06 2016, 1:01 AM |
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Player
Joined: 17 Jul 2013
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Richard_Edmund, everyone that can play NwN has a few gigabytes of disk space  But the content quality does make sense, and I did not know that the CEP had already been gone through to find some of the best content to add. It was just brought up in Skype and I was wondering why we didn't have it; but it turns out we do have some of it! Thanks for the responses dev/DM team!
_________________ Osiris Masud
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OpenTheRift
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Posted: Sat, Feb 06 2016, 3:49 AM |
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Player
Joined: 17 Feb 2014
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why cant we have nwnx?
_________________ bad man
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BasicHuman
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Posted: Sat, Feb 06 2016, 8:51 AM |
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Player
Joined: 02 Oct 2015
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OpenTheRift wrote: why cant we have nwnx? We do have it.
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TormakSaber
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Posted: Sun, Feb 07 2016, 6:30 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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He's talking about the clientside loader.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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lilmarcat
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Posted: Sun, Feb 07 2016, 7:43 AM |
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Joined: 27 Dec 2013
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Dergaii
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Posted: Sun, Feb 07 2016, 7:58 AM |
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Player
Joined: 01 Jun 2007 Location: Waffles, Beer & Chocolate
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I'd say quality control, balance issues and scripting conflicts.
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The Great Equalizer
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Posted: Sun, Feb 07 2016, 8:12 AM |
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Player
Joined: 29 Aug 2006 Location: Victoria, BC, Canada
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Amia is rather in need of some large scale re-balancing already, and honestly a LOT of the script in use could use a good overhaul. Personally I am solidly in the PRO nwncx/CEP camp, once upon a time when there was a server list it made sense not to have it (or even a HAK pack at all), however with the current situation there is little lost by the additional download requirements and a lot gained. There is already required additional downloads and they are already large enough to be a commitment and yet small enough by almost any storage capacity standards these days that it is a negligible increase in that regard.
Last edited by The Great Equalizer on Mon, Feb 08 2016, 11:07 AM, edited 1 time in total.
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BasicHuman
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Posted: Sun, Feb 07 2016, 10:38 AM |
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Player
Joined: 02 Oct 2015
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TormakSaber wrote: He's talking about the clientside loader. Are we talking about nwncx then? If so, it can be used and is just a client side choice, just won't preload the hak list. Making it mandatory, to use things like new weapon VFX and open helmets, would leave out people using linux client.
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