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Anything silly you miss from bygone Amia?
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Author:  ucfgoose [ Mon, Dec 12 2016, 5:30 AM ]
Post subject:  Anything silly you miss from bygone Amia?

A few times recently I've found myself thinking about things that have changed on Amia and what has come and gone. Of all the things I miss I have to say that I really do miss the nibblers that were outside West Cordor. For those of you that don't remember or were not around nibblers were a type of attack chicken for lack of a better term.

Is there anything silly that you miss from Amia?

Author:  Kudark [ Mon, Dec 12 2016, 5:51 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Those chickens would kick your ass, too!

I miss rabbits in the forest, and the feral gnomes used to have animals, and it was fun to dominate them, and use them against the gnomes! lol There was also a random mountain lion that very rarely spawned in the forest, and it would put a hurting on you.

Author:  Amarice-Elaraliel [ Mon, Dec 12 2016, 12:18 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

I miss Ankh's tomb to level. I admit I hate the Stingers, with a passion.

I also miss the Kohl manor.

Author:  Elorathall [ Mon, Dec 12 2016, 13:26 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

https://youtu.be/GxAbslpHnIc

Yeah, kinda like that. Those were the days.

Author:  Naivatkal [ Mon, Dec 12 2016, 16:23 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Amarice-Elaraliel wrote:
I miss Ankh's tomb to level. I admit I hate the Stingers, with a passion.

I also miss the Kohl manor.

The Kohl manor was awesome!

And I miss everything from Khem that got gutted :(

Author:  Commie [ Mon, Dec 12 2016, 16:34 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Not miss because I wasn't here for it, but everyone says Actand was the bees knees. I go there and I see rocks.

Oh and people have mentioned some caravan that used to be cool, and I'd like to see more of Underport then the one room.

Naivatkal wrote:
Amarice-Elaraliel wrote:
I miss Ankh's tomb to level. I admit I hate the Stingers, with a passion.

I also miss the Kohl manor.

The Kohl manor was awesome!

And I miss everything from Khem that got gutted :(


Can't you just put that shit back in? It has to be on a disc or backup somewhere right? Hell, the player tools cartographer page on the sidebar still references content I can't find.

Quote:
Areas mapped out for Commie

Every account has a few 'freebie' areas that have been mapped out. The rest must be added with map items made with the Explorer job.

Amia Abroad

Khem: Anara Oasis
Khem: Djedet
Khem: Hasrabet
Khem: Khalem
Khem: Nes'ek

Author:  Naivatkal [ Mon, Dec 12 2016, 16:44 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Underport was cool, too :(

Yeah, I would love to see it returned. Most of Khem was decimated in a DM plot, though, so that is why it is gone. So yeah

Author:  Commie [ Mon, Dec 12 2016, 16:50 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Naivatkal wrote:
Underport was cool, too :(

Yeah, I would love to see it returned. Most of Khem was decimated in a DM plot, though, so that is why it is gone. So yeah


Yeah I found this old post

viewtopic.php?f=112&t=70863

Glim wrote:
For example, the Primary and Secondary hubs will receive the most direct attention from the DM team and will also see the most change based on both plot events and PC efforts. In contrast, Quest hubs will receive little to no direct attention from the DMs, mostly progressing with the overall story of the server. Affected on the fringes of plot events in smaller ways, Quest hubs will be more difficult for PCs to influence, as they are instead core to the leveling and questing paths, and it is advised that PCs focus their efforts in Primary, Secondary or Tertiary locations instead.

Primary
Cordor (A - 3) The1Kobra, Hudson, Silkelock

Secondary
Kohlingen (A - 2) Rigela, slkNihilus
Tarkuul (A - 2) - slkNihilus, Manarethan
Barak Runedar (B - 2) Amarice-Elaraliel, Silent2001
Wiltun (B - 2) Righteous Anger, __________

Tertiary
Bendir Dale (A - 1) Hudson
Winya Ravana (A - 1) Amarice-Elaraliel
Caraigh (B - 1) BurningoutBright
Nec'Perya (B - 1) Dustspray101
L'Obsul (B - 1) LetumLux

Quest
Guldorand (A - 0) Glim
Wharftown (A - 0) Rigela
Endir's Point (B - 0) Amarice-Elaraliel
Howness (B - 0) Rigela
Moonshae (B - 0) - To Be Added In Later Expansion
Ostland (B - 0) __________
Shadowscape (B - 0) LetumLux

Removal
Triumvir (A) - Done
Uhm (A) - Done
Underport (A) Dustspray101 - In Progress
Nes'ek (B) Glim - In Progress
Thordstein (B) Rigela - Pending Plot
Zanshibon (B) Silent2001 - Pending Plot


And it's like, you know, I'm having a lot of fun in 'quest' areas, and getting DM involvement there.

I also would have liked to see an Uhm that isn't just a crater. It's still on road signs.

Author:  ucfgoose [ Mon, Dec 12 2016, 17:06 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Well the land that was Uhm was sort of, um, abducted.

*sends Commie a Polaroid of the grassy bits holding up today's newspaper*

Of course you can't have it back unless you go through the stuff I did to get it kidnapped.

Author:  serbiris [ Mon, Dec 12 2016, 19:27 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

The crater is actually an improvement.

Author:  CrazyCatLady [ Mon, Dec 12 2016, 19:32 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

The Kohl Manor. OMG. I played for one month back in 2009 before taking a five year NWN break and coming back to Amia and that manor was what stuck out about Amia. All the fun and the rp I had in there!

Author:  Crowfeather [ Mon, Dec 12 2016, 19:39 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

I miss the Tropical Island. So many shenanigans happened there for people battling to take control of it, having picnics, & gem-hunting. On an older PC I still have a port there.. though you cannot bind to a leyline there.

I miss Cluckzilla sightings. Actand's hunting. Khem and the Oasis there, and yes, Djedet because so many PC's had a more desert people feel to them and had their own town. I miss the Job System from when it was first implemented. I miss Ardent Hallows of the Cordorian Guard, and attacks with soggy blueberry muffins. I miss players who have left, and the "Good Old Days". I miss the Manor. I miss tempus Hold in the Quagmire Mercenary Camp and the tunnels from Underport to L'Obsul.

Without them Amia would not be the unique creature it is now; with them? Explosions. Implosions. Death. Chaos... awesomeness.

Author:  TormakSaber [ Mon, Dec 12 2016, 20:02 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Amarice-Elaraliel wrote:
I miss Ankh's tomb to level. I admit I hate the Stingers, with a passion.

I also miss the Kohl manor.


Stingers were way OP, and should be tinkered either down to respect their actual CR (they drop +2 compared to outside's +3, but are way harder...) or up to respect the area's CR (see previous parenthetical)

Kohl Manor was amazing we should just re-add some spooky mysterious manor somewhere >.> ... another one. I mean. I guess

Quote:
And I miss everything from Khem that got gutted


RIP, double RIP, triple RIP.

Post 2012.

Author:  Riley [ Mon, Dec 12 2016, 20:08 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

While not exactly silly, but I miss underground Cordor, that area was awesome

Author:  ucfgoose [ Mon, Dec 12 2016, 20:40 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Riley wrote:
While not exactly silly, but I miss underground Cordor, that area was awesome


Oh goodness yes. When I first came back to Amia in 2012 after my extended hiatus I loved going through the sewers and into that. Never did get the floating shield out there.

Author:  TormakSaber [ Mon, Dec 12 2016, 20:55 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

The floating shield has a lot of basis in older Cordorian lore, and was mostly famously used ICly by Collin Reyes during a massive thunderstorm, diverting the brunt of the storm North, supremely pissing off the Stormgod Talos in the process. The city itself was saved, but Cordor North was utterly ravaged.

The "Weathershroud" showed its powers publically at that point - the ability to ward off natural disasters from Cordor, or, at least, blunt their effects to lesser power.

Author:  Amarice-Elaraliel [ Mon, Dec 12 2016, 22:33 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Commie wrote:

Oh and people have mentioned some caravan that used to be cool,


You still have the very same, just with way more items and way more regularly.

Author:  Commie [ Tue, Dec 13 2016, 0:04 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Amarice-Elaraliel wrote:
Commie wrote:

Oh and people have mentioned some caravan that used to be cool,


You still have the very same, just with way more items and way more regularly.


oh i heard it was something in the abyss

Author:  ucfgoose [ Tue, Dec 13 2016, 0:30 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

The Abyss caravan was different, yes. Some nicer items to be found there to be sure. Still, how long can a lone vendor stand out in the Abyss without either being carted off, chucked over the edge, or deciding that the profit was no longer worth it?

Also comes to mind a silly event in Cordor when Bananers the kobold spelled out "GUARD SUCK" in sausages after getting yelled at. Good times.

Author:  Amarice-Elaraliel [ Tue, Dec 13 2016, 2:07 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Ah that. Most of those items were spread between the abyss and gauntlet shop. Mostly the scrolls went to the abyss shop.

The reason was that everyone was chunking a few haste and invis postions for little gold and then ran there (was only on the second abyss area) on low level to hoard a bunch of greater planar binding and summon IX scrolls and just sat back and let summons level them.

So those items aren't really gone, just relocated.

Author:  TormakSaber [ Tue, Dec 13 2016, 2:10 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Could have just removed the scrolls. We did the same for the rag dolls.

Author:  Amarice-Elaraliel [ Tue, Dec 13 2016, 2:11 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

TormakSaber wrote:
Could have just removed the scrolls. We did the same for the rag dolls.


It was almost exclusively scrolls there. Plus a belt and a handful of other items which were also relocated, not removed.

Author:  corypx [ Tue, Dec 13 2016, 3:01 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

TormakSaber wrote:
Could have just removed the scrolls. We did the same for the rag dolls.


I think I still have a doll.

Author:  Xenos [ Tue, Dec 13 2016, 7:43 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

A level req was added to the scrolls at some point too, as one of my chars had scrolls from somewhere and was unable to use them for awhile.

Author:  Commie [ Tue, Dec 13 2016, 7:45 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

can't like, any wizard just make the scrolls

you get plenty of blanks while leveling and people sell them for next to nothing.

Author:  Strom [ Tue, Dec 13 2016, 11:18 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

I miss Underport, as it was the only place on the server you could find illegal black powder barrels and it felt nice to have an UD presence on Amia Island. I can remember my dwarf spying on Velden and Cyn'drel as they plotted various illegal things with Irr'afae.

I actually miss the old Shrine... Not so much the area, but the people. It all seemed to fall to bits. The Shrine of Eilistraee has a massive historical legacy for Amia; whay back from Vicki D'Vreeze. I sort've feel like it got killed off by OOC circumstances and needs a bit of love.

I played Amia briefly back in the golden age of NwN and I remember spending about ten hours straight RPing in the Mystran Monolith... It was governed by a player character who had a spell sequencer staff, which I'd never seen used before that point, and there was some great RP in there... I can't remember his name... But, I think the centralised arcane community is something missing from the server.

Author:  Akhlys [ Tue, Dec 13 2016, 13:13 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

ucfgoose wrote:
Also comes to mind a silly event in Cordor when Bananers the kobold spelled out "GUARD SUCK" in sausages after getting yelled at. Good times.


they still do
sjey post the bananers pic pls

Author:  rafaelmacgyver [ Tue, Dec 13 2016, 13:48 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Miss the Tropical Island... Adela's wedding was there and it was amazing ; . ; Also finding those hidden treasure chests, the shipwreck with that Jornal Job system Item, The Truth and Dare games hehehe and lastly but not less important! All those cute speaking animals! XD

The penguin omg XD

Author:  Infernal_Pain [ Tue, Dec 13 2016, 18:25 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

The island of Lumorier.

Author:  Nivo [ Tue, Dec 13 2016, 18:28 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Zelly.

Author:  Jes [ Tue, Dec 13 2016, 18:43 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Nivo wrote:
Zelly.

AWWW! D:

Author:  bobofwestoregonusa [ Tue, Dec 13 2016, 18:57 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Letum.

Author:  LibrisMortis_666 [ Tue, Dec 13 2016, 18:58 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

G.C.

Author:  robbi320 [ Tue, Dec 13 2016, 19:02 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

bobofwestoregonusa wrote:
Letum.

qft.

Seriously. I miss... it. (No, I will not walk into the trap of saying he or she)

Author:  Gravemaskin [ Tue, Dec 13 2016, 19:02 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

The only thing I really miss is the huge amount of players we had. Having 50-60+ people on meant there was always something weird or funny going on and could make you feel like just a tiny cog in the machine, which I loved.

Author:  Xaviera [ Wed, Dec 14 2016, 3:12 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

I really miss Djedet - it had the feeling of a small desert caravan town that Nes'ek doesn't have.

I also miss the old Grove story-telling area. To my mind, the edge of that area was always like the Sky Forest and Guldorand turned out to be - perched on a cliff edge looking out over the distance. I totally don't get that feeling from it now - the sense of height and wonder is gone.

In terms of silly stuff, the old Cordor square (pre-quake) and the goings-on there, like making dex and tumble rolls to climb up and jump off houses, and the Sunites (really closet Sharessin, most of them! 8) ) and other PCs who hung out and gossiped there. I'd love to revisit that area because I've forgotten exactly what it looked like.

Author:  Naivatkal [ Wed, Dec 14 2016, 3:14 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Haha. I remember having Salema sitting on a bench by the old Temple of Waukeen with Invisibility Sphere on watching people freak out as they suddenly disappeared. It was great :D

Author:  DerkDerkistan [ Wed, Dec 14 2016, 3:15 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Gravemaskin wrote:
The only thing I really miss is the huge amount of players we had. Having 50-60+ people on meant there was always something weird or funny going on and could make you feel like just a tiny cog in the machine, which I loved.


This would be my answer as well. I liked being able to look just about anywhere and find people to RP with.

Author:  Kamina [ Wed, Dec 14 2016, 9:14 AM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

I miss the numerous times I got to do jail breaks in Cordor Prison. Ye Olde South Cordore was a really fun place to play thug-characters.

Author:  A Majestic Dwarf [ Wed, Dec 14 2016, 21:27 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Felis (Or however you spelt it) Demi-god of the hunt! Werecat God thing who used to come and hang out at various times.

Author:  Jes [ Wed, Dec 14 2016, 21:28 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Feleis was nasty. >.>

Author:  That Guy [ Wed, Dec 14 2016, 22:35 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

I miss the Skald Drinking Horn.

Author:  A Majestic Dwarf [ Thu, Dec 15 2016, 13:25 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Jes wrote:
Feleis was nasty. >.>


Amusingly so!

Author:  LibrisMortis_666 [ Thu, Dec 15 2016, 13:32 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Warlord Malatril / Warlord Ania / not Warlord Elwyn.

Author:  Richard_Edmund [ Thu, Dec 15 2016, 16:34 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

LibrisMortis_666 wrote:
Warlord Malatril / Warlord Ania / not Warlord Elwyn.

:(

Author:  Amarice-Elaraliel [ Thu, Dec 15 2016, 19:47 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Xaviera wrote:
I also miss the old Grove story-telling area. To my mind, the edge of that area was always like the Sky Forest and Guldorand turned out to be - perched on a cliff edge looking out over the distance. I totally don't get that feeling from it now - the sense of height and wonder is gone.


Afraid the old one was actually the wrong one. That area was never meant to be "atop" on anything as the rest of the geographics clearly showed. It always lay between cliffsides with alake towards the area where the Shrine of Eilistraee was.

So now it is correct :P

Author:  elmmaster [ Thu, Dec 15 2016, 20:57 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Gravemaskin wrote:
The only thing I really miss is the huge amount of players we had. Having 50-60+ people on meant there was always something weird or funny going on and could make you feel like just a tiny cog in the machine, which I loved.


I miss the larger player base as well... it made it possible to get a group together for rp or hunting very easily as well as impromptu dm events so that the dm team was rarely ever that bored. Not to mention all the silly antics where people were playing off of each other's sense of humor.

LibrisMortis_666 wrote:
Warlord Malatril / Warlord Ania / not Warlord Elwyn.


Warlord Crunch / Warlord Calin Katar / Warlord Snobbles.... and for that matter Tadeyana, Taminus and Edonill, Thoric Nefzen, and Grolg, from the first group of War Knights I got to rp with, Hiroshenki from the later groups.... and a bunch more great role players I unfortunately can't remember the character names of because I'm horrible with names like that. :mrgreen: The War Knights faction always had fun rp and antics for me to log into. Especially when there were other active factions to go head to head with... Banites, cyricists, the lolthite drow of Ultrinaan, and all the dm controlled hordes of expendables.

I miss:
many of the places that got taken out due to dm events like the Tropical island and Khem and Djedit, the Kohl manner, the old Fomorian tunnels in Amia forest, Actand hunting grounds, and Uhm. I still have a key to the old Sanctuary of sin from the underground area in Cordor. But I understand that things had to evolve in time and change. I just wish new quests were made to replace the ones that were lost from those areas.

Being able to level a peaceful character through job system so that there was an alternitive role play as opposed to fighting and grinding.

Devcrit being one hit death!!! I know it was abused in pvp but hell it made PVE so much faster and more chaotic fun for a barbarian character.

All the DMs of Amia past that helped put together awesome events!

People actually USING the party advertiser!

And finally people playing villains and not being forced to play down how evil they are because other players are to over sensitive that they just cant have fun with someone else being more powerful than their character. I miss the Horseman of the apocalypse, the banites, Cyricists, and hilarious Loviatarians. People who could play evil without having to break server rules.

Author:  Estara [ Thu, Dec 15 2016, 21:04 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

I'm amazed no one has said the old tree.

It's like the Room of Requirement. Best place ever.

New tree is lame. No cliff to fall off of.

Boo Arcanum and reconstruction.

Author:  Commie [ Thu, Dec 15 2016, 21:33 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

elmmaster wrote:
And finally people playing villains and not being forced to play down how evil they are because other players are to over sensitive that they just cant have fun with someone else being more powerful than their character. I miss the Horseman of the apocalypse, the banites, Cyricists, and hilarious Loviatarians. People who could play evil without having to break server rules.


Was sitting around with a bunch of guys I usually roll with, and this new person I had never seen. About 15 minutes into dinner (we were actually just eating at a table talking about some dm event that happened if memory serves) I get a greentext from the new guy.

Greentext; "Wait a minute, is this the evil faction?"

My greentext reply; "What?"

IC; "I have to go now."

And then he portaled away.

Author:  OpenTheRift [ Thu, Dec 15 2016, 22:12 PM ]
Post subject:  Re: Anything silly you miss from bygone Amia?

Commie wrote:
elmmaster wrote:
And finally people playing villains and not being forced to play down how evil they are because other players are to over sensitive that they just cant have fun with someone else being more powerful than their character. I miss the Horseman of the apocalypse, the banites, Cyricists, and hilarious Loviatarians. People who could play evil without having to break server rules.


Was sitting around with a bunch of guys I usually roll with, and this new person I had never seen. About 15 minutes into dinner (we were actually just eating at a table talking about some dm event that happened if memory serves) I get a greentext from the new guy.

Greentext; "Wait a minute, is this the evil faction?"

My greentext reply; "What?"

IC; "I have to go now."


And then he portaled away.



when you're 10 minutes into rp dinner and the evil kicks in

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