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PaladinOfSune
 
PostPosted: Mon, Oct 24 2011, 10:24 AM 

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Called Shot isn't bad, though it's better off on PCs with higher AB.

Anyway, your set up looks pretty good, but replace Stealthy for Great Fortitude and Epic Skill Focus: Move Silently for Epic Fortitude. No need for either of those feats.

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Poorsod
 
PostPosted: Mon, Oct 24 2011, 10:30 AM 



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The AB would be 43 with a +5 weapon and maxed Dexterity - if I calculated correctly >_>.

And yeah, those Fortitude feats sound good like a good choice. Thanks!


 
      
Uncle-Opustus
 
PostPosted: Mon, Oct 24 2011, 10:59 AM 

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45 with the Scabbard of Aid and Bless x3/day, as you WILL be using it. Besides being a rogue type means you'll have to attack from behind for full function, which also grants you some bonuses to AB.

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Remal
 
PostPosted: Tue, Oct 25 2011, 12:38 PM 

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Naivatkal wrote:
Ah ha! So yeah it's a balancing thing. I didn't even think to check a sourcebook XD

Thanks, though what about the flame weap/GMW?


Nope they don't work on construct. He deals enough damage anyway and is immune to lot of stuff (being a construct). Balance thing probably.

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Naivatkal
 
PostPosted: Tue, Oct 25 2011, 18:16 PM 

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That's exactly what I figured, just wanted to check.
Thanks!

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Sun Dog
 
PostPosted: Wed, Oct 26 2011, 18:41 PM 

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Just checking on a Wiz-Ftr-Rog build.

Does 24Wiz\ 5Ftr\ 1Rog sound about right for class level distribution?

16Wiz\ 4Ftr pre-epic.
Feats: IKD, Called Shot, Impv'd Crit, Blind Fight, Wpn Foc, Wpn Spec and the usual metamagic feats (extend, empower, maximize).

Epic feats: EWF, EWS, E. Mage Armor, EMD, Armor Skin


 
      
Poorsod
 
PostPosted: Wed, Oct 26 2011, 18:49 PM 



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I'd personally go 23 wiz / 6 fighter / 1 rog - take EWS as a Fighter bonus feat that way, granting you room for another epic feat.


 
      
TormakSaber
 
PostPosted: Wed, Oct 26 2011, 19:32 PM 

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27w/2r/1f.

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PaladinOfSune
 
PostPosted: Wed, Oct 26 2011, 19:34 PM 

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Don't be silly. 23 Wizard/6 Fighter/1 Rogue is the spellblade version. 27/2/1 is the caster build.

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TormakSaber
 
PostPosted: Wed, Oct 26 2011, 19:36 PM 

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He didn't say which he wanted, and I always assume epic casters want to be the best casters!

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MoshingChris
 
PostPosted: Wed, Oct 26 2011, 21:20 PM 

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TormakSaber wrote:
He didn't say which he wanted, and I always assume epic casters want to be the best casters!


Quote:
Feats: IKD, Called Shot, Impv'd Crit, Blind Fight, Wpn Foc, Wpn Spec and the usual metamagic feats (extend, empower, maximize).

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Sun Dog
 
PostPosted: Wed, Oct 26 2011, 21:22 PM 

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PaladinOfSune wrote:
Don't be silly. 23 Wizard/6 Fighter/1 Rogue is the spellblade version. 27/2/1 is the caster build.


That's what I was initially considering, but then I read that a lvl 24 caster is immune to greater dispelling, so I thought maybe that was more important than the extra epic fighter feat....?


 
      
TormakSaber
 
PostPosted: Wed, Oct 26 2011, 21:48 PM 

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No, it's lv 26.

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MoshingChris
 
PostPosted: Wed, Oct 26 2011, 21:58 PM 

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Level 24 is immune to greater dispelling but rolling 5 percent at 23 for the added benefit of a feat is something I'd take on a spellsword.

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Sun Dog
 
PostPosted: Fri, Oct 28 2011, 0:58 AM 

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MoshingChris wrote:
Level 24 is immune to greater dispelling but rolling 5 percent at 23 for the added benefit of a feat is something I'd take on a spellsword.


Looking at the spell list, there are a number of spells that improve at lvl 24: Neg Energy Burst, Flame Arrow, Ice Storm, Black Staff, all of which I think my mage would use frequently.

So I have to trade off an extra fighter feat against immunity to Greater Dispelling -and- improved levels of those 4 spells.

That makes me think Wiz 24 would be better in my case.


 
      
The1Kobra
 
PostPosted: Fri, Oct 28 2011, 1:46 AM 

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If you're going to do that, you might as well go 24/4/2 Wiz/Fighter/Rogue and pick up Evasion and a few more skill points.

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Ulir
 
PostPosted: Fri, Oct 28 2011, 5:03 AM 

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Wiz 27/Ftr 2/bard 1 should work for a spellblade too. Your spells will last longer and you get a delicious 27 Gate... *drool*

Otherwise the Wiz 23/Ftr 6/Rog 1 is preferrable, since your ab will go up a notch, as will your damage. Wiz 23/WM 5/Rog 2 is worth considering too.

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DerkDerkistan
 
PostPosted: Fri, Oct 28 2011, 6:37 AM 

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I still like Wizard 21 / Fighter 4 / WM 5 for a little bit of uniqueness.

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MoshingChris
 
PostPosted: Fri, Oct 28 2011, 10:53 AM 

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Sun Dog wrote:
MoshingChris wrote:
Level 24 is immune to greater dispelling but rolling 5 percent at 23 for the added benefit of a feat is something I'd take on a spellsword.


Looking at the spell list, there are a number of spells that improve at lvl 24: Neg Energy Burst, Flame Arrow, Ice Storm, Black Staff, all of which I think my mage would use frequently.

So I have to trade off an extra fighter feat against immunity to Greater Dispelling -and- improved levels of those 4 spells.

That makes me think Wiz 24 would be better in my case.


Neg Burst is only really decent if it improves to an odd numbered stength subtraction, flame arrow is meh with how much flame DR/- is around and Ice Storms improvement is only a d6. I'd also suggest if your going a spellsword route you don't worry about offensive spells because the slots you want will be hard-up with tensers, mass haste and other such.

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Sun Dog
 
PostPosted: Fri, Oct 28 2011, 22:42 PM 

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So it looks like I've already botched my spellblade build, and it's only lvl 9.
I need your help building this right, as I can get the general ideas but I'm just not good with the details. The feat selection is the hardest part, as I don't really know how to combine wiz & fighter.

23 Wizard/ 6 Fighter/ 1 Rogue
Race: Halruaan (+2 Int -2 Con -1 Wis)

List of Questions:
Q1: Should I go Dex or Str?
Q2: Should I take Impv'd Crit (since the AB won't be that high, a successful threat roll is not likely)
Q3: What about fighter feats like Impv'd KD, Called Shot, Impv'd Disarm, Impv'd TWF, all of which reduce AB? Which are the most useful?
Q4: Which wiz feats are most useful, beside the given Extend, Empower, Maximize?

---------------------------------
A STR build:
Str 16 -> 22
Dex 11
Con 14 -> 12
Wis 9 -> 8
Int 16 -> 20
Cha 8

Pre-epic: 1-16 Wiz 17-20 Fighter
Feats: Blind Fight, KD/Impv'd KD, Impv'd Crit, Wpn Foc, Wpn Spec, Disarm/Impv'd Disarm, Extend/Empower/Maximize, Craft Wand, Toughness, ??

Epic feats: EWF, EWS, Armor Skin, E. Prowess, EMD, EMA, Grt Int I

----------------------------------------
A DEX build:
Str 11
Dex 16 -> 22
Con 14 -> 12
Wis 9 -> 8
Int 16 -> 20
Cha 8

Pre-epic: 1-16 Wiz 17-20 Fighter
Feats: Blind Fight, Ambidex, TWF/Impv'd TWF, Wpn Finesse, Wpn Foc, Wpn Spec, Extend/Empower/Maximize, Craft Wand, Toughness, ??, ??

Epic feats: EWF, EWS, Armor Skin, E. Prowess, EMD, EMA, Grt Int I

---------------------------
So basically the difference is going STR with Impv'd KD and Imp Disarm and more Dmg or going DEX with Impv'd TWF and better AC.

Which of these routes sounds the best? What's a good feat selection? HELP!


 
      
Selmak
 
PostPosted: Fri, Oct 28 2011, 23:28 PM 

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Dual-wielding is best left to those who actually have the AB to spare. Going 16 Wiz and 4 Fighter before epic gives you a BAB of 12, which with the minimum possible dual-wielding penalty is 10. If you are really set on having a dual-wielder, a BAB of 17 is probably the mark you should be aiming for, so that you have at least 15, plus your ability modifier of choice, plus weapon modifier, plus feat modifiers.

Reason why is that if you go for the extra attack that ITWF provides (and there's not much point being a double-lightsaber dude if you don't get that) it's at -5 from the first off-hand attack. So your first attack needs to be reasonably high, otherwise you're going to look really impressive swinging them blades at thin air.

As for the STR (and presumably single-saber) route, you will have less attacks but you'll hit slightly more often and harder, which when combined with EWF and EWS is a good synergy for a melee character.


 
      
Sun Dog
 
PostPosted: Fri, Oct 28 2011, 23:39 PM 

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Thanks for that input. I'm inclined toward the STR spellblade build, for the very reason you just listed. I fear the AB will be so low as it is that the extra attacks from dual wielding will be wasted.

And it seems like lots of things have DR, so I'll need as much STR as possible to do more than nick and scratch.


 
      
MoshingChris
 
PostPosted: Sat, Oct 29 2011, 0:19 AM 

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Base 17 + 12 Strength Modifier + 4 Epic Prowess/Weapon Focus/Epic Weapon Focus + 10 Tensers + 5 GMW + 2 Aid/Bless

So thats 50 all day using tensers which is a perfectly respectable number for taking improved critical on.

How I built my Spellblade:

Pre- Epic:

Feats General: 1, 1, 3, 6, 9, 12, 15, 18 (Luck of Heroes, Strong Soul, Blindfight, Great Fort, Toughness, Iron Will, Lightning Reflexes, 1 Free)
Feats Fighter: Fighter 1, 2, 4 (Weapon Focus, Improved Critical, Weapon Spec)
Feats Wizard: Wizard 5, 10, 15 (Extend, Maximise, Brew Potion)

Epic:
General: 21, 24, 27, 30 (Epic Mummy Dust, Epic Weapon Focus, Armor Skin, Epic Prowess)
Fighter: Fighter 6 (Epic Weapon Spec)
Wizard: Wizard 20, 23 (Great Int, Epic Mage Armor)

As you can see I went defense heavy in pre-epic with the saves feats and toughness because you literally don't have enough feats in epic.

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Arcadence
 
PostPosted: Sat, Oct 29 2011, 4:36 AM 

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Sorcerer seems to be pretty straight forward due to the wizard's lack of bonus feats. If you're going a flat 30 levels, are they supposed to be that way?

I do admit I'm left with not knowing what spell school to focus in and have an undecided epic feat in there, but eh.

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DerkDerkistan
 
PostPosted: Sat, Oct 29 2011, 4:42 AM 

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Sorcerers are straightforward, yeah. As for schools of focus, pick two you want. Or one. But I prefer two for spellbook flexibility. As a human, that still gives you 4 feats pre-epic to choose your metamagics. Extend, Maximize, Empower are good. Empower's not necessary. Quicken's good if you have room to fit the three auto-quicken feats. Spell Penetration feats are okay if you want to hit everything with spells. Not necessary, though. So yeah, while they're pretty straightforward, there is still some wiggle room for certain playstyles.

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Sun Dog
 
PostPosted: Sat, Oct 29 2011, 9:18 AM 

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@Mosh: Thanks for the feedback. You have a radically different pre-epic feat choice, but I see where you're going with it. I'll have to rethink the feat list, but otherwise I'm pretty happy with the spellblade concept.

The one question I have left is: weapon choice. I like the idea of a quaterstaff, I know it's not a 'blade'. Other ideas are trident or great sword. I read that a large weapon is useful with Disarm since it can actually increase AB. A greatsword is just so friggin' big it looks ridiculous, especially on a wizard, but it's got awesome damage factor.


 
      
Ulir
 
PostPosted: Sat, Oct 29 2011, 9:36 AM 

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There are greatsword models that look awesome, even on a meager elf. There should be plenty of options regarding the look of it. I say go for it.

Wielding a staff makes you a spellstaff btw. :) Oh, and disarm is nice but potentially problematic in PvP, since people can lose their precious weapon if reset hits of they crash. Generally you are not encouraged to use it in PvP. Just a heads up.

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Selmak
 
PostPosted: Sat, Oct 29 2011, 13:29 PM 

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Unless you find a really sweet quarterstaff, you'd probably be best going for a martial weapon. Greataxe is an alternative, if you can live with the smaller crit range. Hardly see anyone toting those.


 
      
FeyDC
 
PostPosted: Sat, Oct 29 2011, 17:40 PM 



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So lets see if I can get bit of help here on mechanic side :) Specially with Amia differences from other servers.

Race: Orog
Diety: Gruumsh
Alignment: CE

20 bard/5 knight commander/4 fighter (or 4 divine champion or 4 BG... need help here :))

Str: 15 - 24
Dex: 10 - 8
Con: 14
Int: 14
Wis: 10 - 8
Cha: 14 - 16

(or would 10 dex/12 con work better... easier to buff?)

Skills (174):
Tumble 30
Discipline 32
Use Magic Device 22
Taunt 4
Heal 16
Perform 32
Persuade 4
Lore 4
Spellcraft 30

Would have liked listen and taunt in here, but oh well.

Basic feats - 7preepic, 3 epic. (2 more with DC, 3 more with fighter, 0 with BG?)

Toughness
SF: Discipline
Max Spell
Ext Spell
Curse Song
Blind Fight
WF

Lasting Inspiration
Armor skin
EWF

(WS, EWS, W Crit with Fighter)
(W Crit, Knockdown with DC)


 
      
DoomKnight
 
PostPosted: Sat, Oct 29 2011, 22:21 PM 

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So, I find myself interested in the Warblade class from Tome of Battle. And I find myself equally interested in converting it to Amia. My original idea was something along the lines of a majority fighter with barbarian (to bring in the uncanny dodge) sprinkles. Along with this I planned to convert the 'stances' and 'maneuvers' with different sets for different battles.

For example a Greataxe + Improved Power Attack for offense, Longsword/shield + Improved Expertise for defense, and dual-shortswords + AB enhancements for maximum amount of hits possible. However, I simply can't figure out a way to make the feats/weapons selection work for me. Any tips or ideas?

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Sin4given
 
PostPosted: Sat, Oct 29 2011, 23:47 PM 

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I'm looking to make my own build. Yes, Sune, I can make my own :P. I'm just a second guesser to the biggest extent. I need a bit of help. I'm wanting to try the Knight Commander so I was thinking Fighter/DC/KC or Fighter/Rog/KC. The rogue version would allow me to get full tumble which would mean 3 more AC opposed to the DC version which would only give me 3 AC but better saves.

The biggest part about this build is I am wanting to be proficient in a Greatsword AND longsword/shield. Giving him the option to either take the front, or play a more defensive role. I think that with the Rog version I'd have the option for more fighter which would give me a ton of feats and allow me multiple weapon focuses and hopefully Epic weapon focuses. Though, the DC version seems like more of a spiritual, or Holy Warrior of his chosen god, as well as I wouldn't have as many fighter levels but if I'm right DC gets as nearly as many feats as the Fighter?

The concept I'm hoping to emulate with this build is that of a Mercenary. He was once an esteemed knight of some renown but times fell hard upon him and as the stereotypical hero falls, he just delves deeper into drinks and money.

If I'm right.. for an effective build, the DC version would most likely focus on getting 20 CHA?

EDIT: Also, he's possibly going to be a Tempurian. I'm stuck between Tempus and Red Knight

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Arcadence
 
PostPosted: Sun, Oct 30 2011, 3:24 AM 

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DerkDerkistan wrote:
Spell Penetration feats are okay if you want to hit everything with spells. Not necessary, though.


Somehow I feel uneasy with giving a 45~55% chance to resist spells to drow, monks, and people I can't zap Spell Resistance off of (I'm assuming drow are coded to work like monks and thus you can't lower their SR). Automatic Quicken Spell also seems a hefty feat investment for a whole lot of nothing all that good (or is there something cool besides being able to cast two spells because you decided being naked on an epic island of conflict was a good idea?).

I'd love to do something goofy like go ESF: Illusion + Divination, but that'd involve coughing up either Empower or Maximize Spell. Is taking opposing schools kosher rp-wise anyway?

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maglorine
 
PostPosted: Sun, Oct 30 2011, 3:31 AM 

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The only SR that can't be lowered via spell is Monk. Racial SR can be reduced a number of ways.

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DerkDerkistan
 
PostPosted: Sun, Oct 30 2011, 3:33 AM 

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Drow SR can, indeed, be lowered with Mords.

Auto-quicken is useful more for casters that don't have steady access to Haste. But mages can get good mileage out of it because a Hasted Auto-quickened mage can't be counterspelled.

I'd say Illusion + Divination would be okay, because it would have a sort of synergy with each other. Learning your Divinations better would give you insight into making your Illusions better and vice versa. But that's my opinion.

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Naivatkal
 
PostPosted: Sun, Oct 30 2011, 3:36 AM 

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DerkDerkistan wrote:
Auto-quicken is useful more for casters that don't have steady access to Haste. But mages can get good mileage out of it because a Hasted Auto-quickened mage can't be counterspelled.


Unfortunately that's not entirely true.

Autoquicken is still nice for mages because you get immediate hasted casting if you are caught without haste on (so a quickened Time Stop to run if you need to).
Also, Quicken spells can be countered like normal. Hasted quicken = counterspell by only hasted caster. It's kinda stupid, you'd think logically that a hastened quicken caster could only be counterspelled by a hastened quicken caster... but I think that might have made it too OP XD

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Arcadence
 
PostPosted: Sun, Oct 30 2011, 4:37 AM 

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I would kill to have an auto-quickened maximized Energy Drain, but I think Szass Tam is the only guy cool enough to do that.

Quote:
Racial SR can be reduced a number of ways.


Well that's wonderful news.

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Uncle-Opustus
 
PostPosted: Sun, Oct 30 2011, 8:52 AM 

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FeyDC:

It looks all right. And yes, DEX 10 is easier to buff due to the easy access of +5 AC, +3 DEX boots. You just have to cast a maxed Cat's and wear those babies, and that's already +4 in the modifier, meaning you can wear the 0% ASF chains with a great big cute orog smile on your face.

If you go DC instead of Fighter, you might as well go Bard12/DC3/KC5 pre-epic for one point higher BAB. Sadly, that doesn't work with Fighter, since you'd be missing two feats in that, one of which you need to be able to afford EWS. But out of personal preference, I'd go +6 damage over some pussy-cat DC +2 uni saves, +1 BAB and an epic feat.

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FeyDC
 
PostPosted: Sun, Oct 30 2011, 14:11 PM 



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Thanks Uncle-Opustus, see it's things like these I need, no idea about availability of magic items :D

B1 Toughness
F1 WF: Battleaxe
B2 SF: Discipline
B3
B4
KC1 Blind Fight
KC2
KC3
B5 Curse Song
B6
B7
B8 IC: Battleaxe
B9
B10
B11 Extend
B12
B13
B14 Maximize
B15
B16
------
B17 EWF: Battleaxe
F2 Armor Skin
F3
F4 WS: Battleaxe / EWS: Battleaxe
B18
B19
B20 Lasting Inspiration
KC4
KC5

Sucks to get last 2 KC levels so late but that's the only way I can think of doing this with ECL1

Skills: 32 Discipline, 30 Spellcraft, 30 Tumble, 22 UMD, 30 perform

18 skill left - so my question is does UMD need to be at 22 (25 with base CHA - I noticed I am able to cast from most scrolls with 4 UMD on my WM). Can craft armor/weapons be boosted enough with items or do I need to invest some skill into it. Or should I pull some out of UMD and max out listen or taunt (depending how usefull they are on Amia).


 
      
Uncle-Opustus
 
PostPosted: Sun, Oct 30 2011, 18:01 PM 

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With only the surplus of 18 skill points, I would either lower Spellcraft and UMD to the point when you'd gain 32 in Listen, or then just invest that 18 in either Taunt or Heal, not both.

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FeyDC
 
PostPosted: Sun, Oct 30 2011, 18:52 PM 



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Actually it's 14 surplus since I'm coming from half-orc who are -2 INT on creation.. right? So losing 4 skills there.


 
      
Uncle-Opustus
 
PostPosted: Sun, Oct 30 2011, 18:57 PM 

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Yarp.

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Sun Dog
 
PostPosted: Sun, Oct 30 2011, 19:37 PM 

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For my spellsword 23 Wizard/ 6 Fighter/ 1 Rogue, I'm trying to decide whether to use a two-handed weapon for more damage or going with sword&shield for more AC.

I figure my PC, without a shield, will have about 48 AC (52 w/ Haste). Is that adequate? Or should I throw in a shield for another +6 AC to get it to 54 (59 w/ Haste)?

I don't know what the recommended AC is for survivability, especially given a wizard's low HP.


 
      
Uncle-Opustus
 
PostPosted: Sun, Oct 30 2011, 20:01 PM 

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It is adequate, but as always, unless you sport a devastating strength, you get more out of using a shield, and even if you do, you still get more out of using a shield. But shields are so mainstream.

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MoshingChris
 
PostPosted: Sun, Oct 30 2011, 21:47 PM 

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Sun Dog wrote:
For my spellsword 23 Wizard/ 6 Fighter/ 1 Rogue, I'm trying to decide whether to use a two-handed weapon for more damage or going with sword&shield for more AC.

I figure my PC, without a shield, will have about 48 AC (52 w/ Haste). Is that adequate? Or should I throw in a shield for another +6 AC to get it to 54 (59 w/ Haste)?

I don't know what the recommended AC is for survivability, especially given a wizard's low HP.


A Strength based two hander Spellsword if done correctly gets: 56/57 AC depending on whether you swap plates on tensers.

10 Base AC
1 Dex AC
8 Plate AC
5 Armor AC
5 Natural AC
15 Dodge AC (4 Haste, 5 Boots, 1 Mage Armor, 5 EMA)
5 Deflection AC
6 Tumble AC
2 Armorskin AC

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Arcadence
 
PostPosted: Mon, Oct 31 2011, 1:41 AM 

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So I'm looking at a Halruaan sorcerer (don't ask) with:

Pre-epic: Spell Focus Divination + Illusion, Spell Penetration, Greater Spell Penetration, Extend Spell, Empower Spell, Greater Spell Focus Divination + Illusion

Epic: Epic Mage Armor, Epic Mummy Dust, Epic Spell Focus Divination + Illusion, Hell Ball, Great Charisma 1.

I haven't played a wiz/sorc since original NWN, so I'm a bit creeped out by my ease of dying. Is this normal?

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Sun Dog
 
PostPosted: Mon, Oct 31 2011, 2:16 AM 

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Joined: 23 Nov 2009

MoshingChris wrote:

A Strength based two hander Spellsword if done correctly gets: 56/57 AC depending on whether you swap plates on tensers.

10 Base AC
1 Dex AC
8 Plate AC
5 Armor AC
5 Natural AC
15 Dodge AC (4 Haste, 5 Boots, 1 Mage Armor, 5 EMA)
5 Deflection AC
6 Tumble AC
2 Armorskin AC


Ah, I didn't calculate Dodge bonus correctly, forgot EMA and Mage Armor would stack, that makes the difference.

So is 56 AC good enough? My spellsword will have low HP, couldn't handle too much damage before biting the dust, so adequate AC seems critical. Would the additional 6 AC from a shield make all the difference, bumping it to 62 AC? I'm not familiar with the epic areas to know what's good enough.

I'll be taking weapon focus at lvl 12, so that's the decision point on 1-hander plus shield vs 2-hander.


 
      
MoshingChris
 
PostPosted: Mon, Oct 31 2011, 6:44 AM 

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Joined: 04 Sep 2007
Location: Down South and Bent Edge

Well the standard tumble tank with Joe average gear and a shield nets 55 AC hasted so your 1 AC better of than that chap.

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--Phantom--
 
PostPosted: Mon, Oct 31 2011, 12:25 PM 



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Joined: 29 Oct 2006
Location: United Kingdom

MoshingChris wrote:
Base 17 + 12 Strength Modifier + 4 Epic Prowess/Weapon Focus/Epic Weapon Focus + 10 Tensers + 5 GMW + 2 Aid/Bless

So thats 50 all day using tensers which is a perfectly respectable number for taking improved critical on.

How I built my Spellblade:

Pre- Epic:

Feats General: 1, 1, 3, 6, 9, 12, 15, 18 (Luck of Heroes, Strong Soul, Blindfight, Great Fort, Toughness, Iron Will, Lightning Reflexes, 1 Free)
Feats Fighter: Fighter 1, 2, 4 (Weapon Focus, Improved Critical, Weapon Spec)
Feats Wizard: Wizard 5, 10, 15 (Extend, Maximise, Brew Potion)

Epic:
General: 21, 24, 27, 30 (Epic Mummy Dust, Epic Weapon Focus, Armor Skin, Epic Prowess)
Fighter: Fighter 6 (Epic Weapon Spec)
Wizard: Wizard 20, 23 (Great Int, Epic Mage Armor)

As you can see I went defense heavy in pre-epic with the saves feats and toughness because you literally don't have enough feats in epic.


I was poking around with a 23 Wizard/6 Fighter/1 Rogue character and came up with something almost exactly the same as what Mosh has put up here. The only difference is that I took Epic Spell Focus: Evocation and Improved Knockdown. My idea would have this character be a fire genasi and I wanted a really nice elemental (Mummy Dust) and extra punch on spells like Great Thunderclap before wading into battle. Also, would longsword be a good choice for the weapon? I don't know a lot about the higher-tier unique weapons.


 
      
Ulir
 
PostPosted: Mon, Oct 31 2011, 12:42 PM 

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Joined: 09 Mar 2009

Longsword is the standard you might say and a good choice. Whatever you fancy seeing your character use, really.

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psycho
 
PostPosted: Mon, Oct 31 2011, 18:10 PM 



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Joined: 27 Sep 2010

I was thinking about making a Lathandarite Bard16/Ftr4/DivineChampion10

Now I know some of you would suggest lasting inspiration, but with all the feats (extra music and lingering song) 22 uses of 90 second lasting bard song isn't a bad tradeoff in my opinion for +6 epic weapon specialization damage.

Stats would be as mentioned.

Durpari

Str:16
Dex:10
Con:12
Int:14
Wis:8
Cha:16

Now, Str would be brought up to 38 with items and great strength feats.

Skills used would be Tumble, Use Magic Device, Perform, Heal, Discipline and either Spellcraft or Taunt. (Taking luck of heroes so wondering if +6 to all saves is enough...that is if spellcraft is really needed...)

Naturally, Strength and Charisma will be focused on with items.

Also, since starting dex is 10, will invest to get at least +4 dex from items to benefit from zero spell failure chainmail, and cast cat's grace to access the +4 max dex bonus with that armor.

Feat wise, well, not really sure but what I know is i'll take curse song, extend spell, lingering song ( the + 5 rounds one) , extra music and toughness for sure

Weapon will probably be a bastard sword.

And, i've gotta admit, i'd like for once a character that can actually be worthy at epic levels, y'know, fighting some epic bosses solo when no IC friends are around? With my calculations I think he should have a nice 49 AB buffed and 52-55ish AC. not sure exactly how much...

With haste and improved invisibility he should fight decently.

Your thoughts?


 
      
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