View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9266 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26, 27, 28 ... 186  Next
Aeqvinox
 
PostPosted: Sat, Nov 12 2011, 13:42 PM 

User avatar

Player

Joined: 30 Aug 2011
Location: Underdark

PaladinOfSune wrote:
Creatures up to 1.5x your level are affected by Terrifying Rage on Amia.


Affected by which part of the aura? The fear effect, or the -2 ab/-2 saves effect?

_________________
Mark it zero!


 
      
PaladinOfSune
 
PostPosted: Sat, Nov 12 2011, 18:22 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

The fear effect.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Naivatkal
 
PostPosted: Sat, Nov 12 2011, 19:50 PM 

User avatar

Player

Joined: 26 May 2010

So I'm thinking about a Monk type assassin. Doesn't have to be a Monk, actually, I was thinking that because I wanted the char to be proficient with unarmed combat (due to various reasons including the ability to 'surprise' someone by striking without using a weapon). So yeah, 12/16/20 Monk is possible. I was considering Assassin originally (with at least 1 Rogue for sneak attack), but then decided Monk/Rogue would be better.

So, here's a rough idea (better plan is at home and I'm at work hah).

Elf, 16 Monk/14 Rogue (12 Monk/8 Rogue in first 20)

STR 10
DEX 16 (18) --> 26
CON 14 (12)
WIS 10
INT 12
CHA 14 (RP stat, might drop to 12 for 12 WIS also)

Luck of Heroes (?), Weap Finesse, WF: Unarmed, Imp Crit: Unarmed, Toughness, Great Fortitude (?), Blind Fight

EWF: Unarmed, Epic Fortitude (?), Epic Prowess, Great Dexterity I, Defensive Roll (Rogue Bonus Feat), Epic Dodge (Rogue Bonus Feat)

Now I've also been tossing around the idea of dropping all Hide/MS because the char is supposed to be an assassin that hides in plain sight (not in the HiPS sense haha). Someone that gets close to the target, an assassination that takes time to fully develop after the target's trust is gained thereby likely providing the opportunity to strike at a moment when the target is caught completely unaware.

Mostly feats are what I'm worried about. I haven't done any assassin type chars before, so I'm not sure if I'm missing something cool. Seems solid to me.


Originally I considered Monk/Assassin/Rogue, but found it wasn't working right. I'd prefer Bard/Monk (due to the charismaticness the char is supposed to have), but that doesn't work at all. I don't like flat out Bard because it's a charismatic char, not a performer of any sort. Really I'm up for more ideas if anyone has some, though I would like to stay away from caster/divine classes and I like the unarmed theme. But, still, the concept is a little loose so I'm glad to take other options (since this is supposed to be a PvP char as well... so the build has to be able to hold it's own after all and I haven't been known to make PvP builds, either, so I'm a bit lost).

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Sat, Nov 12 2011, 20:07 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

10 Rogue/20 Monk (for fists) or 19 Rogue/6 Monk/5 Fighter (for kamas) are my recommendations. If you don't want the monk eyes, then I guess 16 Monk/13 Rogue/1 Ranger is fine too.

I'd also consider carefully why a typical elf is LE, too.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Naivatkal
 
PostPosted: Sat, Nov 12 2011, 20:39 PM 

User avatar

Player

Joined: 26 May 2010

Yeah the Lawful portion is part of my dilemma. I've not really decided on the race, Human was my original plan actually I put Elf because that was the last race I was thinking about. But yeah, Elves are usually CGish I know. I've got to sort things out, I'm just trying to get a handle on the classes and feats that would be of the most use/benefit to the concept. Matching the concept is important (hence the oddball CHA stat) but combat effectiveness is highly important as well.

I didn't consider Ranger, really that's the same as Fighter right (plus trackless step and such)?

How does unarmed fighting work with dual-wield by the way? Should a non-Monk have TWF and ITWF and such? Or are they only for melee weaponry?

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Sat, Nov 12 2011, 20:46 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Ranger has Trackless Step, dual-wield, 2 more skill points and a better skill set in general.

Two Weapon Fighting only applies if you're using weapons.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Naivatkal
 
PostPosted: Sat, Nov 12 2011, 21:28 PM 

User avatar

Player

Joined: 26 May 2010

PaladinOfSune wrote:
Ranger has Trackless Step, dual-wield, 2 more skill points and a better skill set in general.

Two Weapon Fighting only applies if you're using weapons.


Bah, I totally forgot to look at skill sets. This is what I get for thinking about this at work XD

That's what I thought, thanks!

I'll probably post something more refined later.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Sun, Nov 13 2011, 0:50 AM 

User avatar

Player

Joined: 26 May 2010

Mmkay, here's a more revised version (based off Human race)

Monk(16), Rogue(13), Ranger(1), Human

Abilities:
STR: 12
DEX: 18 (26)
CON: 10
WIS: 10
INT: 10
CHA: 12

Feats:

Human: (Quick to Master)
01: Rogue(1): Luck of Heroes
02: Rogue(2): {Evasion}
03: Rogue(3): Weapon Finesse, {Uncanny Dodge I}
04: Rogue(4): DEX+1, (DEX=19)
05: Monk(1): {Cleave, Improved Unarmed Strike, Stunning Fist}
06: Monk(2): Weapon Focus: Unarmed, {Deflect Arrows}
07: Monk(3)
08: Monk(4): DEX+1, (DEX=20)
09: Rogue(5): Toughness
10: Monk(5)
11: Monk(6): {Knockdown, Improved Knockdown}
12: Monk(7): DEX+1, Improved Critical: Unarmed, (DEX=21)
13: Monk(8)
14: Rogue(6)
15: Monk(9): Great Fortitude, {Improved Evasion}
16: Monk(10): DEX+1, (DEX=22)
17: Monk(11)
18: Monk(12): Blind Fight
19: Rogue(7)
20: Rogue(8): DEX+1, (DEX=23)
21: Monk(13): Epic Weapon Focus: Unarmed
22: Monk(14)
23: Monk(15)
24: Monk(16): DEX+1, Great Dexterity I, (DEX=25)
25: Rogue(9)
26: Rogue(10): Defensive Roll
27: Rogue(11): Epic Dodge
28: Rogue(12): DEX+1, (DEX=26)
29: Rogue(13): Epic Skill Focus: Discipline
30: Ranger(1): Epic Fortitude, Epic Prowess, {Dual Wield}

Skills:
Bluff 21(22), Craft Armor 11(11), Discipline 33(44), Hide 25(33), Move Silently 25(33), Persuade 21(22), Set Trap 33(41), Tumble 30(38), UMD 30(31)


A little spread out to fit the concept, and I will likely drop the Craft Armor. Dropping Hide/MS is possible as well since I didn't max them and they are only there in case they are needed. Bluff/Persuade are a bit of fluff but represent a core part of the char. A smooth talker.

There's a spare feat (and replacing Luck of Heroes is possible), any ideas?

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Murex
 
PostPosted: Sun, Nov 13 2011, 6:57 AM 

User avatar

Player

Joined: 01 Dec 2009

Drop The Craft Armor to 1 Rank. There are items in the game that compensate.


I have a question-

Does the +5 on a pair of Monk Gloves add to a touch attack?

_________________
Image


 
      
Sun Dog
 
PostPosted: Sun, Nov 13 2011, 9:59 AM 

User avatar

Player

Joined: 23 Nov 2009

I have a lvl 13 Druid, haven't played in ages. Was built as a Zen Arch slinger.
I want this char to be a shaman, but never really knew how to make a build match the concept.

Any suggestions are helpful. I'm thinking an animal shaman or course. I wonder if some mage levels would make sense? And how many?


 
      
Uncle-Opustus
 
PostPosted: Sun, Nov 13 2011, 11:02 AM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

Naivatkal: A true gamer uses his RP as a means of excusing his powerbuild. You intentionally gimp your character and then ask if there's anything to improve. Yes there is: don't gimp it.

Murex: I'd imagine not. The wiki mentions only "effects" under the melee touch attack bar, and it explicitly states in the Effect topic that:
Quote:
Effects are the various modifications to game objects (usually creatures) that do not directly come from an item property of an equipped item.
But I'll test it in game just to be sure, when I get the chance.

Sonny Dawg: Depending on the context of the character, Cleric, Druid and Sorcerer are perhaps the most fitting choices. If you want to continue with the Druid theme, I'd just pull some Evo/Conj focus Druid28/Ranger1/Bard1 for example. It's a foolproof match.

_________________
Image
UCE THIS, YOU COW.


 
      
Naivatkal
 
PostPosted: Sun, Nov 13 2011, 13:39 PM 

User avatar

Player

Joined: 26 May 2010

Uncle-Opustus wrote:
Naivatkal: A true gamer uses his RP as a means of excusing his powerbuild. You intentionally gimp your character and then ask if there's anything to improve. Yes there is: don't gimp it.


Well.... how is it gimped? That's what I'm worried about. I don't want a gimped build, it needs to be effective in PvP and thus a powerful build.

This spread is new to me, so I'm trying to make it work right.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Uncle-Opustus
 
PostPosted: Sun, Nov 13 2011, 15:01 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

By intentional gimping I mean such things as that you could have WIS 14 instead of CHA 12. This of course doesn't induce that your build would be gimped. It just strikes me a bit odd that you ask us what is wrong with your build, when you decidedly make it less right yourself. So if you really want my piece of advice: drop CHA, Craft armour, Persuade, Bluff, and lower Set trap.

But as you probably don't want to do that, it's cool as it is.

_________________
Image
UCE THIS, YOU COW.


 
      
Naivatkal
 
PostPosted: Sun, Nov 13 2011, 15:28 PM 

User avatar

Player

Joined: 26 May 2010

Uncle-Opustus wrote:
By intentional gimping I mean such things as that you could have WIS 14 instead of CHA 12. This of course doesn't induce that your build would be gimped. It just strikes me a bit odd that you ask us what is wrong with your build, when you decidedly make it less right yourself. So if you really want my piece of advice: drop CHA, Craft armour, Persuade, Bluff, and lower Set trap.

But as you probably don't want to do that, it's cool as it is.


Gotcha, thought that was along the times of what you meant. The skills are negligible gimping, however, as there are a good number of skillpoints free after the taking the ones I wanted for sure. The CHA is central to the char. You simply cannot pull off the sort of attractive sweet talker with a 10 or 8 CHA. I can't stand when people play off chars that are more attractive than normal with a 10 or lower CHA, I refuse to do it. The +2 AC would be helpful, but items can simulate that as well (plus there's Epic Dodge and crazy DEX AC).

Mostly, I needed some feat help. I have a free one (two technically with Luck of Heroes), and I don't know what to do with it.

edit: Also, what would be the point of lowering set trap? I'd believe it to be handy for placing traps if need be, especially Epic ones.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Uncle-Opustus
 
PostPosted: Sun, Nov 13 2011, 15:40 PM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

That's fine-tuning based on taste and intention. The best thing to do would be to take ITWF and rawk those dual-kamas, but as you probably rather went with fists, the current feats are pretty nice.

EDIT: Set trap is such an easy skill to boost. Rogue's Cunning and so. I'd lower it to the point where I could happily max Hide and MS.

_________________
Image
UCE THIS, YOU COW.


 
      
Naivatkal
 
PostPosted: Sun, Nov 13 2011, 15:47 PM 

User avatar

Player

Joined: 26 May 2010

Thanks, that's what I was hoping. Yeah, unarmed would be awesome as I'd like them to go a more martial arts type route. Still looking at Hide/MS. I'll have to see how the char progression goes. The concept is supposed to be more along the lines of catching people off guard, and winning their trust over so they are caught unaware. Hide/MS was still there because that can't always be done, of course, so maxing it might be a good idea to take care of those situations. Yep, might just have to do it (I've never successfully make a sneaker hah).

Set Trap: I've not dealt with it much, so I wasn't aware. I'll monkey with it maybe.

Also, I swear I'm not trying to be difficult :D

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Pony
 
PostPosted: Tue, Nov 15 2011, 17:15 PM 



Player

Joined: 07 May 2005

Does the spellresistance increase of 10 + 1/2 cleric of the magic domain levels stack with the drow SR?


 
      
Ulir
 
PostPosted: Tue, Nov 15 2011, 17:51 PM 

User avatar

Player

Joined: 09 Mar 2009

A wild guess, but balance-wise I would think that wouldn't happen, since drow would be immune to magic and abuse the system.

_________________
Image


 
      
alamut
 
PostPosted: Tue, Nov 15 2011, 17:57 PM 

User avatar

Player

Joined: 07 Apr 2009

Any suggestions about how to create a Paladin 18/Monk6/KC5 build aasimar ? I can't recall if there is any difference between a paladin lvl 18 or 19 regarding the spell bonus.

Perhaps:
STR: 17 => 36
DEX: 8
CON: 10
WIS:14
INT: 12 (it must to be 12 because of the Outside thing I'll be lacking 1 skill each lvl)
CHA: 16 => 28

But how about the feat's distribution ? I thank you for any contribution. Also, I've noticed the auras are not working off line even after loading all the hak ant tlk things. Why ?


Last edited by alamut on Tue, Nov 15 2011, 18:07 PM, edited 1 time in total.

 
      
Falling Spider
 
PostPosted: Tue, Nov 15 2011, 18:07 PM 

User avatar

Player

Joined: 29 Mar 2009

You don't have Amia's scripts, is the reason I'd think of.

Anyway you'll probably require, full stop: Toughness, skill focus discipline, power attack, divine might, divine favor.
Leaving you with three open, I believe. Blind fight, weapon focus, improved critical?

_________________
Gahnn Bluetusk
Aleksandr Vespermouth II
"Malnutrition is scarier than any beastie."


 
      
alamut
 
PostPosted: Tue, Nov 15 2011, 18:10 PM 

User avatar

Player

Joined: 07 Apr 2009

Falling Spider wrote:
You don't have Amia's scripts, is the reason I'd think of.

Anyway you'll probably require, full stop: Toughness, skill focus discipline, power attack, divine might, divine favor.
Leaving you with three open, I believe. Blind fight, weapon focus, improved critical?


That means I won't be able to see it even in game ?
And thanks about the feat suggestion. I think that's it too. But I think there is some space for Extended spell as well, right ?


Last edited by alamut on Tue, Nov 15 2011, 18:15 PM, edited 1 time in total.

 
      
-Cloak-and-Dagger-
 
PostPosted: Tue, Nov 15 2011, 18:12 PM 

User avatar

Player

Joined: 09 Feb 2009
Location: England

It means the feat won't work outside the Amia module.

19th Paladin level gives extra 2nd, 3rd and 4th level spell slot.


 
      
alamut
 
PostPosted: Tue, Nov 15 2011, 18:17 PM 

User avatar

Player

Joined: 07 Apr 2009

-Cloak-and-Dagger- wrote:
It means the feat won't work outside the Amia module.

19th Paladin level gives extra 2nd, 3rd and 4th level spell slot.


It means more then +1 AC/ +1 divine damage from the CHA bonus in case it's aasimar ? (If it's a human build, I could reach lvl 19 paladin, but aasimar only 18, but +1 CHA modif).


 
      
Aeqvinox
 
PostPosted: Wed, Nov 16 2011, 4:13 AM 

User avatar

Player

Joined: 30 Aug 2011
Location: Underdark

Two quick questions:

1. How does an assassin obtain his special widget thingy?
2. At which level he gets Braining Blow, Induce Amaurosis or Blade of Terror?

_________________
Mark it zero!


 
      
Naivatkal
 
PostPosted: Wed, Nov 16 2011, 5:11 AM 

User avatar

Player

Joined: 26 May 2010

Hmm for my DEX based monk/rogue assassin char with Epic Dodge and the following saves: 20 fort/17 will/28 ref
Current planned epic feats: Epic Weapon Focus, Defensive Roll, Great Dexterity I, Epic Skill Focus: Discipline, Epic Dodge, Epic Prowess

What's a better choice for a rogue bonus feat in epic, Epic Skill Focus: Discipline or ...?

Supposed to be a sweet-talker, possibly Epic Reputation (eh, not so much on this one).
Crippling Strike is appealing as well. Slippery Mind, too.

Doubt it will be a different Skill Focus, unless I hit up Hide (maxed ranks for Hide/MS of course).

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Glyph
 
PostPosted: Wed, Nov 16 2011, 8:37 AM 

User avatar

Player

Joined: 10 Jun 2010

I'd normally go with slippy mind but it depends how much monk you've got in there, they get immunities on their own. crippling strike a close second because while it is blockable it takes strategy to do so, and the skill mimics the shadow summon somewhat in the ability to cripple mobs.

the only reason my last rogue did not grab crippling is because I used ranged weapons and it doesn't work ranged =( slippy lets you reroll a will save but if you have 20 monk I wouldn't.

ed: discpline is an interesting choice, I wouldn't try to tank it but I get the feeling the idea is more to avoid being tanked than tanking. could work out nicely, but don't let it cut into hide/ms =)


 
      
Uncle-Opustus
 
PostPosted: Wed, Nov 16 2011, 8:47 AM 

User avatar

Player

Joined: 10 Jul 2007
Location: Finland

Crippling Strike or ESF Hide, says I. Slippery Mind is balls because of Mindblank and otherwise.

_________________
Image
UCE THIS, YOU COW.


 
      
PaladinOfSune
 
PostPosted: Wed, Nov 16 2011, 11:25 AM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Your best epic rogue feat is Epic Dodge so you get another epic general feat.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Naivatkal
 
PostPosted: Wed, Nov 16 2011, 14:46 PM 

User avatar

Player

Joined: 26 May 2010

It's only 16 Monk, so no immunity to mind stuff, but Opus has a good point.

Yeah, I was thinking that after I posted but was going to bed so I couldn't fiddle with my build. I would need to bump Rogue 13 to level 27 in order to take it on the rogue bonus feat, which isn't going to cause any issues really.

So, then, I have a choice between Crippling Strike, ESF: Hide, and a general epic feat that I don't already have. Kinda thought Epic Fortitude, but Dev Crit shouldn't be that much of an issue so I don't think it's worth it with this sort of build.

Epic Reflexes perhaps, but as I lack knowledge of DEX based Epic Dodgers, I'm not sure how high to jack that Reflex save. Any other ideas would be gewd.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
DerkDerkistan
 
PostPosted: Wed, Nov 16 2011, 15:12 PM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

A dex-based epic dodger will not need epic reflexes. You're silly.

_________________
Remember when I knew a boxer, baby


 
      
Naivatkal
 
PostPosted: Wed, Nov 16 2011, 15:18 PM 

User avatar

Player

Joined: 26 May 2010

DerkDerkistan wrote:
A dex-based epic dodger will not need epic reflexes. You're silly.


No, you're out of order!


....

Wait, no... I mean I know I was throwing it out there you silly-bum :D

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Thu, Nov 17 2011, 0:37 AM 

User avatar

Player

Joined: 26 May 2010

Disregard, just gonna snag Armor Skin and be done with it :D

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Aeqvinox
 
PostPosted: Thu, Nov 17 2011, 3:02 AM 

User avatar

Player

Joined: 30 Aug 2011
Location: Underdark

Aeqvinox wrote:
Two quick questions:

1. How does an assassin obtain his special widget thingy?
2. At which level he gets Braining Blow, Induce Amaurosis or Blade of Terror?


Anyone?

_________________
Mark it zero!


 
      
Naivatkal
 
PostPosted: Thu, Nov 17 2011, 3:08 AM 

User avatar

Player

Joined: 26 May 2010

Oh!

1) The widget is received upon taking an Assassin level. So, at level 1 assassin you get it. Also, if you have an old char that is Assassin if you take another level (or ask a DM) you get it.

2) Might be wrong, but from my understanding you get them all at once.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Vaul Tarrith
 
PostPosted: Thu, Nov 17 2011, 4:46 AM 

User avatar

Player

Joined: 12 Oct 2009
Location: 9th Circle of Hell...with the steaks and Rum

The assassin abilities are received one at a time, every even level from 2-18, in the order they appear in the sidebar...or they have for my first 8 levels, so I assume that continues.


 
      
Aeqvinox
 
PostPosted: Thu, Nov 17 2011, 7:20 AM 

User avatar

Player

Joined: 30 Aug 2011
Location: Underdark

Thanks!

_________________
Mark it zero!


 
      
Vaul Tarrith
 
PostPosted: Fri, Nov 18 2011, 18:49 PM 

User avatar

Player

Joined: 12 Oct 2009
Location: 9th Circle of Hell...with the steaks and Rum

Since we're on Assassins, I'm looking for some opinions on mine. Epic Feats are the issue (and I don't want to detail the build), but he'll end at 19 Assassin. In epic, I'll have 2 Assassin feats & 1 Ranger feat.

The Options:

1) Take Imp Evasion & Def Roll on Assassin, EWP on Ranger, then 2 DEX, EWF, & Epic Dodge at 30.
2) Take 2 DEX on Assassin, EWP on Ranger, then EWF, AS, ESF: Disc, & Epic Fort

Looking at it on-screen, Option 1 seems a no-brainer...but what's the consensus?


 
      
Naivatkal
 
PostPosted: Fri, Nov 18 2011, 18:52 PM 

User avatar

Player

Joined: 26 May 2010

You silly paranoid build people (I'm the same way) lol

Option one, hands down. If you can get Epic Dodge, get it. Epic Dodge pretty much makes up for not having Armor Skin, ESF: Disc, and Epic Fort. With Epic Dodge, you are getting hit a lot less so you don't have to worry as much about Knockdown and Dev Crit. Armor Skin is still nice, of course, but as an assassin char you want the EWF for sure. Can't beat having more AB :D

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Zamtrack
 
PostPosted: Sat, Nov 19 2011, 5:24 AM 

User avatar

Player

Joined: 03 Jul 2010
Location: Land of Enchantment

Is Divine Might and Divine shield really all that spiffy? Especially if you plan on staying below 20 charisma in the 16-18 range.


 
      
DerkDerkistan
 
PostPosted: Sat, Nov 19 2011, 6:04 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

For base charisma? Or total buffed charisma? Yes for the first, no for the latter.

_________________
Remember when I knew a boxer, baby


 
      
Zamtrack
 
PostPosted: Sat, Nov 19 2011, 7:39 AM 

User avatar

Player

Joined: 03 Jul 2010
Location: Land of Enchantment

Base charisma is 14.


 
      
DerkDerkistan
 
PostPosted: Sat, Nov 19 2011, 7:50 AM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

Then, yes. It's worth it so long as you buff your cha with gear or spells. That's +8 damage and AC for 48 seconds. It's good.

_________________
Remember when I knew a boxer, baby


 
      
-Cloak-and-Dagger-
 
PostPosted: Sat, Nov 19 2011, 7:52 AM 

User avatar

Player

Joined: 09 Feb 2009
Location: England

It's a waste of time if you're not going to invest in some Charisma gear. But its not hard to get +12 Charisma to drive that up to 26 and really get those feats working. For Paladin especially, who can use Aura of Glory as well as Eagles Splendour to really lower the need to use up gear slots.


 
      
survivor2009
 
PostPosted: Sat, Nov 19 2011, 11:04 AM 



Player

Joined: 25 May 2009

crippling strike doesn't work on ranged weapons?? or do you mean that sneaks aren't so easy to put in with a bow?


 
      
DerkDerkistan
 
PostPosted: Sat, Nov 19 2011, 12:01 PM 

User avatar

Player

Joined: 18 Jan 2009
Location: Earth

Sneaks are very easy to put in with a bow. But Crippling Strike is melee-only.

_________________
Remember when I knew a boxer, baby


 
      
Dieu_Le_Fera
 
PostPosted: Sat, Nov 19 2011, 14:43 PM 

User avatar

Player

Joined: 29 Jun 2009
Location: Philadelphia

speaking of sneaks with a bow...

sneaks with a bow is complicated and dangerous though... unless you have hips or the spawns are blocked in... I can tell you that with my cleric archer if I am within that ten meter square *I am doing it wrong* to be able to get a sneak off my arrows will agro the spawns and they will come right for me even with my party getting the AOOs on them... and if you want to take advantage of PBS you need to halve that to be within five meters... that's death to an archer even a fully buffed cleric one.

_________________
Image

"It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."


 
      
Glyph
 
PostPosted: Sat, Nov 19 2011, 16:20 PM 

User avatar

Player

Joined: 10 Jun 2010

crippling strike does not apply to ranged weapons, and to make things more difficult, sneaks don't crit, and, ranged have a world of different feats than a melee of any class.

it doesn't make crippling useless though, sneak bonuses apply to all weapons >=D just not the ab...

ed: I love my sneak archers and while I can't in all honest say its not dangerous its the best class >_> (except maybe wizard...) rule 1, if your getting hit, your not doing it right. flank, duck and roll, and survive.

further ed: this has got me stuck deciding between three options right now in my return to the world of amia >_> new sneak archer, divine warrior from 'somewhere else', or pick up where I left off with my old sneaky sniper...will post an idea for a sneaky build here later after some testing, and of course thought towards the quirks of the character =3


 
      
Zamtrack
 
PostPosted: Sat, Nov 19 2011, 20:17 PM 

User avatar

Player

Joined: 03 Jul 2010
Location: Land of Enchantment

As a Blackguard/Knight Commander focusing on strength and maybe constitution buffs, does it become less worth it to invest in gear slots to buff my 14 charisma. Also if feat constraints force me to choose one over the other, which is the better? Also, If I am not going for Devastating Critical, is Great Cleave worth a glance?


 
      
TormakSaber
 
PostPosted: Sun, Nov 20 2011, 0:02 AM 

User avatar

Player

Joined: 16 Dec 2004
Location: Somewhere

Last I checked, ranged sneaks will proc crippling strike.

Sneak attacks can crit, bt sneak damage isn't multiplied. Critical (heh) difference.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
PaladinOfSune
 
PostPosted: Sun, Nov 20 2011, 0:23 AM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Ranged sneaks have never applied Crippling Strike, dummy. Not worth it on a ranged sneak in the slightest. Better off with an epic skill focus instead.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9266 posts ]  Go to page Previous  1 ... 22, 23, 24, 25, 26, 27, 28 ... 186  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group