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Mobile_Svensk
 
PostPosted: Thu, Dec 15 2011, 17:19 PM 

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IronAngel wrote:
I went with my above build, opting for 8 Dex and 18 final Str. Don't care if it's good, it's cool.

Not yet decided on the weapon, I don't know what's available. That Duelist Parrying Dagger work like the offhand handaxe? Gotta also check out the new HAK models.

I may start another PC simultaneously. Gold Dwarf, and I wanted to do that 18 DwD/5 KC build Mosh mentioned. Are the details posted somewhere already?


DwD requires Thoughness + Dodge Source DwD
And the KC requires Thoughtless + skill focus: Discipline. Source KC

A dwarf have 7 feats Pre-Epic without anything extra.
3x Feats are spent on
    #1Thoughtless
    #2Skill Focus: Discipline
    #3Dodge

4 Feats left + Fighter 3 Extra.

Important feats are
    # Blind fight
    # Imp.Critical
    # Weapon Focus
    # Weapon Spec.

Optional i'd reccomend
    # Great Fortitude
    # Maybe a level 1 only Feat, Like Strong soul

KC requires 8 Discipline, which you can get at level 5.
I think you need quite some INT for that build. 14 Minimum, to be able to fill in all the skills required in the start.

If we are lucky, We can take the last two Fighter levels in Epic and net you Epic Weapon Specialization.

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FeyDC
 
PostPosted: Thu, Dec 15 2011, 18:27 PM 



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Very_Svensk wrote:
IronAngel wrote:
And the KC requires Thoughtless.


You can be a considerate person and still be a KC ;)

You'd also need minimum 13 dex for Dodge.


 
      
Mobile_Svensk
 
PostPosted: Thu, Dec 15 2011, 19:13 PM 

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FeyDC wrote:
Very_Svensk wrote:
IronAngel wrote:
And the KC requires Thoughtless.


You can be a considerate person and still be a KC ;)

You'd also need minimum 13 dex for Dodge.


Lawl! :D

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Sin4given
 
PostPosted: Thu, Dec 15 2011, 22:29 PM 

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Alright, back on the STR monk. The contact I had hasn't well.. contacted me in a few days. I'm wanting a monk build, but I think I'm open to other monk builds, as spomeone has told me that DEX monks are decent too

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Mobile_Svensk
 
PostPosted: Thu, Dec 15 2011, 23:10 PM 

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Sin4given wrote:
Alright, back on the STR monk. The contact I had hasn't well.. contacted me in a few days. I'm wanting a monk build, but I think I'm open to other monk builds, as spomeone has told me that DEX monks are decent too


20monk/10rogue will make you deadly beyond reason... Highest AC you could get as a monk since youll aim for Epic dodge.
And the 5D6 sneak helps a tonwhen you have them knocked down

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Naivatkal
 
PostPosted: Thu, Dec 15 2011, 23:32 PM 

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Ohhhh yeah. My current Dex monk is awesome. She's going 16 Monk/13 Rogue, and her sneaks so far are awesome (even her non sneak damage is pretty good).

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Master_Sarevok
 
PostPosted: Fri, Dec 16 2011, 0:39 AM 



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anyone know a good spellblade build?


 
      
Poorsod
 
PostPosted: Fri, Dec 16 2011, 1:29 AM 



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Sarevok,
23 caster/ 6 fighter/ 1 dump
or...
27 caster/ 2 fighter(or something with full BAB, grants you the third APR)/ 1 dump!

Oh, and I myself was thinking of making a drow spellblade. 25 Sorcerer/2 Divine Champion/1 Bard. I got it covered mostly (I think!) The only thing I'm not sure about, are the abilities...

And they are...
15 STR (ends at 22)
10 DEX
8 CON
12(+2) INT
18(+2) CHA

...However, I think the CON is kinda low. So I might move a couple of points from INT to make it a tad higher. Not sure..

edit: moar charisma!


Last edited by Poorsod on Fri, Dec 16 2011, 1:32 AM, edited 1 time in total.

 
      
Ulir
 
PostPosted: Fri, Dec 16 2011, 1:30 AM 

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Sure. What are you after? Wizard or sorcerer? And what race?

Wizard 23/WM 5/Rogue 2
Wizard 23/Fighter 6/Rogue 1
Wizard 27/Fighter 2/Rogue 1
Wizard 23/Rogue 5/Fighter 2
Wizard 23/MS 5/Assassin 2

Sorcerer 23/KC 5/Rogue 2
Sorcerer 23/Fighter 6/Rogue 1 (or bard)
Sorcerer 23/DC 6/Bard 1
Sorcerer 27/Fighter 2/Rogue 1 (or bard)
Sorcerer 23/Blackguard 4/Rogue 3
Sorcerer 23/DD 5 etc. etc.

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Poorsod
 
PostPosted: Fri, Dec 16 2011, 1:36 AM 



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Now that I think, is there any reason in taking 25 levels of Sorcerer? For my drow, that is! I think it'd be better to go 23/4/1 actually! Silly me, I guess.


 
      
ILoveIceCream
 
PostPosted: Fri, Dec 16 2011, 1:41 AM 

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with sorcerer go either 23 for epic feat, 24 if you want to be immune to greater dispelling 26 for a second epic feat. going 25 is mostly pointless though some spells improve at 25 cl.


 
      
Master_Sarevok
 
PostPosted: Fri, Dec 16 2011, 1:41 AM 



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Hmm im thinking human, and maybe wizard


 
      
Ulir
 
PostPosted: Fri, Dec 16 2011, 2:16 AM 

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Fighter always sits fine in a spellblade build. The extra 6 damage is neat. Otherwise the WM offers you much, and is only really doable on a wizard. (I would pick the WM).

Somehow I fancy the Wizard 23/Master Scout 5/Rogue 2 (or Assassin, perhaps even fighter 2, if you don't care about UMD) build. Otherwise Wizard 23/Knight Champion 5/Bard 2 could work fine as well. So many choices.

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CelestialDante
 
PostPosted: Fri, Dec 16 2011, 3:13 AM 

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What do folks think of 20 monk 4 fighter 6 shadowdancer.

Taking the 4 fighter naturally pre-epic.

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TormakSaber
 
PostPosted: Fri, Dec 16 2011, 3:16 AM 

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Sin4given wrote:
Alright, back on the STR monk. The contact I had hasn't well.. contacted me in a few days. I'm wanting a monk build, but I think I'm open to other monk builds, as spomeone has told me that DEX monks are decent too


STR monk? Someone needs to make the gimmick full plater 20 monk/4 fighter/6 Divine Champion monk. You wear full plate, get 1d20 fists, most of the monk goodies still work in armor, and you got typical tumble tank AC and big shield.

You bash people with gauntlets and tower hield. Come on, it's hilarious. Plus, no one ever sees it coming.

I imagine it works beest RPly on a Dwarf or a Half Orc.

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Falling Spider
 
PostPosted: Fri, Dec 16 2011, 3:30 AM 

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I'm still pretty sure that's not how monks work, unless it's custom for Amia.

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Sin4given
 
PostPosted: Fri, Dec 16 2011, 3:53 AM 

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TormakSaber wrote:
Sin4given wrote:
Alright, back on the STR monk. The contact I had hasn't well.. contacted me in a few days. I'm wanting a monk build, but I think I'm open to other monk builds, as spomeone has told me that DEX monks are decent too


STR monk? Someone needs to make the gimmick full plater 20 monk/4 fighter/6 Divine Champion monk. You wear full plate, get 1d20 fists, most of the monk goodies still work in armor, and you got typical tumble tank AC and big shield.

You bash people with gauntlets and tower hield. Come on, it's hilarious. Plus, no one ever sees it coming.

I imagine it works beest RPly on a Dwarf or a Half Orc.


Lol as funny as it sounds, I'm going to stick with tradional monk

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TormakSaber
 
PostPosted: Fri, Dec 16 2011, 3:54 AM 

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Falling Spider wrote:
I'm still pretty sure that's not how monks work, unless it's custom for Amia.


It works fine. What parts are in contest here?

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Falling Spider
 
PostPosted: Fri, Dec 16 2011, 3:59 AM 

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I'm relatively certain a monk in fullplate loses their d20 fists, and their APR. I think I've tested it before but I can go try again. Granted that's base NWN, I have no idea if it works on Amia.

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TormakSaber
 
PostPosted: Fri, Dec 16 2011, 4:12 AM 

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They lose the APR, but not the fists. They also looks monk speed, wisdom AC and monk innate AC. However, things like Diamond Soul, Diamond Mind, Diamond Body, fist damage Cleave, KD/IKD and Perfect Self DO work. I speak as a player of a monk/fighter/WM.

In the grand scheme you do lose your gloves slot because you need to use it for your fist weapons, instead of a sword/boarder using their weapons, but I still think it's funny.

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Falling Spider
 
PostPosted: Fri, Dec 16 2011, 4:19 AM 

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Huh. You're sure he keeps the fists? I just tested it, and putting on armor nearly halves the damage output. Amia specific change, this?

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O'Raghailligh
 
PostPosted: Fri, Dec 16 2011, 5:15 AM 

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As fun as that sounds, unfortunately you do lose your d20 fists when you put on armour.


 
      
TormakSaber
 
PostPosted: Fri, Dec 16 2011, 6:18 AM 

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For reals? Well damn, I could have sworn. Well, that shoots that whole idea right in the foot, don't it?

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Mercedes
 
PostPosted: Fri, Dec 16 2011, 6:30 AM 

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Well wouldn't a dex based monk with a side of wisdom, using no-armor and a tower shield accomplish the same thing AC wise?


 
      
TormakSaber
 
PostPosted: Fri, Dec 16 2011, 7:45 AM 

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Wel sure, but it wasn't about the AC, it was about the awesomeness of beating people with a full plate spiked guantlet and a tower shield without doing just 1d3 damage.

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PaladinOfSune
 
PostPosted: Fri, Dec 16 2011, 8:28 AM 

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You probably thought it worked because it actually did! Quite a few patches ago, tower shields didn't disable your monk damage progression, so you were indeed able to block with a shield and punch with your other fist like a prat.

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TormakSaber
 
PostPosted: Fri, Dec 16 2011, 9:02 AM 

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*like a boss.

We should restore that. Wearing armor doesn't make your fists less lethal. :(

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Naivatkal
 
PostPosted: Fri, Dec 16 2011, 14:38 PM 

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TormakSaber wrote:
*like a boss.

We should restore that. Wearing armor doesn't make your fists less lethal. :(


I have to admit, there is a certain win factor to that. Though it reeks of cheese XD

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Sin4given
 
PostPosted: Fri, Dec 16 2011, 15:18 PM 

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Lol, so could we dicuss the traditional monk build I wanted? Though, I do have to say it would be awesome to see armored brawlers out there

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Falling Spider
 
PostPosted: Fri, Dec 16 2011, 16:09 PM 

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TormakSaber wrote:
*like a boss.

We should restore that. Wearing armor doesn't make your fists less lethal. :(

Do it. Brawlers are awesome.

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alamut
 
PostPosted: Sat, Dec 17 2011, 15:46 PM 

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Is it possible to build an aasimar 18 (or 21) paladin/5 Knight Commander/ 6 (or 3) monk as a Dev. Crit ?


 
      
Mobile_Svensk
 
PostPosted: Sat, Dec 17 2011, 16:43 PM 

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Not really no. You need
#1 extend
#2 blind fight
#3 wep focus
#4 imp.crit
#5 skill focus :disc
#6 thoughtness
#7 power attack
#8 cleave
#9 greate cleace
#10 divine shield
# 11 divine might

It works without dev.crit, else you need to involve fighter levels and loose max tumble dump.
Not to mention you will get vulnerable towards dispelling without 24+ pala levels.

Skip dev.crit if you are going for KC

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Vidar
 
PostPosted: Sat, Dec 17 2011, 18:39 PM 



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I saw my first Knight Commander the other day and had a random thought. Hypothetically, would the Knight Commander’s Aura be controllable and or even work when in a Druid/Shifter shape? That is, if someone was crazy enough to combine Druid and KC in the first place.


 
      
FeyDC
 
PostPosted: Sat, Dec 17 2011, 18:57 PM 



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Joined: 22 Sep 2011

Vidar wrote:
I saw my first Knight Commander the other day and had a random thought. Hypothetically, would the Knight Commander’s Aura be controllable and or even work when in a Druid/Shifter shape? That is, if someone was crazy enough to combine Druid and KC in the first place.


Why would that be crazy, my first thought when I saw KC was that it would work great with druids and their private little army :)


 
      
NinjaClarinet
 
PostPosted: Sat, Dec 17 2011, 19:06 PM 



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TormakSaber wrote:
25 cleric/4 fighter/1 UMD class.


In this scenario, is stopping at 20 WIS to put the rest in strength a good way to go about it? The 4 fighter levels are definite pre-epic, yes? Should I be picking up any spell focii to extend my summon? Do I want to focus in a weapon for more AB or not for a wider range of drops? Any metamagic? Is a UMD dump more useful than a tumble dump? I'll only have the skills for one or the other. What does the UMD get me?


 
      
Tomato Sword
 
PostPosted: Sat, Dec 17 2011, 19:14 PM 



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NinjaClarinet wrote:
TormakSaber wrote:
25 cleric/4 fighter/1 UMD class.


In this scenario, is stopping at 20 WIS to put the rest in strength a good way to go about it? The 4 fighter levels are definite pre-epic, yes? Should I be picking up any spell focii to extend my summon? Do I want to focus in a weapon for more AB or not for a wider range of drops? Any metamagic? Is a UMD dump more useful than a tumble dump? I'll only have the skills for one or the other. What does the UMD get me?


Between tumble dump and UMD, I'd go Tumble for sure. UMD is nice to have but not a necessity. It's especially shady if your character is good aligned cleric UMDing an evil item, for example.

And yes, 4 fighters should be pre-epic so it's 16 Cleric/4 fighter.

Though, it's not necessary you take fighter, really. Can take Divine Champion or Knight Commander if you really want to.

A lot of people don't find taking spell focus is worth it for summoning purposes, unless you want EDK. Definitely take a look at Power Attack and Cleave so you can take Divine [X] feats. I always like to take extended, but the rest of metamagic feat is personal preference, I think.


 
      
NinjaClarinet
 
PostPosted: Sat, Dec 17 2011, 19:31 PM 



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My final feat list in my sample build is in no particular order:

Armor Skin
Blind Fight
Combat Casting
Divine Might
Divine Shield
Epic Mummy dust
EWF Bastard Sword
Extra Turning
Great Strength I (although I could have sworn I took it twice, and my STr score is even...wuh?)
Imp combat Casting
Imp KD
Power attack
toughness
KD
Wep Focus Bastard Sword
Exotic weps


 
      
Naivatkal
 
PostPosted: Sat, Dec 17 2011, 19:34 PM 

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Pretty much what Tomato just said. Except you only need Power Attack for Divine Might/Shield :3
Also, Fighter is just for Weapon Spec and Epic Weapon Spec so DC and KC work perfect too.

I would suggest (I've never built a melee cleric, mind you):

Power Attack, Weapon Focus, Extend Spell, Imp Crit, Maximize Spell, Divine Might, Divine Shield, Blind Fight, Weapon Spec (if using Fighter)
Epic Weapon Focus, EMD, Epic Prowess, Epic Fortitude, Epic Weapon Spec (if using Fighter)

Greater Ruin or Hellball are nice, too!

Also, not necessarily in that order and I could be wrong on some of them lol

edit:
I would get rid of Combat Casting and Imp Combat Casting, all signs point to them being worthless.
Imp KD is very nice to have, though not sure on Extra Turning.

I'd have to be home to put up a decent build and such.

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Vidar
 
PostPosted: Sat, Dec 17 2011, 19:45 PM 



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Joined: 16 Dec 2011

FeyDC wrote:
Vidar wrote:
I saw my first Knight Commander the other day and had a random thought. Hypothetically, would the Knight Commander’s Aura be controllable and or even work when in a Druid/Shifter shape? That is, if someone was crazy enough to combine Druid and KC in the first place.


Why would that be crazy, my first thought when I saw KC was that it would work great with druids and their private little army :)


Well as for being crazy, Druid isn’t exactly what comes to mind as a base class for KC, at least from a RP standpoint. What I was really interested in though is if you could control and or maintain the KC aura while shifted.

Oh and on a side note, I can’t seem to find a list of Druid or Shifter shapes and their abilities. Specifically I was looking for the DC calculations and if they’re based on Wisdom Modifier, Druid/Shifter level, or something else. I’m assuming they’ve been changed from NWN standard in someway.


 
      
Silent2001
 
PostPosted: Sun, Dec 18 2011, 2:15 AM 

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I wanna make a human/possibly aasimar, halberd great smiter. Halp!

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The1Kobra
 
PostPosted: Sun, Dec 18 2011, 2:37 AM 

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Here you go, though personally I think you'll be better off with a medium weapon.

Human
14/9/10/10/14/17
23 Paladin, 3 CoT, 1 Monk (could use rogue), 3 CoT
1: Power Attack
1: Weapon Focus
3: Divine Shield
6: Divine Might
9: IMPR Crit
12: Extend Spell
15: Blind Fight
18: Extra Smiting
21: G-Cha 1
23*: Epic Weapon Focus
24: G-Cha 2
25*: Great Smite 1
27: Armor Skin
28*: Great Smite 2
30: Great Smite 3
30*: Great Smite 4

14/9/10/10/14/26

Skills: Discipline, Tumble, 1 other.

Smite ownage: +145 damage

AB: 20+5+3+5(enh)+8(max STR) + 8(buffs: bless/aid/prayer/divfavor) = 49, 63 on smite evil.
AC: 10+2+6+9(plate+maxdex)+4(armor)+4(nat)+4(defl)+5(dodge, assumes monk +5 boots), +14(divine shield) = 58, could be 65 with a shield.

Lemmy know if you want me to re-tool to Aasimar.

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Naivatkal
 
PostPosted: Sun, Dec 18 2011, 2:49 AM 

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NinjaClarinet wrote:
My final feat list in my sample build is in no particular order:

Armor Skin
Blind Fight
Combat Casting
Divine Might
Divine Shield
Epic Mummy dust
EWF Bastard Sword
Extra Turning
Great Strength I (although I could have sworn I took it twice, and my STr score is even...wuh?)
Imp combat Casting
Imp KD
Power attack
toughness
KD
Wep Focus Bastard Sword
Exotic weps


Ohhh yeah, stats and race would help :3

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Zrae'a'stra'fryn :: That which nightmares are made of
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Mobile_Svensk
 
PostPosted: Sun, Dec 18 2011, 10:22 AM 

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Durpari make great smiters! I had one with a schyte... Holy fuck it could one-shot windy. 400damage x4 crit. 1600 damage sometimes

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Lutra
 
PostPosted: Sun, Dec 18 2011, 12:17 PM 



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Joined: 12 Feb 2008

The1Kobra wrote:
Here you go, though personally I think you'll be better off with a medium weapon.

Human
14/9/10/10/14/17
23 Paladin, 3 CoT, 1 Monk (could use rogue), 3 CoT
1: Power Attack
1: Weapon Focus
3: Divine Shield
6: Divine Might
9: IMPR Crit
12: Extend Spell
15: Blind Fight
18: Extra Smiting
21: G-Cha 1
23*: Epic Weapon Focus
24: G-Cha 2
25*: Great Smite 1
27: Armor Skin
28*: Great Smite 2
30: Great Smite 3
30*: Great Smite 4

14/9/10/10/14/26

Skills: Discipline, Tumble, 1 other.

Smite ownage: +145 damage

AB: 20+5+3+5(enh)+8(max STR) + 8(buffs: bless/aid/prayer/divfavor) = 49, 63 on smite evil.
AC: 10+2+6+9(plate+maxdex)+4(armor)+4(nat)+4(defl)+5(dodge, assumes monk +5 boots), +14(divine shield) = 58, could be 65 with a shield.

Lemmy know if you want me to re-tool to Aasimar.


I would go for 20pally/1rogue or monk/8 DC to get more feats and to make the DC feats actually useful.


 
      
Silent2001
 
PostPosted: Sun, Dec 18 2011, 13:53 PM 

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I kind of want to be able to cast holy sword. :(

Maybe aasimar will be needed.

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Lutra
 
PostPosted: Sun, Dec 18 2011, 14:31 PM 



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You can cast holy sword with 20 pally lvls, aside that...there are a selected few IG who can craft wands for you:P


 
      
IronAngel
 
PostPosted: Sun, Dec 18 2011, 14:51 PM 

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Here's my build for Helophanes, a smiting Aasimar paladin of Amauntor that never really got past 8:

Quote:
Aasimar
23 Paladin/6 COT (18/2 pre-epic)

Str 15 (16)
Dex 8
Con 8
Int 10
Wis 14
Cha 20 (26)

WF: Warhammer (dunno, depends on what's available in game.)
Imp Crit
Power Attack
Divine Might
Divine Shield
Extra Turning
Extra Smiting
Extend Spell
Blind-Fight
--
EWF
Armor Skin
Great Smiting IV

I think that's quite enough Smiting, considering I'll add +120 damage to my smites and I'm already running +14 from Divine Might, in addition to everything else. I could always drop Armor Skin for an extra Smite or move all COT to epic and drop one pre-epic feat , but that seems wasteful. And if I understand pre-epic saves progression right, I get +3 Fort and Ref from two COT levels, whereas the last two Paladin levels to 20 would only get me +1 Fort?

(Alternately, go pure paladin pre-epic, drop Extra Turning, take Epic Prowess or Great Smiting V at epic?)


Monk or another dumpclass would work well, but you don't absolutely need it and I wanted to avoid the unnecessary cheese for once. That's up to you.

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Uncle-Opustus
 
PostPosted: Sun, Dec 18 2011, 14:55 PM 

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Joined: 10 Jul 2007
Location: Finland

Paladin29. Two-hand that bitch.

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The1Kobra
 
PostPosted: Sun, Dec 18 2011, 16:25 PM 

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Joined: 11 Oct 2009

Silent2001 wrote:
I kind of want to be able to cast holy sword. :(

Maybe aasimar will be needed.


The build I proposed will get holy sword just fine, has 14 WIS and 23 paladin levels. If you really want to play an Aasimar though....

I kinda like having 21 paladin for the +5 divine favor. Anyways... if you want to retool the build to Aasimar, you can get pretty much the exact same stats/lineup with this:

Human Aasimar
14/9/10/12/12(14)/17(19)
26 Paladin, 1 Divine Champion, 1 Monk or Rogue, 1 Divine Champion

1: Power Attack
1: Weapon Focus
3: Divine Shield
6: Divine Might
9: IMPR Crit
12: Extend Spell
15: Blind Fight
18: Extra Smiting
21: Armor Skin
23*: Epic Weapon Focus
24: G-Smite 1
26*: G-Smite 2
27: G-Smite 3
29*: G-Smite 4

14/9/10/12/14/26

Smite ownage: +140 damage

Gets 5 less damage on smites, gets the same number of skills, though you could put the 2 from INT into CON instead and get a few more HP. You get 3 more CLs on paladin spells, which means longer durations/tougher to dispel.

Otherwise, it has the same AB/AC as the other build I posted.


P.S. I pointedly refuse to use the human subraces for power alone. No Durpari! Bad!

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nataliawinters
 
PostPosted: Sun, Dec 18 2011, 16:34 PM 

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Joined: 09 Jun 2011

Hi everyone

Let me say Merry Christmas to you all, below I have posted what I am currently building more through haphazard lack of thought rather than a deliberate plan, so its bound to be rubbish.
So you understand my play style I am not interested in pvp builds as I don't find pvp in nwn amusing in the slightest, RP pvp yes where you narrate the action and roll a virtual dice now and again but not the pvp tool oh look I have been ganked by a lvl 30 epic palemaster whose idea of RP is "join me or die" :P

Anyway I wanted to try out the Knight Commander class and in my typical do first and pout about it after method I noted down the pre reqs for the class and promptly made an Aasimar fighter (waits for beating...).

These stats include sub race modifactions
Str 14
Dex 12
Con 10
Int 14
Wis 12
Char 18

So far she is lvl 6 (ftr 4 / pal 2) and has the following feats and skills

Feats
Weapon focus Longsword
Weapon Spec Longsword
Power Attack
Cleave
Expertise
Toughness (req for KC)
Skill Focus: Discipline (req for KC)

Skills
Discipline max for level
Concentration max for level
Taunt max for level (req for KC)
Lore 4 (req for KC)
Persuade 4 (req for KC)



I had a conversation with someone about the need for rogue levels in just about any melee build so that tumble can be maxed for 6AC and UMD.

The question I put to the court is have I made a terminal error in this build that will require a rebuild to replace the fighter levels for more paladin levels leaving the way clear for rogue at lvl 27?

Or could it still be a valid pve build with fighter levels in epic to get epic focus and spec?

Thank you for your time :)

Natalia

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