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MoshingChris
 
PostPosted: Sun, Dec 18 2011, 20:14 PM 

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You really don't need Aasimar to make a Great Smiter.

23 Paladin 6 CoT 1 Monk will do it easily on most subraces without negative Charisma.

Human Base:

14 Str 8 Dex 8 Con 10 Int 14 Wis 18 Cha

Pre-Epic feats: Blindfight, Extend Spell, Extra Smiting, Power Attack, Divine Might, Divine Shield, Weapon Focus, Improved Critical

Epic feats: Epic Weapon Focus, Armor Skin, Great Cha 1, Epic Prowess

Paladin Bonus Feat: Great Smite 1
Cot Bonus Feats: Great Smite 2, 3, 4

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Ulir
 
PostPosted: Sun, Dec 18 2011, 20:30 PM 

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Vidar wrote:
Oh and on a side note, I can’t seem to find a list of Druid or Shifter shapes and their abilities. Specifically I was looking for the DC calculations and if they’re based on Wisdom Modifier, Druid/Shifter level, or something else. I’m assuming they’ve been changed from NWN standard in someway.


They have all been changed for the better you might say. DC is 10 + Wis mod. + 2/shifter (half) levels, as far as I recall. I can't access my shifter spreadsheet.

After a bit of browsing I found the download link for the spreadsheet. It has the answers you seek and more. http://www.megaupload.com/?d=UH0CJUX3

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Vidar
 
PostPosted: Sun, Dec 18 2011, 20:55 PM 



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Ulir wrote:
Vidar wrote:
Oh and on a side note, I can’t seem to find a list of Druid or Shifter shapes and their abilities. Specifically I was looking for the DC calculations and if they’re based on Wisdom Modifier, Druid/Shifter level, or something else. I’m assuming they’ve been changed from NWN standard in someway.


They have all been changed for the better you might say. DC is 10 + Wis mod. + 2/shifter (half) levels, as far as I recall. I can't access my shifter spreadsheet.

After a bit of browsing I found the download link for the spreadsheet. It has the answers you seek and more. http://www.megaupload.com/?d=UH0CJUX3


Thank you. That’s exactly what I was looking for.


 
      
PaladinOfSune
 
PostPosted: Mon, Dec 19 2011, 16:11 PM 

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Yes, KC auras would work with shifter forms.

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FeyDC
 
PostPosted: Mon, Dec 19 2011, 22:45 PM 



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Mythal crafting:

Quote:
Armor, gloves, and weaponry may have a maximum of 4 benign (positive) powers.
Equippable items may have a maximum of 3 benign powers.


What are shield and helm considered, armor or equipped items?


 
      
Falling Spider
 
PostPosted: Mon, Dec 19 2011, 22:48 PM 

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Mostly a flavor decision, but would you lot recommend shortbows, or longbows, on a dedicated archer?

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Selmak
 
PostPosted: Mon, Dec 19 2011, 23:22 PM 

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FeyDC wrote:
Mythal crafting:

Quote:
Armor, gloves, and weaponry may have a maximum of 4 benign (positive) powers.
Equippable items may have a maximum of 3 benign powers.


What are shield and helm considered, armor or equipped items?


They're considered to be equipped items (3 powers). However they use the Craft Armor skill to craft.


 
      
Murex
 
PostPosted: Mon, Dec 19 2011, 23:57 PM 

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I have a standard 10 WIZ/ 20 PM build. I was wondering if her spells would end up being different if I chose to go PM at level 6 and back to Wizard at level 16 as opposed to 10 Wizard levels before any PM levels.

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FeyDC
 
PostPosted: Tue, Dec 20 2011, 0:46 AM 



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Selmak wrote:
FeyDC wrote:
Mythal crafting:

Quote:
Armor, gloves, and weaponry may have a maximum of 4 benign (positive) powers.
Equippable items may have a maximum of 3 benign powers.


What are shield and helm considered, armor or equipped items?


They're considered to be equipped items (3 powers). However they use the Craft Armor skill to craft.


Thank you sir


 
      
Naivatkal
 
PostPosted: Tue, Dec 20 2011, 5:34 AM 

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Question:

With melee clerics is it 'omg-uber-important' to take 4 fighter before level 20? Can't you just rely on Divine Power (reg and extended) to bump the full BAB/APR? Just thinking cause it frees things for using the fourth Fighter in epic for epic weap spec and discipline.

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NinjaClarinet
 
PostPosted: Tue, Dec 20 2011, 5:38 AM 



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I believe Divine Power has been nerfed so that it no longer provides extra attacks.


 
      
Ulir
 
PostPosted: Tue, Dec 20 2011, 5:57 AM 

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Aye, you will get full BAB, but will miss out on one APR. Cleric 23/Fighter 6/Tumble 1 is always an option.

Unless you are a +1 ecl race.

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Selmak
 
PostPosted: Tue, Dec 20 2011, 6:28 AM 

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Just so you know and it shows up on Search... Taunt works even if you are silenced. Your character will even play the voicechat associated with the skill. It's yet another fine mess Bioware have gotten us into. ;)

That's one experiment you won't have to try at home. No really, don't. :P


 
      
Naivatkal
 
PostPosted: Tue, Dec 20 2011, 6:58 AM 

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LOL nice

Also, damn, I should -REALLY- read the sidebar >_>
Silly me, only checking nwn wiki ... I should know better by now! Haha

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Naivatkal
 
PostPosted: Wed, Dec 21 2011, 4:15 AM 

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Bah, next question:

For Divine Champion, can Divine Shield/Might be taken on their levels as regular (not DC bonus) feats? Not sure if it was changed and I can't find that stated/asked anywhere.

Thanks!

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PaladinOfSune
 
PostPosted: Wed, Dec 21 2011, 4:37 AM 

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No. Why would that have been changed? :P pfft.

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Naivatkal
 
PostPosted: Wed, Dec 21 2011, 5:31 AM 

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I have no idea! That's why I asked haha

Thank ya

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Master_Sarevok
 
PostPosted: Thu, Dec 22 2011, 4:56 AM 



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anyone know a good assassin build. i want to make a bhaalite :P and figure assassin the best bet to make a follower of the only true Lord of Murder. YOU HEAR ME CYRIC YOUR A FRAWD AND A FALSE GOD OF MURDER! ALL PRAISE TO BHAAL! ALL PRAISE TO BHAAL! ahahahahahahah!


 
      
Naivatkal
 
PostPosted: Thu, Dec 22 2011, 5:01 AM 

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Figuring up a Drow cleric and wondering if I hit everything.

Cleric 23/DC 5 (Yes, yes, not immune to Greater Dispelling, trying to decide of Sacred Wrath is worth giving that immunity up)

STR: 14 (16)
DEX: 10
CON: 10
WIS: 15 (20)
INT: 16
CHA: 16

01: Cleric(1): Power Attack, Domain Drow, Domain Trickery
03: Cleric(3): Divine Might
04: Cleric(4): WIS+1, (WIS=16)
06: Cleric(6): Extend Spell
08: Cleric(8): WIS+1, (WIS=17)
09: Cleric(9): Weapon Focus: Longsword
12: Cleric(12): WIS+1, Maximize Spell, (WIS=18)
15: Cleric(15): Divine Shield
16: Cleric(16): WIS+1, (WIS=19)
18: Champion of Torm(2): Knockdown, Improved Critical: Longsword
19: Champion of Torm(3): {Smite Evil}
20: Champion of Torm(4): WIS+1, Blind Fight, (WIS=20)
21: Cleric(17): Epic Weapon Focus: Longsword
24: Cleric(20): STR+1, (STR=15)
27: Cleric(23): Epic Spell: Mummy Dust, Armor Skin
28: Champion of Torm(5): STR+1, (STR=16)

Concentration 30(30), Discipline 31(34), Heal 31(36), Spellcraft 30(33), Spot 31(38), remaining skillpoints 2


Really, I have a free epic feat and I want to make sure that's an essentially good order for taking feats. I've not done a melee cleric yet, and want to ensure I'm not herping a derp here.

Thanks!

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PaladinOfSune
 
PostPosted: Thu, Dec 22 2011, 5:08 AM 

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23 Cleric/4 DC/1 Bard is quite a lot better. No point trying to maximise your AC with Divine Shield if you lack the Tumble ranks.

You're missing a feat at level 24, by the way.

On Assassins: fit a build around 18 Assassin, as that's the sweet spot.

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DerkDerkistan
 
PostPosted: Thu, Dec 22 2011, 5:13 AM 

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Was two assassin builds I've kicked around recently.

6 Monk / 18 Assassin / 6 Shadowdancer is a typical one.

9 Monk / 18 Assassin / 3 Blackguard is a not-so typical one, but kinda neat since the Aura gives a nice -2 to the saves against your assassin goodies. But, the bad part is, I think the BG aura is visible even when you're stealthed.

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Master_Sarevok
 
PostPosted: Thu, Dec 22 2011, 5:14 AM 



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so 18 assassin lvls ad what else?


 
      
Naivatkal
 
PostPosted: Thu, Dec 22 2011, 5:14 AM 

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PaladinOfSune wrote:
23 Cleric/4 DC/1 Bard is quite a lot better. No point trying to maximise your AC with Divine Shield if you lack the Tumble ranks.

You're missing a feat at level 24, by the way.


Mmkay, that's kind of what I was thinking. That kind of screws up the Spot plan, though.

And I mentioned the lack of an epic feat, silly ;D
Right now, deciding between ESF Discipline or Spot and with a Bard level I think I might go with Discipline (it's on Cleric 20, so I can't get an epic spell there D:

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Thu, Dec 22 2011, 5:59 AM 

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Rogue 3/Divine Champion 8/Assassin 19 (or fighter instead of DC), would work fine. Lots of sneak and high DC on your special skills.

Corner sneaking is much more interesting. Besides, you are supposed to kill people in one round, not HiPS about all the time. 8)

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DerkDerkistan
 
PostPosted: Thu, Dec 22 2011, 6:03 AM 

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That won't work at all. You need 8 ranks in hide/MS for assassin. And BAB 7 for Divine Champion. Neither of which can be had with only 3 rogue levels.

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Ulir
 
PostPosted: Thu, Dec 22 2011, 6:35 AM 

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Ah, forgot that. I just added the class because he mentioned his diety. My layout has fighter for EWS. Brainfarted.

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Master_Sarevok
 
PostPosted: Thu, Dec 22 2011, 6:40 AM 



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Bhaal requires his followers to kill at least one person a day. if not they must kill one extra person for each day without a murder :P will give you an idea of his mindset


 
      
Charles1810
 
PostPosted: Thu, Dec 22 2011, 23:02 PM 

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Weapon focus unarmed works for the shifted forms that do not carry a weapon correct? Or do some have a creature weapon that won't let weapon focus, weapon spec, improv crit to work?

Just generally asking unless some do and others do not.

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Herr Delta Houdini
 
PostPosted: Thu, Dec 22 2011, 23:24 PM 

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Afaik all the un armed forms have creature weapons, I could be wrong though.

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Ulir
 
PostPosted: Fri, Dec 23 2011, 0:41 AM 

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Pretty sure that only improved critical works for unarmed shapes.

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Master_Sarevok
 
PostPosted: Fri, Dec 23 2011, 18:15 PM 



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on the assassin build im looking for a human race based one. and also dont think Blackguard or divine champion classes can be used cause Bhaal is...technically dead.


 
      
PaladinOfSune
 
PostPosted: Fri, Dec 23 2011, 18:24 PM 

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You've been given some typical assassin builds. Now you make a build, and we help you improve it. That's how this topic works.

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phalanxyrian
 
PostPosted: Fri, Dec 23 2011, 18:45 PM 

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Go ranger6 assassin18 sd6. Fighting without weapons is reserved for shaolin monks, be a good assassin and grab a dagger (you know bhaal loves those)


 
      
The1Kobra
 
PostPosted: Fri, Dec 23 2011, 19:29 PM 

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Personally, I'd say it depends on whether or not you want to go STR or DEX based. Either will work, (and it will determine what kinda character it is, believe me.)

Either way, I think your stat lineup should be:

10/18/14/14/8/8 OR 18/10/14/14/8/8. Could drop CON by 2 to up WIS by 2 if you want your character to have some common sense. CHA I can totally see being at 8.

Level combo: I'd reccommend 3/8/19 Rogue/Fighter/Assassin, go 3/7/10 pre-epic. You can also do monk, I'm pretty sure Bhaal is Lawful Evil.

Pre-epic feats should be pretty straightforward and you have a lot of them. Weapon focus, Blind Fight, IMPR Crit, Wpn Specialization, KD, IKD, are feats you'll want to grab on both. STR variant will want to get power attack, cleave, and G-Cleave. (If you take monk you'll get cleave free) . Dex will want weapon finesse. With human and the fighter levels, you'll have 12 feats, so plenty of room for extras. G-Fort and Iron will may be good to pad the saves out a bit, or you could get ranged feats, or the two-weapon fighting, or some skill focus bonuses.

Epic feats are a bit more constrained:
STR: Epic Weapon Focus, G-Str 1, OV Crit, DV Crit, Armor Skin or Epic Prowess, take epic skill foci for the assassin bonus feats.
DEX: Epic Weapon Focus, G-Dex 1, Defensive Roll(assassin), IMPR Evasion(Assassin), Armor Skin, Epic Prowess, Epic Dodge.

This is a good baseline to go with. You'll have plenty of pre-epic feats and skills to play with, though the saves are a bit lackiluster. Anyways, I hope this gives you an idea of what to do.

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Charles1810
 
PostPosted: Fri, Dec 23 2011, 20:54 PM 

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Ulir wrote:
Pretty sure that only improved critical works for unarmed shapes.


Can anyone else verify this, if I make this build with Devcrit and it doesn't function I may be a rather sad person since its not an easy build how it is.

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PaladinOfSune
 
PostPosted: Fri, Dec 23 2011, 21:16 PM 

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Improved Critical and Overwhelming Critical work. Weapon Focus and Devastating Critical doesn't.

If you wanted to make a Dev Crit Shifter, you'd have to pick a form which uses an actual weapon.

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Ulir
 
PostPosted: Fri, Dec 23 2011, 21:20 PM 

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Contrary to other unarmed feats not working in shifter forms, improved critical (unarmed) and overwhelming critical (unarmed) work for dragon forms.
Weapon focus (unarmed strike) and devastating critical (unarmed strike) do not work for this form.
Epic prowess, bane of enemies, and the druid's outdoor +2 to AB from nature sense can help.

Regarding dragonshape. I would assume it goes for every other unarmed shape.

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Naivatkal
 
PostPosted: Sat, Dec 24 2011, 0:41 AM 

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How comparative are the summons from EMD and EDK?
I know the EMD summons are all on par with each other, with their own differences based upon their base monster type of course, but I really don't have any experience with EDK.

Are they comparable enough to take EDK instead of EMD? Or is EDK more of a flavorful summon?
FYI - I know the EDK summon is powerful, just curious as to how so.

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Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Sat, Dec 24 2011, 4:25 AM 

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EDK is stronger, does not last as long.

It can't be used in most places because of a tendency to get stuck, its massive and bulky and slow.

EMD from what I've seen is generally considered better because of this. Because they can be used all day and fit everywhere.

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Naivatkal
 
PostPosted: Sat, Dec 24 2011, 4:29 AM 

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GreatPigeon wrote:
EDK is stronger, does not last as long.

It can't be used in most places because of a tendency to get stuck, its massive and bulky and slow.

EMD from what I've seen is generally considered better because of this. Because they can be used all day and fit everywhere.


That's what sh-

Good to know! Yeah, I was figuring the size thing of EDK, too. That would suck for indoor events haha. I was considering getting both, but for a cleric build I think that's a bit much!

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Vortex
 
PostPosted: Sat, Dec 24 2011, 19:11 PM 

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So my build attempts thus far have been met with failure, decided to get some advice on the forums. Want to try my hand at a Wizard build, with fighter capability.

I've read that 23 Wizard 6 Fighter 1 Rogue is popular, but I'm wanting to go more Wizard, so trying to decide between:

26 Wizard 2 Fighter 2 Rogue
* 2 Rogue for Evasion

-or-

27 Wizard 2 Fighter 1 Rogue
* 27 Wizard for stronger Gate summons

Both builds would have 18 Wizard 2 Fighter pre-epic for 11 BAB -> 3 APR.

Questions:
1a) Is the lvl 27 Gate worth giving up Evasion? If it rocks, I can see my PC using it frequently, as it would fit his RP.
1b) Which Gate is better? Trying to decide between a Good or Neutral char, could go either way at this point, and wondering if the Planetar outshines the White Slaad, or vise versa.

2) Feat choices: SF/GSF/ESF Necromancy to empower those spells, or 3 Fighter feats? (IKD and Epic Prowess)

3) I'm thinking of choosing Exotic wpn profic to use a katana, just cuz it'd fit the RP. Are there some decent katana's in stores? If not, can ditch this feature and go with the stnd longsword.


 
      
Blackdragon12121
 
PostPosted: Sun, Dec 25 2011, 2:35 AM 

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I'd probably go with gate over regular evasion. Your reflex save isn't going to be that great anyway...

Both gates when they get to level 27 kick butt well so its a wash. Problem is duration though.

Neither spell foci nor IKD/EP are bad feat choices, especially with the new tensers meaning lack of AB problems are much less severe. Just depends on what you want really - more melee or more caster.

There are decent Katanas about sure - not sure its worth losing out on a feat for though...


 
      
DerkDerkistan
 
PostPosted: Sun, Dec 25 2011, 3:26 AM 

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27 Wizard / 2 Fighter / 1 Rogue is pretty good and has caster capabilities, but to be able to do anything worth a damn in melee, you'd have 20 INT and build up your STR or DEX. Personally, I'd go 25 Wizard / 4 Fighter (2 pre-epic, 2 later) / 1 Rogue...or 24/4/2 if you want Evasion. You lose a bit of spell penetration, but that's usually okay with a meleer.

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PaladinOfSune
 
PostPosted: Sun, Dec 25 2011, 7:11 AM 

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You should really let your character's RP dictate your alignment, not the build.

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Uncle-Opustus
 
PostPosted: Sun, Dec 25 2011, 15:26 PM 

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But if the build dictates the character that's a different story.

On Wizzypoo: For a solid melee wizard I'd either go Wiz26/Rogue2/Fighter2 or 25/4/1. I don't get why everyone's so obsessed with CL 27, it's not really special except for the summon tweaks, which are negligible because of EMD. Besides, as a wizard you don't want to prepare your spell book for multiple summons that may resign amid a battle.

Why I'd not consider 24/4/2 a viable option, is the FW progression, which peaks at CL 25. I'd simply be peeved enough by losing an effective 1d2 x 2 damage bonus in the majority of PvM.

And Evasion really is a nice bonus for a wizard. Remember that Spellcraft gives a bonus to saves vs. spells which covers the majority of reflex save rolls in the game. While this may not be enough to avoid most spells cast by proficient mages, it is golden against mobs and the many special abilities they spew at you.

I'd take IKD before the spell foci in Necromancy. Most Necromancy spells are vs. Fort which is hands down the toughest save to penetrate in terms of PvP and PvM. Your watered down DC would have to rely on 1's, rendering the foci utterly useless. So, if I were to consider a school, I'd opt for something with a great deal of reflex and will-based spells.

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Vortex
 
PostPosted: Sun, Dec 25 2011, 19:24 PM 

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Thanks for all the info/advice. I've decide to go with:

26 Wizard/ 2 Fighter/ 2 Rogue

The only thing left to decide are some of the feats. Given the advice about skipping the Necromancy skill focus line, is there another school it -would- be good to take SF/GSF/ESF in? I think I can manage the feats for it if so.

Here's how it's looking:

Pre-epic: 18 Wizard/ 2 Fighter
Feats: Luck of Heroes, Strong Soul, Blind Fight, Great Fort, Lightning Reflexes, KD, IKD, ??
Fighter Feats: Weapon Focus, Improved Crit
Wizard Feats: Extend Spell, Maximize Spell, ??

Epic Levels:
Feats: EWF, Armor Skin, EMD, ??
Wizard Feats: Great Int, EMA, Greater Ruin

So you see I can fit the Spell Focus line into the 3 free feats, or take Iron Will, Empower Spell (or Silent Spell), and Epic Prowess (or Epic Fort).


 
      
Murex
 
PostPosted: Mon, Dec 26 2011, 8:40 AM 

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Can someone answer this question-

I have a standard 10 WIZ/ 20 PM build. I was wondering if her spells would end up being different if I chose to go PM at level 6 and back to Wizard at level 16 as opposed to 10 Wizard levels before any PM levels (would it be better to go WIZ for my first 10 levels fot the spell slots I would get as a PM instead of jumping to PM at level 5 for a while?).

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Mr. Hackums
 
PostPosted: Mon, Dec 26 2011, 9:25 AM 

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I don't believe it actually makes a difference in the end game. However, leveling up may be easier/harder. And if you take the wizard levels later, you can learn spells that are in the higher levels that are harder to find on scrolls. As opposed to learning up to level 5 spells, you'll have a few level three spells, and a few higher (~7) leveled spells (Too tired to do the actual math).

Also, the PM summons might be more helpful earlier than later, as they kind of hit a peak until Winterwight.

But that's my two cents.


 
      
Sun Dog
 
PostPosted: Mon, Dec 26 2011, 15:57 PM 

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@Murex:
I think the best approach is to alternate between Wiz & PM, making sure you keep more Wiz Lvls so that you'll have spells to fill the spell slots as new levels open up. As was said, you'll have access to new spells with the Wiz levels that you won't get on the PM levels, so saves you running around trying to find the desired scrolls.


 
      
serbiris
 
PostPosted: Mon, Dec 26 2011, 17:19 PM 

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Joined: 14 Sep 2010
Location: Sydney, Australia

Hey, so I'm trying to build a con-based barb, except I have very little idea of how con builds work (Start con high, get to 21, get EDR? Did I miss something there?). Can it be done on a half-elf without it falling flat? Could always go earth genasi but... cheesey. I wish to avoid the cheese. As for level spread, I figure mostly barb (21+?) some fighter(4ish?) and tumbledump(~2), good?

Mind, I've never played a barb before and don't know how their special stuff works (like the rages etc), though I intend to run searches about it. Anything in particular I should know?

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