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GreatPigeon
 
PostPosted: Mon, Dec 26 2011, 19:04 PM 

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24 barbarian 4 fighter 2 rogue.

If you do it right, if I recall you can get EDR 1,2,3 and mighty rage. Your other stuff gets a bit gimped if you are not using a race that gives you bonus to str and con of course. But you can still pull out 20 str and 22 con If I recall.

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Mobile_Svensk
 
PostPosted: Mon, Dec 26 2011, 21:03 PM 

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GreatPigeon wrote:
24 barbarian 4 fighter 2 rogue.

If you do it right, if I recall you can get EDR 1,2,3 and mighty rage. Your other stuff gets a bit gimped if you are not using a race that gives you bonus to str and con of course. But you can still pull out 20 str and 22 con If I recall.


This build also gets 1000hp

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Naivatkal
 
PostPosted: Mon, Dec 26 2011, 21:06 PM 

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FYI - You need 21 STR and CON to get Mighty Rage

That said, pretty much what Pige said.
High CON barbs are fun and getting Mighty Rage pretty much gives you insta-tank status.

Buuut might be a bit hard on a half-elf. Still doable!

fake edit:

You're looking at starting stats of 17 8 17 10 10 8
Increase STR by 3 (lvl 4/8/12), then CON by 3 (lvl 16/20/24), then STR with the last point during leveling (lvl 28), and you have to take Great CON I at level 21. Alternatively, you can swap Great CON for Great STR and take 4 CON and 3 STR during leveling. Doesn't matter either way, as long as you have 21 CON by level 27 (at the latest, the earlier you get 21 CON the sooner you can take the Epic DR feats).

Also, you will have to sacrifice some things for the rages. Originally I made it up with Epic DR 1-2, Great CON, EWF, WS, EWS, Armor Skin. You can drop Armor Skin if you want and go for Mighty Rage.

Oooooooooor you can just forget about Mighty Rage, go 20 STR and 22 CON, swap Armor Skin for Terrifying or Thundering Rage, and call it a day with your sweet 34 boosted CON.

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PaladinOfSune
 
PostPosted: Mon, Dec 26 2011, 23:38 PM 

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You should have Mighty Rage and Terrifying Rage otherwise you're not making proper use of a Con-based barbarian build. There's literally no benefit.

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Naivatkal
 
PostPosted: Mon, Dec 26 2011, 23:40 PM 

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I wasn't sure is Terrifying was a req for it, but I recommend Terrifying Rage regardless haha

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serbiris
 
PostPosted: Tue, Dec 27 2011, 6:45 AM 

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Hmm, okay! I think I can work with that. Thanks for the help, chaps!

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Mercedes
 
PostPosted: Tue, Dec 27 2011, 8:04 AM 

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More on the barb thing... I have a character request coming up that could honestly really be either barbarian or ranger, but barbarian fits the character backstory more.

Really, i'm looking for a working barbarian build that uses light armor (leather) or none at all... But i can't find out how to get a decent setup out of it while incorperating dex.

If barbarian can't go well that way, i know jack about building a ranger-- they're primarily dex based due to their armor restrictions, right?

That said, i'd prefer barbarian; how i do?


 
      
Ulir
 
PostPosted: Tue, Dec 27 2011, 9:20 AM 

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Barbarian 24/Rogue 1/Master Scout 5 would be fun as well.

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PaladinOfSune
 
PostPosted: Tue, Dec 27 2011, 16:38 PM 

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I would focus more on the request than the build at this stage. Dex-based 16 Barbarian/13 Rogue/1 Ranger (with Epic Dodge) works, anyway.

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Mercedes
 
PostPosted: Tue, Dec 27 2011, 18:00 PM 

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That actually sounds pretty painful, i didn't think rogue... though mostly because i'm not sure it fits. I have the request mostly down, but the mechanics of playing the character have hit me with a wall. While not looking for a powerbuild, most warrior-centric things i can do with barbarian that fit the lightly-armoured toughguy types are... uncharicteristically weak.


 
      
Magiros
 
PostPosted: Tue, Dec 27 2011, 23:37 PM 

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Do you think following build would work out:

21 bard
2 Knight commander
7 Weapon master

As weapon master needs quite a lot of feats.. so I am unsure if the Knight commander will suffice..
Base race would human.

Could I have some feedback please?

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GreatPigeon
 
PostPosted: Tue, Dec 27 2011, 23:51 PM 

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Way to many feats. You can barely do The Great Chicken Will Destroy You! as a bard. And have the neccessary feats

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
NinjaClarinet
 
PostPosted: Wed, Dec 28 2011, 1:17 AM 



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4 ranger/16 monk/10 assassin any decent? Dual kamas.


 
      
GreatPigeon
 
PostPosted: Wed, Dec 28 2011, 1:39 AM 

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4 ranger gives nothing but extra attacks. 16 monk only helps if u do fists.
15 monk 5 ranger 10 assasin is better
Or if you do rogue instead you can get epic dodge

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
DerkDerkistan
 
PostPosted: Wed, Dec 28 2011, 1:45 AM 

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NinjaClarinet wrote:
4 ranger/16 monk/10 assassin any decent? Dual kamas.


You want more assassin, less monk, less ranger.

Try 9 monk / 3 ranger / 18 assassin. Or 11/1/18. Anyway, you want 18 Assassin. 9 monk gives you Improved Evasion, which is one of the feats needed for Epic Dodge, which is good to have.

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Moth
 
PostPosted: Wed, Dec 28 2011, 2:55 AM 

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Problem with 9 Monk / 3 Ranger / 18 Assassin is that he'd not be able to reach 16 BAB pre-epic. If he went for 4 Monk / 6 Ranger / 20 Assassin and spent his Assassin optionals on Improved Evasion and Defensive Roll he'd be able to grab Epic Dodge with his level 29 general epic feat and retain highest attacks per round. He could also go for 2 more Monk levels in epics at the cost of 2 Assassin levels, granting him Improved Knockdown at level 30.

Trouble is, with such a build he'd get all his coolest abilities in his last three levels. It's not too utilitarian.

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MoshingChris
 
PostPosted: Wed, Dec 28 2011, 5:26 AM 

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5 Ranger 6 Monk 19 Assassin is obviously the primium build here.

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NinjaClarinet
 
PostPosted: Wed, Dec 28 2011, 5:58 AM 



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I'm not set on that particular class combination. The character is going to be leveling companion for a pure ranger build. She's a stereotypical ninja, but I don't want to go the shadowdancer route. I basically want her to kick ass in melee and be sneaky with monk flavor, and not be a nightmare to level. I rather like 12 Monk 14 assassin 4 blackguard for flavor and function

Feats:

Ambidex
Blind Fight
Defensive Roll
Dodge
Great Dex III
Imp. Two weapon fighting (and normal)
Weapon Finesse
Epic Dodge(!)

Plus all automagically gained goodies.

Am I horrible off base here?


 
      
Aeqvinox
 
PostPosted: Wed, Dec 28 2011, 7:31 AM 

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Moth wrote:
If he went for 4 Monk / 6 Ranger / 20 Assassin (...) retain highest attacks per round.


Not possible. 4 Monk / 7 Ranger / 19 Assassin would work though

You need 16 BAB to get the maximum attacks per round, and you can't do that with 10 assassin and 5+ monk levels pre-epic. You can't take the 11'th level of any prestige class pre-epic.

Either go 8 assassin/8 monk, 8 assassin/4 monk, or 10 assassin/4 monk pre epic and no more. Fill in the rest with ranger, end up with whatever rocks your boat in the epics.

Tricky build, if you want 10 APR and Epic Dodge, you also need to get Defensive Roll and Improved Evasion. Two ways to get it: 18 assassin, or 14 assassin + 9 monk.

Eh, i'd do the build for you but not at this hour. I'll check in tomorrow.

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Murex
 
PostPosted: Wed, Dec 28 2011, 8:00 AM 

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5 levels of Monk is better than 4 imo (+1 AC at L5).

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TormakSaber
 
PostPosted: Wed, Dec 28 2011, 8:14 AM 

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5 ruins your BAB, not worth it

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Tomato Sword
 
PostPosted: Wed, Dec 28 2011, 8:15 AM 



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4 Monk = +3 BAB
10 Assassin = +7 BAB
6 Ranger = +6 BAB

.... That's 16, isn't it? o x o


 
      
Charles1810
 
PostPosted: Thu, Dec 29 2011, 5:38 AM 

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Items with sneak attack + on them. How do they work? Say if I have gloves with 2d6sneak will that sneak damage only trigger if I am fighting unarmed or will it with the weapon in my hand?

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DerkDerkistan
 
PostPosted: Thu, Dec 29 2011, 5:43 AM 

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The sneak attack will trigger with any weapon. But if you already have sneak attack from rogue levels, it won't work at all.

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NinjaClarinet
 
PostPosted: Fri, Dec 30 2011, 10:07 AM 



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Sorry if this has been answered, but how do dragon disciples gain their strength? The sidebar says the bonuses have been cut in half, but not how. Is each advancement cut in half, or are some advancements admitted entirely? Trying to get the timing right for a dev crit build right and my test module is giving me the full bonuses.


 
      
serbiris
 
PostPosted: Fri, Dec 30 2011, 10:47 AM 

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If I recall correctly it's the str bonus at level 10 which has been cut. Not entirely certain though.

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Naivatkal
 
PostPosted: Fri, Dec 30 2011, 14:49 PM 

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serbiris wrote:
If I recall correctly it's the str bonus at level 10 which has been cut. Not entirely certain though.


This is correct. We have it changed so the earlier bonuses are in place but the later ones are removed (ie you get +1 AC at level 1 and 5, and +2 STR at level 2 and 4).

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Blackdragon12121
 
PostPosted: Fri, Dec 30 2011, 15:17 PM 

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Making level 4 a perfect stopping point with regards to Dev crit. Personally i'd have gone with +2 strength at lvl 2 and 10 to avoid that but hey ho.


 
      
NinjaClarinet
 
PostPosted: Fri, Dec 30 2011, 15:37 PM 



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Perfect :) Still taking all ten for RP though.


 
      
Ulir
 
PostPosted: Fri, Dec 30 2011, 17:43 PM 

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Blackdragon12121 wrote:
Making level 4 a perfect stopping point with regards to Dev crit. Personally i'd have gone with +2 strength at lvl 2 and 10 to avoid that but hey ho.


At 4 and 10 would be better imho 8)

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Naivatkal
 
PostPosted: Sun, Jan 01 2012, 8:37 AM 

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Quick question since it's bugging me:

Does 10 UMD suffice for a cleric char? Seeking to use wands only, really. Not concerned with gear, just wondering if the 10 UMD will cover most fo the beneficial wands. Originally I planned for 15 but I think that's overkill.

Also, she can cast Imp Invis, so does that mean she can use Imp Invis wands without it? Not sure how that works.

edit:

Also.... DANG IT, I can't decide between 4 APR and taking EMD at level 21 (plus the bonus of snagging GR or EDK). Build has 4 DC levels and planning on taking them in epic but... bah! Any advice?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
O'Raghailligh
 
PostPosted: Sun, Jan 01 2012, 9:34 AM 

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Wands created by divine casters are usable by clerics, druids, paladins, and rangers, while those created by arcane casters are usable by bards, sorcerers, and wizards.

I think 10 UMD is enough for all wands, but I'm not 100% sure of that.


 
      
Mobile_Svensk
 
PostPosted: Sun, Jan 01 2012, 12:00 PM 

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25 UMD Is enough for 100% of all amias gear.

20 makes it difficult to use cross alignment gear.

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Uberuce
 
PostPosted: Sun, Jan 01 2012, 12:21 PM 

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I have a nasty feeling they blobbed it and Clerics cast Domain spells as arcane, so your Cleric might well make Improved Invis wands that come out needing UMD.


 
      
Naivatkal
 
PostPosted: Sun, Jan 01 2012, 16:40 PM 

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Hmmm I'll wait for a DM to chime in, then. I have 15 levels before I have to worry about it, though haha

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
TormakSaber
 
PostPosted: Sun, Jan 01 2012, 23:50 PM 

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Uberuce wrote:
I have a nasty feeling they blobbed it and Clerics cast Domain spells as arcane, so your Cleric might well make Improved Invis wands that come out needing UMD.


Entirely possible.

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Tomato Sword
 
PostPosted: Mon, Jan 02 2012, 0:01 AM 



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Can you even make an improved invis wand as a cleric? Wands are only level 4 spells and down, aren't they? Improved invisibility is only available as a 5th level spell for clerics, so I don't think they'd be able to make a divine wand anyway...


 
      
TormakSaber
 
PostPosted: Mon, Jan 02 2012, 0:06 AM 

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Innate Level 4.

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Naivatkal
 
PostPosted: Mon, Jan 02 2012, 1:39 AM 

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TormakSaber wrote:
Innate Level 4.


Yeah it goes by innate spell level. Also the reason why you can make War Cry potions, fun fact.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Murex
 
PostPosted: Mon, Jan 02 2012, 12:24 PM 

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A question-

If I have a set of items on a character that give it a total of a +20 bonus to saving throws, can ranks in Spellcraft, and/or Spellcraft bonuses on items along with protective spells increase the total saving throw roll against a spell cast against the character?

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Uncle-Opustus
 
PostPosted: Mon, Jan 02 2012, 12:49 PM 

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http://nwn.wikia.com/wiki/Saving_throw
http://nwn.wikia.com/wiki/Spellcraft

Saving throw bonuses from Spellcraft and all spells (doesn't include spell-like abilities) count towards the cap.

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Murex
 
PostPosted: Mon, Jan 02 2012, 12:58 PM 

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Uncle-Opustus wrote:
http://nwn.wikia.com/wiki/Saving_throw
http://nwn.wikia.com/wiki/Spellcraft

Saving throw bonuses from Spellcraft and all spells (doesn't include spell-like abilities) count towards the cap.


Thanks. :cry:

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Naivatkal
 
PostPosted: Mon, Jan 02 2012, 14:36 PM 

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Naivatkal wrote:
Quick question since it's bugging me:

Does 10 UMD suffice for a cleric char? Seeking to use wands only, really. Not concerned with gear, just wondering if the 10 UMD will cover most fo the beneficial wands. Originally I planned for 15 but I think that's overkill.

Also, she can cast Imp Invis, so does that mean she can use Imp Invis wands without it? Not sure how that works.

edit:

Also.... DANG IT, I can't decide between 4 APR and taking EMD at level 21 (plus the bonus of snagging GR or EDK). Build has 4 DC levels and planning on taking them in epic but... bah! Any advice?


Bump

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Master_Sarevok
 
PostPosted: Mon, Jan 02 2012, 21:32 PM 



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Joined: 06 Aug 2009

anyone know a good cleric of mask build?


 
      
Master_Sarevok
 
PostPosted: Mon, Jan 02 2012, 21:32 PM 



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Joined: 06 Aug 2009

im thinking along the lines of cleric/SD/and one other class perhaps


 
      
GreatPigeon
 
PostPosted: Mon, Jan 02 2012, 21:33 PM 

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23 cleric 1 rogue 6 SD.

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Master_Sarevok
 
PostPosted: Mon, Jan 02 2012, 21:38 PM 



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Joined: 06 Aug 2009

does it focus in casting mostly, can it sneak a bit?


 
      
DerkDerkistan
 
PostPosted: Mon, Jan 02 2012, 21:41 PM 

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Go dex-based. Cleric 23 / Ranger 1 / SD 6. It will be melee focused, not caster focused. Also, you'll be able to get almost as much Hide/MS as anyone else, depending on how much you gear/feat for it.

Make sure you hit 20 wisdom, then focus on dexterity. Also, make sure you take Weapon Finesse.

Edit. Or Rogue instead of Ranger like Pidge said. Depends on whether you want/need UMD or not. I'd probably take Rogue, thinking back. I'm tired and originally thought SD gave you UMD, but it doesn't.

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Master_Sarevok
 
PostPosted: Mon, Jan 02 2012, 21:44 PM 



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UMD helps to get all the nice things you cant use and want to or need to.

Ill go make something and let you know what i get.


 
      
Master_Sarevok
 
PostPosted: Mon, Jan 02 2012, 21:59 PM 



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okay i made something on the oc, and with the help of some cheats i checked what the build would make and i think i went about it wrong cause i got something really crappy.

barely any ab and only 44 hide and ms without items.

the lvl progression was start with cleric and go till you can get the requirements for sd then take rogue and places the needed skills in the stats then take cleric some more to build up unused skill poins and go five lvls in sd then go to the 23 cleric then take your last lvl with sd to up your hide and ms skills.


 
      
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