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GreatPigeon
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Posted: Mon, Dec 26 2011, 19:04 PM |
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Joined: 04 May 2009 Location: London, UK
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24 barbarian 4 fighter 2 rogue.
If you do it right, if I recall you can get EDR 1,2,3 and mighty rage. Your other stuff gets a bit gimped if you are not using a race that gives you bonus to str and con of course. But you can still pull out 20 str and 22 con If I recall.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Mobile_Svensk
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Posted: Mon, Dec 26 2011, 21:03 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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GreatPigeon wrote: 24 barbarian 4 fighter 2 rogue.
If you do it right, if I recall you can get EDR 1,2,3 and mighty rage. Your other stuff gets a bit gimped if you are not using a race that gives you bonus to str and con of course. But you can still pull out 20 str and 22 con If I recall. This build also gets 1000hp
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Naivatkal
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Posted: Mon, Dec 26 2011, 21:06 PM |
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Joined: 26 May 2010
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FYI - You need 21 STR and CON to get Mighty Rage
That said, pretty much what Pige said. High CON barbs are fun and getting Mighty Rage pretty much gives you insta-tank status.
Buuut might be a bit hard on a half-elf. Still doable!
fake edit:
You're looking at starting stats of 17 8 17 10 10 8 Increase STR by 3 (lvl 4/8/12), then CON by 3 (lvl 16/20/24), then STR with the last point during leveling (lvl 28), and you have to take Great CON I at level 21. Alternatively, you can swap Great CON for Great STR and take 4 CON and 3 STR during leveling. Doesn't matter either way, as long as you have 21 CON by level 27 (at the latest, the earlier you get 21 CON the sooner you can take the Epic DR feats).
Also, you will have to sacrifice some things for the rages. Originally I made it up with Epic DR 1-2, Great CON, EWF, WS, EWS, Armor Skin. You can drop Armor Skin if you want and go for Mighty Rage.
Oooooooooor you can just forget about Mighty Rage, go 20 STR and 22 CON, swap Armor Skin for Terrifying or Thundering Rage, and call it a day with your sweet 34 boosted CON.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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PaladinOfSune
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Posted: Mon, Dec 26 2011, 23:38 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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You should have Mighty Rage and Terrifying Rage otherwise you're not making proper use of a Con-based barbarian build. There's literally no benefit.
_________________ "Let's unwrite these pages and replace them with our own words."
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Naivatkal
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Posted: Mon, Dec 26 2011, 23:40 PM |
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Joined: 26 May 2010
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I wasn't sure is Terrifying was a req for it, but I recommend Terrifying Rage regardless haha
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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serbiris
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Posted: Tue, Dec 27 2011, 6:45 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Hmm, okay! I think I can work with that. Thanks for the help, chaps!
_________________ @Thanatopsis#6293
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Mercedes
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Posted: Tue, Dec 27 2011, 8:04 AM |
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Joined: 14 Dec 2011
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More on the barb thing... I have a character request coming up that could honestly really be either barbarian or ranger, but barbarian fits the character backstory more.
Really, i'm looking for a working barbarian build that uses light armor (leather) or none at all... But i can't find out how to get a decent setup out of it while incorperating dex.
If barbarian can't go well that way, i know jack about building a ranger-- they're primarily dex based due to their armor restrictions, right?
That said, i'd prefer barbarian; how i do?
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Ulir
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Posted: Tue, Dec 27 2011, 9:20 AM |
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Joined: 09 Mar 2009
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Barbarian 24/Rogue 1/Master Scout 5 would be fun as well.
_________________ 
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PaladinOfSune
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Posted: Tue, Dec 27 2011, 16:38 PM |
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Joined: 15 Dec 2004 Location: England, UK
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I would focus more on the request than the build at this stage. Dex-based 16 Barbarian/13 Rogue/1 Ranger (with Epic Dodge) works, anyway.
_________________ "Let's unwrite these pages and replace them with our own words."
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Mercedes
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Posted: Tue, Dec 27 2011, 18:00 PM |
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Joined: 14 Dec 2011
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That actually sounds pretty painful, i didn't think rogue... though mostly because i'm not sure it fits. I have the request mostly down, but the mechanics of playing the character have hit me with a wall. While not looking for a powerbuild, most warrior-centric things i can do with barbarian that fit the lightly-armoured toughguy types are... uncharicteristically weak.
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Magiros
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Posted: Tue, Dec 27 2011, 23:37 PM |
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Joined: 28 Nov 2006
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Do you think following build would work out:
21 bard 2 Knight commander 7 Weapon master
As weapon master needs quite a lot of feats.. so I am unsure if the Knight commander will suffice.. Base race would human.
Could I have some feedback please?
_________________ http://www.d20srd.org/indexes/spells.htm
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GreatPigeon
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Posted: Tue, Dec 27 2011, 23:51 PM |
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Joined: 04 May 2009 Location: London, UK
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Way to many feats. You can barely do The Great Chicken Will Destroy You! as a bard. And have the neccessary feats
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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NinjaClarinet
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Posted: Wed, Dec 28 2011, 1:17 AM |
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Joined: 12 Jul 2010
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4 ranger/16 monk/10 assassin any decent? Dual kamas.
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GreatPigeon
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Posted: Wed, Dec 28 2011, 1:39 AM |
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Joined: 04 May 2009 Location: London, UK
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4 ranger gives nothing but extra attacks. 16 monk only helps if u do fists. 15 monk 5 ranger 10 assasin is better Or if you do rogue instead you can get epic dodge
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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DerkDerkistan
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Posted: Wed, Dec 28 2011, 1:45 AM |
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Joined: 18 Jan 2009 Location: Earth
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NinjaClarinet wrote: 4 ranger/16 monk/10 assassin any decent? Dual kamas. You want more assassin, less monk, less ranger. Try 9 monk / 3 ranger / 18 assassin. Or 11/1/18. Anyway, you want 18 Assassin. 9 monk gives you Improved Evasion, which is one of the feats needed for Epic Dodge, which is good to have.
_________________ Remember when I knew a boxer, baby
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Moth
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Posted: Wed, Dec 28 2011, 2:55 AM |
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Joined: 14 Sep 2011
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Problem with 9 Monk / 3 Ranger / 18 Assassin is that he'd not be able to reach 16 BAB pre-epic. If he went for 4 Monk / 6 Ranger / 20 Assassin and spent his Assassin optionals on Improved Evasion and Defensive Roll he'd be able to grab Epic Dodge with his level 29 general epic feat and retain highest attacks per round. He could also go for 2 more Monk levels in epics at the cost of 2 Assassin levels, granting him Improved Knockdown at level 30.
Trouble is, with such a build he'd get all his coolest abilities in his last three levels. It's not too utilitarian.
_________________  Zeskija Inalka - Catkin Meadowleaf - Xyme Thanas'ka
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MoshingChris
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Posted: Wed, Dec 28 2011, 5:26 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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5 Ranger 6 Monk 19 Assassin is obviously the primium build here.
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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NinjaClarinet
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Posted: Wed, Dec 28 2011, 5:58 AM |
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Joined: 12 Jul 2010
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I'm not set on that particular class combination. The character is going to be leveling companion for a pure ranger build. She's a stereotypical ninja, but I don't want to go the shadowdancer route. I basically want her to kick ass in melee and be sneaky with monk flavor, and not be a nightmare to level. I rather like 12 Monk 14 assassin 4 blackguard for flavor and function
Feats:
Ambidex Blind Fight Defensive Roll Dodge Great Dex III Imp. Two weapon fighting (and normal) Weapon Finesse Epic Dodge(!)
Plus all automagically gained goodies.
Am I horrible off base here?
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Aeqvinox
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Posted: Wed, Dec 28 2011, 7:31 AM |
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Joined: 30 Aug 2011 Location: Underdark
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Moth wrote: If he went for 4 Monk / 6 Ranger / 20 Assassin (...) retain highest attacks per round. Not possible. 4 Monk / 7 Ranger / 19 Assassin would work though You need 16 BAB to get the maximum attacks per round, and you can't do that with 10 assassin and 5+ monk levels pre-epic. You can't take the 11'th level of any prestige class pre-epic. Either go 8 assassin/8 monk, 8 assassin/4 monk, or 10 assassin/4 monk pre epic and no more. Fill in the rest with ranger, end up with whatever rocks your boat in the epics. Tricky build, if you want 10 APR and Epic Dodge, you also need to get Defensive Roll and Improved Evasion. Two ways to get it: 18 assassin, or 14 assassin + 9 monk. Eh, i'd do the build for you but not at this hour. I'll check in tomorrow.
_________________ Mark it zero!
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Murex
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Posted: Wed, Dec 28 2011, 8:00 AM |
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Joined: 01 Dec 2009
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5 levels of Monk is better than 4 imo (+1 AC at L5).
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TormakSaber
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Posted: Wed, Dec 28 2011, 8:14 AM |
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Joined: 16 Dec 2004 Location: Somewhere
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5 ruins your BAB, not worth it
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Tomato Sword
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Posted: Wed, Dec 28 2011, 8:15 AM |
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Joined: 18 Aug 2011
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4 Monk = +3 BAB 10 Assassin = +7 BAB 6 Ranger = +6 BAB
.... That's 16, isn't it? o x o
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Charles1810
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Posted: Thu, Dec 29 2011, 5:38 AM |
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Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Items with sneak attack + on them. How do they work? Say if I have gloves with 2d6sneak will that sneak damage only trigger if I am fighting unarmed or will it with the weapon in my hand?
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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DerkDerkistan
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Posted: Thu, Dec 29 2011, 5:43 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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The sneak attack will trigger with any weapon. But if you already have sneak attack from rogue levels, it won't work at all.
_________________ Remember when I knew a boxer, baby
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NinjaClarinet
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Posted: Fri, Dec 30 2011, 10:07 AM |
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Joined: 12 Jul 2010
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Sorry if this has been answered, but how do dragon disciples gain their strength? The sidebar says the bonuses have been cut in half, but not how. Is each advancement cut in half, or are some advancements admitted entirely? Trying to get the timing right for a dev crit build right and my test module is giving me the full bonuses.
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serbiris
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Posted: Fri, Dec 30 2011, 10:47 AM |
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Player
Joined: 14 Sep 2010 Location: Sydney, Australia
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If I recall correctly it's the str bonus at level 10 which has been cut. Not entirely certain though.
_________________ @Thanatopsis#6293
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Naivatkal
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Posted: Fri, Dec 30 2011, 14:49 PM |
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Joined: 26 May 2010
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serbiris wrote: If I recall correctly it's the str bonus at level 10 which has been cut. Not entirely certain though. This is correct. We have it changed so the earlier bonuses are in place but the later ones are removed (ie you get +1 AC at level 1 and 5, and +2 STR at level 2 and 4).
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Blackdragon12121
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Posted: Fri, Dec 30 2011, 15:17 PM |
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Joined: 12 Jun 2006
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Making level 4 a perfect stopping point with regards to Dev crit. Personally i'd have gone with +2 strength at lvl 2 and 10 to avoid that but hey ho.
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NinjaClarinet
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Posted: Fri, Dec 30 2011, 15:37 PM |
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Joined: 12 Jul 2010
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Perfect  Still taking all ten for RP though.
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Ulir
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Posted: Fri, Dec 30 2011, 17:43 PM |
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Player
Joined: 09 Mar 2009
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Blackdragon12121 wrote: Making level 4 a perfect stopping point with regards to Dev crit. Personally i'd have gone with +2 strength at lvl 2 and 10 to avoid that but hey ho. At 4 and 10 would be better imho 
_________________ 
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Naivatkal
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Posted: Sun, Jan 01 2012, 8:37 AM |
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Joined: 26 May 2010
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Quick question since it's bugging me:
Does 10 UMD suffice for a cleric char? Seeking to use wands only, really. Not concerned with gear, just wondering if the 10 UMD will cover most fo the beneficial wands. Originally I planned for 15 but I think that's overkill.
Also, she can cast Imp Invis, so does that mean she can use Imp Invis wands without it? Not sure how that works.
edit:
Also.... DANG IT, I can't decide between 4 APR and taking EMD at level 21 (plus the bonus of snagging GR or EDK). Build has 4 DC levels and planning on taking them in epic but... bah! Any advice?
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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O'Raghailligh
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Posted: Sun, Jan 01 2012, 9:34 AM |
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Player
Joined: 04 Jan 2009 Location: NZ
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Wands created by divine casters are usable by clerics, druids, paladins, and rangers, while those created by arcane casters are usable by bards, sorcerers, and wizards.
I think 10 UMD is enough for all wands, but I'm not 100% sure of that.
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Mobile_Svensk
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Posted: Sun, Jan 01 2012, 12:00 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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25 UMD Is enough for 100% of all amias gear.
20 makes it difficult to use cross alignment gear.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Uberuce
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Posted: Sun, Jan 01 2012, 12:21 PM |
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Player
Joined: 11 Nov 2005 Location: Near the bar.
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I have a nasty feeling they blobbed it and Clerics cast Domain spells as arcane, so your Cleric might well make Improved Invis wands that come out needing UMD.
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Naivatkal
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Posted: Sun, Jan 01 2012, 16:40 PM |
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Joined: 26 May 2010
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Hmmm I'll wait for a DM to chime in, then. I have 15 levels before I have to worry about it, though haha
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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TormakSaber
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Posted: Sun, Jan 01 2012, 23:50 PM |
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Joined: 16 Dec 2004 Location: Somewhere
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Uberuce wrote: I have a nasty feeling they blobbed it and Clerics cast Domain spells as arcane, so your Cleric might well make Improved Invis wands that come out needing UMD. Entirely possible.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Tomato Sword
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Posted: Mon, Jan 02 2012, 0:01 AM |
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Player
Joined: 18 Aug 2011
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Can you even make an improved invis wand as a cleric? Wands are only level 4 spells and down, aren't they? Improved invisibility is only available as a 5th level spell for clerics, so I don't think they'd be able to make a divine wand anyway...
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TormakSaber
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Posted: Mon, Jan 02 2012, 0:06 AM |
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Player
Joined: 16 Dec 2004 Location: Somewhere
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Innate Level 4.
_________________ Davion Telemos - Monk of the Four Winds Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham
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Naivatkal
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Posted: Mon, Jan 02 2012, 1:39 AM |
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Player
Joined: 26 May 2010
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TormakSaber wrote: Innate Level 4. Yeah it goes by innate spell level. Also the reason why you can make War Cry potions, fun fact.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Murex
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Posted: Mon, Jan 02 2012, 12:24 PM |
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Player
Joined: 01 Dec 2009
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A question-
If I have a set of items on a character that give it a total of a +20 bonus to saving throws, can ranks in Spellcraft, and/or Spellcraft bonuses on items along with protective spells increase the total saving throw roll against a spell cast against the character?
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Uncle-Opustus
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Posted: Mon, Jan 02 2012, 12:49 PM |
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Joined: 10 Jul 2007 Location: Finland
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Murex
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Posted: Mon, Jan 02 2012, 12:58 PM |
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Joined: 01 Dec 2009
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Uncle-Opustus wrote: http://nwn.wikia.com/wiki/Saving_throw http://nwn.wikia.com/wiki/SpellcraftSaving throw bonuses from Spellcraft and all spells (doesn't include spell-like abilities) count towards the cap. Thanks. 
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Naivatkal
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Posted: Mon, Jan 02 2012, 14:36 PM |
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Player
Joined: 26 May 2010
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Naivatkal wrote: Quick question since it's bugging me:
Does 10 UMD suffice for a cleric char? Seeking to use wands only, really. Not concerned with gear, just wondering if the 10 UMD will cover most fo the beneficial wands. Originally I planned for 15 but I think that's overkill.
Also, she can cast Imp Invis, so does that mean she can use Imp Invis wands without it? Not sure how that works.
edit:
Also.... DANG IT, I can't decide between 4 APR and taking EMD at level 21 (plus the bonus of snagging GR or EDK). Build has 4 DC levels and planning on taking them in epic but... bah! Any advice? Bump
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Master_Sarevok
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Posted: Mon, Jan 02 2012, 21:32 PM |
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Joined: 06 Aug 2009
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anyone know a good cleric of mask build?
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Master_Sarevok
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Posted: Mon, Jan 02 2012, 21:32 PM |
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Player
Joined: 06 Aug 2009
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im thinking along the lines of cleric/SD/and one other class perhaps
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GreatPigeon
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Posted: Mon, Jan 02 2012, 21:33 PM |
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Player
Joined: 04 May 2009 Location: London, UK
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23 cleric 1 rogue 6 SD.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Master_Sarevok
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Posted: Mon, Jan 02 2012, 21:38 PM |
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Player
Joined: 06 Aug 2009
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does it focus in casting mostly, can it sneak a bit?
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DerkDerkistan
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Posted: Mon, Jan 02 2012, 21:41 PM |
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Player
Joined: 18 Jan 2009 Location: Earth
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Go dex-based. Cleric 23 / Ranger 1 / SD 6. It will be melee focused, not caster focused. Also, you'll be able to get almost as much Hide/MS as anyone else, depending on how much you gear/feat for it.
Make sure you hit 20 wisdom, then focus on dexterity. Also, make sure you take Weapon Finesse.
Edit. Or Rogue instead of Ranger like Pidge said. Depends on whether you want/need UMD or not. I'd probably take Rogue, thinking back. I'm tired and originally thought SD gave you UMD, but it doesn't.
_________________ Remember when I knew a boxer, baby
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Master_Sarevok
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Posted: Mon, Jan 02 2012, 21:44 PM |
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Player
Joined: 06 Aug 2009
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UMD helps to get all the nice things you cant use and want to or need to.
Ill go make something and let you know what i get.
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Master_Sarevok
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Posted: Mon, Jan 02 2012, 21:59 PM |
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Joined: 06 Aug 2009
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okay i made something on the oc, and with the help of some cheats i checked what the build would make and i think i went about it wrong cause i got something really crappy.
barely any ab and only 44 hide and ms without items.
the lvl progression was start with cleric and go till you can get the requirements for sd then take rogue and places the needed skills in the stats then take cleric some more to build up unused skill poins and go five lvls in sd then go to the 23 cleric then take your last lvl with sd to up your hide and ms skills.
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