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ddad62
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Posted: Tue, May 08 2012, 14:32 PM |
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Joined: 25 Nov 2011 Location: Minnesota
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Ok.. So I started a new toon here, and I am very short of gold...because none of the enemy I killed dropped anything??? No items...well ok I am only 2nd lvl...but no gold either?
How is a new toon to get by when none of the things have any gold?
Now in looking back I saw from update 4.5 "Gold drops from monsters on death has been removed."
So no more coin on our enemy? Makes it hard to buy any CLW pots, with no treasure? Heck I almost ran out of arrows. Glad I kept 30gp. 'cues that is all I have left.
Now I am new to Amia...only my second toon, so am I doing something wrong?
_________________ David
This is better than the old Red Boxed set...
Toon: Daimar, Eliander
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Magiros
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Posted: Tue, May 08 2012, 14:39 PM |
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Joined: 28 Nov 2006
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Dear newcomer. There is a quests you can do IG to get easy money. You just need to find them. Edit: Asking around IC will most likely get you started 
_________________ http://www.d20srd.org/indexes/spells.htm
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LeathanKayne
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Posted: Tue, May 08 2012, 14:45 PM |
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Player
Joined: 03 Apr 2005 Location: Ontario, Canada
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NPCs do drop loot, but it's a 1 in 20 chance, I believe. People could rack up so much money before, but now it really has to be worked for, in addition to encouraging more PC to PC trading of things. Got a blank scroll or blank wand that's worthless at the store? Another character might just be willing to buy it for a decent price. 
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Yossarin
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Posted: Tue, May 08 2012, 14:48 PM |
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Player
Joined: 23 Jan 2006
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Yes, everyone is on Easy St. now. We shut down super millionaire highway.
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ddad62
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Posted: Tue, May 08 2012, 15:00 PM |
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Player
Joined: 25 Nov 2011 Location: Minnesota
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Yossarin wrote: Yes, everyone is on Easy St. now. We shut down super millionaire highway. I don't want an easy street, I just want to go thru the contents of a dead monsters pockets, find some coppers, and make the adventure not a money loosing endeavor. I knocked off about 30 zombie pirates in the sewer and got nothing to buy any healing pots with, that's all. I gained a level...but couldn't afford anything new. Guess I need to find some new marks.
_________________ David
This is better than the old Red Boxed set...
Toon: Daimar, Eliander
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Silent2001
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Posted: Tue, May 08 2012, 15:06 PM |
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Player
Joined: 19 Jun 2007 Location: United Kingdomshire
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I'd suggest travelling with a party, the chance of loot dropping increases with each additional member (up to six members.)
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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Mr. Hackums
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Posted: Tue, May 08 2012, 15:07 PM |
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Player
Joined: 22 May 2008
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I would encourage finding groups too. You can run through things faster, take less damage yourself, and a number of other subtle bonuses. (One bigger one being RP, of course  ) Edit: Bah! Silent, you snake!
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Silent2001
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Posted: Tue, May 08 2012, 15:08 PM |
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Player
Joined: 19 Jun 2007 Location: United Kingdomshire
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Haw, haw greenhorn.
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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Mobile_Svensk
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Posted: Tue, May 08 2012, 15:12 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Maybe we need easy st. in the beginning to get new people more interested in continuing?
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Dergaii
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Posted: Tue, May 08 2012, 15:13 PM |
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Player
Joined: 01 Jun 2007 Location: Waffles, Beer & Chocolate
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Hello and first of all: Welcome to Amia!
I can understand that getting your hand on gold can be daunting as a new player. You do not have the experience of where to go or which dangerous places to avoid. And relying solely on the 5% loot drop chance for each enemy seems rather on the low side.
However allow me to give you some starter tips on the making of gold.
- Quests: As Magiros pointed out there are some nice starter quests to be found to allow you to buy your starter gear at first. Almost every quest will also include a reward in gold or a usefull (or nicely sellable) item. Don't ignore Amia B for this either as both servers have different quests you can do (where it can be argued that the B-side is somewhat more difficult) If you follow the different quests there are you will surely have enough things to both keep you entertained and level you to near epic levels.
- Job System: Have you noticed Amia has a job system? It offers your characters the opportunity to have a profession in game and can create a lot of roleplay potential. Also the different jobs reward you with xp and gold. More on the different jobs can be found here.
- Player Market: This can be a tad more difficult for you if you mainly play on the timezones when you started this thread as the server is less populated on these times, but there is the opportunity to make gold from other players. There are several items that are not sold in shops anywhere and thus need to be found via the loot drop system or the job system. LeathanKayne pointed a few of those out, also the side-effect from them being rare items has made the quite wanted among adventurers. Low offer and high demand equals decent prices.
- Pick your fights: Dying is costly as you lose a certain amount of gold and xp. (I'm not sure if this is for everyone or only kicks in from a certain level). So try to avoid those. You could think: "I'll just kill all the lower level monsters and get a lot of gold from the items they drop." but the more difficult the monster you kill, the prettier the items they have. So a trade-off needs to be made between the gains and the profit. It proves lucrative to fights those battles your character's skills can excel in.
- Parties: Use that Disco ball and find yourself some nice equally levelled players you can explore the world with. Yes you will probably need to split the loot between yourselves but two adventurers fighting together are better than one. Your skills can complement each other (pe tanker distracting them while a rogue goes for the hamstrings), the enemies will have to divide their attention between two foes, more chance to get raised if you happen to fall and chances are the other player knows the best area to go to. Added to that of course are the glorious rp possibilities during such a venture. You'll kill your enemies faster in a party and actually up your chances of finding items you can sell for a decent price in the shops. Also as noted by Silent2001 the chance of loot dropping increases when your party size increases.
I hope these tips can be of use to you, that you will enjoy your time here and hope to see you in game.
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Yossarin
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Posted: Tue, May 08 2012, 15:22 PM |
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Player
Joined: 23 Jan 2006
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Very_Svensk wrote: Maybe we need easy st. in the beginning to get new people more interested in continuing? You do have easy street now. That is what I said. Easy Street, which you are on now, has replaced super millionaire highway.
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ddad62
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Posted: Tue, May 08 2012, 15:57 PM |
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Player
Joined: 25 Nov 2011 Location: Minnesota
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Silent2001 wrote: Haw, haw greenhorn. :::shakes head at the jib thrown my way...::: Yea...thanks for that. NOT. Heh.
_________________ David
This is better than the old Red Boxed set...
Toon: Daimar, Eliander
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Silent2001
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Posted: Tue, May 08 2012, 15:59 PM |
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Player
Joined: 19 Jun 2007 Location: United Kingdomshire
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Oh, that was directed to Hackums! Not you. 
_________________ <3 MarynWe are going to die and that makes us the lucky ones.
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MoshingChris
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Posted: Tue, May 08 2012, 16:13 PM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Dergaii wrote: Hello and first of all: Welcome to Amia!
I can understand that getting your hand on gold can be daunting as a new player. You do not have the experience of where to go or which dangerous places to avoid. And relying solely on the 5% loot drop chance for each enemy seems rather on the low side.
However allow me to give you some starter tips on the making of gold.
- Quests: As Magiros pointed out there are some nice starter quests to be found to allow you to buy your starter gear at first. Almost every quest will also include a reward in gold or a usefull (or nicely sellable) item. Don't ignore Amia B for this either as both servers have different quests you can do (where it can be argued that the B-side is somewhat more difficult) If you follow the different quests there are you will surely have enough things to both keep you entertained and level you to near epic levels.
- Job System: Have you noticed Amia has a job system? It offers your characters the opportunity to have a profession in game and can create a lot of roleplay potential. Also the different jobs reward you with xp and gold. More on the different jobs can be found here.
- Player Market: This can be a tad more difficult for you if you mainly play on the timezones when you started this thread as the server is less populated on these times, but there is the opportunity to make gold from other players. There are several items that are not sold in shops anywhere and thus need to be found via the loot drop system or the job system. LeathanKayne pointed a few of those out, also the side-effect from them being rare items has made the quite wanted among adventurers. Low offer and high demand equals decent prices.
- Pick your fights: Dying is costly as you lose a certain amount of gold and xp. (I'm not sure if this is for everyone or only kicks in from a certain level). So try to avoid those. You could think: "I'll just kill all the lower level monsters and get a lot of gold from the items they drop." but the more difficult the monster you kill, the prettier the items they have. So a trade-off needs to be made between the gains and the profit. It proves lucrative to fights those battles your character's skills can excel in.
- Parties: Use that Disco ball and find yourself some nice equally levelled players you can explore the world with. Yes you will probably need to split the loot between yourselves but two adventurers fighting together are better than one. Your skills can complement each other (pe tanker distracting them while a rogue goes for the hamstrings), the enemies will have to divide their attention between two foes, more chance to get raised if you happen to fall and chances are the other player knows the best area to go to. Added to that of course are the glorious rp possibilities during such a venture. You'll kill your enemies faster in a party and actually up your chances of finding items you can sell for a decent price in the shops. Also as noted by Silent2001 the chance of loot dropping increases when your party size increases.
I hope these tips can be of use to you, that you will enjoy your time here and hope to see you in game. Man thats some good new character tips. . .!
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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IronAngel
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Posted: Tue, May 08 2012, 16:36 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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Furthermore, try to ask and look around for cost-effective items to replace constant potion use. An early Regeneration item is ridicilously useful, or something that lets you cast a defensive spell once a day for free. If you ask experienced adventurers about something like that IC, I'm sure they can point you in the right direction or even sell you their obsolete trinkets.
There are also player-sponsored quests you can do if you happen to meet PCs who'd pay you for such. And just asking the bored loitering people in Cordor square if they need anything done for a small price is surely a welcome distraction for most of them.
But yes, all that considered: if you solo things that give you a decent XP reward, and you're too low level/of the wrong class to be self-sufficent and geared up, adventuring will not be profitable. That's to be expected.
I'm really liking the changes to the economy. I wish it was still more difficult and there was more of a survival feel to the server, but it's way better than before.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Selmak
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Posted: Tue, May 08 2012, 17:22 PM |
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Player
Joined: 17 Dec 2004
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At least there are some nice items in the shops to get you started. Imagine if you had to find thirty bits of poop from monsters to enchant your armour or weapons because that was the only way apart from loot to get better items. You'd be at level 10 or so and still not have a full set of gear. 
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Badger
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Posted: Tue, May 08 2012, 18:19 PM |
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Player
Joined: 03 Mar 2012
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I do find that wealth comes easier to some classes or builds*cough mage cough* than others *cough bard or support cough*, so I can understand the frustration. I have a few characters spread across the level range, if you see me on any of my characters feel free to give me a poke, at the very least I can advise, or possibly switch toons to join you. (login: Bladebite)
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psycho
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Posted: Tue, May 08 2012, 20:15 PM |
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Player
Joined: 27 Sep 2010
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I believe the maximum gold that can be given to new characters is 10k if I am right? Ring of Regen + 1 is worth a little more than 4k in the toolset. Which would be the single most useful "less than 5k" item a new player could wear. That just gave me a good idea for Kushi to help out new adventurers. 
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ddad62
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Posted: Tue, May 08 2012, 21:22 PM |
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Player
Joined: 25 Nov 2011 Location: Minnesota
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Well, my 500gp my rogue started with us a far cry from 10,000. Where do I sign up for the signing bonus?
_________________ David
This is better than the old Red Boxed set...
Toon: Daimar, Eliander
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Badger
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Posted: Wed, May 09 2012, 1:00 AM |
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Player
Joined: 03 Mar 2012
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Make friends, join a company or a group. Many religious organizations, guards, and knighthoods around. I know many of the higher ranking officers keep an eye out for good things their brothers in arms can use. Not to mention it's a good way to find RP.
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Bini
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Posted: Wed, May 09 2012, 1:02 AM |
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Player
Joined: 26 Mar 2011
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Tis difficult for a rogue, this is true. Hang in there though, because the Amian ladies just love their tramps.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Kudark
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Posted: Wed, May 09 2012, 2:08 AM |
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Player
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
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...as long as they're female.
_________________ 
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Yossarin
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Posted: Wed, May 09 2012, 2:32 AM |
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Player
Joined: 23 Jan 2006
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I will also encourage your characters to think about what people might want to hire you for their services. I mean beyond quests IG. When a DM makes a shout IG, tell that DM something like, I want to ask Tristana of Waukeen if there is something I can do to help her out other than rat cultists.
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Grymia
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Posted: Wed, May 09 2012, 2:44 AM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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Gonna expound on Yossi's point , and say it's quite possible to earn money from your fellow PCs in addition to DM/NPC plots for something that isn't quite plainly open. In some cases, it just needs the right combination of Jobs and resources, others a willingness to earn one's way to a request, and in some it's just good ol' fashion roleplay. Sometimes, chance and happenstance throw you a bone and if you can grab onto it and ride it out, it'll be worth your while. Comes down to: Niches are out there, just need to find them. 
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TheIncognitos
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Posted: Wed, May 09 2012, 3:28 AM |
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Player
Joined: 22 Feb 2012
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Don't forget that debt collection job you have...
_________________ Jess Incognto:- F.L.A.G. Hag Will Forrest:- Ranger Danger
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ddad62
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Posted: Sun, May 27 2012, 15:01 PM |
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Player
Joined: 25 Nov 2011 Location: Minnesota
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The gold drop restriction has been relaxed! Hooray! Making low level adventuring affordable again.
Thanks
_________________ David
This is better than the old Red Boxed set...
Toon: Daimar, Eliander
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IronAngel
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Posted: Sun, May 27 2012, 16:23 PM |
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Player
Joined: 29 Sep 2005 Location: Helsinki, Finland
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 The job system was almost relevant for a while. Can't please everyone, I guess. Oh well, it was fun while it lasted.
_________________ On Joon, Kjetta wrote: The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!
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Dark Immolation
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Posted: Sun, May 27 2012, 19:26 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Honestly, I was enjoying market prices approaching more reasonable levels for a while. Hopefully the merchant caps will keep that in place, while the gold drops on creatures will help lowbies. Still doesn't make much IC sense though, but *shrug*.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Murex
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Posted: Sun, May 27 2012, 19:27 PM |
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Player
Joined: 01 Dec 2009
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Well, I started a couple new characters at the wrong time. It was kinda fun having to scrounge around for gold, but I think the cap on selling items is a better way to keep gold in check- that way new characters don't suffer, just the high-level ones (as it should be).
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Liz
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Posted: Sun, May 27 2012, 19:33 PM |
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Player
Joined: 28 May 2010 Location: Smallville
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Dark Immolation wrote: Honestly, I was enjoying market prices approaching more reasonable levels for a while. Hopefully the merchant caps will keep that in place, while the gold drops on creatures will help lowbies. Still doesn't make much IC sense though, but *shrug*. It could be made to make sense, though I don't really know how easy it would be to implement. It would be totally plausible for an orc or giant or troll to be carrying some of the money it looted from whoever. A she'kat or a zombie? Not so much.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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Grymia
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Posted: Sun, May 27 2012, 19:46 PM |
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Player
Joined: 14 Dec 2004 Location: Kohlingen, and a Basement in Canada
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IronAngel wrote: :(
The job system was almost relevant for a while. Can't please everyone, I guess. Oh well, it was fun while it lasted. It still is relevant in it's own right Iron. I am a proponent of the Job system, and while I know I actually was beginning to see the light of these changes, without the additional planned thoughts the DMs had in mind being able to be implemented, I can see why they'd revert in part.
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Dieu_Le_Fera
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Posted: Sun, May 27 2012, 19:51 PM |
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Player
Joined: 29 Jun 2009 Location: Philadelphia
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Quote: Hopefully the merchant caps will keep that in place, while the gold drops on creatures will help lowbies. Still doesn't make much IC sense though, but *shrug*. How doesn't it make IC sense though? I agree it shouldn't be per kill, but per mob that you get some gold. In PnP what is the first thing you do after you kill an Orc warband? Look for loot!
_________________  "It is by the holy beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning, it is by Java alone that I set my mind in motion."
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Dark Immolation
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Posted: Sun, May 27 2012, 23:13 PM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Dieu_Le_Fera wrote: How doesn't it make IC sense though? I agree it shouldn't be per kill, but per mob that you get some gold. In PnP what is the first thing you do after you kill an Orc warband? Look for loot! It's the per kill thing that I'm talking about not making sense. Yeah, you kill an orc here, a beetle here, maybe somehow they have a few coins on them. Just like that might have an odd item they picked up from some unwary traveler(read: lootdrop). But it's foolish to think that every creature you slay is carrying a handful of coins at their time of death. That's my IC trouble with it, not the fact that they can, but that they all do. IMO, gold drops would be better handled just like loot drops, I.E. you find gold from spawns the same way you do as items, in their invo. Likely at a higher rate than the 5% for loot though, maybe 10 or even 15%. What's done is done though, and I'm willing to live with it.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Naivatkal
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Posted: Mon, May 28 2012, 0:15 AM |
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Player
Joined: 26 May 2010
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Um... wow really? Anyways, FYI, if you read what Sune posted and pay attention, I bet you will come to the same conclusion I did: They will be removing them again, once they can get the other changes closer to being in place.
I can almost guarantee it's not permanent, or at least I hope it's not. I liked the no gold drops.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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LedaMarie
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Posted: Mon, May 28 2012, 0:45 AM |
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Player
Joined: 12 Jun 2011
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I hated the no gold drops, and I couldn't be happier that they're back.
_________________ Plays.... 
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TheGoddessOfAmazing©
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Posted: Mon, May 28 2012, 0:47 AM |
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Player
Joined: 20 Jan 2007
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LedaMarie wrote: I hated the no gold drops, and I couldn't be happier that they're back. +1
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Dark Immolation
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Posted: Mon, May 28 2012, 1:22 AM |
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Developer
Joined: 20 Apr 2008 Location: The downeaster "Alexa"
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Naivatkal wrote: Um... wow really? Anyways, FYI, if you read what Sune posted and pay attention, I bet you will come to the same conclusion I did: They will be removing them again, once they can get the other changes closer to being in place. Yes, really, I did read what Sune read, well before I posted. I did also gather at that time that the reintroduction would not be permanent. In the meantime however, I'm fine either way. Excuse me for having an opinion, though.
_________________ You think Magic is your ally... but you merely adopted the Art. He was born in it. Molded by it. Sometimes, an angel is simply a devil with better intentions.
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Naivatkal
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Posted: Mon, May 28 2012, 1:24 AM |
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Player
Joined: 26 May 2010
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Arr, sorry about that. I was being general when I said 'you', not meaning you in particular.
Just seemed that some thought this was permanent and I wanted the pleasure of crushing bubbles haha.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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davis114
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Posted: Mon, May 28 2012, 1:49 AM |
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Player
Joined: 16 Dec 2007
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Dark Immolation wrote: Dieu_Le_Fera wrote: How doesn't it make IC sense though? I agree it shouldn't be per kill, but per mob that you get some gold. In PnP what is the first thing you do after you kill an Orc warband? Look for loot! It's the per kill thing that I'm talking about not making sense. Yeah, you kill an orc here, a beetle here, maybe somehow they have a few coins on them. Just like that might have an odd item they picked up from some unwary traveler(read: lootdrop). But it's foolish to think that every creature you slay is carrying a handful of coins at their time of death. That's my IC trouble with it, not the fact that they can, but that they all do. IMO, gold drops would be better handled just like loot drops, I.E. you find gold from spawns the same way you do as items, in their invo. Likely at a higher rate than the 5% for loot though, maybe 10 or even 15%. What's done is done though, and I'm willing to live with it. +1 It's silly to think that every single creature would have gold on them. But some surely would. I'm not sure how much work it would be to script in a percentage drop on gold, though, or if it's even possible.
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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DerkDerkistan
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Posted: Mon, May 28 2012, 2:08 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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So RP it the way it is most logical. Every now and again, you find the coin purse of some unfortunate adventurer that doesn't need the gold anymore. Do the same with loot you find. Nothing makes me cringe more than people saying they find greataxes inside the stomach of a kobold. It's obvious, you found the axe laying on the ground where the kobolds you killed were congregating, finishing off their meal of roasted adventurer.
_________________ Remember when I knew a boxer, baby
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NinjaClarinet
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Posted: Mon, May 28 2012, 2:12 AM |
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Player
Joined: 12 Jul 2010
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DerkDerkistan wrote: So RP it the way it is most logical. Every now and again, you find the coin purse of some unfortunate adventurer that doesn't need the gold anymore. Do the same with loot you find. Nothing makes me cringe more than people saying they find greataxes inside the stomach of a kobold. It's obvious, you found the axe laying on the ground where the kobolds you killed were congregating, finishing off their meal of roasted adventurer. We don't take kindly to that thar 'logic' concept round these parts feller. You mosey on through ya hear?
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davis114
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Posted: Mon, May 28 2012, 2:18 AM |
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Player
Joined: 16 Dec 2007
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DerkDerkistan wrote: So RP it the way it is most logical. Every now and again, you find the coin purse of some unfortunate adventurer that doesn't need the gold anymore. Do the same with loot you find. Nothing makes me cringe more than people saying they find greataxes inside the stomach of a kobold. It's obvious, you found the axe laying on the ground where the kobolds you killed were congregating, finishing off their meal of roasted adventurer. Hold up. You want us to use a solution that requires no extra effort for the staff and just a bit of actual thought on our part as players? Preposterous!
_________________  MoshingChris wrote: Dude makes like a drunk even when he's sober.
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TheIncognitos
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Posted: Mon, May 28 2012, 3:43 AM |
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Player
Joined: 22 Feb 2012
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I'd started a new PC when this change was implemented. It was awesome... I was using the job system heaps and it was altering my RP. I was thinking of new and different DC request involving the job system(as opposed to 'one more DC and I get an Uber-hat)... also loot drops were a little bit exciting(weapon, weapon, weapon... Book of Transmutatin page, nooo).
With the auto-gold it's back to... numbers.. x xp required to to next level and buy that sword means I need y gold together equals z killed Outlaws.
I'll take the former option by far.
_________________ Jess Incognto:- F.L.A.G. Hag Will Forrest:- Ranger Danger
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Tomato Sword
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Posted: Mon, May 28 2012, 3:47 AM |
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Player
Joined: 18 Aug 2011
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I'm so happy the gold drops are back! xD I'm so confused how that interrupts anyone's RP since the script was in effect for pretty much all the time I was actively RPing on Amia, but I guess it's matter of personal taste.
I like it though <:
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psycho
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Posted: Mon, May 28 2012, 4:02 AM |
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Joined: 27 Sep 2010
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Perhaps adding an option then? Where one can -disable gold- as the already available option to -disable XP-?
That way people who prefer no gold per kill, and find it anti-immersive can have it their way while people who prefer getting gold per kills get what they wish though.
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Bini
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Posted: Mon, May 28 2012, 4:53 AM |
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Player
Joined: 26 Mar 2011
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It's better just not to indulge such a complaint.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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The True Flambomski
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Posted: Mon, May 28 2012, 7:51 AM |
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Player
Joined: 17 May 2012 Location: On a Chair
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All we need now to compliment Gold drops is to bring back ~Real~ Dragons
Y'know, So all the angry folks can go Get eaten trying to steal the huge Hoard of Gold it (Should theoreticly) Have
_________________ Flambom The Evil
Playing as: Meesh The Battlemage
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Murex
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Posted: Mon, May 28 2012, 10:16 AM |
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Player
Joined: 01 Dec 2009
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I like the gold as loot idea, and I also like the few treasure chests once per reset on the server. Not many people know what I'm talking about I bet, but I'm not talking about the locked/trapped chests you see sometimes with a spawn. Anyways, I want more treasure chests if the no gold thing will be implimented again cuz they get me excited. The random chest location is fun too.
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soundofastream
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Posted: Mon, May 28 2012, 10:20 AM |
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Player
Joined: 21 Sep 2007
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The gold drops aren't huge mind. I get about 5000 gold per run of an area. That covers some of the costs of magic potions and scrolls. Everything else I find that I sell, is profit minus any Heal pots consumed that run (at 3,340 gold per heal pot).
Typically you find about 3 to 4 items per run, half those are 5k to 10K items, the other half is 25K items. So that's say, 60,000 + 5000 gold - about 10,000 to 20,000 gold worth of costs of doing business (the business of adventuring). So typical run = about 40,000 to 50,000 gold profit at level 30, assuming you don't score the boss run loot.
_________________ Illithira Frostmaiden (Snow Elf) Guardian of the Frostfell Elithiel Issatheerin (Shadow Elf) She who Lurks Isolia Oussea'lylth (Sun Elf) Apprentice Wizardess
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LedaMarie
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Posted: Mon, May 28 2012, 10:24 AM |
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Player
Joined: 12 Jun 2011
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My saying I lik the gold drops is stemming from having a top CL of 18. I have no 30s, no ability to -get- boss loot. I started all my chars but Yeke-Chinua after the gold drops were removed, and I -hated- levelling them.
_________________ Plays.... 
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