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Naivatkal
 
PostPosted: Wed, Jun 20 2012, 15:38 PM 

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Still looking for more opinions/facts/infomercials about my spellswording dilemma.

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Zrae'a'stra'fryn :: That which nightmares are made of
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Ulir
 
PostPosted: Wed, Jun 20 2012, 21:14 PM 

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Not sure what build you have, Naiv, but you could go 25 wiz/4 ftr/1 ?, grab WS and gain some better spells, including 1d12 flame weapon, so you'll only lose 2 damage, and gain lots of perks, including ABSOLUTE immunity to Greater Dispelling, longer duration etc.. That way you can pick ESF: Divination for awesome Power Words, which is great for finishing off stuff with.

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Mobile_Svensk
 
PostPosted: Wed, Jun 20 2012, 21:26 PM 

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Master scout speed increase and Monk speed stack Y/N?

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ILoveIceCream
 
PostPosted: Wed, Jun 20 2012, 21:35 PM 

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yes, or it should, though I don't have an MS yet so can't confirm


 
      
TormakSaber
 
PostPosted: Wed, Jun 20 2012, 21:39 PM 

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It shoudl, yes.

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Naivatkal
 
PostPosted: Wed, Jun 20 2012, 21:44 PM 

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Ulir wrote:
Not sure what build you have, Naiv, but you could go 25 wiz/4 ftr/1 ?, grab WS and gain some better spells, including 1d12 flame weapon, so you'll only lose 2 damage, and gain lots of perks, including ABSOLUTE immunity to Greater Dispelling, longer duration etc.. That way you can pick ESF: Divination for awesome Power Words, which is great for finishing off stuff with.

That's a really good point. I guess the only thing that would be bad about 4 fighter (build is either 23/6/1 or 24/5/1 right now) is loosing the extra discipline from the epic fighter training.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Bobo_Underhill
 
PostPosted: Wed, Jun 20 2012, 21:45 PM 

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He loses four damage if he doesn't go EWS. Still,I think the trade off is good.

You could pick up monk or bard to pick up the extra discipline while still getting tumble, too.

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Naivatkal
 
PostPosted: Wed, Jun 20 2012, 21:47 PM 

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Bobo_Underhill wrote:
He loses four damage if he doesn't go EWS. Still,I think the trade off is good.

You could pick up monk or bard to pick up the extra discipline while still getting tumble, too.

A good point, too. Rogue fits him best, really, though bard might be possible. I would definitely have to think about that.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ulir
 
PostPosted: Wed, Jun 20 2012, 22:00 PM 

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He does lose 4 damage from losing EWS, but grabbing 25 caster will give him 1d12 flame weapon instead of 1d10, so it makes up for some of it.

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O'Raghailligh
 
PostPosted: Wed, Jun 20 2012, 22:31 PM 

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You could still get Epic Weapon Spec with 4 fighter levels.


 
      
Naivatkal
 
PostPosted: Wed, Jun 20 2012, 22:47 PM 

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O'Raghailligh wrote:
You could still get Epic Weapon Spec with 4 fighter levels.

Not with a spellsword as you need to have the four fighter levels in pre-epic. Otherwise yus!

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ts_
 
PostPosted: Wed, Jun 20 2012, 22:50 PM 

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Ulir wrote:
He does lose 4 damage from losing EWS, but grabbing 25 caster will give him 1d12 flame weapon instead of 1d10, so it makes up for some of it.

It makes up for 1 out of 4 points on average. Unless you're
a) in a team with a competent caster
or b) in a hurry,
then it doesn't add anything. But sure, fully buffed, it will help. But fully buffed, he can probably kill a lot of things anyway.

It would still be interesting to see the entire build to comment on. Or at least the full set of epic feats you want under whatever combination.

For EWS, it might be worth sacrificing 1 AB or maybe even 2 STR if you currently use a Great INT or Great STR feat. You could dump the dump class for ranger (Wiz 25 / Fighter 4 / Ranger 1, taking F4 in epic for the mentioned -1 AB) to get Spot and that extra feat as well. I doubt you would be horrible without UMD and that 3 extra tumble AC, because AC and gear should be quite relaxed for you.

Just saying. Build please! ;)
Ts

edit: Funnily enough, Wiz 16/F4 preepic has the same saves as Wiz 18 / F2, so taking F3 and F4 in epic really costs you just 1 AB (but you still get BAB 11). So it's like dropping Epic Prowess (if you currently take that) for EWS. I'd consider it.

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O'Raghailligh
 
PostPosted: Wed, Jun 20 2012, 22:56 PM 

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Naivatkal wrote:
Not with a spellsword as you need to have the four fighter levels in pre-epic. Otherwise yus!


You'd still get your 3 attacks per round with 3 fighter pre-epic. What does the 4th fighter in pre-epic give you?


 
      
Naivatkal
 
PostPosted: Wed, Jun 20 2012, 23:36 PM 

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O'Raghailligh wrote:
Naivatkal wrote:
Not with a spellsword as you need to have the four fighter levels in pre-epic. Otherwise yus!


You'd still get your 3 attacks per round with 3 fighter pre-epic. What does the 4th fighter in pre-epic give you?

Herp derp you're right. 1 extra BAB? lol plus the needed feats in pre-epic

The build is already too far into epic, I'm at the point where I need to figure out if I'm taking 24 or 23 wiz XD

Ts_ wrote:
edit: Funnily enough, Wiz 16/F4 preepic has the same saves as Wiz 18 / F2, so taking F3 and F4 in epic really costs you just 1 AB (but you still get BAB 11). So it's like dropping Epic Prowess (if you currently take that) for EWS. I'd consider it.

18/2, though, drops you to 2 APR. Which is tuuuurrible XD

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
O'Raghailligh
 
PostPosted: Thu, Jun 21 2012, 0:07 AM 

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18/2 still gets you 3 APR aswell.


 
      
Naivatkal
 
PostPosted: Thu, Jun 21 2012, 0:20 AM 

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O'Raghailligh wrote:
18/2 still gets you 3 APR aswell.

..........
.........................
............................................

My fault! What I think happened was the build calc spreadsheet will sometimes fail to update at first. Stupid Excel.

Still, you suffer from the loss of BAB which on a spellsword is terrible.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Xeorsos
 
PostPosted: Thu, Jun 21 2012, 4:39 AM 



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(I'm going to be a thorn in y'all's side for a while now)

Ok, I've got a druid/shifter of Chauntea on the server but shifter just isn't turning out to be the class I hoped it would be. I love the druid RP I'm able to get into but the shifter aspect is, well, dull (to me anyways). She's currently level 12 (D5/S7).

So I wanna make a new character as a pure druid. My problem is that I don't really know what's worthwhile here on Amia. I wanna be a caster druid with a powerful pair of companions (summon XX and later mummy dust). Below is a quick summary of what I've decided to take so far.

Build: Druid 30, Caster Focus (Wis 17/18 + bumps)

Feats:
Spell Focus: Evocation
Greater Spell Focus: Evocation
Extend Spell
Empower Spell
--
Epic Spell Focus: Evocation
Mummy Dust

That leaves me with 3-4 pre-epic feats and 4 epic feats to take. I'll probably funnel unused epic feats into Great Wisdom since none of the epic spells really seem worth a feat for a 1/day big boom. I'm more concerned with the pre-epic feats.

My thoughts center around a few feats. Spell Penetration and its ilk are a concern of mine. Are these feats that are worth having on a character who doesn't care to participate in PvP? Craft Wand looks exceedingly awesome for a full caster, but I don't know how readily available bone wands are (extreme rarity would make me nervous to ever use them). Maximize looks pretty decent for offensive casting/stat buffing. I'm also considering Zen Archery to boost the inevitable pot-shots I'll be taking with my sling or darts when grouping and/or trying to conserve my spells. I'll never be a master archer as a druid, so trying doesn't seem worthwhile.

tl;dr: Making a caster druid and unsure of what feats to take. Already taking Extend/Empower Spell, and the Spell Focus: Evocation line for Mummy Dust.

Thanks in advance, y'all!

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Naivatkal
 
PostPosted: Thu, Jun 21 2012, 4:52 AM 

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Spell Pen feats are only for when you want to get after someone with high SR, namely drow and monks. Since you don't have Mord's as a druid you can't knock down their SR by a good chunk (can't do anything to monks anyways) so you would need some help. Course, if you don't plan to PvP (yay!) then I would say you don't need to worry about them. You will be fine in PvM.

For the feats, I would actually suggest using an epic feat and get another spell focus. Those are awesome for a caster. Having never played a druid, I can only think of Conjuration or Divination for a good additional focus.

Craft wand is a great feat, and though wands are not around every corner they are not rare at all. A few of my characters have amassed many (like 15-20) through adventuring and buying them from people.

Not much experience with Zen Archery, either, but it sounds like a nice addition to me as well.

That said, some others with more experience will chime in. These are just my off-the-cuff thoughts :D

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Thu, Jun 21 2012, 4:54 AM 

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Start with 18 Wisdom. Rest doesn't matter so much for a druid.

Pre-epic feats: Spell Focus Evocation, Greater Spell Focus Evocation, Maximise Spell, Extend Spell, Extend Spell, Great Fortitude, Zen Archery (optional)

Epic feats: Epic Spell Mummy Dust, Epic Spell Greater Ruin, Epic Spell Focus Evocation, Great Wisdom I, Epic Fortitude, Armor Skin

PvP or PvM, you don't need any Spell Penetration feats because you're a pure caster, and your primary damage spell (Earthquake) ignores spell resistance.

The epic spells have been buffed on Amia and are incredibly worth it. You can ditch Epic Fortitude and Armor Skin for Great Wisdom twice if preferred.

Alternatively, you can go for Dragon Shape, but the build has a few different feats.

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Xeorsos
 
PostPosted: Thu, Jun 21 2012, 5:00 AM 



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Naivatkal wrote:
Spell Pen feats are only for when you want to get after someone with high SR, namely drow and monks. Since you don't have Mord's as a druid you can't knock down their SR by a good chunk (can't do anything to monks anyways) so you would need some help. Course, if you don't plan to PvP (yay!) then I would say you don't need to worry about them. You will be fine in PvM.


Good to know, thanks!

Naivatkal wrote:
Craft wand is a great feat, and though wands are not around every corner they are not rare at all. A few of my characters have amassed many (like 15-20) through adventuring and buying them from people.


NWN wiki mentions that if you have a +6 in craft armor or weapon that skeletons will drop an item called a Large Bone that can be crafted into bone wands. Is that something that's available to players here?

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Naivatkal
 
PostPosted: Thu, Jun 21 2012, 5:05 AM 

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Xeorsos wrote:
NWN wiki mentions that if you have a +6 in craft armor or weapon that skeletons will drop an item called a Large Bone that can be crafted into bone wands. Is that something that's available to players here?

Nope! Likely for Balance Reasons. I wish you could! Haha. But then people would just make a ton and sell them, so yeah pretty sure it's Economy Balance Reasons, in fact.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Sphinx
 
PostPosted: Thu, Jun 21 2012, 5:08 AM 

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Bone wands and blank scrolls have a chance to drop from regular monsters. This chance is also separate from normally dropped loot, hence there is a low possibility of finding both a normal piece of loot and a bone wand from a single monster.

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Naivatkal
 
PostPosted: Thu, Jun 21 2012, 7:04 AM 

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Sphinx wrote:
Bone wands and blank scrolls have a chance to drop from regular monsters. This chance is also separate from normally dropped loot, hence there is a low possibility of finding both a normal piece of loot and a bone wand from a single monster.

Yeah forgot to mention that. Kind of like when you find a mythal and loot together.

I'm still waiting for the day that I find a scroll/wand, mythal, and loot. Is that even possible?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Ts_
 
PostPosted: Thu, Jun 21 2012, 7:45 AM 

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Naivatkal wrote:
The build is already too far into epic, I'm at the point where I need to figure out if I'm taking 24 or 23 wiz XD

Wonderful. So you're what now? Wiz 22 / F 4? Come on, guessing like this is a waste of time, if you could have told us this a while ago along with what feats you already took.

Honestly, if you're that far into it, I suggest you go by what feels right. Do you feel like you're not hitting hard enough? Go Wiz 23-24 / F 5-6 / Ro 1 and take EWS and drop your spellcasting ambitions a bit. (Either by losing a feat or by losing dispel-proofness. I'd say the peace of mind at CL 24 is worth a feat.) Do you feel like you need better spellcasting? Go Wiz 25 / F 4 / Bard 1.

Also, I'd still consider Ranger for the extra feat (ESF or Epic Prowess), but that depends on how urgently you want UMD.
Wiz 25 / F 4 / Ranger 1 gives the most spell-casting with that extra ESF.
Or Wiz 23 / F6 / Ranger 1 gives "free" EWS plus Epic Prowess if you don't already have that.

Ts

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Poorsod
 
PostPosted: Thu, Jun 21 2012, 7:47 AM 



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Hey! I've been leveling a Barbarian, and I've gotten all the essential feats for a melee build but now I can't decide which feat to pick as the last pre-epic feat at 18th. The most prominent ones being Great Fortitude and Toughness. So, which one of the two? At 30, she'll have 22 CON, so there's a plenty of health already, as there is Fortitude! In any case, I'm leaning towards Great Fortitude.

...are you?


 
      
ILoveIceCream
 
PostPosted: Thu, Jun 21 2012, 7:54 AM 

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onni wrote:
Hey! I've been leveling a Barbarian, and I've gotten all the essential feats for a melee build but now I can't decide which feat to pick as the last pre-epic feat at 18th. The most prominent ones being Great Fortitude and Toughness. So, which one of the two? At 30, she'll have 22 CON, so there's a plenty of health already, as there is Fortitude! In any case, I'm leaning towards Great Fortitude.

...are you?

do you have blindfight? if not pick blindfight


 
      
Poorsod
 
PostPosted: Thu, Jun 21 2012, 7:55 AM 



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I have Blindfight.


 
      
Ts_
 
PostPosted: Thu, Jun 21 2012, 8:05 AM 

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Just as a suggestion for the future: The player tools on the left can show you your characters current build. You can copy your current feats from there to here in a second and make life for everyone easier.

Ts

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Poorsod
 
PostPosted: Thu, Jun 21 2012, 8:09 AM 



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The feats so far are: Weapon Focus, Power Attack, Cleave, Great Cleave, Blindfight, Improved Critical and Heave Armour Proficiency.

edit: There's Knockdown. Could take that?


 
      
Ts_
 
PostPosted: Thu, Jun 21 2012, 8:29 AM 

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There's only so much fortitude you need (and it's only for PvP). I think the magic number is somewhere around 42, but others would know exactly.

Considering that builds with less CON can get there with Great Fort, I'm sure you could get there without it. At level 30 with full Barb preepic, you would be at Fort 17 + CON modifier, so 29 with full CON gear and CON at 34. With a few save bonuses on gear (in particular +3 fort bonuses on a lot of things) you should be able to hit 42 easily enough.

So it's really just one mythal slot that you're losing, and for that to matter you actually have to invest enough time/money to create the perfect PvP gear.

On the other hand, a bit more HP will always be nice, even if you already have 600+ HP, and you cannot get it from mythal slots no matter how hard you try. So for the long run, I'd say toughness, but I have no clue and I usually don't care about PvP enough.

Knockdown is always good to have. IKD would be nice for PvM, because you need it for some giants and stuff. But for PvP, KD should do as well if your AB is good.

Ts

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Poorsod
 
PostPosted: Thu, Jun 21 2012, 8:39 AM 



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Interesting! I'm not really into PvP either. I suppose I'll ditch the Fort, then. As for IKD, it's out of the question as the character has only 10 INT. And yeah, I was thinking that the regular one doesn't work on giants and whatnot but it should on Mindflayers, for example, I think. Even though Toughness only gives you 30(?) health at max, it does help sating my need to see big numbers.

Well, this is tough. In situations like this, I usually end up flipping a coin and letting it decide for me. (I usually end up regretting.)


 
      
O'Raghailligh
 
PostPosted: Thu, Jun 21 2012, 8:54 AM 

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Take Improved Power Attack for massive destruction.


 
      
Poorsod
 
PostPosted: Thu, Jun 21 2012, 9:04 AM 



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Improved Power Attack plus the bonus damage from Ferocity Attack? Oh my.


 
      
Ts_
 
PostPosted: Thu, Jun 21 2012, 9:08 AM 

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onni wrote:
The feats so far are: Weapon Focus, Power Attack, Cleave, Great Cleave, Blindfight, Improved Critical and Heave Armour Proficiency.

Btw, do you ever plan on taking a Fighter level? The usual 4 fighter levels are very nice, but even 1 would give you 2 feats if you rebuild to get rid of the heavy armour proficiency. That's how other builds seem to avoid such choices and just take it all: Knockdown, Toughness, maybe Improved PA.

Ts

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Murex
 
PostPosted: Thu, Jun 21 2012, 9:15 AM 

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Ts_ wrote:
onni wrote:
The feats so far are: Weapon Focus, Power Attack, Cleave, Great Cleave, Blindfight, Improved Critical and Heave Armour Proficiency.

Btw, do you ever plan on taking a Fighter level? The usual 4 fighter levels are very nice, but even 1 would give you 2 feats if you rebuild to get rid of the heavy armour proficiency. That's how other builds seem to avoid such choices and just take it all: Knockdown, Toughness, maybe Improved PA.

Ts


Yes, a couple fighter levels at least could boost your feats and provide your character with proficencies.

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Poorsod
 
PostPosted: Thu, Jun 21 2012, 9:19 AM 



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Bah, I already multiclassed in order to get an early access to UMD and I'd rather avoid the exp penalty now. I mean, I could rebuild but leveling is so tedious! And I don't think the fact that I won't get a feat or two will completely screw this character up. I'll just have to pick one wisely.

Thanks anyway, folks. I'll figure it out!


 
      
Naivatkal
 
PostPosted: Thu, Jun 21 2012, 13:42 PM 

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Ts_ wrote:
Naivatkal wrote:
The build is already too far into epic, I'm at the point where I need to figure out if I'm taking 24 or 23 wiz XD

Wonderful. So you're what now? Wiz 22 / F 4? Come on, guessing like this is a waste of time, if you could have told us this a while ago along with what feats you already took.

Honestly, if you're that far into it, I suggest you go by what feels right. Do you feel like you're not hitting hard enough? Go Wiz 23-24 / F 5-6 / Ro 1 and take EWS and drop your spellcasting ambitions a bit. (Either by losing a feat or by losing dispel-proofness. I'd say the peace of mind at CL 24 is worth a feat.) Do you feel like you need better spellcasting? Go Wiz 25 / F 4 / Bard 1.

Also, I'd still consider Ranger for the extra feat (ESF or Epic Prowess), but that depends on how urgently you want UMD.
Wiz 25 / F 4 / Ranger 1 gives the most spell-casting with that extra ESF.
Or Wiz 23 / F6 / Ranger 1 gives "free" EWS plus Epic Prowess if you don't already have that.

Ts


It... really doesn't matter? I've posted the build before, though a bit back, but in the end it doesn't matter what I've taken in pre-epic and the few epic feats I've taken. My questions are specifically about CL 23 + ESF: Divination + EWS vs CL 23 + Greater Ruin + EWS vs CL 24 + EWS vs CL 24 + ESF: Divination. Ulir brought up CL 25 as an option, so that simply added another option to the mix.

I've already decided, though, to lean towards CL 24. I just need to figure is EWS is worth skipping ESF: Divination. I'm mostly likely dropping the idea of Greater Ruin, but it's still an option. It wouldn't be taken until my final feat, anyways.

So, to revisit my initial question, I'm wondering how essential Greater Ruin is to a build. Is it worth passing on ESF: Divination and EWS?

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Sphinx
 
PostPosted: Thu, Jun 21 2012, 15:35 PM 

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EWS is more important than Greater Ruin. ESF: Divination is the least useful feat of the bunch, with EWS being the most useful.

In my o' so humble opinion, CL23 + Greater Ruin + EWS is your best option. You will not regret having that devastating laser beam at your beck and call.

Full immunity to Greater Dispelling is redundant when you're already damn near immune to it. Do as your roleplay dictates, however.

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Naivatkal
 
PostPosted: Thu, Jun 21 2012, 16:13 PM 

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Sphinx wrote:
Full immunity to Greater Dispelling is redundant when you're already damn near immune to it. Do as your roleplay dictates, however.

Well, duh. Considering I advocate that heavily in this thread (and elsewhere builds are mentioned). Besides, they would all make sense to the roleplay of the char.

Noted, though, and thanks again!

edit: PS - That's not supposed to sound as snarky as it may have come off. Just in case.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mobile_Svensk
 
PostPosted: Fri, Jun 22 2012, 21:48 PM 

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Axiomatic Strike
5 Monk levels
Using a charge of Stunning Fist, a Monk may inflict 1d3 Divine damage per Monk level versus a Chaotic-aligned foe, on a successful Touch attack.

Eagle Claw
8 Monk levels
Using a charge of Stunning Fist, a Monk may inflict Magical damage according to their Wisdom and Dexterity modifier on their foe.

These are pretty badass on a 30 Monk, No?
But what is the Magical damage on the Eagle Claw? xD6 ?

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ILoveIceCream
 
PostPosted: Fri, Jun 22 2012, 21:54 PM 

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Eagle claw is basically you add your wisdom modifier + your dex modifier = the damage.


 
      
Mobile_Svensk
 
PostPosted: Fri, Jun 22 2012, 21:56 PM 

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Thats... Not very much.

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Remal
 
PostPosted: Fri, Jun 22 2012, 22:09 PM 

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Nothing can outrun ban hammer :mrgreen:

But that set aside, SR is only thing that's actually of any use for going with so many monk levels (buffed with epic SR feats). However, that is still probably not enough against dedicated mage with spell penetration feats. Luckily, they are relatively rare here.
The greatest downside might be lack of UMD, especially if you are going to play strength-based monk. Usually best monk gear (Weighted clothing and Silvery Moon robes) is only +3, and lack of improved invisibility can be real bother if you get caught flatfooted (which tends to happen often due to monster movement).
My 25 monk/4 fighter/1 rogue, unarmed str monk with dev. crit. actually works relatively good - druid scrolls allow her to get ac to high 50-ies, and when decently buffed by mage/cleric can have average damage output of WM, even with less crits - flurry can mitigate for lack of those. Her AB is around 45, which means you can just spam IKD and power attack can be used relatively often for even more damage.

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Naivatkal
 
PostPosted: Fri, Jun 22 2012, 22:48 PM 

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Remal wrote:
But that set aside, SR is only thing that's actually of any use for going with so many monk levels (buffed with epic SR feats). However, that is still probably not enough against dedicated mage with spell penetration feats. Luckily, they are relatively rare here.

Just you wait until I get my Imp SR STR-based full leveled monk into gear :3
Too bad he's only level 7 haha. Definitely a mage-killer, that one.

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Mobile_Svensk
 
PostPosted: Fri, Jun 22 2012, 22:49 PM 

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I was pondering the 20/10 Concept because who am i kidding here - There's really no super gain from going pure monk beside the insane speed and the SR.'

But i'm still pending whether to not make the char at all. Still having to fun with hashim

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Remal
 
PostPosted: Fri, Jun 22 2012, 23:44 PM 

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Naivatkal wrote:
Just you wait until I get my Imp SR STR-based full leveled monk into gear :3
Too bad he's only level 7 haha. Definitely a mage-killer, that one.


You will still have problems with "acid sheathe" and insane ac some mages can buff up. Without means to effectively remove those, you'll have hard time surviving damage from both sheathe, mage's buffed summons and epic ruin.
While 30 monk is definitely RP way to go, you won't be killing capable mages any time soon. :(

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Procyon02
 
PostPosted: Sat, Jun 23 2012, 0:55 AM 

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I need help for a sorcerer build. The last time I built a sorcerer was pre-SoU and I'm pretty sure I was bad at it then. What I'm looking for is a build to fit a character concept that I've been working on that has to be sorcerer, not wizard, and I want to focus primarily on casting abilities. I'm not adverse to a spellsword type, but in all honesty I rather see this character as the type to surrender, try to talk his way out of, or simply flee from a fight that he couldn't just overwhelm quickly. I'm planning on running it as human and I know that I don't want any paladin levels, PM, or RDD levels, but beyond that I'm at a loss. I'm not sure if I should just pure class it as sorc or if I multiclass what else to add in and at what level split.

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Naivatkal
 
PostPosted: Sat, Jun 23 2012, 2:36 AM 

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Do Gold Dwarves get the same feat-like bonuses Dwarves do? I know the ability modifiers are different, but do they get Darkvision and all that as well? The Subraces link only states 'Favoured Enemy (Aberrations)'.

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Khasir :: From the East a storm is coming


 
      
GreatPigeon
 
PostPosted: Sat, Jun 23 2012, 3:43 AM 

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Procyon02 wrote:
I need help for a sorcerer build. The last time I built a sorcerer was pre-SoU and I'm pretty sure I was bad at it then. What I'm looking for is a build to fit a character concept that I've been working on that has to be sorcerer, not wizard, and I want to focus primarily on casting abilities. I'm not adverse to a spellsword type, but in all honesty I rather see this character as the type to surrender, try to talk his way out of, or simply flee from a fight that he couldn't just overwhelm quickly. I'm planning on running it as human and I know that I don't want any paladin levels, PM, or RDD levels, but beyond that I'm at a loss. I'm not sure if I should just pure class it as sorc or if I multiclass what else to add in and at what level split.



29 Sorc/1 Ranger If you want another Feat
29 Sorc/1 Rogue If you want more AC

You build it and then we critique it! So you learn!

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Naivatkal
 
PostPosted: Sat, Jun 23 2012, 3:55 AM 

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GreatPigeon wrote:
Procyon02 wrote:
I need help for a sorcerer build. The last time I built a sorcerer was pre-SoU and I'm pretty sure I was bad at it then. What I'm looking for is a build to fit a character concept that I've been working on that has to be sorcerer, not wizard, and I want to focus primarily on casting abilities. I'm not adverse to a spellsword type, but in all honesty I rather see this character as the type to surrender, try to talk his way out of, or simply flee from a fight that he couldn't just overwhelm quickly. I'm planning on running it as human and I know that I don't want any paladin levels, PM, or RDD levels, but beyond that I'm at a loss. I'm not sure if I should just pure class it as sorc or if I multiclass what else to add in and at what level split.



29 Sorc/1 Ranger If you want another Feat
29 Sorc/1 Rogue If you want more AC

You build it and then we critique it! So you learn!

FYI - If you run Ranger plan to impress DMs with RP. I've seen at least one state that if they saw a mage build (and likely any build, I'm guessing) take 1 Range for the feat, that player better RP it correctly. More of a DC thing, but still. Rogue is easier to pass off :3 lol

Personally I'd go with 30 Sorc. Can't go wrong with CL 30. Lots of people pull the 29 mage/1 rogue trick for a tumble dump and taking skill points in roguey skills.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
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