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Bini
 
PostPosted: Thu, Dec 27 2012, 6:18 AM 

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Sorta' going overboard with spot. You don't need alertness and skill focus and epic skill focus. Just take the epic skill focus and you'll have more than enough for any bisch as an elf with favored enemies.

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serbiris
 
PostPosted: Thu, Dec 27 2012, 6:30 AM 

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Bini wrote:
I would go for 15 AA, 2 bard, 13 rogue with epic dodge. With crippling strike in there the build is far too reliant on sneak-attacks for a character without HIPS, IMO.


Pretty sure crippling strike doesn't work at range anyway?

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Naivatkal
 
PostPosted: Thu, Dec 27 2012, 7:07 AM 

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Bini wrote:
Sorta' going overboard with spot. You don't need alertness and skill focus and epic skill focus. Just take the epic skill focus and you'll have more than enough for any bisch as an elf with favored enemies.

What would you suggest in their place? Did I cover all the ranged stuff?

My best guess for the two free feats are something like Weapon Finesse and maybe WF: Shortsword (since imp dual wield).

serbiris wrote:
Bini wrote:
I would go for 15 AA, 2 bard, 13 rogue with epic dodge. With crippling strike in there the build is far too reliant on sneak-attacks for a character without HIPS, IMO.


Pretty sure crippling strike doesn't work at range anyway?

Correct.

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Last edited by Naivatkal on Thu, Dec 27 2012, 7:13 AM, edited 1 time in total.

 
      
Bini
 
PostPosted: Thu, Dec 27 2012, 7:12 AM 

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Eh, actually I glanced at the AA builds I've done overtime and I spoke too soon. There really isn't anything to put in the place of those spotting feats save what you mentioned, and freeing up an item slot is always cool, I guess.

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Strawberry Stallion
 
PostPosted: Thu, Dec 27 2012, 15:08 PM 

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Perhaps replace one or the other for Called Shot? Lowering an enemy's AB/AC/Movement speed is always fun.

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Naivatkal
 
PostPosted: Thu, Dec 27 2012, 15:23 PM 

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That's a good idea, I never thought of that. I think I'll do this:

01: Bard(1): Point Blank Shot
02: Ranger(1): Favored Enemy: Elves
03: Ranger(2): Weapon Focus: Longbow
06: Ranger(5): Rapid Shot, Favored Enemy: Humans
08: Arcane Archer(1)
09: Arcane Archer(2): Improved Critical: Longbow
12: Arcane Archer(5): Called Shot
15: Arcane Archer(8): Blind Fight
18: Ranger(7): Weapon Finesse
21: Arcane Archer(11): Armor Skin
24: Arcane Archer(14): Great Dexterity I, Great Dexterity II
27: Arcane Archer(17): Epic Skill Focus: Spot
28: Arcane Archer(18): Epic Weapon Focus: Longbow
29: Bard(2)
30: Ranger(10): Epic Fortitude, Epic Prowess


Called Shot and Weapon Finesse. That way he can actually hit stuff in melee XD
Anyone with thoughts on the skills? I added a few ranks to Perform since I forget them like a silly goose.

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MoshingChris
 
PostPosted: Thu, Dec 27 2012, 15:50 PM 

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You are better of taking Expertise rather than Weapon Finesse.

I'd also not take Bard at level 1, I'd take it as late as possible prior to taking AA so you can maximise the amount of Tumble/UMD since your next Bard level isn't until late epic.

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Naivatkal
 
PostPosted: Thu, Dec 27 2012, 16:07 PM 

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Why Expertise over Finesse? The +5 AC is nice, but it stops the char from being able to use other combat modes. And if they get into melee it'd be nice to be able to swap to a sword/board or dual weapon setup. Unless I'm missing something, which is why I'm asking :D

Reorganized things a bit. Made more sense to take most of the Ranger feats at once, too. Left one at 19 to get some Discipline ranked between all those AA levels. Not that it should be needed, heh.

01: Ranger(1): Point Blank Shot, Favored Enemy: Elves
03: Ranger(3): Weapon Focus: Longbow
05: Ranger(5): Favored Enemy: Humans
06: Ranger(6): Rapid Shot
09: Bard(1): Improved Critical: Longbow
10: Arcane Archer(1)
12: Arcane Archer(3): Called Shot
15: Arcane Archer(6): Blind Fight
18: Arcane Archer(9): Weapon Finesse
20: Ranger(9)
21: Arcane Archer(11): Armor Skin
24: Arcane Archer(14): Great Dexterity I, Great Dexterity II
27: Arcane Archer(17): Epic Skill Focus: Spot
28: Arcane Archer(18): Epic Weapon Focus: Longbow
29: Bard(2)
30: Ranger(10): Epic Fortitude, Epic Prowess

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PaladinOfSune
 
PostPosted: Thu, Dec 27 2012, 16:21 PM 

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If you want to be a hard hitting archer type, it'd be far better to go fighter than ranger. Ranger is useless for Arcane Archer.

And if you're making an elf AA, you really owe it yourself to start with at least 18 Dexterity. Anything less is a complete waste of an epic feat and starting abilities.

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Naivatkal
 
PostPosted: Thu, Dec 27 2012, 16:50 PM 

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Good point on the Elf one, I swapped the 12 CHA for getting 18 starting DEX.

Also, didn't really want a hard-hitting just a high-hitting (AB-wise) archer. I can deal without the +6 damage, really, plus Ranger just fits the character more. Part of the reason for Weapon Finesse also.

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Strawberry Stallion
 
PostPosted: Thu, Dec 27 2012, 19:51 PM 

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In that case looks about right to me, plus taking more ranger levels before the bard means you can squeeze a little bit more use out of your summon until later levels. Should be good to go.

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Gobbledygook
 
PostPosted: Thu, Dec 27 2012, 21:58 PM 

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What are the must-have feats for a Pale Master? (This will be PM 20, caster type). I'm working on a build at the moment, but not sure about some feats. For example, is Blindfight important on a caster build?

Aiming for Winterwight, but I heard it's pretty easily killed by a greater ruin. Is it worth my while to go for a EMD summon as well?

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Herr Delta Houdini
 
PostPosted: Fri, Dec 28 2012, 1:27 AM 

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Nope, Blindfight is more a Melee'rs essential.

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GreatPigeon
 
PostPosted: Fri, Dec 28 2012, 2:05 AM 

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Gobbledygook wrote:
What are the must-have feats for a Pale Master? (This will be PM 20, caster type). I'm working on a build at the moment, but not sure about some feats. For example, is Blindfight important on a caster build?

Aiming for Winterwight, but I heard it's pretty easily killed by a greater ruin. Is it worth my while to go for a EMD summon as well?



Please explain how you hope to be a "caster" with only 10 levels of wizard?

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Gobbledygook
 
PostPosted: Fri, Dec 28 2012, 2:50 AM 

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Thanks Anubis! And nevermind, got some help elsewhere.
GreatPigeon wrote:
Please explain how you hope to be a "caster" with only 10 levels of wizard?
PM levels add spell slots. As a Wizard10/PM20, you're able to learn the spells up to level 9. Which I'm sure you know. Pretty sure I end up with about 6 spells able to be cast in each level.
...So, I hope to be a caster by... dum dum dum... casting spells! How crazy is that?!

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maglorine
 
PostPosted: Fri, Dec 28 2012, 3:52 AM 

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Gobbledygook wrote:
...So, I hope to be a caster by... dum dum dum... casting spells! How crazy is that?!

Yeah, but except for Necromancy Spells you'll still have a CL of 10. Even your turns/level buffs will need to be extended just to last a rest period, SR will be a big hurdle instead of a minor inconvenience, and you'll be easily dispelled.

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TormakSaber
 
PostPosted: Fri, Dec 28 2012, 7:12 AM 

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Caster PM made me want to tear my eyes out, signed, the 10 wiz/1 fighter/19 PM.

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Bini
 
PostPosted: Fri, Dec 28 2012, 8:04 AM 

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A PM isn't a caster... What they do in pvp is summon the winterwight, shapechange into a death slaadi, and let the winterwight whittle the opponent down until they can nuke them with hellball and greater ruin. Anyone trying to play them like a conventional wizard is going to find themselves with a repertoire of spells completely defeated by three spells, two of which are readily available to everyone.

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Sin4given
 
PostPosted: Fri, Dec 28 2012, 14:49 PM 

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Hoping to try and find some time to play soon but I'd like to try out a casual character that I can eventually (and hopefully) build up to play more. My idea is to have somewhat of a rogue type character. I'm wanting him to be the usual assassin type with daggers or shortswords but I'm wanting to also makehim have some prowess with darts, but I would call them throwing knives, if that's possible. I've never been good at building in this game but from all the builds I have,requested and stored, I have some ideas.

Anyway, I'd like for my sneak attacks to be pretty high hitters, but I'm not sure how to go about it. I know that ifI were to go the assassin way. I'd have some really nifty techniques but the SD I'm hoping to include wouldn't be 10, unless 4rog/10Sd/16 Assassin is a possible build? I've also thought about using monk andI would go kama but last I remember that was a frowned upon build? I want to go DEX as that would allow me to still hit hard but it wouldplay into my concept perfectly. I want to try and get epic dodge and if I can, crippling strike. SD is also something I want to include. Maybe 6 fighter/10 SD/14 Rog?

And the race would be either human or halfing. Those two are the ones I've narrowed it down to.

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Naivatkal
 
PostPosted: Fri, Dec 28 2012, 16:14 PM 

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On my AA build, I'm at a loss for what to use the now freed up epic feat for. Epic Reflexes? I'm at this so far:

01: Ranger(1): Point Blank Shot, Favored Enemy: Elves, {Dual Wield}
03: Ranger(3): Weapon Focus: Longbow
05: Ranger(5): Favored Enemy: Humans
06: Ranger(6): Rapid Shot
09: Bard(1): Improved Critical: Longbow
10: Arcane Archer(1)
12: Arcane Archer(3): Called Shot
15: Arcane Archer(6): Blind Fight
18: Arcane Archer(9): Weapon Finesse
20: Ranger(9)
21: Arcane Archer(11): Armor Skin
24: Arcane Archer(14): Great Dexterity I [FREE FEAT GOES HERE]
27: Arcane Archer(17): Epic Skill Focus: Spot
28: Arcane Archer(18): Epic Weapon Focus: Longbow
29: Bard(2)
30: Ranger(10): Epic Fortitude, Epic Prowess

Hitpoints: 256
Skillpoints: 165
Saving Throws (Fortitude/Will/Reflex): 22/14/25
Saving Throw bonuses: Spells: +3, Mind Effects: +2


So Epic Reflexes would boost the Ref save to 29. Is that necessary? I mean, I really don't know what other feats the build needs :/
The alternative is to go back to starting with 17 DEX, using Great DEX 1 and 2, and having 12 CHA or something.

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Uncle-Opustus
 
PostPosted: Fri, Dec 28 2012, 16:29 PM 

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SD10 opens you a whole new world of opportunities in terms of building, because you're no longer bound to have certain classes in order to get Epic Dodge. I'd definitely advise you to take something with a full BAB progress for the fourth attack and some overall toe-to-toe prowess. Plenty of ways to do that, though.

Ranger5/SD10/Assassin15 is what you want to do if you want to go heavy in both SD and Assassin. It also nets you a free dual-wield so you can specialise in throwing darts and dual-wield as Plan B, though in PvP especially 99% of the cases call rather for a shield than an off-hand weapon. However, in PvM you get to exploit the free dual-wield feat galore. If SD10 is an absolute must to your concept, I can't think of any other ways to practically apply the Assassin class; you need to have a lot of it in order for it to be worthwhile. SD10/Rogue10/DC10 is a beautiful build also. You manage with only two gear sets without too much of a fuss, one for PvP and the other for PvM.

Naturally you may also screw full BAB and do whatever you damn please. I'm sure it's not a total mess, but I can't think of the smartest way to go about it.

Naivatakl: No, the alternative is to screw Epic Fortitude and build up a proper AB by taking two more Great Dexterity feats instead.

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Sin4given
 
PostPosted: Fri, Dec 28 2012, 16:57 PM 

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Okay thank you for the advice Opustus but i didnt mean to imply i wanted assassin 100% lol. I love the build you said but what if i went with what i said in my first post? The 10sd/6ftr/14rog? Would it be just as good as yoirs or what? And i dont want darts as main lol. I just want them as a secondary weapon that when i use them they still possess sone threat lol. Im on my phone so i cant really put out a big message and my spelling is a lil off lol.

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PaladinOfSune
 
PostPosted: Fri, Dec 28 2012, 17:11 PM 

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You don't really want to combine Assassin and Shadowdancer in a build. It's possible, I just don't like it a whole lot. Iffy AB, restricted, bad saves. Anyway, you can do stuff like...

6 Ranger/18 Assassin/6 SD - Balanced build, easy to level with a bit of everything
6 Monk/6 Fighter/18 Assassin - Kama user, lots of damage but restricted in alignment
7 Fighter/18 Assassin/5 Master Scout - Weak pre-epic, becomes very strong level 25+
6 Rogue/18 Assassin/6 SD - Glass cannon build

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Sin4given
 
PostPosted: Fri, Dec 28 2012, 18:51 PM 

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Well if SD and assassin are nit that best of friends what about rogue ranger and sd? The dual wield would save me having to get the feat? And ranger is a full BaB right?

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MoshingChris
 
PostPosted: Fri, Dec 28 2012, 22:42 PM 

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Naivatkal:

The reason I promote Expertise over Weapon Finesse is simply you will kill things faster in expertise mode at -5 AB from point blank range over trying to kill something with a sword and board that will hit like a wet tissue, because you are still running 55+ AB even with Expertise on whilst using a Bow. As soon as you switch to a Sword and Board on a non-sneaky AA you are basically fuggin' dead. You won't hit anything because your AB will be sub 45 even with Weapon Finesse and the damage rolls will be sub 20 vs posi 40. Its a numbers game and the longer your throwing out pointlessly ineffective damage, the more time your asking to get silly slapped all over the place.

That little rule of thumb goes for every AA build I've got saved in Notepad that is dex based and doesn't have sneaks.

I'd also drop that tenth Ranger level in favor of one more AA level because thats +1 AB/Damage against everything over a bonus feat with a limited selection and +1 damage vs favored enemies you'll only run into in PvP. Epic Prowess then fills your Free Feat slot.

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Mr. Hackums
 
PostPosted: Fri, Dec 28 2012, 22:45 PM 

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NWNwiki wrote:
This combat mode cannot be used while wielding a ranged weapon.


You can't use Expertise with a bow. Weapon finesse opens up a lot of melee capacity.


 
      
MoshingChris
 
PostPosted: Fri, Dec 28 2012, 23:19 PM 

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Weapon Finesse is a pointless feat on an AA, irrespective of my Rusty statements that are erroneous (after looking in notepad the feat in all those builds is Dodge). If you've got it, you've wasted a feat, theres no melee capacity at all if you have zero sneak attack or low strength and no other method of attaining increased damage rolls.

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Mr. Hackums
 
PostPosted: Sat, Dec 29 2012, 1:04 AM 

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Well, I can see how it'd be a lack of damage. But, at the very least, you'd be able to hold a small weapon and a shield and hit things with it. Even with no sneak damage, you'll still have weapon damage, elemental bonuses, and a small strength bonus. Its not high by any means, or even moderate, but it opens up the potential to even -use- (With a functional AB) melee weapons. Which, in my opinion, far outweighs another point in AC against a single target.

Weapon finesse, even on an archer, isn't something I would sacrifice personally. I like my characters to have the ability to comfortably switch to melee (For AC purposes, if I needed to temporary take a role of a dex-tank). Of course, it may be more practical number-wise to keep using the bow in the face of someone if you've got that much invested in AA, but the sheer amount of resources you'd have at your disposal by having the ability to also hit things with melee weapons is enormous.

I'm trying to keep away from RP potential, as this is a build topic and these conversations are directed toward number crunching.

I suppose the tradeoff is this:

By going dodge, and keeping your bow with you even in the face of a melee who is right next to you, you would give more damage, still have a reasonable dex-based AC, and still keep your incredible AB.

While by going weapon finesse, you have the option, should you ever want it-- (For huge AC jumps while still delivering a few hits while your teammates kill the target). Of course, you could still use the bow strategy, but this option gives you the choice of not looking silly while wielding a smaller weapon, in whatever circumstance arises where you might need to use a melee weapon.


 
      
Naivatkal
 
PostPosted: Sat, Dec 29 2012, 3:14 AM 

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All around good points, and definitely gives me something to consider: Dodge vs Weapon Finesse.

Thanks to you both!

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Bini
 
PostPosted: Sat, Dec 29 2012, 4:12 AM 

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Because one can always pull out a sling, or a dart, or a shuriken with their shield and retain the same AB as they would have with the finessed small weapon to do their pittance of damage while also having the luxury of their rapid shot feat, weapon finesse is a wasted feat.

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Selmak
 
PostPosted: Sat, Dec 29 2012, 18:16 PM 

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If you're planning on switching to darts or something at close range then Dodge + Mobility is worth thinking about. +4 AC against any attacks of opportunity (that you will likely accrue) that doesn't count towards the +20 AC cap (according to the wiki).


 
      
GreatPigeon
 
PostPosted: Sat, Dec 29 2012, 22:23 PM 

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Yup and on an AA where you have 18 levels isn't that like 9 damage and 9 ab. I would have to be pretty hard up to want to switch weapons to get -9 ab to get that "glorious shield ac" of 7 or so...

Just be sexy and build the AA with epic dodge and you will never switch weapons and be happier for it!

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Murex
 
PostPosted: Sun, Dec 30 2012, 23:31 PM 

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Quick question for you guys-

What is the highest possible DC for a spell cast by a character?

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Bini
 
PostPosted: Mon, Dec 31 2012, 0:19 AM 

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Faerie or Durpari: 19 Sorcerer, 1 Divine Champion / 1 Ranger, 9 Divine Champion

Charisma 18 (base) + 2 (racial) + 7 (ability increases) + 9 (feat) + 12 (equipment) = 48

DC = 10 + 9 + 19 + 6 = 44

Thus the highest spell DC I would expect is possible is 44 when casting a ninth circle spell of the school that you put your foci in.

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Murex
 
PostPosted: Mon, Dec 31 2012, 3:45 AM 

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Thanks Bini.

BTW: Your avatar frightens me. :?

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Bini
 
PostPosted: Mon, Dec 31 2012, 3:55 AM 

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That's why I made it my avatar. She's one scary woman... Whoever she was... Some politicians wife.

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Sin4given
 
PostPosted: Mon, Dec 31 2012, 13:43 PM 

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Lol seems my quedtion hot buried but could anyone shed some lihht on it?

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Uncle-Opustus
 
PostPosted: Mon, Dec 31 2012, 14:35 PM 

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Sin4given wrote:
Well if SD and assassin are nit that best of friends what about rogue ranger and sd? The dual wield would save me having to get the feat? And ranger is a full BaB right?

You'd still have to get the feats for ITWF even with Ranger5 as the mechanics of NWN don't register the class specialty Dualwield as TWF and Ambidexterity needed as prequisites for ITWF. But if you just specialised in throwing knives, you'd still benefit from Dualwield as a precaution. Ranger is full BAB and it is the only full BAB non-prestige class that has MS and Hide as class skills for early enough levels of SD and Assassin, allowing you to get higher levels for both. They do mesh nicely; Ranger5/SD10/Assassin15 is a very decent build, but the thing is that it is the only valid build there is with the given classes. Or well, I guess a Monk6/SD10/Assassin14 would be all right. Dualwield kama cheese and all that.

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Ozelotl
 
PostPosted: Mon, Dec 31 2012, 15:14 PM 

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Here's a version of a weapon master build I play on a team PvP server called Alestorm. I wanted something to tank/kill the defenders and the boss and still be okay in PvP. The normal version is 13 Rogue/ 8 Fighter/ 19 Weapon Master but for Amia I think 11 R/ 12 F/ 7 WM should do nicely. I'd probably never play it but I was curious how it would do on Amia.

Race Dwarf... scratch that, this is Amia... human earth genasi.

Stats: 18 (22) STR, 13 DEX, 18 (22) CON, 13 INT, 6 WIS, 6 CHA

Pre-Epic: 8 R/ 5 F/ 7WM
Feats: Dodge, Mobility, Spring Attack, Expertise, Whirlwind Attack, Weapon Focus, Weapon Spec, KD, IKD

Post-Epic: 6 F, 2 R, 1 F, 1 R (for skills)
Feats: EDR I-III, Epic Weapon Focus, Epic Weapon Spec, Crippling Strike, Armor Skin, Epic Prowess, Great STR I

The idea is for a hardy guy that can take a hit just as good as he gives. AB will be low for a WM, saves are horrible, AC of a standard tumble tank, but will have loads of hit points and EDR 3, lots of skills, and if he manages to KD something, sneak attack + WM will tear things apart. Crippling Strike is just fun and is very useful if used properly. What do you guys think?

Also I apologize if it was presumptuous of me to post something like this as I have no intention of actually playing it and it takes away from people that need real help. I was just bored. Someone else might like the idea and find it useful.

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Sin4given
 
PostPosted: Mon, Dec 31 2012, 15:44 PM 

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Uncle-Opustus wrote:
Sin4given wrote:
Well if SD and assassin are nit that best of friends what about rogue ranger and sd? The dual wield would save me having to get the feat? And ranger is a full BaB right?

You'd still have to get the feats for ITWF even with Ranger5 as the mechanics of NWN don't register the class specialty Dualwield as TWF and Ambidexterity needed as prequisites for ITWF. But if you just specialised in throwing knives, you'd still benefit from Dualwield as a precaution. Ranger is full BAB and it is the only full BAB non-prestige class that has MS and Hide as class skills for early enough levels of SD and Assassin, allowing you to get higher levels for both. They do mesh nicely; Ranger5/SD10/Assassin15 is a very decent build, but the thing is that it is the only valid build there is with the given classes. Or well, I guess a Monk6/SD10/Assassin14 would be all right. Dualwield kama cheese and all that.



Hmm alright, but I don't have to have assassin to emulate what I'm trying to go for, and If I were to specialize in throwing knives, how bad would my melee suffer? Just curious as I was wanting throwing knives to be secondary unless I can have ranged and melee be "decent"

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alamut
 
PostPosted: Mon, Dec 31 2012, 18:56 PM 

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Well, something is bugging me concerning Epic Smite evil paladins.

What's the big difference between a build (aasimar) with: paladin 23/CoT 5/ monk 1 in comparison with: paladin 18/ CoT 10/ monk 1 ?

Total epic feats:
First one: 3 from levels, 1 from epic paladin, 2 from CoT = 6
Second one: 3 from lvls, 5 from CoT = 8

There is no difference regarding the spells, right, since both will get GMW +5 and Divine favor to the max (+5). But divine wrath from the second build will be +5 instead of +3. Also the second build will have 2 more extra feats in comparison to the first one, correct ?

The duration of the divine shield/mighty will be the same to both, but the duration of the spells might be better to the first build. But if both have extend spell, that's not a big deal.

So basically the first build has only the advantage of the spell duration. Other than that, there is nothing, since 24+ would be require to resist the Great Dispell, right ?


 
      
khchen
 
PostPosted: Tue, Jan 01 2013, 1:19 AM 

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The second one has 3 more saves but the Divine Favor is only +4. More feats mean greater smite.
I like the second one and I'll take craft wand feat because he has less spell slots.

alamut wrote:
Well, something is bugging me concerning Epic Smite evil paladins.

What's the big difference between a build (aasimar) with: paladin 23/CoT 5/ monk 1 in comparison with: paladin 18/ CoT 10/ monk 1 ?


 
      
Uncle-Opustus
 
PostPosted: Tue, Jan 01 2013, 11:56 AM 

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I'd do it Paladin24/DC4/Monk1. Great Smite beyond III is just showing off. Spell duration and immunity to Greater Dispel are also factors that make a solid, enjoyable build.

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Hmm alright, but I don't have to have assassin to emulate what I'm trying to go for, and If I were to specialize in throwing knives, how bad would my melee suffer? Just curious as I was wanting throwing knives to be secondary unless I can have ranged and melee be "decent"

If you specialise in throwing knives, your melee is secondary. If you specialise in melee, throwing knives are secondary. Just take one. If you want melee, go with it.

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alamut
 
PostPosted: Tue, Jan 01 2013, 14:46 PM 

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khchen wrote:
The second one has 3 more saves but the Divine Favor is only +4. More feats mean greater smite.
I like the second one and I'll take craft wand feat because he has less spell slots.


Well, for a build that reaches Fort 47, I think more 3 saves would be overkill. And yeah, with that I could reach Epic Smite VI

Uncle-Opustus wrote:
I'd do it Paladin24/DC4/Monk1. Great Smite beyond III is just showing off. Spell duration and immunity to Greater Dispel are also factors that make a solid, enjoyable build.


Still can reach Epic Smite IV on that build, but I would sacrifice Divine Wrath for spell duration and immunity to Great Dispelling. I think divine Wrath is worth instead of immunity to Great Dispelling. After all, it's just a roll of D20+15 against DC 12+23. In other words, it's just a 1/20 to dispel something.

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Uncle-Opustus
 
PostPosted: Tue, Jan 01 2013, 15:15 PM 

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Well of course you can reach it, but it's simply not worth the expense. Great Smite III does already a hundred extra damage and is pretty likely to kill on two or one blows. But yeah, I guess Divine Wrath fits the theme of a Smite Pally with its five-second smitey rampage. But still, the fact that there are multiple spawns in one hunting area taken into account, you're liable to getting dispelled, and I personally don't have the patience to wait for rest and rebuff after every fifth spawn. The simple solution is not to hunt in places where the baddies dispel, but not being versatile gets boring after a while.

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Sin4given
 
PostPosted: Tue, Jan 01 2013, 16:11 PM 

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Hmm alright. I'd like melee to be first with throwing knives secondary. I would like to have my sneak attacks be pretty deadly (well deadlier). Is it possible to get improved sneak attack and is it worth it? Sorry for so many questions, I'm a little hazy on what all we cna actually get in these 30 levels. As for hte topic of assassin, if it doesn't fit too well with SD, I'd like to not include it. I want 10 SD for sure, but as for the full BaB class I'm leaning torwards ranger for the dual wield, but do I need 9 for the improved dual wield or would i be good with just 6?

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alamut
 
PostPosted: Tue, Jan 01 2013, 17:08 PM 

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Uncle-Opustus wrote:
I guess Divine Wrath fits the theme of a Smite Pally with its five-second smitey rampage.


It's a number of rounds equal to her charisma bonus. Since a round is an in game unit of time that lasts six seconds, multiply for with 14 you will get 1:24 min kill spring section. :D


 
      
treant13
 
PostPosted: Thu, Jan 03 2013, 2:56 AM 

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Its a 20 sorcerer/10 dragon disciple that focuses entirely on casting something that can survive into the higher levels? I guess 9 DD could also work but the cha boost would help my dc and the half dragon immunities aren't horrible either, but is it worth ignoring for emd? Anyway thoughts?

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Bini
 
PostPosted: Thu, Jan 03 2013, 3:31 AM 

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With only 30 levels to build with, a (winged) dragon disciple isn't a viable caster, period.

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serbiris
 
PostPosted: Thu, Jan 03 2013, 3:39 AM 

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Could attempt a build based on getting a ridiculous cha score + spell foci and nuking things into oblivion with High-DC save-or-dies/sucks. I'm pretty sure it would qualify as "gimmicky" but wouldn't be completely useless perhaps.

Slightly better chance as a spellsword build but not with 9 DD levels no. I dunno though, because I am wondering what you can do with a Sorc/DD with heavy sorc. Thoughts?

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