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Uncle-Opustus
 
PostPosted: Tue, Jan 15 2013, 22:04 PM 

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Naivatakl, I would understand the beauty of your build if it weren't something that functioned with a basic template of gear and feats you take on any other build. The real beauty of building is shooting onself in the foot by innovating a whole new, largely imperfect concept that requires a unique approach in order to pan out. You see, us builders see no difference between KC and BG, not at least RP-wise; we can make perfectly plausible excuses as to why a BG with a decent CHA stands out as commander-ish amongst his or her partners in evil, so that there is basically nothing lacking in the concept of the character in the first place.

Treant:

With that little CL you'd have better luck being a spellsword or one of that kind of things anyway. Also, I take it DD is Dragon Disciple, not Dwarven Defender? Because the latter would rawk, but I always suspect the worst about the double Ds. Anyway, taking only one level of DD (be that DwD or DD) will get you so little benefits it's not actually worth it. The sensible thing to do would be to go Sorc25/KC5 or Sorc24/KC5/Tumbly1, but I can see your desire to fit draconics into your theme of character so I would just go directly with plan B and make it a spellsword. That will call for a slightly different variation of feats. And yes, this is an apt place for discussion about spells.

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treant13
 
PostPosted: Wed, Jan 16 2013, 0:35 AM 

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Actually I thought about that and between Mords and the KC aura that reduces spell resistance I imagine I would be okay, if not better than a CL 30 character. Though I am unsure about dispel, but I wasn't really thinking about it. Am I wrong about my idea?

Edit: Just read Nwnwiki about spell resistance and it says that it doesn't stack. Is this still true about KC aura and Mord combo? Not sure if it still applies since KC aura is custom made. Especially since Mord is a spell effect and KC aura is just a mundane knowledge of how to break the "shield" of magic resistance.

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treant13
 
PostPosted: Wed, Jan 16 2013, 1:15 AM 

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So here was my idea for spells. My concept was a slew of debilitating effects that vary so that I can adjust as the monsters change. Also wanted to have avoid just being a arcane cannon, I wanted to have some tactical finesse, and also avoid just being a buff bot. I am maximizing my DC as best I can on Evo and Necro for damage and "hexing" saves. Should be around DC 30 +spell level for both those schools, which I think is okay, and 24+spell level for others.

Grease
Ray of Enfeeblement
Protection from Alignment
Magic Missle
Mage Armor

Combust
Cloud of Bewilderment
Darkness
See Invisible
Resist Elements

Flame Arrow
Slow
Negative Energy Burst
Haste

Enveration
Ice Storm
Improved Invisibility
Fear

Bigby's Interposing Hand
Lesser Spell Mantle
Firebrand
Mestil's Acid sheath

Flesh to Stone
Shades
Edit: Tensers to Forceful hand

Banishment
Shadow Shield
Prismatic Spray

Premonition
Horrid Wilting
Sunburst

Black Blade of Disaster
Mordenkainen's Disjunction
Wail of Banshee

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Lyle Underburrow...I would watch where you step when he's around, you might go boom


Last edited by treant13 on Wed, Jan 16 2013, 1:49 AM, edited 1 time in total.

 
      
Ulir
 
PostPosted: Wed, Jan 16 2013, 1:25 AM 

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Slow is countered by freedom, which most people has, but certainly not every monster.

Enervation does very little to your opponent, except being a minor inconvenience. I would suggest Elemental Shield.

And no ability buffs? That will put you at a great disadvantage. Especially since you took maximize spell. Buffing yourself for 5 points in x ability is so very handy, you will regret your choice later, I believe. I know I would. :)

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treant13
 
PostPosted: Wed, Jan 16 2013, 1:32 AM 

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Wouldn't elemental shield be moot considering I would be taking mestils acid sheath? Also I figured the lowering of saves and hit dice would be the big draw in enervation, especially if maximized. Finally I don't really like PvP so I never build for it. Thanks for the feedback though.

If I could only take 1 buff then what would it be?

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Glim
 
PostPosted: Wed, Jan 16 2013, 15:18 PM 

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If anyone feels like throwing a Wizard/Assassin (or something similar with primarily wizard levels) build my way that's heavy in Illusion and Enchantment (with a bit of Evocation on the side perhaps), it would be very much appreciated :)


 
      
MoshingChris
 
PostPosted: Wed, Jan 16 2013, 15:45 PM 

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30 Wizard.

Clothed in black?

- - - -

29 Wizard 1 Assassin is all thats coming to mind for a spellcaster version.

You could go 23 Wizard 6 Shadow Dancer 1 Assassin for shits and giggles. It depends on how good an Assassin you want versus how good a wizard you want versus if you want to be at all effective on the server.

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erroch
 
PostPosted: Wed, Jan 16 2013, 16:38 PM 

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Glim wrote:
If anyone feels like throwing a Wizard/Assassin (or something similar with primarily wizard levels) build my way that's heavy in Illusion and Enchantment (with a bit of Evocation on the side perhaps), it would be very much appreciated :)


How important is that assassin class level to your concept. I started playing around with the concept of a wizard 24 / shadow dancer 6 for giggles that seems like it might fit the concept.

The goal of this build was to keep the easier wizard leveling through the entire progression and beeline for epic mummy dust. The one level of shadow dancer pre-epic was to squeeze in an extra epic feat via the wizard bonus feat at 20 wizard.

It's got enough skill points to have the essentials covered with 57 left over.
(Essentials: concentration, spellcraft, lore, heal, move silently, hide, spot, tumble)

I went with silent spell instead of the normal "extend spell" for flavor.
The skill focus: hide and epic skill focus: hide should make up partially for having a relatively low base dex.

One note: You are extremly squishy when caught offguard.

Class Race
Wizard(24), Shadowdancer(6), Human - Halruaan

Abilies

STR: 10 DEX: 14 CON: 8 WIS: 9 INT: 20 (28) CHA: 10
(Before subrace adjustment: STR 10, DEX 14, CON 10, WIS 10, INT 18, CHA 10)
You could drop CHA to 8 to get a CON of 10, but I don't like having base stats under 10 pre-race adjustment. It feels tacky.

Feats:
0 30 Human - Halruaan: (Quick to Master)
1 W 01: Wizard(1): Spell Focus: Illusion, Greater Spell Focus: Illusion, W: {Scribe Scroll}
2 W 02: Wizard(2)
3 W 03: Wizard(3): Skill Focus: Hide
4 W 04: Wizard(4): INT+1, (INT=21)
5 W 05: Wizard(5): Silent Spell
6 W 06: Wizard(6): Spell Focus: Enchantment
7 W 07: Wizard(7)
8 W 08: Wizard(8): INT+1, (INT=22)
9 W 09: Wizard(9): Greater Spell Focus: Enchantment
10 W 10: Wizard(10): Empower Spell
11 W 11: Wizard(11)
12 W 12: Wizard(12): INT+1, Dodge, (INT=23)
13 W 13: Wizard(13)
14 W 14: Wizard(14)
15 W 15: Wizard(15): Mobility, Maximize Spell
16 W 16: Wizard(16): INT+1, (INT=24)
17 W 17: Wizard(17)
18 W 18: Wizard(18): Spell Penetration
19 W 19: Wizard(19)
20 SD 20: Shadowdancer(1): INT+1, (INT=25)
21 W 21: Wizard(20): Great Intelligence I, Epic Spell Focus: Enchantment, (INT=26)
22 W 22: Wizard(21)
23 W 23: Wizard(22)
24 W 24: Wizard(23): INT+1, Epic Spell: Mummy Dust, Epic Spell: Epic Mage Armor, (INT=27)
25 SD 25: Shadowdancer(2): SD: {Darkvision, Evasion, Uncanny Dodge I}
26 SD 26: Shadowdancer(3)
27 SD 27: Shadowdancer(4): Epic Spell Focus: Illusion
28 SD 28: Shadowdancer(5): INT+1, SD: {Defensive Roll}, (INT=28)
29 SD 29: Shadowdancer(6): SD: {Hide in Plain Sight}
30 W 30: Wizard(24): Epic Skill Focus: Hide

Skills:
Skills Concentration 33(32), Heal 33(32), Hide 32(47), Lore 33(42), Move Silently 32(34), Spellcraft 33(42), Spot 32(31), Tumble 30(32), remaining skillpoints 57


W 01: Concentration(4), Heal(4), Hide(2), Lore(4), Move Silently(2), Spellcraft(4), Tumble(2), Save(4),
W 02: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(8),
W 03: Concentration(1), Heal(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Tumble(1), Save(6),
W 04: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(10),
W 05: Concentration(1), Heal(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Tumble(1), Save(8),
W 06: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(12),
W 07: Concentration(1), Heal(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Tumble(1), Save(10),
W 08: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(15),
W 09: Concentration(1), Heal(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(16),
W 10: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(21),
W 11: Concentration(1), Heal(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(22),
W 12: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(27),
W 13: Concentration(1), Heal(1), Hide(1), Lore(1), Move Silently(1), Spellcraft(1), Save(28),
W 14: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(33),
W 15: Concentration(1), Heal(1), Hide(1), Lore(1), Spellcraft(1), Save(36),
W 16: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(42),
W 17: Concentration(1), Heal(1), Hide(1), Lore(1), Spellcraft(1), Save(46),
W 18: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(52),
W 19: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(58),
SD 20: Heal(1), Hide(13), Lore(1), Move Silently(15), Spot(23), Tumble(18), Save(1),
W 21: Concentration(2), Heal(1), Lore(1), Spellcraft(2), Save(5),
W 22: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(12),
W 23: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(19),
W 24: Concentration(1), Heal(1), Lore(1), Spellcraft(1), Save(26),
SD 25: Heal(1), Hide(5), Lore(1), Move Silently(5), Spot(5), Tumble(5), Save(19),
SD 26: Heal(1), Hide(1), Lore(1), Move Silently(1), Spot(1), Tumble(1), Save(28),
SD 27: Heal(1), Hide(1), Lore(1), Move Silently(1), Spot(1), Tumble(1), Save(37),
SD 28: Heal(1), Hide(1), Lore(1), Move Silently(1), Spot(1), Save(48),
SD 29: Heal(1), Hide(1), Lore(1), Move Silently(1), Spot(1), Save(59),
W 30: Concentration(6), Heal(1), Lore(1), Spellcraft(6), Save(57),

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Last edited by erroch on Wed, Jan 16 2013, 16:42 PM, edited 1 time in total.

 
      
MoshingChris
 
PostPosted: Wed, Jan 16 2013, 16:42 PM 

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23 Wizard 1 Ranger 6 SD does that better, but I'm fairly certain this is a solved problem.

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treant13
 
PostPosted: Thu, Jan 17 2013, 1:37 AM 

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So I want to be able to build and know that it is viable without having to post here, (trying to fly without help as it were), but I realize that I have never gotten to lvl 30 and seen the monsters there. So my question is this.

What kind of AB do you need to survive as a fighter?
What kind of AC do you need as a Tank or Caster?

Why do you need so many CL's, do most monsters at lvl 30 have spell resistance or is it more PvP.

I realize I could just get my character to lvl 30 and see for myself, but I that is what I am trying to do so I ask anyway.

Thanks a bunch :)

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Mr. Hackums
 
PostPosted: Thu, Jan 17 2013, 4:18 AM 

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I'm torn somewhat, and I'd like all the opinions I can get telling me that I'm stupid, or that what I'm considering isn't actually all that stupid. On a Cleric I have, I'd like to dual-focus him in schools of magic. His first school is divination, mostly for RP purposes (But the Spot bonuses are neat).

However, I'm stuck on his second spell focus.

The most obvious answer would be Evocation, as a number of spells hail from the Evocation school in a cleric's toolkit. However, I've looked at Conjuration (And even Abjuration briefly too).

The character is a 26 Cleric/2 Bard/2 AA build. Epic spotter, extend spell buffing Zen Archer. Unfortunately, his Zen archery and AA requirements have eaten up a lot of his available feats. And to make him a decent archer cleric, I wanted to take Extend spell so his buffs could actually last a dungeon with a decent AB.

So here's where I'm stuck:

Quote:
He only has room for ONE (1) epic spell. And I'm unsure of his second school of focus.


I struck off abjuration, because without protection domain, a Cleric just doesn't get all the bonuses he can from it. Sure, his Banishments might be nice. But he doesn't get Spell Mantle OR Energy Buffer, or Globe of Invulnerability. So there's not enough advantage there.

With only Conjuration and Evocation left, I'm unsure. Conjuration gives me fantastic Mass Heal DC's, Storm DC's, and the ability to have an Epic Summon lasting a very long time (Which is admittedly useful for an Archer). However, it makes a lot of my wham-bam offensive spells less attractive, but still sitting at a low 30's DC for Word of Faith, Earthquake, and Implosion. So I can pick and choose saves based on my enemy-- So maybe its not such a bad tradeoff?

Of course, for Evocation, I can then also wield terrifying and awesome clerical spells in an offensive way with great DC's. Storm DC is still a solid mid 30, and heals don't really need DC's to be really effective still. However, I lose out on an opportunity to get a long lasting summon (Unless I chose the elemental EMD summon).

Which then brings me to my final contention:

Quote:
"Is Epic Dragon Knight worth it as a summon? I know it gets stuck in doors often, but is it much more powerful than the EMD? A worthy investment? If I went Conjuration, would it still be better to go EMD than EDK?"


Thoughts? My gut feeling is that his Rp leans more toward Conjuration magics, but I don't want to get there and feel like I have a cleric that isn't capable of performing. And as an Archer, I feel like maybe my offensive capabilities are in my buffs and my bow, rather than my Evocation spells. But RP aside, what's the optimal option here?


 
      
DerkDerkistan
 
PostPosted: Thu, Jan 17 2013, 4:41 AM 

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I have to say that you're probably the best equipped (in my opinion) to have the dragon summon. Having a dragon with its fear aura and being an archer is pretty great because you don't need to chase down the fleeing monsters.

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ZoltanTheRed
 
PostPosted: Thu, Jan 17 2013, 6:48 AM 

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In my opinion just get the dragon summon for the awesome factor. In addition to this can you not get it sized down some?


 
      
Bini
 
PostPosted: Thu, Jan 17 2013, 7:26 AM 

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I don't understand: Is it supposed to be very proficient with the bow, or is it supposed to have destructive spells? Either way, taking 2 arcane archer is an absurdly expensive route for a cleric build that gives only a negligible amount more potency with the bow. It is my belief that without divine might and epic weapon specialization that builds of a similar objective to this one have, that the damage output will be underwhelming, and a far cry from lethal in PvP even against a feared opponent.

That aside, evocation is core for any cleric that intends to use spells offensively. A usable dragon knight is one of conjuration's best merits, however, one fourth circle dismissal or a potion of lesser mind blank and the dragon just got a whole lot less attractive. Conjuration is a tenuous first set focii for wizards, sorcerers, and druids, but lags well behind evocation for clerics. Earthquake is a glorious spell both for its knockdown and damage, but equally as important to a breachless cleric: its lack of spell resistance.

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DerkDerkistan
 
PostPosted: Thu, Jan 17 2013, 8:19 AM 

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Have you played an Arcane Archer, Bini?

Aside from the RP aspect, those 2 levels of Arcane Archer bring quite a lot to the table.

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Bini
 
PostPosted: Thu, Jan 17 2013, 8:45 AM 

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1 AB/1 Damage and his spot dump. Arcane archer needs a heavy investment for the returns it provides, and that's just not possible while also building to incorporate a powerful caster.

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DerkDerkistan
 
PostPosted: Thu, Jan 17 2013, 8:46 AM 

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You're forgetting the damage and utility that the AA arrows bring to the table. Trust me, it's worth it.

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Bini
 
PostPosted: Thu, Jan 17 2013, 8:50 AM 

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You told me about the vanilla table, honey bunch, not the arrows, but I'll trust you.

If it is about the arrows though, I'd say just take 1 AA level and grab 27 cleric so your gate binds move up to the highest tier.

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DerkDerkistan
 
PostPosted: Thu, Jan 17 2013, 8:53 AM 

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The trouble with 1 AA level is that in order to get the arrows, you need the RP since they're passed from character to character. 1 AA level doesn't give any proof of taking the class. 2 AA levels gives you Imbue Arrow (which also has some pretty great uses) for the RP.

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Bini
 
PostPosted: Thu, Jan 17 2013, 9:00 AM 

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That's just pedantic. I'm of the mind that with the array of spells an epic cleric has, that they shouldn't be concerned with picking up a 10d6 kaboom.

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DerkDerkistan
 
PostPosted: Thu, Jan 17 2013, 12:05 PM 

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It's not pedantic and the 10d6 kaboom is the least valuable portion of Imbue Arrow. Apparently the Amia change to it has been changed at some point recently as well, making it less valuable to Hackums' build, but the RP element is still absolutely there and shouldn't be discounted.

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Mr. Hackums
 
PostPosted: Thu, Jan 17 2013, 12:14 PM 

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With Imbue arrow, you can add bonus damage to your arrows with scrolls. And you gain access to AA arrows (As well as a whole slew of RP reasons. I -know- I gimped the build I'm running specifically for Rp reasons, but that's the kind of sacrifice I'm willin' te make!) These AA arrows, btw, are incredible. I don't think I'm allowed to post stats-- but I can safely say that they hit for twice as hard as even top-tier normal arrows. And they've got disabling effects on them. They're very good.

This character is more of a support style, with a fantastic amount of spot, and some slower, but steady shooting capability. With all the clerical buffs, the damage/AB is non-ignorable, consistent damage.

I think my summon question is answered, more or less. But I'm still not exactly sold on the Evocation/Conjuration. If I were to take Evocation, I'd take EMD: Elemental Summon, so I could still have an appearance of a summoner in some regard.


 
      
Naivatkal
 
PostPosted: Thu, Jan 17 2013, 20:16 PM 

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BEHOLD!


Fighter(30), Tuigan

STR: 18 (28)
DEX: 8
CON: 14
WIS: 10
INT: 14
CHA: 10

01: Fighter(1): Luck of Heroes, Strong Soul, Power Attack
02: Fighter(2): Weapon Focus: Longsword
03: Fighter(3): Knockdown
04: Fighter(4): Weapon Specialization: Longsword
06: Fighter(6): Toughness, Weapon Proficiency Exotic
08: Fighter(8): Improved Critical: Longsword
09: Fighter(9): Cleave
10: Fighter(10): Improved Knockdown
12: Fighter(12): Called Shot, Skill Focus: Discipline
14: Fighter(14): Expertise
15: Fighter(15): Point Blank Shot
16: Fighter(16): Improved Expertise
18: Fighter(18): Great Fortitude, Great Cleave
20: Fighter(20): Blind Fight
21: Fighter(21): Great Strength I
22: Fighter(22): Overwhelming Critical: Longsword
24: Fighter(24): Great Strength II, Devastating Critical: Longsword
26: Fighter(26): Epic Weapon Focus: Longsword
27: Fighter(27): Great Strength III
28: Fighter(28): Epic Weapon Specialization: Longsword
30: Fighter(30): Epic Fortitude, Epic Prowess

Craft Armor 33(35), Craft Weapon 33(35), Discipline 33(45), Heal 33(33), Tumble 15(14), remaining skillpoints 3


Hitpoints: 390 (570 with maxed CON gear)
BAB: 25 + 3 WF/EWF + 1 Prow + 4 Enchant + 9 STR base + 6 STR mod = 48 + 1 Bless pot + 1 Aid pot + 1 Divine Might scroll = 51 AB
AC: 10 + 8 armor + 4 Enchant + 3 shield + 4 Enchant + 4 Deflect + 4 Nat + 4 Dodge + 3 Tumble = 44 AC + 1 Mage Armor = 45 AC
Saving Throws (Fortitude/Will/Reflex): 27/13/11


Bask in the afterglow.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
PaladinOfSune
 
PostPosted: Thu, Jan 17 2013, 20:30 PM 

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You're better off ditching longsword feats for bastard sword entirely.

Likewise, Iron Will and Lightning Reflex feats will serve better than Point Blank Shot and Called Shot.

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Naivatkal
 
PostPosted: Thu, Jan 17 2013, 20:34 PM 

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I was thinking about Iron/Lightning but I wasn't sure how big of a deal with would be given the normally lower saves. But, with Uni gear, that helps.

And yeah I ditched BSword for SF: Disc. Might actually change LSword to BSword in the end, for damage boosts. SF: Disc seemed better than +1 AB on a secondary weapon. EWP was mostly for kicks and to complete the well-rounded 'give me any weapon and I'll use it' idea.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Mr. Hackums
 
PostPosted: Thu, Jan 17 2013, 21:30 PM 

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I think you'd honestly be better off throwing away EWP and Epic Fort in exchange for Epic Will and Epic Reflex. I like what you're doing, but there are some serious vulnerabilities! Saves, saves, saves!


 
      
Remal
 
PostPosted: Thu, Jan 17 2013, 23:28 PM 

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Mr. Hackums wrote:
I think you'd honestly be better off throwing away EWP and Epic Fort in exchange for Epic Will and Epic Reflex. I like what you're doing, but there are some serious vulnerabilities! Saves, saves, saves!


Fighter's saves will always suck, no matter the save feats. AC just hurts for sword and board, and pray god your expertise doesn't break due to monster movement. I like the idea, but as always, lack of both full tumble and UMD will make you cry.

P.S. If you need help leveling let me know, I have some toons who'll lend you a hand :mrgreen:

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GreatPigeon
 
PostPosted: Thu, Jan 17 2013, 23:33 PM 

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Please God don't do that. Take 2 rogue and 10 DC please

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Naivatkal
 
PostPosted: Thu, Jan 17 2013, 23:48 PM 

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GreatPigeon wrote:
Please God don't do that. Take 2 rogue and 10 DC please

Nope, concept is a 30 Fighter.



Also, I'll probably never actually make that XD I just had to see how it was. And it's surprisingly impressive.

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Neo46
 
PostPosted: Sat, Jan 19 2013, 0:02 AM 

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Bini wrote:
Neo46 wrote:
Hm, well I guess I should say I have his personality set up. Alignment would be True Neutral or Chaotic Neutral. What else you think I should add? I was just wanting to play his personality more than anything.


I would suggest shifter as the class has a nice synergy with the Deep Gnome's racial traits, but for lore correctness I'd suggest either a rogue of sorts, or an illusionist wizard. Pick one, and I'll do a build! :D



Hey, Bini, I think I would like the shifter class. I can really work with that and what my character wants in his life! I know the exact thing on how I should RP with this. Any help would be great.

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Bini
 
PostPosted: Sat, Jan 19 2013, 1:49 AM 

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Pick one of these possibilities, and I'll do a progression for you. :D

Druid: 10 Druid, 1 Monk, 17 Shifter

Alertness, Empower Spell, Expertise, Improved Expertise, Spell Penetration, Greater Spell Penetration, Great Fortitude

Armor Skin, Great Wisdom I, Outsider Shape, Construct Shape, Epic Spell Penetration

Non-Druid: 5 Druid, 6 Monk, 17 Shifter

Alertness, Empower Spell, Expertise, Improved Expertise, Blind Fight, Great Fortitude, Toughness

Armor Skin, Great Wisdom I, Undead Shape, Outsider Shape, Construct Shape

Sneaky Bugger: 5 Druid, 6 Shadowdancer, 17 Shifter

Alertness, Dodge, Mobility, Expertise, Improved Expertise, Stealthy, Skill Focus: Move Silently

Armor Skin, Great Wisdom I, Undead Shape, Outsider Shape, Construct Shape

Dragon Giggles: 6 Druid, 6 Divine Champion, 16 Shifter

Luck of Heroes, Alertness, Expertise, Improved Expertise, Blind Fight, Knockdown, Improved Knockdown, Improved Critical: Unarmed Strike, Weapon Focus: X

Great Wisdom I, Great Wisdom II, Great Wisdom III, Outsider Shape, Construct Shape, Dragon Shape

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feel the blood gushing from your anus
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feel the blood gushing from your anus


Last edited by Bini on Sat, Jan 19 2013, 2:56 AM, edited 1 time in total.

 
      
Neo46
 
PostPosted: Sat, Jan 19 2013, 2:16 AM 

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Dragon Giggles, please!

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Captain Morgan
 
PostPosted: Sat, Jan 19 2013, 2:49 AM 

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A question about the shifter build.

Does the monk's wisdom modifer's AC bonus apply when shifted?

Thank you.


 
      
Bini
 
PostPosted: Sat, Jan 19 2013, 2:56 AM 

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It does not, nor the bonus AC from the class itself, or the speed bonus.

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Bini
 
PostPosted: Sat, Jan 19 2013, 3:15 AM 

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Progression:

1) Druid, Luck of Heroes
2) Druid
3) Druid, Alertness
4) Druid +1 Wisdom
5) Druid
6) Shifter, Expertise
7) Shifter
8) Shifter +1 Wisdom
9) Shifter, Improved Expertise
10) Shifter
11) Shifter
12) Shifter, Weapon FocusL +1 Wisdom
13) Shifter
14) Shifter
15) Shifter, Knockdown
16) Divine Champion +1 Wisdom
17) Divine Champion, Improved Knockdown
18) Divine Champion, Improved Critical: Unarmed Strike
19) Divine Champion, Blind Fight
20) Divine Champion +1 Wisdom
21) Shifter, Outsider Shape
22) Shifter
23) Shifter, Great Wisdom I
24) Shifter, Construct Shape +1 Wisdom
25) Druid
26) Divine Champion, Great Wisdom II
27) Shifter, Great Wisdom III
28) Shifter, Dragon Shape +1 Wisdom

Abilities (at character creation sans racial modifier):

Strength: 10 (12)

Dexterity: 10 (8)

Constitution: 10 (12)

Wisdom: 20 (18)

Intelligence: 14 (14)

Charisma: 4 (8)

Skillpoints (174):

Concentration: 25

Discipline: 29

Hide: 31

Move Silently: 31

Spellcraft: 28

Tumble: 15 (30)

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Captain Morgan
 
PostPosted: Sat, Jan 19 2013, 3:31 AM 

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Alright.

Does the damage from the monk gloves apply then?


 
      
DerkDerkistan
 
PostPosted: Sat, Jan 19 2013, 3:36 AM 

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5 Druid / 19 Shifter / 6 DC does it better.

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Bini
 
PostPosted: Sat, Jan 19 2013, 3:38 AM 

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The glove/bracer slot's properties merge onto the creature skin, not the creature weapon, so and damage bonus on the monks gloves would unusable.

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Bini
 
PostPosted: Sat, Jan 19 2013, 3:38 AM 

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It is a Svirf, Derksie; that's the whole point of his character.

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DerkDerkistan
 
PostPosted: Sat, Jan 19 2013, 3:39 AM 

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Oh. I didn't even bother to look that deeply. Ignore me.

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Captain Morgan
 
PostPosted: Sat, Jan 19 2013, 3:43 AM 

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Does tumble ac apply when shifting?


 
      
Bini
 
PostPosted: Sat, Jan 19 2013, 3:44 AM 

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Yes.

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Naivatkal
 
PostPosted: Sat, Jan 19 2013, 3:49 AM 

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DerkDerkistan wrote:
Oh. I didn't even bother to look that deeply. Ignore me.

I see what you did there.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Poorsod
 
PostPosted: Wed, Jan 23 2013, 12:35 PM 



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NWNwiki wrote:
Barbarian fast movement technically stacks with haste (and movement speed increase effects)

Based on this, I'm guessing that the Barbarian and Master Scout movement speed increases stack?


 
      
maglorine
 
PostPosted: Wed, Jan 23 2013, 17:02 PM 

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Does Thundering Rage work with ranged weapons? I'm thinking about an axe throwing barbarian.

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Uncle-Opustus
 
PostPosted: Wed, Jan 23 2013, 18:02 PM 

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It does, it does. The fear aura plus ranged combo is tonnes of fun. I had a Barb/AA in the making that was meant to be something in between of masochism and imprudence, but eventually the levelling got too painful without any of the homies around that I ditched him. But totally a concept worth creating for its own sake. Go for it, brah!

onni wrote:
NWNwiki wrote:
Barbarian fast movement technically stacks with haste (and movement speed increase effects)

Based on this, I'm guessing that the Barbarian and Master Scout movement speed increases stack?

You forgot the end of the quote, "[...]but non-monks are subject to a movement rate cap of 150% base, which is already obtained by haste alone."

I can remember Sune saying the two don't stack for some reason. Not sure, even though I was a labrat at the time and tested the thing myself.

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Poorsod
 
PostPosted: Wed, Jan 23 2013, 18:22 PM 



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Oh dear, I totally missed that part about the cap when I checked the wiki. Good to know, good to know.


 
      
PaladinOfSune
 
PostPosted: Wed, Jan 23 2013, 18:24 PM 

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They probably do, actually. Useless with Haste, but you'd be one heck of a power walker.

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NAUX
 
PostPosted: Wed, Jan 23 2013, 20:46 PM 

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Speaking of stacking, does the "Spell Resistance 11 + Character Level" for the Svirfneblin subrace stack with Diamond soul? NWNwiki says this: "Neither spell resistance nor spell resistance reductions stack; only the greatest of each is used." but I wanted to know if Amia overrides this somehow.

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The inspiration behind the character:
- https://www.dandwiki.com/wiki/Grenadier_(3.5e_Class)
- https://www.youtube.com/watch?v=UBjewxCxKLA


 
      
maglorine
 
PostPosted: Wed, Jan 23 2013, 20:47 PM 

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No. Highest value only.

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True Greenspan - Bendir's Boy Wonder


 
      
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