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Naivatkal
 
PostPosted: Wed, Feb 13 2013, 14:21 PM 

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Very_Svensk wrote:
Try 10 fighter, 19wm, 1bg. If you want high ab and still the bg class
Or monk/rogue or perhaps 11 fighter for epic wep spec

The point of 3 BG is for AoD, otherwise 1 BG is just a wast of time and you might as well go fighter/wm/rogue

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Hrothmus
 
PostPosted: Fri, Feb 15 2013, 4:22 AM 

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Greetings friends. Ok, I have been playing some PnP Campaigns and have been learning allot more about how dnd works. This is helping me understand the game mechanics allot more as well haha.

That being said I was looking at my build which I have had for quite some time and am rethinking some things.

I'd like to get some advice if anyone will give it.

Currently I am 11 Rogue, 9 Assassin, and 10 SD. - So as my current build I rely heavily on getting in allot of damage right off the bat coming out of stealth and using my sneak/death attacks.

Right now I have 5d6 death attack and 6d6 sneak attack.


Question - When I am attacking out of stealth. Is the sneak attack damage stacking with the death attack damage?

A build that I want to experiment with is something that dropped the assassin levels and picked up more rogue/SD levels.

I would like to keep epic dodge, but I would also like to pick up Epic Shade Lord (which I believe cn be picked up at SD lvl 13)

If I tried to change my build to something like this, is my damage going to take a large hit? As it stands my shade lord is pretty wimpy. Its touch attack is a real gem but he doesn't last all that long if he gets hit.


Also it would fit perfectly in RP wise for me to pick up a bunch more SD levels.


Question - So is it profitable to sacrifice some of either rogue or assassin levels to pick up more SD level?

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Cerpin Taxt
 
PostPosted: Fri, Feb 15 2013, 6:22 AM 

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sneaks and death attacks are mechanically the same thing, with death attacks getting a chance to paralyze
if you dropped your assassin levels you'd be out about 18 damage on an average
i dont think the shade lord is worth investing SD levels unless you get at least 17 SD

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Gobbledygook
 
PostPosted: Fri, Feb 15 2013, 8:46 AM 

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Altogether the Assassin gets more overall benefit than the SD levels. It gets a heap of goodies, more death attack, and if you get it to (I think) 18+, you death the ability Murder. I'm going for SD 20 right now, which is going to have a kickass summon when I hit 20. But I wouldn't have considered going anything between 10 and 20. Possibly 19, but the idea of 30 second cooldown on Daze, and the extra little bonus to the summon in that last level was too good to turn down.

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666WaysToHell
 
PostPosted: Fri, Feb 15 2013, 10:56 AM 

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Question on UMD and charisma modifiers

for a character with high charisma (+7 modifier, give or take) would it be okay to take 25 UMD as opposed to 30?

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Bini
 
PostPosted: Fri, Feb 15 2013, 13:07 PM 

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You would probably only need 13. It would be totally okay though, but keep in mind that UMD is only helpful in multiples of 5, whereas 39 UMD is no better than 35, or 22 no better than 20.

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Bini
 
PostPosted: Fri, Feb 15 2013, 13:24 PM 

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Hrothmus wrote:
Questions!


If you're going to retain assassin in the build at all, I'd suggest maxing it out over either shadowdancer or rogue. The nature of the class is that it scales very well off levels given stronger DCs on its death attack and abilities and it also grows stronger by leaps and bounds at the higher levels given the assassin tools and murder, which Gobbledy mentioned.

Optional Epic Feats:
These feats must be taken as epic bonus feats on Assassin (level 14 or 18 Assassin). They are not given freely as the feats listed below this section are.

Crippling Strike
As per the default feat.

Note: For this to function, the Assassin must have at least one rank of Sneak Attack.

Defensive Roll
As per the default feat.

Improved Evasion
As per the default feat.


The above is noteworthy whilst building an assassin anymore as it lets you dip deeply into assassin while still picking up epic dodge and crippling strike. Ideally I'd suggest a 5 Rogue, 7 Shadowdancer, 18 assassin build for that particular combination of classes as it picks up crippling strike, epic dodge, and slippery mind for all that special rogue-feat goodness.

In terms of investing moreso into shadowdancer, it definitely is inferior to take heaps of shadowdancer on a build looking to deal tons of damage whilst coming out of sneak, though otherwise it does offer a ton of utility. I'd suggest looking at the The Compiled Shadowdancer Information Thread to check out the scaling of each ability and measuring the merits with the drawbacks as they apply to your particular playing style.

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treant13
 
PostPosted: Sat, Feb 16 2013, 0:27 AM 

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So the shifter spells that can be empowered look to be the following: Firestorm, Ice Storm, Quillfire, and Stonehold. My question is this: Can I use different items to give to allow me to empower all of these spells, or can I only have one empowered spell?

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Bini
 
PostPosted: Sat, Feb 16 2013, 0:49 AM 

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You can use different items to set the quickslots necessary for each of the spells and the items may be taken off after they are set, if you so choose.

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Theander
 
PostPosted: Sat, Feb 16 2013, 2:35 AM 



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So, I've been contemplating a combative undead summoning build. I would very much like him to have fighter levels, or at least be Very good in melee, however I would also like him to have some ability to summon an undead of some sort for RP purposes. Any suggestions?

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serbiris
 
PostPosted: Sat, Feb 16 2013, 2:37 AM 

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Blackguard? PM builds work too although Fighty PMs don't have a great summon I think.

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MoshingChris
 
PostPosted: Sat, Feb 16 2013, 2:48 AM 

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Cleric 24 Fighter 5 Rogue 1

Death and Undeath Domains

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Theander
 
PostPosted: Sun, Feb 17 2013, 1:58 AM 



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Not bad, any other suggestions?

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JusticeXIII
 
PostPosted: Sun, Feb 17 2013, 11:52 AM 

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The build I have here is a 16 bard/10DC/2 rogue for a Drow. I won't bore anyone with tiny details of the build, but I'm struggling between two options I have with it. Been consulting people in game and get different answers.

Both are STR based. The difference is one could go dual kukris (or dual anything, even considered katanas) or rapier dev. crit. DC would be 39 on that. I myself, am leaning toward two weapons over dev. crit. With the two weapon version, I'm usually going to be using a shield, but would like the two weapons if the situation presents itself.

I figure with dev.crit, people have fortitude so high, it won't really pay off to only have a 5% chance for it to land. Also, the damage won't be so great without WM levels in there. So on the chance I do land that dev crit, what if I can't finish them off before they are up?

Also, if the two weapon build was the only option, what weapons should it be? Any input would be great!


 
      
Polris
 
PostPosted: Sun, Feb 17 2013, 13:01 PM 

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There's probably better options but if I went for two weapon focuses one of them would be a mace.


 
      
Uncle-Opustus
 
PostPosted: Sun, Feb 17 2013, 13:57 PM 

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I'd probably go plain Bard20/Fighter4/CoT4 for dat sweet Lasting Winspiration. It improves the quality of your life significantly, alleviating death-related symptoms with a remarkably longer song duration so that it doesn't kill your whole party by wearing off in the middle of a tough spawn. Also, should you go Rogue, I'd definitely opt for dat sweet Uncanny Dodge gained at level 3 to enable full AC from wearing a chain or other.

Dualwield is a bit iffy with Bard. I'd just wear the Ambidex/TWF gloves; bards are feat-starved as is.

As for the WM, Bard20/WM7/Fighter1 ought to be feasible with Drow.

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alamut
 
PostPosted: Sun, Feb 17 2013, 17:41 PM 

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Hey folks I've bee wondering about the following build that you may know from films and such: a Witch hunter with a crossbow.

What would be the proper classes for that ? And the status ? Since he won't be using any shield, perhaps a shadow one with high hide skills ? I never ever built something like that before. Wonder if it's even worth a try. I appreciate any inputs.


 
      
Mobile_Svensk
 
PostPosted: Sun, Feb 17 2013, 17:46 PM 

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AWESOME CONCEPT

And probably only working with either zen archery cleric or something

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Aeqvinox
 
PostPosted: Sun, Feb 17 2013, 18:16 PM 

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Rogue/Ranger/Monk with Assassin and SD maybe?

Death Attack and Rapid Reload, truth be told using crossbow alone will cut into your damage potential with 3 or even 4 attacks per round + 1 on Haste. SD/Assassin might be worth considering cause you can safely deliver from a distance and hide back in the shadows. If you paralyze it, you can then get right to driving a stake through its heart.

Assassin/SD is very fun tactical play style, i approve. *sage nod*


Though if you're looking for some holy water aspects in there, i'd rather go with paladin than cleric, if possible. Maybe even blackguard? Witch hunters often aren't exactly pure of heart (Solomon Kane).

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GreatPigeon
 
PostPosted: Sun, Feb 17 2013, 18:27 PM 

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Zen Based pure monk for awesomeness.

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
The1Kobra
 
PostPosted: Sun, Feb 17 2013, 18:41 PM 

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alamut wrote:
Hey folks I've bee wondering about the following build that you may know from films and such: a Witch hunter with a crossbow.

What would be the proper classes for that ? And the status ? Since he won't be using any shield, perhaps a shadow one with high hide skills ? I never ever built something like that before. Wonder if it's even worth a try. I appreciate any inputs.


Depends on the concept. I'd pick one of the following:

Rogue/Fighter/MasterScout (hunts witches with his knowledge of nature and physical might)
Rogue or Monk/Fighter/Assassin (Must be evil)

SD sounds too 'witchey' for it to stick to the concept, I think.

If he's divinely powered:
Cleric/Fighter/Tumble with Zen Archery
Paladin/Fighter/Tumble with Zen Archery,.

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mirvala-
 
PostPosted: Mon, Feb 18 2013, 4:10 AM 

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I am hesitating between two build options for the same concept. They are basically "the same", just twitched here and there. Caster cleric, basically, with necro' and evocation focii.

Race: Drow
STR 14
DEX 10
CON 10
INT 14
WIS 18->26
CHA 10

1st option:
24 Cleric / 4 Fighter (4 Attacks Per Round)
(Taken as: 9 C/ 1 F/ 2 C/ 1 F/ 5 C/ 2 F)
Skills: Concentration, Heal, Lore, Spellcraft.
Feats, in order:
Extend Spell, Weapon Proficiency: Exotic, Spell Focii: Necromancy and Evocation, (Bonus) Weapon Focus: Whip, Greater Spell Focus: Necromancy, (Bonus) Improved Critical: Whip, Greater Spell Focus: Evocation, Maximize Spell, (Bonus) Weapon Specialization: Whip.
Epic Feats:
Great Wisdom I, Epic Spell Focus: Evocation, Epic Spell: Mummy Dust, (Bonus) Epic Spell Focus: Necromancy.

2nd option:
28 Cleric (3 Attacks Per Round)
Skills: Concentration, Heal, Lore, Spellcraft.
Feats, in order:
Extend Spell, Weapon Proficiency: Exotic, Spell Focii: Necromancy and Evocation, Greater Spell Focii: Necromancy and Evocation, Maximize Spell.
Epic Feats:
Epic Spell: Mummy Dust, (Bonus) Great Wisdom I, Epic Spell Focii: Evocation and (Bonus) Necromancy, Epic Spell: Greater Ruin.

All suggestions are welcome ^^
Thanks~

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Naivatkal
 
PostPosted: Mon, Feb 18 2013, 4:23 AM 

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If you are going for caster cleric skip the fighter levels, since they won't be as important. You will want that SR penetration and such. Plus GR is nice to have as well.

I'd even say go cleric/rogue or something to net the tasty tumbleness, but that's up to you.

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mirvala-
 
PostPosted: Mon, Feb 18 2013, 4:31 AM 

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Where do I put the Spell Pen. feats with two epic focii, though?

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Naivatkal
 
PostPosted: Mon, Feb 18 2013, 4:34 AM 

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Whuuuuut I meant from 28 CL vs 24 CL, silly :3

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Bini
 
PostPosted: Mon, Feb 18 2013, 4:35 AM 

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Play the second one, but take a spell penetration feat instead of the weapon proficiency. There is a widely available and convenient piece of clothing that's intended to let matrons hold their whips without gimping themselves with a feat that is so costly on a +2 ecl cleric build.

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Naivatkal
 
PostPosted: Mon, Feb 18 2013, 4:37 AM 

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Oh yeah, that as well haha.

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mirvala-
 
PostPosted: Mon, Feb 18 2013, 4:39 AM 

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Thanks Bini, is what I tought too, discussing with a friend.

And...

Tumble Dump...
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Bini
 
PostPosted: Mon, Feb 18 2013, 4:40 AM 

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You'd be better served not taking heal ranks and substituting the last cleric level for ranger. That way you'll have a much needed discipline dump and a free feat (provided you use the ranger bonus feat on one of your epic focii) to do with as you please. I'd suggest using it for epic skill focus in either concentration or discipline.

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mirvala-
 
PostPosted: Mon, Feb 18 2013, 4:43 AM 

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Why not Heal? I could switch out Lore for this? And Ranger as the 28th level, right?

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Bini
 
PostPosted: Mon, Feb 18 2013, 4:50 AM 

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The 28th, yeah. You could switch out either lore or heal, but from a practical gameplay/applicability to the character perspective (which is all that really separates the two seeing as she is an epic cleric) lore will likely serve her better.

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O'Raghailligh
 
PostPosted: Mon, Feb 18 2013, 5:28 AM 

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alamut wrote:
Hey folks I've bee wondering about the following build that you may know from films and such: a Witch hunter with a crossbow.

What would be the proper classes for that ? And the status ? Since he won't be using any shield, perhaps a shadow one with high hide skills ? I never ever built something like that before. Wonder if it's even worth a try. I appreciate any inputs.


Monk 20/ Fighter 4/ Divine Champion 6 could work.


 
      
mirvala-
 
PostPosted: Mon, Feb 18 2013, 5:44 AM 

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I've removed the Weapon Proficiency for Spell Penetration. The rest stays the same, and I decided not to go with the ranger, since I don't believe it would totally fit the character to have ranger level or discipline at all.

28 Cleric
Skills: Concentration, Heal, Lore, Spellcraft.
Feats, in order:
Extend Spell, -Weapon Proficiency: Exotic, Spell Focii: Necromancy and Evocation, Greater Spell Focii: Necromancy and Evocation, Maximize Spell, +Spell Penetration.
Epic Feats:
Epic Spell: Mummy Dust, (Bonus) Great Wisdom I, Epic Spell Focii: Evocation and (Bonus) Necromancy, Epic Spell: Greater Ruin.

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Bini
 
PostPosted: Mon, Feb 18 2013, 5:58 AM 

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I was assuming it was a Yathrin rather than a Yathrinshee. It fits the former better than it does the latter, I suppose. Still, she'll be on her back a lot without discipline, so she better like it when jaluks have their way with her. :wink:

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Mobile_Svensk
 
PostPosted: Mon, Feb 18 2013, 14:33 PM 

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A 28 cleric needs silent spell, the feat.
So he can cast earthquake on circle 8 - and 9.
Thats almost 14-15 eq's

And only level 23 and under need spell penetration

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Uncle-Opustus
 
PostPosted: Mon, Feb 18 2013, 16:58 PM 

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alamut wrote:
Hey folks I've bee wondering about the following build that you may know from films and such: a Witch hunter with a crossbow.

What would be the proper classes for that ? And the status ? Since he won't be using any shield, perhaps a shadow one with high hide skills ? I never ever built something like that before. Wonder if it's even worth a try. I appreciate any inputs.

You have only two options to consider to ensure a high enough damage output and a decent AC. One is a stealthy type and the other is a gimmick Divine Shield/Might type. The most salient feature of a ranged build is that you will most likely be tight on feats, which is why I'd opt for something found in the stock like Rogue23/Fighter6/Ranger or MS1. MS1 would be sweet for the movement bonus especially since being able to run faster than your opponents is golden with ranged characters. As for the holy type, you can practically choose from anything between a full-fledged Paladin to a heavy CHA Sorc/BG to a Ranger/Paladin hybrid. Just make sure it's solid and you get all the necessary feats. Beefing your CHA modifier will undoubtedly be a bother, even if Amia provides you with the sufficient items for that matter.

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GreatPigeon
 
PostPosted: Mon, Feb 18 2013, 18:15 PM 

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30 Zen archery monk. Saves, ac, ability to actually melee, chance for custom awesomess to use Ki to get nesto stuffs.. not a build anyone really uses. And uh... Fast as shit,

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Uncle-Opustus
 
PostPosted: Mon, Feb 18 2013, 18:36 PM 

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Shit for damage.

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GreatPigeon
 
PostPosted: Mon, Feb 18 2013, 18:40 PM 

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Witch hunter shoukdnt remotely have any caster ability!

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mobile_Svensk
 
PostPosted: Mon, Feb 18 2013, 19:08 PM 

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GreatPigeon wrote:
Witch hunter shoukdnt remotely have any caster ability!


Why not? The magehounds of halruua are all skilled casters. Why should't a witchhunter have the same? Don't make similarities to DIablo 3 now :D

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Bini
 
PostPosted: Mon, Feb 18 2013, 20:24 PM 

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Very_Svensk wrote:
A 28 cleric needs silent spell, the feat.
So he can cast earthquake on circle 8 - and 9.
Thats almost 14-15 eq's

And only level 23 and under need spell penetration


I would agree that either still or silent spell is core on a blaster cleric for the same reason, but given the cost of the dual focii and the energy drain + implosion combos that they make viable, I don't think Mirvala will be stacking earthquakes all that often.

A cleric has no means of lowering spell resistance and the mean of the check to beat the spell resistance of a drow is 1 fewer than their natural spell resistance of 39. In this circumstance I would said it is completely reasonable to invest a single feat in tipping this balance in the favor of the cleric.

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rainydaze
 
PostPosted: Mon, Feb 18 2013, 21:25 PM 

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I did a quick search but wasn't able to find what I was looking for so thought I'd just ask.

Has the True Seeing ability of the Epic Dragon Knight summon been modified as per Amian changes or is it still the Bioware version? I'm intending to grab the EDK feat on my current Cleric and was debating if Epic Spot would still be much use.

Oh and uhm, first post! Hiya everyone. ^^


 
      
Poorsod
 
PostPosted: Mon, Feb 18 2013, 21:33 PM 



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Hi. It's the unmodified version.


 
      
GreatPigeon
 
PostPosted: Tue, Feb 19 2013, 0:38 AM 

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Mirvala not all spells are subject to spell resistance!

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Tue, Feb 19 2013, 7:00 AM 

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rainydaze wrote:
I did a quick search but wasn't able to find what I was looking for so thought I'd just ask.

Has the True Seeing ability of the Epic Dragon Knight summon been modified as per Amian changes or is it still the Bioware version? I'm intending to grab the EDK feat on my current Cleric and was debating if Epic Spot would still be much use.

Oh and uhm, first post! Hiya everyone. ^^


If your cleric is maxing Wisdom, you shouldn't need epic Spot. Anything around 100 will do and anything over 107 spot is just purely a number wank given spot vs hide mechanics.

Normally Wisdom Maxing on Amia gains you a
15 Wisdom Modifier
50 from Skill Points
2 From Alertness Item
33 Base
Total = 100

If you are making a Melee cleric and do not intend to max out wisdom then take Epic Spot.
5 Wisdom Modifier (I generally don't gear max my wisdom on a melee cleric)
50 From Skill points
2 From Alertness Item
33 Base
10 Epic Skill Focus
Total = 100

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Mobile_Svensk
 
PostPosted: Tue, Feb 19 2013, 13:48 PM 

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Bini wrote:
Very_Svensk wrote:
A 28 cleric needs silent spell, the feat.
So he can cast earthquake on circle 8 - and 9.
Thats almost 14-15 eq's

And only level 23 and under need spell penetration


I would agree that either still or silent spell is core on a blaster cleric for the same reason, but given the cost of the dual focii and the energy drain + implosion combos that they make viable, I don't think Mirvala will be stacking earthquakes all that often.

A cleric has no means of lowering spell resistance and the mean of the check to beat the spell resistance of a drow is 1 fewer than their natural spell resistance of 39. In this circumstance I would said it is completely reasonable to invest a single feat in tipping this balance in the favor of the cleric.


Still spell on a cleric? They don't have issues with armor! :P
There's a reason i wrote silent ^^

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Uncle-Opustus
 
PostPosted: Tue, Feb 19 2013, 14:37 PM 

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Unless you're a Bard/Cleric or Sorcyporkster/Cleric, ahum.

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Mobile_Svensk
 
PostPosted: Tue, Feb 19 2013, 15:35 PM 

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GreatPigeon wrote:
Witch hunter shoukdnt remotely have any caster ability!


Could just be a dex based monk.

But i could think it would ve awesome. Spamminh called shots and taunting players and npcs alike from afar

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Poorsod
 
PostPosted: Tue, Feb 19 2013, 15:43 PM 



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Joined: 03 Oct 2010

Uncle-Opustus wrote:
Sorcyporkster/Cleric

Speaking of these, I've been considering one (for a moment). I'm mostly concerned about the class spread. Does 16 sorcerer/13 cleric/1 dump sound terrible?


 
      
Uncle-Opustus
 
PostPosted: Tue, Feb 19 2013, 17:34 PM 

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Location: Finland

17/12/1 was the standard before Cleric got hit hard by the nerfhammer. I suggest going Sorcerer21/Cleric9 or Sorcerer23/Cleric6/Tumble1 as the new way of building a gimped melee caster. Substituting Cleric with Paladin works remarkably better, though.

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