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Naivatkal
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Posted: Wed, Feb 13 2013, 14:21 PM |
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Joined: 26 May 2010
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Very_Svensk wrote: Try 10 fighter, 19wm, 1bg. If you want high ab and still the bg class Or monk/rogue or perhaps 11 fighter for epic wep spec The point of 3 BG is for AoD, otherwise 1 BG is just a wast of time and you might as well go fighter/wm/rogue
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Hrothmus
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Posted: Fri, Feb 15 2013, 4:22 AM |
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Joined: 08 Jan 2010 Location: Virginia
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Greetings friends. Ok, I have been playing some PnP Campaigns and have been learning allot more about how dnd works. This is helping me understand the game mechanics allot more as well haha.
That being said I was looking at my build which I have had for quite some time and am rethinking some things.
I'd like to get some advice if anyone will give it.
Currently I am 11 Rogue, 9 Assassin, and 10 SD. - So as my current build I rely heavily on getting in allot of damage right off the bat coming out of stealth and using my sneak/death attacks.
Right now I have 5d6 death attack and 6d6 sneak attack.
Question - When I am attacking out of stealth. Is the sneak attack damage stacking with the death attack damage?
A build that I want to experiment with is something that dropped the assassin levels and picked up more rogue/SD levels.
I would like to keep epic dodge, but I would also like to pick up Epic Shade Lord (which I believe cn be picked up at SD lvl 13)
If I tried to change my build to something like this, is my damage going to take a large hit? As it stands my shade lord is pretty wimpy. Its touch attack is a real gem but he doesn't last all that long if he gets hit.
Also it would fit perfectly in RP wise for me to pick up a bunch more SD levels.
Question - So is it profitable to sacrifice some of either rogue or assassin levels to pick up more SD level?
_________________ Characters:
Fel'Brin - I am one with the shadows
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Cerpin Taxt
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Posted: Fri, Feb 15 2013, 6:22 AM |
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Joined: 20 Aug 2010
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sneaks and death attacks are mechanically the same thing, with death attacks getting a chance to paralyze if you dropped your assassin levels you'd be out about 18 damage on an average i dont think the shade lord is worth investing SD levels unless you get at least 17 SD
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Gobbledygook
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Posted: Fri, Feb 15 2013, 8:46 AM |
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Joined: 18 Sep 2011
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Altogether the Assassin gets more overall benefit than the SD levels. It gets a heap of goodies, more death attack, and if you get it to (I think) 18+, you death the ability Murder. I'm going for SD 20 right now, which is going to have a kickass summon when I hit 20. But I wouldn't have considered going anything between 10 and 20. Possibly 19, but the idea of 30 second cooldown on Daze, and the extra little bonus to the summon in that last level was too good to turn down.
_________________ Just lurking about!
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666WaysToHell
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Posted: Fri, Feb 15 2013, 10:56 AM |
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Joined: 22 Nov 2010 Location: Western Australia
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Question on UMD and charisma modifiers
for a character with high charisma (+7 modifier, give or take) would it be okay to take 25 UMD as opposed to 30?
_________________ Aoth Nathandem - Wizard of house Tholaunt and chosen of Ma'at.
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Bini
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Posted: Fri, Feb 15 2013, 13:07 PM |
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Joined: 26 Mar 2011
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You would probably only need 13. It would be totally okay though, but keep in mind that UMD is only helpful in multiples of 5, whereas 39 UMD is no better than 35, or 22 no better than 20.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Bini
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Posted: Fri, Feb 15 2013, 13:24 PM |
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Joined: 26 Mar 2011
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Hrothmus wrote: Questions! If you're going to retain assassin in the build at all, I'd suggest maxing it out over either shadowdancer or rogue. The nature of the class is that it scales very well off levels given stronger DCs on its death attack and abilities and it also grows stronger by leaps and bounds at the higher levels given the assassin tools and murder, which Gobbledy mentioned. Optional Epic Feats: These feats must be taken as epic bonus feats on Assassin (level 14 or 18 Assassin). They are not given freely as the feats listed below this section are.
Crippling Strike As per the default feat.
Note: For this to function, the Assassin must have at least one rank of Sneak Attack.
Defensive Roll As per the default feat.
Improved Evasion As per the default feat. The above is noteworthy whilst building an assassin anymore as it lets you dip deeply into assassin while still picking up epic dodge and crippling strike. Ideally I'd suggest a 5 Rogue, 7 Shadowdancer, 18 assassin build for that particular combination of classes as it picks up crippling strike, epic dodge, and slippery mind for all that special rogue-feat goodness. In terms of investing moreso into shadowdancer, it definitely is inferior to take heaps of shadowdancer on a build looking to deal tons of damage whilst coming out of sneak, though otherwise it does offer a ton of utility. I'd suggest looking at the The Compiled Shadowdancer Information Thread to check out the scaling of each ability and measuring the merits with the drawbacks as they apply to your particular playing style.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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treant13
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Posted: Sat, Feb 16 2013, 0:27 AM |
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Joined: 24 Oct 2012
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So the shifter spells that can be empowered look to be the following: Firestorm, Ice Storm, Quillfire, and Stonehold. My question is this: Can I use different items to give to allow me to empower all of these spells, or can I only have one empowered spell?
_________________ Lance battle shifter of Red Knight Lyle Underburrow...I would watch where you step when he's around, you might go boom
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Bini
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Posted: Sat, Feb 16 2013, 0:49 AM |
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Joined: 26 Mar 2011
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You can use different items to set the quickslots necessary for each of the spells and the items may be taken off after they are set, if you so choose.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Theander
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Posted: Sat, Feb 16 2013, 2:35 AM |
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Joined: 21 Jan 2008 Location: Australia
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So, I've been contemplating a combative undead summoning build. I would very much like him to have fighter levels, or at least be Very good in melee, however I would also like him to have some ability to summon an undead of some sort for RP purposes. Any suggestions?
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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serbiris
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Posted: Sat, Feb 16 2013, 2:37 AM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Blackguard? PM builds work too although Fighty PMs don't have a great summon I think.
_________________ @Thanatopsis#6293
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MoshingChris
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Posted: Sat, Feb 16 2013, 2:48 AM |
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Joined: 04 Sep 2007 Location: Down South and Bent Edge
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Cleric 24 Fighter 5 Rogue 1
Death and Undeath Domains
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Theander
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Posted: Sun, Feb 17 2013, 1:58 AM |
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Player
Joined: 21 Jan 2008 Location: Australia
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Not bad, any other suggestions?
_________________ Unuldor d'Vilrath - Herald of Discipline Nadrin Vlos - sadistic torturer, physician and Brognar Steerinsport - crazy dueregar monk Saul Rephaim - Sane
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JusticeXIII
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Posted: Sun, Feb 17 2013, 11:52 AM |
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Joined: 09 Dec 2012 Location: Nor Cal
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The build I have here is a 16 bard/10DC/2 rogue for a Drow. I won't bore anyone with tiny details of the build, but I'm struggling between two options I have with it. Been consulting people in game and get different answers.
Both are STR based. The difference is one could go dual kukris (or dual anything, even considered katanas) or rapier dev. crit. DC would be 39 on that. I myself, am leaning toward two weapons over dev. crit. With the two weapon version, I'm usually going to be using a shield, but would like the two weapons if the situation presents itself.
I figure with dev.crit, people have fortitude so high, it won't really pay off to only have a 5% chance for it to land. Also, the damage won't be so great without WM levels in there. So on the chance I do land that dev crit, what if I can't finish them off before they are up?
Also, if the two weapon build was the only option, what weapons should it be? Any input would be great!
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Polris
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Posted: Sun, Feb 17 2013, 13:01 PM |
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Joined: 05 Feb 2010
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There's probably better options but if I went for two weapon focuses one of them would be a mace.
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Uncle-Opustus
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Posted: Sun, Feb 17 2013, 13:57 PM |
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Joined: 10 Jul 2007 Location: Finland
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I'd probably go plain Bard20/Fighter4/CoT4 for dat sweet Lasting Winspiration. It improves the quality of your life significantly, alleviating death-related symptoms with a remarkably longer song duration so that it doesn't kill your whole party by wearing off in the middle of a tough spawn. Also, should you go Rogue, I'd definitely opt for dat sweet Uncanny Dodge gained at level 3 to enable full AC from wearing a chain or other.
Dualwield is a bit iffy with Bard. I'd just wear the Ambidex/TWF gloves; bards are feat-starved as is.
As for the WM, Bard20/WM7/Fighter1 ought to be feasible with Drow.
_________________ UCE THIS, YOU COW.
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alamut
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Posted: Sun, Feb 17 2013, 17:41 PM |
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Joined: 07 Apr 2009
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Hey folks I've bee wondering about the following build that you may know from films and such: a Witch hunter with a crossbow.
What would be the proper classes for that ? And the status ? Since he won't be using any shield, perhaps a shadow one with high hide skills ? I never ever built something like that before. Wonder if it's even worth a try. I appreciate any inputs.
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Mobile_Svensk
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Posted: Sun, Feb 17 2013, 17:46 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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AWESOME CONCEPT
And probably only working with either zen archery cleric or something
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Aeqvinox
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Posted: Sun, Feb 17 2013, 18:16 PM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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Rogue/Ranger/Monk with Assassin and SD maybe?
Death Attack and Rapid Reload, truth be told using crossbow alone will cut into your damage potential with 3 or even 4 attacks per round + 1 on Haste. SD/Assassin might be worth considering cause you can safely deliver from a distance and hide back in the shadows. If you paralyze it, you can then get right to driving a stake through its heart.
Assassin/SD is very fun tactical play style, i approve. *sage nod*
Though if you're looking for some holy water aspects in there, i'd rather go with paladin than cleric, if possible. Maybe even blackguard? Witch hunters often aren't exactly pure of heart (Solomon Kane).
_________________ Mark it zero!
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GreatPigeon
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Posted: Sun, Feb 17 2013, 18:27 PM |
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Joined: 04 May 2009 Location: London, UK
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Zen Based pure monk for awesomeness.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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The1Kobra
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Posted: Sun, Feb 17 2013, 18:41 PM |
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Joined: 11 Oct 2009
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alamut wrote: Hey folks I've bee wondering about the following build that you may know from films and such: a Witch hunter with a crossbow.
What would be the proper classes for that ? And the status ? Since he won't be using any shield, perhaps a shadow one with high hide skills ? I never ever built something like that before. Wonder if it's even worth a try. I appreciate any inputs. Depends on the concept. I'd pick one of the following: Rogue/Fighter/MasterScout (hunts witches with his knowledge of nature and physical might) Rogue or Monk/Fighter/Assassin (Must be evil) SD sounds too 'witchey' for it to stick to the concept, I think. If he's divinely powered: Cleric/Fighter/Tumble with Zen Archery Paladin/Fighter/Tumble with Zen Archery,.
_________________ I play: 
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mirvala-
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Posted: Mon, Feb 18 2013, 4:10 AM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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I am hesitating between two build options for the same concept. They are basically "the same", just twitched here and there. Caster cleric, basically, with necro' and evocation focii.
Race: Drow STR 14 DEX 10 CON 10 INT 14 WIS 18->26 CHA 10
1st option: 24 Cleric / 4 Fighter (4 Attacks Per Round) (Taken as: 9 C/ 1 F/ 2 C/ 1 F/ 5 C/ 2 F) Skills: Concentration, Heal, Lore, Spellcraft. Feats, in order: Extend Spell, Weapon Proficiency: Exotic, Spell Focii: Necromancy and Evocation, (Bonus) Weapon Focus: Whip, Greater Spell Focus: Necromancy, (Bonus) Improved Critical: Whip, Greater Spell Focus: Evocation, Maximize Spell, (Bonus) Weapon Specialization: Whip. Epic Feats: Great Wisdom I, Epic Spell Focus: Evocation, Epic Spell: Mummy Dust, (Bonus) Epic Spell Focus: Necromancy.
2nd option: 28 Cleric (3 Attacks Per Round) Skills: Concentration, Heal, Lore, Spellcraft. Feats, in order: Extend Spell, Weapon Proficiency: Exotic, Spell Focii: Necromancy and Evocation, Greater Spell Focii: Necromancy and Evocation, Maximize Spell. Epic Feats: Epic Spell: Mummy Dust, (Bonus) Great Wisdom I, Epic Spell Focii: Evocation and (Bonus) Necromancy, Epic Spell: Greater Ruin.
All suggestions are welcome ^^ Thanks~
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Naivatkal
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Posted: Mon, Feb 18 2013, 4:23 AM |
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Joined: 26 May 2010
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If you are going for caster cleric skip the fighter levels, since they won't be as important. You will want that SR penetration and such. Plus GR is nice to have as well.
I'd even say go cleric/rogue or something to net the tasty tumbleness, but that's up to you.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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mirvala-
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Posted: Mon, Feb 18 2013, 4:31 AM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Where do I put the Spell Pen. feats with two epic focii, though?
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Naivatkal
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Posted: Mon, Feb 18 2013, 4:34 AM |
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Joined: 26 May 2010
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Whuuuuut I meant from 28 CL vs 24 CL, silly :3
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Bini
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Posted: Mon, Feb 18 2013, 4:35 AM |
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Joined: 26 Mar 2011
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Play the second one, but take a spell penetration feat instead of the weapon proficiency. There is a widely available and convenient piece of clothing that's intended to let matrons hold their whips without gimping themselves with a feat that is so costly on a +2 ecl cleric build.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Naivatkal
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Posted: Mon, Feb 18 2013, 4:37 AM |
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Joined: 26 May 2010
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Oh yeah, that as well haha.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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mirvala-
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Posted: Mon, Feb 18 2013, 4:39 AM |
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Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Thanks Bini, is what I tought too, discussing with a friend. And... Tumble Dump... 
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Bini
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Posted: Mon, Feb 18 2013, 4:40 AM |
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Joined: 26 Mar 2011
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You'd be better served not taking heal ranks and substituting the last cleric level for ranger. That way you'll have a much needed discipline dump and a free feat (provided you use the ranger bonus feat on one of your epic focii) to do with as you please. I'd suggest using it for epic skill focus in either concentration or discipline.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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mirvala-
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Posted: Mon, Feb 18 2013, 4:43 AM |
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Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Why not Heal? I could switch out Lore for this? And Ranger as the 28th level, right?
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Bini
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Posted: Mon, Feb 18 2013, 4:50 AM |
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Joined: 26 Mar 2011
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The 28th, yeah. You could switch out either lore or heal, but from a practical gameplay/applicability to the character perspective (which is all that really separates the two seeing as she is an epic cleric) lore will likely serve her better.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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O'Raghailligh
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Posted: Mon, Feb 18 2013, 5:28 AM |
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Joined: 04 Jan 2009 Location: NZ
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alamut wrote: Hey folks I've bee wondering about the following build that you may know from films and such: a Witch hunter with a crossbow.
What would be the proper classes for that ? And the status ? Since he won't be using any shield, perhaps a shadow one with high hide skills ? I never ever built something like that before. Wonder if it's even worth a try. I appreciate any inputs. Monk 20/ Fighter 4/ Divine Champion 6 could work.
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mirvala-
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Posted: Mon, Feb 18 2013, 5:44 AM |
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Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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I've removed the Weapon Proficiency for Spell Penetration. The rest stays the same, and I decided not to go with the ranger, since I don't believe it would totally fit the character to have ranger level or discipline at all.
28 Cleric Skills: Concentration, Heal, Lore, Spellcraft. Feats, in order: Extend Spell, -Weapon Proficiency: Exotic, Spell Focii: Necromancy and Evocation, Greater Spell Focii: Necromancy and Evocation, Maximize Spell, +Spell Penetration. Epic Feats: Epic Spell: Mummy Dust, (Bonus) Great Wisdom I, Epic Spell Focii: Evocation and (Bonus) Necromancy, Epic Spell: Greater Ruin.
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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Bini
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Posted: Mon, Feb 18 2013, 5:58 AM |
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Joined: 26 Mar 2011
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I was assuming it was a Yathrin rather than a Yathrinshee. It fits the former better than it does the latter, I suppose. Still, she'll be on her back a lot without discipline, so she better like it when jaluks have their way with her. 
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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Mobile_Svensk
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Posted: Mon, Feb 18 2013, 14:33 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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A 28 cleric needs silent spell, the feat. So he can cast earthquake on circle 8 - and 9. Thats almost 14-15 eq's
And only level 23 and under need spell penetration
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Uncle-Opustus
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Posted: Mon, Feb 18 2013, 16:58 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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alamut wrote: Hey folks I've bee wondering about the following build that you may know from films and such: a Witch hunter with a crossbow.
What would be the proper classes for that ? And the status ? Since he won't be using any shield, perhaps a shadow one with high hide skills ? I never ever built something like that before. Wonder if it's even worth a try. I appreciate any inputs. You have only two options to consider to ensure a high enough damage output and a decent AC. One is a stealthy type and the other is a gimmick Divine Shield/Might type. The most salient feature of a ranged build is that you will most likely be tight on feats, which is why I'd opt for something found in the stock like Rogue23/Fighter6/Ranger or MS1. MS1 would be sweet for the movement bonus especially since being able to run faster than your opponents is golden with ranged characters. As for the holy type, you can practically choose from anything between a full-fledged Paladin to a heavy CHA Sorc/BG to a Ranger/Paladin hybrid. Just make sure it's solid and you get all the necessary feats. Beefing your CHA modifier will undoubtedly be a bother, even if Amia provides you with the sufficient items for that matter.
_________________ UCE THIS, YOU COW.
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GreatPigeon
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Posted: Mon, Feb 18 2013, 18:15 PM |
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Joined: 04 May 2009 Location: London, UK
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30 Zen archery monk. Saves, ac, ability to actually melee, chance for custom awesomess to use Ki to get nesto stuffs.. not a build anyone really uses. And uh... Fast as shit,
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Uncle-Opustus
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Posted: Mon, Feb 18 2013, 18:36 PM |
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Joined: 10 Jul 2007 Location: Finland
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Shit for damage.
_________________ UCE THIS, YOU COW.
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GreatPigeon
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Posted: Mon, Feb 18 2013, 18:40 PM |
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Joined: 04 May 2009 Location: London, UK
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Witch hunter shoukdnt remotely have any caster ability!
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Mobile_Svensk
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Posted: Mon, Feb 18 2013, 19:08 PM |
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Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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GreatPigeon wrote: Witch hunter shoukdnt remotely have any caster ability! Why not? The magehounds of halruua are all skilled casters. Why should't a witchhunter have the same? Don't make similarities to DIablo 3 now 
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Bini
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Posted: Mon, Feb 18 2013, 20:24 PM |
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Player
Joined: 26 Mar 2011
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Very_Svensk wrote: A 28 cleric needs silent spell, the feat. So he can cast earthquake on circle 8 - and 9. Thats almost 14-15 eq's
And only level 23 and under need spell penetration I would agree that either still or silent spell is core on a blaster cleric for the same reason, but given the cost of the dual focii and the energy drain + implosion combos that they make viable, I don't think Mirvala will be stacking earthquakes all that often. A cleric has no means of lowering spell resistance and the mean of the check to beat the spell resistance of a drow is 1 fewer than their natural spell resistance of 39. In this circumstance I would said it is completely reasonable to invest a single feat in tipping this balance in the favor of the cleric.
_________________ feel the blood gushing from your anusONE feel the blood gushing from your anus
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rainydaze
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Posted: Mon, Feb 18 2013, 21:25 PM |
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Joined: 18 Feb 2013
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I did a quick search but wasn't able to find what I was looking for so thought I'd just ask.
Has the True Seeing ability of the Epic Dragon Knight summon been modified as per Amian changes or is it still the Bioware version? I'm intending to grab the EDK feat on my current Cleric and was debating if Epic Spot would still be much use.
Oh and uhm, first post! Hiya everyone. ^^
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Poorsod
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Posted: Mon, Feb 18 2013, 21:33 PM |
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Player
Joined: 03 Oct 2010
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Hi. It's the unmodified version.
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GreatPigeon
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Posted: Tue, Feb 19 2013, 0:38 AM |
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Player
Joined: 04 May 2009 Location: London, UK
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Mirvala not all spells are subject to spell resistance!
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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MoshingChris
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Posted: Tue, Feb 19 2013, 7:00 AM |
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Player
Joined: 04 Sep 2007 Location: Down South and Bent Edge
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rainydaze wrote: I did a quick search but wasn't able to find what I was looking for so thought I'd just ask.
Has the True Seeing ability of the Epic Dragon Knight summon been modified as per Amian changes or is it still the Bioware version? I'm intending to grab the EDK feat on my current Cleric and was debating if Epic Spot would still be much use.
Oh and uhm, first post! Hiya everyone. ^^ If your cleric is maxing Wisdom, you shouldn't need epic Spot. Anything around 100 will do and anything over 107 spot is just purely a number wank given spot vs hide mechanics. Normally Wisdom Maxing on Amia gains you a 15 Wisdom Modifier 50 from Skill Points 2 From Alertness Item 33 Base Total = 100 If you are making a Melee cleric and do not intend to max out wisdom then take Epic Spot. 5 Wisdom Modifier (I generally don't gear max my wisdom on a melee cleric) 50 From Skill points 2 From Alertness Item 33 Base 10 Epic Skill Focus Total = 100
_________________ I play: Gage le Gris Socially and recently politically Inept Knight of Xymor
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Mobile_Svensk
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Posted: Tue, Feb 19 2013, 13:48 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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Bini wrote: Very_Svensk wrote: A 28 cleric needs silent spell, the feat. So he can cast earthquake on circle 8 - and 9. Thats almost 14-15 eq's
And only level 23 and under need spell penetration I would agree that either still or silent spell is core on a blaster cleric for the same reason, but given the cost of the dual focii and the energy drain + implosion combos that they make viable, I don't think Mirvala will be stacking earthquakes all that often. A cleric has no means of lowering spell resistance and the mean of the check to beat the spell resistance of a drow is 1 fewer than their natural spell resistance of 39. In this circumstance I would said it is completely reasonable to invest a single feat in tipping this balance in the favor of the cleric. Still spell on a cleric? They don't have issues with armor!  There's a reason i wrote silent ^^
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Uncle-Opustus
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Posted: Tue, Feb 19 2013, 14:37 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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Unless you're a Bard/Cleric or Sorcyporkster/Cleric, ahum.
_________________ UCE THIS, YOU COW.
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Mobile_Svensk
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Posted: Tue, Feb 19 2013, 15:35 PM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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GreatPigeon wrote: Witch hunter shoukdnt remotely have any caster ability! Could just be a dex based monk. But i could think it would ve awesome. Spamminh called shots and taunting players and npcs alike from afar
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Poorsod
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Posted: Tue, Feb 19 2013, 15:43 PM |
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Player
Joined: 03 Oct 2010
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Uncle-Opustus wrote: Sorcyporkster/Cleric Speaking of these, I've been considering one (for a moment). I'm mostly concerned about the class spread. Does 16 sorcerer/13 cleric/1 dump sound terrible?
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Uncle-Opustus
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Posted: Tue, Feb 19 2013, 17:34 PM |
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Player
Joined: 10 Jul 2007 Location: Finland
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17/12/1 was the standard before Cleric got hit hard by the nerfhammer. I suggest going Sorcerer21/Cleric9 or Sorcerer23/Cleric6/Tumble1 as the new way of building a gimped melee caster. Substituting Cleric with Paladin works remarkably better, though.
_________________ UCE THIS, YOU COW.
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