View unanswered posts | View active topics * FAQ    * Search
* Login 




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7728 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 155  Next
Murex
 
PostPosted: Wed, Apr 17 2013, 5:13 AM 

User avatar

Player

Joined: 01 Dec 2009

Answer my question! :evil:

_________________
Image


 
      
Rigela
 
PostPosted: Wed, Apr 17 2013, 5:15 AM 

User avatar

Player

Joined: 16 Sep 2010
Location: Grimy Old England

You get the drow bonuses instead of the standard elven ones (so really, only +2cha/int)

_________________
Image
Signature by Maryn! <3 I am also seen as DM Snuffles.


 
      
Murex
 
PostPosted: Wed, Apr 17 2013, 5:17 AM 

User avatar

Player

Joined: 01 Dec 2009

Rigela wrote:
You get the drow bonuses instead of the standard elven ones (so really, only +2cha/int)


Thanks! :D

_________________
Image


 
      
Casvenx
 
PostPosted: Wed, Apr 17 2013, 20:45 PM 

User avatar

Player

Joined: 11 Feb 2013
Location: Badlands of 'Murika

Is there a standardized time on Amia? Like, one day RL equals one day on Amia? What is the current date/year? (The post in the Lore section states: 1373-1374, but the post is about a year old. It also lists history up to 1381.)

If this is listed somewhere my apologies... the searches I came up with gave way too many results to be useful.

_________________
Image


Last edited by Casvenx on Wed, Apr 17 2013, 21:16 PM, edited 1 time in total.

 
      
Naivatkal
 
PostPosted: Wed, Apr 17 2013, 20:47 PM 

User avatar

Player

Joined: 26 May 2010

Not really. It's assumed that things are a 1:1 day ratio, but really unless a DM says so it's malleable.

........... I think.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Casvenx
 
PostPosted: Wed, Apr 17 2013, 21:11 PM 

User avatar

Player

Joined: 11 Feb 2013
Location: Badlands of 'Murika

I've assumed in day to day IC/character things it's sorta malleable... But the overarching plots and such are often helped by a set time progression.

I'm making a more detailed character bio then I usually do, and was looking at the Amia timeline for it, which got me wondering about the current date, and the progression of time.

I'll also say I've found a set progression of time to be almost mandatory in my own attempts to run large overarching plotlines in other things, even if it doesn't work 100% on the more intimate levels (like character level progression, travel, or the like).

_________________
Image


 
      
Amarice-Elaraliel
 
PostPosted: Wed, Apr 17 2013, 23:40 PM 

User avatar

DM

Joined: 20 Jan 2006

Yeah it's 1:1 unless mentioned otherwise.

Though it is not enforced on personal character aging and such.

_________________
Image
Image


 
      
Liz
 
PostPosted: Thu, Apr 18 2013, 1:42 AM 

User avatar

Player

Joined: 28 May 2010
Location: Smallville

I'm pretty sure I know the answer to this, but I'll ask anyway: Is there any way to add a spell to a caster character's spellbook, other than by spending DCs to buy it? There are spells that Kaithan had before the change to the domain system which she really misses now.

_________________
Winner of Amia's "Most Ethical Time Traveler" award 2026
Image
Character Portraits!


 
      
Naivatkal
 
PostPosted: Thu, Apr 18 2013, 1:47 AM 

User avatar

Player

Joined: 26 May 2010

I don't see why you'd be able to add spells to a character without spending DCs like any other character would have to ;p

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
CouncilofAutumn
 
PostPosted: Thu, Apr 18 2013, 2:03 AM 

User avatar

Player

Joined: 11 Dec 2010

You mean like how Wizards can read it off of a scroll? Isn't Kaithan a Cleric? Was it a DC spell in the first place?

_________________
Mathus, Void Apostle of the New Moon


 
      
Liz
 
PostPosted: Thu, Apr 18 2013, 2:07 AM 

User avatar

Player

Joined: 28 May 2010
Location: Smallville

She's a cleric, yes; and no, I'm not referring to a custom spell. Sehanine Moonbow used to support the Knowledge domain, giving Kaithan access to Legend Lore.

_________________
Winner of Amia's "Most Ethical Time Traveler" award 2026
Image
Character Portraits!


 
      
CouncilofAutumn
 
PostPosted: Thu, Apr 18 2013, 2:16 AM 

User avatar

Player

Joined: 11 Dec 2010

Liz wrote:
She's a cleric, yes; and no, I'm not referring to a custom spell. Sehanine Moonbow used to support the Knowledge domain, giving Kaithan access to Legend Lore.


Yeeeeah that's quite a grey area. The PNP rules don't really support what you're going for so I'm afraid I can't bring any quotations to your aid. Unless the DMs were feeling gregarious, I imagine it'd be a DC request.

_________________
Mathus, Void Apostle of the New Moon


 
      
Liz
 
PostPosted: Thu, Apr 18 2013, 2:30 AM 

User avatar

Player

Joined: 28 May 2010
Location: Smallville

I guess I should clarify what I'm asking: Is it mechanically possible in NWN to add an existing spell to an existing character's existing spellbook? PnP rules wouldn't really be relevant to NWN mechanics, even if there was a ruleset for what to do when gods change domains, which I can't imagine why there would be.

_________________
Winner of Amia's "Most Ethical Time Traveler" award 2026
Image
Character Portraits!


 
      
CouncilofAutumn
 
PostPosted: Thu, Apr 18 2013, 2:42 AM 

User avatar

Player

Joined: 11 Dec 2010

I was helping you out by checking to see if there was a good argument for it to happen easily or for free. You're... welcome I guess?

_________________
Mathus, Void Apostle of the New Moon


 
      
Liz
 
PostPosted: Thu, Apr 18 2013, 2:46 AM 

User avatar

Player

Joined: 28 May 2010
Location: Smallville

Thanks. :) I didn't mean to sound dismissive, I just thought you were answering a different question than I'd meant to ask.

_________________
Winner of Amia's "Most Ethical Time Traveler" award 2026
Image
Character Portraits!


 
      
Casvenx
 
PostPosted: Thu, Apr 18 2013, 3:14 AM 

User avatar

Player

Joined: 11 Feb 2013
Location: Badlands of 'Murika

Amarice-Elaraliel wrote:
Yeah it's 1:1 unless mentioned otherwise.

Though it is not enforced on personal character aging and such.


Good to know. What about the current IG date?

EDIT:
Found it... 1382. For us new players it would be really nice if the timeline was updated. Maybe with a note of when the date was posted, and that time officially generally* passes at 1:1.

*DM fiat, and character specificality notwithstanding.

_________________
Image


 
      
PaladinOfSune
 
PostPosted: Thu, Apr 18 2013, 10:07 AM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Liz wrote:
I guess I should clarify what I'm asking: Is it mechanically possible in NWN to add an existing spell to an existing character's existing spellbook? PnP rules wouldn't really be relevant to NWN mechanics, even if there was a ruleset for what to do when gods change domains, which I can't imagine why there would be.

Nope. Some people have used custom spells for it.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
treant13
 
PostPosted: Sun, Apr 21 2013, 11:33 AM 

User avatar

Player

Joined: 24 Oct 2012

What exactly does improved elemental shape feat do for a shifter? From the forum it seems like the feat had no point, but is instead based only on druid + shifter levels. Could someone clarify and set my knowledge straight. Thank you.

_________________
Lance battle shifter of Red Knight
Lyle Underburrow...I would watch where you step when he's around, you might go boom


 
      
PaladinOfSune
 
PostPosted: Sun, Apr 21 2013, 17:52 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Nothing now.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Corsair
 
PostPosted: Sun, Apr 21 2013, 19:34 PM 

User avatar

Player

Joined: 06 Apr 2013

The Monk RP Ability, 'Tongue of the Sun and Moon', is described on the Amia Wiki and elsewhere as granting the ability to speak to any living creature.

That could mean a -lot- of things. These are the possibilities I see.

One: The Monk gains the ability to speak and understand all languages.

Two: Essentially, the Monk gains the ability to understand the meaning of what is spoken without necessarily understanding the language, and when using the ability their words are heard in the listener's native tongue. Similar to the Biblical story of the tongues of flame at Pentecost.

There are other possibilities, but most of them render the ability completely useless and pointless. Personally I'm more in favor of #2, it seems more interesting and less powerful, as the Monk shouldn't really gain the ability to read the languages.

_________________
Acarian Eldane
Johnathan Sableford


 
      
CouncilofAutumn
 
PostPosted: Sun, Apr 21 2013, 19:49 PM 

User avatar

Player

Joined: 11 Dec 2010

The ability allows you to speak with any creature, meaning if you're engaged in a conversation with that person you have the ability to communicate with and understand them. You don't speak their language, you just speak the harmonic verbal and physical emotive gestural aural empathic language of the universe, man.

So you wouldn't be able to use it if you were simply spying on two other people conversing.

EDIT: Oh, and you're still as illiterate as you were before, I'm afraid. :mrgreen:

_________________
Mathus, Void Apostle of the New Moon


 
      
exquisitelyme
 
PostPosted: Sun, Apr 21 2013, 21:51 PM 

User avatar

Player

Joined: 26 May 2009

What's the best way to represent worship of an Aspect? Mechanically use the Main Deity idol?

_________________
I play:
Frums Deedone, the Green Child
Balrig Sootkiln, Blood and Vellum


 
      
PaladinOfSune
 
PostPosted: Sun, Apr 21 2013, 23:11 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Aspects are deities, just in physical form.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Aeqvinox
 
PostPosted: Mon, Apr 22 2013, 1:18 AM 

User avatar

Player

Joined: 30 Aug 2011
Location: Underdark

PaladinOfSune wrote:
4.15a

General:

Performed reorganization of a number of merchants on both A and B. Currently, the server has a lot of old, completely useless items, so this is an effort to get rid of the old trash and replace them with useful gear, especially with things we're currently lacking. Note that this will likely take a few updates to completely finish, as it's a lot of work.


There were two quarterstaves at the Lemur Monastery that, while not particularly awesome, were far from useless. They have been replaced with mundane ones, up to a +2 +1d4. Is that the new definition of "useful gear", or is this not the end of story for Lemur merchant and staves?

_________________
Mark it zero!


 
      
Glim
 
PostPosted: Mon, Apr 22 2013, 1:21 AM 

User avatar

Player

Joined: 13 Jul 2010
Location: British Columbia

PaladinOfSune wrote:
4.15a

General:

Performed reorganization of a number of merchants on both A and B. Currently, the server has a lot of old, completely useless items, so this is an effort to get rid of the old trash and replace them with useful gear, especially with things we're currently lacking. Note that this will likely take a few updates to completely finish, as it's a lot of work.


 
      
Charles1810
 
PostPosted: Mon, Apr 22 2013, 1:25 AM 

User avatar

Player

Joined: 17 Sep 2007
Location: Hubbard, Ohio

Glim wrote:
PaladinOfSune wrote:
4.15a

General:

Performed reorganization of a number of merchants on both A and B. Currently, the server has a lot of old, completely useless items, so this is an effort to get rid of the old trash and replace them with useful gear, especially with things we're currently lacking. Note that this will likely take a few updates to completely finish, as it's a lot of work.

I'm very curious on the things that we are lacking. I personally always liked the odd ball items that are good in very specific situations, such as regional for critters in that area ect. :D

_________________
Lieutenant Belalad Feiwallyan

((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))


 
      
PaladinOfSune
 
PostPosted: Mon, Apr 22 2013, 1:28 AM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Yeah, I consider a +2/1d4 quarterstaff in a medium leveled merchant far more useful than a level 19-required +5 AC/No Combat Damage/Dodge quarterstaff, actually. Your definition of useful must be different to mine, I suppose. The other staff was better, but with a level 20 required to use it, it was completely useless to any level 10~ monk there.

Brog's monastery will be holding the better stuff.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
mirvala-
 
PostPosted: Mon, Apr 22 2013, 1:30 AM 

User avatar

Player

Joined: 25 May 2011
Location: Canada, Qc (EST, GMT -5)

Has the Time Stop cooldown timer been adjusted?

_________________
login:mirvala
Em'rae d'Ussen d'Vhid
No mercy for the kivvil
aka AgentOfLyumis


 
      
PaladinOfSune
 
PostPosted: Mon, Apr 22 2013, 1:32 AM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

I haven't announced it, so nope.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
agnus
 
PostPosted: Tue, Apr 23 2013, 10:52 AM 



Player

Joined: 14 Apr 2013

Hello ! I wonder how the Spellcraft works here. I had a nice OOC talk in game, but I would like to clarify it a bit more, or to finally make sure. In an offensive spell with SR and save vs Will, we would basically have this, regarding a toon with Spellcraft 35:

First - check about the SR. Assuming a wizard having a spell penetration thing, he passes the SR of the victim.
So next we have save vs will - his will is 22, but he has 35 Spellcraft (he would gain 1 rank each 5 lvls, so +7 to be added to the 22). By that specific spell requiring an specific save vs Will, he would have will 29. Is that correct ?


 
      
Gobbledygook
 
PostPosted: Tue, Apr 23 2013, 11:03 AM 

User avatar

Player

Joined: 18 Sep 2011

Carpentry Job:

I've been experimenting and it's driving me insane. Matrix says I need to have 'Logs' + 'Cotton' for a Combat Dummy. Does 'Logs' mean any logs, or specifically something called 'Logs'? If the latter, where do they come from? The matrix says 'Tree', but doesn't specify any particular type of tree. The whole thing is doing my head in, and no one seems to really know out of the people I've asked in game.

I want to make signs, combat dummies, and a throne. *Beats head against desk.* Hoooow?!

_________________
Just lurking about!


 
      
Liz
 
PostPosted: Tue, Apr 23 2013, 11:11 AM 

User avatar

Player

Joined: 28 May 2010
Location: Smallville

The item "Logs" comes from the object "Dead Tree." Why can't you make a sign out of oak or ash or whatever? Because the job system said so, that's why. It makes all kinds of sense, it really does. Stop looking at me like that.

_________________
Winner of Amia's "Most Ethical Time Traveler" award 2026
Image
Character Portraits!


 
      
Gobbledygook
 
PostPosted: Tue, Apr 23 2013, 11:25 AM 

User avatar

Player

Joined: 18 Sep 2011

It's so frustrating! But thanks, I remember where a few of those are, will use them! :)

_________________
Just lurking about!


 
      
Sphinx
 
PostPosted: Tue, Apr 23 2013, 11:35 AM 

User avatar

Player

Joined: 24 Aug 2011

PaladinOfSune wrote:
Your definition of useful must be different to mine, I suppose.

Midnight Lute, Servant Caller, Ring of Nine Lives, Magic's Little Foe... each of these were great utilities, and surely not the only such items removed from merchants. In fact, it seems that useful items are being removed. I may be saying this too soon since further adjustments were promised, but so far, this looks rather cataclysmic to me.

_________________
Sion of Nimlith
Shadow Disciple


 
      
PaladinOfSune
 
PostPosted: Tue, Apr 23 2013, 15:57 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Yes, you are. Wait until I'm even halfway done before using words like 'cataclysmic'.

For reference, there's already an item which does the same thing as Servant Caller, but at an even higher caster level. I have never seen anyone use a Ring of Nine Lives, because Heal Potions do exactly the same thing but are superior as a potion. Magic's Little Foe is an inconsistent item from an older time which shouldn't be around after we put in those 5/- magic epic loot and buffed Shield to have magic damage resistance. I have no idea what a Midnight Lute is, it's not even in our palettes.

Again... your definition of useful must be different to mine.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
LollipopSpider
 
PostPosted: Tue, Apr 23 2013, 16:00 PM 

User avatar

Player

Joined: 18 Aug 2009

PaladinOfSune wrote:
I have never seen anyone use a Ring of Nine Lives, because Heal Potions do exactly the same thing but are superior as a potion.
They were actually great for Abjuration Specialists! *Ahem*


 
      
PaladinOfSune
 
PostPosted: Tue, Apr 23 2013, 16:05 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Specialists, on Amia? Don't tell fibs!

(Though you do have a point there.)

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Zedrik
 
PostPosted: Tue, Apr 23 2013, 16:15 PM 

User avatar

Player

Joined: 16 Aug 2011
Location: Silent Hill, Indiana

PaladinOfSune wrote:
Aspects are deities, just in physical form.

Avatars are deities in a physical form.
An aspect is a different form of a deity, usually worshipped in a specific place or as a specific 'aspect' of the deity.
The Earthmother is an aspect of Chauntea, worshipped by the Ffolk. Yondalla has a dark aspect (that true to halfling spirit is not evil but simply chaotic) whose name I can't recall off the top of my head.

In 4e they went nuts with this concept and made 90% of the surviving gods aspects of the other 10%. (I may be exaggerating. Maybe.)

_________________
Image


 
      
Aeqvinox
 
PostPosted: Tue, Apr 23 2013, 18:09 PM 

User avatar

Player

Joined: 30 Aug 2011
Location: Underdark

PaladinOfSune wrote:
Wait until I'm even halfway done before using words like 'cataclysmic'.


I'm also disturbed, not being able to find items which i planned on using before i even created a character on the server. But i'll be patient.

Just one thing. The merchant item selections we're seeing right now (those that have been already altered) are final, or there'll be a new batch of items added later?

_________________
Mark it zero!


 
      
QPR
 
PostPosted: Tue, Apr 23 2013, 18:16 PM 

User avatar

Player

Joined: 21 Sep 2008
Location: Norway

As they say, its much work left still, so there will probably be more items. I guess.

My question though: do Warforged Quarterstaves even exist?

_________________
"Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II

Valygar 'Stonesnake' Stark -Human Ranger
Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
Jes
 
PostPosted: Tue, Apr 23 2013, 18:20 PM 

User avatar

DM

Joined: 23 Aug 2006
Location: Camriiole

They do. I've seen two!

_________________
Login: The Copper Queen
Cromlech - The Best Copper This Side of Ruathym
Zelly Cys'dina - The Wounded Soul, Also Merchant

Aelynthi Nor'alei - The Bubbly Winged Elf


See me DM-side as:
[DM] Hlal | [DM] The Voice


 
      
PaladinOfSune
 
PostPosted: Tue, Apr 23 2013, 18:25 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Yeah, they do exist.

Guys, I'd like to think I know what I'm doing. Some things are going to change around to be appropriate to their power, some things are going to be made better, some things will even be removed entirely.

My hope is that, when I'm finished, the merchants of Amia will be a breath of fresh air after how stale they've been for the last few years. Just be patient and be prepared to look in different places than before for some stuff.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Liz
 
PostPosted: Tue, Apr 23 2013, 18:29 PM 

User avatar

Player

Joined: 28 May 2010
Location: Smallville

Can you tell us, is it part of your plan to expand the yellow-named randomly generated items to more merchants? Because that would be seriously awesome, IMHO.

_________________
Winner of Amia's "Most Ethical Time Traveler" award 2026
Image
Character Portraits!


 
      
QPR
 
PostPosted: Tue, Apr 23 2013, 18:37 PM 

User avatar

Player

Joined: 21 Sep 2008
Location: Norway

Wohoo! Warforged walking-sticks!

And since the monk thread was closed, I'll say it here Sune: The inclusion of quarterstaves and shurikens to weapons affected by UBAB and FoB is awesome, and I love you and Terra from the Crouching Lemur to Rhun and back again for it :D

_________________
"Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II

Valygar 'Stonesnake' Stark -Human Ranger
Garret Smith - Archer and peddler of deity-statuettes
Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.


 
      
PaladinOfSune
 
PostPosted: Tue, Apr 23 2013, 18:45 PM 

User avatar

Player

Joined: 15 Dec 2004
Location: England, UK

Thanks! Though, Terra really deserves the credit, as his plug-in does all the work.

As for the random merchants... I'm intending for every city to have one, since they really deserve to be as typical to find as your temple, weapons and armor merchants.

Finally, I'm also going to share that I really dislike the prevalence of UMD needed on our equipment. That will be decreasing a lot.

_________________
Image
"Let's unwrite these pages and replace them with our own words."


 
      
Aeqvinox
 
PostPosted: Tue, Apr 23 2013, 19:54 PM 

User avatar

Player

Joined: 30 Aug 2011
Location: Underdark

PaladinOfSune wrote:
My hope is that, when I'm finished, the merchants of Amia will be a breath of fresh air after how stale they've been for the last few years. Just be patient and be prepared to look in different places than before for some stuff.

Allrighty, if you says so, it sounds like fun!


PaladinOfSune wrote:
Finally, I'm also going to share that I really dislike the prevalence of UMD needed on our equipment. That will be decreasing a lot.

Could you clarify that please?

_________________
Mark it zero!


 
      
Amarice-Elaraliel
 
PostPosted: Tue, Apr 23 2013, 19:55 PM 

User avatar

DM

Joined: 20 Jan 2006

It means less items will have "only usable by".

_________________
Image
Image


 
      
exquisitelyme
 
PostPosted: Tue, Apr 23 2013, 22:13 PM 

User avatar

Player

Joined: 26 May 2009

Anyone else has problems with the lvl 25+ Earth Elemental Shape? While it is certainly big, the "ghost" of the model, which is clickable and prevents clicking on other items/creatures, literally takes up half my screen (camera all to the back, full screen, 1366x768). Its not the most powerful shape IMHO, but my dwarf druid (race of stone!) would love to be able to use it.

Maybe its some funky graphics setting, or is it THAT big for everyone else?

_________________
I play:
Frums Deedone, the Green Child
Balrig Sootkiln, Blood and Vellum


 
      
Cerpin Taxt
 
PostPosted: Tue, Apr 23 2013, 22:31 PM 

User avatar

Player

Joined: 20 Aug 2010

PaladinOfSune wrote:
Specialists, on Amia? Don't tell fibs!

(Though you do have a point there.)


I'm an abjuration specialist.
:|

_________________
THREE


 
      
slkNihilus
 
PostPosted: Tue, Apr 23 2013, 22:36 PM 

User avatar

Player

Joined: 29 Jun 2008

Cerpin Taxt wrote:
I'm an abjuration specialist.
:|


Bwahaha. *Points and laughs*


 
      
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7728 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 155  Next


Who is online

Users browsing this forum: No registered users and 31 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group