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Murex
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Posted: Wed, Apr 17 2013, 5:13 AM |
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Player
Joined: 01 Dec 2009
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Answer my question! 
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Rigela
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Posted: Wed, Apr 17 2013, 5:15 AM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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You get the drow bonuses instead of the standard elven ones (so really, only +2cha/int)
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Murex
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Posted: Wed, Apr 17 2013, 5:17 AM |
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Player
Joined: 01 Dec 2009
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Rigela wrote: You get the drow bonuses instead of the standard elven ones (so really, only +2cha/int) Thanks! 
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Casvenx
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Posted: Wed, Apr 17 2013, 20:45 PM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Is there a standardized time on Amia? Like, one day RL equals one day on Amia? What is the current date/year? (The post in the Lore section states: 1373-1374, but the post is about a year old. It also lists history up to 1381.)
If this is listed somewhere my apologies... the searches I came up with gave way too many results to be useful.
_________________ 
Last edited by Casvenx on Wed, Apr 17 2013, 21:16 PM, edited 1 time in total.
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Naivatkal
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Posted: Wed, Apr 17 2013, 20:47 PM |
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Player
Joined: 26 May 2010
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Not really. It's assumed that things are a 1:1 day ratio, but really unless a DM says so it's malleable.
........... I think.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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Casvenx
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Posted: Wed, Apr 17 2013, 21:11 PM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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I've assumed in day to day IC/character things it's sorta malleable... But the overarching plots and such are often helped by a set time progression.
I'm making a more detailed character bio then I usually do, and was looking at the Amia timeline for it, which got me wondering about the current date, and the progression of time.
I'll also say I've found a set progression of time to be almost mandatory in my own attempts to run large overarching plotlines in other things, even if it doesn't work 100% on the more intimate levels (like character level progression, travel, or the like).
_________________ 
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Amarice-Elaraliel
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Posted: Wed, Apr 17 2013, 23:40 PM |
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DM
Joined: 20 Jan 2006
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Yeah it's 1:1 unless mentioned otherwise.
Though it is not enforced on personal character aging and such.
_________________  
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Liz
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Posted: Thu, Apr 18 2013, 1:42 AM |
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Player
Joined: 28 May 2010 Location: Smallville
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I'm pretty sure I know the answer to this, but I'll ask anyway: Is there any way to add a spell to a caster character's spellbook, other than by spending DCs to buy it? There are spells that Kaithan had before the change to the domain system which she really misses now.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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Naivatkal
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Posted: Thu, Apr 18 2013, 1:47 AM |
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Player
Joined: 26 May 2010
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I don't see why you'd be able to add spells to a character without spending DCs like any other character would have to ;p
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
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CouncilofAutumn
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Posted: Thu, Apr 18 2013, 2:03 AM |
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Player
Joined: 11 Dec 2010
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You mean like how Wizards can read it off of a scroll? Isn't Kaithan a Cleric? Was it a DC spell in the first place?
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Liz
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Posted: Thu, Apr 18 2013, 2:07 AM |
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Player
Joined: 28 May 2010 Location: Smallville
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She's a cleric, yes; and no, I'm not referring to a custom spell. Sehanine Moonbow used to support the Knowledge domain, giving Kaithan access to Legend Lore.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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CouncilofAutumn
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Posted: Thu, Apr 18 2013, 2:16 AM |
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Player
Joined: 11 Dec 2010
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Liz wrote: She's a cleric, yes; and no, I'm not referring to a custom spell. Sehanine Moonbow used to support the Knowledge domain, giving Kaithan access to Legend Lore. Yeeeeah that's quite a grey area. The PNP rules don't really support what you're going for so I'm afraid I can't bring any quotations to your aid. Unless the DMs were feeling gregarious, I imagine it'd be a DC request.
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Liz
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Posted: Thu, Apr 18 2013, 2:30 AM |
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Player
Joined: 28 May 2010 Location: Smallville
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I guess I should clarify what I'm asking: Is it mechanically possible in NWN to add an existing spell to an existing character's existing spellbook? PnP rules wouldn't really be relevant to NWN mechanics, even if there was a ruleset for what to do when gods change domains, which I can't imagine why there would be.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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CouncilofAutumn
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Posted: Thu, Apr 18 2013, 2:42 AM |
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Player
Joined: 11 Dec 2010
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I was helping you out by checking to see if there was a good argument for it to happen easily or for free. You're... welcome I guess?
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Liz
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Posted: Thu, Apr 18 2013, 2:46 AM |
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Player
Joined: 28 May 2010 Location: Smallville
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Thanks.  I didn't mean to sound dismissive, I just thought you were answering a different question than I'd meant to ask.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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Casvenx
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Posted: Thu, Apr 18 2013, 3:14 AM |
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Player
Joined: 11 Feb 2013 Location: Badlands of 'Murika
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Amarice-Elaraliel wrote: Yeah it's 1:1 unless mentioned otherwise.
Though it is not enforced on personal character aging and such. Good to know. What about the current IG date? EDIT: Found it... 1382. For us new players it would be really nice if the timeline was updated. Maybe with a note of when the date was posted, and that time officially generally* passes at 1:1. *DM fiat, and character specificality notwithstanding.
_________________ 
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PaladinOfSune
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Posted: Thu, Apr 18 2013, 10:07 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Liz wrote: I guess I should clarify what I'm asking: Is it mechanically possible in NWN to add an existing spell to an existing character's existing spellbook? PnP rules wouldn't really be relevant to NWN mechanics, even if there was a ruleset for what to do when gods change domains, which I can't imagine why there would be. Nope. Some people have used custom spells for it.
_________________ "Let's unwrite these pages and replace them with our own words."
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treant13
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Posted: Sun, Apr 21 2013, 11:33 AM |
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Joined: 24 Oct 2012
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What exactly does improved elemental shape feat do for a shifter? From the forum it seems like the feat had no point, but is instead based only on druid + shifter levels. Could someone clarify and set my knowledge straight. Thank you.
_________________ Lance battle shifter of Red Knight Lyle Underburrow...I would watch where you step when he's around, you might go boom
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PaladinOfSune
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Posted: Sun, Apr 21 2013, 17:52 PM |
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Joined: 15 Dec 2004 Location: England, UK
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Nothing now.
_________________ "Let's unwrite these pages and replace them with our own words."
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Corsair
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Posted: Sun, Apr 21 2013, 19:34 PM |
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Player
Joined: 06 Apr 2013
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The Monk RP Ability, 'Tongue of the Sun and Moon', is described on the Amia Wiki and elsewhere as granting the ability to speak to any living creature.
That could mean a -lot- of things. These are the possibilities I see.
One: The Monk gains the ability to speak and understand all languages.
Two: Essentially, the Monk gains the ability to understand the meaning of what is spoken without necessarily understanding the language, and when using the ability their words are heard in the listener's native tongue. Similar to the Biblical story of the tongues of flame at Pentecost.
There are other possibilities, but most of them render the ability completely useless and pointless. Personally I'm more in favor of #2, it seems more interesting and less powerful, as the Monk shouldn't really gain the ability to read the languages.
_________________ Acarian Eldane Johnathan Sableford
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CouncilofAutumn
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Posted: Sun, Apr 21 2013, 19:49 PM |
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Player
Joined: 11 Dec 2010
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The ability allows you to speak with any creature, meaning if you're engaged in a conversation with that person you have the ability to communicate with and understand them. You don't speak their language, you just speak the harmonic verbal and physical emotive gestural aural empathic language of the universe, man.So you wouldn't be able to use it if you were simply spying on two other people conversing. EDIT: Oh, and you're still as illiterate as you were before, I'm afraid. 
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exquisitelyme
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Posted: Sun, Apr 21 2013, 21:51 PM |
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Player
Joined: 26 May 2009
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What's the best way to represent worship of an Aspect? Mechanically use the Main Deity idol?
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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PaladinOfSune
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Posted: Sun, Apr 21 2013, 23:11 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Aspects are deities, just in physical form.
_________________ "Let's unwrite these pages and replace them with our own words."
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Aeqvinox
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Posted: Mon, Apr 22 2013, 1:18 AM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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PaladinOfSune wrote: 4.15a
General:
Performed reorganization of a number of merchants on both A and B. Currently, the server has a lot of old, completely useless items, so this is an effort to get rid of the old trash and replace them with useful gear, especially with things we're currently lacking. Note that this will likely take a few updates to completely finish, as it's a lot of work. There were two quarterstaves at the Lemur Monastery that, while not particularly awesome, were far from useless. They have been replaced with mundane ones, up to a +2 +1d4. Is that the new definition of "useful gear", or is this not the end of story for Lemur merchant and staves?
_________________ Mark it zero!
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Glim
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Posted: Mon, Apr 22 2013, 1:21 AM |
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Player
Joined: 13 Jul 2010 Location: British Columbia
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PaladinOfSune wrote: 4.15a
General:
Performed reorganization of a number of merchants on both A and B. Currently, the server has a lot of old, completely useless items, so this is an effort to get rid of the old trash and replace them with useful gear, especially with things we're currently lacking. Note that this will likely take a few updates to completely finish, as it's a lot of work.
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Charles1810
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Posted: Mon, Apr 22 2013, 1:25 AM |
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Player
Joined: 17 Sep 2007 Location: Hubbard, Ohio
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Glim wrote: PaladinOfSune wrote: 4.15a
General:
Performed reorganization of a number of merchants on both A and B. Currently, the server has a lot of old, completely useless items, so this is an effort to get rid of the old trash and replace them with useful gear, especially with things we're currently lacking. Note that this will likely take a few updates to completely finish, as it's a lot of work. I'm very curious on the things that we are lacking. I personally always liked the odd ball items that are good in very specific situations, such as regional for critters in that area ect. 
_________________ Lieutenant Belalad Feiwallyan
((Please take note if you PM me and you are ignored resend to me in 1-3days, it is likely due to not realizing I got mail))
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PaladinOfSune
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Posted: Mon, Apr 22 2013, 1:28 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Yeah, I consider a +2/1d4 quarterstaff in a medium leveled merchant far more useful than a level 19-required +5 AC/No Combat Damage/Dodge quarterstaff, actually. Your definition of useful must be different to mine, I suppose. The other staff was better, but with a level 20 required to use it, it was completely useless to any level 10~ monk there.
Brog's monastery will be holding the better stuff.
_________________ "Let's unwrite these pages and replace them with our own words."
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mirvala-
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Posted: Mon, Apr 22 2013, 1:30 AM |
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Player
Joined: 25 May 2011 Location: Canada, Qc (EST, GMT -5)
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Has the Time Stop cooldown timer been adjusted?
_________________ login:mirvala Em'rae d'Ussen d'Vhid No mercy for the kivvil aka AgentOfLyumis
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PaladinOfSune
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Posted: Mon, Apr 22 2013, 1:32 AM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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I haven't announced it, so nope.
_________________ "Let's unwrite these pages and replace them with our own words."
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agnus
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Posted: Tue, Apr 23 2013, 10:52 AM |
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Player
Joined: 14 Apr 2013
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Hello ! I wonder how the Spellcraft works here. I had a nice OOC talk in game, but I would like to clarify it a bit more, or to finally make sure. In an offensive spell with SR and save vs Will, we would basically have this, regarding a toon with Spellcraft 35:
First - check about the SR. Assuming a wizard having a spell penetration thing, he passes the SR of the victim. So next we have save vs will - his will is 22, but he has 35 Spellcraft (he would gain 1 rank each 5 lvls, so +7 to be added to the 22). By that specific spell requiring an specific save vs Will, he would have will 29. Is that correct ?
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Gobbledygook
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Posted: Tue, Apr 23 2013, 11:03 AM |
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Player
Joined: 18 Sep 2011
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Carpentry Job:
I've been experimenting and it's driving me insane. Matrix says I need to have 'Logs' + 'Cotton' for a Combat Dummy. Does 'Logs' mean any logs, or specifically something called 'Logs'? If the latter, where do they come from? The matrix says 'Tree', but doesn't specify any particular type of tree. The whole thing is doing my head in, and no one seems to really know out of the people I've asked in game.
I want to make signs, combat dummies, and a throne. *Beats head against desk.* Hoooow?!
_________________ Just lurking about!
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Liz
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Posted: Tue, Apr 23 2013, 11:11 AM |
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Player
Joined: 28 May 2010 Location: Smallville
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The item "Logs" comes from the object "Dead Tree." Why can't you make a sign out of oak or ash or whatever? Because the job system said so, that's why. It makes all kinds of sense, it really does. Stop looking at me like that.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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Gobbledygook
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Posted: Tue, Apr 23 2013, 11:25 AM |
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Player
Joined: 18 Sep 2011
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It's so frustrating! But thanks, I remember where a few of those are, will use them! 
_________________ Just lurking about!
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Sphinx
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Posted: Tue, Apr 23 2013, 11:35 AM |
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Player
Joined: 24 Aug 2011
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PaladinOfSune wrote: Your definition of useful must be different to mine, I suppose. Midnight Lute, Servant Caller, Ring of Nine Lives, Magic's Little Foe... each of these were great utilities, and surely not the only such items removed from merchants. In fact, it seems that useful items are being removed. I may be saying this too soon since further adjustments were promised, but so far, this looks rather cataclysmic to me.
_________________ Sion of Nimlith Shadow Disciple
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PaladinOfSune
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Posted: Tue, Apr 23 2013, 15:57 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Yes, you are. Wait until I'm even halfway done before using words like 'cataclysmic'.
For reference, there's already an item which does the same thing as Servant Caller, but at an even higher caster level. I have never seen anyone use a Ring of Nine Lives, because Heal Potions do exactly the same thing but are superior as a potion. Magic's Little Foe is an inconsistent item from an older time which shouldn't be around after we put in those 5/- magic epic loot and buffed Shield to have magic damage resistance. I have no idea what a Midnight Lute is, it's not even in our palettes.
Again... your definition of useful must be different to mine.
_________________ "Let's unwrite these pages and replace them with our own words."
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LollipopSpider
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Posted: Tue, Apr 23 2013, 16:00 PM |
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Player
Joined: 18 Aug 2009
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PaladinOfSune wrote: I have never seen anyone use a Ring of Nine Lives, because Heal Potions do exactly the same thing but are superior as a potion. They were actually great for Abjuration Specialists! *Ahem*
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PaladinOfSune
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Posted: Tue, Apr 23 2013, 16:05 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Specialists, on Amia? Don't tell fibs!
(Though you do have a point there.)
_________________ "Let's unwrite these pages and replace them with our own words."
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Zedrik
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Posted: Tue, Apr 23 2013, 16:15 PM |
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Player
Joined: 16 Aug 2011 Location: Silent Hill, Indiana
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PaladinOfSune wrote: Aspects are deities, just in physical form. Avatars are deities in a physical form. An aspect is a different form of a deity, usually worshipped in a specific place or as a specific 'aspect' of the deity. The Earthmother is an aspect of Chauntea, worshipped by the Ffolk. Yondalla has a dark aspect (that true to halfling spirit is not evil but simply chaotic) whose name I can't recall off the top of my head. In 4e they went nuts with this concept and made 90% of the surviving gods aspects of the other 10%. (I may be exaggerating. Maybe.)
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Aeqvinox
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Posted: Tue, Apr 23 2013, 18:09 PM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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PaladinOfSune wrote: Wait until I'm even halfway done before using words like 'cataclysmic'. I'm also disturbed, not being able to find items which i planned on using before i even created a character on the server. But i'll be patient. Just one thing. The merchant item selections we're seeing right now (those that have been already altered) are final, or there'll be a new batch of items added later?
_________________ Mark it zero!
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QPR
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Posted: Tue, Apr 23 2013, 18:16 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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As they say, its much work left still, so there will probably be more items. I guess.
My question though: do Warforged Quarterstaves even exist?
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Jes
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Posted: Tue, Apr 23 2013, 18:20 PM |
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DM
Joined: 23 Aug 2006 Location: Camriiole
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They do. I've seen two!
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
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PaladinOfSune
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Posted: Tue, Apr 23 2013, 18:25 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Yeah, they do exist.
Guys, I'd like to think I know what I'm doing. Some things are going to change around to be appropriate to their power, some things are going to be made better, some things will even be removed entirely.
My hope is that, when I'm finished, the merchants of Amia will be a breath of fresh air after how stale they've been for the last few years. Just be patient and be prepared to look in different places than before for some stuff.
_________________ "Let's unwrite these pages and replace them with our own words."
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Liz
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Posted: Tue, Apr 23 2013, 18:29 PM |
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Player
Joined: 28 May 2010 Location: Smallville
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Can you tell us, is it part of your plan to expand the yellow-named randomly generated items to more merchants? Because that would be seriously awesome, IMHO.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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QPR
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Posted: Tue, Apr 23 2013, 18:37 PM |
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Player
Joined: 21 Sep 2008 Location: Norway
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Wohoo! Warforged walking-sticks! And since the monk thread was closed, I'll say it here Sune: The inclusion of quarterstaves and shurikens to weapons affected by UBAB and FoB is awesome, and I love you and Terra from the Crouching Lemur to Rhun and back again for it 
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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PaladinOfSune
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Posted: Tue, Apr 23 2013, 18:45 PM |
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Player
Joined: 15 Dec 2004 Location: England, UK
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Thanks! Though, Terra really deserves the credit, as his plug-in does all the work.
As for the random merchants... I'm intending for every city to have one, since they really deserve to be as typical to find as your temple, weapons and armor merchants.
Finally, I'm also going to share that I really dislike the prevalence of UMD needed on our equipment. That will be decreasing a lot.
_________________ "Let's unwrite these pages and replace them with our own words."
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Aeqvinox
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Posted: Tue, Apr 23 2013, 19:54 PM |
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Player
Joined: 30 Aug 2011 Location: Underdark
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PaladinOfSune wrote: My hope is that, when I'm finished, the merchants of Amia will be a breath of fresh air after how stale they've been for the last few years. Just be patient and be prepared to look in different places than before for some stuff. Allrighty, if you says so, it sounds like fun! PaladinOfSune wrote: Finally, I'm also going to share that I really dislike the prevalence of UMD needed on our equipment. That will be decreasing a lot. Could you clarify that please?
_________________ Mark it zero!
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Amarice-Elaraliel
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Posted: Tue, Apr 23 2013, 19:55 PM |
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DM
Joined: 20 Jan 2006
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It means less items will have "only usable by".
_________________  
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exquisitelyme
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Posted: Tue, Apr 23 2013, 22:13 PM |
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Player
Joined: 26 May 2009
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Anyone else has problems with the lvl 25+ Earth Elemental Shape? While it is certainly big, the "ghost" of the model, which is clickable and prevents clicking on other items/creatures, literally takes up half my screen (camera all to the back, full screen, 1366x768). Its not the most powerful shape IMHO, but my dwarf druid (race of stone!) would love to be able to use it.
Maybe its some funky graphics setting, or is it THAT big for everyone else?
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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Cerpin Taxt
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Posted: Tue, Apr 23 2013, 22:31 PM |
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Player
Joined: 20 Aug 2010
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PaladinOfSune wrote: Specialists, on Amia? Don't tell fibs!
(Though you do have a point there.) I'm an abjuration specialist. 
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slkNihilus
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Posted: Tue, Apr 23 2013, 22:36 PM |
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Player
Joined: 29 Jun 2008
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Cerpin Taxt wrote: I'm an abjuration specialist.  Bwahaha. *Points and laughs*
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