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serbiris
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Posted: Fri, May 24 2013, 15:37 PM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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Fair enough. Although I do still need to be concerned about whether or not I can come up with what is being asked for (I'm sure I'll figure it out eventually though!)
_________________ @Thanatopsis#6293
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Righteous Anger
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Posted: Fri, May 24 2013, 21:14 PM |
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Joined: 04 Feb 2012 Location: South Carolina, USA
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serbiris wrote: Help needed! Working on a Tiefling weaponmaster. A plethora of special requests is in the works for him, not the least of which is one or two custom epic feats. Unfortunately, level adjustment and the loss of certain feats means I have to make some difficult choices.
Weapon: I kinda wanted to go bastard sword or a greatsword. Bastard sword costs a precious feat, but I'm not fond of two-handers because I like having actual AC, though. What I could do is take Monkeygrip, except apparently DMs only want it to be transmitted through training by PCs. This is difficult for me, because I have few hours for Amia and a dodgy timezone. Also, there are probably less than ten PCs with Monkeygrip that have been active in the past year or so. At least three of them are permanently gone, most of the rest aren't very likely to help a tiefer - if I could even find the time to meet with them. Going greatsword and then being unable to get monkey grip would be a huge problem.
Giving up Weapon spec - No matter what weapon I choose, if I get two custom feats instead of just one, Epic Weapon Spec is the first to go (prowess is already out for the first custom feat). Is there something else I should be dropping instead? (Out of: Great Str1 (starts on 18 str), Overcrit/Devcrit, EWF)
Going bastard sword costs a precious pre-epic feat, though - which should I drop? The only really expendable feats are Improved Knockdown or Weapon Specialisation. Almost everything else is a necessary prereq except knockdown and imp crit.
So yeah... any suggestions, answers to those questions? I've got the build plan basically worked out, so do ask if more information is needed. On Amia, with the current changes to Devastating Critical, I personally wouldn't go that route -- even on a Weapon Master. You're more likely to kill your opponents with massive damage, anyway. Overwhelming Critical is still nice, however; so perhaps forgoing Devastating Critical could save you all the feats you need, and net you Epic Prowess and Epic Weapon Specialization (as well as your custom feats)? I'm sure there are twenty people in this thread who will disagree with me. Then again, even if Devastating Critical was an automatic killstroke I wouldn't go for it. I like big numbers.
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
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serbiris
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Posted: Fri, May 24 2013, 21:20 PM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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I would be inclined to agree, but devcrit on a 19-20 weapon is still two rounds of disable, which seems fairly useful and against someone who would otherwise take me out or have too many hit points, seems useful.
Also, it's just really fun. I had it on my Dragon Disciple. Hit giant >>> *POW, screenshake, takedown!*
It amused me far too much... bah, I've only maxed a few characters on this game ever, leave me be!
_________________ @Thanatopsis#6293
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DerkDerkistan
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Posted: Sat, May 25 2013, 0:28 AM |
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Joined: 18 Jan 2009 Location: Earth
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My suggestion is the same. Epic Prowess and EWS are more valuable than Dev Crit.
_________________ Remember when I knew a boxer, baby
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O'Raghailligh
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Posted: Sat, May 25 2013, 5:35 AM |
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Joined: 04 Jan 2009 Location: NZ
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exquisitelyme wrote: It doesnt. As soon as you use Animal Empathy succesfully, the Dominated animal is freed. And in case one is wondering I just tested it. You can have Companion, Summon, and ONE of Dominated OR Animal Empthy. So one basic character could have potentially, 1 Familiar, 1 Companion, 1 Summoned, and 1 Dominated or Empathized, for a total of 4 summons plus themself for 5 total party members. Pretty spectacular really.
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exquisitelyme
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Posted: Sat, May 25 2013, 5:51 AM |
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Joined: 26 May 2009
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Yeah, in theory =) If you have a Familiar and an Animal Companion you must split your classes between Sorc/Wiz + Ranger/Druid, lessening the power of both. Your summons will not be top notch as well if you want to balance your Arcane + Divine levels.
That said if you dont much care for power, and want a large entourage, yes, it is LOTS of fun, feels like playing a PnP Summoner a bit.
For the best balance in quality and quantity, IMHO Druid is the way to go. 9th Circle summons, Elemental Swarm, Animal Companion and if you can spare the Skill Points ignore Dominate Animal and use Animal Empathy. Doesnt cost you a spell slot, lasts just as long, and its much cooler RP wise (not to mention withthe items available to increase AE you can invest 1 SP, and get a score around 40 in early levels, even with negative CHA).
The Ice Manticores make for particularly nice ranged support, even tho their DC is higher as with all magical beasts.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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Mr. Hackums
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Posted: Sat, May 25 2013, 6:03 AM |
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Joined: 22 May 2008
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He could also have 3 spiders following him from the Job system. And a couple Deep Rothe, too. It was a working concept for one of my swarm-master, Evolutionist characters.
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Poorsod
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Posted: Sat, May 25 2013, 11:26 AM |
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Joined: 03 Oct 2010
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I'm trying to think up a Sorcerer/Master Scout build (for an Elf), and here's what I came up with:
24 sorc/5 MS/1 Bard. To get 3 APR, I took 16 sorc/4 MS before epic.
Pre epic feats are the following: Extend spell, Maximize spell, Skill focus: Spot, Skill focus: Listen, Weapon focus, Improved critical, Blind-fight and Great fortitude on the MS level. Epic feats (1 MS bonus, 1 sorc bonus): Mummy dust, Epic mage armour, Greater ruin, Great STR 1, Epic weapon focus and Armour skin.
Anything that needs adjusting?
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Sphinx
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Posted: Sat, May 25 2013, 11:28 AM |
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Joined: 24 Aug 2011
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Seems legit.
_________________ Sion of Nimlith Shadow Disciple
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Gobbledygook
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Posted: Sun, May 26 2013, 15:02 PM |
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Joined: 18 Sep 2011
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Trying to pick between Wolf and Dire Wolf for a druid who's taking 28 druid levels. What are the key differences between each, and what are they most suitable for?
_________________ Just lurking about!
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exquisitelyme
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Posted: Sun, May 26 2013, 21:43 PM |
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Joined: 26 May 2009
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Fairly sure the team doesnt want us discussing Animal Companion's stats in the forum.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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Rigela
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Posted: Sun, May 26 2013, 22:10 PM |
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Joined: 16 Sep 2010 Location: Grimy Old England
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They all have pretty damn good AB at that level, if you buff them up. The wolf has a howl to go alongside it, at least. I personally don't like the Dire wolf skin, so always the other wolf for me 
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Gobbledygook
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Posted: Sun, May 26 2013, 23:22 PM |
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Joined: 18 Sep 2011
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That's alright. I'm not looking for direct stats, just advice like Rig provided.  And it's a choice directly between those two wolves. Is one more defensive or offensive than the other?
_________________ Just lurking about!
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Rigela
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Posted: Sun, May 26 2013, 23:30 PM |
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Joined: 16 Sep 2010 Location: Grimy Old England
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No idea bout the dire wolf, but the wolf is rather offensive minded from I can tell. Both will serve well and with reasonable support will tear through most things with ease.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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exquisitelyme
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Posted: Mon, May 27 2013, 0:45 AM |
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Joined: 26 May 2009
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Well, in that case... Dire Wolf has probably the best AI of all summons, coupled with the Boar, rarely gets stuck even when they chase casters (which causes most animal companions to get stuck in the complicated tilesets of Amia). Dire Wolf deals more damage, and IIRC a little less AC (all of them are pretty low at top levels tho). Wolf will always be one level higher than the summoner too, meaning your druid 28's wolf will be effectivelly lvl 29 (like the Panther).
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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GreatPigeon
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Posted: Mon, May 27 2013, 6:52 AM |
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Joined: 04 May 2009 Location: London, UK
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If/When Mosh does critters..... They will be the same critter if I believe.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
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Gobbledygook
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Posted: Mon, May 27 2013, 12:25 PM |
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Joined: 18 Sep 2011
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Alright, will stick to my Dire Wolf then. Thanks for the advice!
_________________ Just lurking about!
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maglorine
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Posted: Wed, May 29 2013, 0:43 AM |
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Joined: 13 Oct 2006
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Do the skill bonuses from Cleric partywide prayers count towards the +50 cap?
_________________ Tark Hammerfeast - Immovable Object True Greenspan - Bendir's Boy Wonder
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Cerpin Taxt
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Posted: Wed, May 29 2013, 10:30 AM |
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Joined: 20 Aug 2010
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maglorine wrote: Do the skill bonuses from Cleric partywide prayers count towards the +50 cap? yes
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Tyris
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Posted: Thu, May 30 2013, 16:52 PM |
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Joined: 05 Mar 2013 Location: Amana, IA USA
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Looking at what a perfect mythral can add to items.
In game is SR 20 considered high?
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exquisitelyme
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Posted: Thu, May 30 2013, 17:44 PM |
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Joined: 26 May 2009
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SR 20 would help a toon level, but past lvl 10 or so, most things that cast nasty stuff at you will beat it.
Edit: Rigela hit the nail on the head. With a Keen Hammer.
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
Last edited by exquisitelyme on Thu, May 30 2013, 17:48 PM, edited 1 time in total.
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Rigela
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Posted: Thu, May 30 2013, 17:46 PM |
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Player
Joined: 16 Sep 2010 Location: Grimy Old England
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Keen is generally the only thing a perfect mythal is good for from what I know.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Righteous Anger
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Posted: Thu, May 30 2013, 18:16 PM |
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Joined: 04 Feb 2012 Location: South Carolina, USA
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Rigela wrote: Keen is generally the only thing a perfect mythal is good for from what I know. Seems about true as far as I can tell. 20 Spell Resistance has an effect on anything with a Caster Level lower than 20. I suspect almost all epic areas have mobs with higher caster levels than that.
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
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Aeqvinox
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Posted: Thu, May 30 2013, 19:24 PM |
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Joined: 30 Aug 2011 Location: Underdark
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Arguably it can be used by casters to compliment their bonus spell slots from items. I think the highest slots are 7'th [maybe 8'th for druids] so it's not like you're able to get double the casts/day of Wail, but that's always something. The 5/+5 DR is also something worth considering if you're not a caster.
_________________ Mark it zero!
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exquisitelyme
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Posted: Fri, May 31 2013, 0:21 AM |
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Joined: 26 May 2009
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Righteous Anger wrote: Rigela wrote: Keen is generally the only thing a perfect mythal is good for from what I know. Seems about true as far as I can tell. 20 Spell Resistance has an effect on anything with a Caster Level lower than 20. I suspect almost all epic areas have mobs with higher caster levels than that. SR 25 from the cleric spell sometimes is bypassed by the casters in FoD =(
_________________ I play: Frums Deedone, the Green Child Balrig Sootkiln, Blood and Vellum
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QPR
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Posted: Fri, May 31 2013, 7:52 AM |
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Player
Joined: 21 Sep 2008 Location: Norway
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To penetrate SR, a caster rolls 1d20 + caster level + penetration feats. As such, a level 1 caster can still beat SR 20 with a lucky roll.
_________________ "Edwin do this, Edwin do that. Somebody get this jerk a banana!" - Edwin, BG II
Valygar 'Stonesnake' Stark -Human Ranger Garret Smith - Archer and peddler of deity-statuettes Dáin Saltbeard - Dwarven sailor and fencer. No, I'm not joking.
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Hrothmus
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Posted: Fri, May 31 2013, 21:30 PM |
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Joined: 08 Jan 2010 Location: Virginia
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Ok... I think I'm finally ready to try a dwarf for a bit. That being said I'm looking to make a build that simply maximisez the use of the Dwarven defender class.
I Know Ill need 13 dex for the dodge feat.
Im not sure how to prioritize stats with this class. do I go STR or CON?
Also I suppose Fighter is a good base to move into dwarven defender, do I just take fighter till I can move into it or how should I do it?
Oh yeah, and any Dwarves play EST nights?
_________________ Characters:
Fel'Brin - I am one with the shadows
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Raif
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Posted: Sat, Jun 01 2013, 4:55 AM |
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Joined: 30 Mar 2008
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i was thinking of making a new dwarf aswell, 14 fighter 14 dwarven defender works nice and you have 2 levels left over, those two classes give enough feats to go the dev route by str or epic damage reduction by con.
10 ftr 10 DwD pre epic, 4, 4 in epic, plenty of feats, i tested myne on con based and it ended up 22 base con, 34 maxed through items/potion etc his HP was well over 700, 45ish ab with just the maxed strength and +4 weapon, 51 ac with +4 gear 55 in stance feat, 18 physical damage reduction.
when you add some buffs to that the end result is one awesome dwarf, however you choose to do it, either less fighter levels etc just make sure to keep your pre epic levels for the high attack progression classes.
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Righteous Anger
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Posted: Sat, Jun 01 2013, 8:57 AM |
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Joined: 04 Feb 2012 Location: South Carolina, USA
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Hrothmus wrote: Ok... I think I'm finally ready to try a dwarf for a bit. That being said I'm looking to make a build that simply maximisez the use of the Dwarven defender class.
I Know Ill need 13 dex for the dodge feat.
Im not sure how to prioritize stats with this class. do I go STR or CON?
Also I suppose Fighter is a good base to move into dwarven defender, do I just take fighter till I can move into it or how should I do it?
Oh yeah, and any Dwarves play EST nights? I personally like the idea of a Monk/Fighter/Dwarven Defender.
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
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treant13
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Posted: Sat, Jun 01 2013, 11:35 AM |
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Joined: 24 Oct 2012
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So I am finally trying to put together my verdant lord/forest master. Basically plant focused druid. Now my problem is since there aren't a lot of plant based spells (only 4 really) for offense I figured I would go melee druid. I am planning on using KC to represent a lot of the abilities and plant powers so it would be 25 druid/ 5 KC. I started putting it together and realized that it is really feat starved (seems like it anyway) and I am at a loss of how to maximize it to the best of my skills.
So the only requirements are SF: Discipline, Toughness, Transmutation(SF, GSF, ESF), Brew Potion, EMD.
So most are going to requirements, Epic Spell, and RP Feat. What 5 melee feats would best maximize my melee abilities. Might also only have 4 as my concept might benefit best from a +1 ECL class.
Thanks for thoughts.
_________________ Lance battle shifter of Red Knight Lyle Underburrow...I would watch where you step when he's around, you might go boom
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Kepaaalix
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Posted: Sat, Jun 01 2013, 13:19 PM |
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Player
Joined: 23 Mar 2011 Location: R'lyeh
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If you're going with 30 levels, you might want to sneak in a fighter level to make it 24 Druid / 1 Fighter / 5 KC for an extra (epic) feat.
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Righteous Anger
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Posted: Sat, Jun 01 2013, 17:37 PM |
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Joined: 04 Feb 2012 Location: South Carolina, USA
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Kepaaalix wrote: If you're going with 30 levels, you might want to sneak in a fighter level to make it 24 Druid / 1 Fighter / 5 KC for an extra (epic) feat. This sounds good at first, and might still be (if you want that sort of thing). However, 25 Druid nets your animal companion +5 Enhancement Claws. That's more than a big deal, if you ask me. I made this build, actually. I can send you a PM if you'd like with my interpretation of it.
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
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Liz
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Posted: Sat, Jun 01 2013, 19:44 PM |
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Joined: 28 May 2010 Location: Smallville
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How many ranks in UMD is "enough"? 10? 25? Feel free here to specify any definition of "enough" that you have a useful answer for.  I've been given various conflicting opinions on this question; I'd be super appreciative of a bit of discussion / elaboration.
_________________ Winner of Amia's "Most Ethical Time Traveler" award 2026 Character Portraits!
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serbiris
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Posted: Sat, Jun 01 2013, 19:49 PM |
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Joined: 14 Sep 2010 Location: Sydney, Australia
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There are differing schools of thought. Very few people would advocate more than 30. 25 is mostly sufficient, unless maybe you have a cha penalty. 20 is okay if you're strapped for points. Apparently some go for 10. I like 25 though.
_________________ @Thanatopsis#6293
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Rigela
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Posted: Sat, Jun 01 2013, 19:53 PM |
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Joined: 16 Sep 2010 Location: Grimy Old England
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You might need 30 in some cases, for some of the more obscure items (I know I did with one weapon anyway, not that I'd have considered really using it regardless) but 25 is generally enough for pretty much most things. Just need to make sure its a multiple of 5, whatever!
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
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Arcadence
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Posted: Sat, Jun 01 2013, 20:02 PM |
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Joined: 09 May 2010
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Righteous Anger wrote: I personally like the idea of a Monk/Fighter/Dwarven Defender. 21/4/5 nets you all the good stuff, which counterbalances the lack of epic feats. I think Uce mentioned it all the way back on page 1 as well. This would definitely go along the lines of a strength build (or at least that's what I settled for). Not putting into con hurts, but if you don't mind losing out on Devastating Critical and 1 AB/damage, feel free to get an easy chunk of con.
_________________ Who are you. What are you. Why do you scream at me?
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Kepaaalix
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Posted: Sat, Jun 01 2013, 20:21 PM |
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Joined: 23 Mar 2011 Location: R'lyeh
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Righteous Anger wrote: However, 25 Druid nets your animal companion +5 Enhancement Claws. Which, unless I'm mistaken, you can get anyway with the Greater Magic Fang spell after level 14. The +2 bonus to the animal companion's AB is pretty good, but I would argue it's not worth an epic feat.
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treant13
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Posted: Sun, Jun 02 2013, 22:47 PM |
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Joined: 24 Oct 2012
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In lieu of what was said about Greater Magic Fang I decided to try the build with 1 fighter level. Take a look and see what you think.
Sun Elf Str 16 -> 18 Dex 8 Con 8 Wis 15 -> 20 Int 14 Cha 14
Level Class Feats 1 Druid 1 Toughness 2 Druid 2 3 Druid 3 SF: Discipline 4 Druid 4 5 Druid 5 6 Druid 6 Extend 7 Druid 7 8 Druid 8 9 Druid 9 Brew Potion 10 Druid 10 11 Druid 11 12 Druid 12 SF: Tran 13 Druid 13 14 KC1 15 KC2 Wpn Focus: Morningstar 16 KC3 17 KC4 18 KC5 GSF: Tran 19 Druid 14 20 Druid 15 21 Druid 16 EMD 22 Druid 17 23 Druid 18 24 Druid 19 ESF: Tran 25 Druid 20 26 Druid 21 27 Druid 22 Improved Critical 28 Druid 23 29 Druid 24 Epic Wpn Focus 30 Fighter1 Epic Prowess, Armor Skin
Also quick question, is the spider companion a viable/good choice for occasional soloing or is it a bit too squishy?
_________________ Lance battle shifter of Red Knight Lyle Underburrow...I would watch where you step when he's around, you might go boom
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Astro_Black
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Posted: Mon, Jun 03 2013, 11:00 AM |
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Joined: 20 Jun 2009 Location: Sweden
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Does anyone know if the sneak attack bonus you can get from items stacks with the sneak attack you get as rogue?
For example. If i got 5 lvls of rogue (3d6 sneak attack) and then equip gloves of cyric (+1d6 sneak attack) will that give me 4d6 sneak attack?
_________________ Main Characters: Rosalind Karpovsky
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DerkDerkistan
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Posted: Mon, Jun 03 2013, 11:02 AM |
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Player
Joined: 18 Jan 2009 Location: Earth
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They do not. They do stack with Death Attack (and I believe they stack with Blackguard Sneak Attack), though.
_________________ Remember when I knew a boxer, baby
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Dead
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Posted: Mon, Jun 03 2013, 15:07 PM |
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Player
Joined: 26 Apr 2009 Location: Tarkuul
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I just want to double check this.
10 pm / 19 wiz gets:
Animate dead: Dread Wraith Create undead: Greater Mummy Create Greater Undead: Winterwight
?
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
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treant13
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Posted: Mon, Jun 03 2013, 20:59 PM |
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Joined: 24 Oct 2012
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Yes because it is the sum of your caster and pale master levels +# depending on which one you are casting.
Which is better war hammer or morningstar? Or stated in another way is the dual damage type worth the lack of x3?
_________________ Lance battle shifter of Red Knight Lyle Underburrow...I would watch where you step when he's around, you might go boom
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Righteous Anger
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Posted: Mon, Jun 03 2013, 22:12 PM |
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Joined: 04 Feb 2012 Location: South Carolina, USA
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treant13 wrote: Yes because it is the sum of your caster and pale master levels +# depending on which one you are casting.
Which is better war hammer or morningstar? Or stated in another way is the dual damage type worth the lack of x3? Warhammers are better by far. A x3 Critical weapon on a flat 20 roll will surpass a x2 weapon on a flat 20 roll no matter the damage type(s).
_________________ "I will never refuse a challenge from an equal. I will give honor to worthy enemies, and contempt to the rest."
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Mobile_Svensk
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Posted: Tue, Jun 04 2013, 1:36 AM |
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Player
Joined: 21 Jul 2005 Location: Awarded most Confused Git of 2014!
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DerkDerkistan wrote: They do not. They do stack with Death Attack (and I believe they stack with Blackguard Sneak Attack), though. This is why a 13/16/1 rogue, blackgusrd, ranger is so damn deadly. Ac/damage from dicine might and shield. Saves from charisma Cool spells Rogue sneal + blackguard sneak Epic dodge Superior ac Awesome demon/devil companion Piss poor hp and no con.
_________________ Amia Minecraft Server Ip: vps1602.directvps.nl NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/ NWN Build Calculator: http://nwvault.ign.com/View.php?view=Other.Detail&id=856
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Dante2377
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Posted: Sat, Jun 08 2013, 19:38 PM |
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Joined: 08 Jun 2013
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build question from a new player...
for the build below, looking for a couple of general hints:
1. is this a reasonable build here on Amia, particularly for a new player unfamiliar with the world and gear? 2. I can also go elf instead of halfling, but would incur a multi-class penalty. I wasn't sure what the xp rate was like, so didn't know if that would really slow anything down. It would give me better KDs, use of Rapier, etc.. 3. I jammed all the rogue levels in so I could get Epic Dodge at 27 instead of 30, but it leaves me 3 pts short on rogue skills in terms of max. Is that a big deal? 4. Not knowing the skills generally helpful here (e.g. is there plenty of healing, or is taking Heal for heal kits really required), I have ~ 2.5 full skills left to take. My thoughts without any input were full disable trap and discipline and half search. Also, I can forgo 2 Great Dex for ESFs or Epic save feats.... 5. I've read through some of the forums and it seems to recommend a 42-45 AB for melee. Does that include the +4/ or +5 weapon and capped attack stat (is capping stats even viable here)? Just curious...
anywhere here's the rough sketch (I've played lvl40 versions of this on various servers)
NOTE - the +1 AB and AC for small stature are NOT included in the calc below.
Rogue(13), Fighter(10), Weapon Master(7), Halfling
STR: 10 DEX: 20 (30) CON: 12 WIS: 8 INT: 14 CHA: 8
Halfling: (Fearless, Good Aim, Lucky, Skill Affinity: Listen, Skill Affinity: Move Silently, Small Stature) 01: Rogue(1): Expertise 02: Fighter(1): Weapon Finesse 03: Fighter(2): Dodge, Weapon Focus: Shortsword 04: Fighter(3): DEX+1, (DEX=21) 05: Fighter(4): Weapon Specialization: Shortsword 06: Fighter(5): Mobility 07: Fighter(6): Spring Attack 08: Rogue(2): DEX+1, {Evasion}, (DEX=22) 09: Fighter(7): Whirlwind Attack 10: Weapon Master(1): Weapon of Choice: Shortsword 11: Weapon Master(2) 12: Rogue(3): DEX+1, Knockdown, {Uncanny Dodge I}, (DEX=23) 13: Weapon Master(3) 14: Weapon Master(4) 15: Weapon Master(5): Blind Fight 16: Weapon Master(6): DEX+1, (DEX=24) 17: Weapon Master(7) 18: Rogue(4): Improved Critical: Shortsword 19: Rogue(5) 20: Rogue(6): DEX+1, (DEX=25) 21: Rogue(7): Great Dexterity I, (DEX=26) 22: Rogue(8) 23: Rogue(9) 24: Rogue(10): DEX+1, Great Dexterity II, Improved Evasion, (DEX=28) 25: Rogue(11) 26: Rogue(12) 27: Rogue(13): Epic Dodge, Defensive Roll 28: Fighter(8): DEX+1, Epic Weapon Focus: Shortsword, (DEX=29) 29: Fighter(9) 30: Fighter(10): Great Dexterity III, Epic Prowess, (DEX=30)
Hitpoints: 278 Skillpoints: 228 Saving Throws (Fortitude/Will/Reflex): 16/11/28 Saving Throw bonuses: Traps: +2, Fear: +2 BAB: 23 AB (max, naked): 39 (melee), 36 (ranged) AC (naked/mundane armor/shield only): 27/29 Spell Casting: Alignment Changes: 0
Hide 30(44), Intimidate 4(3), Move Silently 30(46), Open Lock 3(13), Spot 30(33), Tumble 30(40), UMD 26(25), remaining skillpoints 75
thanks in advance and looking forward to trying out the server!
Dante
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Sphinx
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Posted: Sun, Jun 09 2013, 9:58 AM |
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Player
Joined: 24 Aug 2011
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It's a solid build, but I would drop my dexterity by 2 to get an Epic Skill Focus: Discipline and/or an Epic Fortitude, but that's just me. You're ending up with 14 base fortitude at the end, plus Lucky, your constitution and gear... It's manageable with sufficient mythal crafting, but I'm just a whore about defense and since you got plenty of AC, I'd sacrifice those 2 Dexterity to remedy two of your biggest weaknesses.
Just do what your roleplay dictates, I suppose. Skills are largely flavor, but I recommend Set Trap. Armor Skin is also a more worthy investment than Epic Prowess, in most cases.
_________________ Sion of Nimlith Shadow Disciple
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Dante2377
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Posted: Sun, Jun 09 2013, 18:10 PM |
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Player
Joined: 08 Jun 2013
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thanks Sphynx, but due to the skills, I had to push the rogue level to 30 or I would have had a bunch of FTR pts and long periods of really low discipline.
In terms of feats, I have 3 slots for ESF: Discipline, Epic Fortitude, Armor Skin, and EWS. I'm inclined to leave EWS off, though I hate to leave off the extra 12 pts on crits...
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Sphinx
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Posted: Sun, Jun 09 2013, 18:13 PM |
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Player
Joined: 24 Aug 2011
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Don't lose EWS. You're a dexer, you need it more than anything else. And yeah, I'm an advocate of taking your final rogue level at 30, too.
_________________ Sion of Nimlith Shadow Disciple
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Dante2377
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Posted: Sun, Jun 09 2013, 18:55 PM |
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Player
Joined: 08 Jun 2013
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Sphinx wrote: Don't lose EWS. You're a dexer, you need it more than anything else. And yeah, I'm an advocate of taking your final rogue level at 30, too. , Ok,then ESF: Discipline seems like the choice. thanks..
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PiercingDreams
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Posted: Thu, Jun 13 2013, 4:21 AM |
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Player
Joined: 13 Jun 2013
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Hello. I'm looking to create either a human 5 bard 25 rogue or a human 5 rogue 25 bard. Are either of these combinations viable, and if not why? Thanks for any replies. 
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