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Gobbledygook
 
PostPosted: Wed, Aug 28 2013, 1:18 AM 

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Take an Ambidex item/weapon if you need the extra attack, otherwise go for imp two weapon.

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The1Kobra
 
PostPosted: Wed, Aug 28 2013, 1:48 AM 

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sYuzan wrote:
So, I've been toying a long time with the idea of making an Epic Dodging Dual-Wielding Weaponmaster. Obviously the class-build would be Fighter 10/WM 7/Rogue 13, thinking Ftr 8/WM 7/Rogue 5 pre-epic. However it's a feat-drained build, even if I start with human, so help? Here's what I've though of so far, with human or air genasi as starting race:


I'd say just skip on the dual wielding, really. EWS, Blind Fight, and IKD are far more important.

Also, you'll want to go 4/9/7 Rogue/Fighter/WM pre-epic over 8/7/5, gets you +1 BAB. If you're playing a dex WM with a human base though, you can change that to 8/6/6 Pre-epic, which gives you an additional fighter feat in epic for the cost of 1 BAB.

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Basin
 
PostPosted: Wed, Aug 28 2013, 19:37 PM 

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Yo,

I have just returned from a 4 year hiatus from NWN and wish to resume the leveling of my character, though I had someone build it for me initially and I can't remember what it the remaining part of the build was, not to mention I am rubbish with stuff like this.

Basically my character sits at

10 Monk
6 SD
4 Fighter

He is an unarmed monk.

I assume Im putting the rest in Monk but not sure on stats/feats. If anyone could give me a hand that would be much appreciated.

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MightNMagic
 
PostPosted: Wed, Aug 28 2013, 19:48 PM 

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wolfurt wrote:
I've had Air Elemental before, and it's AB/DMG is pretty sad.. I was much happier with the Sirrush, but whatever fits your roleplay best.


While true, I figured as much in my assessment. Caster druids work primarily w/ 2 disabling spells: stonehold and SoV. Hitting paralyzed enemies won't be hard and w/ an animal comp and 'shape mobs will do fine.

The immunities make a difference when you fight mobs immune to your disablers by giving you a distracting tank to flank w/.

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MightNMagic
 
PostPosted: Wed, Aug 28 2013, 19:55 PM 

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As for the 2H weapon-master, 2H is great when you're in a group and not the only tank, letting you cut lose on dmg, but it isn't worth losing critical feats.

You can (and should) pick up gloves of balanced hands for free ambi and 2H fighting. Six attacks w/ haste is plenty.

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MightNMagic
 
PostPosted: Thu, Aug 29 2013, 20:06 PM 

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Basin wrote:
Basically my character sits at

10 Monk
6 SD
4 Fighter

He is an unarmed monk.

If anyone could give me a hand that would be much appreciated.


Well, I never much cared for 20 monk as I find perfect self overrated. My advice is go 18 monk/6 fight/6 SD and pick up EWS on an epic fighter lvl to boost your dmg.

With enough dex you can get e-dodge as monk gives you imp evasion and SD def roll. Armor skin, EWF, & EP end it nicely.

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EarthDreamer
 
PostPosted: Fri, Aug 30 2013, 5:16 AM 

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Repost:
Does Scout Master Lvl 1 feat Dash (10% speed increase) stack with Monk Speed?
Thanks.


 
      
Theander
 
PostPosted: Fri, Aug 30 2013, 8:29 AM 



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Viability of this build.

Drow
Rogue 3, Cleric 9, BG 16

Thoughts?

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Mobile_Svensk
 
PostPosted: Fri, Aug 30 2013, 8:52 AM 

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Theander wrote:
Viability of this build.

Drow
Rogue 3, Cleric 9, BG 16

Thoughts?


Oh god no. Nonono... It is feat-starved, and i think you are aiming for divine/Shield and might too which will be an impossibility. Dex based?

More info px

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Theander
 
PostPosted: Fri, Aug 30 2013, 9:05 AM 



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Current build has 9 levels of rogue, 2 KC and 16 BG.
While I love the levels of KC for flavour, the 9 levels of rogue have just seemed a major drawback when I'm constantly in heavy armour and that penalizes all of my skills.

I'm planning on doing a rebuild soon and am contemplating better builds.

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Mobile_Svensk
 
PostPosted: Fri, Aug 30 2013, 9:11 AM 

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Theander wrote:
Current build has 9 levels of rogue, 2 KC and 16 BG.
While I love the levels of KC for flavour, the 9 levels of rogue have just seemed a major drawback when I'm constantly in heavy armour and that penalizes all of my skills.

I'm planning on doing a rebuild soon and am contemplating better builds.


13/16/1 Rogue/Blackguard/Ranger is one of the easiest and best builds you can build around. But on a drow ... I don't know - I am not even sure you can fit epic dodge in there.

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Basin
 
PostPosted: Fri, Aug 30 2013, 9:18 AM 

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MightNMagic wrote:
Basin wrote:
Basically my character sits at

10 Monk
6 SD
4 Fighter

He is an unarmed monk.

If anyone could give me a hand that would be much appreciated.


Well, I never much cared for 20 monk as I find perfect self overrated. My advice is go 18 monk/6 fight/6 SD and pick up EWS on an epic fighter lvl to boost your dmg.

With enough dex you can get e-dodge as monk gives you imp evasion and SD def roll. Armor skin, EWF, & EP end it nicely.


Thanks, I wasn't entirely keen on the glowing eyes either to be quite honest. Should I take the next 10 levels in a certain way or just finish the two fighter levels or finish them at the end? Also any sure feats I need to take? If I remember circle kick is out of the question because its buggy right?

Cheers!

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Mobile_Svensk
 
PostPosted: Fri, Aug 30 2013, 9:31 AM 

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What were the two last levels you took?

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Theander
 
PostPosted: Fri, Aug 30 2013, 10:49 AM 



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Yeah, can't get epic dodge and epic fiend as a drow. Minimum levels required is 29. Also kind of want to keep the shield.

I've contemplated trying for Bard, KC, BG, just replace the rogue levels with bard. Thoughts?

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Mobile_Svensk
 
PostPosted: Fri, Aug 30 2013, 11:03 AM 

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Theander wrote:
Yeah, can't get epic dodge and epic fiend as a drow. Minimum levels required is 29. Also kind of want to keep the shield.

I've contemplated trying for Bard, KC, BG, just replace the rogue levels with bard. Thoughts?


You can try ... 19 Monk/6SD/5 KC . (But you actually do not need fighter since you have the master's belt
Quote:
Master's Belt (BELT) (+2WIS, +2 DEX, Bonus feat; Weapon Specialization(Unarmed) Lawful, Monk Only)


No glowing eyes, but if you push a lot of points into DEX (25min) you can net epic dodge and get some cool auras while running really fast.

Feats pre-epic 7.
#1 Weapon finesse
#2 Wep FOcus
#3 Dodge
#4 Mobility
#5 skill focus discipline
#6 Thoughness
#7 Imp.crit

Epic feats 3
#1 Blind fight
#2 Great Dex
#3 Epic dodge

This is not a good build...

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Theander
 
PostPosted: Fri, Aug 30 2013, 15:56 PM 



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I think you replied to the wrong quote.

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MightNMagic
 
PostPosted: Fri, Aug 30 2013, 16:33 PM 

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For the monk, get a rebuild so you're 12 monk/4 SD/4 fighter at 20 so you get an extra attack.

Epically it doesn't terribly matter in leveling order, I'd probably take a fighter lvl for EWS then race to 16 monk for dmg.

Feats, circle kick is still a trap, don't take it. Make sure you get w.finesse, WF, WS, blind fight, imp crit. Other than that, toughness, save feats are good (fort esp), maybe SF:disc.

Epically, probably EWF, EWS, armor skin, EP (or ESF:disc), and e-dodge.

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Glyph
 
PostPosted: Mon, Sep 02 2013, 23:07 PM 

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on the topic of monks, I think I could use a hand with this build >_> not as easy to put together as a wizard.

the basic idea so far is to have high AC, epic dodge, i've worked concealment in aswell for alot of miss % while it stays up (empty body),
there are also 6 attacks but I avoided all weapon feats for ac, saves, pre-requisites.

anyways, here are some numbers and such

halfling (probably going default for less headaches.)
stats : str 6 dex 20 (28) con 8 wis 10 cha 14 int 14
------
16 monk / 4 knight commander / pdk pre-epic

toughness
skill focus discipline / mounted combat (for pdk version..)
dodge
mobility
expertise
blind fight
improved expertise

1 knight commander / pdk / 5 sd / 4 monk post-epic

armor skin
epic dodge
great dex x 1
epic reflexes
---


its possible to lose a dex, get something else instead of great dex and lose 1 ac but I cut back alot for the 6 attacks already. (and charisma boost for knight abilities) since the damage is so low,
the idea is give them alot of chances to roll 1's with on hit effects. also considering leaving knight commander 5 til last level for a better taunt skill,
but I also don't know if knight commander pans out differently to pdk with feats.

the plan at first was monk fighter rogue clearly, inspired just a bit by ff13 sentinel class...but charisma based party buff classes don't work with rogue and get 6 base attacks. (before flurry etc), I considered 6 sd aswell but he dances alot more than hiding. (ed: you could do pdk / rogue but what I meant to say is you have to have 10 rogue for the epic dodge pre-requisites and would miss kc5.)

further ed: I see something similar just up the page, there is a reason I avoided finesse and junk >_> not enough feats to worry about damage tanking, let the others do that and use your knight skills. imo.

some time later: I tried losing the dex for finesse, it actually works out a ton better for landing hits, think i'm going with that, items will be tight though i'd guess with no UMD. if you grab finesse early and improved expertise on 21 instead of great dex and start on 19 not 20 its a simple change from the above.


 
      
Bini
 
PostPosted: Thu, Sep 05 2013, 19:33 PM 

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The build has no bonus feats and two classes that demand an initial feat investment; it's not going to work. That sort of min-maxing is also not going to work, not for the illusioned reason this is a roleplaying server, but because you have a negative constitution modifier, 60 pounds of carrying capacity, and no ability to level without a party (forget the job system with that base strength). Finally, I don't mean to be rude, but I have to put this candidly: the idea of a character that's purely supportive in its contribution to a party is ludicrous without mass haste, a clerical/druidic spell list, or even the measliest of summons.

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Remal
 
PostPosted: Fri, Sep 06 2013, 11:39 AM 

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I'm currently digesting idea of barbarian/master scout. Strength based, wild of wood elf, two handed weapon with monkey grip in future.
I'm interested in possible level spreads, either 24 barb/5 MS/1 rogue, or 21 barb/4 fighter/5 MS. Both would go 16 barb/4 MS preepic (+2 additonal fortitude,+3 reflex save and preepic flexibility with MS trinkets VS. 1 ab). That leaves me one MS epic feat and 3 fighter or 1 barb feat (depending what build i use).
I'm not shooting for devcrit, but typical Armor Skin, EWS, Thundering and Terrifying rage, and possibly ESF Spot. I am aware second build lacks UMD, but with MS stuff, less UMD depending gear and availability of more powerful potions it shouldn't be big hit.
Any ideas concerning ability and level spread are welcome.

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PaladinOfSune
 
PostPosted: Fri, Sep 06 2013, 18:43 PM 

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Wild elf is infinitely more appropriate for a barbarian than wood elf, as they're known for their patience and calm nature. Not nearly so much rage material.

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GreatPigeon
 
PostPosted: Fri, Sep 06 2013, 19:55 PM 

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Snow Elf!

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Gobbledygook
 
PostPosted: Sat, Sep 07 2013, 1:22 AM 

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Remal wrote:
I'm currently digesting idea of barbarian/master scout. Strength based, wild of wood elf, two handed weapon with monkey grip in future.
I'm interested in possible level spreads, either 24 barb/5 MS/1 rogue, or 21 barb/4 fighter/5 MS. Both would go 16 barb/4 MS preepic (+2 additonal fortitude,+3 reflex save and preepic flexibility with MS trinkets VS. 1 ab). That leaves me one MS epic feat and 3 fighter or 1 barb feat (depending what build i use).
I'm not shooting for devcrit, but typical Armor Skin, EWS, Thundering and Terrifying rage, and possibly ESF Spot. I am aware second build lacks UMD, but with MS stuff, less UMD depending gear and availability of more powerful potions it shouldn't be big hit.
Any ideas concerning ability and level spread are welcome.


This is a really great build. Whole bunch of ways you can do it. You can actually fit in Dev Crit and all of those other nice things if you change the layout a little. 17 Barbarian / 5 MS / 8 Fighter (Preepic 15barb/5fight) gives you a heap of room to work with in Epic levels, since the barbarian rages become available whilst taking a general feat on level 16 and 17 barbarian. How you build it really boils down to what you want it to be capable of, but in almost any instance, you're going to find that it is a strong build which can pretty much go anywhere.

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Richard_Edmund
 
PostPosted: Sat, Sep 07 2013, 3:42 AM 

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I've just leveled my Druid to 5, finally, but silly me forgot to take Alertness, so i'm just going to say screw it and play a Druid-Shifter.

1: Are Undead and outsider forms the only no-go form for Druid-shifter?
2: What's the best druid/shifter levels ratio?

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Glyph
 
PostPosted: Sat, Sep 07 2013, 8:22 AM 

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i'd guess it may, IIRC you can only take 10 shifter before 20 though so you might be able to save it with a general feat. (my shifter went druid/wizard/shifter for rp reasons but cory would tell you shifter is melee.)

@bini
I don't disagree on some of those points, but I got the con away from negative by losing a dex and found the build to have some charms to it, for that reason i'm probably going to try it. and, I have 3 wizards so no mass haste this time.

ed: outsider/undead is a tricky one to answer but its not a no go, it would mean that you strayed from the druid path a bit though, so you'd probably be looking at something other than 10 druid / 20 shifter if you end up with that. same with druids using finger of death, there are nuances to it. (wish I could help more but i'm going by what others have said in the past, I never had this kind of druid or shifter myself.)


Last edited by Glyph on Sat, Sep 07 2013, 21:10 PM, edited 1 time in total.

 
      
Uncle-Opustus
 
PostPosted: Sat, Sep 07 2013, 13:32 PM 

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Remal wrote:
I'm currently digesting idea of barbarian/master scout. Strength based, wild of wood elf, two handed weapon with monkey grip in future.
I'm interested in possible level spreads, either 24 barb/5 MS/1 rogue, or 21 barb/4 fighter/5 MS. Both would go 16 barb/4 MS preepic (+2 additonal fortitude,+3 reflex save and preepic flexibility with MS trinkets VS. 1 ab). That leaves me one MS epic feat and 3 fighter or 1 barb feat (depending what build i use).
I'm not shooting for devcrit, but typical Armor Skin, EWS, Thundering and Terrifying rage, and possibly ESF Spot. I am aware second build lacks UMD, but with MS stuff, less UMD depending gear and availability of more powerful potions it shouldn't be big hit.
Any ideas concerning ability and level spread are welcome.

It's simply more prudent to take all of your MS in the epic level progression for that one extra AB and epic feat. Also, you'll get along fine without UMD, and the sneak attack can be monkeyed from equipment for that extra sting in PvE, so the Rogue in fact gains you a very small edge. I'm personally addicted to dishing out as much damage as possible, so the latter would likely be my pick, but then again level 24 is one of the important waypoints in the class's progression, so I suppose the two are somewhat equal in power. Opt for the one that suits your RP better, I'd say.

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Mobile_Svensk
 
PostPosted: Sat, Sep 07 2013, 21:13 PM 

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Terrifying rage is a bitch. You only end up running after all the mobs..

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Remal
 
PostPosted: Sat, Sep 07 2013, 21:34 PM 

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@Very Svensk:
At least they ain't hitting you, and that's a big plus for someone who uses two-handed weapon.

@Uncle-Opustus
If I go 20 barb pre epic, I won't be able to get both epic rage feats with remaining level of barbarian (if I go 21/5/4). So it's either at least 1 lvl of fighter or MS pre-epic. I just believe it's better to take 4 MS levels for better saves and getting MS stuff as soon as 7th level. I'm also aware all barb rage bonuses top at 24, but +6 to permanent damage from EWS should be better than +2 additional damage from Ferocity attack.

@Gobbledygook
I'm not even considering dev crit. Going for x3 weapon and without WM it's just not worth pre epic feat investment. I'm also loath to lower barb levels below 20 since I want to have near-optimal number of rages and rage bonuses.
As for preepic feats, I'm considering these:
Skill focus: Spot, Skill focus: Listen (prereqs for MS), Weapon focus, Imp. Crit, Blind fight, KD, IKD, Toughness or Lightning ref. from MS.
Epic: EWF, Armor skin, WS, EWS, Terrifying and Thundering Rage, and another general and MS epic feat.
If I go wild elf, both would prolly have to go to get Strength to 26. It's bit more "free" with wood elf, probably ESF: Spot and maybe Epic prowess or Epic Reflexes.

I also plan on using chain shirt (base 15 dex, +3 from boots), there are some nice chain shirts around.

@Sune:
Wood elf barbarians ain't unheard of, especially in remote areas. It boils down between making a story of why wood elf choose path of barbarian and why wild elf decided to leave their heavily isolated enclave and go wondering.

Edit: thanks for responses so far!

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Dakotaen
 
PostPosted: Sun, Sep 08 2013, 11:18 AM 

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So I have a wizard who's at 28 right now, going for a clean 30 wiz, but it's looking a bit messy now that I'm looking at it.

I have my Dragon Knight and ESF: Conjuration, so that much is done with and out of they way, but here's the problem:

2 feats left, 1 has to be Great Int so I can hit an even 26 base. I'm missing ESP, but I've got GSF: Abjuration AND Transmutation, and with the changes to the Mummy Dust summons, I'm kinda digging getting that as well.

So my question is this: ESF: Transmutaton/Abjuration, ESP, or Mummy Dust for a sweet, non-undead summom to add to his summoning pool?

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Remal
 
PostPosted: Sun, Sep 08 2013, 13:04 PM 

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ESF transmutation without corresponding EMD summon is useless. EMD can work well even without ESF (30 minutes if you are full wizard). ESF: abjuration is nice too, since it buffs some defensive spells. I'd personally go for EMD since dragon is limited by his size.

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Dakotaen
 
PostPosted: Sun, Sep 08 2013, 13:30 PM 

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That's what I was thinking, yeah. My main problem was figuring out if ESP was worth it when he functions mainly as a conjurer, but I'll stick with going for EMD then. Thanks!

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Remal
 
PostPosted: Sun, Sep 08 2013, 13:34 PM 

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Dakotaen wrote:
That's what I was thinking, yeah. My main problem was figuring out if ESP was worth it when he functions mainly as a conjurer, but I'll stick with going for EMD then. Thanks!


You are 30 level wizard, only thing you might have trouble penetrating is 30 lvl monk with all epic spell resistance feats. And even then it's your 34 (+roll, 44 in average) vs. their 52 SR. And SR can be bypassed with some spells.

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serbiris
 
PostPosted: Sun, Sep 08 2013, 13:57 PM 

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Remal wrote:
You are 30 level wizard, only thing you might have trouble penetrating is 30 lvl monk with all epic spell resistance feats.


Also every woman ever, you dirty pure-classer.

/endspamjoke

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Very_Svensk
 
PostPosted: Mon, Sep 09 2013, 16:23 PM 

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Even without Epic spell focus: necromancy - Is Horrid wilting worth taking for a sorcerer? (Remember we can only have 3 known spells @ circle 8)

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DustSpray101
 
PostPosted: Mon, Sep 09 2013, 21:30 PM 

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I have a concept I am finally fleshing out, but to make it work, I need some help on the build.

I am looking for a Dex based Bard/SD. I don't have a 3rd class planned, but wouldn't be opposed to one.

Required items for the build:
•Level 5 Bard spells
•At least 10 levels of SD (more the merrier on this point)
•Exotic Weapon Proficiency

Not even sure where to begin, honestly. The race in mind shares the Halfling base stats (-2 Str, +2 Dex), though that is subject to change to Elf (+2 Dex, -2 Con) as the race itself is medium sized.

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Very_Svensk
 
PostPosted: Mon, Sep 09 2013, 22:36 PM 

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DustSpray101 wrote:
I have a concept I am finally fleshing out, but to make it work, I need some help on the build.

I am looking for a Dex based Bard/SD. I don't have a 3rd class planned, but wouldn't be opposed to one.

Required items for the build:
•Level 5 Bard spells
•At least 10 levels of SD (more the merrier on this point)
•Exotic Weapon Proficiency

Not even sure where to begin, honestly. The race in mind shares the Halfling base stats (-2 Str, +2 Dex), though that is subject to change to Elf (+2 Dex, -2 Con) as the race itself is medium sized.


So easy.

18 DEX upon creation.
16 CHA Minimum
Rest is up to you

20Bard/10SD - There is no other way to do it. You net Epic dodge on your ten'th SD level which you take at level 27.

Bards need the following feats
#1 Blind fight
#2 Curse song
#3 Wep Focus
#4 Imp.Crit
#5 Extend
#6 Maximize
#7 ??? (Exotic?)
#8 ??? (Human)

Epic feats
#1 Great DEX (Or free feat if you take a +2DEX subrace and start with 19 DEX instead)
#2 Epic Weapon focus
#3 Epic Dodge
#4 Lasting WINSPIRATION! (Must be taken on level 20 bard in epic) (aka on level 30)

You level him up as following
16 Bard Pre-epic/4 SD Pre-epic

Epic
21 - SD
22 - SD
23 - SD
24 - SD
25 - Bard
26 - SD
27 - SD (Epic dodge here)
28 - Barb
29 - Bard
30 - Bard (Winspiration)


Pros
- So much ac
- You will never die
- So ...much... ac

Cons
- No hp
- Really. You will not have any Hp at all!
- Not dispel immune (You become immune at 24 caster levels)
- It may be difficult to stack up on CHA (for spells) DEX for AB, STR for some damage and CON for HP. Then add that you also need lots of HIDE/MS and Preform.
- This build is very very hard to gear properly.

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P Three
 
PostPosted: Mon, Sep 09 2013, 23:18 PM 

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Joined: 18 Dec 2008

Muspelkvist wrote:
DustSpray101 wrote:
I have a concept I am finally fleshing out, but to make it work, I need some help on the build.

I am looking for a Dex based Bard/SD. I don't have a 3rd class planned, but wouldn't be opposed to one.

Required items for the build:
•Level 5 Bard spells
•At least 10 levels of SD (more the merrier on this point)
•Exotic Weapon Proficiency

Not even sure where to begin, honestly. The race in mind shares the Halfling base stats (-2 Str, +2 Dex), though that is subject to change to Elf (+2 Dex, -2 Con) as the race itself is medium sized.


So easy.

18 DEX upon creation.
16 CHA Minimum
Rest is up to you

20Bard/10SD - There is no other way to do it. You net Epic dodge on your ten'th SD level which you take at level 27.

Bards need the following feats
#1 Blind fight
#2 Curse song
#3 Wep Focus
#4 Imp.Crit
#5 Extend
#6 Maximize
#7 ??? (Exotic?)
#8 ??? (Human)

Epic feats
#1 Great DEX (Or free feat if you take a +2DEX subrace and start with 19 DEX instead)
#2 Epic Weapon focus
#3 Epic Dodge
#4 Lasting WINSPIRATION! (Must be taken on level 20 bard in epic) (aka on level 30)

You level him up as following
16 Bard Pre-epic/4 SD Pre-epic

Epic
21 - SD
22 - SD
23 - SD
24 - SD
25 - Bard
26 - SD
27 - SD (Epic dodge here)
28 - Barb
29 - Bard
30 - Bard (Winspiration)


Pros
- So much ac
- You will never die
- So ...much... ac

Cons
- No hp
- Really. You will not have any Hp at all!
- Not dispel immune (You become immune at 24 caster levels)
- It may be difficult to stack up on CHA (for spells) DEX for AB, STR for some damage and CON for HP. Then add that you also need lots of HIDE/MS and Preform.
- This build is very very hard to gear properly.



Along with the No HP, you will likely have shit AB and only 3APR, since both bard and SD are 3/4 AB classes.

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Delia Am'Anodel: Paladin of Torm


 
      
DustSpray101
 
PostPosted: Mon, Sep 09 2013, 23:27 PM 

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Location: Night Vale

Oh bother. :? Not a chance of every doing more than support with both those classes, I take it? Without a third that is.

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Sven <=={o===========>
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Very_Svensk
 
PostPosted: Mon, Sep 09 2013, 23:29 PM 

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Joined: 13 Oct 2010
Location: (Sweden +1GMT)

DustSpray101 wrote:
Oh bother. :? Not a chance of every doing more than support with both those classes, I take it? Without a third that is.


Involve a third and you will loose either epic dodge or Winspiration. But boy - Will you be a good support or what? :D

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P Three
 
PostPosted: Mon, Sep 09 2013, 23:31 PM 

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Joined: 18 Dec 2008

Nope. Bard is (GENERALLY SPEAKING) a support class anyway. Yes, you absolutely can make a Bard/Fighter build that does things. But lacking the fighter and cramming all your feats and stuff into this isn't going towork.

Now, if you want support, it'd work well.

_________________
Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Herr Delta Houdini
 
PostPosted: Tue, Sep 10 2013, 5:00 AM 

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Joined: 06 Jun 2008
Location: England

DustSpray101 wrote:
Oh bother. :? Not a chance of every doing more than support with both those classes, I take it? Without a third that is.



Whatever way you decide to go, I'd recommend having blind fight taken on a mid-late pre-epic level (unless spawns are now added so that lower level creatures have good concealment, I always took blind fight on 15th otherwise), and extend as early on as 1st/3rd/6th. It's undoubtedly handy, or so I feel it served well on each bard I've played as, and holds great use even in higher levels, especially for cases like 20bard/10. I think maximise at 12 is good, also. Maxed attribute spells, ready for when 13th hits (depending on class progression you choose to follow).

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Previously known as: Anubis


 
      
EarthDreamer
 
PostPosted: Tue, Sep 10 2013, 5:24 AM 

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Joined: 18 Feb 2012

Re-repost:
EarthDreamer wrote:
Repost:
Does Scout Master Lvl 1 feat Dash (10% speed increase) stack with Monk Speed?
Thanks.


 
      
Remal
 
PostPosted: Tue, Sep 10 2013, 7:04 AM 

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Joined: 12 Feb 2011
Location: Elsewhen

DustSpray101 wrote:
Oh bother. :? Not a chance of every doing more than support with both those classes, I take it? Without a third that is.


Bard 25/KC 5 if you want to be best support ever and have some combat aptitude. Bard 20/SD 10 is good only for his songs, because even if you can evade being dispelled by mobs by HIPSing, your alies who have to duke it out won't be that lucky. 24/6 could also work, but no epic dodge there. But with high AC and HIPS, it's not that big deal, at least in PvE.

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Uncle-Opustus
 
PostPosted: Tue, Sep 10 2013, 10:41 AM 

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Joined: 10 Jul 2007
Location: Finland

You should remake the legendary trio of Rogue10/DC10/SD10, Rogue10/Ranger10/SD10, and Bard20/SD10. Those guyses were beast.

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Gobbledygook
 
PostPosted: Tue, Sep 10 2013, 10:51 AM 

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EarthDreamer wrote:
Re-repost:
EarthDreamer wrote:
Repost:
Does Scout Master Lvl 1 feat Dash (10% speed increase) stack with Monk Speed?
Thanks.

This has been answered a number of times. Everything stacks up until you hit the 150% cap, monk speed stacks above that.

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Very_Svensk
 
PostPosted: Wed, Sep 11 2013, 14:28 PM 

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Joined: 13 Oct 2010
Location: (Sweden +1GMT)

Quote:
Greater Spell Mantle http://nwn.wikia.com/wiki/Greater_spell_mantle
Each Spell Focus into Abjuration adds an additional 1d4 + 1 spell levels absorbed, totaling up to 3d4 +3 with all three foci.

Spell Mantle http://nwn.wikia.com/wiki/Spell_mantle
Each Spell Focus into Abjuration adds an additional 1d3 points of damage absorbed, totaling up to 3d3 with all three foci.

Lesser Spell Mantle http://nwn.wikia.com/wiki/Lesser_spell_mantle
Each Spell Focus into Abjuration adds an additional 1 spell level absorbed, totaling up to 3 with all three foci.


Question:
If you do not have Epic Abjuration focus, then it is better to choose Spell mantle and Empower it.
    -"The empowered version of this spell occupies a level 9 spell slot and absorbs 13-24 spell levels before collapsing, which is more than what is absorbed by greater spell mantle. Mages with the empower spell feat — particularly sorcerers, who have a limited spell selection — may want to use this spell (empowered) instead of greater spell mantle. "

Is this still the case if you have Epic spell focus Abjuration?

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Naivatkal
 
PostPosted: Wed, Sep 11 2013, 14:34 PM 

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Joined: 26 May 2010

Sounds right, give the Spell Foci simply increase the amount of spell levels absorbed. I don't see why Empowered wouldn't actually do the same, just would have different numbers.

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Mobile_Svensk
 
PostPosted: Wed, Sep 11 2013, 21:07 PM 

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Gods. How should i calculate it? Empower is x 1.5 right?

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slkNihilus
 
PostPosted: Wed, Sep 11 2013, 21:14 PM 

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Joined: 29 Jun 2008

Number of dice x 1.5, yes.


 
      
Kamina
 
PostPosted: Wed, Sep 11 2013, 21:29 PM 

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Joined: 05 Jul 2007
Location: Kent, England.

I've never played WM before, and I have a character in mind, can someone give me a Feat+Ability+Skill scores for a Dev-Critting Double Axe Half-Orc Please? No preference in builds, just something good!

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unknown, never completely trusted but always inducing wonder
when met"


 
      
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