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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 14 posts ] 
nodata
 
PostPosted: Fri, Oct 18 2013, 4:08 AM 



Player

Joined: 18 Oct 2013

Hi! I'm not here to steal any players. The game I'm promoting is more or less a mini-game, using NWN as a prototype base. Eventually I'll be running a Kickstarter for the full version of the game, but for now, I'm testing it in NWN. I'd love to have some feed back, as finding players for a game this old is nearly impossible. Anyway, thank you for your time, here's the information:

So I've been working on prototyping a game as part of a project for class, and I decided to use NWN1 to prototype it. The game is highly inspired by the Thing mods for StarCraft1 & 2, and other hunter-style games.

The basic gameplay is set up for 3-6 players right now. The game takes
place in a medieval Northern town, where a Werewolf is killing off the
local townsfolk. It's up to the players to figure out who the Werewolf
is, and stop him. Except one of the players IS the Werewolf!

The game is set up to be played in about 20-30 mins. One player is
randomly selected to be the Werewolf. Two other players are randomly
selected to be a Hunter and a Doctor, respectively. The rest of the
players are just townsfolk, and have to assist the other players in
finding and killing the Werewolf. The Hunter and Doctor both have shops
in town, with equipment to assist in killing the Werewolf and helping
the townies survive. However, the location of each shop changes each
time the game starts.

Since each selection is random and secret, there's no way to know which
player was chosen to be the Werewolf, or any other occupation, until the
Werewolf player decides to strike. In one on one combat, the Werewolf
can easily take out a townie, so the they'll have to work together to
survive. Also, the clock is against them. With each game hour (1min real
time) the players (including the Werewolf) all take damage from the
cold, slowly freezing. The doctor can help, if he can make it to his
shop alive.

The townies win by killing the Werewolf, or by signaling the nearest
military outpost for help. The Werewolf wins by killing all of the
townies.

If you'd like to play, there are no Haks required.

The server IP is: 65.33.194.196

3 players are required to start a game.

Characters may ONLY have FIGHTER levels. Any other class will be booted
(just reconnect and make a fighter). This is to eliminate spell casting,
as I'd like it to be as gritty as possible.

I'll check this thread pretty regularly, so post here if there are any
problems. I'll be making updates to the game as often as possible.
Feedback will speed this up!

Suggestions are welcome and ENCOURAGED! Help me develop this into something...awesome.

Enjoy! Thanks!


 
      
Luckbringer
 
PostPosted: Fri, Oct 18 2013, 4:59 AM 

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Joined: 02 Mar 2011
Location: The frozen north

I know the game, but in a different incarnation. We call it Mafia and play with a pack of playing cards and a table full of drunk people. Very simple concept but very fun. I was told it was originally developed as a physiological experiment and when played you can definitely see why. Usually there is two killers though in our version. Great you are trying it out in a game world. I'd definitely be up for playing.

P.S. this thread probably should be in the 'off topic' section as the the general discussion section is reserved for Amia only related topics I believe.

_________________
aaegus battlehammer
cloak rockhewer
murtaugh gunn


 
      
nodata
 
PostPosted: Fri, Oct 18 2013, 5:31 AM 



Player

Joined: 18 Oct 2013

Yep! It takes elements from that game as well! I'm working on adding more roles to the game as well. I didn't know about the Amia only rule here, so if a mod would like to move the topic, I'd be grateful!


 
      
Lord-Hadeis
 
PostPosted: Fri, Oct 18 2013, 10:29 AM 

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Joined: 02 Feb 2009
Location: Netherlands, Schoonhoven

I hear the words copyright infringement echoing in the background.


 
      
nodata
 
PostPosted: Fri, Oct 18 2013, 12:50 PM 



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Joined: 18 Oct 2013

Lord-Hadeis wrote:
I hear the words copyright infringement echoing in the background.


That's like saying there's a copyright on beer pong.


 
      
Lord-Hadeis
 
PostPosted: Fri, Oct 18 2013, 13:06 PM 

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Joined: 02 Feb 2009
Location: Netherlands, Schoonhoven

It never stops surprising me what people copyright. But in all honestly it wasn't ment seriously.


 
      
phalanxyrian
 
PostPosted: Fri, Oct 18 2013, 13:41 PM 

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Player

Joined: 22 Jul 2007
Location: under your bed (the netherlands)

Weerwolven van Wakkerdam.


Werewolves of wakkerdam.

Its exactly what you just described but with cards...


 
      
nodata
 
PostPosted: Fri, Oct 18 2013, 13:48 PM 



Player

Joined: 18 Oct 2013

phalanxyrian wrote:
Weerwolven van Wakkerdam.


Werewolves of wakkerdam.

Its exactly what you just described but with cards...



In many ways yes! I want to bring the suspicion and "detective work" of that game into a horror-style video game.


 
      
O'Raghailligh
 
PostPosted: Sat, Oct 19 2013, 5:23 AM 

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Joined: 04 Jan 2009
Location: NZ

Luckbringer wrote:
P.S. this thread probably should be in the 'off topic' section as the the general discussion section is reserved for Amia only related topics I believe.


The first topic General Discussion:
Quote:
This is an OOC forum, for any and all subjects related to DnD, NwN or Amia.


 
      
Lord-Hadeis
 
PostPosted: Sat, Oct 19 2013, 9:57 AM 

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Joined: 02 Feb 2009
Location: Netherlands, Schoonhoven

If Amia was a movie...

Seems people are getting confused these days.


 
      
nodata
 
PostPosted: Sat, Oct 19 2013, 14:45 PM 



Player

Joined: 18 Oct 2013

Ok, I'd like to run an official game time tonight (Oct 19,2013) at around 8 pm EST. If you'd like to play, post here so I can get a good approximation for how many players to expect. If you're not sure, I'll be on the server at that time anyway, see you then!


 
      
Wolfbran
 
PostPosted: Sat, Oct 19 2013, 17:16 PM 

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Joined: 24 Dec 2010

Hey, I'm interested enough to check it out. I'll try to be on at the time.

_________________
Did somebody say..

ShadowRayne wrote:
anal griefing.


 
      
nodata
 
PostPosted: Sun, Oct 20 2013, 1:44 AM 



Player

Joined: 18 Oct 2013

Thanks for the help playing the Werewolf module! Kinda cool that each new player got chosen to be the Werewolf. Unfortunately getting stuck in the graveyard gate sealed my doom!

I'll work on fixing the bugs we found and set up another game time.

More players would be awesome. The Werewolf DEFINITELY has the advantage with fewer players. There are some game breaking bugs I need to fix, but after that I'll set up another game for sure!


 
      
nodata
 
PostPosted: Mon, Oct 21 2013, 20:19 PM 



Player

Joined: 18 Oct 2013

There will be some players on tonight around 11pm EST, if anyone would like to try out the mod.


 
      
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