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Naivatkal
 
PostPosted: Mon, Nov 11 2013, 14:24 PM 

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Naivatkal wrote:
How does the AA feature Imbune Arrow work? I'm playing an AA for the first time and I don't understand how to have the feat work in conjunction with scrolls to get the other damage types. Do you just cast a scroll on a regular arrow? The feat seems to want you to target an enemy after clicking it in the hotbar.

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serbiris
 
PostPosted: Mon, Nov 11 2013, 14:45 PM 

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The default feat I think is just an exploding arrow, it's been a while since I played my AA. Normally yeah you just use scroll on arrow.

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Naivatkal
 
PostPosted: Mon, Nov 11 2013, 15:09 PM 

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Okay, that's what I thought just wasn't sure since using the feat does that. Thanks!

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Naivatkal
 
PostPosted: Tue, Nov 12 2013, 20:37 PM 

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Do battleaxes come wonderforged?

Is there some kind of 'list' as to what comes in certain epic flavors? Or is there some kind of 'rule of thumb'?

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Rigela
 
PostPosted: Tue, Nov 12 2013, 20:41 PM 

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They used too, at least! I have one, with my axer at least.

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Naivatkal
 
PostPosted: Tue, Nov 12 2013, 20:46 PM 

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Yeah I saw one on the auctions, but then I thought I read only large weapons come as wonderforged. Heh.

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Rigela
 
PostPosted: Tue, Nov 12 2013, 20:47 PM 

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warforged, that may be!

I have no actual idea mind.

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Naivatkal
 
PostPosted: Tue, Nov 12 2013, 20:58 PM 

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Oh, haha, yeah Warforged. Man I hate all these tiers XD

Right now it's Warforged - Trueforged - Sureforged correct? And Warforged is only large weapons? Is there some indicator as to whether something will be True or Sure?

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Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Amarice-Elaraliel
 
PostPosted: Tue, Nov 12 2013, 21:27 PM 

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Sureforged (1 handed)= +5 attack, 1d10 physical damage
Trueforged (1 handed)= Keen, 1d10 physical damage

The dagger, light hammer, mace, sickle, whip and trident however have higher physical damage, namely 2d6

------------------

Warforged (2 handed) = Keen, 2d6 or 2d8 damage and some mass crit

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Mobile_Svensk
 
PostPosted: Tue, Nov 12 2013, 21:46 PM 

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2d6 = 2-12 damage right? But isn't 2d8 only 2-8 or is it 2-16?

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666WaysToHell
 
PostPosted: Tue, Nov 12 2013, 22:09 PM 

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2d8 is two dice with 8 faces, the lowest you'd be able to roll is double 1, so 2, highest would be double eight, so 16.

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Laiquendi Ohtar
 
PostPosted: Tue, Nov 12 2013, 22:09 PM 

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Very_Svensk wrote:
2d6 = 2-12 damage right? But isn't 2d8 only 2-8 or is it 2-16?

d goes for dice, so you have 2*8=16 in the best roll.

// ninjad :P

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Naivatkal
 
PostPosted: Tue, Nov 12 2013, 22:16 PM 

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2d* is nice, too, because on average you will roll higher, mostly because there's two dice rolling instead of 1.

With 1d4 you roll a max of 4 and min of 1
With 2d2 you roll a max of 4 still, but your min is 2.

So it averages to being better, even if the max is the same.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Luckbringer
 
PostPosted: Wed, Nov 13 2013, 4:47 AM 

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Luckbringer wrote:
Another bottled companion question.

What RP rules govern the control of bottled companions?
I'm wondering how much control 'owner' PCs have on their thoughts, actions, feelings etc, now they have the capability to emote. Are they NPCs like summons or considered extensions of the PCs role play similar to how familiars are played?


Let me throw this bone back in, it got knocked off the page.

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P Three
 
PostPosted: Wed, Nov 13 2013, 13:36 PM 

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Luckbringer wrote:
Another bottled companion question.

What RP rules govern the control of bottled companions?
I'm wondering how much control 'owner' PCs have on their thoughts, actions, feelings etc, now they have the capability to emote. Are they NPCs like summons or considered extensions of the PCs role play similar to how familiars are played?


Depends on what your companion is, but it's usually something like a friend or an ally, who tends to go along with your char.

But seriously? Get one and have it argue. I'd love it.

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Liz
 
PostPosted: Wed, Nov 13 2013, 15:18 PM 

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Since nobody but you is going to make your bottled companion do anything, I think the answer is kind of self-evident, ya know? :) It's either, you make your bottle do whatever it's going to do, or it will do nothing at all and just follow you around like a silent lump. Clearly, option A is better.

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Richard_Edmund
 
PostPosted: Fri, Nov 15 2013, 9:45 AM 

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Who would be good to speak to in regards to changing account names?

I don't think Sune's been on for a while, so is there anyone else I'm able to ask?

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Poorsod
 
PostPosted: Fri, Nov 15 2013, 9:58 AM 



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I asked PaladinOfSune, and it worked out.


 
      
Kamina
 
PostPosted: Sat, Nov 16 2013, 15:32 PM 

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How do PM levels work in terms of CL, exactly?

If I'm, say, 10 Wiz/10 PM, am I able to learn 9th level spells via scrolls?

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NinjaClarinet
 
PostPosted: Sat, Nov 16 2013, 17:13 PM 



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You'd count as 15 wizard, so only 8th level spells. Palemaster increased in spells per day/known at levels 1,3,5,7,9, ect.


 
      
Murex
 
PostPosted: Sat, Nov 30 2013, 10:24 AM 

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When looking at the summons page- when it gives bonuses to the Shade/Shadowlord for the Shadowdancer, is this added to the default NWN summon of the same type?

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Gobbledygook
 
PostPosted: Sat, Nov 30 2013, 10:32 AM 

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Pretty sure the Shade Lord is an Amia custom made summon, for balance. The AI is a bit weird, and those bonuses listed are what is added to it atop of how it appears prior to that in game.

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Murex
 
PostPosted: Sat, Nov 30 2013, 10:47 AM 

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A Shade Lord can be re-skinned like a familiar or a Mummy Dust summon, right?

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Kamina
 
PostPosted: Sat, Nov 30 2013, 10:54 AM 

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They can be reskinned and I believe Gobbledygook is right, I'm also pretty sure it's a custom summon rebalanced so it's not going to 1HKO something but it's worth taking Epic Shadelord if you want to use it to it's full capabilities.

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Murex
 
PostPosted: Sat, Nov 30 2013, 10:59 AM 

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Thanks.

One more question- I remember a page that had pictures of all the VFX on it. Can someone point me where this page is?

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666WaysToHell
 
PostPosted: Sat, Nov 30 2013, 11:18 AM 

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viewtopic.php?p=937771#p937771

That used to be it, but it 404'd. :?

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Kamina
 
PostPosted: Sat, Nov 30 2013, 11:20 AM 

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666WaysToHell wrote:
http://www.amiaworld.net/phpBB3/viewtopic.php?p=937771#p937771

That used to be it, but it 404'd. :?

http://www.nwnlexicon.com/index.php?tit ... =vfx&go=Go

Click each of the 6 categories, they have pictues and references :)

(Not as formatted as that page used to be but it still works!)

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Murex
 
PostPosted: Sat, Nov 30 2013, 21:54 PM 

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Edit: Nevermind. I got my answer.

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Lord-Jyssev
 
PostPosted: Sun, Dec 01 2013, 20:16 PM 

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I can't seem to find the red/white and blue/white market stalls in the toolset (like the ones in Kohlingen's market). Can someone point their appearance out to me?


 
      
Murex
 
PostPosted: Sun, Dec 01 2013, 23:57 PM 

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Is there any place to buy monk gear besides crouching lemur? I know two places are gone now, so I'm a bit frustrated.

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Ice
 
PostPosted: Mon, Dec 02 2013, 7:50 AM 

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Beside the two Gauntlets, I can't remember any other shop with monk stuff...
Ah, and maybe the temple/shrine/whatever that is in Barak Runedar.

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IronAngel
 
PostPosted: Mon, Dec 02 2013, 9:00 AM 

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The guy in Cordor gardens? There's quite a bit of powerful stuff in the Crouching Lemur and you won't really find upgrades anywhere. The Abyss shop has a few monk-specific items, like the class amulet.

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Murex
 
PostPosted: Mon, Dec 02 2013, 17:47 PM 

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Barak Runedar doesn't seem to have a shop anymore, and the Gardens is gone. I may be innacurate if you guys say these places are as they were, and I haven't been on Amia in a few months. I'll check again I suppose.

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Kamina
 
PostPosted: Mon, Dec 02 2013, 17:50 PM 

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Murex wrote:
Barak Runedar doesn't seem to have a shop anymore, and the Gardens is gone. I may be innacurate if you guys say these places are as they were, and I haven't been on Amia in a few months. I'll check again I suppose.

He's stood outside the Gardens now. Look around the wall.

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when met"


 
      
Seventh Heaven
 
PostPosted: Mon, Dec 02 2013, 19:42 PM 

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Anyone know who I can ask about the quest for finding the cult in cordor?

Its on the help section in game, I been looking everywhere for the person to speak to :)


I guess this is a question, The quest in the gibberling cave where you come across the BIG BOSS, I will try not to say too much for other players benefits. But do you knock out all the nodes? or attack the boss?

If this is the case, is the quest designed for more than 1+ players? I kinda had a rage after several retries and loss of 1800XP less later lol.

Thanks In advance everyone!

Stay safe.

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Yossarin
 
PostPosted: Mon, Dec 02 2013, 19:45 PM 



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BhaalsFavoured07 wrote:
Anyone know who I can ask about the quest for finding the cult in cordor?

Its on the help section in game, I been looking everywhere for the person to speak to :)


It no longer exists, actually, and that should be removed from the Help section! Mention it in the relevant thread in IA.


Quote:
I guess this is a question, The quest in the gibberling cave where you come across the BIG BOSS, I will try not to say too much for other players benefits. But do you knock out all the nodes? or attack the boss?

If this is the case, is the quest designed for more than 1+ players? I kinda had a rage after several retries and loss of 1800XP less later lol.


What does your gamer intuition tell you, bro? :wink:


 
      
Seventh Heaven
 
PostPosted: Mon, Dec 02 2013, 19:48 PM 

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If this is the case, is the quest designed for more than 1+ players? I kinda had a rage after several retries and loss of 1800XP less later lol.[/quote]

What does your gamer intuition tell you, bro? :wink:[/quote]



Very true! Ever the fountain of knowledge! Suppose it was my lesser intuition to "Keep grinding at it"!

Modern games do make an effect on your tactic's!

Kudos Yossarin! :D

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Silent2001
 
PostPosted: Thu, Dec 05 2013, 14:56 PM 

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Here's a quick question for the DM team, do you still conduct quests for character's to earn/find their DC items or is that no longer a thing that can be requested?

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Rigela
 
PostPosted: Thu, Dec 05 2013, 17:34 PM 

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I already told you the answer is yes! It's certainly possible.

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MoshingChris
 
PostPosted: Thu, Dec 05 2013, 21:08 PM 

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It should be yes for everyone else, punch in the face for Silent.

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slkNihilus
 
PostPosted: Thu, Dec 05 2013, 21:10 PM 

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MoshingChris wrote:
It should be yes for everyone else, punch in the face for Silent.


QFE. We'll kill his characters, then take his DCs. Then laugh. But yes, this is still a thing!


 
      
Dead
 
PostPosted: Sat, Dec 07 2013, 11:39 AM 

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Is there no way to prolong Gate? Is it always 2 round/CL ?

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Naivatkal
 
PostPosted: Sat, Dec 07 2013, 14:44 PM 

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According to the DND wiki it is either instant or up to 1 round/level with a concentration check.

Given that, I'm sure a ritual casting would allow it to remain open longer. It's magic, there's always a way :3

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Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
555444333
 
PostPosted: Sat, Dec 07 2013, 15:16 PM 

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Joined: 08 Oct 2005
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Who is the DM currently responsible for Osthavn, Wiltun, Caraigh etc?

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slkNihilus
 
PostPosted: Sat, Dec 07 2013, 15:34 PM 

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Nivo for Wiltun, Ego for Ostland and BoB (I think?!) for Caraigh. I know there's a post about that someplace, but can't find it for the life of me.


 
      
555444333
 
PostPosted: Sat, Dec 07 2013, 15:36 PM 

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So I gotta write 3 PM's? Ok. :lol:

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slkNihilus
 
PostPosted: Sat, Dec 07 2013, 15:45 PM 

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Found it! It's here.


 
      
Dead
 
PostPosted: Sat, Dec 07 2013, 16:51 PM 

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Naivatkal wrote:
According to the DND wiki it is either instant or up to 1 round/level with a concentration check.

Given that, I'm sure a ritual casting would allow it to remain open longer. It's magic, there's always a way :3


Well yeah but our site says Gate [Duration: 2 Round / CL] :?

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Naivatkal
 
PostPosted: Sat, Dec 07 2013, 18:02 PM 

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Exactly, so be thankful! ;p

I actually meant to put that in there originally, that it's extended here vs PnP, so there's probably ways to get it to stay open longer.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Dead
 
PostPosted: Sun, Dec 08 2013, 1:57 AM 

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It's kinda odd since I do not find Gate to be too powerful. 6 minutes of Gate on maxed spellcaster is not really that much.

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