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IronAngel
 
PostPosted: Mon, Jan 27 2014, 18:34 PM 

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Lay followers can make all sorts of wild misinterpretations. A pale master following an undead-hating deity is not that crazy as such, if there is some reason it makes sense in their mind. But I just don't see how mutilating and mummifying your body, hanging out with a Winterwight and shooting negative energy out of your fingertips makes you a better healer. "I gave up everything for medicine, even myself" is all cool and dramatic - until you realize becoming a pale master has nothing to do with medicine and you could have been just as good without the unrelated necrophilia.

I am not sure this is the place for me to tell you what to role-play, though. If it works for you and you're convinced you have the story of a lifetime at your hands, go for it.

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Dark Immolation
 
PostPosted: Mon, Jan 27 2014, 18:44 PM 

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I don't know. I figure Negative Energy, in small enough doses, could have simply a numbing effect like a cold compress. If it can drain strength, stamina, and fortitude, certainly it can drain sensation. Not to mention using it to do things simple healing cant do, like excise tumors or fungal infections, ailments caused by an over-abundance of life.

Are there simpler ways of having such a thing for a healer? Yes. Are any of them as metal? Doubtful.

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Mercedes
 
PostPosted: Mon, Jan 27 2014, 18:49 PM 

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Let them die, raise them, heal them with negative energy and repair limbs. Healed FOREVER

Only in death shall warriors find immortality!


 
      
BlackDiamond
 
PostPosted: Tue, Jan 28 2014, 0:15 AM 



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Joined: 25 May 2012

Goldwater wrote:
Good points!

If you're set on PM healer, perhaps consider Ilmater over Salandra, and you get to roleplay out all the delightful self-harming involved. I bet most of those Ilmater followers have a bone limb from cutting themselves so much!

Thanks, Ilmater is better than Salandra.


 
      
GreatPigeon
 
PostPosted: Tue, Jan 28 2014, 0:30 AM 

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Joined: 04 May 2009
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Are you sure you have the right forum?

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Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
EarthDreamer
 
PostPosted: Tue, Jan 28 2014, 6:22 AM 

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removed; accidental double post.


Last edited by EarthDreamer on Tue, Jan 28 2014, 19:13 PM, edited 2 times in total.

 
      
O'Raghailligh
 
PostPosted: Tue, Jan 28 2014, 7:52 AM 

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Joined: 04 Jan 2009
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The best healer is a high wisdom cleric.


 
      
Mobile_Svensk
 
PostPosted: Tue, Jan 28 2014, 8:37 AM 

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The best healer is à shadowdancer with 100+ healing! I've seen one as it was awesome. Something invisible healing two barbarian glass cannons in the abyss for 100-120 every round.

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O'Raghailligh
 
PostPosted: Tue, Jan 28 2014, 9:13 AM 

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Cleric gets all the heal spells without the worry of having to gear max 2 skills.


 
      
BlackDiamond
 
PostPosted: Tue, Jan 28 2014, 9:34 AM 



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Joined: 25 May 2012

Yea, but true healer should be the last who dies.


 
      
GreatPigeon
 
PostPosted: Tue, Jan 28 2014, 12:33 PM 

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I have no doubt that you will be good at tossing on heal kits but there is a thousand more things. Oh crap I just got feared, you just follow with kits, super cleric hits me with a remove fear. I'm cursed- you cant do anything, super cleric drops a restore.

You have 1 thing you bring, tankiness, and healing.

The Wisdom Cleric ends up actually being able to use buffs which prevent you from needing healing in the first place, regular heals, mass heals, etc.

You're convinced to do something awful. Do it then and prove us all wrong.

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[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
MoshingChris
 
PostPosted: Tue, Jan 28 2014, 13:41 PM 

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D.B.a.D bro.

Anyway, the best healer type is something that can kill things so fast that no-one will ever require healing.

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Naivatkal
 
PostPosted: Tue, Jan 28 2014, 14:51 PM 

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MoshingChris wrote:
Anyway, the best healer type is something that can kill things so fast that no-one will ever require healing.

Fwahah!

Very_Svensk wrote:
The best healer is à shadowdancer with 100+ healing! I've seen one as it was awesome. Something invisible healing two barbarian glass cannons in the abyss for 100-120 every round.

Shadowdancing cleric healer.

Did you feel that? Your mind just got blown.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Goldwater
 
PostPosted: Tue, Jan 28 2014, 16:00 PM 

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I know, I know, this is the build forum, but since this is so intertwined with the builds, I have to ask:

In proper roleplay, can a shadowdancer really interact with other people to heal them without coming out of hide?


 
      
wolfurt
 
PostPosted: Tue, Jan 28 2014, 16:14 PM 

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Goldwater wrote:
I know, I know, this is the build forum, but since this is so intertwined with the builds, I have to ask:

In proper roleplay, can a shadowdancer really interact with other people to heal them without coming out of hide?


http://www.youtube.com/watch?v=NFQCYpIHLNQ

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GreatPigeon
 
PostPosted: Tue, Jan 28 2014, 18:28 PM 

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Your allies know to expect those soft little hands even through they can't see you. So they don't react and cut your arm off. I'd say yes....

Besides we all turn a blind eye to the excessive mummification of heal kits :P

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The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Mercedes
 
PostPosted: Tue, Jan 28 2014, 18:31 PM 

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Heal Kits are never explained. Can I make heal-kit armor? Pad my armor with healing kits? :D


 
      
EarthDreamer
 
PostPosted: Tue, Jan 28 2014, 20:24 PM 

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Can someone explain the mechanical advantage of a monk using quarterstaff over kama? I don't get it. Other than 'coolness factor'...


 
      
Shroud
 
PostPosted: Tue, Jan 28 2014, 20:36 PM 

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EarthDreamer wrote:
Can someone explain the mechanical advantage of a monk using quarterstaff over kama? I don't get it. Other than 'coolness factor'...

Two-handed weapons won't require any two-weapon feats, and they also have 1.5X STR modifier damage bonus. Kamas are superior for DEX builds, whilst quarterstaves are better suited for STR builds.

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EarthDreamer
 
PostPosted: Tue, Jan 28 2014, 20:40 PM 

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Ah, that makes sense. Thanks.


 
      
Ozelotl
 
PostPosted: Tue, Jan 28 2014, 20:42 PM 

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Joined: 06 Apr 2011
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You also get 5 mythal powers and the ability to better disarm.

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Mobile_Svensk
 
PostPosted: Tue, Jan 28 2014, 21:32 PM 

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Joined: 21 Jul 2005
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Concerning the feat Nature's sense.
Can you See the extra AB when it's active or is it a "Look in the Combat log" kind of feat?

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Kamina
 
PostPosted: Tue, Jan 28 2014, 21:34 PM 

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Very_Svensk wrote:
Concerning the feat Nature's sense.
Can you See the extra AB when it's active or is it a "Look in the Combat log" kind of feat?

As it says in the article you linked:

This bonus is not reflected on the character sheet when wielding a ranged weapon, but the bonus is still used in combat.

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"Operating in the border between light and darkness, shadowdancers
are nimble artists of deception. They are mysterious and
unknown, never completely trusted but always inducing wonder
when met"


 
      
Mobile_Svensk
 
PostPosted: Tue, Jan 28 2014, 21:38 PM 

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Yes. But it also says Ranged weapon. Anybody know what it says when you're melee?

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Shroud
 
PostPosted: Wed, Jan 29 2014, 0:00 AM 

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It does show on the sheet. I don't really trust my character sheet in either case, though!

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Arcadence
 
PostPosted: Wed, Jan 29 2014, 8:01 AM 

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Seeing if anyone can throw ideas at me over this.

Dwarf
Str 10, Dex 18(26), Con 16, Int 14, Wis 8, Cha 6
Pre-Epic: 12 rogue 8 divine champion
Epic: 1 ranger 7 rogue 3 divine champion
Pre-Epic Feats: Stealthy, Weapon Finesse, Skill Focus: Hide + Move Silently, Improved Critical, Knockdown + Improved Knockdown, Weapon Focus, Toughness, Blind Fight, Improved Evasion, Dodge
Epic Feats: Epic Weapon Focus, Armor Skin, Defensive Roll, Great Dexterity, Crippling Strike, Epic Dodge, Epic Prowess, Epic Skill Focus: Hide + Move Silently
Skills: Disable Trap, Discipline, Hide, Move Silently, Open Lock 7, Search, Spot, Tumble 30, Use Magic Device 32

He's supposed to go in, steal stuff, gut a Narnian or two, and get out. Thrown tomatoes and the odd angry lion mean nothing to his ridiculous robustness.

Side Issue: Went to replay my old kobold from when dust tried to run a scenario some ways back, and had no idea what I was doing with him. I settled on simply trying to start a new one, but I keep ramming my head into brick walls over where to go with it. The basic concept was a warrior who would wade into what settled for kobold front lines and direct traffic, but I feel like it's a bit of a tough stretch trying to shove Knight Commander into a dexterity based character. Maybe it's just my inability to convert from strength to dexterity and simply go with it? Ideas would be appreciated.

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Mobile_Svensk
 
PostPosted: Wed, Jan 29 2014, 8:08 AM 

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Joined: 21 Jul 2005
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Shroud wrote:
It does show on the sheet. I don't really trust my character sheet in either case, though!


Thank you :)

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NWN Damage Calculator: http://www.afterlifeguild.org/Thott/dnd/
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555444333
 
PostPosted: Wed, Jan 29 2014, 12:46 PM 

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Joined: 08 Oct 2005
Location: Czechia

Is it worth buying a doss lute as a UMDer?

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Ice
 
PostPosted: Wed, Jan 29 2014, 14:23 PM 

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Joined: 10 Feb 2013
Location: Usa

Only for the neutralize poison!

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555444333
 
PostPosted: Wed, Jan 29 2014, 15:17 PM 

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Joined: 08 Oct 2005
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So the Ghostly's isn't worth it?

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
Goldwater
 
PostPosted: Wed, Jan 29 2014, 15:31 PM 

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It's worth the cost of the item, but the summon isn't going to solo the abyss or anything.


 
      
555444333
 
PostPosted: Wed, Jan 29 2014, 16:43 PM 

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Joined: 08 Oct 2005
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Yuh, Goldie, Doss is Hold person (3)/Neutralise Poison (5) /Ghostly Visage (3) 1/day

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
Goldwater
 
PostPosted: Wed, Jan 29 2014, 17:27 PM 

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Oops, wrong instrument.


 
      
Ice
 
PostPosted: Wed, Jan 29 2014, 18:42 PM 

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555444333 wrote:
So the Ghostly's isn't worth it?


3 minutes of
Quote:
damage reduction 5/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.


Do you think Ghostly Visage is worth anything at all beyond level 5? I don't.

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Forked
 
PostPosted: Wed, Jan 29 2014, 19:33 PM 

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Ice wrote:
Do you think Ghostly Visage is worth anything at all beyond level 5? I don't.

But that is where you are wrong! Ghostly visage is in fact amazing for making you immune to irritants that spam magic missile. Beastman shamans for example.


 
      
Mercedes
 
PostPosted: Wed, Jan 29 2014, 20:04 PM 

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10% concealment is better than none, I'd wager


 
      
tucz
 
PostPosted: Wed, Jan 29 2014, 20:43 PM 

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How much effective search/disable trap/set trap you need for the best ones?


 
      
555444333
 
PostPosted: Wed, Jan 29 2014, 21:14 PM 

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Joined: 08 Oct 2005
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Forked and Mercedes have it there Ice :lol:

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Man, this account is over 10 years old. Where do I get my old man beard?


 
      
Ice
 
PostPosted: Thu, Jan 30 2014, 2:17 AM 

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tucz wrote:
How much effective search/disable trap/set trap you need for the best ones?


The DC on most traps in the Abyss is around 33~
...
But I've seen traps of 44 as well.



Numbah~

Still 3 lame minutes!

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666WaysToHell
 
PostPosted: Thu, Jan 30 2014, 5:00 AM 

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Joined: 22 Nov 2010
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How much appraise is needed to max out the merchants discount? (14 int. mod)


 
      
BlackDiamond
 
PostPosted: Thu, Jan 30 2014, 6:06 AM 



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Joined: 25 May 2012

....


Last edited by BlackDiamond on Thu, Jan 30 2014, 7:48 AM, edited 1 time in total.

 
      
O'Raghailligh
 
PostPosted: Thu, Jan 30 2014, 6:16 AM 

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Joined: 04 Jan 2009
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What?


 
      
tucz
 
PostPosted: Thu, Jan 30 2014, 7:42 AM 

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Joined: 25 Dec 2013

Thank you Ice.


 
      
Ozelotl
 
PostPosted: Thu, Jan 30 2014, 11:51 AM 

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Joined: 06 Apr 2011
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666WaysToHell wrote:
How much appraise is needed to max out the merchants discount? (14 int. mod)


http://www.amiaworld.net/about/shops.html

Discount can't be more than 15%+5%. Appraise/3=<15+(5 for racial preference). With your +2 mod from INT, you'll need 43 appraise to get max discount.

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666WaysToHell
 
PostPosted: Thu, Jan 30 2014, 12:06 PM 

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Ozelotl wrote:
666WaysToHell wrote:
How much appraise is needed to max out the merchants discount? (14 int. mod)


http://www.amiaworld.net/about/shops.html

Discount can't be more than 15%+5%. Appraise/3=<15+(5 for racial preference). With your +2 mod from INT, you'll need 43 appraise to get max discount.


That was 14 intelligence modifier. :P


 
      
Ozelotl
 
PostPosted: Thu, Jan 30 2014, 13:03 PM 

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Ah well 31 then.

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-Albert Einstein


 
      
Naivatkal
 
PostPosted: Thu, Jan 30 2014, 15:02 PM 

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Are there any good Tiefling builds that are not Wizard or just heavy Rogue?

I have never built a Tiefling before and it just seems like they only excel in those two fields. I guess, potentially, Assassin. Or maybe Monk. But those just seem bleh.

Tiefling Cleric might work?

I just want options, really, haha.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Uncle-Opustus
 
PostPosted: Thu, Jan 30 2014, 15:14 PM 

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Joined: 10 Jul 2007
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You can be anything just as long as you believe in yourself, Naivy. Follow your dreams, never listen to the ones who try to bring them down.

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GreatPigeon
 
PostPosted: Thu, Jan 30 2014, 15:21 PM 

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Joined: 04 May 2009
Location: London, UK

Naivatkal wrote:
Are there any good Tiefling builds that are not Wizard or just heavy Rogue?

I have never built a Tiefling before and it just seems like they only excel in those two fields. I guess, potentially, Assassin. Or maybe Monk. But those just seem bleh.

Tiefling Cleric might work?

I just want options, really, haha.



Whatever you do please have low will saves.

_________________
The Peacock wrote:
[GreatPigeon] is better than me.


Uncle-Opustus wrote:
Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.


 
      
Naivatkal
 
PostPosted: Thu, Jan 30 2014, 15:44 PM 

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Ironically Uce was more helpful than you, Pidge.


'Thanks' I suppose. I'd still like to know. It just seems like the race is pigeonholed into certain roles.

_________________
Whomst've'll'd'mn't I play:
Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
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