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LunarBloom
 
PostPosted: Sat, Jan 10 2015, 5:46 AM 

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I think this is precisely what happened. I had immediate results with haste potions.

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Arekkusu
 
PostPosted: Sat, Jan 10 2015, 13:29 PM 

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LunarBloom wrote:
I think this is precisely what happened. I had immediate results with haste potions.


Beware the hate potions.

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DireCorbie
 
PostPosted: Sun, Jan 11 2015, 1:15 AM 

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Is it possible to skin a summon to look similar to the spell Shelgarn's persistent blade or black blade of disaster (as in a floating weapon)? I can't figure out how to do it in the toolset, so I was curious.

Is it also possible to customize a weapon held by a summon? Not change what weapon it is, but change its appearance?

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666WaysToHell
 
PostPosted: Sun, Jan 11 2015, 1:36 AM 

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DireCorbie wrote:
Is it possible to skin a summon to look similar to the spell Shelgarn's persistent blade or black blade of disaster (as in a floating weapon)? I can't figure out how to do it in the toolset, so I was curious.

Is it also possible to customize a weapon held by a summon? Not change what weapon it is, but change its appearance?

Null Human (It's in there somewhere) + Equipped Weapon = Shelgarn's/BBoD. And no, you cannot edit a summons weapon without editing the whole summon itself (Which means the changes would be applied on everyone)

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TheCortroy
 
PostPosted: Sun, Jan 11 2015, 10:39 AM 

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... Is there a raptor model on Amia or anything that can be made to look like one? :twisted:


 
      
LetumLux
 
PostPosted: Sun, Jan 11 2015, 11:50 AM 

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There is a hawk, yes! :wink:

... I know what you meant, and nope! There are raptor models that exist, but we don't have them in our Haks.


 
      
LunarBloom
 
PostPosted: Mon, Jan 12 2015, 5:52 AM 

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Is Word of Faith just basically AoE Blind + Outsider Killer? I was mislead by the description and NWNWiki'd it.

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Rigela
 
PostPosted: Mon, Jan 12 2015, 6:20 AM 

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It's changed on Amia. Check the sidebar for modifications! Otherwise, it should be as it says.

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Murex
 
PostPosted: Mon, Jan 12 2015, 18:15 PM 

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Nevermind. :oops:

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Last edited by Murex on Mon, Jan 12 2015, 18:29 PM, edited 1 time in total.

 
      
Lutra
 
PostPosted: Mon, Jan 12 2015, 18:17 PM 



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water :P


 
      
Tequilus
 
PostPosted: Mon, Jan 12 2015, 18:34 PM 



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LetumLux wrote:
There is a hawk, yes! :wink:

... I know what you meant, and nope! There are raptor models that exist, but we don't have them in our Haks.




Following up on this, especially after witnessing the might of Sue, what prehistoric or non-standard models are available in the current Haks? Is there a list somewhere?

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DickDailey
 
PostPosted: Tue, Jan 13 2015, 18:33 PM 



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Joined: 11 Jan 2015

I was wondering if there are server specific rules for multiclassing. I've looked all over and for the life of me I can't find anything.

Additionally, I was wondering if mulligans are allowed. I screwed up on my monk; forgot to take his deity, and messed up his stats/skill points a bit. I'd like to re-do him but I don't want to lose the little bit of progress I've made on him thus far. How does this work (if it's even done)?


 
      
Murex
 
PostPosted: Tue, Jan 13 2015, 18:39 PM 

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DickDailey wrote:
I was wondering if there are server specific rules for multiclassing. I've looked all over and for the life of me I can't find anything.

Additionally, I was wondering if mulligans are allowed. I screwed up on my monk; forgot to take his deity, and messed up his stats/skill points a bit. I'd like to re-do him but I don't want to lose the little bit of progress I've made on him thus far. How does this work (if it's even done)?


I don't know what kind of rules you are looking for when it comes to multiclassing...xp penalty perhaps?

The subraces are listed on the left, there you can find the details of all subraces, and know what to type into the sub-race slot on character creation. Honestly, there isn't a good option for you when it comes to rebuilding your character, so I would suggest just starting over.

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DickDailey
 
PostPosted: Tue, Jan 13 2015, 18:43 PM 



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[quote="M
I don't know what kind of rules you are looking for when it comes to multiclassing...xp penalty perhaps?
[/quote]

I was thinking more along the lines of say, having to have so many levels of your first class before taking on the second, or the two classes have to be within so many levels of each other.


 
      
Dunecat
 
PostPosted: Tue, Jan 13 2015, 18:44 PM 

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DickDailey wrote:
I was wondering if there are server specific rules for multiclassing. I've looked all over and for the life of me I can't find anything.


To my knowledge, multiclassing is free, as long as it remains within mechanical limits and you remain qualified for both classes. In example, there are no Paladin / Bard hybrids, but Paladin / Rogue is possible, if occasionally frowned upon by some, due to lore reasons.

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That Guy
 
PostPosted: Tue, Jan 13 2015, 19:23 PM 

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I seem to remember several months ago that casters could request a certain widget that did visual effects, such as: magic circles, lighting things with magical "fire", etc. Does anyone know what it's called, what it actually does and how many DC's it is to request? As I recall, it was purely for helping with rp situations, as it had no actual effects on anything in game.


 
      
Kudark
 
PostPosted: Tue, Jan 13 2015, 19:32 PM 

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That Guy wrote:
I seem to remember several months ago that casters could request a certain widget that did visual effects, such as: magic circles, lighting things with magical "fire", etc. Does anyone know what it's called, what it actually does and how many DC's it is to request? As I recall, it was purely for helping with rp situations, as it had no actual effects on anything in game.


Hudson wrote:
I advise you to go for the famous bling spawner for all your wizardly props needs. That one has the whole package and goes for either 10 or 15 dc's (Not sure which it was.)

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That Guy
 
PostPosted: Tue, Jan 13 2015, 19:38 PM 

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Yeah, it was that comment that made me think of it.... but, is there a post or any information on it?


 
      
Dunecat
 
PostPosted: Tue, Jan 13 2015, 20:03 PM 

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Terra_777 wrote:
Handout price is 15


http://www.amiaworld.net/phpBB3/viewtopic.php?f=8&t=76663&p=1267040#p1267040

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Murex
 
PostPosted: Tue, Jan 13 2015, 20:24 PM 

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Does anyone know how I can reduce the time it takes for me to login, this waiting is too painful for me to tolerate much more. I think there was a post about this, but I don't know what terms to search for, and I tried whatever it was and it didn't work anyways.

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That Guy
 
PostPosted: Tue, Jan 13 2015, 20:29 PM 

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Dunecat, thank you!


 
      
DickDailey
 
PostPosted: Tue, Jan 13 2015, 21:35 PM 



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Thank you dunecat, and murex! You've been helpful.


 
      
Ice
 
PostPosted: Tue, Jan 13 2015, 21:46 PM 

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Murex wrote:
Does anyone know how I can reduce the time it takes for me to login, this waiting is too painful for me to tolerate much more. I think there was a post about this, but I don't know what terms to search for, and I tried whatever it was and it didn't work anyways.


Wait, wait. I know the stuff you are looking for.
Nnnnnnngh...

Try to look for something that looks like "NWNCX_Loader".
And another that I think is called NWLoader.

I've been using the two in tandem for the last months, and they do the trick, though I know there are still even better methods.

DickDailey wrote:
I was wondering if there are server specific rules for multiclassing. I've looked all over and for the life of me I can't find anything.

Additionally, I was wondering if mulligans are allowed. I screwed up on my monk; forgot to take his deity, and messed up his stats/skill points a bit. I'd like to re-do him but I don't want to lose the little bit of progress I've made on him thus far. How does this work (if it's even done)?


Also, this:

For the former, there are just the usual multiclassing restrictions native of NWN.
In RP, otherwise, you are basically free to do whatever you want, but expect the natural consequences of it. (Wizard/druid/palemasters will most likely fall from druidism, yo!)

For the latter, there's a nice subforum dedicated for rebuilds in the request section.
If your character is relatively new and still low level, you can just ask a DM IG, otherwise you can make the post.
And for the deity, there are idols all over the world that allow characters to automatically change deity, as long as they are below level 15, I think - and if there's no idol for your deity, you can just ask a DM to help you.

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666WaysToHell
 
PostPosted: Wed, Jan 14 2015, 0:01 AM 

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There was a method you cold use to have a direct connect from the .exe on your desktop to both Amia servers, but I've forgotten where it is. :(

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DickDailey
 
PostPosted: Wed, Jan 14 2015, 5:23 AM 



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[quote="Ice" All the helpful things![/quote]


Thanks Ice! I'll have to hit up a DM in game.


 
      
Hodie Mihi
 
PostPosted: Fri, Jan 16 2015, 14:46 PM 

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Could Black Blade of Disaster summon be reskinned into a different weapon?

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666WaysToHell
 
PostPosted: Fri, Jan 16 2015, 15:28 PM 

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Nope.

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Solvaras
 
PostPosted: Fri, Jan 16 2015, 16:09 PM 

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Make two shortcuts on your desktop. Name one "Amia A" and one "Amia B". Make these your target locations.

"C:\GOG Games\Neverwinter Nights Diamond Edition\nwmain.exe" +connect 185.29.203.11:5121

That's A

"C:\GOG Games\Neverwinter Nights Diamond Edition\nwmain.exe" +connect 185.29.203.11:5122

That's B

Of course if you have your nwn files in another place, change the target accordingly. That will bypass everything but logging into the server.


 
      
Murex
 
PostPosted: Fri, Jan 16 2015, 18:45 PM 

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Solvaras wrote:
Make two shortcuts on your desktop. Name one "Amia A" and one "Amia B". Make these your target locations.

"C:\GOG Games\Neverwinter Nights Diamond Edition\nwmain.exe" +connect 185.29.203.11:5121

That's A

"C:\GOG Games\Neverwinter Nights Diamond Edition\nwmain.exe" +connect 185.29.203.11:5122

That's B

Of course if you have your nwn files in another place, change the target accordingly. That will bypass everything but logging into the server.


I get an error message when I try to open the shortcuts. I have crappy windows 8, so maybe that's the problem?

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Rigela
 
PostPosted: Fri, Jan 16 2015, 18:47 PM 

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If your install directory isn't that, then that won't work obviously. You have to add the

+connect 185.29.203.11:5121

To whatever your short cut is.

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Murex
 
PostPosted: Fri, Jan 16 2015, 18:59 PM 

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Edit: Got it working. Thanks! :lol:

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Tyrak
 
PostPosted: Sun, Jan 18 2015, 4:18 AM 

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Okay. This is important. Me and like 5 other people have been trying to figure this out for, literally, months.

What in all decency does the Anti-Light Spell do?

By that, I mean using the Book of Transmutation Page for the Light cantrip to use the "Anti-Light" effect.

Does it suppress light effects on items? No. Dispel a Light enchantment on you? No. Does it work if you cast it on others? No. The ground? No. Does it remove light properties? No.

We've tried everything we can think of and we're pretty sure it does literally nothing.

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Last edited by Tyrak on Sun, Jan 18 2015, 4:21 AM, edited 1 time in total.

 
      
Rigela
 
PostPosted: Sun, Jan 18 2015, 4:20 AM 

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You would be correct! It doesn't give the anti light visual, like you would assume, sadly or remove the light visual either.

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Tyrak
 
PostPosted: Sun, Jan 18 2015, 4:22 AM 

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...So it's just... Literally anti-light.

It's the absence of light.

It's nothing.

. . .

Brilliant.

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Ice
 
PostPosted: Sun, Jan 18 2015, 4:58 AM 

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It's light without light.


No, really. Why is it even there?

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Mahtan
 
PostPosted: Sun, Jan 18 2015, 5:00 AM 

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Joined: 28 May 2006
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A Place holder waiting for scripts is my best guess.

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DireCorbie
 
PostPosted: Mon, Jan 19 2015, 22:08 PM 

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Joined: 30 Dec 2013
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Is it mechanically possible within the confines of NWN to polymorph others temporarily with a spell?

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serbiris
 
PostPosted: Mon, Jan 19 2015, 22:25 PM 

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Yes! There is even a Baleful Polymorph custom spell floating around. Vyashir had it.

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DireCorbie
 
PostPosted: Mon, Jan 19 2015, 22:53 PM 

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I heard of that in my searches through the forum, but it looked like a widget and not a custom spell. Is it actually a custom spell? If so, that's perfect. I didn't know it was already designed :o

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Mercedes
 
PostPosted: Mon, Jan 19 2015, 23:20 PM 

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Is it mechanically possible to skinchange into inanimate objects? Chests, chairs, plants, etcetera.

I need to know because science


 
      
GreatPigeon
 
PostPosted: Mon, Jan 19 2015, 23:36 PM 

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Joined: 04 May 2009
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In the toolset, there's a few items under the creature template... At least there used to be. I thought there was also a hin, who did it as well?

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666WaysToHell
 
PostPosted: Mon, Jan 19 2015, 23:45 PM 

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Joined: 22 Nov 2010
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There's an archery target, I know that much.

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Ice
 
PostPosted: Tue, Jan 20 2015, 0:33 AM 

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Mercedes wrote:
Is it mechanically possible to skinchange into inanimate objects? Chests, chairs, plants, etcetera.

I need to know because science


I remember certain halfing who used to polymorph into bushes.
It was awesome.

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Naivatkal
 
PostPosted: Tue, Jan 20 2015, 1:53 AM 

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Does Vampiric Regen on weapons merge and stack with Vampiric Regen in shifter shapes?

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Mercedes
 
PostPosted: Tue, Jan 20 2015, 1:54 AM 

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Naivatkal wrote:
Does Vampiric Regen on weapons merge and stack with Vampiric Regen in shifter shapes?


Absolutely.


 
      
001182811
 
PostPosted: Tue, Jan 20 2015, 4:38 AM 



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Joined: 21 Sep 2014

Mercedes wrote:
Naivatkal wrote:
Does Vampiric Regen on weapons merge and stack with Vampiric Regen in shifter shapes?


Absolutely.


Dunno why you're saying that, because it doesn't stack. The two properties will merge onto the creature weapon and like most properties (with the notable exception of regeneration) only the higher value will be used to determine the potency of the property. For instance, if you were using the risenlord shape with a +3 vampire regeneration on the form and your +1 vampiric regeneration weapon merged with that to result in a scythe with both +3 and +1 vampiric regeneration properties on it, the +3 vampiric regeneration would only be used to determine the amount regenerated onhit and the +1 vampiric regeneration would be redundant.

http://i.imgur.com/SqTq2Ln.jpg


 
      
Mercedes
 
PostPosted: Tue, Jan 20 2015, 10:51 AM 

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Pardon, I misunderstood that as asking if it transfered over to the form!


 
      
Solvaras
 
PostPosted: Tue, Jan 20 2015, 18:21 PM 

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Vampiric regen with the nwn engine doesnt fire every hit. So using your dagger above if you have +3 from the form and +1 from the weapon you'll see 3's and 1's in the combat window regenerating every now and then.


 
      
666WaysToHell
 
PostPosted: Tue, Jan 20 2015, 18:25 PM 

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Joined: 22 Nov 2010
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It triggers every round, but if you missed the attack it wont apply the regeneration, I think.

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Solvaras
 
PostPosted: Tue, Jan 20 2015, 20:01 PM 

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Quote:
Vampiric regeneration does not always function, but no pattern has been found in the (scattered) times it does not function.


Straight from the wiki. And I've also verified it through testing.


 
      
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