|
|
|
001182811
|
Posted: Tue, Jan 20 2015, 21:05 PM |
|
|

Player
Joined: 21 Sep 2014
|
Solvaras wrote: Vampiric regen with the nwn engine doesnt fire every hit. So using your dagger above if you have +3 from the form and +1 from the weapon you'll see 3's and 1's in the combat window regenerating every now and then. No you won't. Only the +3 vampiric regeneration will proc. 666WaysToHell wrote: It triggers every round, but if you missed the attack it wont apply the regeneration, I think. No, it does only function sporadically, but that sporadic functionality isn't changed by extraneous vampiric regeneration properties on an item.
|
|
|
|
 |
|
Tyrak
|
Posted: Wed, Jan 21 2015, 7:56 AM |
|
|

Player
Joined: 31 Oct 2014 Location: In Falsetto
|
|
So, this question's come up a lot, so I figured I should ask about it.
What the hex is up with the enslaved kobolds in the swamp?
...Like, I don't question their existence. Or, well, I do. But for weird reasons. Because I saw they were a part of the module, and me and some others talked about them IC rather frequently, and even made some IC plans related to the fact that there enslaved kobolds in the swamps, and a whole bunch of other good stuff... Oooonly to be told that, apparently, they've already all been freed not once, but several times, and they're "no longer there anymore IC".
And haven't been. For, like. Months.
. . . But they're still there.
It's kind of an awkward thing, to be honest, because other people keep roleplaying their existance but we keep getting told by DMs to ignore that they exist. So then we have to awkwardly explain that they no longer exist because a DM told us they no longer exist, and then they be all like "but they clearly exist in the module and they would've been removed by now if they weren't there" and then we have to ask DMs again and we get the same story and it's really getting kind of awkward.
So, my question is: What's the deal? Are there enslaved kobolds in the swamp, or not? And if there aren't, why are they still there? Apparently it's been a very long time since they were "freed", so. Curious as to if that's a thing or just misinformation.
_________________ Currently Playing:
- Krel'xiekiv - Kobold Scout
- Aldriano Alode'tnen - Fabulous Bard

|
|
|
|
 |
|
Kudark
|
Posted: Wed, Jan 21 2015, 9:37 AM |
|
|

Player
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
|
|
I would say, if the DM Staff is aware, and they made a ruling, that there are most likely plans for an update in some future ....um, update.
If anyone gives you shit about it, refer them to a DM.
_________________ 
|
|
|
|
 |
|
Kamina
|
Posted: Wed, Jan 21 2015, 10:17 AM |
|
|

DM
Joined: 05 Jul 2007 Location: Kent, England.
|
|
I'd also recommend relaying to the IA forum, perhaps it was overlooked.
_________________  "Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met"
|
|
|
|
 |
|
Ice
|
Posted: Wed, Jan 21 2015, 13:03 PM |
|
|

Player
Joined: 10 Feb 2013 Location: Usa
|
|
It's one of the many "yah, we are getting to that" in a PDF with more pages than the one with the list of skills that ignore Jarvan IV's ult.
|
|
|
|
 |
|
GreatPigeon
|
Posted: Wed, Jan 21 2015, 15:37 PM |
|
|

Player
Joined: 04 May 2009 Location: London, UK
|
Tyrak wrote: So, this question's come up a lot, so I figured I should ask about it.
What the hex is up with the enslaved kobolds in the swamp?
...Like, I don't question their existence. Or, well, I do. But for weird reasons. Because I saw they were a part of the module, and me and some others talked about them IC rather frequently, and even made some IC plans related to the fact that there enslaved kobolds in the swamps, and a whole bunch of other good stuff... Oooonly to be told that, apparently, they've already all been freed not once, but several times, and they're "no longer there anymore IC".
And haven't been. For, like. Months.
. . . But they're still there.
It's kind of an awkward thing, to be honest, because other people keep roleplaying their existance but we keep getting told by DMs to ignore that they exist. So then we have to awkwardly explain that they no longer exist because a DM told us they no longer exist, and then they be all like "but they clearly exist in the module and they would've been removed by now if they weren't there" and then we have to ask DMs again and we get the same story and it's really getting kind of awkward.
So, my question is: What's the deal? Are there enslaved kobolds in the swamp, or not? And if there aren't, why are they still there? Apparently it's been a very long time since they were "freed", so. Curious as to if that's a thing or just misinformation. They are lost and stuck in the swamp... Also think post emancipation -> formers slaves didn't just leave where they lived. It's all they knew, its like Jim Lizard laws. They are stuck there because of poverty and lack of ability due to the swampy social structure not allowing those at the bottom to have any social or fiscal mobility.
_________________ The Peacock wrote: [GreatPigeon] is better than me. Uncle-Opustus wrote: Just before I fall asleep, I like to pretend it's just a public feat so Pigeon can succeed in politics and save the world from poverty... with his unicorn and shining armour and Excalibur.
|
|
|
|
 |
|
That Guy
|
Posted: Fri, Jan 23 2015, 15:01 PM |
|
|

Player
Joined: 13 Nov 2014
|
|
I saw in someone's recent request for a spell, they referred to a list of "pre-scripted spells". I'd heard this was going to be released and made public by the team, but, I have no idea where to find this list. Can anyone help?
|
|
|
|
 |
|
Amarice-Elaraliel
|
Posted: Fri, Jan 23 2015, 15:06 PM |
|
|

DM
Joined: 20 Jan 2006
|
That Guy wrote: I saw in someone's recent request for a spell, they referred to a list of "pre-scripted spells". I'd heard this was going to be released and made public by the team, but, I have no idea where to find this list. Can anyone help? viewtopic.php?p=1318103#p1318103
_________________  
|
|
|
|
 |
|
DireCorbie
|
Posted: Sat, Jan 24 2015, 12:21 PM |
|
|

Player
Joined: 30 Dec 2013 Location: MY CAVE
|
So I'm fussing around in the toolset, trying to make something Telvanni-esque. What is this area type called- or, rather, how do I find this area in the toolset? Because I can't. Something like this would be grand, so if anyone knows of any other areas that are similar in design (cylindrical, "naturey"), I'd like to know how to find 'em.
_________________ Amalyth Le'Quella Esenne
|
|
|
|
 |
|
HorkTheOrk
|
Posted: Sun, Jan 25 2015, 1:59 AM |
|
|

Player
Joined: 02 Jul 2014 Location: Somewhere on Amia.
|
|
What's a link floating around someones notes for the Days / Mouths / Years of Amia? I'm sure we don't Rply call Monday, Monday, IC.
_________________ Hork the Ork - Barbarian Ogrillion. [ac] June Lucaus - Division One Marksmen.
Available RP Times : Weekdays [4:30 PM - 10:30 PM] Weekends [10:00 AM - whenever.] [/ac]
|
|
|
|
 |
|
MadrikVale
|
Posted: Sun, Jan 25 2015, 7:56 AM |
|
|

Player
Joined: 14 May 2009 Location: Evanston, Wyoming
|
Nymph69 wrote: What's a link floating around someones notes for the Days / Mouths / Years of Amia? I'm sure we don't Rply call Monday, Monday, IC. Let's answer this but posting a question before I forget. Does regeneration work on plants as well?
|
|
|
|
 |
|
Richard_Edmund
|
Posted: Sun, Jan 25 2015, 8:19 AM |
|
|

Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
|
viewtopic.php?p=1321436#p1321436It's at the bottom of that post. The days themselves don't have names, instead are known by their respective number.
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
|
|
|
|
 |
|
Richard_Edmund
|
Posted: Sun, Jan 25 2015, 13:14 PM |
|
|

Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
|
|
How much is the DC cost of scripting a wizard spell to use as a Cleric spell?
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
|
|
|
|
 |
|
Dead
|
Posted: Sun, Jan 25 2015, 23:11 PM |
|
|

Player
Joined: 26 Apr 2009 Location: Tarkuul
|
Richard_Edmund wrote: How much is the DC cost of scripting a wizard spell to use as a Cleric spell? No less than 12 I guess.
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
|
|
|
|
 |
|
linlan
|
Posted: Sun, Jan 25 2015, 23:13 PM |
|
|

Player
Joined: 24 May 2009 Location: South of Grumdek Murr
|
|
Depends on the spell innate level I guess. A Lvl2 Barkskin was priced at 17DCs when added (as custom spell) to the Ranger spellbook.
_________________ Nana Anvilmar - Slower Talking, Faster Running Lester, Jester, Chandler, Alchemister ! Pauris Sennemen de Laelith - Merchant (currently in Suzail, Cormyr) Metzlitemoctzin - Payit slave, now freed from Silent's sadostyle of plotting !
|
|
|
|
 |
|
Dead
|
Posted: Mon, Jan 26 2015, 4:37 AM |
|
|

Player
Joined: 26 Apr 2009 Location: Tarkuul
|
|
How do I make a link to an exact post in a thread?
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
|
|
|
|
 |
|
Rigela
|
Posted: Mon, Jan 26 2015, 4:42 AM |
|
|

Player
Joined: 16 Sep 2010 Location: Grimy Old England
|
|
Click the button next to "Posted: Time" in the right top corner of the post.
_________________ Signature by Maryn! <3 I am also seen as DM Snuffles.
|
|
|
|
 |
|
Jes
|
Posted: Mon, Jan 26 2015, 5:14 AM |
|
|

DM
Joined: 23 Aug 2006 Location: Camriiole
|
|
It looks like a tiny piece of paper next to where it says "Posted: (Insert Date)". Right-click that tiny piece of paper and select "Copy Link Location" to get the link to that exact post.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
|
|
|
|
 |
|
Kudark
|
Posted: Mon, Jan 26 2015, 5:22 AM |
|
|

Player
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
|
The previous three posts are Golden! Thank you 
_________________ 
|
|
|
|
 |
|
Dead
|
Posted: Mon, Jan 26 2015, 16:46 PM |
|
|

Player
Joined: 26 Apr 2009 Location: Tarkuul
|
Kudark wrote: The previous three posts are Golden! Thank you  Ditto. 
_________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Login: Narkudauman~~~~~~~~~~~~~~~~~~~~~~~ ╬ Join the Magisterium Mortis ╬
|
|
|
|
 |
|
Naivatkal
|
Posted: Tue, Jan 27 2015, 3:18 AM |
|
|

Player
Joined: 26 May 2010
|
|
How in the world does the library system work? I clicked a bunch of shelves in the library and they just said 'You find nothing new'.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
|
|
|
|
 |
|
MutantMike
|
Posted: Tue, Jan 27 2015, 11:00 AM |
|
|

Player
Joined: 20 Mar 2009 Location: Northern Ireland
|
|
Hate to sound a bit of a capitalist here but is there a thread anywhere about stock rates for goods and services, supply and demand that sort of thing?
_________________ Garrett - Physician Tagnar Fenk - Brightaxe with a Greataxe
|
|
|
|
 |
|
Luckbringer
|
Posted: Tue, Jan 27 2015, 13:19 PM |
|
|

Player
Joined: 02 Mar 2011 Location: The frozen north
|
MutantMike wrote: Hate to sound a bit of a capitalist here but is there a thread anywhere about stock rates for goods and services, supply and demand that sort of thing? Job system type stuff?
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
|
|
|
|
 |
|
MutantMike
|
Posted: Tue, Jan 27 2015, 13:43 PM |
|
|

Player
Joined: 20 Mar 2009 Location: Northern Ireland
|
Luckbringer wrote: MutantMike wrote: Hate to sound a bit of a capitalist here but is there a thread anywhere about stock rates for goods and services, supply and demand that sort of thing? Job system type stuff? yeah, like the cost of building supplies rather than just going by what it says on merchant box description
_________________ Garrett - Physician Tagnar Fenk - Brightaxe with a Greataxe
|
|
|
|
 |
|
Luckbringer
|
Posted: Tue, Jan 27 2015, 14:39 PM |
|
|

Player
Joined: 02 Mar 2011 Location: The frozen north
|
|
Aaegus put something in the Barak Runedar library that might help.
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
|
|
|
|
 |
|
Ice
|
Posted: Tue, Jan 27 2015, 14:46 PM |
|
|

Player
Joined: 10 Feb 2013 Location: Usa
|
Naivatkal wrote: How in the world does the library system work? I clicked a bunch of shelves in the library and they just said 'You find nothing new'. ^ Curious as well.
|
|
|
|
 |
|
Raua
|
Posted: Tue, Jan 27 2015, 14:47 PM |
|
|

Player
Joined: 09 Jul 2014 Location: The Land of >9000 Lakes (GMT -6)
|
|
It's based off of a search check, usually a DC 15!
_________________ Occasionally seen as [DM] Raua, or playerside as...
|
|
|
|
 |
|
Naivatkal
|
Posted: Tue, Jan 27 2015, 14:52 PM |
|
|

Player
Joined: 26 May 2010
|
Wait so you find nothing if you don't pass the DC? But my char hasn't even had a chance to find anything, she just wanted a book to read  We should probably make it a tiered thing, if possible, so you can 'check out' books you have already found and there are books everyone finds by default.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
|
|
|
|
 |
|
Richard_Edmund
|
Posted: Tue, Jan 27 2015, 15:00 PM |
|
|

Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
|
That's a bit silly, it's kind of hard 'not' to find a book on a bookshelf, in a library, to boot.  Maybe the search should be for 'hidden' bits of scrap paper or scrolls with secret knowledge on it!
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
|
|
|
|
 |
|
Raua
|
Posted: Tue, Jan 27 2015, 15:05 PM |
|
|

Player
Joined: 09 Jul 2014 Location: The Land of >9000 Lakes (GMT -6)
|
|
Personally, Im not a fan of the DC either, but it would be nice if you could find books you've already passed the DC for. >.> Unless of course, the books change their locations. In which case Madrik ain't doing his job
_________________ Occasionally seen as [DM] Raua, or playerside as...
|
|
|
|
 |
|
Naivatkal
|
Posted: Tue, Jan 27 2015, 15:08 PM |
|
|

Player
Joined: 26 May 2010
|
Raua wrote: Unless of course, the books change their locations. What is this, Hogwarts?! XD
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
|
|
|
|
 |
|
Yossarin
|
Posted: Tue, Jan 27 2015, 15:14 PM |
|
|

Player
Joined: 23 Jan 2006
|
Raua wrote: Personally, Im not a fan of the DC either, but it would be nice if you could find books you've already passed the DC for. >.> Unless of course, the books change their locations. In which case Madrik ain't doing his job That is what I suggested initially for the scripting. Not sure if that made it in or not. Heeler drafted the script and I think the DC varies from shelf to shelf. I believe it should never be higher than DC 15, but most shelves should be lower. (I think.)
|
|
|
|
 |
|
Raua
|
Posted: Tue, Jan 27 2015, 15:19 PM |
|
|

Player
Joined: 09 Jul 2014 Location: The Land of >9000 Lakes (GMT -6)
|
|
The DC 15s were the only one's I was passing! (Which sounds a bit odd) So maybe that wasn't added in?
_________________ Occasionally seen as [DM] Raua, or playerside as...
|
|
|
|
 |
|
Naivatkal
|
Posted: Tue, Jan 27 2015, 15:20 PM |
|
|

Player
Joined: 26 May 2010
|
I should note, for reference, that the char I did this with has a +9 WIS mod. So RNGesus must hate me 
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
|
|
|
|
 |
|
Yossarin
|
Posted: Tue, Jan 27 2015, 15:34 PM |
|
|

Player
Joined: 23 Jan 2006
|
It should work similar to the Lore Objects you can find peppered through the server, where it is d20 + your ranks in the Skill, in this case, the Search skill, vs. a set DC. No modifiers apply from equipment or bard song or anything, so I am not sure if the ability score makes a difference. But then I don't know for a fact because while I compiled the vast majority of the information I didn't script the system. 
|
|
|
|
 |
|
Ice
|
Posted: Tue, Jan 27 2015, 15:48 PM |
|
|

Player
Joined: 10 Feb 2013 Location: Usa
|
I just realized... Search is Intelligence.  Constructively now; I gave a twirl to the system and I've realized that the first time that you read a shelf, "you" being the first character getting to them, they trigger the Search check. On success you get to select a book from the pile - on failure the book is randomly selected for you. After that, I assume the shelves must go into a sort of cooldown for the next character who wants to snatch a book in which you get the "you find nothing interesting" text. Otherwise the system needs a lil' tweaking.
|
|
|
|
 |
|
Terallis
|
Posted: Tue, Jan 27 2015, 16:53 PM |
|
|

Player
Joined: 30 Oct 2014 Location: Ontario, Canada
|
MutantMike wrote: Luckbringer wrote: MutantMike wrote: Hate to sound a bit of a capitalist here but is there a thread anywhere about stock rates for goods and services, supply and demand that sort of thing? Job system type stuff? yeah, like the cost of building supplies rather than just going by what it says on merchant box description I mean, the building materials merchants took supply and demand into account for adjusting cost, if I recall correctly. But due to people constantly rushing the merchants to buy up ALL of the goods before anyone else, I believe Glim removed them. Given that there were a few warnings to not do it, and people wouldn't stop.
_________________ 
|
|
|
|
 |
|
Ice
|
Posted: Tue, Jan 27 2015, 17:46 PM |
|
|

Player
Joined: 10 Feb 2013 Location: Usa
|
|
Gave it a pair of hours, and the bookshelves do not refresh. It seems they are one-player-per-reset.
|
|
|
|
 |
|
Kudark
|
Posted: Tue, Jan 27 2015, 18:59 PM |
|
|

Player
Joined: 14 Dec 2009 Location: The Dark Side of the Moon
|
|
Regarding the bookshelves:
Maybe just make some books at a DC 1, so at least there is something to look at. I like the idea of more rare books at a higher DC, and even the varied DC checks for different books.
_________________ 
|
|
|
|
 |
|
linlan
|
Posted: Tue, Jan 27 2015, 20:06 PM |
|
|

Player
Joined: 24 May 2009 Location: South of Grumdek Murr
|
I may (or may not) have asked this in game long ago, but a confirmation here would be good... 1- When asking for a Job log reset, what happens with the content saved in the (job system) trader / merchant chest? Assuming I retake the same trader job, is the database erased or will I see all my stuff again ?  Do I have to transfer all storage to another PC before resetting the job log? 2- to clarify as well : is it the same answer in case of a full rebuild ? thanks Linlan
|
|
|
|
 |
|
Ice
|
Posted: Tue, Jan 27 2015, 20:21 PM |
|
|

Player
Joined: 10 Feb 2013 Location: Usa
|
|
I'm going to disregard my better judgement and try to sound dense.
Kudark. Look: Up to my post.
|
|
|
|
 |
|
MadrikVale
|
Posted: Tue, Jan 27 2015, 20:33 PM |
|
|

Player
Joined: 14 May 2009 Location: Evanston, Wyoming
|
Yossarin wrote: Raua wrote: Personally, Im not a fan of the DC either, but it would be nice if you could find books you've already passed the DC for. >.> Unless of course, the books change their locations. In which case Madrik ain't doing his job That is what I suggested initially for the scripting. Not sure if that made it in or not. Heeler drafted the script and I think the DC varies from shelf to shelf. I believe it should never be higher than DC 15, but most shelves should be lower. (I think.) I think I'm upsetting Heeler for all of my pestering in regards to organization and the like. It's a great concept and I'd hate to complicate it after her hard work. It seems the player submitted texts are randomized, and some titles repeat on the shelves; that's just how the mechanics works. In terms of non-player submitted entries, the library has already been categorized so we'll run with that.
|
|
|
|
 |
|
Ice
|
Posted: Tue, Jan 27 2015, 21:03 PM |
|
|

Player
Joined: 10 Feb 2013 Location: Usa
|
linlan wrote: I may (or may not) have asked this in game long ago, but a confirmation here would be good... 1- When asking for a Job log reset, what happens with the content saved in the (job system) trader / merchant chest? Assuming I retake the same trader job, is the database erased or will I see all my stuff again ?  Do I have to transfer all storage to another PC before resetting the job log? 2- to clarify as well : is it the same answer in case of a full rebuild ? thanks Linlan 1) Yes. You have to empty your merchant stuffs because they disappear with the job log. 2) I don't know. I THINK they should remain because I think that stuff is linked to the log, but I cannot affirm this.
|
|
|
|
 |
|
Yossarin
|
Posted: Tue, Jan 27 2015, 21:05 PM |
|
|

Player
Joined: 23 Jan 2006
|
|
Mads, what do you mean by randomized? Just so that I have some understanding, too.
|
|
|
|
 |
|
Luckbringer
|
Posted: Wed, Jan 28 2015, 2:49 AM |
|
|

Player
Joined: 02 Mar 2011 Location: The frozen north
|
Ice wrote: linlan wrote: I may (or may not) have asked this in game long ago, but a confirmation here would be good... 1- When asking for a Job log reset, what happens with the content saved in the (job system) trader / merchant chest? Assuming I retake the same trader job, is the database erased or will I see all my stuff again ?  Do I have to transfer all storage to another PC before resetting the job log? 2- to clarify as well : is it the same answer in case of a full rebuild ? thanks Linlan 1) Yes. You have to empty your merchant stuffs because they disappear with the job log. 2) I don't know. I THINK they should remain because I think that stuff is linked to the log, but I cannot affirm this. 1) What Ice said. For my reset I had to find a very kind friend to help me load and unload hundreds of bars of metal in and out of their crete to mine. Its a pain in the butt! 2) I did a rebuild down to level 2 and back, my job system strorage was uneffected.
_________________ aaegus battlehammer™ cloak rockhewer murtaugh gunn
|
|
|
|
 |
|
DireCorbie
|
Posted: Wed, Jan 28 2015, 2:55 AM |
|
|

Player
Joined: 30 Dec 2013 Location: MY CAVE
|
DireCorbie wrote: So I'm fussing around in the toolset, trying to make something Telvanni-esque. What is this area type called- or, rather, how do I find this area in the toolset? Because I can't. Something like this would be grand, so if anyone knows of any other areas that are similar in design (cylindrical, "naturey"), I'd like to know how to find 'em. Asking with more vim!
_________________ Amalyth Le'Quella Esenne
|
|
|
|
 |
|
Jes
|
Posted: Wed, Jan 28 2015, 3:52 AM |
|
|

DM
Joined: 23 Aug 2006 Location: Camriiole
|
|
When Zelly had thousands of items in her trade chests from (multiple) trade jobs, it was all there after my job log reset and my rebuild... >.>
Edit: Had, not has...
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
Last edited by Jes on Wed, Jan 28 2015, 4:18 AM, edited 1 time in total.
|
|
|
|
 |
|
Naivatkal
|
Posted: Wed, Jan 28 2015, 4:02 AM |
|
|

Player
Joined: 26 May 2010
|
|
Did you make a new char, or use the existing one?
I think you only loose stuff when you have to make a whole new char.
_________________ Whomst've'll'd'mn't I play: Salema Nefahri :: A penny for your thots Zrae'a'stra'fryn :: That which nightmares are made of Khasir :: From the East a storm is coming
|
|
|
|
 |
|
Richard_Edmund
|
Posted: Wed, Jan 28 2015, 4:17 AM |
|
|

Player
Joined: 23 Sep 2012 Location: Western Australia (+8 GMT)
|
|
If it's tied to your PC wand, you should keep it all when you rebuild, but without the job you can't physically access the materials or add more. I could be wrong, though.
_________________ Elwyn Sabel - Laura Jarshall - Mordoc Ebonhand
Discord: Bhaalorian#5715
|
|
|
|
 |
|
Jes
|
Posted: Wed, Jan 28 2015, 4:40 AM |
|
|

DM
Joined: 23 Aug 2006 Location: Camriiole
|
|
It should be tied to your PC Key, yes. Full rebuilds were the only kinds of rebuilds I could get with Zelly, due to the 20 Dragon Disciple levels, so I know my rebuilds were full. So long as nothing happens to your PC Key, you should be fine.
_________________ Login: The Copper Queen Cromlech - The Best Copper This Side of Ruathym Zelly Cys'dina - The Wounded Soul, Also Merchant Aelynthi Nor'alei - The Bubbly Winged Elf
See me DM-side as: [DM] Hlal | [DM] The Voice
|
|
|
|
 |
Who is online |
Users browsing this forum: No registered users and 6 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|