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VitalTouch
 
PostPosted: Wed, Mar 04 2015, 0:04 AM 

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The Great Equalizer wrote:
Didn't look like it was still hosted on the server, so uploaded a copy of that I had http://www.filedropper.com/amiav3ctop


Thank you so much, downloading now I will let you know if the module thing works!

Update: Module appears to work just fine now and have been able to start testing builds and rebuilds full and in colour Kamina is a god for making the moduel and The Great Equalizer is a god for providing the old hak to get it to work in 2015 8)

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linlan
 
PostPosted: Wed, Mar 04 2015, 9:55 AM 

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a few years ago, one of my old characters did an Underdark quest named "Riddle me this, Riddle me that" which involved an NPC named J'hianna. Upon succesful completion of the quest, the NPC would hand a nice amulet.

Does this quest still exist ?
If not, does anyone remember where it was located ?

thanks
L.

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The Great Equalizer
 
PostPosted: Wed, Mar 04 2015, 10:02 AM 

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I don't believe that it still exists (since that Underdark area got redone quite a while back.) It was at the bottom of the stairwells in the beginning bat/rat tunnels of the Underdark. You would go down to the bottom where the Gelatinous Cubes and Driders and stuff were and go into the cave which housed the Gloura, there you went to a mirror and had to answer questions, correctly answering gave you the necklace.

Edit: No problem!


Last edited by The Great Equalizer on Wed, Mar 04 2015, 10:09 AM, edited 1 time in total.

 
      
linlan
 
PostPosted: Wed, Mar 04 2015, 10:05 AM 

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Thanks TGE

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Pauris Sennemen de Laelith - Merchant (currently in Suzail, Cormyr)
Metzlitemoctzin - Payit slave, now freed from Silent's sadostyle of plotting !


 
      
Mercedes
 
PostPosted: Fri, Mar 06 2015, 22:56 PM 

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What's the ruling on using the elf model on a half-elf character? And what's the associated cost?


 
      
Dark Immolation
 
PostPosted: Fri, Mar 06 2015, 23:30 PM 

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I believe it's the same as a regular permanent skinchange (5 DC). But yes, you can request that your half-elf have the Elven phenotype.

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The Great Equalizer
 
PostPosted: Sat, Mar 07 2015, 0:45 AM 

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Yeah you shouldn't have much trouble getting that approved. Personally I advocate making that option (and accompanying head change to match) just automated and set in the ACM room like the goblin dynamic model changer.


 
      
Rigela
 
PostPosted: Sat, Mar 07 2015, 7:47 AM 

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The Great Equalizer wrote:
Yeah you shouldn't have much trouble getting that approved. Personally I advocate making that option (and accompanying head change to match) just automated and set in the ACM room like the goblin dynamic model changer.


I wouldn't mind that myself - but yes, at the moment you just need a small/simple request explaining why and five dc's.

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Mercedes
 
PostPosted: Mon, Mar 09 2015, 16:07 PM 

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Are there any rules about luring people into dangerous situations? Pvp rules cover the situation itself, but not say.... luring adventurers into a cave where an ambush is waiting.


 
      
gorgometh
 
PostPosted: Mon, Mar 09 2015, 16:09 PM 

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Standard rules and etiquette would apply.

If you're tactical enough to lure someone into a trap, then they should have been tactical enough to anticipate the danger and act accordingly!

The situational tactic shouldn't affect how you handle the pvp itself. Read that as me saying that everyone had better have officially hostiled the enemy PC's and such.


 
      
Mercedes
 
PostPosted: Mon, Mar 09 2015, 16:12 PM 

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Got it. Making sure the roleplay leading up to a potentially hostile situation is sound. Thanks!

Now how about... traps, or leading folks into spawns? It's rather indirect but better safe than sorry.


 
      
gorgometh
 
PostPosted: Mon, Mar 09 2015, 16:19 PM 

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Traps and spawns are different.

Spawns are mechanically designated by area and may serve as an added danger or distraction to your targeted party. As long as the role play is there, there's nothing wrong with it. You're being pursued? Why not lead them into spawn after spawn of monsters?It's kind of a grey area because we don't really appreciate you skipping spawns, but it's not really in the process of boss-hunting if it's PvP. Again, the onus is kind of on your prey to be situationally aware and it really does give them one more reason to back off or flee.

If you read the PvP rules, the placement of traps rule is so short that it doesn't really lend to any interpretation. It's pretty clear.

It is a direct act of PvP to place traps with the intent of harming another party, so the predetermined rules of establishing the role play for PvP have to be sound and agreed upon. You can't just lay them to damage random people, but if the prey who is engaging or pursuing you runs into an established trap with actual traps, then it's a sound and rule-abiding tactic.

Edit: I've totally been caught in the type of situation you are asking about and absolutely got murdered by some quickly placed traps. I couldn't really do anything but curse myself for not anticipating it because I charged headlong after my prey!


 
      
Mercedes
 
PostPosted: Mon, Mar 09 2015, 16:26 PM 

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Yeah I used to run with the Underpony slavers, and trapped choke points were a favorite. However, we were always luring folks chasing us with bows and swords!

Thanks for the indepth response. Should help clarify future roleplay.


 
      
That Guy
 
PostPosted: Mon, Mar 09 2015, 16:37 PM 

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Question on Discipline skill..... what is the minimum needed before it's considered useful?

Thanks!


 
      
Dead
 
PostPosted: Mon, Mar 09 2015, 17:27 PM 

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Around 70 at least.

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gorgometh
 
PostPosted: Mon, Mar 09 2015, 17:28 PM 

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Dead wrote:
Around 70 at least.


I was about to post the same. A score of at least 70 will keep you safe from almost any knockdown attempt.


 
      
That Guy
 
PostPosted: Mon, Mar 09 2015, 17:31 PM 

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Ok, yes, that would be the ideal... but, what I need to know is, at what point is it worth it versus not worth it to have discipline at all? 70 is fairly high... I'm considering a rebuild on Chance to get discipline... but, no way I'll get there AND have saves AND have abilities, AND AND AND... so.. what's the MINIMUM? As in, anything below this number is just not worth the trouble.


 
      
serbiris
 
PostPosted: Mon, Mar 09 2015, 17:34 PM 

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I would say ~40 or 50 is a good absolute minimum. You won't stop a WM except maybe 5% of the time, but you have about 50% odds vs rogues who rely on Knockdowns, slightly better against halflings or rogues who cant fit IKD. So that's 30 or so ranks plus a couple pieces of gear, especially mythal'd gear. Easier on a cleric since you can buff on a deflection bonus.

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gorgometh
 
PostPosted: Mon, Mar 09 2015, 17:35 PM 

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Serb has the right of it. But anything below 70 is probably not worth sacrificing abilities and saves over.

I guess it depends on what you want!


 
      
Dead
 
PostPosted: Mon, Mar 09 2015, 17:36 PM 

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Well that depends on what are you fighting.

If you are fighting a monk with 30 ab and he rolls 10, you will need 45+ discipline to resist his improved knockdown. If you are fighting a WM with 50 ab and he rolls 10, you will need 60+ discipline, and so on.

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That Guy
 
PostPosted: Mon, Mar 09 2015, 17:41 PM 

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I thought both sides get to roll? As in... WM with 50 AB rolls a 10, Let's say I had 50 Discipline.... I get anywhere from 51-70 on a roll.... right? Or is it purely AB + 1D20 vs discipline skill?


 
      
serbiris
 
PostPosted: Mon, Mar 09 2015, 17:48 PM 

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You do get a roll, but I guess they're saying you should be prepared for rolling a 1 when they roll a 20 (pretty low odds of that, of course)

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gorgometh
 
PostPosted: Mon, Mar 09 2015, 18:14 PM 

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Yeah. I like a sure thing when I can get one.


 
      
MightNMagic
 
PostPosted: Tue, Mar 10 2015, 0:08 AM 

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Eh, a typical WM will probably be sporting 50+ AB with a +5 weapon, yeah.

While 70 isn't a bad number by any means, if you don't want to have to stop what you're doing to run away every time they down a truestrike pot, aiming for 80-85 is best for pvp.

Epic Gloves of Discipline add 30 if you can get them, epic skill focus is good too.

For PvE, the numbers you need are much less, 70 is probably overkill. I'm having a hard time even remembering an endgame monster that uses KD or disarm, honestly.

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DireCorbie
 
PostPosted: Wed, Mar 11 2015, 15:40 PM 

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Anyone know of any vfx that creates a metallic effect on a creature? Sort of like shadow shield but more silvery or at least something less black.

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gorgometh
 
PostPosted: Wed, Mar 11 2015, 15:42 PM 

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I know of an icy looking one, but that's probably too bright for what you're after.


 
      
DireCorbie
 
PostPosted: Wed, Mar 11 2015, 15:53 PM 

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Maybe, maybe not. I can't find it in the vfx list to test it out, though :(

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Sphinx
 
PostPosted: Wed, Mar 11 2015, 16:17 PM 

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MightNMagic wrote:
Aiming for 80-85 is best for pvp.

It would take a 16th level WM with 25 BAB, +5 Weapon, WF/EWF, 40 STR and a True Strike potion, rolling 11-16 on their IKD to necessiate a Discipline score that high. You'll get torn asunder by those attacks anyway, so 75 is the key number for PvP purposes.

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bobofwestoregonusa
 
PostPosted: Wed, Mar 11 2015, 16:41 PM 

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Yeah, and in most cases if the WM has the time to buff their AB up that high and be in melee range, then you've probably already lost the fight.

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That Guy
 
PostPosted: Wed, Mar 11 2015, 17:45 PM 

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Nothing to see here.....


Last edited by That Guy on Wed, Mar 11 2015, 18:00 PM, edited 1 time in total.

 
      
Mercedes
 
PostPosted: Wed, Mar 11 2015, 17:52 PM 

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That looks pretty good. I have some questions on it... but it looks like you put it in the wrong thread!


 
      
That Guy
 
PostPosted: Wed, Mar 11 2015, 17:59 PM 

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Oops...
Moved it!


 
      
Yossarin
 
PostPosted: Wed, Mar 11 2015, 18:05 PM 



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The Lore Skill: for most players, is this an either/or skill? Either you max its ranks or you have no ranks at all? Or are there a lot of people who do it halfway?


 
      
Terallis
 
PostPosted: Wed, Mar 11 2015, 18:07 PM 

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It varies for me, but if I have additional skill points to spend, I'll sometimes just toss them into Lore. A little lore is better than none at all. But it also doesn't have to be maxed, imo.

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That Guy
 
PostPosted: Wed, Mar 11 2015, 18:10 PM 

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I've found 25 total skill is enough in most cases... can ID most everything.... but... there's ways of getting it there so.. can do a lot less.


 
      
Solvaras
 
PostPosted: Wed, Mar 11 2015, 18:47 PM 

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Ever since I saw this,

viewtopic.php?f=4&t=73883

I've had 30 lore on any of my characters that would know a few more languages than a normal person. Granted there's no eta on when those changes will go in, if the ever do. Just something to think about.


 
      
Overneath
 
PostPosted: Wed, Mar 11 2015, 22:23 PM 

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Yossarin wrote:
The Lore Skill: for most players, is this an either/or skill? Either you max its ranks or you have no ranks at all? Or are there a lot of people who do it halfway?


I don't think I have a single character without ranks in Lore, and only one of those doesn't plan to pump it as high as possible. I've always had a huge problem with Lore and the P&P Knowledge skills because the game implies that if you're not proficient in them, you don't know anything. Cleric without lore? "Well, my god's dogma is...errr...." Sorcerer without lore? "Wait, what? What's 'magic'?" Fighter without lore? "Well my best tactical opinion is to use this blunter end of my sword and dance in a circle." Druid without lore? "Rain comes from pixie tears!" The list goes ON.

With my playstyle, it utterly destroys me to have a character who doesn't know even the most basic pieces of their area of focus unless that's the entire point. I couldn't possibly care less about being able to identify magic items for free, but hell will freeze over before I make paladins who can't play Jeopardy with their divine mandate.

Skills are very everything or nothing in D&D, especially from a roleplaying standpoint. Especially here. I touched on this a bit in the build thread, but if you have a skill that isn't maximized, you're an apprentice at best. If you put 2 ranks in Listen because you had basic awareness training, well, that's great, but it's also the equivalent of putting 2 ranks in Lookit What I Can Average With An 8 Wisdom. I have so many complaints about that beta for a language system, starting with the 'almost no benefit for tossing 30 ranks at it' issue, but voicing all of them would turn this into an essay.

In short, yes. If I want to use my knowledge of the lore of the game In Character when it's appropriate, I dump into Lore and never look back, so that I can justify my characters knowing what in Gargauth's name they're talking about.

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Magiros
 
PostPosted: Wed, Mar 11 2015, 22:33 PM 

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Always take on lore if it fits the character. For studious characters I feel lore is appropriate, but for fighters, barbarians and whatnot, not so much. I do not see lore skill as Overneath above does. I consider lore knowing details of matters that really requires actually researching and studying. A fighter who specializes in a weapon, doesn't need lore to know how to plan tactics or wield a weapon. Lore is about skills: Knowledge (x) which is represented in D&D table games. And I substitute it with lore.

Consider a tactician with lore 30 knowing past great generals and wars and tactics used there. A tactician with lore 0, doesn't know those past great persons, but still can become a great tactician regardless.

For my main I actually did plan getting Epic Skill Foc Lore, but could not fit it in the build.

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Naivatkal
 
PostPosted: Wed, Mar 11 2015, 23:05 PM 

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If your druid thinks rain comes from pixie tears, then they better have a 8 WIS score ;p

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Mercedes
 
PostPosted: Wed, Mar 11 2015, 23:33 PM 

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I feel Lore may also represent a character's use and familiarity with regional hearsay and storytelling. Bardic lore is likely different than Wizard lore, before individual characters put their spin on it.

Otherwise, I think it has more RP flair to max it out than it is really useful to do so. That alone is worth it if the character would have it.


 
      
bobofwestoregonusa
 
PostPosted: Fri, Mar 13 2015, 5:59 AM 

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I usually play characters who are intelligent, but no exeptionally knowledgeable or educated. So I almost never take ranks in lore.

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O'Raghailligh
 
PostPosted: Fri, Mar 13 2015, 6:47 AM 

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Lore is where I pump any leftover skills, especially for a fighter melee type character. This scene is an example of how it fits for me: https://www.youtube.com/watch?v=Pn0-igtvYz0


 
      
That Guy
 
PostPosted: Fri, Mar 13 2015, 15:10 PM 

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I have a question on requests....

How long should one wait to bump their request? I've seen sometimes they're answered and DMIG'd in just days, I've seen others sit for weeks. We have fewer DM's now, and I understand that everyone has a life too, so, I don't want to be annoying or pushy, but... how long is appropriate for bumpage?

Thanks!


 
      
Dead
 
PostPosted: Fri, Mar 13 2015, 16:53 PM 

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Depends on the request. If it's a huge ass wall of text and you are requesting something really major, then it may take a lot of time to get a first response.

Let us say that for an average request within 24 hours it's very inappropriate. Within the next 48 hours could mean that you are being impatient, and after 3 days I think it's okay to give it a slight nudge.

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That Guy
 
PostPosted: Fri, Mar 13 2015, 16:55 PM 

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Ok.. fair enough.... What about... have some discussion already, going in the positive direction, not really that long of a read at all.... I was thinking 3 days was good.... was active, then.... nothing, two days so far.


 
      
Kudark
 
PostPosted: Fri, Mar 13 2015, 17:57 PM 

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I try to wait at least a week, anything less is being annoying, especially if the request has been posted in by others. There's quite the backlog, so give the DM Team time to think and respond. And responding after every post made is unnecessarily bumping your request to the top, which implies impatience, and is also frowned upon.

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Magiros
 
PostPosted: Fri, Mar 13 2015, 21:21 PM 

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Sometimes DM's need to discuss the details of requests together. So give it time. 3 days for bump seems decent to me. IF there is discussion or comments from DM's, then 1 week is good. At least don't bumb requests before 48 hours.. Honestly, it is such a short time considering we all live in different timezones and have real life stuff too. :)

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MisterLich
 
PostPosted: Fri, Mar 13 2015, 22:55 PM 

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Quick question, does having mind immunity make you immune to Scrying? It shouldn't, based on the description (it is not a mind affecting spell), but I'm just curious.

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serbiris
 
PostPosted: Fri, Mar 13 2015, 23:02 PM 

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No, the confusion arises because effects which commonly induce immunity to mind spells (namely Mind Blank) also provide protection against Divination. Other sources of immunity to mind-affecting (such as racial) do not affect Scrying.

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Krin
 
PostPosted: Fri, Mar 13 2015, 23:09 PM 



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That always made me wonder....

Is there a way to detect/prevent scrying in NWN? Or do characters wanting to block scrying need to use PnP spells?


 
      
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