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Vortex
 
PostPosted: Tue, May 26 2015, 6:34 AM 

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NinjaClarinet wrote:
You won't, however, be able to use raise dead scrolls. Something to keep in mind.


Say there's caster who can't use Conjure spell school but has rogue with enough UMD to read scrolls. Would he be able to use raise dead scrolls then?


 
      
NinjaClarinet
 
PostPosted: Tue, May 26 2015, 7:06 AM 



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Nope


 
      
Magiros
 
PostPosted: Tue, May 26 2015, 13:49 PM 

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Where the Nine Hells is inventor job trainer? I've honestly been looking and asking enough people as it is, nobody seems to know. I can find inventor desks or whatever they are but no freaking trainer. I don't see point in trying IC anymore, gave it a shot and it is becoming ridiculous.

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NinjaClarinet
 
PostPosted: Tue, May 26 2015, 14:00 PM 



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He's in the underdark. I had to get an OOC escort on Vale to pick it up. Could do with fixing.


 
      
Estara
 
PostPosted: Tue, May 26 2015, 14:06 PM 



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I think the gnomes used to have one before it was all destroyed, not that it helps anyone now!


 
      
Magiros
 
PostPosted: Tue, May 26 2015, 14:07 PM 

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The gnomes had one, yes. But no longer. :/ What I did note is that some trainers are far easier to be found and numerous. And underdark is a rather big placce to be searched. I did hear one is in Lobsul, but I can't go there to get it so no use.

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serbiris
 
PostPosted: Tue, May 26 2015, 15:02 PM 

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Naivatkal wrote:
Is it correct that an Abjuration/Evocation/Transmutation specialist wizard cannot used EMD because they cannot use Conjuration spells?


Don't forget that EMD was once "Epic Mummy Dust", which would have made it Epic Necromancy and not Epic Conjuration anyway (in so far as NWN followed lore anyway). It has since become the epic summon base, where type chosen/reskin determines what is called forth and the how follows (eg: Shadow magic, Necromancy, collapsible golems thrown like pokeballs, animated flooring, or just plain conjuration)

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Moogle
 
PostPosted: Tue, May 26 2015, 15:51 PM 

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Magiros wrote:
The gnomes had one, yes. But no longer. :/ What I did note is that some trainers are far easier to be found and numerous. And underdark is a rather big placce to be searched. I did hear one is in Lobsul, but I can't go there to get it so no use.


I've looked myself and that went on for about three weeks until I entirely gave up, realizing that with my character's classes and race (paladin and human, respectively) there was no way I was going to get where one might be. The same goes for Historian as I'm not kicking my Paladin of Mystra into Tarkuul (no offense) :p

The best thing to do until we can add one in is to try and poke a DM, and ask if they can take you to one you normally can't get to as an OOC method of getting the job.

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WrathOfTheNorth
 
PostPosted: Tue, May 26 2015, 17:19 PM 

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Just browsing through updates thread and noticed that sheeler put up about new emotes being added.

Anybody know how they are implemented /used?

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RaveN
 
PostPosted: Tue, May 26 2015, 17:24 PM 

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They're mutual emotes. You use them by right clicking the emote widget on people nearby, and it will ask them for consent for each action.

They're also in "b" and the server is still "a" as you can see in the top left corner.

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WrathOfTheNorth
 
PostPosted: Tue, May 26 2015, 17:25 PM 

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Faded Wings wrote:
They're mutual emotes. You use them by right clicking the emote widget on people nearby, and it will ask them for consent for each action.

They're also in "b" and the server is still "a" as you can see in the top left corner.


Sweet! Thank you

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Dark Immolation
 
PostPosted: Wed, May 27 2015, 5:13 AM 

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Regarding custom spells: I know the casting animations and vfx's can't be changed, but what about the projectile ones? I'm guessing not? So if you get a custom projectile spell, it will be whatever red/green/blue projectile comes with the weirdly named spell thing.

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Blue Moon
 
PostPosted: Thu, May 28 2015, 0:49 AM 



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Is there a list of what DMs deal with what thing specifically? I just want to get a hold of the Kohlingen-area DM :)

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Raua
 
PostPosted: Thu, May 28 2015, 0:53 AM 

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There's a Comprehensive list here. But one thing to note is the Kohlingen DM is Rigela, and currently they're not active for various life reasons.

Sorry about that! :(

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Manarethan
 
PostPosted: Thu, May 28 2015, 2:35 AM 

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Dark Immolation:

I don't believe that the projectile animation can be changed, no. So as you say, the projectile that shoots out when you cast the spell will always be the same one as default.


 
      
bobofwestoregonusa
 
PostPosted: Thu, May 28 2015, 3:14 AM 

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It would require a custom spell animation be designed and added specifically to the hak for the purposes, which would be pretty impractical considering we don't even have scripting requests open right now.

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Dark Immolation
 
PostPosted: Thu, May 28 2015, 5:24 AM 

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I figured as much, but was asking to be sure. And I wasn't at all suggesting that it was something to be changed right now. Long down the road however, if we fiddle with it again, it might be better to leave the "projectiles" of the spells blank if possible. Looks weird if you're supposed to be shooting a green fireball and a cotton ball or some weird tri-energy beam goes flying out.

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Tequilus
 
PostPosted: Thu, May 28 2015, 7:42 AM 



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What is the common language spoken in the UD? If a Drow, a Duergar and a Svirneblin enter a bar do they all speak Drow? I'm assuming they wouldn't use surface common but I could be wrong.

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Manarethan
 
PostPosted: Thu, May 28 2015, 7:52 AM 

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Tequilus:

The equivalent Underdark version of Common is aptly and very creatively named Undercommon.


 
      
Tequilus
 
PostPosted: Thu, May 28 2015, 8:04 AM 



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As a follow up to that, I assume that UD natives would not naturally have any understanding of surface common?

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Manarethan
 
PostPosted: Thu, May 28 2015, 8:13 AM 

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Yes. For Underdark Natives, Common would be a language they'd acquire as a 'bonus' language, rather than one they begin with.


 
      
Kamina
 
PostPosted: Thu, May 28 2015, 9:37 AM 

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I recall someone saying so in party chat, but want to confirm: Generic Summons can use up to 3 VFX right?

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Dead
 
PostPosted: Thu, May 28 2015, 14:29 PM 

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Kamina wrote:
I recall someone saying so in party chat, but want to confirm: Generic Summons can use up to 3 VFX right?


Yes. As long as the VFX is VFX_DUR_ . For instance 710 VFX_DUR_REDEYES_MH

Here's a full list of the VFX and more.

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Magiros
 
PostPosted: Thu, May 28 2015, 16:59 PM 

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Starting to hate the inventor trainer for being better at hiding than most trainers. I keep searching the world but I don't seem to get even near. Do the job trainers really need to be this hard to find? -.-'

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NinjaClarinet
 
PostPosted: Thu, May 28 2015, 17:08 PM 



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Think of all the fun "exploration" RP you're having though! Make sure you emote between incinerating trash mobs for maximum immersion. Share your experience with a friend, they'll thank you every time you meet up in the entry after the server crashes ;)


 
      
Magiros
 
PostPosted: Thu, May 28 2015, 17:18 PM 

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My toon should be an inventor, not an explorer.... >.<' And running over the places without a portal wand is starting to be a real pain. I am starting to hate the damn job, maybe I should just forget it. And yes, I am being negative because this search is starting to be like looking for a needle from a hay stack. :/

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rafaelmacgyver
 
PostPosted: Thu, May 28 2015, 18:08 PM 

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The location of -every- trainer should be posted on the Job System section of the forums.
I Agree 100% with Magiros. Exploration RP to find it is a real waste of time for one that really don't want to focus on it... a time that one could be using to do way other kind of RP they want and other things.
One could hire a player that like to play with Explorer Job to get the maps sure... but that usually take a -long- time and only if one manage to find such player...
Searching countless hours for them trainers and resources when a lot of module changes happen is -real- boring.
Been there... done that...

But well this is not the place for further discussion...

When I find one placed at a suitable place for your character I will poke you.

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Dead
 
PostPosted: Thu, May 28 2015, 18:13 PM 

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I believe Amarice told us to ask a DM when we cannot locate a trainer. And inventor should be somewhere indoors in Howness. Maybe still buried in the room beneath the Gnomish Test Range.

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NinjaClarinet
 
PostPosted: Thu, May 28 2015, 18:16 PM 



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I agree with you guys, I was dripping sarcasm :P


 
      
Magiros
 
PostPosted: Thu, May 28 2015, 18:18 PM 

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Was not offended NC. Made me laugh at the image.. Posting hundreds of screenies exploring places to find a damn trainer. :P

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Dead
 
PostPosted: Thu, May 28 2015, 18:37 PM 

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I will donate Dream Coins to your request. :D

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Blue Moon
 
PostPosted: Thu, May 28 2015, 19:15 PM 



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Raua wrote:
There's a Comprehensive list here. But one thing to note is the Kohlingen DM is Rigela, and currently they're not active for various life reasons.

Sorry about that! :(


It's nothing very big or serious, basically a PC wants to adopt a kid from the salandran orphanage, this list says slkNihilus also helps with Koh, maybe I can just bug them or is the list kind of out of date?

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Estara
 
PostPosted: Thu, May 28 2015, 19:18 PM 



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You can poke Nihilus, but I haven't seen him around in awhile.

Also: Please post us screenshots of your inventor exploration. I used to love watching Silent RP with himself. Anyone else? No?


 
      
linlan
 
PostPosted: Thu, May 28 2015, 19:27 PM 

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Dead wrote:
And inventor should be somewhere indoors in Howness. Maybe still buried in the room beneath the Gnomish Test Range.


Good catch.
yeah, it is very possible that this center room on the "Forrstakkr: Interior" minimap is the buried room in the Testing Room. The inventor is there if we are to trust the note on the (explorer job) minimap.

I'm surprised he hasn't used his supply of Boom Bolts to dig a hole through the collapsed walls.

Maybe launch an IG rescue party and have him join the Gondite workshop at the Mill in Caraigh?

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Dunecat
 
PostPosted: Thu, May 28 2015, 20:12 PM 

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linlan wrote:
Dead wrote:
And inventor should be somewhere indoors in Howness. Maybe still buried in the room beneath the Gnomish Test Range.


Good catch.
yeah, it is very possible that this center room on the "Forrstakkr: Interior" minimap is the buried room in the Testing Room. The inventor is there if we are to trust the note on the (explorer job) minimap.

I'm surprised he hasn't used his supply of Boom Bolts to dig a hole through the collapsed walls.

Maybe launch an IG rescue party and have him join the Gondite workshop at the Mill in Caraigh?


G.T.R. was scouted extensively for any survivors, and even gnomish remnants have been recovered. To retroactively add a survivor would be... mildly surprising.

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6_Shot
 
PostPosted: Sat, May 30 2015, 20:38 PM 

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I see some weapons that have a +whatever vs. evil or good. Does that +whatever go against just pc's or is it with monsters as well?

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Naivatkal
 
PostPosted: Sat, May 30 2015, 20:43 PM 

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Goes for both.

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Khasir :: From the East a storm is coming


 
      
Naivatkal
 
PostPosted: Sat, May 30 2015, 20:56 PM 

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RE: PLC spawners

I am considering a PLC spawner to deploy signs, like the job system ones. Can this be done with a bio and everything created for them (based on a sign my char currently uses)? Or would this be an Item Creator?

I am hoping to be able to place multiple of the signs so that I don't have to have a bunch of bags dedicated to carrying signs that I can only place once, heh.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Blue Moon
 
PostPosted: Sat, May 30 2015, 21:42 PM 



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do human outsider characters still retain the +1 skill point per level from their base race or does that go away after the subrace changer gives you your new race? I forget

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Naivatkal
 
PostPosted: Sat, May 30 2015, 21:44 PM 

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They loose it after the subrace change.

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Salema Nefahri :: A penny for your thots
Zrae'a'stra'fryn :: That which nightmares are made of
Khasir :: From the East a storm is coming


 
      
Dead
 
PostPosted: Sun, May 31 2015, 0:39 AM 

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Naivatkal wrote:
RE: PLC spawners

I am considering a PLC spawner to deploy signs, like the job system ones. Can this be done with a bio and everything created for them (based on a sign my char currently uses)? Or would this be an Item Creator?

I am hoping to be able to place multiple of the signs so that I don't have to have a bunch of bags dedicated to carrying signs that I can only place once, heh.


I was always told that it's not possible to have a "clickable" PLC. So no bio.

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Richard_Edmund
 
PostPosted: Tue, Jun 02 2015, 5:29 AM 

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When crafting with a Greatsword, I've noticed that on models 13 (top) and 18 (mid) and 12 (Bottom) with colours 4, 4 and 4 respectively, that the blade, crossguard pommel have a transparent appearance. Is this fixable?

Lowering my graphics setting only makes the models turn flat white instead of shiny, but still transparent.

Reference image.

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Larsaan
 
PostPosted: Tue, Jun 02 2015, 10:50 AM 

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Why on earth would you want to fix that? Glass sword!

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Kamina
 
PostPosted: Tue, Jun 02 2015, 17:59 PM 

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What's the order you have to put the HAKs in a module now with the latest update? I can't get the new content to appear in my testing module :(

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That Guy
 
PostPosted: Tue, Jun 02 2015, 18:10 PM 

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Widget question.....

Is a widget that uses charges such as bard song or ki damage considered custom scripting? I'm asking since it's on indeterminate hold....

Thanks!


 
      
RaveN
 
PostPosted: Tue, Jun 02 2015, 18:18 PM 

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Yeah, since it doesn't exist already, it still has to be created, despite how easy it may or may not be.

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The Great Equalizer
 
PostPosted: Tue, Jun 02 2015, 18:22 PM 

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There are however ways around that, if the widget you want has been requested by another player before as the takes no aditional scripting. And there have been a fair few so there is some decent selection of already scripted widgets.


 
      
That Guy
 
PostPosted: Tue, Jun 02 2015, 18:40 PM 

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Quote:
There are however ways around that, if the widget you want has been requested by another player before as the takes no aditional scripting. And there have been a fair few so there is some decent selection of already scripted widgets.


Maybe I'm not searching the right things, but I couldn't find even one...... Any advice?


 
      
davis114
 
PostPosted: Tue, Jun 02 2015, 18:45 PM 

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You'd have to say what exactly you want that widget to do before anyone will know whether or not it's been created already.

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Dark Immolation
 
PostPosted: Tue, Jun 02 2015, 18:46 PM 

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Kamina wrote:
What's the order you have to put the HAKs in a module now with the latest update? I can't get the new content to appear in my testing module :(


I'm not sure if it's the best, but I put them in this order and everything seemed to show up.

amia_v3b_crea
amia_v3b_items
amia_v3b_rest
amia_v3a_top2
amia_v3d_top
amia_v3_plc
amia_v3_music
amia_v3_override
amia_v3_skyboxes
amia_v3b_a
amia_v3b_b
amia_v3b_c
amia_v3b_d

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Sometimes, an angel is simply a devil with better intentions.


 
      
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