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Naivatkal
 
PostPosted: Tue, Dec 29 2015, 3:53 AM 

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Well yeah, just the OP ones ;p

Generally it's a good way to look at it like this: Would it be OP if everyone had this spell/ability? Then yeah, it's bad.

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wolfurt
 
PostPosted: Tue, Dec 29 2015, 4:28 AM 

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Naivatkal wrote:
Well yeah, just the OP ones ;p

Generally it's a good way to look at it like this: Would it be OP if everyone had this spell/ability? Then yeah, it's bad.


The fear immunity helmets/belts, too. And those lingering 10/- physical DR items. Herpderp.

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TheCortroy
 
PostPosted: Tue, Dec 29 2015, 7:06 AM 

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Naivatkal wrote:
treasured memories wrote:
-give assassin HIPS like in regular D&D (I think), perhaps with significant investment in the class, 15+? Or some kind of buff to them or the assassin tool.


Naivatkal wrote:
We actually talked about this recently behind the scenes, won't ever happen. HiPS is staying with SDs and that's not changing.


I'd remove hips from shifters wraith form, if this is the case.

Edit: I'd also make dragonshape smaller. Just ... saying. :cry:


Last edited by TheCortroy on Thu, Dec 31 2015, 3:19 AM, edited 1 time in total.

 
      
Ego680
 
PostPosted: Tue, Dec 29 2015, 10:18 AM 

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Change the city ban rules so that the responsibility is put back to the city factions to find/identify an intruder. Rather than the OOC blanket rule.

It made sense at the time, but I think we've become mature enough to handle a reversal.


 
      
walnutboy
 
PostPosted: Tue, Dec 29 2015, 17:32 PM 

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A more usable job system! By this i mean having the items you produce actually be worth the time rather than a simple xp gain! As a master bowyer i can make bows, some woods provide certain properties to the bows however, as a master bowyer the properties are the same even if i had stayed an apprentice! Other than the xp gain being higher at master there is little reason to produce anything. The job is for flavour but it would be nice to have a little greater reward for taking the job to its highest level! :mrgreen:

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angst360
 
PostPosted: Tue, Dec 29 2015, 17:41 PM 



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- More perma-death, less immortality. Essentially, a system for killing off ecl 30's. Maybe something like they get 2 deaths (an extra one to make up for a crash death or whatever) and then they are gone. Poof. Too many lingering ecl 30's is bad for the server as they tend to accumulate a disproportionate amount of clout and power which is a major cause of imbalance and then they never die...
- Bring back the Underport. Removing it was a huge mistake.
- Fix the broken portal nodes. L'Obsuls broken node was reported 6 months ago!
- Revamp the merchants in L'Obsul. Too many merchants selling the same junk. I would probably spread the one's in the bazaar out to reduce the amount of lag they seem to generate.
- Rain destruction down upon Kohlingen, because no one would really miss it...


 
      
Murex
 
PostPosted: Tue, Dec 29 2015, 18:18 PM 

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*double post*

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Last edited by Murex on Tue, Dec 29 2015, 18:27 PM, edited 1 time in total.

 
      
Murex
 
PostPosted: Tue, Dec 29 2015, 18:26 PM 

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- Seriously the epic weapons should just be moved to an epic shop. It takes too long to get anything good if half the drops are weapons.

- Epic Monk Gloves need to be improved due to the loss of up to 11 gear slots (bracer +2 weapons).

- Mindblanks should give +10 to Will Saves.

- Fear Duration needs to be far less- to just a few rounds maybe.

angst360 wrote:
- Rain destruction down upon Kohlingen, because no one would really miss it...


I thought this was funny. That place is too big anyways.

- Faction areas should be relatively small. That way players can actually see others there. In the case of faction areas- bigger is not better. Why does Tarkuul need to keep growing when nobody goes there anyways?

- Also, I think most would be against this, but to have a server with the mechanics that it has, the best thing to do would be to kill 90% of the gods off and just have about one faction for each alignment- one faction base for each faction (the TN faction would be something like Cordor, or a merchant city). Simplification is almost always better for longevity, but then it wouldn't really be Amia so, it's Amia or death.

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Liz
 
PostPosted: Tue, Dec 29 2015, 18:28 PM 

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I would wave my magic wand to bring back a bunch of the players I remember enjoying having around during my early moments on Amia. Whatever RL circumstances are keeping people away would poof into non-obstacles, enthusiasms would be renewed, resentments and bitterness evaporated, in a few cases bans would be reversed after amends were made and attitudes healed, and there would be joy and happiness and peace on earth and goodwill to all and skyrocketing player counts and enough awesome DMs to run a fun plot every hour of every day.

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sera
 
PostPosted: Tue, Dec 29 2015, 19:22 PM 

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Liz wrote:
I would wave my magic wand to bring back a bunch of the players I remember enjoying having around during my early moments on Amia. Whatever RL circumstances are keeping people away would poof into non-obstacles, enthusiasms would be renewed, resentments and bitterness evaporated, in a few cases bans would be reversed after amends were made and attitudes healed, and there would be joy and happiness and peace on earth and goodwill to all and skyrocketing player counts and enough awesome DMs to run a fun plot every hour of every day.


I want this too!

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Dead
 
PostPosted: Tue, Dec 29 2015, 19:50 PM 

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Murex wrote:
Why does Tarkuul need to keep growing when nobody goes there anyways?

Because the growth of Tarkuul is a result of the IC efforts of those who do go there.

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Nivo
 
PostPosted: Tue, Dec 29 2015, 20:27 PM 

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"If I could turn back time...."

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LibrisMortis_666
 
PostPosted: Tue, Dec 29 2015, 20:29 PM 

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Dead wrote:
Murex wrote:
Why does Tarkuul need to keep growing when nobody goes there anyways?

Because the growth of Tarkuul is a result of the IC efforts of those who do go there.


Tarkuul's very active, you just don't know it.

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Guardian
 
PostPosted: Tue, Dec 29 2015, 21:07 PM 

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Nivo wrote:
"If I could turn back time...."


"If I could find a way...."

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Revak
 
PostPosted: Wed, Dec 30 2015, 9:28 AM 

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-Bring back/replace the illithids with something else in Udos Droxun. It's left a gap in the levelling process along with removing a much loved dungeon.
-Bring back the old Beastmen caverns. New one looks pretty but i'd rather just farm frost giants instead of climb -> kill -> climb -> kill. (Then again, I haven't levelled an alt in a long time nor have I run the dungeon completely. I'll be avoiding it however due to my own picky taste. :lol: )
-Update the module according to RP and storyline.
-Ban alcohol in Barak Runedar.
-Remove the cart booting system. Alternatively from ancient posts, bring back the same option for pirates to attack a ferry/boat, scaling to the party leader if feasible.
-Find a way to put the Tropical Island back into the module, along with bringing back Khem. The Mulhorandi stuff was pretty neat back in it's hayday.
-Up the XP for the Ash Caverns. It's pretty, but tedious. I've only run it once and that's all I needed to see of it.
-Replace all epic weapon drops with "Warforged Fragments" "Trueforged Fragments" etc, and have a master smith in a neutral location that can be accessed by all sides of the alignment spectrum and races.
-I know Glim's gone, but maybe someone could pick up on the Labyrinth underneath Cordor. It's pretty neat, and i'd love to see the other levels.
-Ban beards in Barak Runedar.

There's a lot more I could think of, but the points have already been brought up here.

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Luckbringer
 
PostPosted: Wed, Dec 30 2015, 14:10 PM 

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Remove this annoying timezone system so that there would be only one time in the world and everyone on the planet could play at the same time.

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Alaria-
 
PostPosted: Wed, Dec 30 2015, 14:29 PM 

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Liz wrote:
I would wave my magic wand to bring back a bunch of the players I remember enjoying having around during my early moments on Amia. Whatever RL circumstances are keeping people away would poof into non-obstacles, enthusiasms would be renewed, resentments and bitterness evaporated, in a few cases bans would be reversed after amends were made and attitudes healed, and there would be joy and happiness and peace on earth and goodwill to all and skyrocketing player counts and enough awesome DMs to run a fun plot every hour of every day.


I agree with this :) I think the ban-list should be looked over actually! It's been years and years in some cases. I think people deserve more chances.


 
      
Grymia
 
PostPosted: Wed, Dec 30 2015, 19:17 PM 

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Alaria- wrote:
Liz wrote:
I would wave my magic wand to bring back a bunch of the players I remember enjoying having around during my early moments on Amia. Whatever RL circumstances are keeping people away would poof into non-obstacles, enthusiasms would be renewed, resentments and bitterness evaporated, in a few cases bans would be reversed after amends were made and attitudes healed, and there would be joy and happiness and peace on earth and goodwill to all and skyrocketing player counts and enough awesome DMs to run a fun plot every hour of every day.


I agree with this :) I think the ban-list should be looked over actually! It's been years and years in some cases. I think people deserve more chances.


Who would you consider as deserving a chance, over someone who would get the ban upheld regardless of time?

No specific names unless you wanna send em' in a PM but, just in general what guideline would you use.

I have to admit, I'd probably change the application of plots myself. Some larger overarching themes and lines of story are good, but the real bread and butter of a good story is smaller scale plots, and plots that aren't always about some threat to the world, but are still interesting in their own manner.

The attitudes of some I would REALLY love to change, but unfortunately I do not forsee that happening... I'd like to see a better faith in the use of PnP spells and belief they aren't 'Win Buttons' as some would have you believe.


 
      
CrazyCatLady
 
PostPosted: Wed, Dec 30 2015, 20:00 PM 

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I know this will likely never happen but one can dream: the implementation of a crafting system here, such as the UoA Abigail crafting system.


ftp://neverwintervault.org/rolovault/pr ... html#Files (Original NWN vault submisssion)

http://neverwintervault.net/project/nwn ... stem-v201c (Most recently updated version)

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Alaria-
 
PostPosted: Wed, Dec 30 2015, 20:14 PM 

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Grymia wrote:
Alaria- wrote:
Liz wrote:
I would wave my magic wand to bring back a bunch of the players I remember enjoying having around during my early moments on Amia. Whatever RL circumstances are keeping people away would poof into non-obstacles, enthusiasms would be renewed, resentments and bitterness evaporated, in a few cases bans would be reversed after amends were made and attitudes healed, and there would be joy and happiness and peace on earth and goodwill to all and skyrocketing player counts and enough awesome DMs to run a fun plot every hour of every day.


I agree with this :) I think the ban-list should be looked over actually! It's been years and years in some cases. I think people deserve more chances.


Who would you consider as deserving a chance, over someone who would get the ban upheld regardless of time?

No specific names unless you wanna send em' in a PM but, just in general what guideline would you use.

I have to admit, I'd probably change the application of plots myself. Some larger overarching themes and lines of story are good, but the real bread and butter of a good story is smaller scale plots, and plots that aren't always about some threat to the world, but are still interesting in their own manner.

The attitudes of some I would REALLY love to change, but unfortunately I do not forsee that happening... I'd like to see a better faith in the use of PnP spells and belief they aren't 'Win Buttons' as some would have you believe.


I just believe that people can change. Examples being people that had arguments(with players or with DMs at the time),"abused" things in the game such as the shifter stuff. I won't pretend that I know full details and stuff... but I'd consider those things cases where old bans could be considered to be lifted.


 
      
LibrisMortis_666
 
PostPosted: Wed, Dec 30 2015, 20:36 PM 

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There honestly isn't much I would change about Amia, except something I can't control. I'd like to change the population of Amia! The server is old; however, we should find a way to recruit more n00bs for the DMs to torture. 8)

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OpenTheRift
 
PostPosted: Thu, Dec 31 2015, 7:08 AM 

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Silkeok wrote:
OpenTheRift wrote:
Replaced with members of the community who while not vetted, would be more apt to motion to revitalize and shake up the team since they are the start of true change

Anyone fitting the profile and that shows great maturity and willing to help are welcome to apply.



Where's the template for this? Link please.

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TormakSaber
 
PostPosted: Thu, Dec 31 2015, 8:46 AM 

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There isn't one.

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Strom
 
PostPosted: Fri, Jan 08 2016, 10:52 AM 

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Change the DC System:-

Reasoning: Let's be honest, when NwN was in it's hay-day player count for Amia was incredibly high, the frequency and size of the staff team and active players was massive. You also had a much large range of age groups playing the game, which further diversified the amount, kinds and attitudes of players and roleplay happening on the server. The DC reward system in my knowledge still hasn't changed much:-

Quote:
What are Dream Coins?
Dream Coins (DCs) are DM-given rewards for excellent RP. They are not actually coins, but instead stored in a database.

What can I do with Dream Coins?

You can use DCs to pay for special features and services, such as custom items, visual changes and rebuilds. You can also use DCs for XP and Gold in game (at the rate of 271.82 XP per level and 500 GP per level). To do this, use your Dream Coind Wand on yourself.

How do I get Dream Coins?
DMs award them for great RP they witness. DMs have slightly different standards, but staying IC at all times and faithfully role-playing a character in the Forgotten Realms setting is the ground from which excellence grows. If you feel you've done great but see no DCs, despair not: there is the inevitable luck factor involved, as DMs cannot be at all places at all times. Use your DC Tool or the DM channel to notify DMs of any great RP you witness, so that we know to have a look!

Who can use my Dream Coins?
You may use your DCs yourself, or donate them to another player's request. A player must pay at least half of the DCs required for their request, however.


It is my opinion that this system no longer functions as it once did, reasons:-

:arrow: Player count is lower; therefore opportunities for RP have become very difficult. Much of this is actually due to the module's size, in relation to the people available to play in any one timezone. For example there are on average 22 people online on A and 10 on B. (Made up but reasonably accurate numbers.) - Those 22 people on A are all representing different factions, have different haunts and different goals for their RP session; we can assume at least 5 need to level/get some gold/are in the mood for hitting stuff.
So people actively seeking RP: 17. But four are druids of the Grovel; they go to the grove. Three are Cordor Ministers here for some government stuff; they go to city hall intend to remain there ruling the world for the session. -- So immediately, and entirely understandably, we have people wanting to play with their faction! Leaving 10 roaming people trying to find RP; let's be fair some they try Kohlingen, but are in the GMT timezone and there's nobody there as most of those guys are EST. Eventually people coalesce in Bendir or Cordor Tradehall. Roughly an even split. They RP to the best of their ability, and what-not... But there's only one DM online, and they've decided factions need some love. So, they go to the Grove where the druids are debating getting Malandria's dinosaur some armour made from the holy bark of Silvanus' sacred oak tree; Mr Acorns. They commune with the holy spirit and Mr Acorns is petitioned to respond! The DM helpfully spawns a tree-ent, possesses it and RP's the terrible divine power of Mr Acorns. . . Meanwhile in Cordor, RP is happening. Plots have been hatched and the ministers are concluding their RP. Two of them are adults, as the playerbase has advanced with age and need to run off and be parents/old people. The remaining player decides to type up their RP on the forum and logs out.

In Bendir Dale, people have talked about butts and killing orcs for a few hours. Deciding to kill orcs as a group because it makes sense to patrol around the town... They RP the entire time, and one player, playing 'Awesome Protagonist 1' has some meaningful emotional RP with 'Beautiful Emotionally Damaged Man 2' - A DC wand is deployed as both people decide the other person is 'a baller'.

However, that DM trying their best to be on in EU times and support NATURE, is still playing Mr Acorns. Guiding his druid people on a spirit quest as they enter the majestic realm of Faerie to seek the mystical 'Gardening Gloves of Chauntea' so they can safely remove the bark from Mr Acorns without damaging him. Alas, Mr Acorns is in the middle of being awesome and the DM can't leave to go fire DC's at our orc killing heroes. He does onto Skype into the 'Sexy DM Lounge' and asks if someone can go see to that DC thing.
Alas, the DM's are also adults or have jobs or are asleep. In the meantime, the moment of emotional, deep character progression has passed... So, our noble Bendir heroes don't end up getting rewarded for what for them has been a landmark moment. Their characters are now 'buddies', and shall kill orcs again 'soon'.

Essentially what I'm getting at... is... it's rare to find DM's online anymore in the week. Just roaming and being DMy. I'm well aware people try, but we've all got older and frankly have 'shit' to do.
Pre-Organising helps, but that can ruin the spontaneity. I'm not pointing blame here, this is pretty much... just the way it is.

So, what I propose changing is the way DC's are rewarded; like Dead has mentioned taking screenshotted forum stuff into account would be amazing. But, perhaps players can have the ability to bestow a DC once every 48 hours by using an option on the wand?
I know some people will zap their friends.
But, honestly I'd have loved to zap an elf a couple of days ago. I was just a bystander for some incredably Sun Elven 'stuff' being said, and there was this Moon Elf desperately attempting to disarm the situation. . . Regardless. No names mentioned. I just enjoyed watching it, and like seeing more elves about. DC's are such a large part of requests, or getting those last few levels so you can take part in 'Incredible Faction Event 1million.' -- I dunno. I just think empowering people to reward RP themselves would be great.

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Tyris
 
PostPosted: Fri, Jan 08 2016, 12:34 PM 

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Open it up to 40th level, with corresponding leveling areas.


 
      
CrazyCatLady
 
PostPosted: Fri, Jan 08 2016, 12:37 PM 

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Tyris wrote:
Open it up to 40th level, with corresponding leveling areas.


^ This -PLEASE-. I've got an arcane trickster build I've been wanting to do here but can't without the 40 levels.

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Guardian
 
PostPosted: Fri, Jan 08 2016, 13:20 PM 

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Please no.

Amia is not built for lvl 40. If the cap is to be increased to lvl 40, it would mean a complete set of new maps, mobs, items and areas for level 30-40. Not to mention that probably 90% of the community would request a rebuild the very second the cap is raised.

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Elyon
 
PostPosted: Fri, Jan 08 2016, 13:39 PM 



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... Have more fraction-less based DMs that dedicate some of their time to fraction-less plots for new players and the adventurers. Give others the spotlight!

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Tyris
 
PostPosted: Fri, Jan 08 2016, 13:40 PM 

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Don't need new maps, items, or rebuilds, new mobs, yes.


 
      
Nivo
 
PostPosted: Fri, Jan 08 2016, 13:50 PM 

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Tyris wrote:
Open it up to 40th level, with corresponding leveling areas.


Ironically, I'd rather see everything rebalanced with a level cap of 20 in mind. Having an island full of epic level adventurers is already a bit immersion breaking to my mind. And while it can be hand-waved away with excuses like, 'Oh, you're not really epic-leveled' or 'Well, if PCs on Amia are level 30, that means Elminster is level 60' ... I'd move things in a direction that made PCs a little less powerful in the scope of things. Especially considering the limited impact PCs are allowed to have on the server and world in general.

It would also make demon armies and the like of other DM events of that vein a more dangerous threat in general, rather than just a blasé, 'Oh, another demon army, yawn.' Speaking as a former DM, it can be difficult to challenge a group of 30's with things that are not on a magnitude of danger that should really, really be reserved for 'once in a while' plots. Not impossible, of course, only difficult. A lower level cap would allow more of this, with less immersion breaking as Demon Army # 666 threatens to invade the prime material again to provide a mechanical challenge to the throng of epic leveled people loitering outside a small hin village. :lol:

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Guardian
 
PostPosted: Fri, Jan 08 2016, 14:30 PM 

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Exactly what Nivo said. If anything, I'd be for level 20. Absolutely not 40.

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Alex - Life is adventure or nothing!
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BasicHuman
 
PostPosted: Fri, Jan 08 2016, 14:37 PM 

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+1 to Nivo


 
      
RaveN
 
PostPosted: Fri, Jan 08 2016, 15:12 PM 

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I'd be for a 16 cap, 20 through RP, any day of the week. The base game simply stops functioning well in the epics, and the aura of being on par with a god's stats is just not a good vibe.

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sera
 
PostPosted: Fri, Jan 08 2016, 15:16 PM 

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This may sound counterintuitive, and may even a bit crass, but if I could change Amia, I'd change the mindset of the players and DM's and Developers. I'd make the emphasis on characters, stories and growth, and less on mechanical prowess, levelling, and exploits. I don't mean to sound whiny or bitchy, but, as much as I love Amia, and keep coming back after trying to leave or finding another server to play on, Amia is the ONLY server I've ever roleplayed on that REQUIRES you to be mechanically proficient and extremely knowledgeable to feel that you can "compete", which is a foreign concept on an RP server to begin with.

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Nalkanar
 
PostPosted: Fri, Jan 08 2016, 15:50 PM 

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Strom wrote:
Change the DC System

This ^

I think that RP and mechanics go hand in hand. You can't be call hero unless you can really be someone worthy of noticing. Unlike other RP servers I know, people dont frown here upon having forum section about building. And from what I saw so far, it does not really require THAT much to "compete" (though it is through that meeting with lvl of 18 to 22 lvls at Maximus with group of lvl 30 paladins was rather amusing).

Lvl 30 is nice - it is good for balance (and I feel that classes are mostly balanced here in PvE, I dont care that much about PvP) as well as gives characters the possibility of being epic in some specialized area. Lvl 40 gives characters too much stuff, so there is no need to specialize and therefore characters seem to very similar ("oh another cleric/bard/mage/shifter/rogue" instead of "healer/divine fighter/bladesinger/undead shifting/demon shifting).

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Maverick00053
 
PostPosted: Fri, Jan 08 2016, 16:16 PM 

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Nivo wrote:
Tyris wrote:
Open it up to 40th level, with corresponding leveling areas.


Ironically, I'd rather see everything rebalanced with a level cap of 20 in mind. Having an island full of epic level adventurers is already a bit immersion breaking to my mind. And while it can be hand-waved away with excuses like, 'Oh, you're not really epic-leveled' or 'Well, if PCs on Amia are level 30, that means Elminster is level 60' ... I'd move things in a direction that made PCs a little less powerful in the scope of things. Especially considering the limited impact PCs are allowed to have on the server and world in general.

It would also make demon armies and the like of other DM events of that vein a more dangerous threat in general, rather than just a blasé, 'Oh, another demon army, yawn.' Speaking as a former DM, it can be difficult to challenge a group of 30's with things that are not on a magnitude of danger that should really, really be reserved for 'once in a while' plots. Not impossible, of course, only difficult. A lower level cap would allow more of this, with less immersion breaking as Demon Army # 666 threatens to invade the prime material again to provide a mechanical challenge to the throng of epic leveled people loitering outside a small hin village. :lol:


This.

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maglorine
 
PostPosted: Fri, Jan 08 2016, 16:20 PM 

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Guardian wrote:
Exactly what Nivo said. If anything, I'd be for level 20. Absolutely not 40.


I agree with this conceptually but the amount of work required is so mind boggling it gives me a headache just thinking of it.

PC's, items, areas, spells, classes, spawns, summons, loot tables, bosses. There isn't really anything that wouldn't be impacted.

My favorite idea presented is allowance for forum role play to be eligible, accepted, and rewarded with dream coins. I don't know about you all but when I write as my character I'm in character at least as much as when I'm in game. Role play is a value because it's entertaining for those observing it. I get as much entertainment value by reading some IC threads as I do by what's happening in the game. In fact sometimes the writing is better and more immersive because players have the time to thoughtfully consider what they are trying to communicate. It's also normally and thankfully absent the discussions of the weather and mundane gossip of who's banging who this week.

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Nivo
 
PostPosted: Fri, Jan 08 2016, 16:27 PM 

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Joined: 09 Jan 2009
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Yeah, I'd never expect the level cap to be changed - either higher or lower. The amount of work would be vast, and in the case of lowering the level cap, some form of server reset would likely be necessary. Or some grandiose, epic world shattering event that stripped PCs of their most potent abilities. Which wouldn't go over well either, I'd imagine.

In short...

Nivo wrote:
"If I could turn back time...."

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Blue Moon
 
PostPosted: Fri, Jan 08 2016, 18:10 PM 



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Joined: 11 Oct 2012

Get some builders to focus on fleshing-out areas with more detail, placeables etc. As it stands Amia's playerbase is fantastic, but my god, the areas are the MOST boring I have EVER seen or had to run through. It seems like they were randomly generated, spawn points haphazardly thrown in (because me not being able to see a group of bears until I'm 2 feet from it and it drops from the sky makes total sense) and then a few years later, someone added like 1 bench and a candle and called it a day.

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Guardian
 
PostPosted: Sat, Jan 09 2016, 2:31 AM 

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Joined: 15 Dec 2009
Location: The Sky Above The Rain.

maglorine wrote:
My favorite idea presented is allowance for forum role play to be eligible, accepted, and rewarded with dream coins.


Very much this.

I can't write shit. It's how it is. But I really do enjoy some stories written by others, namely, for example, Rosary's "diary" by Elyon, or Iim'mur'ss story by Anatida. From my point of view, those two should be drowned in DCs for what they've created. Forgive me if I forgot to mention others, but especially those two I enjoy everytime and are first to come to my mind in case of forum RP rewards.

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Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
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Obsidian (inactive)


 
      
Alaria-
 
PostPosted: Sat, Jan 09 2016, 3:02 AM 

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Location: Riding the flow of the wind!

maglorine wrote:
Guardian wrote:
Exactly what Nivo said. If anything, I'd be for level 20. Absolutely not 40.



My favorite idea presented is allowance for forum role play to be eligible, accepted, and rewarded with dream coins.


I have no problem with the reasons you mentioned, but I don't want to risk players just not bothering to log on because they can just RP on the forum instead. By this I mean that forum-RP such as "My character is in Cordor walking the streets" or the Winya life thread are examples where I don't want it to be eligible for dream coin rewards. Journals and the like should however because it is basically supplementary RP.


 
      
Daniel
 
PostPosted: Sun, Jan 10 2016, 2:43 AM 

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If I could change Amia I would:

1. Make all mobs on the server give 5 times more XP and make quests give substantially more XP than hunting.

2. Add more rewarding quests in low levels to attracts newbies.

3. Make the playerlist of the server display the number of total players on both servers, to make Amia appear higher on nwn server list to try and evade the Matthew effect the server has been suffering from.

4. Add an "RP ball", like the party ball but for RP purposes.

5. Add areas like old south Cordor where people can find immediate conflict.

6. Remove the Time Stop nerf, make the Sands of Time cost 10,000,000 gp and add them to epic loot bin.

7. Remove the GS nerf and set it's duration to 3 rounds.

8. Set Dev crit to just double the damage on a failed saving throw.


 
      
Faith
 
PostPosted: Sun, Jan 10 2016, 3:07 AM 

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Daniel wrote:
4. Add an "RP ball", like the party ball but for RP purposes.
Check out the new(-ish) Player Tools widget! It includes an RP advertiser system!

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Guardian
 
PostPosted: Mon, Jan 11 2016, 6:57 AM 

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Joined: 15 Dec 2009
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Tie skill points distribution to class level, not character level.

Aka - no more skill dumping. I find it one of the biggest flaw in the system.

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Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
=========
Obsidian (inactive)


 
      
Hell-billy
 
PostPosted: Mon, Jan 11 2016, 15:17 PM 

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Guardian wrote:
Tie skill points distribution to class level, not character level.

Aka - no more skill dumping. I find it one of the biggest flaw in the system.


Would make it necessary to party up more often and more diverse characters.

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Mournal the Guardian: A loyal killer for a mad mistress.
Kuurg the Vandal: An inspiration to savage glory.


 
      
Broldi
 
PostPosted: Mon, Jan 11 2016, 15:43 PM 

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Joined: 06 Dec 2012

Revak wrote:
-Bring back/replace the illithids with something else in Udos Droxun. It's left a gap in the levelling process along with removing a much loved dungeon.
-Bring back the old Beastmen caverns. New one looks pretty but i'd rather just farm frost giants instead of climb -> kill -> climb -> kill. (Then again, I haven't levelled an alt in a long time nor have I run the dungeon completely. I'll be avoiding it however due to my own picky taste. :lol: )
-Update the module according to RP and storyline.
-Ban alcohol in Barak Runedar.
-Remove the cart booting system. Alternatively from ancient posts, bring back the same option for pirates to attack a ferry/boat, scaling to the party leader if feasible.
-Find a way to put the Tropical Island back into the module, along with bringing back Khem. The Mulhorandi stuff was pretty neat back in it's hayday.
-Up the XP for the Ash Caverns. It's pretty, but tedious. I've only run it once and that's all I needed to see of it.
-Replace all epic weapon drops with "Warforged Fragments" "Trueforged Fragments" etc, and have a master smith in a neutral location that can be accessed by all sides of the alignment spectrum and races.
-I know Glim's gone, but maybe someone could pick up on the Labyrinth underneath Cordor. It's pretty neat, and i'd love to see the other levels.
-Ban beards in Barak Runedar.

There's a lot more I could think of, but the points have already been brought up here.


I struck out one as I find it belongs more to MMORPGs like WoW. As well as one thing I add to that of Glims Labyrinth, I think this should be placed in a neutral location at the very least. Yes, you can argue that West is passable by any species due to the law lay there, but the gate still mechanically functions the same, alternatively, fix the gate.

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Revak
 
PostPosted: Mon, Jan 11 2016, 23:29 PM 

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Broldi wrote:
I struck out one as I find it belongs more to MMORPGs like WoW. As well as one thing I add to that of Glims Labyrinth, I think this should be placed in a neutral location at the very least. Yes, you can argue that West is passable by any species due to the law lay there, but the gate still mechanically functions the same, alternatively, fix the gate.


I can see how it seems WoWish, but with the amount of unused epic weapons (like everyone's favourite light flail!) it's an idea to throw out. I also agree with the Nexus having a more neutral route into it. Hell, to make sure people wouldn't just use it as a cheap pass into Cordor, i'd have a different wizard/token NPC and have him hand out a different form of trinket, maybe bound to where they are instead of the Watchtower.

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Guardian
 
PostPosted: Tue, Jan 12 2016, 8:51 AM 

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I've came with this idea some time ago :

viewtopic.php?f=54&t=81183&p=1334781#p1334781

I still think it's the best solution, no matter if WoWish or not.

Btw, Broldi, you've seemed like someone who supported this idea back then. What changed?

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Mercadier - *sleeps six feet under the warm sands of Khem*
Alex - Life is adventure or nothing!
Eddie - Sex, drugs and rock'n... more sex.
=========
Obsidian (inactive)


 
      
Murex
 
PostPosted: Tue, Jan 12 2016, 20:51 PM 

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I suggested a similar idea years ago. I suppose the answer was never given, so an assumed 'no'.

I'm for anything that will shrink those epic weapons down a bit. :mrgreen:

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Elorathall
 
PostPosted: Thu, Jan 14 2016, 15:54 PM 

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Run a metaplot based on an ideological rather than practical/evil threat.

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