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TormakSaber
 
PostPosted: Fri, Mar 24 2017, 3:33 AM 

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Joined: 16 Dec 2004
Location: Somewhere

Posted across the Frozenfar, in Bendir, in Cordor, Kampo's, Khem, Caraigh, and Fort Wiltun is the following large scroll. I's largely similar to the previous announcement of the same variety, with a few additions and edits.

Storm's Claw Grand TournamentKorthan Isharnos is proud to announce an independently sponsored tournament to occur at the end next tenday, when the sun still warms the ground. The tournament is to take place in the Skull Crags Lemur Monastery, in the sparring grounds behind the monastery. Any and all challengers will be allowed to come battle, including melee combatants, ranged combatants, mages, divine casters, and the like. Skilled medics will be on hand to treat injuries, but the hosts do not accept responsibility for injuries caused to spectators by accidental collateral. All fights are nonlethal. Breach of this incredibly important rule will result in the offender becoming immediate free game to all spectators and warriors in the area, with restraints against lethality unimposed. The offender will immediately be ejected from the tournament and forced to deal with any and all repercussions of their actions.

All are invited to the tournament, which is purposefully being held in a politically neutral ground. Such terms are expected to be upheld by the spectators and warriors. Breach of this incredibly important rule will result in the offender becoming immediate free game to all spectators and warriors in the area, with restraints against lethality unimposed. The hosts freely invite all merchants and traders to set up shop, and encourage buying, selling, and auctions to occur. The hosts also encourage the placing of bets, and formal announcements will be made during the set-up of fights to allows betting to happen and proceed. The tournament will be a double elimination bracket, and will be magically created in order to ensure fairness and lack of bias on the part of the hosts.

Entry fee to the tournament, if entered in advance, is 25,000 gold. On the spot entrance will be accepted for a doubled entry fee of 50,000 gold. Spectators, merchants, traders, and the like are admitted free of charge. Transportation to the combat venue can be arranged if necessary - the hosts will attempt to ensure your safe travel to the venue, but leaving will be your own arrangements. Entry fee goes to two things, being split evenly: Half goes towards increasing the grand prize gold purse, and the other half goes towards paying the creator of the grand prize trophy.

The hosts understand that the entry fee of this tournament may seem exorbitant, but also understand the general economy and purse size of the average tournament-probable adventurer that will enter the tournament. If you wish to enter, but your purse does not allow for it, speak to Korthan Isharnos personally, and you may petition for a reduced or free entry into the tournament, with the hosts covering your entry fee. The hosts keep none of the entry fee, and the entirety of it goes towards supporting the winners of the tournament, and the artists and creators who put time into making a masterpiece.

Entry fee may be paid in advance - but if you enter in advance and make your intentions known, you are still eligible to pay the reduced fee when you arrive to the tournament.

No previous disqualifications or forfeitures matter - you may still enter this tournament even if you were disqualified from a previous one.


General Combat Rules of the Tournament1: All warriors (warriors being a catchall for any combatants) will be examined by the hosts for lingering magic or illegal enhancements before the fight begins. The hosts are the judges and final arbiters of all combats and situations, and their word is final. This includes Ioun Stones: They must be put to rest before fights begin.
2: Warriors as a general rule are allowed to bring their own equipment, unless the specific event dictates differently.
3: Warriors are allowed three pre fight enhancements before the fight commences. The spells will be cast roughly simultaneously so that there are no complaints of purposeful delay to run out magic durations. Fights will be announced in a "First spell - second spell - third spell - Go!" manner. Deliberate stalling will be punished with forfeit of fight.
4: While spectators are warned of the danger, deliberate or reckless harming of spectators will result in immediate disqualification. Spectators who deliberately or recklessly endanger themselves or interfere with the fight will be ejected. See above rules and regulations on ejections and breaches of conduct.
5: Deliberate stalling of fights into a situation that will result in neither side winning will be judged based on context, with bias given to the aggressor or the more exciting combatant for the audience. Audience opinions will be taken into account, but the final decision rests with the Hosts.
6: Warriors will not be reimbursed for magic items spent on combat. Use expensive items at your own expense.
7: Combatants will be asked at the beginning of the match if they expect to need extra room, or if spectators should be vacated. If extra room is required, spectators will be asked to back off to a designated area. If extra room is not required, then standard rules about spectators will apply.


The PrizesThird Place: 50,000 GP + one choice between several interesting trinkets (rings, amulets, et al.)
Second Place: 100,000 GP + one choice between several interesting trinkets (rings, amulets, et al.)
First Place: 200,000 GP + 1/2 the entry fee take

First place also receives this tournament's grand prize trophy: A uniquely enchanted and created amulet, created with gems cut and faceted by Cloe, priestess of Tymora. The amulet is set with three types of diamonds in a medallion and chain crafted with metals mined from the Frozenfar region and forged by the finest craftsmen in the area, and enchanted by the same. Three special gems, a ruby, sapphire, and emerald, are enchanted to remove themselves from the medallion upon speaking a command word, and will hover about the owner as though like Ioun Stones. The piece is a masterwork of art in all ways, and can be used as a gaudy show-piece with the gems flying, or as a subtle piece of fashion to go with your collection or outfits. The Hosts thank Cloe for her generous donation and allowance for craftsmen to set her work into a medallion, and show their appreciation for her donation of this tournament's Grand Prize. She may also enter the tournament herself free of charge, or sponsor one champion of her choosing free of charge, entry fee to be covered by the Hosts. The Hosts would also ask that any merchant or traveler show their gratitude for the contribution by offering discounts on food, ales, and wares.

((This is a unique inventory item that when used, places the VFX of a red, blue, and green ioun stone on your character, distinctively allowing them to use multiple ioun stone VFXes at the same time, something that cannot be otherwise accomplished. This item was made possible with an IC donation from Cloe/The Traveller, and I'd like to thank them for the donation and involved RP!))

Disclaimer: Any and all Officers of the Barony of the Fogwood are not eligible to win the prizes shown. While they may enter the tournament, paying entry fees as normal, their prizes, including Cloe's Grand Prize, will be deferred to the next place down, if necessary.


Interesting TrinketsThe following is a list of trinkets and objects that can be selected by the winner of the second and third place prizes. They are not for general sale and offers will not be accepted.

Noisefetter - Amulet (+3 AC, +2 Dexterity, +5 Craft Weapon)
Soundfetter - Amulet (+4 AC vs Outsiders, 10/- Sonic Resist, +5 Appraise)
Pyreglitter - Amulet (10/- Fire Resistance, +2 saves vs Fire, +6 intimidate)
Whisperwrap - Amulet (+4 AC, +4 Lore, +6 Spot)
Frostheart - Amulet (+4 AC, +6 Hide, +4 Open Lock)
Sparklebijou - Amulet (+2 Dexterity, 10/- Electric Resistance, +4 Discipline)
Flashling - Amulet (+3 AC, +2 Charisma, +4 Hide)
Flamefetter - Amulet (+3 AC, +2 Intelligence, +5 Spellcraft)
Ashjewel - Amulet (+3 AC, Darkvision, +5 Spellcraft)
Melen's Opal Gauntlets - Gauntlets (10/- Fire Resist, +3 Reflex Saves, +4 Disable Traps)
Kathea's Sunstone Gauntlets - Gauntlets (10/- Fire Resist, +3 Will Saves, +5 Spot)
Noisejewel - Ring (10/- Sonic Resist, Move Silently +5, Spell Resistance 14)
Windblight - Ring (+4 AC,+2 Will Saves, +5 Perform)
Thunderlove - Ring (+5 vs Goblinoids, +4 AC, +5 Open Lock)
Corpsering - Ring (+2 Charisma, 10/- Negative Resist, Set Trap +6)

Earth King's Gloves of Animal Empathy (+30 Animal Empathy)


A Written WarningIf the sorcerous, disruptive man known as "Krin" arrives at the tournament and causes an issue, you will be given one warning to leave immediately. If you do not do so, you will be forced to leave by force, with an immediate 25,000 gold bounty on your head to the person who puts you down and removes you. I will then ensure you do not further bother my tournaments. This is your only warning. Do not disrupt the neutral grounds and the security of the events I host, or you will see how seriously I take security.


//This is scheduled to occur on April 1st. Doodle to come soon.

http://doodle.com/poll/rvi3u2bnenz9g4cu

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


Last edited by TormakSaber on Sat, Mar 25 2017, 23:43 PM, edited 2 times in total.

 
      
TormakSaber
 
PostPosted: Sat, Mar 25 2017, 23:29 PM 

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Joined: 16 Dec 2004
Location: Somewhere

A posting is updated with the current entrants and their payment status:

EntrantsEarly Entry: - 25k
Sandrox - unpaid
Maurice 'Mad Dog' - unpaid
Ahrunath - paid
Mance Reign - paid
Leanne - paid


//Doodle added!

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
TormakSaber
 
PostPosted: Wed, Mar 29 2017, 18:30 PM 

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Joined: 16 Dec 2004
Location: Somewhere

Notices are refreshed.

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
TormakSaber
 
PostPosted: Sat, Apr 01 2017, 23:23 PM 

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Joined: 16 Dec 2004
Location: Somewhere

// This is now!

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
TormakSaber
 
PostPosted: Sun, Apr 02 2017, 21:54 PM 

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Joined: 16 Dec 2004
Location: Somewhere

Standings and final match results are posted.

3rd Place: Sandrox, the Timestopping Spellblade!
2nd Place: Xzelric of the Bloodtalon, Three-Time Placer!
1st Place, and Winner of the Tri-Stone Medallion: Rosary, Mayor of Bendir Dale, 'Candy Sorceress'!

Honorable Mentions:
4th Place: Lady Rania Shadowflame
5th Place: Farija of Guile
6th Place: Mance, Tempuran Knight
7th Place: Budly of the Eilistraeean Shrine

http://i.imgur.com/8OTeHND.png

http://i.imgur.com/fRfrQky.png

_________________
Davion Telemos - Monk of the Four Winds
Korthan Isharnos - Dragon Shaman of Thunder Spirit Zamasham


 
      
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