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Rainflake
 
PostPosted: Tue, Oct 28 2008, 8:08 AM 

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TormakSaber wrote:
I would actually call it a requirement. And then you also need the permission of the people invovled with the spell, etc.

But if you're going to PnP around me, anyways, I expect you to follow PnP, and yes, cast an equivalent level spell.


Got it, thanks.

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StrifeST
 
PostPosted: Sun, Nov 02 2008, 19:34 PM 

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Hey, could anyone tell me the advancment order in the Sunite church? I am guessing Acolyte would be first. . . i know Heart Warder is at the end. . . but what is between those two?

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IronAngel
 
PostPosted: Sun, Nov 02 2008, 20:05 PM 

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According to Faiths & Avatars, the church organization is loose and informal. Leadership changes regularly according to the whims of the clergy. No specific titles are mentioned, so I doubt you'll find much detail elsewhere; the second edition deity trilogy is the definite source for such information, and there's none there. Heartwarder is not a clergy rank per se, they are the specialty priests of the church.

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Xaviera
 
PostPosted: Mon, Nov 03 2008, 22:59 PM 

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IronAngel wrote:
No specific titles are mentioned, so I doubt you'll find much detail elsewhere; the second edition deity trilogy is the definite source for such information, and there's none there. Heartwarder is not a clergy rank per se, they are the specialty priests of the church.

I have found reference on the Candlekeep forums to a rank of Aesthete. FYI, Lliiran ecclesiastical ranks may include Festbringers and Profitprophets :P and Sharessin may be known as Indulgents. According to the poster on that forum, they all derive from a 2e book Warriors & Priests of the Realms. I've not been able to find anything else, and I've looked. I ended by making up my own titles for the Sharessan hierarchy (Indulgent, Hedonate, Sybarine, Voluptuary, Sensualite :wink: ).

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Rainflake
 
PostPosted: Tue, Nov 04 2008, 5:01 AM 

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Hey, could someone please provide me any information on the Feytouched subrace? Their origins, any quirks, any settlements, favoured weapons, common alignments, etc? The entry on the sidebar is still "coming soon" sadly.

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Pony
 
PostPosted: Tue, Nov 04 2008, 7:15 AM 



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Rainflake wrote:
Hey, could someone please provide me any information on the Feytouched subrace? Their origins, any quirks, any settlements, favoured weapons, common alignments, etc? The entry on the sidebar is still "coming soon" sadly.


"Feytouched are a widely varied group of beings -- some are wispy and beautiful, while others are ugly and brutish. Some resemble elves, with pointed ears and almond-shaped eyes. Others look more like trolls, with warty skin and disproportioned limbs. Regardless, all feytouched have at least one feature or characteristic that is out of the norm -- vibrantly colored hair, feathered eyebrows, or a propensity for speaking in rhyme, for example. Despite their actual appearance, all feytouched are highly charismatic beings that draw attention wherever they go.

Feytouched have no cohesive culture; either they become isolated loners, or they immerse themselves in cosmopolitan society, sampling everything life has to offer. They are also drawn to the same natural settings that other fey called home. Most fey respond favorably to feytouched and consider them distant cousins."

- http://www.wizards.com/default.asp?x=dnd/ex/20030405a
This is an Exceprt of the Fiend Folio. I have a copy in pdf and hardcover, so I will see if there is anymore information in it later if you need more.


 
      
Rainflake
 
PostPosted: Tue, Nov 04 2008, 9:27 AM 

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Phearnun wrote:
"Feytouched are a widely varied group of beings -- some are wispy and beautiful, while others are ugly and brutish. Some resemble elves, with pointed ears and almond-shaped eyes. Others look more like trolls, with warty skin and disproportioned limbs. Regardless, all feytouched have at least one feature or characteristic that is out of the norm -- vibrantly colored hair, feathered eyebrows, or a propensity for speaking in rhyme, for example. Despite their actual appearance, all feytouched are highly charismatic beings that draw attention wherever they go.

Feytouched have no cohesive culture; either they become isolated loners, or they immerse themselves in cosmopolitan society, sampling everything life has to offer. They are also drawn to the same natural settings that other fey called home. Most fey respond favorably to feytouched and consider them distant cousins."

- http://www.wizards.com/default.asp?x=dnd/ex/20030405a
This is an Exceprt of the Fiend Folio. I have a copy in pdf and hardcover, so I will see if there is anymore information in it later if you need more.


I have the Fiend Folio, just didn't know they were in there. Thanks for pointing it out. :)

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IronAngel
 
PostPosted: Tue, Nov 04 2008, 16:32 PM 

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Xaviera wrote:
IronAngel wrote:
No specific titles are mentioned, so I doubt you'll find much detail elsewhere; the second edition deity trilogy is the definite source for such information, and there's none there. Heartwarder is not a clergy rank per se, they are the specialty priests of the church.

I have found reference on the Candlekeep forums to a rank of Aesthete. FYI, Lliiran ecclesiastical ranks may include Festbringers and Profitprophets :P and Sharessin may be known as Indulgents. According to the poster on that forum, they all derive from a 2e book Warriors & Priests of the Realms. I've not been able to find anything else, and I've looked. I ended by making up my own titles for the Sharessan hierarchy (Indulgent, Hedonate, Sybarine, Voluptuary, Sensualite :wink: ).


Remind me come thursday, and I'll check the book at home. Might very well be, though I seem to recall the book mostly containing regional/church-specific kits, not much lore.

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Basin
 
PostPosted: Tue, Nov 04 2008, 17:56 PM 

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Could anyone help me with a Deity...Im looking for one for a character , i want him to kick evils butt and literally but i dont want him to like the good either

If that makes sense?

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Sakkran
 
PostPosted: Tue, Nov 04 2008, 17:59 PM 

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As far as I know, there aren't any militant, anti-evil fence-sitter deities.

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TormakSaber
 
PostPosted: Tue, Nov 04 2008, 19:55 PM 

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Helm, Hoar, Red Knight, and Tempus are your closest bets.

EDIT: Oh, and Kelemvor, obviously.

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Basin
 
PostPosted: Tue, Nov 04 2008, 20:57 PM 

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Ta!

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wakaman
 
PostPosted: Tue, Nov 04 2008, 21:51 PM 

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Quick question,

Is there any lore around pertaining to Shadow Elves? All I know is that they'r underdark elves which allied with Drow at some point in history. Hehe.


 
      
hendrack
 
PostPosted: Tue, Nov 04 2008, 21:54 PM 

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wakaman wrote:
Quick question,

Is there any lore around pertaining to Shadow Elves? All I know is that they'r underdark elves which allied with Drow at some point in history. Hehe.


That:
(excerpt from a PM when I did the elven lore thread)

IronAngel wrote:
Both the Shadow Elf and Snow Elf lore on AmiaWiki is completely incorrect in regards to Amian lore. You can find a complete description/history of Shadow Elves in in Rules & Lore forum, the Races topic.


The thread is here: http://www.amiaworld.net/phpBB2/viewtop ... 953#270953

Mind that shadow elves are an Amian thing, they do not exist in the Realms IIRC.


 
      
wakaman
 
PostPosted: Tue, Nov 04 2008, 22:25 PM 

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hendrack wrote:
wakaman wrote:
Quick question,

Is there any lore around pertaining to Shadow Elves? All I know is that they'r underdark elves which allied with Drow at some point in history. Hehe.


That:
(excerpt from a PM when I did the elven lore thread)

IronAngel wrote:
Both the Shadow Elf and Snow Elf lore on AmiaWiki is completely incorrect in regards to Amian lore. You can find a complete description/history of Shadow Elves in in Rules & Lore forum, the Races topic.



The thread is here: http://www.amiaworld.net/phpBB2/viewtop ... 953#270953

Mind that shadow elves are an Amian thing, they do not exist in the Realms IIRC.


Muchos gracias, amigo! :D


 
      
Basin
 
PostPosted: Wed, Nov 05 2008, 16:44 PM 

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Edit: Does anyone have any information on Monks of the Old Order? AND can i have something with tons of information about being a cleric of bane for a friend, Thanks! :)

Oh and what are the reasons for the monks to get glowy eyes at level 20?

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Selvec Darkon
 
PostPosted: Thu, Nov 06 2008, 3:23 AM 

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http://members.verizon.net/chad.lubrech ... elines.PDF

Really small bit of information on the Monks of the Old Order.

Quoted from Forgotten Realms Campaign Setting wrote:
Monks of the Old Order do not worship any deity, but are devoted to the philosophy espoused by a deity who is either now dead, or has never existed on the Material Plane of Toril. The monks contradict themselves on this point, but the deity's identity isn't important to them, it's the message they care about. The Old Order never has huge monasteries, but has spread widely throughout Faerun. Monks of the Older Order can multiclass freely as rogues, sorcerers, and shadowdancers, but must maintain more monk levels then their combined levels of other classes.


The reason they have glowy eyes is because they become an outsider for all extents and purposes.

As for Bane, you need the Lords of Darkness book.

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Rainflake
 
PostPosted: Thu, Nov 06 2008, 4:55 AM 

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The amiawiki entry on Bane is a great help and taken from Faiths and Pantheons. The Lords of Darkness entry is as follows:

Lords of Darkness - Bane wrote:
The Church of Bane

The black haired man's skin was pale where it wasn't bruised. His armor-clad attendants half dragged him in front of the Imperceptor. Surrounding the man's chair were a dozen headless corpses, all of which the beaten man recognized as the corpses of his friends.

"Koryn Bersk, you have been found guilty of worshipping Cyric in defiance of the will of Bane. What do you have to say in your defence?"

Koyrn was silent. His jaw was broken.

"Very well. Your punishment is about to be enacted." The Imperceptor loomed in front of him, an apparition of mail and black cloth. The man's gauntleted finger stabbed at his chest, trailing green flames. Koyrn whimpered as the flames seared the word HERETIC across his chest. The Imperceptor stood back, and at his nod the guards released the prisoner, who collapsed at a low kneel. A moment later, the man's head was severed and his body fell next to those of his former companions.

"Bring in the next one," ordered the cleric of Bane.



The dread deity Bane is alive again and closing his hand about Faerun. Bane's return has made an impression on the good people of Faerun, for only now do they realize how easy they've had it for the past fourteen years, with the evil deities fighting each other and in some cases enacting purges among their own ranks. The forces of Bane are marshaled and stand ready with firm faith in their reborn deity. Aided by the Zhentarim and dark magic, the Banites are a threat to the safety of all Faerun. Because he has always been more appealing than Cyric or Xvim, Bane is drawing his lost worshippers back to the fold and gaining converts from the disillusioned members of other evil faiths.

Brief History

Bane was a scourge upon the world for hundreds of years. Controlling, intellegent, and incredibly evil, his servants were the source of much misery. When Bane was slain by Torm during the Time of Troubles, the common folk rejoiced, only to find his successors, Xvim and Cyric, to be almost as much trouble, although certainly not as intellegent or competent. Now that Bane has returned, he is showing the competence and power that made him feared for centuries. Though he battles with Cyric frequently and still must face his traditional foes, the Black Hand is confident and plans to lead his church in conquest of all Faerun.

The Organization

The church of Bane is well organized, well equipped, and populated by people who understand the need for order and enjoy hurting those weaker than they. This combination of qualities makes the church of Bane a more credible threat than the church of Cyric, despite the Dark Sun's greater numbers and his worshippers' willingness to sacrifice themselves willingly in a killing frenzy.

These statistics refer to the church of Bane as a whole:
Headquarters: Zhentil Keep, the Moonsea.
Members: Roughly 8000 clergy and 135,000 worshippers.
Hierarchy: Militaristic.
Leader: Fzoul Chembryl, chosen of Bane.
Religion: Bane.
Alignment: LE, NE, LN
Secrecy: Low
Symbol: Bane's symbol has undergone changes since his rebirth. While it was once an upright black hand on a red shield, some elements of Xvim's symbol (Green glowing eyes in darkness or on a black hand.) have been retained, and Bane's church now rallies behind a black fist with beams of green light being pressed from it.

Hierarchy

As both a lawful entity and the deity of Tyranny, Bane expects a well-defined structure for his church and compliance in all given orders. The head of the church is Fzoul Chembryl, who has absolute authority over all other members of the church. Headquartered in Zhentil Keep, the church is organized like a military unit, with each temple having a clear chain of command and the temple leaders (refered to as Imperceptors) reporting to a Senior Cleric of a region, who reports to Fzoul or one of his direct underlings.

(...)


Motivation and goals

The church's goals are simple--convert all to the worship of Bane, and destroy those who do not convert. It is presumed that some exceptions would be made for servants of allied deities (such as Loviatar, Malar, Mask, and Talona). In the meantime, people should be made to fear Bane so that they invoke his name in fear and to ward him off, which gives him some small power.

The church of Bane uses force and persuasion to control territory, whether by marching armies against reticent towns or by bribing bored nobles with slaves, riches, and offers of power. With it's close ties to the Zhentarim the church has been able to focus on the subtler methods of conversion, leaving the more direct methods to the Black Network.


Recruiting

Given that it wishes to convert everyone to worshipping Bane, the church is very open to new recruits. Anyone can swear loyalty to Bane and join the church. However, the church expects loyalty and is not stupid, so it performs alignment checks on new recruits (with detect chaos and detect good) to see if they are fakers or potential saboteurs. Even those with alignment differences are given the opportunity to convert (often with an atonement spell.) for Bane recognizes the value of those who have seen the lure of good and turned away from it to serve evil (one of the most powerful servants is a blackguard of this type, after all).


Allies

Followers of Bane can enlist the aid of his servitor deities Loviatar, Malar, Mask, and Talona, although their alliance is more a pact of mutual nonaggression than true friendship. The greatest ally of the Banites is the Zhentarim, and all followers of Bane are being taught how to read Zhentarim safe-markings and proper countersigns to give an agent of the Black Network.


Enemies

Because it wishes to subvert and destroy all other faiths, the church of Bane is opposed by nearly every other church in Faerun (some of the weaker deities hope that by serving him they may survive). The rivalries with the churches of Helm, Illmater, Lathander, Mystra, Ohgma, Torm, and Tyr are particularly strong, and Banite clerics take great pains to kill clerics of these faiths in gruesome ways, leaving them to be discovered by unsuspecting innocents.

Cyric is Bane's greatest divine foe, for the Dark Sun wishes to reclaim the portions of his portfolio taken by Xvim, which were then passed to the new Bane. Bane has similar feelings for Cyric, and would love to crush the upstart under his heel, siezing his lost portfolios in return. Banites enjoy branding Cyricist corpses and altars with the word "heretic" as a warning to other followers of the Dark Sun.

The Banites are also opposed by the Harpers, the Lords' Alliance, the Emerald Enclave, and other groups that respect local governments and the freedom of people to make decisions about their lives.

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IronAngel
 
PostPosted: Thu, Nov 06 2008, 17:16 PM 

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Back to Sunites: Silkwhisper and Aesthete are special priest kits, much like Heartwarders (who are specialty priests, though). They aren't ranks per se. Indulgents, similarly, are a Sharessan priest kit. Kits, of course, are a 2e concept that correspond with Prestige Classes.

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Rainflake
 
PostPosted: Thu, Nov 06 2008, 18:26 PM 

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Question on Rillifane Rallathil. It says that he favours wood elves but in this link it keeps saying Sy'Tel'Quessir, which are wild elves. So which subrace is he actually the patron of?

And I'd also like to know if there are any other Wild Elven deities, or anything maybe primarily in their homelands (The Chondalwood, the Forest of Amtar, the southern jungles) that supports their general outlook.

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IronAngel
 
PostPosted: Thu, Nov 06 2008, 18:42 PM 

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According to Faiths and Pantheons, he is the patron of wood elves and to a much lesser extent, wild elves. You could come up with a cultural essay on the developement of wild elven and wood elven religion, sure. The truth is much less interesting and quite gruesome, though:

Wood elves are a late addition to Forgotten Realms. They were invented for 3rd Edition and did not at all exist in earlier canon. Races of Faerûn presents them as a prominent elven subrace and the only one native to Toril; they evolved from wild and moon elves, apparently. However, you will not find a single mention of them as a seperate race anywhere in the original histories of the Crown Wars or the Founding Years, for example. Let's take Eaerlann: originally it was said to be a moon elven realm (Cormanthyr: Empire of the Elves), but in 3e lore it's a wood and moon elven nation with the latter as a minority (Lost Empires of Faerûn, Grand History of the Realms).

It is unclear whether Sy'Tel'Quessir refers to both wild and wood elves. Originally, it referred to "green elves, sylvan elves, forest elves, wood elves, wild elves". Wild elf was the most common term, though. Contrary to this, the physical description of these "wild elves" in Cormanthyr resembles that of the wood elves in RoF, not the wild elves. Their original personality and disposition towards other races is closer to modern wood elves as well, but their clothing, decoration and tribal culture are clearly present in modern wild elves. It's a mess and I hate wood elves for that!

Either way, druids of Rillifane are mentioned as common Wild Elven characters in Races of Faerûn.

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Rainflake
 
PostPosted: Thu, Nov 06 2008, 19:01 PM 

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IronAngel wrote:
According to Faiths and Pantheons, he is the patron of wood elves and to a much lesser extent, wild elves. You could come up with a cultural essay on the developement of wild elven and wood elven religion, sure. The truth is much less interesting and quite gruesome, though:

Wood elves are a late addition to Forgotten Realms. They were invented for 3rd Edition and did not at all exist in earlier canon. Races of Faerûn presents them as a prominent elven subrace and the only one native to Toril; they evolved from wild and moon elves, apparently. However, you will not find a single mention of them as a seperate race anywhere in the original histories of the Crown Wars or the Founding Years, for example. Let's take Eaerlann: originally it was said to be a moon elven realm (Cormanthyr: Empire of the Elves), but in 3e lore it's a wood and moon elven nation with the latter as a minority (Lost Empires of Faerûn, Grand History of the Realms).

It is unclear whether Sy'Tel'Quessir refers to both wild and wood elves. Originally, it referred to "green elves, sylvan elves, forest elves, wood elves, wild elves". Wild elf was the most common term, though. Contrary to this, the physical description of these "wild elves" in Cormanthyr resembles that of the wood elves in RoF, not the wild elves. Their original personality and disposition towards other races is closer to modern wood elves as well, but their clothing, decoration and tribal culture are clearly present in modern wild elves. It's a mess and I hate wood elves for that!

Either way, druids of Rillifane are mentioned as common Wild Elven characters in Races of Faerûn.


Myeah that is a bother. Oh well, I looked and it seems another deity that is actually the major patron of the Wild Elves is Fenmarel Mestarine. I guess I've found my guy :P. Thanks for resolving the quandary anyway.

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Magiros
 
PostPosted: Fri, Nov 07 2008, 23:02 PM 

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Alright. Would need information about:

1. Healing matters trough magic and the Weave. This would mostly consider elfs.

2. Healing matters in normal way, salves and bandages I think..

3. Healing ways trough druidic spells and all

4. Plus info about faeries, about Growth cycle mostly. Graven wana discuss with you about certain matters. ^^'


 
      
Selvec Darkon
 
PostPosted: Sat, Nov 08 2008, 3:51 AM 

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Magiros wrote:
Alright. Would need information about:

1. Healing matters trough magic and the Weave. This would mostly consider elfs.

2. Healing matters in normal way, salves and bandages I think..

3. Healing ways trough druidic spells and all

4. Plus info about faeries, about Growth cycle mostly. Graven wana discuss with you about certain matters. ^^'


I think healing through normal ways, with salves and such, would be the same is basic medical science, just do a search for treating wounds with Salves.

I believe thats what Gal does and a few other "medic" type clerics.

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Rainflake
 
PostPosted: Sat, Nov 08 2008, 3:53 AM 

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Magiros wrote:
1. Healing matters trough magic and the Weave. This would mostly consider elfs.


Do you mean how one heals? Well, from this link it seems one just channels positive energy into a recipient and the energy itself just heals your wounds. Maybe it hyperaccelerates clotting, tissue repair, etc.

Magiros wrote:
2. Healing matters in normal way, salves and bandages I think..


Healing Kits are the most common adventurer variant of a herb & poultice kit or something. Look at this link: http://www.dandwiki.com/wiki/Healing_Kit_(DnD_Equipment) for info on that. Sadly I think this is primarily numerical and not really a lore thing of how-they-work. If you're desperate, go find a modern-day herbalist? :P

Magiros wrote:
3. Healing ways trough druidic spells and all


Same way as Magical Healing. They're both through divine/magical means and it's safe to say they operate in basically the same way. That is unless the Cleric has a Healing Domain in which case he/she might have a higher than normal positive energy output during healing which thus heals faster and more.

// EDIT: Gah, sorry, one of the links is goofed. No clue why. Just copy the address into the browse bar up there, I guess.

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oshizo2
 
PostPosted: Sat, Nov 08 2008, 4:31 AM 

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hey i read the excerpt on feytouched very informative thanks. i would like to know though since fey are immune to mind affecting spells would that mean mindflayers can't use there ability to dominate feytouched creatures?

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IronAngel
 
PostPosted: Sat, Nov 08 2008, 9:15 AM 

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About magical healing: arcane magic generally cannot heal. I do not know the IC explanation, though it seems it's almost impossible to pull healing energies from the Weave itself, without a deity. Game-mechanically, healing is obviously the clerics' and druids' niche and the already powerful mages shouldn't get to do that, too. There are a few exceptional spells, such as a certain spell one of the Seven Sisters knows, IIRC. I can't remember the spell's name, or whose it was, though. Maybe Storm or Alustriel. Probably the latter, as Storm isn't as talented in magic. Silver fire can heal, too, but it's reserved for the Chosen.

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Magiros
 
PostPosted: Sat, Nov 08 2008, 11:10 AM 

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Alright. Those that know of faeries what you think of the following? I want DM opinion as well please.

Quote:
COMBAT

The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.

Greater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.

Spell-Like Abilities: 1/day—lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only), polymorph (self only). Caster level 8th. The save DCs are Charisma-based.

One pixie in ten can use irresistible dance (caster level 8th) once per day.

Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.

Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.

Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and


This is taken from:

http://www.dandwiki.com/wiki/SRD:Pixie

So basically by this information a pixie should be able to use Supernatural ability: Greater Invisibility. But I know this would be a bit unfair as the pixie could be invis while attacking in RP so therefore could this be used as more like Improved Invis, like if they pull someones hair the spell wouldnt brake but if they attack like with a weapon or intention to harm it would?

What comes to the arrows I was wondering that basically pixies of Amia should be able to make these and use them on mortal.

So: Greater Invisibility would remain as it is but could be used only for pranks or teasing not into actual fighting.

And irresistible dance is PnP spell, which sounds FUN!

So basically I am wondering what do you people and DM think of these spell-like abilities and their use, could I as am I a pixie and druid use these?


 
      
IronAngel
 
PostPosted: Sat, Nov 08 2008, 11:20 AM 

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Ron made the good point of bards knowing arcane healing magic. This is a subject that's caused much discussion and confusion over at Candlekeep. My take on it is that it's more of a game mechanics question than a lore one. Bards were originally some strange divine druid kit, AFAIK. The role of a jack-of-all-trades support character has stuck with them, and that's why they still get arcane healing magic even if it's something wizards can't learn.

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Magiros
 
PostPosted: Sat, Nov 08 2008, 11:36 AM 

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But in this case I m intrested to know can a faerie of growth cycle pull out healing energies from the Weave. As they are made of Weave it would make sense plus the Growth cycle faeries are expecially good at healing magics and healing skills.


 
      
IronAngel
 
PostPosted: Sat, Nov 08 2008, 12:05 PM 

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I would say not, as it is primarily a divine ability. Maybe they could, who knows?

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Magiros
 
PostPosted: Sat, Nov 08 2008, 12:16 PM 

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But for defense of this I could say that Bard do itm as you said, but they arent healers nor wizards. But they have found a way to use arcane to heal. So it would, at least to me ^^, sound clear that growth cycle faeries should be able, as they are part of the Weave and very strong at healing magics :/


 
      
Xaviera
 
PostPosted: Sat, Nov 08 2008, 14:06 PM 

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As per the 1e PHB, "this character class subsumes the funcitons of two other classes, fighters and thieves, and tops them off with magical abilities" (p.117). Further on, it adds "bards must leave off thieving and begin clerical studies as druids; but at this time they are actually bards and under druidical tutelage" (p.117). "The bard selects which spells he or she wishes to have for that day (praying to see if his god will grant them) and casts them exactly as a druid of that level would" (p.118).

I gather that their knowledge of nature and animals is what gives them their abilities - most of the character concept seems to be based sort of on Orpheus, but I guess they had to figure out a way to get the spells in. I dont know if the class has been explained differently in later editions, but this is pretty close to being the original concept. So, according to this, anyway, their healing is of divine origin and not due to any arcane mastery of voice over nature (as should probably be the case - but then they wouldnt get healing spells :wink: )....

That being said, I've never played Xavi as anything close to a druid :P

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IronAngel
 
PostPosted: Sat, Nov 08 2008, 16:23 PM 

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Yarp. The divine origin of their spells has been retconned in later editions, and they cast arcane spells. Still, their healing spells are a leftover of 1e.

If you wanted to explain it, you could say Lliira grants the healing spells either via praying or simply as a boon of the bard's divine music. Alternately, I wouldn't be averse to the bard praying to another patron deity, provided they follow the dogma close to how a cleric would.

Magiros, you do bring up a good argument. The reason I'd dismiss it is that bards are a bad example to begin with. By all rights, they shouldn't ICly even be able to cast arcane healing spells. It's a brain fart that hasn't been explained in-setting. If you choose to assume bards can draw healing magic from the Weave by completely arcane means, you could also say fey are capable of the same thing. I just don't like to acknowledge the premise to begin with.

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Magiros
 
PostPosted: Sun, Nov 09 2008, 12:27 PM 

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Alright, so I cant cast healing spells trough the Weavem which is fine as my fae is a druid :)

But would it be possible that she could help other magical creatures trough the weave, those that are connected to the Weave like elfs, trough it?

What I mean is could she aid an elf to go into deep recovering reverie. In which the elf would be able to heal wounds that else would be death of her/him or any kind of spiritual injury?


 
      
LetumLux
 
PostPosted: Mon, Nov 10 2008, 0:29 AM 

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On the Kobold Pantheon. To the best of my knowledge -

Kurtulmak appears in various core books;
Gaknulak appears in Monster Mythology;
Dakarnok appears in the article "The humanoids", Dragon Magazine #63.

Are there any places/books that the other two (Gaknulak and Dakarnok) are mentioned?

Is Dragon Magazine considered a viable source for lore on a case-by-case basis?


 
      
Selvec Darkon
 
PostPosted: Mon, Nov 10 2008, 1:16 AM 

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Dragon is, it's offically backed up by Wizards I believe.

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Sakkran
 
PostPosted: Mon, Nov 10 2008, 1:47 AM 

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Okay, I've got a wierd lore question- Could someone tell me more about the Road Wardens that are scattered about the island? Who they are, where they come from, who runs them?

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Selvec Darkon
 
PostPosted: Mon, Nov 10 2008, 1:57 AM 

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Sakkran wrote:
Okay, I've got a wierd lore question- Could someone tell me more about the Road Wardens that are scattered about the island? Who they are, where they come from, who runs them?


I know one went to Tarkuul to be a guard for a while, came back as a skeleton after quitting, and now guards the roads.

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oshizo2
 
PostPosted: Mon, Nov 10 2008, 12:53 PM 

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hey i've got a question. Can someone help me find out more about the "true ressurection" spell.

I need to know if it requires the aid of a diety or is is completly arcane, or some of both.

Thanks.

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Selvec Darkon
 
PostPosted: Mon, Nov 10 2008, 12:56 PM 

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oshizo2 wrote:
hey i've got a question. Can someone help me find out more about the "true ressurection" spell.

I need to know if it requires the aid of a diety or is is completly arcane, or some of both.

Thanks.


Diety. It's strickly cleric only I believe, it also requires some obscene amount of gold and some diamond or something.

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hendrack
 
PostPosted: Mon, Nov 10 2008, 12:57 PM 

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Resurrection is always divine AFAIK. Amias raise dead scrolls are bullpoop.

That: http://www.d20srd.org/srd/spells/trueResurrection.htm


 
      
Pony
 
PostPosted: Mon, Nov 10 2008, 12:59 PM 



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In NWN there is no true ressurection spell, only one called ressurection. It is a divine spell, meaning yes, you need a deity.

NWN Ressurection Spell: Here

In pnp it is a divine spell that you can bring back a fallen person with without the need for the body, meaning you can use it even if the person was utterly destroyed in physical form.

Edit: Meh, too slow.


 
      
hendrack
 
PostPosted: Fri, Nov 14 2008, 9:57 AM 

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Question about the dwarven language I could find no answer to: AFAIK theres a dwarven "common" language and some uber-secretive sacred whatnot-old dwarven language (it has been brought up in the forum once but I did not find it).

I ask because one of my characters, a gnome, I always RPed as being raised by dwarves in her childhood (raided caravan, picked up by dwarves and so on). The question is if she would understand dwarven, if there is this "common" variant, or if the dwarven language per se is uber-secretive.


 
      
Uberuce
 
PostPosted: Fri, Nov 14 2008, 13:05 PM 

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If I remember correctly that thread resulted in confusion between Warhammer stumps' lore and FR.

I personally think it's kinda cool for them to be so insular they don't talk Dwarf to non-dwarves, so my skald girlie won't speak it in the presence of the unbearded.


 
      
hendrack
 
PostPosted: Fri, Nov 14 2008, 13:30 PM 

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For now she speaks common with a thick dwarven accent, I wondered if it would be RPly sane for her to speak real dwarven, I suppose not. Means she heard it as child but did not learn it.


 
      
IronAngel
 
PostPosted: Fri, Nov 14 2008, 18:41 PM 

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LetumLux wrote:
Is Dragon Magazine considered a viable source for lore on a case-by-case basis?


Dunno about the deities, but Dragon is not official. It has (well, had) a license from WotC, but it was essentially fan-fiction. A lot of what was written for it later made its way into official Realmslore, however, and was worked on by Realms designers or freelancers. I'm not 100% sure about technicalities, but it's likely everything Ed's written for Dragon is still canon, unless WotC later retconned it.

But yeah, Dragon's oftentimes a good source you can use with careful judgement.


About the Dwarven language: it's fairly common in many lands that trade with Dwarves. It's not a secret language in general, though I don't see why there couldn't be dwarven communities that guard their language jealously.

Dwarves Deep says:
Quote:
The dwarven language in use today is
descended from the Elder tongue, a
speech of great antiquity. The Elder
tongue is thought by some to be the
source of the word “Faerun,” derived
from the word “runedar‚” meaning home
or familiar place. It has a long and complicated
vocabulary—little used by any
dwarf alive today, save for the recordkeeping
elders. The most commonlyheard
words of present-day dwarvish are
presented on the opposite page.
Some of the words given there are of
use to humans deciphering dwarven
place-names, some of which survive in
present-day use. Those trying to interpret
old treasure-verses or dwarven lore are
in even greater need of an elder dwarven
vocabulary


And about Runestones:

Quote:
Dwarves prefer to write on stone
rather than on more perishable materials.
Stone walls, pillars, cairns, and standing
stones all over the Realms today bear the
Dethek runes used by dwarves down the
long ages since history in Faerun began. A
few dwarven writings are in ‘dead
tongues’ or in clan codes rather than Dethek
runes, which, thankfully for the
scholar, few clans use nowadays.


Dethek is fairly commonly known and used. The above quote suggests there have been clan-specific secret modifications in history. They're clearly not a common thing anymore, and would likely be runic script rather than a spoken language anyhow.

Someone who's grown up close to dwarves would likely have picked up several words. Dwarven travellers often speak Common with many common Dwarven words sprinkled in. Dwarves Deep presents a long list of such words.

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Wyjyn
 
PostPosted: Fri, Nov 21 2008, 8:21 AM 

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How do the various Genasi types get along?


 
      
LetumLux
 
PostPosted: Fri, Nov 21 2008, 8:58 AM 

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I'm looking through my books now to see if I can dig up some stereotypes, but as varied as the Genasi can be due to their whole mixed heritage anyway, I'd be more inclined to think their opinions on other Genasi vary just as much also with a "template" of their arrogance (however that manifests) directing those opinions. Even more so, I think it depends on how much they care that they are a Genasi, thus how much they believe their particular elemental heritage is superior to another and how objective (or not) they are about that.

Here we go:

Water genasi - Relations with other races wrote:
Water genasi feel closest to their adopted race and indifferent to all others. Aquatic creatures and others who can naturally breathe water are treated less cooly (unless such a creature is a natural enemy of the genasi's adopted race, such as a sahuagin-raised genasi confronted by a triton). They hold no special animosity toward fiery creatures or fire genasi, and see a similarity between themselves and flying creatures, although they are quick to point out that natural fliers have to come to rest on land eventually while they and other sea creatures can live in the water indefinitely. They laugh at and ridicule aquaphobic creatures, and dwarves are frequently the target of their jokes and pranks (almost always involving a dunking).

Fire genasi - Relations with other races wrote:
Fire genasi consider themselves above all other races but accept humans because of their own human blood. Dwarves, gnomes, and halflings are too short to be taken seriously, elves are too focused on the long-term consequences, and half-orcs are too stupid. Earth genasi are too slow to act, water genasi too dispassionate, air genasi too flighty, and aasimar and tieflings too morose. Fire genasi quickly become impatient with the "failings" of other races and rarely make friends with anyone but humans or other fire genasi.

Air genasi - Relations with other races wrote:
Although they are arrogant about their own abilities, air genasi are smart enough to recognize the talents of the elven race (including half-elves), and they share a similar enjoyment of open natural spaces. They consider dwarves homebound and close-minded, enjoying far too much the stony comfort of a cavern roof overhead. Gnomes are regarded much as dwarves, but the air genasi know that some gnomes love the open sky as much as the elves do, and these are tolerated.
Halflings wander as much as air genasi do, and so the hin are welcome traveling companions to the planetouched. Half-orcs are considered clumsy and brutish, but valuable allies in a fight, and so even the haughty air genasi choose their words carefully around these large halfbreeds. Humans are accepted, although air genasi consider a typical human's readiness to settle on an unclaimed plot of land annoying and pointless.
Aasimar, tieflings, and other kinds of genasi are in the same boat as far as air genasi are concerned. All are touched by something out of this world, but since no other "taint" is truly as awesome and inspiring as the element of air, air genasi tend to treat these beings as limited but interesting distant relations.

Earth genasi - Relations with other races wrote:
Earth Genasi get along well with gnomes and dwarves by find elves and half-elves too weak and puny to be taken seriously. Halflings would almost be in the same category as elves except that they show a remarkable talent for survival, which the genasi respect. Oddly enough, most elves and half-elves appreciate an earth genasi's ties to the land, even though the feeling is not reciprocated.
As earth genasi usually have human parents, they get along fine with humans. They have no bias for or against other kinds of planetouched, even the air genasi, whom they consider flighty but skilled. Half-orcs are intriguing to earth genasi, for they have the hot blood of a much stronger race tempered with human nature as much as earth genasi do, so the planetouched consider them lesser but similar kin.

Source: Races of Faerûn


 
      
Wyjyn
 
PostPosted: Fri, Nov 21 2008, 19:04 PM 

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Thanks letum, good post. I have that source book, probably should have looked myself but good to have somewhere anyway. Another question, this one for you IronAngel:D Does anyone know where I may find a good, lore-valid elven dictionary or translator. There is one on candlekeep and one on forgotten realms wiki but I need more. Well:D?


 
      
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