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Ts_
 
PostPosted: Thu, Apr 16 2009, 13:59 PM 

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Yurell wrote:
Geld Yaztran wrote:
snip ... snip

I beieve these posts are the ones to whih we are referring ... it seems pretty solid that he is the one who ignores them on an OOC level, rather than an IC one.

I think, I read these quite differently, Yurell. I know that he admits to ignoring RP (as I wrote above, where I actually quoted the same "the HELL" line). But you also quoted him, where he says that he would also be OOC friendly to people that just want to pass:
Geld Yaztran wrote:
And if someone does not want to play with me, I won't be a jackass about it and expect everyone to play MY way because I won the stupid PvP situation...or can win it.


Also, he wrote he was permanently griefed (some time ago), which could explain things like (which you also quoted):
Geld Yaztran wrote:
And if you force your characters on mine when I hate YOU the player(not all players but a couple in particular I could watch a truck run them over and not blink), expect me to not want to play along.

_Forcing_ a character on someone else is not the same as running into each other accidentally. The "OOC hatred" would also suggest these players have a history and that means they played together at some time ... Which brings up the whole "Yep, sometimes avoiding each other by OOC means is the best way to handle things." topic again.

Regarding the ignored roadblocks, which more likely are random encounters, so the above doesn't apply: If _I_ was running to meet some people that, if I didn't have an real life, I would have been together with from the moment they started leaving town, then I would have trouble accepting that someone's roadblock RP makes Amia more coherent than my running past them. Your argument is: The engine is king ... "You're here now because I see you on screen, now play!". My argument is: I want the players to be kings (and queens) and make it possible for them to play. Other random people will come by that roadblock, while the one running past might have only tonight to play with his/her friends. Both RPers have equal right to their RP, but OOCly it seems extremely clear to me who should get his way. Don't you see that?

Regards,
Ts

PS: NB, I wouldn't want to watch anyone being run over by a truck ... Such a comment might not help either.

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Yurell
 
PostPosted: Thu, Apr 16 2009, 14:02 PM 

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This sort of discussion can only be solved by Geld restating what he meant, but from what I got he said he'd ignore whomever he pleased.

Specifically:

Quote:
"FURTHERMORE, YES I CAN, WILL, and sometimes DO ignore the HELL out of people I DO NOT LIKE. "

and
Quote:
"So call me an ass if you want but if I don't want to play with you, I DON'T WANT TO PLAY WITH YOU. "


His opinions on roadblocks were quite separate from these two points

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soundofastream
 
PostPosted: Thu, Apr 16 2009, 14:45 PM 

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Actually, Yurell, its best we drop this discussion to be honest. Geld is clearly having a bad time right now at a guess and lets not spend our days arguing with him. Dwell on other things...that's my thought for the day...

:shock: :idea:

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Ts_
 
PostPosted: Thu, Apr 16 2009, 14:59 PM 

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*deletes what he had typed out* Okay.

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TormakSaber
 
PostPosted: Thu, Apr 16 2009, 16:01 PM 

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Re: 1 GP Roadblock:

I am a level 30 adventurer. I have slain dragons and demons. I work every day to stop the machinations of people far greater and far more dangerous than yourself. I have 'Saved The World.' My alignment is not Lawful or maybe even Neutral. Maybe you caught me on a bad day. And you're going to block the road I walk every day and hold me up because you want one coin?

You might get stabbed in the gut by more than a few people. The "Hero Complex" stops being a complex when most of the people *are heroes*.

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Yurell
 
PostPosted: Thu, Apr 16 2009, 16:02 PM 

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"Alms for the poor" works better for small amounts like that.And then you have epic paladins that would kill you at your road block dump thousands on you.

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IronAngel
 
PostPosted: Thu, Apr 16 2009, 16:22 PM 

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I was surprised by how willing folks were to aid and listen to a priest and offer generous donations to the church of Oghma. It's by far more profitable than crime! Then again, having to use that gold to buy books for children does limit the utility of the tactic. >_>

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HellScourge
 
PostPosted: Thu, Apr 16 2009, 16:39 PM 

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Please roadblocks *shakes head*

if you demand it that way, duh, sure.

I prefer the more elegant: Road insurance and repair tax variance.

"Excuse me adventurer, but you are traveling over this well worn road and we would like it if you would donate a minor sum of merely 10 gold to keep it as good as it is. More is of course accepted and when the road gets replaced with a better one will you be praised."

Out of 10 people.
3 Ran past without saying anything. 7 stayed and Rp'd.

Out of these 7 did 4 poay the taxes, the others refused and couldn't pass this way and had to take the long route around, which would've led them through various goblin spawns and would've netted XP and GP.
Yet they persisted to walk this way until their pals payed for them.

Amusing enough.
The reason behind it? My character, and someone else got bored, and they made a bet who could get the most money out of the people passing.

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Cori
 
PostPosted: Thu, Apr 16 2009, 19:19 PM 

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You know, if I ever ran into a roadblock where the "demand" of gold, was done in an intelligent manner, ie/ ideas like the two above posts, I wouldn't care that I could icly have avoided it, I wouldn't care if it was at a transition, and I'd likely pay up what gold I could without causing myself problems (within reason of course).

Why? Because as Tormak said, everyone, whether good or evil, is pretty much a "hero" in this game. So it's not pride gaming so much as realistically how most characters would respond to "gold or life" type threats. Most pc's ARE NOT COMMONERS. They are used to violence, they are used to life threatening situations, and they've probably faced things a lot scarier than a few brigands standing at a roadblock demanding gold.

Be intelligent, be imaginative with your approach, and you'll likely get a lot better results. You don't have to actually *be* a priest, to impersonate one, and ask for donations. Yeah you'll get the odd person who'll oocly decide they know you aren't a priest, but I think a lot of the time it really would be the ODD person, not the norm.

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Geld Yaztran
 
PostPosted: Thu, Apr 16 2009, 19:28 PM 

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If I come across a roadbloack I'd play along of course. If they asked for too much money I would go OOC in a tell and tell them I don't have it.

But it depends ENTIRELY on my character. It depends on the attitude of the poeple running the blockade.

Depending on who I am playing as, the amount of strength when used to ask for the money is important. Quar'agh, being highly confrontational, would not accept a brutes orders. He'd likely burn the roadblock down.....however if the person were cordial and sophisticated, or polite, even as hey rob him, he'd likely give up some money, being impressed with good manners or intellect.

Chances are I would never fly past a roadblock, since I figure the RP there won't be long. They'll ask or demand for money, I'll kill them or give them money. But honestly it is kind of hard to determine what one would do when their can be so many factors to consider.

On an OOC lvl I HATE the idea of forcing a character upon another, I never wish to do it and I don't want it done to me.

Because I feel that way, and because I understand that some people only have so much time to play and sometimes, they might not want to be bothered on an OOC lvl.

So in other words, if it's someone I know and hate OOCly, I don't want to play with them. But in terms of a random roadblock with some strangers that I do not despise based on past history, I'd totally play along, hell I might even join them...now mind this is IF I SEE a roadblock.

HOWEVER, if -I- am the one running the roadblock(highly unlikely...but then again Quar'agh helped mug people for the blackflag so I actually can't say he wouldn't), and some player screams OOC LEAVE ME ALONE!!...or ....//I don't want to RP with you......or something along the lines of them not having fun, I halt the RP heading in the continued direction. I give them there respect player to player, and let them run off.

I am not trying to make things unfun for people. Hence yes, I'd let anyone who does not want to participate to run off. If anything I know someone's going to stop and play along eventually and I also believe that even some of the players who I let run pass will hopefully look back and say, he wasn't a bad guy.

What I'm not going to do is continue doing what I'm doing regardless of what the Players is asking for OOCly and just ignore them. That happened to me and never would I wish it upon anyone.


 
      
hendrack
 
PostPosted: Thu, Apr 16 2009, 19:31 PM 

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Aw, if I just had the time I'd start a begging syndicate with a couple of shady characteres... people in tattered clothes pretending to be followers of Ilmater... "alms for the poor, the church needs a new roof!". This kind of fraud is how it works in real life. Some people drive with their good car to a place, pretend to be a beggar and go home with a lot of money. :D


 
      
Cori
 
PostPosted: Thu, Apr 16 2009, 19:43 PM 

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hendrack wrote:
Aw, if I just had the time I'd start a begging syndicate with a couple of shady characteres... people in tattered clothes pretending to be followers of Ilmater... "alms for the poor, the church needs a new roof!". This kind of fraud is how it works in real life. Some people drive with their good car to a place, pretend to be a beggar and go home with a lot of money. :D


Very very true. Our local paper did a feature on this sort of thing. A LOT of those beggars live a high life, bringing in more than I am likely ever to. Talkling like $500.00 a day. Tax free, of course.

Personally, while on the one hand I applaud them for finding a clever way to make a great living for themselves, the fact they are taking money from people who really do need it makes me pray that they get hit by a train while driving their expensive fancy car.

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IronAngel
 
PostPosted: Thu, Apr 16 2009, 19:45 PM 

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Geld Yaztran wrote:
If I come across a roadbloack I'd play along of course. If they asked for too much money I would go OOC in a tell and tell them I don't have it.


Or you, and everyone else, could choose not go to OOC in the first place. I'm sure the players of those highwaymen don't care if your character has the money or not; they're not the ones asking for gold, after all! Instead, it's a confrontation between your characters, so why can't your PC explain that he doesn't have such gold, and negotiate his way out of it? Or, if that's not his thing, fight or flee.

Staying completely IC, I find it hard to believe a robber isn't going to take whatever gold the victim is offering, even if it isn't what was asked in the first place. There's no reason to think of the situation as anything but IC. It's never a transaction of gold between two players, but one between two characters.

I do find it incredibly bad practice to give just 1 gold. Be a man (or a woman), take it with an open mind, and pay whatever would be a fitting tithe and/or the sum your character would carry around on a normal day. It's just imaginary numbers, and I can think of no better use for gold than to dispense it around in RP. I've always been generous when it comes to rewarding informants, entertainers or helping hands (and would be to robbers, too, if ever I was robbed), because that's the kind of fun you can't buy from NPCs. Since I can't reward XP playerside (and that would be somewhat iffy in the long run), rewarding good RP with gold is the second best thing. It makes me happy, and that's what the game is about. (Well, both of them are secondary to rewarding good RP with good RP, first and foremost.)

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Geld Yaztran
 
PostPosted: Thu, Apr 16 2009, 20:48 PM 

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I would most likely say something also IC to the affect of, "I can't afford that!"

In most cases though that is usually not a problem.

I learned to send tells during a conflict to alleviate issues that could occur, before they do. This developes a better player to player relationship so that there are no hard feelings with whatever occurs.


 
      
Gunz
 
PostPosted: Thu, Apr 16 2009, 23:01 PM 



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Geld Yaztran wrote:
Guns, keep your assumptions about my thoughts and feelings to yourself. I neither care for your input on my mentality nor asked for it. Speak about your own scenarios, and keep me out. I get tired of smart ass comments because you don't like what I say....if you don't like it rebutt it.


Sorry guy, but this isn't your thread, I don't need your permission to comment on anything you've said on a -public- forum (This also goes back to the world not revolving around you btw). I didn't "rebutt" it because, frankly, there was nothing to rebut. Everyone had already done so. The only reason I ever even commented was because you refused to admit you're being a baby about everything.

Anyway, I agree about the 1 gp roadblock. I don't think any of my characters would pay, it's almost an insult. Some of them would even take to confrontation in hopes of kicking some ass in retaliation. Not that you shouldn't do it, go for it if you like. I wouldn't expect it to work well though. :P

About the OOC bad feelings, ignoring people's characters on an OOC level is just flat out wrong. If you don't like someone OOCly, don't just ignore them when something happens to where you have to interact. At least emote something so you stay in character: "::ignores him and walks away::" or something to that effect. If you guys really don't get along, sure, you're free to ignore PM's and all OOC contact, thats your right as a person. But, when IC, stay IC. It's not hard to do and it's not the end of the world, believe me. Your ego can't possibly be that inflated. I hope...

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Azrael
 
PostPosted: Thu, Apr 16 2009, 23:21 PM 

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And yes many PC's are 'heros'....so are the people running the roadblocks ^^ they're not common everyday thief's either.

Yes many attack, that's perfectly fine, it's the oocness afterward that irks me. Sure during a roadblock, players can choose to fight, that's not the issue it's that they can hide behind a rule that says 'no blocking off an area'..when they are given ways to get into the area ICly.

Thought I made that point clear "heros on an OOC level" as in "My character never dies, I'm just short of a demi-god" attitude. I've sadly encountered a person who roleplayed their armor was 'divinely' blessed and therefore no one could remove their helmet to see their face, or move their body at all else be burned...In the end the group I was in had to leave the situation. Quite unfortunate.

Sure in Amia everyone can be an 'epic' character but epic is redefined in Amia and is no longer 'epic' but quite 'ordinary'.

It's the 'everyone is special, so noone is' complex. This is why there are overpowered super-epic NPC's, who are the actual 'epics' in this enviroment.

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Jan Busta
 
PostPosted: Fri, Apr 17 2009, 11:23 AM 



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o0GuNz_N_RoSeZ0o wrote:
The only reason I ever even commented was because you refused to admit you're being a baby about everything.


That is unnecessary and insulting. I suggest an apology or an edit, or hope a dm will edit it.

Such phrases don't belong in honest exchanges of ideas.

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Yurell
 
PostPosted: Fri, Apr 17 2009, 11:26 AM 

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Azrael wrote:
I've sadly encountered a person who roleplayed their armor was 'divinely' blessed and therefore no one could remove their helmet to see their face, or move their body at all else be burned...In the end the group I was in had to leave the situation. Quite unfortunate.


I don't think that's allowed without DM permission.

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555444333
 
PostPosted: Fri, Apr 17 2009, 12:08 PM 

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I find the game is more fun if you start of hating everyone, and then you're surprised when they do something that impresses you. It also means you don't get shocked when someone decides to punch you in the ribs and spit on your corpse.

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Phantom-D
 
PostPosted: Fri, Apr 17 2009, 12:21 PM 



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555444333 wrote:
I find the game is more fun if you start of hating everyone, and then you're surprised when they do something that impresses you. It also means you don't get shocked when someone decides to punch you in the ribs and spit on your corpse.


It really isn't at all. I give most everyone the benefit of the doubt and you'd be surprised how many times I actually regretted it. Not much at all.


 
      
O'Raghailligh
 
PostPosted: Fri, Apr 17 2009, 12:33 PM 

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Quote - Geld Yaztran wrote:
I learned to send tells during a conflict to alleviate issues that could occur, before they do. This developes a better player to player relationship so that there are no hard feelings with whatever occurs.


Here lies the solution to alot of RP problems. Rather than just ignoring someone with no clue as to why, a quick tell eases any tensions that could potentially arise from the total ignore. A little goes a long way.

Sometimes though, sadly, it seems people do the total ignore to provoke a response so that they can cry to the DMs or forums. *shrugs*


(ps: i havn't figured out the fancy quote thing you all seem to do so well :)


 
      
Nekhy
 
PostPosted: Fri, Apr 17 2009, 12:37 PM 



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[quote="Nekhy"]blablabla[/quote]


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555444333
 
PostPosted: Fri, Apr 17 2009, 12:40 PM 

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Phantom-D wrote:
555444333 wrote:
I find the game is more fun if you start of hating everyone, and then you're surprised when they do something that impresses you. It also means you don't get shocked when someone decides to punch you in the ribs and spit on your corpse.


It really isn't at all. I give most everyone the benefit of the doubt and you'd be surprised how many times I actually regretted it. Not much at all.


I don't give anyone benefit of the doubt, I expect you all to be vicious conniving bastards who hate my character. When you turn out otherwise I am therefore pleasantly surprised. :p

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Vedran the Mad
 
PostPosted: Fri, Apr 17 2009, 14:17 PM 

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What about ambushes?

More specifically, if a drow happens to spot a couple of elves hunting and they do not spot him. Does the drow need permission from the elven chars to ambush them or does he only need to inform them that they're gonna get it.

Drow - Elf hatred seems a perfectly good IC reason to attack eachother on sight and if you need to send the ambushees a telll that they're gonna get ambushed than the whole ambush surprise concept is lost.

Some clarification would be most welcomed

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Yurell
 
PostPosted: Fri, Apr 17 2009, 14:21 PM 

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Vedran the Mad wrote:
What about ambushes?

More specifically, if a drow happens to spot a couple of elves hunting and they do not spot him. Does the drow need permission from the elven chars to ambush them or does he only need to inform them that they're gonna get it.

Drow - Elf hatred seems a perfectly good IC reason to attack eachother on sight and if you need to send the ambushees a telll that they're gonna get ambushed than the whole ambush surprise concept is lost.

Some clarification would be most welcomed


You need RP still. You can't go "You're a bad race therefore you die *attacks*"

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IronAngel
 
PostPosted: Fri, Apr 17 2009, 14:31 PM 

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If you don't want to "RP", that is, stop to emote and chat but rather ambush straight away: yes, then you do need permission. If you ask me if your drow can attack my elf out of the blue within the next 2 hours, I'll probably say yes and it's cool. If you don't ask me, and do so regardless, you're bad.

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Vedran the Mad
 
PostPosted: Fri, Apr 17 2009, 14:31 PM 

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Yurell wrote:
Vedran the Mad wrote:
What about ambushes?

More specifically, if a drow happens to spot a couple of elves hunting and they do not spot him. Does the drow need permission from the elven chars to ambush them or does he only need to inform them that they're gonna get it.

Drow - Elf hatred seems a perfectly good IC reason to attack eachother on sight and if you need to send the ambushees a telll that they're gonna get ambushed than the whole ambush surprise concept is lost.

Some clarification would be most welcomed


You need RP still. You can't go "You're a bad race therefore you die *attacks*"


Not exactly what I had in mind....

They can be subdued and rp can follow after the ambush. I just want to know if there's any way to keep an ambush a surprise

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IronAngel
 
PostPosted: Fri, Apr 17 2009, 14:33 PM 

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You can't ambush them out of the blue without permission. The point of RPing before PvP is to let people the chance to avoid PvP. That's an option you must always give the other party, at least once per incident, so it's definetely not allowed to PvP someone by surprise. Unless you've agreed to that with the player beforehand.

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Yurell
 
PostPosted: Fri, Apr 17 2009, 14:34 PM 

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Vedran the Mad wrote:
Yurell wrote:
Vedran the Mad wrote:
What about ambushes?

More specifically, if a drow happens to spot a couple of elves hunting and they do not spot him. Does the drow need permission from the elven chars to ambush them or does he only need to inform them that they're gonna get it.

Drow - Elf hatred seems a perfectly good IC reason to attack eachother on sight and if you need to send the ambushees a telll that they're gonna get ambushed than the whole ambush surprise concept is lost.

Some clarification would be most welcomed


You need RP still. You can't go "You're a bad race therefore you die *attacks*"


Not exactly what I had in mind....

They can be subdued and rp can follow after the ambush. I just want to know if there's any way to keep an ambush a surprise


No ... see Iron's post.

Edit: Ninja'd

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Uncle-Opustus
 
PostPosted: Fri, Apr 17 2009, 14:41 PM 

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IronAngel wrote:
You can't ambush them out of the blue without permission. The point of RPing before PvP is to let people the chance to avoid PvP. That's an option you must always give the other party, at least once per incident, so it's definetely not allowed to PvP someone by surprise. Unless you've agreed to that with the player beforehand.


I thought that rule was outdated?

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Vedran the Mad
 
PostPosted: Fri, Apr 17 2009, 14:41 PM 

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Thank you Iron thats all I wanted to know.

So, if both parties agree to participate in an ambush it's ok without pre-roleplay and that way it can still be a surprise because you don't have to ambush them as soon as you get permission and it leaves plenty of room for rp after the ambush.

Excellent :)

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IronAngel
 
PostPosted: Fri, Apr 17 2009, 14:46 PM 

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Indeed. That's how I'd do it, if I were so inclined.


Uncle-Opustus wrote:
IronAngel wrote:
You can't ambush them out of the blue without permission. The point of RPing before PvP is to let people the chance to avoid PvP. That's an option you must always give the other party, at least once per incident, so it's definetely not allowed to PvP someone by surprise. Unless you've agreed to that with the player beforehand.


I thought that rule was outdated?


Um, no. It's still very much the rule you'll find in R&L -> Main Rules of Amia. Which part were you thinking about, specifically?

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Crowsterf
 
PostPosted: Fri, Apr 17 2009, 15:29 PM 

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Vedran the Mad wrote:
Thank you Iron thats all I wanted to know.

So, if both parties agree to participate in an ambush it's ok without pre-roleplay and that way it can still be a surprise because you don't have to ambush them as soon as you get permission and it leaves plenty of room for rp after the ambush.

Excellent :)


And if you find them buffed and ready.. abort.. unless your character is a complet numpty.

PvP is never an issue if BOTH parties or more specificly ALL involved have agreed to it before hand.

But to clarify, permission is not mandatory as long as ther is sufficent lead up rp and a sufficent IC way out provided along with suficent time to react.. dont say you have three seconds to leave and count to 3 realy quicly.. some people take longer to type responces than others, be paitent with eachother. oh and dont forget to hostile before PvP comences, and if summons are involved.. keep them in check untill all nessisary RP is completed, if you hostile someone from word go then try out the rp, your summons wont hold back. (if you hostile someone with summons and the summons attack you i will laugh at you when you try and file a complaint)


 
      
Mr Mago
 
PostPosted: Fri, Apr 17 2009, 16:07 PM 

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IronAngel wrote:
You can't ambush them out of the blue without permission. The point of RPing before PvP is to let people the chance to avoid PvP. That's an option you must always give the other party, at least once per incident, so it's definetely not allowed to PvP someone by surprise. Unless you've agreed to that with the player beforehand.


Or unless there's a justifiable cause.

IC actions reaps IC consequences.

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IronAngel
 
PostPosted: Fri, Apr 17 2009, 16:17 PM 

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There's no justifiable cause to breaking PvP rules. What you quoted is me paraphrasing the PvP rules, and it applies in all situations.

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Mr Mago
 
PostPosted: Fri, Apr 17 2009, 16:25 PM 

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Well.... after the attack on the Banite Temple, Darthion did a shitload of surprise PvP-attacks against those who participated in the temple attack.

But then again, that was a rather unique event, and the DMs were aware of it, just as the players knew it was coming.

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Acrid
 
PostPosted: Fri, Apr 17 2009, 16:25 PM 

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i think we should make a list of the players who have no problem getting PvP by surprise, without warning. I would totaly be in that list.
Because i think that can also be part of the RP and your realy surprise making your character act more realisticaly.

(PS: hm, i just pop up in the topic without reading the entire thing, only reacted of the last posts)

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Crowsterf
 
PostPosted: Fri, Apr 17 2009, 16:39 PM 

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Acrid wrote:
i think we should make a list of the players who have no problem getting PvP by surprise, without warning. I would totaly be in that list.
Because i think that can also be part of the RP and your realy surprise making your character act more realisticaly.

(PS: hm, i just pop up in the topic without reading the entire thing, only reacted of the last posts)


Good way to get griefed mate, it would get old real fast trust me


 
      
Acrid
 
PostPosted: Fri, Apr 17 2009, 16:41 PM 

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hm, guess i just need a pure action server of something hardcore 8P

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Bactérie
 
PostPosted: Fri, Apr 17 2009, 16:44 PM 

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In my opinion the problem with such a list is that it would be like sanctioning pvp as the primary mean of comfrontation. Rp should always come first. only when the two players reached the limit of what can be done by rp should pvp be considered.


 
      
Acrid
 
PostPosted: Fri, Apr 17 2009, 16:52 PM 

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Well, that list would require some RP reason as i wouldnt want it to be "the ultimate PvP nonsense" right.

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Jan
 
PostPosted: Fri, Apr 17 2009, 16:57 PM 

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Bawww, I'm fine with fighting NPCs all day long but God forbid a PC wants to attack me. That's griefing. :(
Taking the surprise element out of an ambush ruins the general world atmosphere even further.
All for the sake of players who buy a conflict game and then can't handle any kind of thrill.


 
      
Mr Mago
 
PostPosted: Fri, Apr 17 2009, 17:00 PM 

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Jan wrote:
Bawww, I'm fine with fighting NPCs all day long but God forbid a PC wants to attack me. That's griefing. :(
Taking the surprise element out of an ambush ruins the general world atmosphere even further.
All for the sake of players who buy a conflict game and then can't handle any kind of thrill.


There's plenty of conflict RP to be found. Exciting, dangerous... filled with drama, thrills and the occasional long term death (STD).

Have a wedding.

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IronAngel
 
PostPosted: Fri, Apr 17 2009, 17:06 PM 

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Jan wrote:
Bawww, I'm fine with fighting NPCs all day long but God forbid a PC wants to attack me. That's griefing. :(
Taking the surprise element out of an ambush ruins the general world atmosphere even further.
All for the sake of players who buy a conflict game and then can't handle any kind of thrill.


So you think it's OK to hang around lowbie hunting areas and roads and PvP everyone in sight?

Because it's either that or what we have now. (And have always had.) It's easy for you to say that griefing isn't OK but valid RP PvP is. That's not going to stop the griefing, though, if it's "technically" allowed by the rules. There's no way to tell apart griefing and "acceptable" situations with one clear criterion that could be enforced across the board, and understood by every player and DM. Welcome to reality.

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Jan
 
PostPosted: Fri, Apr 17 2009, 17:14 PM 

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I don't feel like repeating my arguments. I don't "PvP everyone in sight", thanks a lot. I haven't PvP'd for years.
It is for the friggin enjoyment of the ambushed characters that I argue against previous OOC babble.
When I'm walking along a dark road I'd prefer a "Your life is undone! *smash*" before "//pvp ok?" any day.
NPCs don't get OOC consent before they spawn on you.
If you feel bad over a surprise attack you are playing the WRONG GAME.

Griefers can be banned without this rule.


 
      
IronAngel
 
PostPosted: Fri, Apr 17 2009, 17:36 PM 

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You might not, but someone else would. And how the hell will we label them as "griefers" if they're playing exactly by the rules? Do we just whimsically pick which people to ban based on a gut feeling? How do we define griefing, if not by rules stating what's allowed and what isn't? Do you believe it's easy to manage a server with thousands of players and over a dozen DMs, and remain both consistent in rules enforcement and popular? We can't start making rules that technically allow blatant griefing or exploiting, and then randomly ban people who, in our opinion, didn't understand the "spirit" of the rule well enough not to break it; even if they never broke the letter of the rule.

We're not an intimate group of friends who get immediate feedback from eachother. We're a "system" and as such, we need to make compromises. Even if it subjects us to critisism from those who'd fight the system for being a system.

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On Joon, Kjetta wrote:
The guy that probably has sexual fantasies about masturbation. I mean, Iron, you're a bookworm nerd that even in your wildest escapism fantasies flee to the internet to play the role of another bookworm nerd? Come on!


 
      
Nekhy
 
PostPosted: Fri, Apr 17 2009, 17:38 PM 



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Jan wrote:
Griefers can be banned without this rule.


In a black-and-white world, sure.

Not in our world of unlimited shades of grey and colours, though, without possibly banning quite a lot of our players. Everyone is a possible griefer in someone else's mind and frankly, DMs got better things to do than to read screeny evidence all day long to determine who's a griefer and who isn't.


 
      
Jan
 
PostPosted: Fri, Apr 17 2009, 17:52 PM 

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Then free when in doubt, note the related CD key, account and character names, and if he is accused of griefing another time, perform a more thorough investigation. It's just like the police works, in "reality". I realize this rule exists because it's the easy way out during the current lack of DMs, but you too should realize that this compromise makes ambush, robbery and related RP less fun for both parties. PvP haters excluded.

Here's another point: Imagine a robber hiding in the forest next to a road at night. You can't really see passing characters before they're almost there. Just how do you want OOC consent to be made when you have to find the character amidst 63 other fantasy names, write up a nice tell and send it, before the character hasn't already passed?

"//Hey, I'm gonna rob you in like three seconds, that OK?"


 
      
Nekhy
 
PostPosted: Fri, Apr 17 2009, 17:56 PM 



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You realise we do this without a salary, at our leisure time? There's not a lack of DMs, but a lack of DM interest in spending time with this kind of stuff, that can be solved in a simple way. We'd rather be running events than draining our own fun by getting involved in disputes, unless absolutely necessary.


 
      
Jan
 
PostPosted: Fri, Apr 17 2009, 18:02 PM 

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Lack of DMs really wasn't my point nor the topic, I'd rather not stray into *that* fry.


 
      
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