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Maias227
 
PostPosted: Tue, Jul 14 2009, 10:17 AM 

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Well I can't say I know the contents of all those books. Per say the magic stuff. If Magic of Faerûn perhaps outlines the workings, origins and use of magic then thats the cannon thing we follow. Though if you find a book describing what kind of nuts wizard familiars are known to like eating on rainy days then you can freely use that information.

Generally the forgotten realms material outlines a lot of general subjects but leaves the very fine details for the player to figure. In such cases you are free to fill those wholes with lore found in those books. But if something ever is found to mismatch it is the realms books we follow.

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IronAngel
 
PostPosted: Tue, Jul 14 2009, 13:34 PM 

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Yeah. A bit difficult to say, without knowing what exactly you'd use.

In general, though: PCs don't know what game products say. They live in the world the game books describe to us players, experience everything subjectively and in a very limited scope. Just like there are numerous scientific, religious, philosophic and artistic interpretations of the world and the phenomena within, there are certainly even more of such for magic.

All in all, you can make up whatever whacky theories you want your characters to believe, but you should never really incorporate "facts" into your gameplay: they're for players and DMs to know, characters only have theories and differing opinions.

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Sylfwe
 
PostPosted: Tue, Jul 14 2009, 14:37 PM 

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Ah, thank you, that makes perfect sense and is much easier. I'd only use them as a guideline anyway, a model, an idea, so I don't go off incorporating Eragon magic specifics into my FR role-play, though I have to admit I find it hard to draw the line between OOC knowledge and PC knowledge. Also very new to the world in general, a lot of things confuse me and my common sense is rather broken or swayed by other fantasy settings concepts.

For example, until a week ago when Religion in the Realms appeared as a topic, it never occurred to me that Clerics wouldn't have any idea about their Deity's alliances and enemies. I just never considered it. I believed that because they have such a close connection with their patron they would know about matters which concern their Gods. I don't know why I imagined it this way.

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Gunz
 
PostPosted: Wed, Jul 15 2009, 3:09 AM 



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Well, the truth is, for some gods, some of their alliances and enemies -are- known. It's a well known thing that Silvanus is in allegiance with Mielikki and Eldath, it's well known that Lolth is in allegiance with Selvetarm and that she hates Eilistraee, it's well known that Kelemvor and Jergal work together as allies, it's well known that Corellon Larethian and Gruumsh are bitter enemies, it's well known that Selune and Shar are the bitterest of enemies, etc. etc.

Some -are- known, but not all. It's a tough thing to figure out sometimes.

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ILoveIceCream
 
PostPosted: Wed, Jul 15 2009, 4:18 AM 

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o0GuNz_N_RoSeZ0o wrote:
it's well known that Lolth is in allegiance with Selvetarm and that she hates Eilistraee

I wouldn't call that well known. Most people have no clue who Selvetarm is or Eilistraeee or Lloth.


 
      
Gunz
 
PostPosted: Wed, Jul 15 2009, 4:36 AM 



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ILoveIceCream wrote:
o0GuNz_N_RoSeZ0o wrote:
it's well known that Lolth is in allegiance with Selvetarm and that she hates Eilistraee

I wouldn't call that well known. Most people have no clue who Selvetarm is or Eilistraeee or Lloth.


Well, you know what I mean, it's well known among those who matter: Drow and a lot of Elves.

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Yurell
 
PostPosted: Wed, Jul 15 2009, 5:13 AM 

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o0GuNz_N_RoSeZ0o wrote:
ILoveIceCream wrote:
o0GuNz_N_RoSeZ0o wrote:
it's well known that Lolth is in allegiance with Selvetarm and that she hates Eilistraee

I wouldn't call that well known. Most people have no clue who Selvetarm is or Eilistraeee or Lloth.


Well, you know what I mean, it's well known among those who matter: Drow and a lot of Elves.


'Well known' to those whom it is applicable, and that's what's important.
RL example - I couldn't give a damn about the 'well known' difference between two different types of Metal, but everyone who could give a damn does know.

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MoshingChris
 
PostPosted: Wed, Jul 15 2009, 18:39 PM 

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I'm working on a character request hopefully in time for the opening of Cobbits second run of Pit Fighterin' Coolness.

What i'm wondering is this: Are the Giant Dieties (titans) present in the Faerunic Cosmology? Hiatea, Memnor, Lanaxis etc. I'm totally unsure as the only book I have access to is Giantcraft and I can't for the life of me find it at the moment.

Any help will be rewarded with Pepsi and/or Scotch.

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fireprooftroll
 
PostPosted: Sat, Jul 18 2009, 0:26 AM 

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I am terribly terribly confused.

I play an Aurilite, and we hate fire.

So....how do we cook food? Or are we fresh fruit and veggies kind of people?

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Uncle-Opustus
 
PostPosted: Sat, Jul 18 2009, 0:27 AM 

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Sushi?

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fireprooftroll
 
PostPosted: Sat, Jul 18 2009, 0:30 AM 

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Well, that is one possibility, but the fact is that alot of the descriptions about upon fur clothing and fur cloaks and things like that. So it begs the question of whether or not Aurillites are horrid, bloody, raw-meat eaters.

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TormakSaber
 
PostPosted: Sat, Jul 18 2009, 3:42 AM 

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Probably depends on how "into it" your Aurilite is.

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Gunz
 
PostPosted: Sat, Jul 18 2009, 4:39 AM 



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Aye. Is she a Priestess (Cleric, Druid, etc.)? If so, it would be kinda cool and more understandable for her to not use fire to cook. I wonder if there are other creative ways to cook without using true fire though. That would be neat to look in to.

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Gunz
 
PostPosted: Sat, Jul 18 2009, 5:15 AM 



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This might provide some insight for you:

Quote:
The House of Auril's Breath in Glister, north of the Moonsea, is the largest and most influential temple to the cold goddess, boasting a congregation of over 1,600 gathering around the fires fore nightly Fire and Ice rituals (all of them miners and fur trappers too afraid not to venerate Auril). High Hand of Ice (high priest) Malakhar Rhenta leads the Storm Circle of 14 or so senior priestesses in running the temple and planning the weather maic they work. The House of Auril's breath is known more commonly to those not of the faith as "the Cold House" or, more bitterly, "Cold Comfort Towers."


Quote:
Because of their immunity to natural cold, priestesses of Auril are often seen scampering lightly through the snows in summer-weight clothing or bathing in frigid river waters in the depths of winter to no apparent ill effect. They need much less food than other beings because of this ability, and often roam the northlands energetically when blizzards have forced other folk to hole up against the weather. Many priestesses of Auril make a handsome living delivering medicines, messages, and needed supplies throughout the northlands in winter.


That's from Faiths & Avatars.

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J.G.
 
PostPosted: Sun, Jul 19 2009, 6:18 AM 

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What happens to Ex-Red Wizards?


EDIT: cleared it up a bit.

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Last edited by J.G. on Sun, Jul 19 2009, 18:22 PM, edited 1 time in total.

 
      
TormakSaber
 
PostPosted: Sun, Jul 19 2009, 6:42 AM 

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Don't use Clone or Eidolon, please.

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Magiros
 
PostPosted: Tue, Jul 28 2009, 15:59 PM 

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Alright people. I could use some help, I find it rather hard to find magical rituals and such.

1. I would like to get links to magic rituals, summoning etc. etc.. but also I would like to know what is needed to perform them.

2. I would like to get links for necromancy, I have some, but mostly some lore about it and again rituals.



I thank you very much if your able to help me or not.

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Herr Delta Houdini
 
PostPosted: Wed, Jul 29 2009, 11:25 AM 

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As most people know, when something like a Devil or Demon dies on the Material plane, they're sent back to their home-plane.

I was wondering, do Cambions also have the same happen, or do they simply die like a Human or any other non-immortal race would?

Also, I've seen people who treat Dragons as Immortal, would the same apply to them on dying if on a different plane, sent to their home plane?

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Kjetta
 
PostPosted: Wed, Jul 29 2009, 11:40 AM 

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Been wondering about dragons too. As far as I know, they die just like anything else, but they still call humans "mortals" in a sort of condescending way.

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Herr Delta Houdini
 
PostPosted: Wed, Jul 29 2009, 11:41 AM 

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Okai, thanks. :)

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Yurell
 
PostPosted: Wed, Jul 29 2009, 11:46 AM 

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As Kjetta says, dragons are just as mortal as anything else. Incredibly long lived in some cases, but still mortal.

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Maias227
 
PostPosted: Wed, Jul 29 2009, 11:59 AM 

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Daconomicon page 12-15 The life cycle of dragons.

No they are not immortal but they can live for a very long time (up to 4500 years for gold dragons). Also the book refered to is a non realms product but I belive we follow that, though Tormak really is the dragon guy.

About the necromancer rituals.

There is non real cannon set of rules for how rituals are conducted. As long you do some fancy sizzle that makes sense it is alright. Though if you ae looking for inspiration there are a lot of necromancy books around out there in d&d format.
Among them;

Secret College of Necromancy
Encyclopaedia Arcane Necromancy
Libris Mortis - The Book Of Undead

Though remember these books are not realms products and hence are best only used for inspiration. The specifics are very likely very different from the realms. If in doubt about something specific, just ask.

Edit: About the Cambions: I would say that they perish on the material plane. They are not true devils nor demons and hence don't return to the planes they are not really a part of.

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ticket
 
PostPosted: Sun, Aug 02 2009, 6:38 AM 

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I come here to ask the lore masters for some information about Halruaa. Particularly, I'm looking for information on what some of the statements in the quote below pertain to.

http://www.wizards.com/default.asp?x=dn ... 15b&page=4
Halruaan Magehound wrote:
Magehounds are Halruaa's inquisitors. Conceived in Halruaa's earliest days as a means of preventing the kind of tragedy Karsas brought upon the Netherese, magehounds are tasked with keeping renegade practitioners in check. They test the jordaini for magical ability or illegal usage of the same, track down renegade wizards, and enforce Halruaa's most important laws -- those governing the use of magic. They are feared by everyone to some degree, for they are considered above the normal laws of the land. They answer only to the Council of Elders, and even those members are not immune to a magehound's wrath, should they cross the line into forbidden arcane realms.


What tragedy was it?

What is a Jordaini?

What are Halruaa's laws that are related to the use of magic?


Thanks.


 
      
Yurell
 
PostPosted: Sun, Aug 02 2009, 6:46 AM 

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Can' tanswer the rest but the tragedy Karsus crated was casting the spell Karsus' Avatar, nearly destorying te Weave and essentially killing Mystryl (the Goddess of Magic) in the process. For a little while all magic went haywire, all the Netherese cities fell from the sky etc.

As a result Mystra (a new Goddess of Magic) forbid access to spells above tenth level.

Basically he single-handedly screwed over every magic-dependent empire on the planet.

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Halecta
 
PostPosted: Sun, Aug 02 2009, 9:09 AM 

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Dragons are not Immortal, just as a Lich is not Immortal (a Lich can be destroyed if it's phylactery is destroyed)


 
      
Yurell
 
PostPosted: Sun, Aug 02 2009, 9:10 AM 

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Halecta wrote:
Dragons are not Immortal, just as a Lich is not Immortal (a Lich can be destroyed if it's phylactery is destroyed)


Dragons can die of old age, though. Lich can't.

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Pony
 
PostPosted: Sun, Aug 02 2009, 10:27 AM 



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Immortal just concerns the dying of age part. Baatezu and Lichs are immortal, but they are killable. Dragons are mortal, but just live a very damn long of time.


 
      
J.G.
 
PostPosted: Sun, Aug 02 2009, 15:41 PM 

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ticket wrote:
I come here to ask the lore masters for some information about Halruaa. Particularly, I'm looking for information on what some of the statements in the quote below pertain to.

http://www.wizards.com/default.asp?x=dn ... 15b&page=4
Halruaan Magehound wrote:
Magehounds are Halruaa's inquisitors. Conceived in Halruaa's earliest days as a means of preventing the kind of tragedy Karsas brought upon the Netherese, magehounds are tasked with keeping renegade practitioners in check. They test the jordaini for magical ability or illegal usage of the same, track down renegade wizards, and enforce Halruaa's most important laws -- those governing the use of magic. They are feared by everyone to some degree, for they are considered above the normal laws of the land. They answer only to the Council of Elders, and even those members are not immune to a magehound's wrath, should they cross the line into forbidden arcane realms.


What is a Jordaini?

What are Halruaa's laws that are related to the use of magic?


Thanks.



I think a Jordaini is a potential apprentice
and 2, like the Netherese but not anything stupid or too dangerous, I think.




Question: Would Magehounds track a minor necromancer fleeing Halruaa?

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Sokar Rostau
 
PostPosted: Mon, Aug 03 2009, 2:58 AM 

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Is there anything supporting Astral Travel by Monks?

For example, could a Monk meditating in his monastery outside of, say, Raven's Bluff, be able to project an image of himself to his companions in Cormyr to offer advice and guide them to his monastery?

Not sure how else to put it...

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IronAngel
 
PostPosted: Mon, Aug 03 2009, 15:56 PM 

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They have Abundant Step or somesuch, which works as a Dimension Door. It wouldn't be outside the realm of possibility for a monk to learn such projection abilities. It really just requires one author/game designer to come up with a feat, or a DM approving such an idea a player has.


As for Jordaini: they are the counsellors, advisors and servants of high-class Halruaan mages. They're trained in the House Jordain.

They have a code of conduct: never lie, always obey Halruaan wizards, authorities and laws, opt not to handle money if possible (because it may corrupt), and never to use magic (or any magical items with spell-like powers; supposedly, permanent enchantments such as Amulets of Natural Armor are fine). They're tasted for magical ability by the Magehounds, and those found to have any are kicked out of the order. They're philosophical rather than material. They're rendered infertile upon graduation, so they may never have children of their own. It's a highly regulated, but respected caste.

They have spell resistance, ability to counter-spell, awesome eidetic memory. They often multiclass from Monks, and fight like Monks. I'm not sure, but I seem to recall (from the Counsellors and Kings trilogy) that they may not carry weapons, at least larger than daggers. If this is so, it probably refers only to those who haven't graduated and been assigned to a wizard master yet.

Rarely, Jordaini Viziers (which is the Prestige Class) go renegade, possibly starting to use magic. This is strictly forbidden, and will get the Magehounds on their trail.


I'm not sure about Halruaan rules of magic. You'll find plenty in the 2e and 3e products, The Shining South and Shining South, I'm sure. Also, Elaine Cunningham's Counselors and Kings is centered around the very subject of Jordaini, Magehounds and Halruaan politics. I've only read the first book, and it's been years.

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TheNamelessUnknown1
 
PostPosted: Mon, Aug 03 2009, 18:33 PM 



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I was wondering if anyone could point me in the right direction for lore on the archdevils. As far as i can tell, this is all the information in our wiki

http://amiawiki.shatuga.com/index.php/Archdevils

and im not sure where else to look. I want to make a character that serves 1 or more of the archdevils


 
      
Herr Delta Houdini
 
PostPosted: Mon, Aug 03 2009, 20:37 PM 

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http://forgottenrealms.wikia.com/wiki/Archdevil

This may help.

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Maias227
 
PostPosted: Mon, Aug 03 2009, 20:50 PM 

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The lore for those got changed in 4'th so use that with extreme care. My best guess would be Book of Vile Darkness and the Fiendish Codex

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Yurell
 
PostPosted: Mon, Aug 03 2009, 23:22 PM 

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The information there seems accurate, just ignore any suggestion about godhood on Asmodeus.

But Maias' suggestion of Fiendish Codex (Tyrants o the Nine Hells) is a really good one for this, and it explains the Pact Primeval.

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herkles
 
PostPosted: Mon, Aug 03 2009, 23:26 PM 

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Faces of evil: the fiends, a planescape book is really good for demonic and devil lore.

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Herr Delta Houdini
 
PostPosted: Tue, Aug 04 2009, 13:25 PM 

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Another question on Dragons


What mixes can make a Quarter, a Half-dragon + a full-blood of another race?

Also, can two half-blooded Dragons make a quarter, or would it simply come out another half-breed?

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Kjetta
 
PostPosted: Tue, Aug 04 2009, 13:28 PM 

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You are obviously treading down a horrible road. Turn around, start walking, and never look back.

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Uberuce
 
PostPosted: Wed, Aug 05 2009, 21:05 PM 

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I feel like making a halforc with good CHA. Is there such a thing as a half-orog? Doesn't really make any difference what kind of orc raped his mum, really, but if half-orogs existed it'd explain a lot.


 
      
Selvec Darkon
 
PostPosted: Wed, Aug 05 2009, 21:14 PM 

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Anubis wrote:
Another question on Dragons


What mixes can make a Quarter, a Half-dragon + a full-blood of another race?

Also, can two half-blooded Dragons make a quarter, or would it simply come out another half-breed?


Two halfs would stay a half I believe. Although we could say that two halfs could be a nothing either, what if the human/whatever else, halfs mix but the dragon bits don't. You'd get a human child. Hmmm.

Roll a D4 and hope for fun. 1's half, 2's quarter, 3's human, 4's Lazy Sperm.

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Yurell
 
PostPosted: Wed, Aug 05 2009, 23:15 PM 

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Selvec Darkon wrote:
Anubis wrote:
Another question on Dragons


What mixes can make a Quarter, a Half-dragon + a full-blood of another race?

Also, can two half-blooded Dragons make a quarter, or would it simply come out another half-breed?


Two halfs would stay a half I believe. Although we could say that two halfs could be a nothing either, what if the human/whatever else, halfs mix but the dragon bits don't. You'd get a human child. Hmmm.

Roll a D4 and hope for fun. 1's half, 2's quarter, 3's human, 4's Lazy Sperm.


There is no such thin as a 'quarter'-blooded creature as far as I'm aware. e.g. A human mates with a half elf, you end up with a human. Maybe slightly pointed ears or nice skin, but still a human. An elf mates with a half elf, you nd up with an elf.

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GreatPigeon
 
PostPosted: Wed, Aug 05 2009, 23:51 PM 

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Uberuce wrote:
I feel like making a halforc with good CHA. Is there such a thing as a half-orog? Doesn't really make any difference what kind of orc raped his mum, really, but if half-orogs existed it'd explain a lot.


twist its? His momma was teh Orog who raped his papa!

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Uberuce
 
PostPosted: Thu, Aug 06 2009, 7:37 AM 

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Already did that gag years ago for my human Bard30's halforc daughter.

I went ahead and made it anyway; can't see any reason why it's not kosher, especially since none of the racial adjustments from what I predict a mechanically implemented half-orog subrace would have will bump his stats above or below the 1:1 pointbuy bands.


 
      
Maias227
 
PostPosted: Thu, Aug 06 2009, 9:56 AM 

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It is certainly possibly. Generally it is technically possibly for most race to have membes of the race that are in completely oppesition to their typical racial alignment. The key point is to prevent the majority from abstracting from the racial alignment. e.g. if seventy pecent of all orcs were suddenly good aligned we would have a problem.

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Uberuce
 
PostPosted: Thu, Aug 06 2009, 10:30 AM 

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That's the wonderful thing about the alignment grid in a setting with medieval morality; you can indulge all the natural savagery and impulsive violence you like, as long as it's pointed at people called Evil by a god Ao calls Good.

A Lawful orcblood is therefore a bigger lore anomaly than a Good one, methinkles. To explain it for Stillborn's icy mastery of the axe, his history is one of selective breeding and training from birth; he's taken from unusually docile orcish stock. For my Monk...I cut his balls off.


 
      
Herr Delta Houdini
 
PostPosted: Thu, Aug 06 2009, 11:15 AM 

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Kay, thanks on the info about the Dragons. Though, It wasn't for some plan to play one, just curiosity.

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Uberuce
 
PostPosted: Thu, Aug 06 2009, 11:41 AM 

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Righto, so the sketch/history of the chap I'm thinking of is a half-orog slave who, by dint of being ace and impressing his human masters, was able to buy his freedom and is now an adventurer.

I dunno if Mulhorandi society lets that happen, the way it did to Greek and Roman slaves.

His build plan's got 2 levels of Cleric in it, but if Anhur wouldn't have anything to do with a crossbreed, former slave son of a Mulan girlie who was knocked up by some git from the Underdark(or if such a child would be killed at birth anyway), then it's back to the drawing board. It's easy enough to have the mum be from a noble family with divine-touched ancestry, like most Mulhorandi clerics apparently are.


 
      
Xaviera
 
PostPosted: Thu, Aug 06 2009, 15:12 PM 

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Uberuce wrote:
It's easy enough to have the mum be from a noble family

I'd think he would definitely be killed at birth then, as a disgrace to the family. Unless mum did the Moses bit and floated him down the river to where he was found by a kindly old couple who needed a slave and lovingly whipped him to the bone and kept him locked in the basement of their mud hut.

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Uberuce
 
PostPosted: Thu, Aug 06 2009, 17:15 PM 

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Yarp, it's assumed he wasn't welcomed into the family with open arms or he'd never have been a slave in the first place. A disgraced daughter flees home scenario was what sprung to mind.


 
      
IronAngel
 
PostPosted: Thu, Aug 06 2009, 18:22 PM 

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I doubt goodly Mulhorandi people would've killed a child at birth, so it seems reasonable. The origin of the child would probably have been kept a secret, so as not to disgrace the family.

I see nothing wrong with the story, in regards to Mulhorand lore. I imagine there's more details on local slavery in the books somewhere, but it's not really necessary. Half-Orogs also make perfect sense. (As long as you found an Orog, an orc of the Underdark, somehow in Mulhorand.)

I imagine the Mulhorandi clergy is pretty strict with its followers, but Anhur himself would probably take all the worshipers he can; he's going to end up clashing against Tempus sooner or later, after all, so he needs the power. A half-orog cleric of Anhur would probably be shunned by the noble cergy of the church.

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Uberuce
 
PostPosted: Thu, Aug 06 2009, 18:39 PM 

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I'd kinda assumed the Underdark is global. Subglobal, really. That part is the least of it, though; it just seems more plausible that a halforog would be high CHA than a halforc.

An easy workaround is to have him be bought at auction as a child by Rich Mulhorandi Dude and then he could have been shipped in from wherever the slavetraders roamed. Back in the day you'd have people from the edges of the world working for Joe Egyptian and Angus MacRoman.

He's not much of Cleric either; just a passionate Khem-reared fella who'd get some godly aid in a barney. By which I mean Bard whoring out Divine Might/Shield.


 
      
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