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DerkDerkistan
 
PostPosted: Wed, Aug 31 2011, 10:04 AM 

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The thing about Rashemi is that their sorceresses are tied to their land. I'm not certain you'd ever see one outside of Rasheman.

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hendrack
 
PostPosted: Wed, Aug 31 2011, 10:25 AM 

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Well, my PC is and so far no DM complained.


 
      
coyotesage
 
PostPosted: Wed, Aug 31 2011, 10:56 AM 

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I guess I'm looking for something that somewhat mimic's the native american shaman. I actually want to see if I can steer one of my characters down this path, since currently he is completely lost as to what his purpose in the universe is. I've always enjoyed the mystical aspects of native american lore, especially the communion with nature spirits and ancestor spirits.

The plan is over a fairly long period of time, have the character slowly bring out this aspect of his nature, and eventually do a self remake. Of course, anything can happen between now and some future date, but this has been brewing in the back of my mind for quite some time.

The character is of the generic human template, so Rasheman is already out sadly. Any other thoughts or suggestions out there, I would love to hear them.

Thanks in advance.


 
      
hendrack
 
PostPosted: Wed, Aug 31 2011, 11:00 AM 

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Lore thread, though.


 
      
Ulir
 
PostPosted: Wed, Aug 31 2011, 11:56 AM 

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Moonfighter wrote:
Quick question! On my AA, I have one spare feat to take. Trying to choose between Skill Focus Spot (Not the epic one), Weapon finesse, Epic Toughness, Alertness, or some other epic sorta feat. I already have Epic Prowess, Epic Spot, Armor Skin, Epic Focus Longbow and Gr Dex I.

I've been sort of torn between Weapon Finesse and picking some random other feat that will help me more. Weapon Finesse is really limited to the situation I'd use a melee weapon, which is likely going to be never. Any thoughts?


Epic fortitude.

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Charles1810
 
PostPosted: Wed, Aug 31 2011, 20:20 PM 

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Joined: 17 Sep 2007
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Does Mighty Rage stack with Ferocity Attack?

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Simeron
 
PostPosted: Thu, Sep 01 2011, 18:18 PM 

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Joined: 30 Aug 2011
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Okay...I have an idea for a build and would like to get feedback, suggestions..etc...figured before I take that last step into the world I would toss this one out.

Race: Hobgoblin (can they change clothing and appearance?)
Classes: Fighter/Rogue/Shadowdancer
Align: LE
Concept: Spy/Assassin/Hitman
Motto:

No job to tough. No fee to high. We never talked.

***

I plan to get to level 30 with this one...as follows...

8 levels Fighter
13 levels Rogue
9 levels SD

Weapon Specialization: Rapier
Armor: Scale Mail and Large Shield
Ranged Weapon: Long Bow

***

Start out as rogue and build to 4 fighter/6 rogue before taking 6 SD (to get HIPS). Will add 4 more levels of rogue and that puts me at 20.

Suggestions on feats and stuff are welcome. Also I would like to know if Hobgoblins can change their appearance...ie I can put on different clothing and stuff and the avatar changes like a normal human would.

Selmak wrote:
Belongs here.



Okay, I did think it might but, wasn't sure as I really wanted feedback on suggested feats and ideas on the role play and to find out if hobgoblins could change their appearance like normal avatars.

Sorry.

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Silent2001
 
PostPosted: Thu, Sep 01 2011, 18:19 PM 

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I'd go 12 rogue/4fighter/4shadow dancer pre epic.

And end with 16 rogue/4fighter/6 shadow dancer instead.

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Simeron
 
PostPosted: Thu, Sep 01 2011, 18:22 PM 

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Silent2001 wrote:
I'd go 12 rogue/4fighter/4shadow dancer pre epic.

And end with 16 rogue/4fighter/6 shadow dancer instead.


Its a thought.

I was wanting the level 9 shadow lord (summon changed I know) the SD gets at 9th and the extra feats for fighter seems nice too.

Do you think the 3 extra rogue levels are better then getting the summon?

Also, you have 26 levels not 30...30 is the cap right?

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Vaul Tarrith
 
PostPosted: Thu, Sep 01 2011, 19:30 PM 

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4 F / 12 Ro / 4 SD pre-epic gets you 4 attacks per round. If you want 9 SD (and I assume Epic Dodge...), you could go 5 SD / 4 F / 1 Ro in epic, ending at 13 Ro / 9 SD / 8 F. Crippling Strike at 13 Rogue, EWF and EWS for free on Fighter levels...leaves room for Armor Skin, Epic Dodge, +2 of your favorite Epic feats.


 
      
DerkDerkistan
 
PostPosted: Thu, Sep 01 2011, 19:47 PM 

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Joined: 18 Jan 2009
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I always liked either the 13 rogue / 4 fighter / 13 SD or 16 rogue / 4 fighter / 10 SD.

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Simeron
 
PostPosted: Thu, Sep 01 2011, 20:32 PM 

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So what I am getting is the 4 extra levels of fighter don't seem to be worth it even though you get 2 additional feats?

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Selmak
 
PostPosted: Thu, Sep 01 2011, 21:39 PM 

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It's two bonus feats but if all you're aiming for is to be a Rapier specialist, you only need four strategically-placed Fighter levels. Going to 16 SD (one of the examples above) nets you two bonus epic feats anyway.

If you were wanting to specialise in more than one weapon, then you would need at least an extra two Fighter levels, for example.


 
      
PaladinOfSune
 
PostPosted: Thu, Sep 01 2011, 21:41 PM 

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You want at least six fighter levels for four attacks per round and Epic Weapon Specialisation. You do not want to miss out on either of those.

You could go five levels, alternatively, but it's a bit of a waste of an epic feat.

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Simeron
 
PostPosted: Thu, Sep 01 2011, 21:51 PM 

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Well, the concept here is he is mostly rogue(ish) but has enough fighter to give a punch.

Maybe I am not PGed out to the max but, this is going to be a RP build with a PG minor if you understand.

Also, I still have not been told if Hobgoblins can change their clothing and look?

Last time I played a hobgoblin, it was just the standard avatar of the monster and I couldn't change his look. I would like to wear disguises and uniforms of his faction and stuff.

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An amateur practices until they get it right. A professional practices till they can't get it wrong.
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DerkDerkistan
 
PostPosted: Thu, Sep 01 2011, 22:51 PM 

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Hobgoblins use the standard NPC skin, no customization is possible.

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Simeron
 
PostPosted: Fri, Sep 02 2011, 1:59 AM 

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DerkDerkistan wrote:
Hobgoblins use the standard NPC skin, no customization is possible.


Ok, thanks for that...hrm...maybe he wont be a hobber...sigh...

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Mobile_Svensk
 
PostPosted: Fri, Sep 02 2011, 7:57 AM 

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Simeron wrote:
DerkDerkistan wrote:
Hobgoblins use the standard NPC skin, no customization is possible.


Ok, thanks for that...hrm...maybe he wont be a hobber...sigh...


Why were you taking.hobgoblin in the first place?

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Simeron
 
PostPosted: Fri, Sep 02 2011, 13:56 PM 

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Well, I was reading in the description that they are mercenaries more or less in the "human" lands and thought it might be a nice twist for his character.

Also, hobbers are LE by nature...so it fits with a Banite....makes sense to me that the Church of Bane would have alot of hobgoblins as thugs rather then half orcs or orcs which are chaotic.

Not that they wouldn't have them too but hope you understand.

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Aeqvinox
 
PostPosted: Tue, Sep 06 2011, 17:21 PM 

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Joined: 30 Aug 2011
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Hello folks, wanted to get some feedback on a build i prepared for Amia. I joined the server a week ago, been playing a little bit mainly to figure out what's going on in here, and i have to say that i like it so far.

This build is [in theory] designed to be easy to play. Means lots of damage and lots of safety.
Here goes:
______________________________
Race: Human [default]
Blackguard16/Monk4/Fighter10

STR 14
DEX 15 [24]
CON 12
WIS 10
INT 12
CHA 14

01: Fighter(01): Ambidexterity, TWF, Toughness
02: -Monk(01):
03: Fighter(02): WF: Kama, WFinesse
04: Fighter(03): DEX+1 [DEX=16]
05: Fighter(04): WS: Kama
06: Fighter(05): Blind Fight
07: Fighter(06): Knockdown
08: Blackguard(01): DEX+1 [DEX=17]
09: Blackguard(02): IC: Kama
10: Blackguard(03):
11: Blackguard(04):
12: Monk(02): Imp.TWF, DEX+1 [DEX=18]
13: Fighter(07):
14: Fighter(08): Power Attack
15: Blackguard(05): DMight
16: Blackguard(06): DEX+1 [DEX=19]
17: Blackguard(07):
18: Blackguard(08): DShield
19: Blackguard(09):
20: Fighter(09): DEX+1 [DEX=20]
21: Fighter(10): EWF, EWS
22: Monk(03):
23: Blackguard(10):
24: Blackguard(11): Epic Will, DEX+1 [DEX=21]
25: Blackguard(12):
26: Blackguard(13): EPR
27: Monk(04): GDex I [DEX=22]
28: Blackguard(14): DEX+1 [DEX=23]
29: Blackguard(15):
30: Blackguard(16): AS, GDex II [DEX=24]

"Naked" stats

BAB 24
AC 25
HP 352
AB, dual mundane kamas: 33/30/27/24/21/18 and 33/30
Damage 1-6 + 8, 19-20/x2 and 1-6 +7, 19-20/x2
fort: 23
ref: 23
will: 20
skills 144: tumble 30, discipline 33, taunt 33, concentration 30, hide 5, 13 left
_____________________________________

Now, what's going on here, for those who might not see it at first glance ?
1. Ten attacks per round [with haste and flurry of blows], with +6 damage from Epic WS, up to +8 from Divine Might and 5d6 sneak attack [Knockdown helps here].
2. +6 AC from Tumble, +2-8 to AC and saving throws from Divine Shield and Dark Blessing

Attack bonus might be a bit low, i really can't tell [Taunt will help here somewhat], as i don't know what to expect at higher levels. What do you think ?

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MoshingChris
 
PostPosted: Tue, Sep 06 2011, 17:25 PM 

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On Amia the Monk Class is restricted to 1 AC per Monk level.

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-Cloak-and-Dagger-
 
PostPosted: Tue, Sep 06 2011, 17:26 PM 

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Better to have 14 Wisdom, to be able to use Blackguard special abilities (See Class modifactions on the <-sidebar if you haven't already).

I would also take 6 Monk levels for free Improved Knockdown. Lose 2 fighter levels, which costs you a feat....and youve taken Knockdown. So you'd actually get one feat more.

I'm not sure the extra Great Dex feats are worth it. Might be better off with Epic Skill Focus: Discipline, or Epic Fortitude instead, maybe.

Edit: Also, of course, Epic Fiendish Servant.


Last edited by -Cloak-and-Dagger- on Tue, Sep 06 2011, 17:28 PM, edited 1 time in total.

 
      
Aeqvinox
 
PostPosted: Tue, Sep 06 2011, 17:27 PM 

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Note that this build has 10 wisdom.

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Aeqvinox
 
PostPosted: Tue, Sep 06 2011, 17:39 PM 

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Hmm, now here's a man with ideas.

Well technically it's all possible, although the KD/IKD will only be available at lvl 27, unless i take more than 6 levels of monk. 14 WIS might also be worth it, but then again i'd have to draw those 4 points from somewhere. Would be easier to take 13 STR and 13 INT at the start for IKD only...

Either way, thanks for the input, i'll do some thinking and see what comes of it.

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-Cloak-and-Dagger-
 
PostPosted: Tue, Sep 06 2011, 18:12 PM 

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I would gladly part with 60hp (Or 30 hp and 30 skillpoints) to be able to cast Abyssal Might. Not only does that feat wipe out most of (Or all of) those lost HP, not having to find that extra +2 STR (to max damage) and +2 DEX (to max ab/ac) with the magical properties on your equipment makes things very comfortable.


 
      
Aeqvinox
 
PostPosted: Tue, Sep 06 2011, 18:24 PM 

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Right, looks like those modifications don't look so bad after all.
________________________________
BG16/Monk6/Ftr8
Lawful Evil, Human

STR 14
DEX 14 [22]
CON 12
WIS 14
INT 10
CHA 14

01: -Monk(01): TWF, Toughness
02: Fighter(01): WF: Kama
03: Fighter(02): BF, WFin
04: Fighter(03): DEX+1 [DEX=15]
05: Fighter(04): WS: Kama
06: Fighter(05): Ambi
07: Monk(02):
08: Blackguard(01): DEX+1 [DEX=16]
09: Blackguard(02): IC
10: Blackguard(03):
11: Blackguard(04):
12: Monk(03): ITWF, DEX+1 [DEX=17]
13: Blackguard(05):
14: Fighter(06): PA
15: Blackguard(06): DM
16: Blackguard(07): DEX+1 [DEX=18]
17: Monk(04):
18: Blackguard(08): DS
19: Blackguard(09):
20: Fighter(07): DEX+1 [DEX=19]
21: Fighter(08): EWF, EWS
22: Monk(05):
23: Blackguard(10):
24: Blackguard(11): EWill, DEX+1 [DEX=20]
25: Blackguard(12):
26: Blackguard(13): EPR
27: Monk(06): GDex I [DEX=21]
28: Blackguard(14): DEX+1 [DEX=22]
29: Blackguard(15):
30: Blackguard(16): AS, EFServant/EFort/ESF:Discipline

"Naked" stats

BAB 24
AC 25
HP 352
AB, dual mundane kamas: 32/29/26/23/20/17 and 32/29
Damage 1-6 + 8, 19-20/x2 and 1-6 +7, 19-20/x2
fort: 23
ref: 22
will: 22
117: tumble 30, discipline 33, taunt 33, hide 5, 16 left
____________________________________

I lose:
AB-1
ref-1
skills-27

But i gain:
will+2
Monk speed+10%
Disease immunity
Very late, but still: KD/IKD
Epic: Fiendish Servant/Fortitude/Skill Focus
Blackguard spells [no clue whatsoever how to learn them]

AB is not exactly the thing i wanted to reduce, since except Taunt this build doesn't have any means of buffing it. Less skills will hurt, but then again it didn't have a lot of those to begin with, and sneaking monk would be a lot of fun...
But oh well. We shall see, i suppose the gains outweigh the losses. The late Vrock might serve as a scarecrow inRP, and the spells, if i find them, might come in handy.
Overall, more fun to play i guess ;]

EDIT: Thrown in the final lvl guide, since someone might want to have a look. And thanks for help !

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Last edited by Aeqvinox on Tue, Sep 06 2011, 18:29 PM, edited 1 time in total.

 
      
Aeqvinox
 
PostPosted: Tue, Sep 06 2011, 18:25 PM 

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-Cloak-and-Dagger- wrote:
I would gladly part with 60hp (Or 30 hp and 30 skillpoints) to be able to cast Abyssal Might.


And yes, that spell convinced me in the end :]

EDIT: And the Unholy Avenger... and Darkness, Concealment... uh, i really hope my missus will be able to find the right guy to teach her the tricks :p

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TormakSaber
 
PostPosted: Tue, Sep 06 2011, 20:49 PM 

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I'm a big fan of the 8/6/16 as anyone who knows my character can attest, but you will lose UMD.

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ILoveIceCream
 
PostPosted: Tue, Sep 06 2011, 22:03 PM 

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Joined: 05 Apr 2006
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it's not a strength build, there is no need for improved critical in my opinion. I'd pick luck of heros or great fortitude instead.


 
      
Mobile_Svensk
 
PostPosted: Tue, Sep 06 2011, 22:04 PM 

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ILoveIceCream wrote:
it's not a strength build, there is no need for improved critical in my opinion. I'd pick luck of heros or great fortitude instead.


Don't give bad advice. It's MUCH Better to grab imp.Critical, Especially since it's not a STR build. It needs all the damage boost it can get.

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ILoveIceCream
 
PostPosted: Tue, Sep 06 2011, 22:07 PM 

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it won't be that much of a difference to be worth it. I'd rather have a better chance to resist getting dev critted. The AC on that build isn't going to be high, it's going to be hit by a wpm easy.


 
      
PaladinOfSune
 
PostPosted: Tue, Sep 06 2011, 22:10 PM 

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Joined: 15 Dec 2004
Location: England, UK

If you're going to use a weapon at all, you should have Improved Critical. Especially over Great Fortitude. I'd rather put extra emphasis on Fortitude in my gearset than give up Improved Critical, it's delicious.

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Selmak
 
PostPosted: Tue, Sep 06 2011, 22:16 PM 

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Especially when you consider that damage bonuses like Weapon Specialisation get added in on a critical, and especially if you're wielding two of the same weapon, it's a bargain feat. ;)


 
      
ILoveIceCream
 
PostPosted: Tue, Sep 06 2011, 22:19 PM 

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Joined: 05 Apr 2006
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weapon specialization doesn't go through damage resistance, it's basically useless and waste of like 3 feats especially when it's on something that's not an str build.


 
      
Aeqvinox
 
PostPosted: Tue, Sep 06 2011, 22:45 PM 

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Joined: 30 Aug 2011
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ILoveIceCream wrote:
weapon specialization doesn't go through damage resistance, it's basically useless and waste of like 3 feats especially when it's on something that's not an str build.

ILoveIceCream wrote:
it's not a strength build, there is no need for improved critical in my opinion. I'd pick luck of heros or great fortitude instead.


I'm sorry, what game are you playing? ^^

Weapon Specialization, Epic Weapon Specialization, Power Attack, Divine Might, Improved Critical, Improved Two Weapon Fighting, Sneak Attack 5d6.
Those feats are essential for this build, they allow it to deal potentially ~488 damage per round. That's 3 times more than a pure Fighter/WM with a keen Scythe.

ILoveIceCream wrote:
it won't be that much of a difference to be worth it. I'd rather have a better chance to resist getting dev critted. The AC on that build isn't going to be high, it's going to be hit by a wpm easy.


I'm pretty sure a good WM build can hit almost anything, though my build will still have more armor than some, and definitely better saving throws than most.
Then again, i'm aiming at pvm, not pvp. If i would, i wouldn't be giving a melee build 14 CHA and WIS... on second thought, if i went STR all the way with it, i'd probably end up with the same AB and less damage in the end, not to mention losing all the other good stuff.

EDIT: I didn't count any Blackguard spells when calculating the damage potential, they're going to add 75 damage +24d6 vs good, per round.

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GreatPigeon
 
PostPosted: Tue, Sep 06 2011, 23:06 PM 

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TormakSaber wrote:
I'm a big fan of the 8/6/16 as anyone who knows my character can attest, but you will lose UMD.


And epic prowess <3

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Aeqvinox
 
PostPosted: Tue, Sep 06 2011, 23:12 PM 

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GreatPigeon wrote:
TormakSaber wrote:
I'm a big fan of the 8/6/16 as anyone who knows my character can attest, but you will lose UMD.


And epic prowess <3


Aeqvinox wrote:
26: Blackguard(13): EPR


True though, i'll miss UMD *sob*

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PaladinOfSune
 
PostPosted: Tue, Sep 06 2011, 23:27 PM 

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ILoveIceCream wrote:
weapon specialization doesn't go through damage resistance, it's basically useless and waste of like 3 feats especially when it's on something that's not an str build.

No, no it isn't. It shouldn't matter if you're a strength build or a dexterity build, Weapon Specialisation is still fantastic and if you're a fighter and don't have it, there's no good reason why you're a fighter in the first place.

I believe you've got the wrong impression of dexterity builds here. What you're suggesting essentially makes them into complete sneak reliant characters. You can't always be in a situation to sneak attack. It never works like that. And sneak attack or not, not taking Epic Weapon Specialisation for an extra 6 damage on every single attack is silly. Giving up on Improved Critical on top of that... the amount of damage you're not grabbing there is insanity.

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Silent2001
 
PostPosted: Wed, Sep 07 2011, 1:39 AM 

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Lawl. Iloveicecream needs to stop posting here xD

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ChickenChaser63
 
PostPosted: Wed, Sep 07 2011, 1:52 AM 

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Silent2001 wrote:
Lawl. Iloveicecream needs to stop posting here xD


Lets be nice, please.

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oshizo2
 
PostPosted: Wed, Sep 07 2011, 5:54 AM 

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Okay I'll say.this that level 30 feat should deffinately be EFS I know fort is great and all but the summon upgrade is so worth missing out on the.other two options.

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Growlot
 
PostPosted: Wed, Sep 07 2011, 7:03 AM 

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Hello, to all you knowledgeable builders out there,

I am currently working on a new dex based character (they are new to me), hopefuly one able to survive solo PvM while exploring (mostly in steath) or if caught out alone. Most of the levelling will be done with a group for social and RP reasons so I plan to be useful as a sneak attack archer in a group, and general rogue.

PvP is low on the priority, but ability to perhaps hide and sneak away might work? I have hopefully put in enough discipline to avoid IKD plus concentration for taunts, or maybe to much?

Fighter(6), Cleric(1), Rogue(23), Human

STR: 10
DEX: 18 (25)
CON: 10
WIS: 10 (11)
INT: 14
CHA: 10

Human: (Quick to Master)
01: Rogue(1): Ambidexterity, Two-Weapon Fighting
02: Fighter(1): Weapon Focus: Rapier
03: Fighter(2): Weapon Finesse, Point Blank Shot
04: Rogue(2): DEX+1, {Evasion}, (DEX=19)
05: Fighter(3)
06: Rogue(3): Blind Fight, {Uncanny Dodge I}
07: Rogue(4)
08: Rogue(5): DEX+1, (DEX=20)
09: Rogue(6): Iron Will
10: Rogue(7)
11: Rogue(8)
12: Rogue(9): DEX+1, Improved Critical: Rapier, (DEX=21)
13: Rogue(10): Slippery Mind
14: Rogue(11)
15: Rogue(12): Improved Two-Weapon Fighting
16: Rogue(13): DEX+1, Defensive Roll, (DEX=22)
17: Rogue(14)
18: Rogue(15): Toughness
19: Rogue(16): Improved Evasion
20: Fighter(4): DEX+1, Weapon Specialization: Rapier, (DEX=23)
21: Fighter(5): Epic Weapon Focus: Rapier
22: Fighter(6): Epic Weapon Specialization: Rapier
23: Rogue(17)
24: Rogue(18): DEX+1, Epic Fortitude, (DEX=24)
25: Rogue(19): Improved Sneak Attack I (not much else seemed available)
26: Rogue(20)
27: Rogue(21): Epic Will
28: Rogue(22): DEX+1, (DEX=25) Not ideal to end here but?
29: Rogue(23)
30: Cleric(1): Epic Dodge, Armor Skin, Great Wisdom I, (WIS=11)
Cleric level is for RP and flavour, and it enables a skill dump into spell craft and concentration (to avoid taunts)

Sneak attack 13d6 at 4 attacks per round one weapon and 6/rd 2WF
Hitpoints: 236? enough?
Skillpoints: 321
Saving Throws (Fortitude/Will/Reflex): 18/17/23 enough?
Saving Throw bonuses: Spells: +6, Traps: +5
BAB: 21
AB (max, naked): 31 (melee), 28 (ranged)
AC (naked/mundane armor/shield only): 25/30
Spell Casting: Cleric(1)

Concentration 21(21)? , Disable Trap 12(14)?, Discipline 31(31), Heal 4(4), Hide 30(37), Listen 30(30), Lore 4(6), Move Silently 30(37), Open Lock 4(11), Search 17(19)?, Spellcraft 30(32), Spot 21(21)?, Tumble 30(37), UMD 28(28)

In the highlighted skills I am particularly unsure about the exact balance, is more in listen better than in spot?

Any input would be much appreciated, prehaps saving me from building another excessively flawed character. Better that you rip the build to shreds now than to end up in the quags ripped to pieces...

Thanks


 
      
P Three
 
PostPosted: Wed, Sep 07 2011, 10:07 AM 

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Joined: 18 Dec 2008

Can someone help me with a basic spellblade build? I've always wanted one, and now I think I have the opportunity. I'd prefer wiz with EMD/EMA if I can...

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Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


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Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
-Cloak-and-Dagger-
 
PostPosted: Wed, Sep 07 2011, 10:15 AM 

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Location: England

Spot is better than listen due to how often the check fires.
UMD is only useful in increments of 5.
The same applies for the save vs spells side of Spellcraft, although not for Crafting.
Dual weilding a medium sized weapon is ambitious at the best of times. For a character with only 16+5BAB (And no spellcasting power to raise AB), it's ...uh....optimistic. If you want a rapier, I'd forget dualwield. If you want dualwield, go for something smaller like Shortsword or Handaxe.
I'm not sure why you've given yourself 3 feats at level 30.
Epic Skill Focus is better than Improved Sneak Attack.


 
      
PaladinOfSune
 
PostPosted: Wed, Sep 07 2011, 10:38 AM 

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Location: England, UK

P Three wrote:
Can someone help me with a basic spellblade build? I've always wanted one, and now I think I have the opportunity. I'd prefer wiz with EMD/EMA if I can...

MoshingChris wrote:
New thread.

First thing you do: http://www.nwnwiki.com

Second thing you do: Post your best try at a build!

That's not how this thread works. :P If you've always wanted one have a go at making one yourself first.

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PaladinOfSune
 
PostPosted: Wed, Sep 07 2011, 10:44 AM 

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Eroki wrote:
<snip>

Replace Toughness for Great Fortitude, Iron Will and Point Blank Shot for Improved Knockdown.

You don't get three epic feats at level 30, not sure where those are coming from. But you should replace Epic Will for Great DEX I and Improved Sneak Attack I for Epic Skill Focus: Spot or Discipline.

Spot is far better than Listen.

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P Three
 
PostPosted: Wed, Sep 07 2011, 10:49 AM 

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Joined: 18 Dec 2008

I done that, Suney. I wound up with Irae. XD

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Bobo_Underhill wrote:
Ley lines, y'all. Just let me go wrangle up my cowboy boots and lasso us up some magic.

Yee-haw!


Aly'dra Zau'ana: Priestessish Of Eilistraee
Danika Nefzen: Druid of the Earthmother
Delia Am'Anodel: Paladin of Torm


 
      
Mobile_Svensk
 
PostPosted: Wed, Sep 07 2011, 11:07 AM 

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Joined: 21 Jul 2005
Location: Awarded most Confused Git of 2014!

Whilst i know how to build its never bad to ask for concept guidance.
Im trying to emulate a oghmyte cleric for a little someting, and i need some flavour inputs.

The idea i originally settled on was a cleric similar to those in baldurs gate, who kept moaning "wisdom is learning".

So far its a divination focused 25cleric/5 wizard with brew potion and craft wand ontop of it.

Got any tips?

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Growlot
 
PostPosted: Wed, Sep 07 2011, 13:04 PM 

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Joined: 24 Jun 2011
Location: Hobart (z+11)

Thanks Cloak and Dagger, and Paladin of Sune,

Your input is very much appreciated, I will sit back down and try to refine the build along the lines you both suggest, just looked it up, you are dead right, epic skill focus is the go, and the third spot on level 30 was on the spreadsheet for domains and such, but it had epic wisdom as an option, must be a bug... I will maybe dual wield short swords.. or focus on bows, and a single weapon/shield for melee.

Anyway got to go,many thanks again,I will post the revised build after the weekend rethinking it.


 
      
Ulir
 
PostPosted: Wed, Sep 07 2011, 14:31 PM 

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Joined: 09 Mar 2009

P Three wrote:
Can someone help me with a basic spellblade build? I've always wanted one, and now I think I have the opportunity. I'd prefer wiz with EMD/EMA if I can...


A basic one is wiz 23/ftr 6/rog 1, you could also do wiz 23/wm 5/bard 2 (bard for shield and medium armor proficiency), or 26 wiz/2 ftr/rog 2 if you prefer more caster levels. There are many options. Depends on your alignment and race.

I'd like to see a wiz 23/dwarven defender 6/rog 1. Would be awesome.

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